// until redo of all possible objects happens
bool isUpdateEnabled = myDisplayer->enableUpdateViewer(false);
+ int aTimes = theTimes;
SessionPtr aMgr = ModelAPI_Session::get();
if (aMgr->isOperation()) {
XGUI_OperationMgr* aOpMgr = operationMgr();
/// this is important for nested operations
/// when sketch operation is active, this condition is false and
/// the sketch operation is not aborted
- if (aOpMgr->canStopOperation(aOpMgr->currentOperation()))
+ if (aOpMgr->canStopOperation(aOpMgr->currentOperation())) {
aOpMgr->abortOperation(aOpMgr->currentOperation());
+ aTimes--;
+ }
else
{
myDisplayer->enableUpdateViewer(isUpdateEnabled);
std::list<std::string> anActionList = theActionType == ActionUndo ? aMgr->undoList()
: aMgr->redoList();
std::list<std::string>::const_iterator aIt = anActionList.cbegin();
- for (int i = 0; (i < theTimes) && (aIt != anActionList.cend()); ++i, ++aIt) {
+ for (int i = 0; (i < aTimes) && (aIt != anActionList.cend()); ++i, ++aIt) {
if (theActionType == ActionUndo)
aMgr->undo();
else