#include "Utils_ExceptHandlers.hxx"
+using namespace std;
+
// maximum stored group name length in MED file
#define MAX_MED_GROUP_NAME_LENGTH 80
sm->ComputeStateEngine( SMESH_subMesh::MESH_ENTITY_REMOVED );
// delete groups
- std::map < int, SMESH_Group * >::iterator itg;
+ map < int, SMESH_Group * >::iterator itg;
for (itg = _mapGroup.begin(); itg != _mapGroup.end(); itg++) {
SMESH_Group *aGroup = (*itg).second;
delete aGroup;
{
// removal of a shape to mesh, delete objects referring to sub-shapes:
// - sub-meshes
- std::map <int, SMESH_subMesh *>::iterator i_sm = _mapSubMesh.begin();
+ map <int, SMESH_subMesh *>::iterator i_sm = _mapSubMesh.begin();
for ( ; i_sm != _mapSubMesh.end(); ++i_sm )
delete i_sm->second;
_mapSubMesh.clear();
// - groups on geometry
- std::map <int, SMESH_Group *>::iterator i_gr = _mapGroup.begin();
+ map <int, SMESH_Group *>::iterator i_gr = _mapGroup.begin();
while ( i_gr != _mapGroup.end() ) {
if ( dynamic_cast<SMESHDS_GroupOnGeom*>( i_gr->second->GetGroupDS() )) {
_myMeshDS->RemoveGroup( i_gr->second->GetGroupDS() );
aGroup->InitSubGroupsIterator();
while (aGroup->MoreSubGroups()) {
SMDS_MeshGroup* aSubGroup = (SMDS_MeshGroup*) aGroup->NextSubGroup();
- std::string aName = aGroupNames[aSubGroup];
+ string aName = aGroupNames[aSubGroup];
int aId;
SMESH_Group* aSMESHGroup = AddGroup( aSubGroup->GetType(), aName.c_str(), aId );
}
// Reading groups (sub-meshes are out of scope of MED import functionality)
- std::list<TNameAndType> aGroupNames = myReader.GetGroupNamesAndTypes();
+ list<TNameAndType> aGroupNames = myReader.GetGroupNamesAndTypes();
if(MYDEBUG) MESSAGE("MEDToMesh - Nb groups = "<<aGroupNames.size());
int anId;
- std::list<TNameAndType>::iterator name_type = aGroupNames.begin();
+ list<TNameAndType>::iterator name_type = aGroupNames.begin();
for ( ; name_type != aGroupNames.end(); name_type++ ) {
SMESH_Group* aGroup = AddGroup( name_type->second, name_type->first.c_str(), anId );
if ( aGroup ) {
*/
//=============================================================================
-const std::list<const SMESHDS_Hypothesis*>&
+const list<const SMESHDS_Hypothesis*>&
SMESH_Mesh::GetHypothesisList(const TopoDS_Shape & aSubShape) const
throw(SALOME_Exception)
{
TopoDS_Shape* assignedTo) const
{
{
- const std::list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(aSubShape);
- std::list<const SMESHDS_Hypothesis*>::const_iterator hyp = hypList.begin();
+ const list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(aSubShape);
+ list<const SMESHDS_Hypothesis*>::const_iterator hyp = hypList.begin();
for ( ; hyp != hypList.end(); hyp++ ) {
const SMESH_Hypothesis * h = cSMESH_Hyp( *hyp );
if ( aFilter.IsOk( h, aSubShape)) {
if ( andAncestors )
{
// user sorted submeshes of ancestors, according to stored submesh priority
- const std::list<SMESH_subMesh*> smList = getAncestorsSubMeshes( aSubShape );
- std::list<SMESH_subMesh*>::const_iterator smIt = smList.begin();
+ const list<SMESH_subMesh*> smList = getAncestorsSubMeshes( aSubShape );
+ list<SMESH_subMesh*>::const_iterator smIt = smList.begin();
for ( ; smIt != smList.end(); smIt++ )
{
const TopoDS_Shape& curSh = (*smIt)->GetSubShape();
- const std::list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(curSh);
- std::list<const SMESHDS_Hypothesis*>::const_iterator hyp = hypList.begin();
+ const list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(curSh);
+ list<const SMESHDS_Hypothesis*>::const_iterator hyp = hypList.begin();
for ( ; hyp != hypList.end(); hyp++ ) {
const SMESH_Hypothesis * h = cSMESH_Hyp( *hyp );
if (aFilter.IsOk( h, curSh )) {
bool mainHypFound = false;
// fill in hypTypes
- std::list<const SMESHDS_Hypothesis*>::const_iterator hyp;
+ list<const SMESHDS_Hypothesis*>::const_iterator hyp;
for ( hyp = aHypList.begin(); hyp != aHypList.end(); hyp++ ) {
if ( hypTypes.insert( (*hyp)->GetName() ).second )
nbHyps++;
// get hypos from aSubShape
{
- const std::list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(aSubShape);
+ const list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(aSubShape);
for ( hyp = hypList.begin(); hyp != hypList.end(); hyp++ )
if ( aFilter.IsOk (cSMESH_Hyp( *hyp ), aSubShape) &&
( cSMESH_Hyp(*hyp)->IsAuxiliary() || !mainHypFound ) &&
TopTools_MapOfShape map;
// user sorted submeshes of ancestors, according to stored submesh priority
- const std::list<SMESH_subMesh*> smList = getAncestorsSubMeshes( aSubShape );
- std::list<SMESH_subMesh*>::const_iterator smIt = smList.begin();
+ const list<SMESH_subMesh*> smList = getAncestorsSubMeshes( aSubShape );
+ list<SMESH_subMesh*>::const_iterator smIt = smList.begin();
for ( ; smIt != smList.end(); smIt++ )
{
const TopoDS_Shape& curSh = (*smIt)->GetSubShape();
if ( !map.Add( curSh ))
continue;
- const std::list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(curSh);
+ const list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(curSh);
for ( hyp = hypList.begin(); hyp != hypList.end(); hyp++ )
if (aFilter.IsOk( cSMESH_Hyp( *hyp ), curSh ) &&
( cSMESH_Hyp(*hyp)->IsAuxiliary() || !mainHypFound ) &&
*/
//=============================================================================
-const std::list<SMESHDS_Command*> & SMESH_Mesh::GetLog() throw(SALOME_Exception)
+const list<SMESHDS_Command*> & SMESH_Mesh::GetLog() throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
if(MYDEBUG) MESSAGE("SMESH_Mesh::GetLog");
*/
//================================================================================
-std::list<SMESH_subMesh*>
+list<SMESH_subMesh*>
SMESH_Mesh::GetGroupSubMeshesContaining(const TopoDS_Shape & aSubShape) const
throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
- std::list<SMESH_subMesh*> found;
+ list<SMESH_subMesh*> found;
SMESH_subMesh * subMesh = GetSubMeshContaining(aSubShape);
if ( !subMesh )
return found;
// submeshes of groups have max IDs, so search from the map end
- std::map<int, SMESH_subMesh *>::const_reverse_iterator i_sm;
+ map<int, SMESH_subMesh *>::const_reverse_iterator i_sm;
for ( i_sm = _mapSubMesh.rbegin(); i_sm != _mapSubMesh.rend(); ++i_sm) {
SMESHDS_SubMesh * ds = i_sm->second->GetSubMeshDS();
if ( ds && ds->IsComplexSubmesh() ) {
bool SMESH_Mesh::HasDuplicatedGroupNamesMED()
{
set<string> aGroupNames;
- for ( std::map<int, SMESH_Group*>::iterator it = _mapGroup.begin(); it != _mapGroup.end(); it++ ) {
+ for ( map<int, SMESH_Group*>::iterator it = _mapGroup.begin(); it != _mapGroup.end(); it++ ) {
SMESH_Group* aGroup = it->second;
- std::string aGroupName = aGroup->GetName();
+ string aGroupName = aGroup->GetName();
aGroupName.resize(MAX_MED_GROUP_NAME_LENGTH);
if (!aGroupNames.insert(aGroupName).second)
return true;
set<string> aGroupNames;
char aString [256];
int maxNbIter = 10000; // to guarantee cycle finish
- for ( std::map<int, SMESH_Group*>::iterator it = _mapGroup.begin(); it != _mapGroup.end(); it++ ) {
+ for ( map<int, SMESH_Group*>::iterator it = _mapGroup.begin(); it != _mapGroup.end(); it++ ) {
SMESH_Group* aGroup = it->second;
SMESHDS_GroupBase* aGroupDS = aGroup->GetGroupDS();
if ( aGroupDS ) {
myWriter.SetMeshId(_idDoc);
// myWriter.SetGroups(_mapGroup);
- for ( std::map<int, SMESH_Group*>::iterator it = _mapGroup.begin(); it != _mapGroup.end(); it++ ) {
+ for ( map<int, SMESH_Group*>::iterator it = _mapGroup.begin(); it != _mapGroup.end(); it++ ) {
SMESH_Group* aGroup = it->second;
SMESHDS_GroupBase* aGroupDS = aGroup->GetGroupDS();
if ( aGroupDS ) {
- std::string aGroupName = aGroup->GetName();
+ string aGroupName = aGroup->GetName();
aGroupDS->SetStoreName( aGroupName.c_str() );
myWriter.AddGroup( aGroupDS );
}
*/
//=============================================================================
-std::list<int> SMESH_Mesh::GetGroupIds() const
+list<int> SMESH_Mesh::GetGroupIds() const
{
- std::list<int> anIds;
- for ( std::map<int, SMESH_Group*>::const_iterator it = _mapGroup.begin(); it != _mapGroup.end(); it++ )
+ list<int> anIds;
+ for ( map<int, SMESH_Group*>::const_iterator it = _mapGroup.begin(); it != _mapGroup.end(); it++ )
anIds.push_back( it->first );
return anIds;
save << clause << ".1) Number of " << orderStr << " triangles: \t" << nb3 << endl;
save << clause << ".2) Number of " << orderStr << " quadrangles:\t" << nb4 << endl;
if ( nb3 + nb4 != NbFaces(order) ) {
- std::map<int,int> myFaceMap;
+ map<int,int> myFaceMap;
SMDS_FaceIteratorPtr itFaces=_myMeshDS->facesIterator();
while( itFaces->more( ) ) {
int nbNodes = itFaces->next()->NbNodes();
save << clause << ".3) Number of " << orderStr << " prisms: \t" << nb6 << endl;
save << clause << ".4) Number of " << orderStr << " pyramids:\t" << nb5 << endl;
if ( nb8 + nb4 + nb5 + nb6 != NbVolumes(order) ) {
- std::map<int,int> myVolumesMap;
+ map<int,int> myVolumesMap;
SMDS_VolumeIteratorPtr itVolumes=_myMeshDS->volumesIterator();
while( itVolumes->more( ) ) {
int nbNodes = itVolumes->next()->NbNodes();
SMESH_Group* SMESH_Mesh::ConvertToStandalone ( int theGroupID )
{
SMESH_Group* aGroup = 0;
- std::map < int, SMESH_Group * >::iterator itg = _mapGroup.find( theGroupID );
+ map < int, SMESH_Group * >::iterator itg = _mapGroup.find( theGroupID );
if ( itg == _mapGroup.end() )
return aGroup;
*/
//=============================================================================
-bool SMESH_Mesh::SortByMeshOrder(std::list<SMESH_subMesh*>& theListToSort) const
+bool SMESH_Mesh::SortByMeshOrder(list<SMESH_subMesh*>& theListToSort) const
{
if ( !_mySubMeshOrder.size() || theListToSort.size() < 2)
return true;
bool res = false;
- std::list<SMESH_subMesh*> onlyOrderedList;
+ list<SMESH_subMesh*> onlyOrderedList;
// collect all ordered submeshes in one list as pointers
+ // and get their positions within theListToSort
+ typedef list<SMESH_subMesh*>::iterator TPosInList;
+ map< int, TPosInList > sortedPos;
+ TPosInList smBeg = theListToSort.begin(), smEnd = theListToSort.end();
TListOfListOfInt::const_iterator listIddIt = _mySubMeshOrder.begin();
for( ; listIddIt != _mySubMeshOrder.end(); listIddIt++) {
const TListOfInt& listOfId = *listIddIt;
TListOfInt::const_iterator idIt = listOfId.begin();
for ( ; idIt != listOfId.end(); idIt++ ) {
- map <int, SMESH_subMesh *>::const_iterator i_sm = _mapSubMesh.find(*idIt);
- if ( i_sm != _mapSubMesh.end() )
- onlyOrderedList.push_back(i_sm->second);
+ if ( SMESH_subMesh * sm = GetSubMeshContaining( *idIt )) {
+ TPosInList smPos = find( smBeg, smEnd, sm );
+ if ( smPos != smEnd ) {
+ onlyOrderedList.push_back( sm );
+ sortedPos[ distance( smBeg, smPos )] = smPos;
+ }
+ }
}
}
- if (!onlyOrderedList.size())
+ if (onlyOrderedList.size() < 2)
return res;
+ res = true;
- std::list<SMESH_subMesh*>::iterator onlyBIt = onlyOrderedList.begin();
- std::list<SMESH_subMesh*>::iterator onlyEIt = onlyOrderedList.end();
+ list<SMESH_subMesh*>::iterator onlyBIt = onlyOrderedList.begin();
+ list<SMESH_subMesh*>::iterator onlyEIt = onlyOrderedList.end();
- // check positions where ordered submeshes should be in result list
- std::set<int> setOfPos; // remember positions of in set
- std::list<SMESH_subMesh*>::const_iterator smIt = theListToSort.begin();
- int i = 0;
- for( ; smIt != theListToSort.end(); i++, smIt++ )
- if ( find( onlyBIt, onlyEIt, *smIt ) != onlyEIt )
- setOfPos.insert(i);
+ // iterates on ordered submeshes and insert them in detected positions
+ map< int, TPosInList >::iterator i_pos = sortedPos.begin();
+ for ( ; onlyBIt != onlyEIt; ++onlyBIt )
+ *(i_pos->second) = *onlyBIt;
- if ( !setOfPos.size() )
- return res;
-
- // new list of all submeshes to be sorted
- std::list<SMESH_subMesh*> aNewList;
- // iterates on submeshes and insert ordered in detected positions
- for ( i = 0, smIt = theListToSort.begin(); smIt != theListToSort.end(); i++, smIt++ )
- if ( setOfPos.find( i ) != setOfPos.end() &&
- onlyBIt != onlyEIt ) { // position of ordered submesh detected
- aNewList.push_back( *onlyBIt ); // ordered submesh
- onlyBIt++;
- }
- else
- aNewList.push_back( *smIt ); // other submesh from list
-
- theListToSort = aNewList;
return res;
}
*/
//=============================================================================
-std::list<SMESH_subMesh*> SMESH_Mesh::getAncestorsSubMeshes
+list<SMESH_subMesh*> SMESH_Mesh::getAncestorsSubMeshes
(const TopoDS_Shape& theSubShape) const
{
- std::list<SMESH_subMesh*> listOfSubMesh;
+ list<SMESH_subMesh*> listOfSubMesh;
TopTools_ListIteratorOfListOfShape it( GetAncestors( theSubShape ));
for (; it.More(); it.Next() ) {
int index = _myMeshDS->ShapeToIndex(it.Value());