#include "VISU_Actor.h"
#include "VISU_PipeLine.hxx"
+#include "VISU_Tools.h"
#include "SALOME_Event.h"
ProcessVoidEvent(new TAddActorEvent(anActor,aViewWindow));
//aViewWindow->AddActor(anActor);
anActor->SetVisibility(true);
+ SetVisibilityState( aHolderEntry, Qtx::ShownState);
}
if(aPrs3d != aLastVisitedPrs3d)
aNewActor = aPrs3d->CreateActor();
ProcessVoidEvent(new TAddActorEvent(aNewActor,aViewWindow));
//aViewWindow->AddActor(aNewActor);
- }else
+ }else {
aNewActor->SetVisibility(true);
+ SetVisibilityState( aHolderEntry, Qtx::ShownState);
+ }
aNewActor->DeepCopy(anActor);
aPrs3d->SetActiveState(true);