#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
+//================================================================================
+/*!
+ * \brief Constructor
+ */
+//================================================================================
+
+SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh)
+ : myMesh(&theMesh), myShapeID(-1), myCreateQuadratic(false), mySetElemOnShape(false)
+{}
+
//=======================================================================
//function : CheckShape
//purpose :
if ( aShID == myShapeID )
return;
if ( aShID > 1 )
- SetSubShape( GetMesh()->GetMeshDS()->IndexToShape( aShID ));
+ SetSubShape( GetMeshDS()->IndexToShape( aShID ));
else
SetSubShape( TopoDS_Shape() );
}
// edge and recieve value from this pcurve
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
- SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh* meshDS = GetMeshDS();
int edgeID = Pos->GetShapeId();
TopoDS_Edge E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
double f, l;
param = epos->GetUParameter();
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
- SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh * meshDS = GetMeshDS();
int vertexID = n->GetPosition()->GetShapeId();
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
param = BRep_Tool::Parameter( V, E );
}
//=======================================================================
-//function : AddQuadraticEdge
-//purpose :
+/*!
+ * Creates a node
+ */
//=======================================================================
-/**
- * Special function for creation quadratic edge
+
+SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
+{
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshNode* node = 0;
+ if ( ID )
+ node = meshDS->AddNodeWithID( x, y, z, ID );
+ else
+ node = meshDS->AddNode( x, y, z );
+ if ( mySetElemOnShape && myShapeID > 0 ) {
+ switch ( myShape.ShapeType() ) {
+ case TopAbs_SOLID: meshDS->SetNodeInVolume( node, myShapeID); break;
+ case TopAbs_SHELL: meshDS->SetNodeInVolume( node, myShapeID); break;
+ case TopAbs_FACE: meshDS->SetNodeOnFace( node, myShapeID); break;
+ case TopAbs_EDGE: meshDS->SetNodeOnEdge( node, myShapeID); break;
+ case TopAbs_VERTEX: meshDS->SetNodeOnVertex( node, myShapeID); break;
+ default: ;
+ }
+ }
+ return node;
+}
+
+//=======================================================================
+/*!
+ * Creates quadratic or linear edge
*/
-SMDS_QuadraticEdge* SMESH_MesherHelper::AddQuadraticEdge(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const int id,
- const bool force3d)
+//=======================================================================
+
+SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const int id,
+ const bool force3d)
{
- SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
-
- const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ SMESHDS_Mesh * meshDS = GetMeshDS();
- myCreateQuadratic = true;
+ SMDS_MeshEdge* edge = 0;
+ if (myCreateQuadratic) {
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ if(id)
+ edge = meshDS->AddEdgeWithID(n1, n2, n12, id);
+ else
+ edge = meshDS->AddEdge(n1, n2, n12);
+ }
+ else {
+ if(id)
+ edge = meshDS->AddEdgeWithID(n1, n2, id);
+ else
+ edge = meshDS->AddEdge(n1, n2);
+ }
- if(id)
- return (SMDS_QuadraticEdge*)(meshDS->AddEdgeWithID(n1, n2, n12, id));
- else
- return (SMDS_QuadraticEdge*)(meshDS->AddEdge(n1, n2, n12));
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( edge, myShapeID );
+
+ return edge;
}
-//=======================================================================
-//function : AddFace
-//purpose :
//=======================================================================
/*!
- * Special function for creation quadratic triangle
+ * Creates quadratic or linear triangle
*/
+//=======================================================================
+
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id,
const bool force3d)
{
- SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshFace* elem = 0;
if(!myCreateQuadratic) {
if(id)
- return meshDS->AddFaceWithID(n1, n2, n3, id);
+ elem = meshDS->AddFaceWithID(n1, n2, n3, id);
else
- return meshDS->AddFace(n1, n2, n3);
+ elem = meshDS->AddFace(n1, n2, n3);
}
+ else {
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
- const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
- const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
- const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
+ if(id)
+ elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
+ else
+ elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31);
+ }
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( elem, myShapeID );
- if(id)
- return meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
- else
- return meshDS->AddFace(n1, n2, n3, n12, n23, n31);
+ return elem;
}
-
-//=======================================================================
-//function : AddFace
-//purpose :
//=======================================================================
/*!
- * Special function for creation quadratic quadrangle
+ * Creates quadratic or linear quadrangle
*/
+//=======================================================================
+
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id,
const bool force3d)
{
- SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshFace* elem = 0;
if(!myCreateQuadratic) {
if(id)
- return meshDS->AddFaceWithID(n1, n2, n3, n4, id);
+ elem = meshDS->AddFaceWithID(n1, n2, n3, n4, id);
else
- return meshDS->AddFace(n1, n2, n3, n4);
+ elem = meshDS->AddFace(n1, n2, n3, n4);
}
+ else {
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
+ const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
- const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
- const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
- const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
- const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
+ if(id)
+ elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
+ else
+ elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
+ }
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( elem, myShapeID );
- if(id)
- return meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
- else
- return meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
+ return elem;
}
-
-//=======================================================================
-//function : AddVolume
-//purpose :
//=======================================================================
/*!
- * Special function for creation quadratic volume
+ * Creates quadratic or linear volume
*/
+//=======================================================================
+
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id,
const bool force3d)
{
- SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
if(id)
- return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, id);
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, id);
else
- return meshDS->AddVolume(n1, n2, n3, n4, n5, n6);
+ elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6);
}
+ else {
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
- const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
- const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
- const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
+ const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
+ const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
+ const SMDS_MeshNode* n64 = GetMediumNode(n6,n4,force3d);
- const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
- const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
- const SMDS_MeshNode* n64 = GetMediumNode(n6,n4,force3d);
+ const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
+ const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
+ const SMDS_MeshNode* n36 = GetMediumNode(n3,n6,force3d);
- const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
- const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
- const SMDS_MeshNode* n36 = GetMediumNode(n3,n6,force3d);
+ if(id)
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6,
+ n12, n23, n31, n45, n56, n64, n14, n25, n36, id);
+ else
+ elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6,
+ n12, n23, n31, n45, n56, n64, n14, n25, n36);
+ }
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( elem, myShapeID );
- if(id)
- return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6,
- n12, n23, n31, n45, n56, n64, n14, n25, n36, id);
- else
- return meshDS->AddVolume(n1, n2, n3, n4, n5, n6,
- n12, n23, n31, n45, n56, n64, n14, n25, n36);
+ return elem;
}
//=======================================================================
/*!
- * Special function for creation quadratic volume
+ * Creates quadratic or linear volume
*/
//=======================================================================
const int id,
const bool force3d)
{
- SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
if(id)
- return meshDS->AddVolumeWithID(n1, n2, n3, n4, id);
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, id);
else
- return meshDS->AddVolume(n1, n2, n3, n4);
+ elem = meshDS->AddVolume(n1, n2, n3, n4);
}
+ else {
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
- const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
- const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
- const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
+ const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
+ const SMDS_MeshNode* n24 = GetMediumNode(n2,n4,force3d);
+ const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
- const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
- const SMDS_MeshNode* n24 = GetMediumNode(n2,n4,force3d);
- const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
+ if(id)
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34, id);
+ else
+ elem = meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
+ }
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( elem, myShapeID );
- if(id)
- return meshDS->AddVolumeWithID(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34, id);
- else
- return meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
+ return elem;
}
//=======================================================================
/*!
- * Special function for creation quadratic pyramid
+ * Creates quadratic or linear pyramid
*/
//=======================================================================
const int id,
const bool force3d)
{
+ SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
if(id)
- return GetMeshDS()->AddVolumeWithID(n1, n2, n3, n4, n5, id);
+ elem = GetMeshDS()->AddVolumeWithID(n1, n2, n3, n4, n5, id);
else
- return GetMeshDS()->AddVolume(n1, n2, n3, n4, n5);
+ elem = GetMeshDS()->AddVolume(n1, n2, n3, n4, n5);
}
+ else {
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
+ const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
- const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
- const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
- const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
- const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
+ const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
+ const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
+ const SMDS_MeshNode* n35 = GetMediumNode(n3,n5,force3d);
+ const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
- const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
- const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
- const SMDS_MeshNode* n35 = GetMediumNode(n3,n5,force3d);
- const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
+ if(id)
+ elem = GetMeshDS()->AddVolumeWithID ( n1, n2, n3, n4, n5,
+ n12, n23, n34, n41,
+ n15, n25, n35, n45,
+ id);
+ else
+ elem = GetMeshDS()->AddVolume( n1, n2, n3, n4, n5,
+ n12, n23, n34, n41,
+ n15, n25, n35, n45);
+ }
+ if ( mySetElemOnShape && myShapeID > 0 )
+ GetMeshDS()->SetMeshElementOnShape( elem, myShapeID );
- if(id)
- return GetMeshDS()->AddVolumeWithID ( n1, n2, n3, n4, n5,
- n12, n23, n34, n41,
- n15, n25, n35, n45,
- id);
- else
- return GetMeshDS()->AddVolume( n1, n2, n3, n4, n5,
- n12, n23, n34, n41,
- n15, n25, n35, n45);
+ return elem;
}
//=======================================================================
/*!
- * Special function for creation of quadratic hexahedron
+ * Creates quadratic or linear hexahedron
*/
//=======================================================================
const int id,
const bool force3d)
{
- SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ SMESHDS_Mesh * meshDS = GetMeshDS();
+ SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
if(id)
- return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, id);
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, id);
else
- return meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8);
+ elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8);
}
+ else {
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
+ const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
- const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
- const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
- const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
- const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
+ const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
+ const SMDS_MeshNode* n67 = GetMediumNode(n6,n7,force3d);
+ const SMDS_MeshNode* n78 = GetMediumNode(n7,n8,force3d);
+ const SMDS_MeshNode* n85 = GetMediumNode(n8,n5,force3d);
- const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
- const SMDS_MeshNode* n67 = GetMediumNode(n6,n7,force3d);
- const SMDS_MeshNode* n78 = GetMediumNode(n7,n8,force3d);
- const SMDS_MeshNode* n85 = GetMediumNode(n8,n5,force3d);
+ const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
+ const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d);
+ const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d);
+ const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
- const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
- const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d);
- const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d);
- const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
+ if(id)
+ elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48, id);
+ else
+ elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48);
+ }
+ if ( mySetElemOnShape && myShapeID > 0 )
+ meshDS->SetMeshElementOnShape( elem, myShapeID );
- if(id)
- return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
- n12, n23, n34, n41, n56, n67,
- n78, n85, n15, n26, n37, n48, id);
- else
- return meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
- n12, n23, n34, n41, n56, n67,
- n78, n85, n15, n26, n37, n48);
+ return elem;
}
//=======================================================================
public:
// ---------- PUBLIC UTILITIES ----------
+ /*!
+ * \brief Returns true if given node is medium
+ * \param n - node to check
+ * \param typeToCheck - type of elements containing the node to ask about node status
+ * \retval bool - check result
+ */
+ static bool IsMedium(const SMDS_MeshNode* node,
+ const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
+
/*!
* \brief Load nodes bound to face into a map of node columns
* \param theParam2ColumnMap - map of node columns to fill
}
public:
- // ---------- PUBLIC METHODS ----------
+ // ---------- PUBLIC INSTANCE METHODS ----------
- /// Empty constructor
- SMESH_MesherHelper(SMESH_Mesh& theMesh)
- { myMesh=(void *)&theMesh; myCreateQuadratic = false; myShapeID=-1;}
+ // constructor
+ SMESH_MesherHelper(SMESH_Mesh& theMesh);
- SMESH_Mesh* GetMesh() const { return (SMESH_Mesh*)myMesh; }
+ SMESH_Mesh* GetMesh() const { return myMesh; }
SMESHDS_Mesh* GetMeshDS() const { return GetMesh()->GetMeshDS(); }
- /// Copy constructor
- //Standard_EXPORT SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
-
- /// Destructor
- //Standard_EXPORT virtual ~SMESH_MesherHelper ();
-
- /**
- * Check submesh for given shape
- * Check if all elements on this shape
- * are quadratic, if yes => set true to myCreateQuadratic
- * (default value is false). Also fill myNLinkNodeMap
- * Returns myCreateQuadratic
+ /*!
+ * Check submesh for given shape: if all elements on this shape are quadratic,
+ * quadratic elements will be created. Also fill myNLinkNodeMap
*/
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
-
/*!
- * \brief Returns true if given node is medium
- * \param n - node to check
- * \param typeToCheck - type of elements containing the node to ask about node status
- * \retval bool - check result
+ * \brief Set order of elements to create without calling IsQuadraticSubMesh()
*/
- static bool IsMedium(const SMDS_MeshNode* node,
- const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
-
- /**
- * Auxilary function for filling myNLinkNodeMap
- */
- void AddNLinkNode(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const SMDS_MeshNode* n12);
-
- /**
- * Auxilary function for filling myNLinkNodeMap
+ void SetIsQuadratic(const bool theBuildQuadratic)
+ { myCreateQuadratic = theBuildQuadratic; }
+ /*!
+ * \brief Return myCreateQuadratic flag
*/
- void AddNLinkNodeMap(const NLinkNodeMap& aMap)
- { myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
+ bool GetIsQuadratic() const { return myCreateQuadratic; }
- /**
- * Returns myNLinkNodeMap
+ /*!
+ * \brief To set created elements on the shape set by IsQuadraticSubMesh()
+ * or the next methods. By defaul elements are not set on the shape
*/
- const NLinkNodeMap& GetNLinkNodeMap() { return myNLinkNodeMap; }
+ void SetElementsOnShape(bool toSet) { mySetElemOnShape = toSet; }
/*!
- * \brief Return node UV on face
- * \param F - the face
- * \param n - the node
- * \param inFaceNode - a node of element being created located inside a face
- * \retval gp_XY - resulting UV
- *
- * Auxilary function called form GetMediumNode()
+ * \brief Set shape to make elements on without calling IsQuadraticSubMesh()
*/
- gp_XY GetNodeUV(const TopoDS_Face& F,
- const SMDS_MeshNode* n,
- const SMDS_MeshNode* inFaceNode=0) const;
-
+ void SetSubShape(const int subShapeID);//!==SMESHDS_Mesh::ShapeToIndex(shape)
+ void SetSubShape(const TopoDS_Shape& subShape);
/*!
- * \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
- * \param F - the face
- * \retval bool - return true if the face is periodic
- *
- * if F is Null, answer about subshape set through IsQuadraticSubMesh() or
- * SetSubShape()
+ * \brief Return ID of the shape set by IsQuadraticSubMesh() or SetSubShape()
+ * \retval int - shape index in SMESHDS
*/
- bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
-
+ int GetSubShapeID() const { return myShapeID; }
/*!
- * \brief Return U on edge
- * \param F - the edge
- * \param n - the node
- * \retval double - resulting U
- *
- * Auxilary function called from GetMediumNode()
+ * \brief Return the shape set by IsQuadraticSubMesh() or SetSubShape()
*/
- double GetNodeU(const TopoDS_Edge& E,
- const SMDS_MeshNode* n);
-
+ TopoDS_Shape GetSubShape() const { return myShape; }
- /**
- * Special function for search or creation medium node
+ /*!
+ * Creates a node
*/
- const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const bool force3d);
-
- /**
- * Special function for creation quadratic edge
+ SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0);
+ /*!
+ * Creates quadratic or linear edge
*/
- SMDS_QuadraticEdge* AddQuadraticEdge(const SMDS_MeshNode* n1,
- const SMDS_MeshNode* n2,
- const int id = 0,
- const bool force3d = true);
-
- /**
- * Special function for creation quadratic triangle
+ SMDS_MeshEdge* AddEdge(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const int id = 0,
+ const bool force3d = true);
+ /*!
+ * Creates quadratic or linear triangle
*/
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id=0,
const bool force3d = false);
-
- /**
- * Special function for creation quadratic quadrangle
+ /*!
+ * Creates quadratic or linear quadrangle
*/
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n4,
const int id = 0,
const bool force3d = false);
-
- /**
- * Special function for creation quadratic tetraahedron
+ /*!
+ * Creates quadratic or linear tetraahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n4,
const int id = 0,
const bool force3d = true);
-
-
- /**
- * Special function for creation quadratic pyramid
+ /*!
+ * Creates quadratic or linear pyramid
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n5,
const int id = 0,
const bool force3d = true);
-
- /**
- * Special function for creation quadratic pentahedron
+ /*!
+ * Creates quadratic or linear pentahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n6,
const int id = 0,
const bool force3d = true);
-
- /**
- * Special function for creation quadratic hexahedron
+ /*!
+ * Creates quadratic or linear hexahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n8,
const int id = 0,
bool force3d = true);
-
-
/*!
- * \brief Set order of elements to create
- * \param theBuildQuadratic - to build quadratic or not
- *
- * To be used for quadratic elements creation without preceding
- * IsQuadraticSubMesh() or AddQuadraticEdge() call
- */
- void SetKeyIsQuadratic(const bool theBuildQuadratic)
- { myCreateQuadratic = theBuildQuadratic; }
-
- /*!
- * \brief Return myCreateQuadratic flag
- * \retval bool - myCreateQuadratic value
- */
- bool GetIsQuadratic() const { return myCreateQuadratic; }
-
- /*!
- * \brief Set shape to make elements on
- * \param subShape, subShapeID - shape or its ID (==SMESHDS_Mesh::ShapeToIndex(shape))
+ * \brief Return U of the given node on the edge
*/
- void SetSubShape(const int subShapeID);
- void SetSubShape(const TopoDS_Shape& subShape);
-
+ double GetNodeU(const TopoDS_Edge& theEdge,
+ const SMDS_MeshNode* theNode);
/*!
- * \brief Return shape or its ID, on which created elements are added
- * \retval int - shape index in SMESHDS
- *
- * Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
+ * \brief Return node UV on face
+ * \param inFaceNode - a node of element being created located inside a face
*/
- int GetSubShapeID() const { return myShapeID; }
+ gp_XY GetNodeUV(const TopoDS_Face& F,
+ const SMDS_MeshNode* n,
+ const SMDS_MeshNode* inFaceNode=0) const;
/*!
- * \brief Return shape or its ID, on which created elements are added
- * \retval TopoDS_Shape - shape
+ * \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
+ * \retval bool - return true if the face is periodic
*
- * Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
+ * if F is Null, answer about subshape set through IsQuadraticSubMesh() or
+ * SetSubShape()
*/
- TopoDS_Shape GetSubShape() const { return myShape; }
+ bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
/*!
* \brief Check if shape is a seam edge or it's vertex
*/
bool IsSeamShape(const TopoDS_Shape& subShape) const
{ return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); }
-
/*!
* \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
* has a seam edge
* \retval bool - true if it has
*/
bool HasSeam() const { return !mySeamShapeIds.empty(); }
-
/*!
* \brief Return index of periodic parametric direction of a closed face
* \retval int - 1 for U, 2 for V direction
*/
int GetPeriodicIndex() const { return myParIndex; }
- protected:
+ /**
+ * Special function for search or creation medium node
+ */
+ const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const bool force3d);
+ /*!
+ * Auxilary function for filling myNLinkNodeMap
+ */
+ void AddNLinkNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n12);
+ /**
+ * Auxilary function for filling myNLinkNodeMap
+ */
+ void AddNLinkNodeMap(const NLinkNodeMap& aMap)
+ { myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
+
+ /**
+ * Returns myNLinkNodeMap
+ */
+ const NLinkNodeMap& GetNLinkNodeMap() const { return myNLinkNodeMap; }
+
+protected:
/*!
* \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
private:
- void* myMesh;
-
- int myShapeID;
-
- // Key for creation quadratic faces
- bool myCreateQuadratic;
+ // Forbiden copy constructor
+ SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {};
// special map for using during creation quadratic faces
- NLinkNodeMap myNLinkNodeMap;
+ NLinkNodeMap myNLinkNodeMap;
std::set< int > mySeamShapeIds;
double myPar1, myPar2; // bounds of a closed periodic surface
int myParIndex; // bounds' index (1-U, 2-V)
+
TopoDS_Shape myShape;
+ SMESH_Mesh* myMesh;
+ int myShapeID;
+
+ // to create quadratic elements
+ bool myCreateQuadratic;
+ bool mySetElemOnShape;
};