#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
-#include "SMESH_Algo.hxx"
+#include "SMESH_subMesh.hxx"
#include "SMESH_ControlsDef.hxx"
-#include "SMESH_Group.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_OctreeNode.hxx"
-#include "SMESH_subMesh.hxx"
+#include "SMESH_Group.hxx"
#include "utilities.h"
#include <BRep_Tool.hxx>
#include <ElCLib.hxx>
#include <Extrema_GenExtPS.hxx>
-#include <Extrema_POnCurv.hxx>
#include <Extrema_POnSurf.hxx>
-#include <GC_MakeSegment.hxx>
#include <Geom2d_Curve.hxx>
-#include <GeomAPI_ExtremaCurveCurve.hxx>
#include <GeomAdaptor_Surface.hxx>
#include <Geom_Curve.hxx>
-#include <Geom_Line.hxx>
#include <Geom_Surface.hxx>
-#include <IntAna_IntConicQuad.hxx>
-#include <IntAna_Quadric.hxx>
#include <Precision.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <TopAbs_State.hxx>
#include <gp_Vec.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
-
#include <math.h>
#include <map>
//function : BestSplit
//purpose : Find better diagonal for cutting.
//=======================================================================
-
int SMESH_MeshEditor::BestSplit (const SMDS_MeshElement* theQuad,
SMESH::Controls::NumericalFunctorPtr theCrit)
{
return -1;
}
-namespace
-{
- // Methods of splitting volumes into tetra
-
- const int theHexTo5[5*4] =
- {
- 0, 1, 5, 2,
- 0, 4, 5, 7,
- 0, 3, 7, 2,
- 5, 6, 7, 2,
- 0, 2, 5, 7
- };
- const int theHexTo6[6*4] =
- {
- 0, 1, 5, 2,
- 0, 4, 5, 7,
- 0, 3, 7, 2,
- 5, 6, 7, 2,
- 0, 2, 5, 7
- };
- const int thePyraTo2[2*4] =
- {
- 0, 1, 2, 4,
- 0, 2, 3, 4
- };
-
- const int thePentaTo8[8*4] =
- {
- 0, 1, 2, 6,
- 3, 5, 4, 6,
- 0, 3, 4, 6,
- 0, 4, 1, 6,
- 1, 4, 5, 6,
- 1, 5, 2, 6,
- 2, 5, 3, 6,
- 2, 3, 0, 6
- };
-
- struct TSplitMethod
- {
- int _nbTetra;
- const int* _connectivity;
- bool _addNode; // additional node is to be created
- TSplitMethod( int nbTet=0, const int* conn=0, bool addNode=false)
- : _nbTetra(nbTet), _connectivity(conn), _addNode(addNode) {}
- };
-
- /*!
- * \brief return TSplitMethod for the given element
- */
- TSplitMethod getSplitMethod( const SMDS_MeshElement* vol, const int theMethodFlags)
- {
- TSplitMethod method;
- if ( vol->GetType() == SMDSAbs_Volume && !vol->IsPoly())
- switch ( vol->NbNodes() )
- {
- case 8:
- case 20:
- if ( theMethodFlags & SMESH_MeshEditor::HEXA_TO_5 )
- method = TSplitMethod( 5, theHexTo5 );
- else
- method = TSplitMethod( 6, theHexTo6 );
- break;
- case 5:
- case 13:
- method = TSplitMethod( 2, thePyraTo2 );
- break;
- case 6:
- case 15:
- method = TSplitMethod( 8, thePentaTo8, /*addNode=*/true );
- break;
- default:;
- }
- return method;
- }
-}
-
-//=======================================================================
-//function : SplitVolumesIntoTetra
-//purpose : Split volumic elements into tetrahedra.
-//=======================================================================
-
-void SMESH_MeshEditor::SplitVolumesIntoTetra (const TIDSortedElemSet & theElems,
- const int theMethodFlags)
-{
- // sdt-like iterator on coordinates of nodes of mesh element
- typedef SMDS_StdIterator< TNodeXYZ, SMDS_ElemIteratorPtr > NXyzIterator;
- NXyzIterator xyzEnd;
-
- SMESH_MesherHelper helper( *GetMesh());
-
- TIDSortedElemSet::const_iterator elem = theElems.begin();
- for ( ; elem != theElems.end(); ++elem )
- {
- SMDSAbs_EntityType geomType = (*elem)->GetEntityType();
- if ( geomType <= SMDSEntity_Quad_Tetra )
- continue; // tetra or face or edge
-
- if ( (*elem)->IsQuadratic() )
- {
- // add quadratic links to the helper
- SMDS_VolumeTool vol( *elem );
- for ( int iF = 0; iF < vol.NbFaces(); ++iF )
- {
- const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iF );
- for ( int iN = 0; iN < vol.NbFaceNodes( iF ); iN += 2)
- helper.AddTLinkNode( fNodes[iF], fNodes[iF+2], fNodes[iF+1] );
- }
- helper.SetIsQuadratic( true );
- }
- else
- {
- helper.SetIsQuadratic( false );
- }
-
- vector<const SMDS_MeshElement* > tetras; // splits of a volume
-
- if ( geomType == SMDSEntity_Polyhedra )
- {
- // Each face of a polyhedron is split into triangles and
- // each of triangles and a cell barycenter form a tetrahedron.
-
- SMDS_VolumeTool vol( *elem );
-
- // make a node at barycenter
- gp_XYZ gc = std::accumulate( NXyzIterator((*elem)->nodesIterator()), xyzEnd,gp_XYZ(0,0,0));
- gc /= vol.NbNodes();
- SMDS_MeshNode* gcNode = GetMeshDS()->AddNode( gc.X(), gc.Y(), gc.Z() );
-
- for ( int iF = 0; iF < vol.NbFaces(); ++iF )
- {
- const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iF );
- int nbFNodes = vol.NbFaceNodes( iF );
- int nbTria = nbFNodes - 2;
- bool extFace = vol.IsFaceExternal( iF );
- SMDS_MeshElement* tet;
- for ( int i = 0; i < nbTria; ++i )
- {
- if ( extFace )
- tet = helper.AddVolume( fNodes[0], fNodes[i+1], fNodes[i+2], gcNode );
- else
- tet = helper.AddVolume( fNodes[0], fNodes[i+2], fNodes[i+1], gcNode );
- tetras.push_back( tet );
- }
- }
-
- }
- else
- {
-
- TSplitMethod splitMethod = getSplitMethod( *elem, theMethodFlags );
- if ( splitMethod._nbTetra < 1 ) continue;
-
- vector<const SMDS_MeshNode*> volNodes( (*elem)->begin_nodes(), (*elem)->end_nodes());
- }
- }
-}
-
//=======================================================================
//function : AddToSameGroups
//purpose : add elemToAdd to the groups the elemInGroups belongs to
ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType);
void getElementsNearPoint( const gp_Pnt& point, TIDSortedElemSet& foundElems);
- void getElementsNearLine ( const gp_Ax1& line, TIDSortedElemSet& foundElems);
~ElementBndBoxTree();
protected:
}
}
- //================================================================================
- /*!
- * \brief Return elements which can be intersected by the line
- */
- //================================================================================
-
- void ElementBndBoxTree::getElementsNearLine( const gp_Ax1& line,
- TIDSortedElemSet& foundElems)
- {
- if ( level() && getBox().IsOut( line ))
- return;
-
- if ( isLeaf() )
- {
- for ( int i = 0; i < _elements.size(); ++i )
- if ( !_elements[i]->IsOut( line ))
- foundElems.insert( _elements[i]->_element );
- }
- else
- {
- for (int i = 0; i < 8; i++)
- ((ElementBndBoxTree*) myChildren[i])->getElementsNearLine( line, foundElems );
- }
- }
-
//================================================================================
/*!
* \brief Construct the element box
//=======================================================================
/*!
- * \brief Implementation of search for the elements by point and
- * of classification of point in 2D mesh
+ * \brief Implementation of search for the elements by point
*/
//=======================================================================
struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
{
- SMESHDS_Mesh* _mesh;
- ElementBndBoxTree* _ebbTree;
- SMESH_NodeSearcherImpl* _nodeSearcher;
- SMDSAbs_ElementType _elementType;
- double _tolerance;
- set<const SMDS_MeshElement*> _internalFaces;
-
- SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh )
- : _mesh(&mesh),_ebbTree(0),_nodeSearcher(0), _tolerance(-1) {}
+ SMESHDS_Mesh* _mesh;
+ ElementBndBoxTree* _ebbTree;
+ SMESH_NodeSearcherImpl* _nodeSearcher;
+ SMDSAbs_ElementType _elementType;
+
+ SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh ): _mesh(&mesh),_ebbTree(0),_nodeSearcher(0) {}
~SMESH_ElementSearcherImpl()
{
if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
}
- virtual int FindElementsByPoint(const gp_Pnt& point,
- SMDSAbs_ElementType type,
- vector< const SMDS_MeshElement* >& foundElements);
- virtual TopAbs_State GetPointState(const gp_Pnt& point);
- struct TInters //!< data of intersection of the line and the mesh face
+ /*!
+ * \brief Find elements of given type where the given point is IN or ON.
+ * Returns nb of found elements and elements them-selves.
+ *
+ * 'ALL' type means elements of any type excluding nodes and 0D elements
+ */
+ int FindElementsByPoint(const gp_Pnt& point,
+ SMDSAbs_ElementType type,
+ vector< const SMDS_MeshElement* >& foundElements)
{
- const SMDS_MeshElement* _face;
- gp_Vec _faceNorm;
- bool _coincides; //!< the line lays in face plane
- TInters(const SMDS_MeshElement* face, const gp_Vec& faceNorm, bool coinc=false)
- : _face(face), _faceNorm( faceNorm ), _coincides( coinc ) {}
- };
- double getTolerance();
- bool getIntersParamOnLine(const gp_Lin& line, const SMDS_MeshElement* face,
- const double tolerance, double & param);
- void findOuterBoundary();
- bool isOuterBoundary(const SMDS_MeshElement* face) const { return !_internalFaces.count(face);}
-};
+ foundElements.clear();
-//=======================================================================
-/*!
- * \brief define tolerance for search
- */
-//=======================================================================
-
-double SMESH_ElementSearcherImpl::getTolerance()
-{
- if ( _tolerance < 0 )
- {
const SMDS_MeshInfo& meshInfo = _mesh->GetMeshInfo();
- _tolerance = 0;
+ // -----------------
+ // define tolerance
+ // -----------------
+ double tolerance = 0;
if ( _nodeSearcher && meshInfo.NbNodes() > 1 )
{
double boxSize = _nodeSearcher->getTree()->maxSize();
- _tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
+ tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
}
else if ( _ebbTree && meshInfo.NbElements() > 0 )
{
double boxSize = _ebbTree->maxSize();
- _tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
+ tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
}
- if ( _tolerance == 0 )
+ if ( tolerance == 0 )
{
// define tolerance by size of a most complex element
int complexType = SMDSAbs_Volume;
while ( complexType > SMDSAbs_All &&
meshInfo.NbElements( SMDSAbs_ElementType( complexType )) < 1 )
--complexType;
- if ( complexType == SMDSAbs_All ) return 0; // empty mesh
+ if ( complexType == SMDSAbs_All ) return foundElements.size(); // empty mesh
double elemSize;
if ( complexType == int( SMDSAbs_Node ))
elemSize = max( dist, elemSize );
}
}
- _tolerance = 1e-6 * elemSize;
- }
- }
- return _tolerance;
-}
-
-//================================================================================
-/*!
- * \brief Find intersection of the line and an edge of face and return parameter on line
- */
-//================================================================================
-
-bool SMESH_ElementSearcherImpl::getIntersParamOnLine(const gp_Lin& line,
- const SMDS_MeshElement* face,
- const double tol,
- double & param)
-{
- int nbInts = 0;
- param = 0;
-
- GeomAPI_ExtremaCurveCurve anExtCC;
- Handle(Geom_Curve) lineCurve = new Geom_Line( line );
-
- int nbNodes = face->IsQuadratic() ? face->NbNodes()/2 : face->NbNodes();
- for ( int i = 0; i < nbNodes && nbInts < 2; ++i )
- {
- GC_MakeSegment edge( SMESH_MeshEditor::TNodeXYZ( face->GetNode( i )),
- SMESH_MeshEditor::TNodeXYZ( face->GetNode( (i+1)%nbNodes) ));
- anExtCC.Init( lineCurve, edge);
- if ( anExtCC.NbExtrema() > 0 && anExtCC.LowerDistance() <= tol)
- {
- Quantity_Parameter pl, pe;
- anExtCC.LowerDistanceParameters( pl, pe );
- param += pl;
- if ( ++nbInts == 2 )
- break;
+ tolerance = 1e-6 * elemSize;
}
- }
- if ( nbInts > 0 ) param /= nbInts;
- return nbInts > 0;
-}
-//================================================================================
-/*!
- * \brief Find all faces belonging to the outer boundary of mesh
- */
-//================================================================================
-void SMESH_ElementSearcherImpl::findOuterBoundary()
-{
-
-}
-
-//=======================================================================
-/*!
- * \brief Find elements of given type where the given point is IN or ON.
- * Returns nb of found elements and elements them-selves.
- *
- * 'ALL' type means elements of any type excluding nodes and 0D elements
- */
-//=======================================================================
-
-int SMESH_ElementSearcherImpl::
-FindElementsByPoint(const gp_Pnt& point,
- SMDSAbs_ElementType type,
- vector< const SMDS_MeshElement* >& foundElements)
-{
- foundElements.clear();
-
- double tolerance = getTolerance();
-
- // =================================================================================
- if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement )
- {
- if ( !_nodeSearcher )
- _nodeSearcher = new SMESH_NodeSearcherImpl( _mesh );
-
- const SMDS_MeshNode* closeNode = _nodeSearcher->FindClosestTo( point );
- if ( !closeNode ) return foundElements.size();
-
- if ( point.Distance( SMESH_MeshEditor::TNodeXYZ( closeNode )) > tolerance )
- return foundElements.size(); // to far from any node
-
- if ( type == SMDSAbs_Node )
- {
- foundElements.push_back( closeNode );
- }
- else
- {
- SMDS_ElemIteratorPtr elemIt = closeNode->GetInverseElementIterator( SMDSAbs_0DElement );
- while ( elemIt->more() )
- foundElements.push_back( elemIt->next() );
- }
- }
- // =================================================================================
- else // elements more complex than 0D
- {
- if ( !_ebbTree || _elementType != type )
+ // =================================================================================
+ if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement )
{
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type );
- }
- TIDSortedElemSet suspectElems;
- _ebbTree->getElementsNearPoint( point, suspectElems );
- TIDSortedElemSet::iterator elem = suspectElems.begin();
- for ( ; elem != suspectElems.end(); ++elem )
- if ( !SMESH_MeshEditor::isOut( *elem, point, tolerance ))
- foundElements.push_back( *elem );
- }
- return foundElements.size();
-}
-
-//================================================================================
-/*!
- * \brief Classify the given point in the closed 2D mesh
- */
-//================================================================================
-
-TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
-{
- double tolerance = getTolerance();
- if ( !_ebbTree || _elementType != SMDSAbs_Face )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = SMDSAbs_Face );
- }
- // algo: analyse transition of a line starting at the point through mesh boundary;
- // try several lines, if none of attemps gives a clear answer, we give up as the
- // task can be too complex including internal boundaries, concave surfaces etc.
-
- const int nbAxes = 3;
- gp_Dir axisDir[ nbAxes ] = { gp::DX(), gp::DY(), gp::DZ() };
- map< double, TInters > paramOnLine2TInters[ nbAxes ];
- list< TInters > tangentInters[ nbAxes ]; // of faces whose plane includes the line
- multimap< int, int > nbInt2Axis; // to find the simplest case
- for ( int axis = 0; axis < nbAxes; ++axis )
- {
- gp_Ax1 lineAxis( point, axisDir[axis]);
- gp_Lin line ( lineAxis );
+ if ( !_nodeSearcher )
+ _nodeSearcher = new SMESH_NodeSearcherImpl( _mesh );
- TIDSortedElemSet suspectFaces; // faces possibly intersecting the line
- _ebbTree->getElementsNearLine( lineAxis, suspectFaces );
+ const SMDS_MeshNode* closeNode = _nodeSearcher->FindClosestTo( point );
+ if ( !closeNode ) return foundElements.size();
- // Intersect faces with the line
+ if ( point.Distance( SMESH_MeshEditor::TNodeXYZ( closeNode )) > tolerance )
+ return foundElements.size(); // to far from any node
- map< double, TInters > & u2inters = paramOnLine2TInters[ axis ];
- TIDSortedElemSet::iterator face = suspectFaces.begin();
- for ( ; face != suspectFaces.end(); ++face )
- {
- // get face plane
- gp_XYZ fNorm;
- if ( !SMESH_Algo::FaceNormal( *face, fNorm, /*normalized=*/false)) continue;
- gp_Pln facePlane( SMESH_MeshEditor::TNodeXYZ( (*face)->GetNode(0)), fNorm );
-
- // intersection
- IntAna_IntConicQuad intersection( line, IntAna_Quadric( facePlane ));
- if ( !intersection.IsDone() )
- continue;
- if ( intersection.IsInQuadric() )
+ if ( type == SMDSAbs_Node )
{
- tangentInters[ axis ].push_back( TInters( *face, fNorm, true ));
+ foundElements.push_back( closeNode );
}
- else if ( ! intersection.IsParallel() && intersection.NbPoints() > 0 )
+ else
{
- gp_Pnt intersectionPoint = intersection.Point(1);
- if ( !SMESH_MeshEditor::isOut( *face, intersectionPoint, tolerance ))
- u2inters.insert(make_pair( intersection.ParamOnConic(1), TInters( *face, fNorm )));
+ SMDS_ElemIteratorPtr elemIt = closeNode->GetInverseElementIterator( SMDSAbs_0DElement );
+ while ( elemIt->more() )
+ foundElements.push_back( elemIt->next() );
}
}
- // Analyse intersections roughly
-
- int nbInter = u2inters.size();
- if ( nbInter == 0 )
- return TopAbs_OUT;
-
- double f = u2inters.begin()->first, l = u2inters.rbegin()->first;
- if ( nbInter == 1 )
- return fabs( f ) < tolerance ? TopAbs_ON : TopAbs_UNKNOWN;
-
- if ( fabs( f ) < tolerance || fabs( l ) < tolerance )
- return TopAbs_ON;
-
- if ( (f<0) == (l<0) )
- return TopAbs_OUT;
-
- int nbIntBeforePoint = std::distance( u2inters.begin(), u2inters.lower_bound(0));
- int nbIntAfterPoint = nbInter - nbIntBeforePoint;
- if ( nbIntBeforePoint == 1 || nbIntAfterPoint == 1 )
- return TopAbs_IN;
-
- nbInt2Axis.insert( make_pair( min( nbIntBeforePoint, nbIntAfterPoint ), axis ));
-
- } // three attempts - loop on CS axes
-
- // Analyse intersections thoroughly
- // We make two loops, on the first one we correctly exclude touching intersections,
- // on the second, we additionally just throw away intersections with small angles
-
- for ( int angleCheck = 0; angleCheck < 2; ++angleCheck )
- {
- multimap< int, int >::const_iterator nb_axis = nbInt2Axis.begin();
- for ( ; nb_axis != nbInt2Axis.end(); ++nb_axis )
+ // =================================================================================
+ else // elements more complex than 0D
{
- int axis = nb_axis->second;
- map< double, TInters > & u2inters = paramOnLine2TInters[ axis ];
-
- gp_Ax1 lineAxis( point, axisDir[axis]);
- gp_Lin line ( lineAxis );
-
- // add tangent intersections to u2inters
- double param;
- list< TInters >::const_iterator tgtInt = tangentInters[ axis ].begin();
- for ( ; tgtInt != tangentInters[ axis ].end(); ++tgtInt )
- if ( getIntersParamOnLine( line, tgtInt->_face, tolerance, param ))
- u2inters.insert(make_pair( param, *tgtInt ));
- tangentInters[ axis ].clear();
-
- // Count intersections before and after the point excluding touching ones.
-
- int nbIntBeforePoint = 0, nbIntAfterPoint = 0;
- double f = numeric_limits<double>::max(), l = -numeric_limits<double>::max();
- map< double, TInters >::iterator u_int2 = u2inters.begin(), u_int1 = u_int2++;
- bool ok = ! u_int1->second._coincides;
- while ( ok && u_int1 != u2inters.end() )
+ if ( !_ebbTree || _elementType != type )
{
- // skip intersections at the same point (if line pass through edge or node)
- int nbSamePnt = 0;
- double u = u_int1->first;
- while ( u_int2 != u2inters.end() && fabs( u_int2->first - u ) < tolerance )
- {
- ++nbSamePnt;
- ++u_int2;
- }
-
- // skip tangent intersections
- int nbTgt = 0;
- const SMDS_MeshElement* prevFace = u_int1->second._face;
- while ( ok && u_int2->second._coincides )
- {
- if ( SMESH_Algo::GetCommonNodes(prevFace , u_int2->second._face).empty() )
- ok = false;
- else
- {
- nbTgt++;
- u_int2++;
- ok = ( u_int2 != u2inters.end() );
- }
- }
- if ( !ok ) break;
-
- // skip intersections at the same point after tangent intersections
- if ( nbTgt > 0 )
- {
- double u = u_int2->first;
- ++u_int2;
- while ( u_int2 != u2inters.end() && fabs( u_int2->first - u ) < tolerance )
- {
- ++nbSamePnt;
- ++u_int2;
- }
- }
-
- bool touchingInt = false;
- if ( nbSamePnt + nbTgt > 0 )
- {
- double minDot = numeric_limits<double>::max(), maxDot = -numeric_limits<double>::max();
- map< double, TInters >::iterator u_int = u_int1;
- for ( ; u_int != u_int2; ++u_int )
- {
- if ( u_int->second._coincides ) continue;
- double dot = u_int->second._faceNorm * line.Direction();
- if ( dot > maxDot ) maxDot = dot;
- if ( dot < minDot ) minDot = dot;
- }
- touchingInt = ( minDot*maxDot < 0 );
- }
- // throw away intersection with lower angles
- if ( !touchingInt && angleCheck )
- {
- const double angTol = 2 * Standard_PI180, normAng = Standard_PI / 2;
- double angle = u_int1->second._faceNorm.Angle( line.Direction() );
- touchingInt = ( fabs( angle - normAng ) < angTol );
- }
- if ( !touchingInt )
- {
- if ( u < 0 )
- ++nbIntBeforePoint;
- else
- ++nbIntAfterPoint;
-
- if ( u < f ) f = u;
- if ( u > l ) l = u;
- }
-
- u_int1 = u_int2++; // to next intersection
-
- } // loop on intersections with one line
-
- if ( ok )
- {
- if ( nbIntBeforePoint == 0 || nbIntAfterPoint == 0)
- return TopAbs_OUT;
-
- if ( nbIntBeforePoint + nbIntAfterPoint == 1 )
- return fabs( f ) < tolerance ? TopAbs_ON : TopAbs_UNKNOWN;
-
- if ( nbIntBeforePoint == 1 || nbIntAfterPoint == 1 )
- return fabs( f ) < tolerance ? TopAbs_ON : TopAbs_UNKNOWN;
-
- if ( fabs( f ) < tolerance || fabs( l ) < tolerance )
- return TopAbs_ON;
-
- if ( (f<0) == (l<0) )
- return TopAbs_OUT;
+ if ( _ebbTree ) delete _ebbTree;
+ _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type );
}
- } // loop on intersections of the tree lines - thorough analysis
- } // two attempts - with and w/o angleCheck
-
- return TopAbs_UNKNOWN;
-}
+ TIDSortedElemSet suspectElems;
+ _ebbTree->getElementsNearPoint( point, suspectElems );
+ TIDSortedElemSet::iterator elem = suspectElems.begin();
+ for ( ; elem != suspectElems.end(); ++elem )
+ if ( !SMESH_MeshEditor::isOut( *elem, point, tolerance ))
+ foundElements.push_back( *elem );
+ }
+ return foundElements.size();
+ }
+}; // struct SMESH_ElementSearcherImpl
//=======================================================================
/*!
}
return res;
}
+
+