*/
double AspectRatio::GetValue( const TSequenceOfXYZ& P )
{
+ // According to "Mesh quality control" by Nadir Bouhamau referring to
+ // Pascal Jean Frey and Paul-Louis George. Maillages, applications aux elements finis.
+ // Hermes Science publications, Paris 1999 ISBN 2-7462-0024-4
+ // See PAL10872
+
int nbNodes = P.size();
- if ( nbNodes != 3 && nbNodes != 4 )
+ if ( nbNodes < 3 )
return 0;
// Compute lengths of the sides
- double aLen[ nbNodes ];
+ vector< double > aLen (nbNodes);
+
for ( int i = 0; i < nbNodes - 1; i++ )
aLen[ i ] = getDistance( P( i + 1 ), P( i + 2 ) );
aLen[ nbNodes - 1 ] = getDistance( P( 1 ), P( nbNodes ) );
// Compute aspect ratio
- if ( nbNodes == 3 )
+ if ( nbNodes == 3 )
{
+ // Q = alfa * h * p / S, where
+ //
+ // alfa = sqrt( 3 ) / 6
+ // h - length of the longest edge
+ // p - half perimeter
+ // S - triangle surface
+
+ const double alfa = sqrt( 3. ) / 6.;
+ double maxLen = Max( aLen[ 0 ], Max( aLen[ 1 ], aLen[ 2 ] ) );
+ double half_perimeter = ( aLen[0] + aLen[1] + aLen[2] ) / 2.;
double anArea = getArea( P( 1 ), P( 2 ), P( 3 ) );
if ( anArea <= Precision::Confusion() )
return 0.;
- double aMaxLen = Max( aLen[ 0 ], Max( aLen[ 1 ], aLen[ 2 ] ) );
- static double aCoef = sqrt( 3. ) / 4;
- return aCoef * aMaxLen * aMaxLen / anArea;
+ return alfa * maxLen * half_perimeter / anArea;
}
else
{
- double aMinLen = Min( Min( aLen[ 0 ], aLen[ 1 ] ), Min( aLen[ 2 ], aLen[ 3 ] ) );
- if ( aMinLen <= Precision::Confusion() )
- return 0.;
- double aMaxLen = Max( Max( aLen[ 0 ], aLen[ 1 ] ), Max( aLen[ 2 ], aLen[ 3 ] ) );
-
- return aMaxLen / aMinLen;
+ // return aspect ratio of the worst triange which can be built
+ // taking three nodes of the quadrangle
+ TSequenceOfXYZ triaPnts(3);
+ // triangle on nodes 1 3 2
+ triaPnts(1) = P(1);
+ triaPnts(2) = P(3);
+ triaPnts(3) = P(2);
+ double ar = GetValue( triaPnts );
+ // triangle on nodes 1 3 4
+ triaPnts(3) = P(4);
+ ar = Max ( ar, GetValue( triaPnts ));
+ // triangle on nodes 1 2 4
+ triaPnts(2) = P(2);
+ ar = Max ( ar, GetValue( triaPnts ));
+ // triangle on nodes 3 2 4
+ triaPnts(1) = P(3);
+ ar = Max ( ar, GetValue( triaPnts ));
+
+ return ar;
}
}
SMDS_FaceIteratorPtr anIter = myMesh->facesIterator();
for(; anIter->more(); ){
const SMDS_MeshFace* anElem = anIter->next();
- long anElemId = anElem->GetID();
+ //long anElemId = anElem->GetID();
SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
long aNodeId[3];