SelectionMode theMode )
{
QVector< QPoint > aPoints;
- aPoints.append( QPoint( theSelectionX, theSelectionY ) );
- aPoints.append( QPoint( theSelectionX2, theSelectionY2 ) );
+ aPoints.append( QPoint( (int)theSelectionX, (int)theSelectionY ) );
+ aPoints.append( QPoint( (int)theSelectionX2, (int)theSelectionY2 ) );
return Pick( aPoints, theRenderer, theMode );
}
this->Renderer = theRenderer;
if ( theMode == RectangleMode ) {
- mySelection = {thePoints[0].x(), thePoints[0].y(), thePoints[1].x(), thePoints[1].y()};
+ mySelection[0] = thePoints[0].x();
+ mySelection[1] = thePoints[0].y();
+ mySelection[2] = thePoints[1].x();
+ mySelection[3] = thePoints[1].y();
}
else if( theMode == PolygonMode ) {
int minX, minY, maxX, maxY;
if ( thePoints[i].y() > maxY )
maxY = thePoints[i].y();
}
- mySelection = {minX, minY, maxX, maxY};
+ mySelection[0] = minX;
+ mySelection[1] = minY;
+ mySelection[2] = maxX;
+ mySelection[3] = maxY;
}
// Invoke start pick method if defined
&& aDX[1] <= mySelection[3];
else
if ( theMode == PolygonMode ) isInSelection =
- SVTK_AreaPicker::isPointInPolygon( QPoint( aDX[0], aDX[1] ),
- thePoints );
+ isPointInPolygon( QPoint( (int)aDX[0], (int)aDX[1] ), thePoints );
// check whether visible and in selection window
if ( isInSelection ) {
&& aDX[1] <= mySelection[3];
else
if ( theMode == PolygonMode ) isInSelection =
- SVTK_AreaPicker::isPointInPolygon( QPoint( aDX[0], aDX[1] ),
- thePoints );
+ isPointInPolygon( QPoint( (int)aDX[0], (int)aDX[1] ), thePoints );
// check whether visible and in selection window
if ( isInSelection ) {
vtkIdType aNumPts = aCell->GetNumberOfPoints();
} //for all parts
}
-bool SVTK_AreaPicker::isPointInPolygon( const QPoint& thePoint,
- const QVector< QPoint >& thePolygon )
+bool SVTK_AreaPicker::isPointInPolygon( const QPoint& thePoint, const QVector<QPoint>& thePolygon )
{
double eps = 1.0;
if ( thePolygon.size() < 3 ) return false;