#ifndef SMESH_PREVIEW_ACTOR_COLLECTION_H
#define SMESH_PREVIEW_ACTOR_COLLECTION_H
-#include <SMESH_Actor.h>
+#include "SMESH_Actor.h"
#include <GEOM_Actor.h>
#include "SMESH_Object.h"
#include <TopoDS_Shape.hxx>
static char* getShapeNameByID (const char* theID)
{
- char* aName = "";
+ char* aName = (char*)"";
if (theID != 0 && theID != "") {
SMESH_Gen_i* aSMESHGen = SMESH_Gen_i::GetSMESHGen();
}
// Find submesh sub-tree tag
long aRootTag;
- char* aRootName = "";
+ const char* aRootName = "";
switch ( theShapeObject->GetShapeType() ) {
case GEOM::VERTEX:
aRootTag = GetSubMeshOnVertexTag();