#include <utilities.h>
+#include <Standard_Version.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BRepBuilderAPI_Copy.hxx>
#include <BRepLProp_SLProps.hxx>
{
Standard_Integer n1,n2,n3;
triangulation->Triangles()(i).Get( n1,n2,n3 );
- p [0] = triangulation->Nodes()(n1).Transformed(loc).XYZ();
- p [1] = triangulation->Nodes()(n2).Transformed(loc).XYZ();
- p [2] = triangulation->Nodes()(n3).Transformed(loc).XYZ();
- uv[0] = triangulation->UVNodes()(n1).XY();
- uv[1] = triangulation->UVNodes()(n2).XY();
- uv[2] = triangulation->UVNodes()(n3).XY();
+ p [0] = triangulation->Node(n1).Transformed(loc).XYZ();
+ p [1] = triangulation->Node(n2).Transformed(loc).XYZ();
+ p [2] = triangulation->Node(n3).Transformed(loc).XYZ();
+ uv[0] = triangulation->UVNode(n1).XY();
+ uv[1] = triangulation->UVNode(n2).XY();
+ uv[2] = triangulation->UVNode(n3).XY();
surfProp.SetParameters( uv[0].X(), uv[0].Y() );
if ( !surfProp.IsCurvatureDefined() )
break;
BRep_Tool::Triangulation ( TopoDS::Face( fExp.Current() ), loc);
if ( triangulation.IsNull() ) continue;
const double fTol = BRep_Tool::Tolerance( TopoDS::Face( fExp.Current() ));
- const TColgp_Array1OfPnt& points = triangulation->Nodes();
+#if OCC_VERSION_HEX < 0x070600
+ const TColgp_Array1OfPnt& points = triangulation->Nodes();
+#else
+ auto points = [&triangulation](Standard_Integer index) {
+ return triangulation->Node(index);
+ };
+#endif
+
const Poly_Array1OfTriangle& trias = triangulation->Triangles();
for ( int iT = trias.Lower(); iT <= trias.Upper(); ++iT )
{