A better fix for Clear() for the mesh w/o shape
{
if ( SMESH_subMesh *sm = GetSubMeshContaining( GetShapeToMesh() ) )
{
+ sm->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ sm->ComputeSubMeshStateEngine( SMESH_subMesh::CLEAN );
sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
- sm->ComputeStateEngine( SMESH_subMesh::CLEAN ); // for event listeners (issue 0020918)
-
- SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/false,
- /*complexShapeFirst=*/true);
- while ( smIt->more() )
- {
- sm = smIt->next();
- sm->ComputeStateEngine( SMESH_subMesh::CLEAN );
- }
+ sm->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
}
_isModified = false;