}
// ------------------------------------------------------------
- // sort list of meshes according to mesh order
+ // sort list of submeshes according to mesh order
// ------------------------------------------------------------
aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes );
// NotConformAllowed can be only global
if ( !isGlobalHyp )
{
+ // NOTE: this is not a correct way to check a name of hypothesis,
+ // there should be an attribute of hypothesis saying that it can/can't
+ // be global/local
string hypName = anHyp->GetName();
if ( hypName == "NotConformAllowed" )
{
}
}
}
- HasModificationsToDiscard(); // to reset _isModified flag if mesh become empty
+ HasModificationsToDiscard(); // to reset _isModified flag if a mesh becomes empty
if(MYDEBUG) subMesh->DumpAlgoState(true);
if(MYDEBUG) SCRUTE(ret);