In updateDegenUV(), set same nb of segments on a degenerated EDGE
NOT only at standard transition, to avoid failure because of
"Inverted elements generated" reported for zero-area triangles.
uv1.v = uv2.v = 0.5 * ( uv1.v + uv2.v );
}
- else if ( quad->side.size() == 4 && myQuadType == QUAD_STANDARD)
+ else if ( quad->side.size() == 4 /*&& myQuadType == QUAD_STANDARD*/)
// Set number of nodes on a degenerated side to be same as on an opposite side
// ----------------------------------------------------------------------------