// 1. - identify faces and vertices of the "cube"
// 1.1 - ancestor maps vertex->edges in the cube
- TopTools_IndexedDataMapOfShapeListOfShape MS;
- TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
+// TopTools_IndexedDataMapOfShapeListOfShape MS;
+// TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
// 1.2 - first face is choosen as face Y=0 of the unit cube
const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape();
- const TopoDS_Face & F = TopoDS::Face(aFace);
+ //const TopoDS_Face & F = TopoDS::Face(aFace);
// 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
aCube.V101 = aQuads[0]->side[2]->LastVertex(); // will be (1,0,1) on the unit cube
TopTools_IndexedMapOfShape MV0;
- TopExp::MapShapes(F, TopAbs_VERTEX, MV0);
+ TopExp::MapShapes(aFace, TopAbs_VERTEX, MV0);
aCube.V010 = OppositeVertex( aCube.V000, MV0, aQuads);
aCube.V110 = OppositeVertex( aCube.V100, MV0, aQuads);
// 1.6 - find remaining faces given 4 vertices
int _indY0 = 0;
- aCube.quad_Y0 = aQuads[_indY0];
-
int _indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V010, aCube.V011, aCube.V110, aCube.V111);
- aCube.quad_Y1 = aQuads[_indY1];
-
int _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V000, aCube.V010, aCube.V100, aCube.V110);
- aCube.quad_Z0 = aQuads[_indZ0];
-
int _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V001, aCube.V011, aCube.V101, aCube.V111);
- aCube.quad_Z1 = aQuads[_indZ1];
-
int _indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V000, aCube.V001, aCube.V010, aCube.V011);
- aCube.quad_X0 = aQuads[_indX0];
-
int _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
aCube.V100, aCube.V101, aCube.V110, aCube.V111);
+
+ // IPAL21120: SIGSEGV on Meshing attached Compound with Automatic Hexadralization
+ if ( _indY1 < 1 || _indZ0 < 1 || _indZ1 < 1 || _indX0 < 1 || _indX1 < 1 )
+ return error(COMPERR_BAD_SHAPE);
+
+ aCube.quad_Y0 = aQuads[_indY0];
+ aCube.quad_Y1 = aQuads[_indY1];
+ aCube.quad_Z0 = aQuads[_indZ0];
+ aCube.quad_Z1 = aQuads[_indZ1];
+ aCube.quad_X0 = aQuads[_indX0];
aCube.quad_X1 = aQuads[_indX1];
// 1.7 - get convertion coefs from face 2D normalized to 3D normalized
break;
}
}
- ASSERT(faceIndex > 0);
+ //IPAL21120 ASSERT(faceIndex > 0);
//SCRUTE(faceIndex);
return faceIndex;
}