#include <vtkPolyDataMapper.h>
#include <vtkVertex.h>
#include <vtkScalarBarActor.h>
-#include <vtkLookupTable.h>
#include <QString>
// Update the lookup table range if this bathymetry is out of it
if ( myLookupTable )
{
- double* aRange = aZValues->GetRange();
- myInternalZRange[0] = -aRange[1];
- myInternalZRange[1] = -aRange[0];
-
+ aZValues->GetRange( myInternalZRange );
double* aGlobalRange = myLookupTable->GetRange();
// If the global range is not yet initialized or the current one is out of scope then update the global
bool anIsUpdated = false;
myLookupTable->Build();
}
- myMapper->SetScalarRange( -aGlobalRange[1], -aGlobalRange[0] );
+ myMapper->SetScalarRange( aGlobalRange );
myMapper->ScalarVisibilityOn();
myMapper->SetScalarModeToUsePointData();
-
-
- vtkLookupTable* aTable = vtkLookupTable::New();
- vtkLookupTable* aGlobalTable = vtkLookupTable::SafeDownCast( myLookupTable );
- double* aHueRange = aGlobalTable->GetHueRange();
- // Revert hue range to keep it the same as for appropriate positive Z values in scalar bar
- aTable->SetHueRange( aHueRange[1], aHueRange[0] );
- aTable->SetSaturationRange( aGlobalTable->GetSaturationRange() );
- // Revert the Z values range from positive to negative to show them as depth
- aTable->SetTableRange( -aGlobalRange[1], -aGlobalRange[0] );
- aTable->SetValueRange( aGlobalTable->GetValueRange() );
- aTable->SetAlphaRange( aGlobalTable->GetAlphaRange() );
- aTable->SetNumberOfColors( aGlobalTable->GetNumberOfColors() );
- aTable->Build();
-
- myMapper->SetLookupTable( aTable );
- aTable->Delete();
-// myMapper->SetLookupTable( myLookupTable );
+ myMapper->SetLookupTable( myLookupTable );
}
myMapper->SetInputData( aVertexGrid );
#include <vtkLookupTable.h>
#include <vtkRenderer.h>
+#include <vtkTextProperty.h>
#include <vtkWindow.h>
#include <vtkActor2DCollection.h>
//#define SATURATION_START 1.0
//#define SATURATION_END 0.4
-#define HUE_START 0.0
-#define HUE_END 0.7
+#define HUE_START 0.7
+#define HUE_END 0.0
#define SATURATION_START 1.0
#define SATURATION_END 1.0
aTable->Build();
vtkSmartPointer<vtkScalarBarActor> aScalarBar = vtkScalarBarActor::New();
aScalarBar->SetLookupTable( aTable );
+ aScalarBar->SetNumberOfLabels( NB_COLORS * 0.75 );
+ aScalarBar->SetWidth( aScalarBar->GetWidth() / 1.5 );
+ aScalarBar->SetTextureGridWidth( aScalarBar->GetTextureGridWidth() * 4. );
aTable->Delete();
myScalarBars.insert( theViewId, aScalarBar );
}