else
aDlg = new SMESHGUI_CuttingOfQuadsDlg(this);
- int x, y ;
- DefineDlgPosition( aDlg, x, y );
- aDlg->move( x, y );
aDlg->show();
break;
}
if (Reverse)
connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
- // Move widget on the botton right corner of main widget
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); // displays Dialog
// set selection mode
/* to close dialog if study frame change */
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), this, SLOT(ClickOnCancel()));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
}
connect(ListAlgoDefinition, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
connect(ListAlgoDefinition, SIGNAL(doubleClicked(QListViewItem*)), this, SLOT(onDoubleClicked(QListViewItem*)));
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
}
activateSelection();\r
onSelectionDone();\r
\r
- int x, y;\r
- mySMESHGUI->DefineDlgPosition(this, x, y);\r
- this->move(x, y);\r
this->show();\r
}\r
\r
/* to close dialog if study change */
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
this->show() ; /* displays Dialog */
ConstructorsClicked(0);
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// set selection mode
void SMESHGUI_Dialog::show()
{
adjustSize();
- SUIT_Desktop *PP = desktop();
- int x = abs( PP->x() + PP->size().width() - size().width() - 10 ),
- y = abs( PP->y() + PP->size().height() - size().height() - 10 );
- move(x, y);
LightApp_Dialog::show();
}
connect(ListHypDefinition, SIGNAL(doubleClicked(QListBoxItem*)), this, SLOT(addItem(QListBoxItem*)));
connect(ListAlgoDefinition, SIGNAL(doubleClicked(QListBoxItem*)), this, SLOT(addItem(QListBoxItem*)));
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
LineEditC1A1->setFocus();
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()) , this, SLOT(ClickOnCancel()));
- // Move widget on the bottom right corner of main widget
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); // displays Dialog
LineEditMesh->setFocus();
ZSpin->editor()->installEventFilter(this);
/***************************************************************/
- // set position and show dialog box
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
+
this->show(); // displays Dialog
}
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
/***************************************************************/
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
+
this->show(); // displays Dialog
ConstructorsClicked(0);
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
-
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
-
+
updateMainButtons();
updateSelection();
myListBox->setCurrentItem(0);
}
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
-
this->show();
updateMainButtons();
myGeomGroupBtn->setEnabled(false);
myGeomGroupLine->setEnabled(false);
}
-
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
}
//=================================================================================
myCurrentLineEdit = myMeshGroupLine;
setSelectionMode(5);
}
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
}
//=================================================================================
connect(myBtn1, SIGNAL(clicked()), this, SLOT(onFocusChanged()));
connect(myBtn2, SIGNAL(clicked()), this, SLOT(onFocusChanged()));
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// set selection mode
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
resize(0,0);
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(onSelectionChanged()));
- // resize and move dialog, then show
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// init dialog with current selection
activateSelection();
onSelectionDone();
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
}
reset();
setEnabled(true);
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// set selection mode
/* to close dialog if study frame change */
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// set selection mode
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
-
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
}
//=================================================================================
connect(aOKBtn, SIGNAL(clicked()), this, SLOT(accept()));
connect(aCloseBtn, SIGNAL(clicked()), this, SLOT(reject()));
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
}
//=================================================================================
connect(myEditCurrentArgument, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
connect(myEditCurrentArgument, SIGNAL(textChanged(const QString&)),
SLOT(onTextChange(const QString&)));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
SMESH::SetPointRepresentation(true);
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
myEditCurrentArgument = LineEditMesh;
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
ConstructorsClicked(0);
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
ConstructorsClicked(0);
connect(LineEdit5, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(LineEdit6, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
ConstructorsClicked(0);
activateSelection();
onSelectionDone();
-
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
+
this->show();
}
myApplyBtn->setEnabled(false);
setEnabled(true);
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// set selection mode
SLOT(onSelectMesh(bool)));
/***************************************************************/
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
+
this->show(); // displays Dialog
}
// resize and move dialog, then show
this->setMinimumSize(270, 428);
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
// init dialog with current selection
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
ConstructorsClicked(0);
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show(); /* displays Dialog */
ConstructorsClicked(0);
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnOk()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(onSelectionChanged()));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
this->show();
}