#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshFace.hxx"
#include "SMDS_MeshNode.hxx"
+#include "SMDS_VolumeTool.hxx"
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESHDS_SubMesh.hxx"
while ( readLine( fields, lineBeg, clearFields ))
{
- myElemPointIDs.push_back( list< int >() );
- list< int >& elemPoints = myElemPointIDs.back();
+ myElemPointIDs.push_back( TElemDef() );
+ TElemDef& elemPoints = myElemPointIDs.back();
for ( fIt = fields.begin(); fIt != fields.end(); fIt++ )
{
int pointIndex = getInt( *fIt );
}
// elements
theFile << "!!! Indices of points of " << myElemPointIDs.size() << " elements:" << endl;
- list<list< int > >::const_iterator epIt = myElemPointIDs.begin();
+ list<TElemDef >::const_iterator epIt = myElemPointIDs.begin();
for ( ; epIt != myElemPointIDs.end(); epIt++ )
{
- const list< int > & elemPoints = *epIt;
- list< int >::const_iterator iIt = elemPoints.begin();
+ const TElemDef & elemPoints = *epIt;
+ TElemDef::const_iterator iIt = elemPoints.begin();
for ( ; iIt != elemPoints.end(); iIt++ )
theFile << " " << *iIt;
theFile << endl;
SMDS_FaceIteratorPtr fIt = aMeshDS->facesIterator();
while ( fIt->more() )
{
- myElemPointIDs.push_back( list< int >() );
- list< int >& elemPoints = myElemPointIDs.back();
+ myElemPointIDs.push_back( TElemDef() );
+ TElemDef& elemPoints = myElemPointIDs.back();
SMDS_ElemIteratorPtr nIt = fIt->next()->nodesIterator();
while ( nIt->more() )
{
SMDS_ElemIteratorPtr elemIt = fSubMesh->GetElements();
while ( elemIt->more() ) {
SMDS_ElemIteratorPtr nIt = elemIt->next()->nodesIterator();
- myElemPointIDs.push_back( list< int >() );
- list< int >& elemPoints = myElemPointIDs.back();
+ myElemPointIDs.push_back( TElemDef() );
+ TElemDef& elemPoints = myElemPointIDs.back();
while ( nIt->more() )
elemPoints.push_back( nodePointIDMap[ nIt->next() ]);
}
const int theNodeIndexOnKeyPoint1,
const bool theReverse)
{
- MESSAGE(" ::Apply(MeshFace) " );
+// MESSAGE(" ::Apply(MeshFace) " );
if ( !IsLoaded() ) {
MESSAGE( "Pattern not loaded" );
return theXYZ.X() < 1.e100;
}
-//=======================================================================
-//function : mergePoints
-//purpose : Look for coincident points between myXYZs indexed with
-// list<int> of each element of xyzIndGroups. Coincident indices
-// are merged in myElemXYZIDs.
-//=======================================================================
-
-void SMESH_Pattern::mergePoints (map<TNodeSet, list<list<int> > >& indGroups,
- map< int, list< list< int >* > > & reverseConnectivity)
-{
- map< TNodeSet, list< list< int > > >::iterator indListIt;
- for ( indListIt = indGroups.begin(); indListIt != indGroups.end(); indListIt++ )
- {
- list<list< int > > groups = indListIt->second;
- if ( groups.size() < 2 )
- continue;
-
-// const TNodeSet & nodes = indListIt->first;
-// TNodeSet::const_iterator n = nodes.begin();
-// for ( ; n != nodes.end(); n++ )
-// cout << *n ;
-
- // find tolerance
- Bnd_Box box;
- list< int >& indices = groups.front();
- list< int >::iterator ind, ind1, ind2;
- for ( ind = indices.begin(); ind != indices.end(); ind++ )
- box.Add( gp_Pnt( myXYZ[ *ind ]));
- double x, y, z, X, Y, Z;
- box.Get( x, y, z, X, Y, Z );
- gp_Pnt p( x, y, z ), P( X, Y, Z );
- double tol2 = 1.e-4 * p.SquareDistance( P );
-
- // compare points, replace indices
-
- list< list< int > >::iterator grpIt1, grpIt2;
- for ( grpIt1 = groups.begin(); grpIt1 != groups.end(); grpIt1++ )
- {
- list< int >& indices1 = *grpIt1;
- grpIt2 = grpIt1;
- for ( grpIt2++; grpIt2 != groups.end(); grpIt2++ )
- {
- list< int >& indices2 = *grpIt2;
- for ( ind1 = indices1.begin(); ind1 != indices1.end(); ind1++ )
- {
- gp_XYZ& p1 = myXYZ[ *ind1 ];
- ind2 = indices2.begin();
- while ( ind2 != indices2.end() )
- {
- gp_XYZ& p2 = myXYZ[ *ind2 ];
- //MESSAGE("COMP: " << *ind1 << " " << *ind2 << " X: " << p2.X() << " tol2: " << tol2);
- if ( ( p1 - p2 ).SquareModulus() <= tol2 )
- {
- ASSERT( reverseConnectivity.find( *ind2 ) != reverseConnectivity.end() );
- list< list< int >* > & elemXYZIDsList = reverseConnectivity[ *ind2 ];
- list< list< int >* >::iterator elemXYZIDs = elemXYZIDsList.begin();
- for ( ; elemXYZIDs != elemXYZIDsList.end(); elemXYZIDs++ )
- {
- ind = find( (*elemXYZIDs)->begin(), (*elemXYZIDs)->end(), *ind2 );
- //MESSAGE( " Replace " << *ind << " with " << *ind1 );
- myXYZ[ *ind ] = undefinedXYZ();
- *ind = *ind1;
- }
- ind2 = indices2.erase( ind2 );
- }
- else
- ind2++;
- }
- }
- }
- }
- }
-
- // save links to update adjacent faces in MakeMesh() method
- myLinks = indGroups;
-}
-
//=======================================================================
//function : Apply
//purpose : Compute nodes coordinates applying
// will be mapped into <theNodeIndexOnKeyPoint1>-th node
//=======================================================================
-bool SMESH_Pattern::Apply (std::set<const SMDS_MeshFace*> theFaces,
- const int theNodeIndexOnKeyPoint1,
- const bool theReverse)
+bool SMESH_Pattern::Apply (std::set<const SMDS_MeshFace*>& theFaces,
+ const int theNodeIndexOnKeyPoint1,
+ const bool theReverse)
{
MESSAGE(" ::Apply(set<MeshFace>) " );
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}
+ myShape.Nullify();
myXYZ.clear();
myElemXYZIDs.clear();
myXYZIdToNodeMap.clear();
myElements.clear();
+ myIdsOnBoundary.clear();
+ myReverseConnectivity.clear();
myXYZ.resize( myPoints.size() * theFaces.size(), undefinedXYZ() );
myElements.reserve( theFaces.size() );
for ( int i = 0; i < myPoints.size(); i++ )
pointIndex.insert( make_pair( & myPoints[ i ], i ));
- // to merge nodes on edges of the elements being refined
- typedef set<const SMDS_MeshNode*> TLink;
- map< TLink, list< list< int > > > linkPointIndListMap;
- map< int, list< list< int >* > > reverseConnectivity;
-
int ind1 = 0; // lowest point index for a face
// apply to each face in theFaces set
myElements.push_back( *face );
// store computed points belonging to elements
- list< list< int > >::iterator ll = myElemPointIDs.begin();
+ list< TElemDef >::iterator ll = myElemPointIDs.begin();
for ( ; ll != myElemPointIDs.end(); ++ll )
{
myElemXYZIDs.push_back();
- list< int >& xyzIds = myElemXYZIDs.back();
- list< int >& pIds = *ll;
- for ( list<int>::iterator id = pIds.begin(); id != pIds.end(); id++ ) {
+ TElemDef& xyzIds = myElemXYZIDs.back();
+ TElemDef& pIds = *ll;
+ for ( TElemDef::iterator id = pIds.begin(); id != pIds.end(); id++ ) {
int pIndex = *id + ind1;
xyzIds.push_back( pIndex );
myXYZ[ pIndex ] = myPoints[ *id ].myXYZ.XYZ();
- reverseConnectivity[ pIndex ].push_back( & xyzIds );
+ myReverseConnectivity[ pIndex ].push_back( & xyzIds );
}
}
- // put points on links to linkPointIndListMap
+ // put points on links to myIdsOnBoundary,
+ // they will be used to sew new elements on adjacent refined elements
int nbNodes = (*face)->NbNodes(), eID = nbNodes + 1;
for ( int i = 0; i < nbNodes; i++ )
{
+ list< TPoint* > & linkPoints = getShapePoints( eID++ );
const SMDS_MeshNode* n1 = myOrderedNodes[ i ];
const SMDS_MeshNode* n2 = myOrderedNodes[ i + 1 == nbNodes ? 0 : i + 1 ];
- // make a link of node pointers
- TLink link;
- link.insert( n1 );
- link.insert( n2 );
- // add the link to the map
- list< list< int > >& groups = linkPointIndListMap[ link ];
+ // make a link and a node set
+ TNodeSet linkSet, node1Set;
+ linkSet.insert( n1 );
+ linkSet.insert( n2 );
+ node1Set.insert( n1 );
+ list< TPoint* >::iterator p = linkPoints.begin();
+ {
+ // map the first link point to n1
+ int nId = pointIndex[ *p ] + ind1;
+ myXYZIdToNodeMap[ nId ] = n1;
+ list< list< int > >& groups = myIdsOnBoundary[ node1Set ];
+ groups.push_back();
+ groups.back().push_back( nId );
+ }
+ // add the linkSet to the map
+ list< list< int > >& groups = myIdsOnBoundary[ linkSet ];
groups.push_back();
list< int >& indList = groups.back();
- list< TPoint* > & linkPoints = getShapePoints( eID++ );
- list< TPoint* >::iterator p = linkPoints.begin();
- // map the first link point to n1
- myXYZIdToNodeMap[ pointIndex[ *p ] + ind1 ] = n1;
// add points to the map excluding the end points
for ( p++; *p != linkPoints.back(); p++ )
indList.push_back( pointIndex[ *p ] + ind1 );
ind1 += myPoints.size();
}
- mergePoints( linkPointIndListMap, reverseConnectivity );
-
return !myElemXYZIDs.empty();
}
// node.
//=======================================================================
-bool SMESH_Pattern::Apply (std::set<const SMDS_MeshVolume*> theVolumes,
- const int theNode000Index,
- const int theNode001Index)
+bool SMESH_Pattern::Apply (std::set<const SMDS_MeshVolume*> & theVolumes,
+ const int theNode000Index,
+ const int theNode001Index)
{
MESSAGE(" ::Apply(set<MeshVolumes>) " );
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}
+ myShape.Nullify();
myXYZ.clear();
myElemXYZIDs.clear();
myXYZIdToNodeMap.clear();
myElements.clear();
+ myIdsOnBoundary.clear();
+ myReverseConnectivity.clear();
myXYZ.resize( myPoints.size() * theVolumes.size(), undefinedXYZ() );
myElements.reserve( theVolumes.size() );
for ( int i = 0; i < myPoints.size(); i++ )
pointIndex.insert( make_pair( & myPoints[ i ], i ));
- // to merge nodes on edges and faces of the elements being refined
- map< TNodeSet, list< list< int > > > subPointIndListMap;
- map< int, list< list< int >* > > reverseConnectivity;
-
int ind1 = 0; // lowest point index for an element
// apply to each element in theVolumes set
myElements.push_back( *vol );
// store computed points belonging to elements
- list< list< int > >::iterator ll = myElemPointIDs.begin();
+ list< TElemDef >::iterator ll = myElemPointIDs.begin();
for ( ; ll != myElemPointIDs.end(); ++ll )
{
myElemXYZIDs.push_back();
- list< int >& xyzIds = myElemXYZIDs.back();
- list< int >& pIds = *ll;
- for ( list<int>::iterator id = pIds.begin(); id != pIds.end(); id++ ) {
+ TElemDef& xyzIds = myElemXYZIDs.back();
+ TElemDef& pIds = *ll;
+ for ( TElemDef::iterator id = pIds.begin(); id != pIds.end(); id++ ) {
int pIndex = *id + ind1;
xyzIds.push_back( pIndex );
myXYZ[ pIndex ] = myPoints[ *id ].myXYZ.XYZ();
- reverseConnectivity[ pIndex ].push_back( & xyzIds );
+ myReverseConnectivity[ pIndex ].push_back( & xyzIds );
}
}
- // put points on edges and faces to subPointIndListMap
+ // put points on edges and faces to myIdsOnBoundary,
+ // they will be used to sew new elements on adjacent refined elements
for ( int Id = SMESH_Block::ID_V000; Id <= SMESH_Block::ID_F1yz; Id++ )
{
// make a set of sub-points
TNodeSet subNodes;
vector< int > subIDs;
if ( SMESH_Block::IsVertexID( Id )) {
- // use nodes of refined volumes for merge
+ subNodes.insert( myOrderedNodes[ Id - 1 ]);
}
else if ( SMESH_Block::IsEdgeID( Id )) {
SMESH_Block::GetEdgeVertexIDs( Id, subIDs );
subNodes.insert( myOrderedNodes[ subIDs.front() - 1 ]);
subNodes.insert( myOrderedNodes[ subIDs.back() - 1 ]);
}
- list< list< int > >& groups = subPointIndListMap[ subNodes ];
- groups.push_back();
- list< int >& indList = groups.back();
// add points
list< TPoint* > & points = getShapePoints( Id );
list< TPoint* >::iterator p = points.begin();
- if ( subNodes.empty() ) // vertex case
- myXYZIdToNodeMap[ pointIndex[ *p ] + ind1 ] = myOrderedNodes[ Id - 1 ];
- else
- for ( ; p != points.end(); p++ )
- indList.push_back( pointIndex[ *p ] + ind1 );
+ list< list< int > >& groups = myIdsOnBoundary[ subNodes ];
+ groups.push_back();
+ list< int >& indList = groups.back();
+ for ( ; p != points.end(); p++ )
+ indList.push_back( pointIndex[ *p ] + ind1 );
+ if ( subNodes.size() == 1 ) // vertex case
+ myXYZIdToNodeMap[ indList.back() ] = myOrderedNodes[ Id - 1 ];
}
ind1 += myPoints.size();
}
- mergePoints( subPointIndListMap, reverseConnectivity );
-
return !myElemXYZIDs.empty();
}
SMDS_ElemIteratorPtr elemIt = aSubMesh->GetElements();
while ( elemIt->more() ) {
SMDS_ElemIteratorPtr nIt = elemIt->next()->nodesIterator();
- myElemPointIDs.push_back( list< int >() );
- list< int >& elemPoints = myElemPointIDs.back();
+ myElemPointIDs.push_back( TElemDef() );
+ TElemDef& elemPoints = myElemPointIDs.back();
while ( nIt->more() )
elemPoints.push_back( nodePointIDMap[ nIt->next() ]);
}
const int theNode000Index,
const int theNode001Index)
{
- MESSAGE(" ::Apply(MeshVolume) " );
+ //MESSAGE(" ::Apply(MeshVolume) " );
if (!findBoundaryPoints()) // bind ID to points
return false;
return setErrorCode( ERR_OK );
}
+//=======================================================================
+//function : mergePoints
+//purpose : Merge XYZ on edges and/or faces.
+//=======================================================================
+
+void SMESH_Pattern::mergePoints (const bool uniteGroups)
+{
+ map< TNodeSet, list< list< int > > >::iterator idListIt = myIdsOnBoundary.begin();
+ for ( ; idListIt != myIdsOnBoundary.end(); idListIt++ )
+ {
+ list<list< int > >& groups = idListIt->second;
+ if ( groups.size() < 2 )
+ continue;
+
+ // find tolerance
+ const TNodeSet& nodes = idListIt->first;
+ double tol2 = 1.e-10;
+ if ( nodes.size() > 1 ) {
+ Bnd_Box box;
+ TNodeSet::const_iterator n = nodes.begin();
+ for ( ; n != nodes.end(); ++n )
+ box.Add( gp_Pnt( (*n)->X(), (*n)->Y(), (*n)->Z() ));
+ double x, y, z, X, Y, Z;
+ box.Get( x, y, z, X, Y, Z );
+ gp_Pnt p( x, y, z ), P( X, Y, Z );
+ tol2 = 1.e-4 * p.SquareDistance( P );
+ }
+
+ // to unite groups on link
+ bool unite = ( uniteGroups && nodes.size() == 2 );
+ map< double, int > distIndMap;
+ const SMDS_MeshNode* node = *nodes.begin();
+ gp_Pnt P( node->X(), node->Y(), node->Z() );
+
+ // compare points, replace indices
+
+ list< int >::iterator ind1, ind2;
+ list< list< int > >::iterator grpIt1, grpIt2;
+ for ( grpIt1 = groups.begin(); grpIt1 != groups.end(); grpIt1++ )
+ {
+ list< int >& indices1 = *grpIt1;
+ grpIt2 = grpIt1;
+ for ( grpIt2++; grpIt2 != groups.end(); grpIt2++ )
+ {
+ list< int >& indices2 = *grpIt2;
+ for ( ind1 = indices1.begin(); ind1 != indices1.end(); ind1++ )
+ {
+ gp_XYZ& p1 = myXYZ[ *ind1 ];
+ ind2 = indices2.begin();
+ while ( ind2 != indices2.end() )
+ {
+ gp_XYZ& p2 = myXYZ[ *ind2 ];
+ //MESSAGE("COMP: " << *ind1 << " " << *ind2 << " X: " << p2.X() << " tol2: " << tol2);
+ if ( ( p1 - p2 ).SquareModulus() <= tol2 )
+ {
+ ASSERT( myReverseConnectivity.find( *ind2 ) != myReverseConnectivity.end() );
+ list< TElemDef* > & elemXYZIDsList = myReverseConnectivity[ *ind2 ];
+ list< TElemDef* >::iterator elemXYZIDs = elemXYZIDsList.begin();
+ for ( ; elemXYZIDs != elemXYZIDsList.end(); elemXYZIDs++ )
+ {
+ //MESSAGE( " Replace " << *ind2 << " with " << *ind1 );
+ myXYZ[ *ind2 ] = undefinedXYZ();
+ replace( (*elemXYZIDs)->begin(), (*elemXYZIDs)->end(), *ind2, *ind1 );
+ }
+ ind2 = indices2.erase( ind2 );
+ }
+ else
+ ind2++;
+ }
+ }
+ }
+ if ( unite ) { // sort indices using distIndMap
+ for ( ind1 = indices1.begin(); ind1 != indices1.end(); ind1++ )
+ {
+ ASSERT( isDefined( myXYZ[ *ind1 ] ));
+ double dist = P.SquareDistance( myXYZ[ *ind1 ]);
+ distIndMap.insert( make_pair( dist, *ind1 ));
+ }
+ }
+ }
+ if ( unite ) { // put all sorted indices into the first group
+ list< int >& g = groups.front();
+ g.clear();
+ map< double, int >::iterator dist_ind = distIndMap.begin();
+ for ( ; dist_ind != distIndMap.end(); dist_ind++ )
+ g.push_back( dist_ind->second );
+ }
+ } // loop on myIdsOnBoundary
+}
+
+//=======================================================================
+//function : makePolyElements
+//purpose : prepare intermediate data to create Polygons and Polyhedrons
+//=======================================================================
+
+void SMESH_Pattern::
+ makePolyElements(const vector< const SMDS_MeshNode* >& theNodes,
+ const bool toCreatePolygons,
+ const bool toCreatePolyedrs)
+{
+ myPolyElemXYZIDs.clear();
+ myPolyElems.clear();
+ myPolyElems.reserve( myIdsOnBoundary.size() );
+
+ // make a set of refined elements
+ set< const SMDS_MeshElement* > avoidSet, elemSet;
+ avoidSet.insert( myElements.begin(), myElements.end() );
+
+ map< TNodeSet, list< list< int > > >::iterator indListIt, nn_IdList;
+
+ if ( toCreatePolygons )
+ {
+ int lastFreeId = myXYZ.size();
+
+ // loop on links of refined elements
+ indListIt = myIdsOnBoundary.begin();
+ for ( ; indListIt != myIdsOnBoundary.end(); indListIt++ )
+ {
+ const TNodeSet & linkNodes = indListIt->first;
+ if ( linkNodes.size() != 2 )
+ continue; // skip face
+ const SMDS_MeshNode* n1 = * linkNodes.begin();
+ const SMDS_MeshNode* n2 = * linkNodes.rbegin();
+
+ list<list< int > >& idGroups = indListIt->second; // ids of nodes to build
+ if ( idGroups.empty() || idGroups.front().empty() )
+ continue;
+
+ // find not refined face having n1-n2 link
+
+ while (true)
+ {
+ const SMDS_MeshElement* face =
+ SMESH_MeshEditor::FindFaceInSet( n1, n2, elemSet, avoidSet );
+ if ( face )
+ {
+ avoidSet.insert ( face );
+ myPolyElems.push_back( face );
+
+ // some links of <face> are split;
+ // make list of xyz for <face>
+ myPolyElemXYZIDs.push_back();
+ TElemDef & faceNodeIds = myPolyElemXYZIDs.back();
+ // loop on links of a <face>
+ SMDS_ElemIteratorPtr nIt = face->nodesIterator();
+ int i = 0, nbNodes = face->NbNodes();
+ vector<const SMDS_MeshNode*> nodes( nbNodes + 1 );
+ while ( nIt->more() )
+ nodes[ i++ ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ nodes[ i ] = nodes[ 0 ];
+ for ( i = 0; i < nbNodes; ++i )
+ {
+ // look for point mapped on a link
+ TNodeSet faceLinkNodes;
+ faceLinkNodes.insert( nodes[ i ] );
+ faceLinkNodes.insert( nodes[ i + 1 ] );
+ if ( faceLinkNodes == linkNodes )
+ nn_IdList = indListIt;
+ else
+ nn_IdList = myIdsOnBoundary.find( faceLinkNodes );
+ // add face point ids
+ faceNodeIds.push_back( ++lastFreeId );
+ myXYZIdToNodeMap.insert( make_pair( lastFreeId, nodes[ i ]));
+ if ( nn_IdList != myIdsOnBoundary.end() )
+ {
+ // there are points mapped on a link
+ list< int >& mappedIds = nn_IdList->second.front();
+ if ( isReversed( nodes[ i ], mappedIds ))
+ faceNodeIds.insert (faceNodeIds.end(),mappedIds.rbegin(), mappedIds.rend() );
+ else
+ faceNodeIds.insert (faceNodeIds.end(),mappedIds.begin(), mappedIds.end() );
+ }
+ } // loop on links of a <face>
+ } // if ( face )
+ else
+ break;
+ } // while (true)
+
+ if ( myIs2D && idGroups.size() > 1 ) {
+
+ // sew new elements on 2 refined elements sharing n1-n2 link
+
+ list< int >& idsOnLink = idGroups.front();
+ // temporarily add ids of link nodes to idsOnLink
+ bool rev = isReversed( n1, idsOnLink );
+ for ( int i = 0; i < 2; ++i )
+ {
+ TNodeSet nodeSet;
+ nodeSet.insert( i ? n2 : n1 );
+ ASSERT( myIdsOnBoundary.find( nodeSet ) != myIdsOnBoundary.end() );
+ list<list< int > >& groups = myIdsOnBoundary[ nodeSet ];
+ int nodeId = groups.front().front();
+ bool append = i;
+ if ( rev ) append = !append;
+ if ( append )
+ idsOnLink.push_back( nodeId );
+ else
+ idsOnLink.push_front( nodeId );
+ }
+ list< int >::iterator id = idsOnLink.begin();
+ for ( ; id != idsOnLink.end(); ++id ) // loop on XYZ ids on a link
+ {
+ list< TElemDef* >& elemDefs = myReverseConnectivity[ *id ]; // elems sharing id
+ list< TElemDef* >::iterator pElemDef = elemDefs.begin();
+ for ( ; pElemDef != elemDefs.end(); pElemDef++ ) // loop on elements sharing id
+ {
+ TElemDef* pIdList = *pElemDef; // ptr on list of ids making element up
+ // look for <id> in element definition
+ TElemDef::iterator idDef = find( pIdList->begin(), pIdList->end(), *id );
+ ASSERT ( idDef != pIdList->end() );
+ // look for 2 neighbour ids of <id> in element definition
+ for ( int prev = 0; prev < 2; ++prev ) {
+ TElemDef::iterator idDef2 = idDef;
+ if ( prev )
+ idDef2 = ( idDef2 == pIdList->begin() ) ? --pIdList->end() : --idDef2;
+ else
+ idDef2 = ( ++idDef2 == pIdList->end() ) ? pIdList->begin() : idDef2;
+ // look for idDef2 on a link starting from id
+ list< int >::iterator id2 = find( id, idsOnLink.end(), *idDef2 );
+ if ( id2 != idsOnLink.end() && id != --id2 ) { // found not next to id
+ // insert ids located on link between <id> and <id2>
+ // into the element definition between idDef and idDef2
+ if ( prev )
+ for ( ; id2 != id; --id2 )
+ pIdList->insert( idDef, *id2 );
+ else {
+ list< int >::iterator id1 = id;
+ for ( ++id1, ++id2; id1 != id2; ++id1 )
+ pIdList->insert( idDef2, *id1 );
+ }
+ }
+ }
+ }
+ }
+ // remove ids of link nodes
+ idsOnLink.pop_front();
+ idsOnLink.pop_back();
+ }
+ } // loop on myIdsOnBoundary
+ } // if ( toCreatePolygons )
+
+ if ( toCreatePolyedrs )
+ {
+ // check volumes adjacent to the refined elements
+ SMDS_VolumeTool volTool;
+ vector<const SMDS_MeshElement*>::iterator refinedElem = myElements.begin();
+ for ( ; refinedElem != myElements.end(); ++refinedElem )
+ {
+ // loop on nodes of refinedElem
+ SMDS_ElemIteratorPtr nIt = (*refinedElem)->nodesIterator();
+ while ( nIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ // loop on inverse elements of node
+ SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
+ while ( eIt->more() )
+ {
+ const SMDS_MeshElement* elem = eIt->next();
+ if ( !volTool.Set( elem ) || !avoidSet.insert( elem ).second )
+ continue; // skip faces or refined elements
+ // add polyhedron definition
+ myPolyhedronQuantities.push_back();
+ myPolyElemXYZIDs.push_back();
+ vector<int>& quantity = myPolyhedronQuantities.back();
+ TElemDef & elemDef = myPolyElemXYZIDs.back();
+ // get definitions of new elements on volume faces
+ bool makePoly = false;
+ for ( int iF = 0; iF < volTool.NbFaces(); ++iF )
+ {
+ if ( getFacesDefinition(volTool.GetFaceNodes( iF ),
+ volTool.NbFaceNodes( iF ),
+ theNodes, elemDef, quantity))
+ makePoly = true;
+ }
+ if ( makePoly )
+ myPolyElems.push_back( elem );
+ else {
+ myPolyhedronQuantities.pop_back();
+ myPolyElemXYZIDs.pop_back();
+ }
+ }
+ }
+ }
+ }
+}
+
+//=======================================================================
+//function : getFacesDefinition
+//purpose : return faces definition for a volume face defined by theBndNodes
+//=======================================================================
+
+bool SMESH_Pattern::
+ getFacesDefinition(const SMDS_MeshNode** theBndNodes,
+ const int theNbBndNodes,
+ const vector< const SMDS_MeshNode* >& theNodes,
+ list< int >& theFaceDefs,
+ vector<int>& theQuantity)
+{
+ bool makePoly = false;
+// cout << "FROM FACE NODES: " <<endl;
+// for ( int i = 0; i < theNbBndNodes; ++i )
+// cout << theBndNodes[ i ];
+
+ set< const SMDS_MeshNode* > bndNodeSet;
+ for ( int i = 0; i < theNbBndNodes; ++i )
+ bndNodeSet.insert( theBndNodes[ i ]);
+
+ map< TNodeSet, list< list< int > > >::iterator nn_IdList;
+
+ // make a set of all nodes on a face
+ set< int > ids;
+ if ( !myIs2D ) { // for 2D, merge only edges
+ nn_IdList = myIdsOnBoundary.find( bndNodeSet );
+ if ( nn_IdList != myIdsOnBoundary.end() ) {
+ makePoly = true;
+ list< int > & faceIds = nn_IdList->second.front();
+ ids.insert( faceIds.begin(), faceIds.end() );
+ }
+ }
+ //bool hasIdsInFace = !ids.empty();
+
+ // add ids on links and bnd nodes
+ int lastFreeId = Max( myXYZIdToNodeMap.rbegin()->first, theNodes.size() );
+ TElemDef faceDef; // definition for the case if there is no new adjacent volumes
+ for ( int iN = 0; iN < theNbBndNodes; ++iN )
+ {
+ // add id of iN-th bnd node
+ TNodeSet nSet;
+ nSet.insert( theBndNodes[ iN ] );
+ nn_IdList = myIdsOnBoundary.find( nSet );
+ int bndId = ++lastFreeId;
+ if ( nn_IdList != myIdsOnBoundary.end() ) {
+ bndId = nn_IdList->second.front().front();
+ ids.insert( bndId );
+ }
+ else
+ myXYZIdToNodeMap.insert( make_pair( bndId, theBndNodes[ iN ] ));
+ faceDef.push_back( bndId );
+ // add ids on a link
+ TNodeSet linkNodes;
+ linkNodes.insert( theBndNodes[ iN ]);
+ linkNodes.insert( theBndNodes[ iN + 1 == theNbBndNodes ? 0 : iN + 1 ]);
+ nn_IdList = myIdsOnBoundary.find( linkNodes );
+ if ( nn_IdList != myIdsOnBoundary.end() ) {
+ makePoly = true;
+ list< int > & linkIds = nn_IdList->second.front();
+ ids.insert( linkIds.begin(), linkIds.end() );
+ if ( isReversed( theBndNodes[ iN ], linkIds ))
+ faceDef.insert( faceDef.end(), linkIds.begin(), linkIds.end() );
+ else
+ faceDef.insert( faceDef.end(), linkIds.rbegin(), linkIds.rend() );
+ }
+ }
+
+ // find faces definition of new volumes
+
+ bool defsAdded = false;
+ if ( !myIs2D ) { // for 2D, merge only edges
+ SMDS_VolumeTool vol;
+ set< TElemDef* > checkedVolDefs;
+ set< int >::iterator id = ids.begin();
+ for ( ; id != ids.end(); ++id )
+ {
+ // definitions of volumes sharing id
+ list< TElemDef* >& defList = myReverseConnectivity[ *id ];
+ ASSERT( !defList.empty() );
+ // loop on volume definitions
+ list< TElemDef* >::iterator pIdList = defList.begin();
+ for ( ; pIdList != defList.end(); ++pIdList)
+ {
+ if ( !checkedVolDefs.insert( *pIdList ).second )
+ continue; // skip already checked volume definition
+ vector< int > idVec;
+ idVec.reserve( (*pIdList)->size() );
+ idVec.insert( idVec.begin(), (*pIdList)->begin(), (*pIdList)->end() );
+ // loop on face defs of a volume
+ SMDS_VolumeTool::VolumeType volType = vol.GetType( idVec.size() );
+ if ( volType == SMDS_VolumeTool::UNKNOWN )
+ continue;
+ int nbFaces = vol.NbFaces( volType );
+ for ( int iF = 0; iF < nbFaces; ++iF )
+ {
+ const int* nodeInds = vol.GetFaceNodesIndices( volType, iF, true );
+ int iN, nbN = vol.NbFaceNodes( volType, iF );
+ // check if all nodes of a faces are in <ids>
+ bool all = true;
+ for ( iN = 0; iN < nbN && all; ++iN ) {
+ int nodeId = idVec[ nodeInds[ iN ]];
+ all = ( ids.find( nodeId ) != ids.end() );
+ }
+ if ( all ) {
+ // store a face definition
+ for ( iN = 0; iN < nbN; ++iN ) {
+ theFaceDefs.push_back( idVec[ nodeInds[ iN ]]);
+ }
+ theQuantity.push_back( nbN );
+ defsAdded = true;
+ }
+ }
+ }
+ }
+ }
+ if ( !defsAdded ) {
+ theQuantity.push_back( faceDef.size() );
+ theFaceDefs.splice( theFaceDefs.end(), faceDef, faceDef.begin(), faceDef.end() );
+ }
+
+ return makePoly;
+}
+
//=======================================================================
//function : MakeMesh
//purpose : Create nodes and elements in <theMesh> using nodes
// coordinates computed by either of Apply...() methods
//=======================================================================
-bool SMESH_Pattern::MakeMesh (SMESH_Mesh* theMesh,
- const bool toCreatePolygons,
- const bool toCreatePolyedrs)
+bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh,
+ const bool toCreatePolygons,
+ const bool toCreatePolyedrs)
{
MESSAGE(" ::MakeMesh() " );
if ( !myIsComputed )
return setErrorCode( ERR_MAKEM_NOT_COMPUTED );
+ mergePoints( toCreatePolygons );
+
SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();
- SMESH_MeshEditor editor( theMesh );
// clear elements and nodes existing on myShape
bool onMeshElements = ( !myElements.empty() );
- // loop on sub-shapes of myShape: create nodes and build point-node map
-
- vector< const SMDS_MeshNode* > nodesVector;
- map< TPoint*, const SMDS_MeshNode* > pointNodeMap;
+ vector< const SMDS_MeshNode* > nodesVector; // i-th point/xyz -> node
if ( onMeshElements )
{
- nodesVector.resize( myXYZ.size() );
+ nodesVector.resize( Max( myXYZ.size(), myXYZIdToNodeMap.rbegin()->first ), 0 );
+ map< int, const SMDS_MeshNode*>::iterator i_node = myXYZIdToNodeMap.begin();
+ for ( ; i_node != myXYZIdToNodeMap.end(); i_node++ ) {
+ nodesVector[ i_node->first ] = i_node->second;
+ }
for ( int i = 0; i < myXYZ.size(); ++i ) {
- map< int, const SMDS_MeshNode*>::iterator idNode = myXYZIdToNodeMap.find( i );
- if ( idNode != myXYZIdToNodeMap.end() )
- nodesVector[ i ] = idNode->second;
- else if ( isDefined( myXYZ[ i ] ))
+ if ( !nodesVector[ i ] && isDefined( myXYZ[ i ] ) )
nodesVector[ i ] = aMeshDS->AddNode (myXYZ[ i ].X(),
myXYZ[ i ].Y(),
myXYZ[ i ].Z());
}
else
{
+ nodesVector.resize( myPoints.size(), 0 );
+
+ // to find point index
+ map< TPoint*, int > pointIndex;
+ for ( int i = 0; i < myPoints.size(); i++ )
+ pointIndex.insert( make_pair( & myPoints[ i ], i ));
+
+ // loop on sub-shapes of myShape: create nodes
map< int, list< TPoint* > >::iterator idPointIt = myShapeIDToPointsMap.begin();
for ( ; idPointIt != myShapeIDToPointsMap.end(); idPointIt++ )
{
for ( ; pIt != points.end(); pIt++ )
{
TPoint* point = *pIt;
- if ( pointNodeMap.find( point ) != pointNodeMap.end() )
+ int pIndex = pointIndex[ point ];
+ if ( nodesVector [ pIndex ] )
continue;
SMDS_MeshNode* node = aMeshDS->AddNode (point->myXYZ.X(),
point->myXYZ.Y(),
point->myXYZ.Z());
- pointNodeMap.insert( make_pair( point, node ));
+ nodesVector [ pIndex ] = node;
+
if ( subMeshDS ) {
switch ( S.ShapeType() ) {
case TopAbs_VERTEX: {
}
}
}
-
+
// create elements
- // shapes and groups myElements are on
+ if ( onMeshElements )
+ {
+ // prepare data to create poly elements
+ makePolyElements( nodesVector, toCreatePolygons, toCreatePolyedrs );
+
+ // refine elements
+ createElements( theMesh, nodesVector, myElemXYZIDs, myElements );
+ // sew old and new elements
+ createElements( theMesh, nodesVector, myPolyElemXYZIDs, myPolyElems );
+ }
+ else
+ {
+ createElements( theMesh, nodesVector, myElemPointIDs, myElements );
+ }
+
+// const map<int,SMESHDS_SubMesh*>& sm = aMeshDS->SubMeshes();
+// map<int,SMESHDS_SubMesh*>::const_iterator i_sm = sm.begin();
+// for ( ; i_sm != sm.end(); i_sm++ )
+// {
+// cout << " SM " << i_sm->first << " ";
+// TopAbs::Print( aMeshDS->IndexToShape( i_sm->first ).ShapeType(), cout)<< " ";
+// //SMDS_ElemIteratorPtr GetElements();
+// SMDS_NodeIteratorPtr nit = i_sm->second->GetNodes();
+// while ( nit->more() )
+// cout << nit->next()->GetID() << " ";
+// cout << endl;
+// }
+ return setErrorCode( ERR_OK );
+}
+
+//=======================================================================
+//function : createElements
+//purpose : add elements to the mesh
+//=======================================================================
+
+void SMESH_Pattern::createElements(SMESH_Mesh* theMesh,
+ const vector<const SMDS_MeshNode* >& theNodesVector,
+ const list< TElemDef > & theElemNodeIDs,
+ const vector<const SMDS_MeshElement*>& theElements)
+{
+ SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();
+ SMESH_MeshEditor editor( theMesh );
+
+ bool onMeshElements = !theElements.empty();
+
+ // shapes and groups theElements are on
vector< int > shapeIDs;
vector< list< SMESHDS_Group* > > groups;
+ set< const SMDS_MeshNode* > shellNodes;
if ( onMeshElements )
{
- shapeIDs.resize( myElements.size() );
- groups.resize( myElements.size() );
+ shapeIDs.resize( theElements.size() );
+ groups.resize( theElements.size() );
const set<SMESHDS_GroupBase*>& allGroups = aMeshDS->GetGroups();
set<SMESHDS_GroupBase*>::const_iterator grIt;
- for ( int i = 0; i < myElements.size(); i++ )
+ for ( int i = 0; i < theElements.size(); i++ )
{
- shapeIDs[ i ] = editor.FindShape( myElements[ i ] );
+ shapeIDs[ i ] = editor.FindShape( theElements[ i ] );
for ( grIt = allGroups.begin(); grIt != allGroups.end(); grIt++ ) {
SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
- if ( group && group->SMDSGroup().Contains( myElements[ i ] ))
+ if ( group && group->SMDSGroup().Contains( theElements[ i ] ))
groups[ i ].push_back( group );
}
}
+ // get all nodes bound to shells because their SpacePosition is not set
+ // by SMESHDS_Mesh::SetNodeInVolume()
+ TopoDS_Shape aMainShape = aMeshDS->ShapeToMesh();
+ if ( !aMainShape.IsNull() ) {
+ TopExp_Explorer shellExp( aMainShape, TopAbs_SHELL );
+ for ( ; shellExp.More(); shellExp.Next() )
+ {
+ SMESHDS_SubMesh * sm = aMeshDS->MeshElements( shellExp.Current() );
+ if ( sm ) {
+ SMDS_NodeIteratorPtr nIt = sm->GetNodes();
+ while ( nIt->more() )
+ shellNodes.insert( nIt->next() );
+ }
+ }
+ }
}
- int nbElems = myElemPointIDs.size(); // nb elements in a pattern
+ // nb new elements per a refined element
+ int nbNewElemsPerOld = 1;
+ if ( onMeshElements )
+ nbNewElemsPerOld = theElemNodeIDs.size() / theElements.size();
- list<list< int > >::iterator epIt, epEnd;
- if ( onMeshElements ) {
- epIt = myElemXYZIDs.begin();
- epEnd = myElemXYZIDs.end();
- }
- else {
- epIt = myElemPointIDs.begin();
- epEnd = myElemPointIDs.end();
- }
- for ( int iElem = 0; epIt != epEnd; epIt++, iElem++ )
+ bool is2d = myIs2D;
+
+ list< TElemDef >::const_iterator enIt = theElemNodeIDs.begin();
+ list< vector<int> >::iterator quantity = myPolyhedronQuantities.begin();
+ for ( int iElem = 0; enIt != theElemNodeIDs.end(); enIt++, iElem++ )
{
- list< int > & elemPoints = *epIt;
+ const TElemDef & elemNodeInd = *enIt;
// retrieve nodes
- const SMDS_MeshNode* nodes[ 8 ];
- list< int >::iterator iIt = elemPoints.begin();
+ vector< const SMDS_MeshNode* > nodes( elemNodeInd.size() );
+ TElemDef::const_iterator id = elemNodeInd.begin();
int nbNodes;
- for ( nbNodes = 0; iIt != elemPoints.end(); iIt++ ) {
- if ( onMeshElements )
- nodes[ nbNodes++ ] = nodesVector[ *iIt ];
+ for ( nbNodes = 0; id != elemNodeInd.end(); id++ ) {
+ if ( *id < theNodesVector.size() )
+ nodes[ nbNodes++ ] = theNodesVector[ *id ];
else
- nodes[ nbNodes++ ] = pointNodeMap[ & myPoints[ *iIt ]];
+ nodes[ nbNodes++ ] = myXYZIdToNodeMap[ *id ];
+ }
+ // dim of refined elem
+ int elemIndex = iElem / nbNewElemsPerOld; // refined element index
+ if ( onMeshElements ) {
+ is2d = ( theElements[ elemIndex ]->GetType() == SMDSAbs_Face );
}
// add an element
const SMDS_MeshElement* elem = 0;
- if ( myIs2D ) {
+ if ( is2d ) {
switch ( nbNodes ) {
case 3:
elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2] ); break;
case 4:
elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] ); break;
default:
- ASSERT( nbNodes < 8 );
+ elem = aMeshDS->AddPolygonalFace( nodes );
}
}
else {
elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3],
nodes[4], nodes[5], nodes[6], nodes[7] ); break;
default:
- ASSERT( nbNodes < 8 );
+ elem = aMeshDS->AddPolyhedralVolume( nodes, *quantity++ );
}
}
// set element on a shape
if ( elem && onMeshElements ) // applied to mesh elements
{
- int elemIndex = iElem / nbElems;
int shapeID = shapeIDs[ elemIndex ];
if ( shapeID > 0 ) {
aMeshDS->SetMeshElementOnShape( elem, shapeID );
while ( noIt->more() ) {
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>
( static_cast<const SMDS_MeshNode*>( noIt->next() ));
- if ( !node->GetPosition() || !node->GetPosition()->GetShapeId() ) {
+ if (!node->GetPosition()->GetShapeId() &&
+ shellNodes.find( node ) == shellNodes.end() ) {
if ( S.ShapeType() == TopAbs_FACE )
aMeshDS->SetNodeOnFace( node, shapeID );
- else
+ else {
aMeshDS->SetNodeInVolume( node, shapeID );
+ shellNodes.insert( node );
+ }
}
}
}
aMeshDS->SetMeshElementOnShape( elem, myShape );
}
- // make that SMESH_subMesh::_computeState = COMPUTE_OK
+ // make that SMESH_subMesh::_computeState == COMPUTE_OK
// so that operations with hypotheses will erase the mesh being built
SMESH_subMesh * subMesh;
}
if ( onMeshElements ) {
list< int > elemIDs;
- for ( int i = 0; i < myElements.size(); i++ )
+ for ( int i = 0; i < theElements.size(); i++ )
{
- int shapeID = shapeIDs[ i ];
- if ( shapeID > 0 ) {
- TopoDS_Shape S = aMeshDS->IndexToShape( shapeID );
- subMesh = theMesh->GetSubMeshContaining( S );
- if ( subMesh )
- subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
- }
- elemIDs.push_back( myElements[ i ]->GetID() );
+ subMesh = theMesh->GetSubMeshContaining( shapeIDs[ i ] );
+ if ( subMesh )
+ subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ elemIDs.push_back( theElements[ i ]->GetID() );
}
// remove refined elements
editor.Remove( elemIDs, false );
}
+}
- if (toCreatePolygons) {
- // replace adjacent faces by polygons, inserting nodes in common link
-
- map< TNodeSet, list< list<int> > >::iterator linksIt;
- for (linksIt = myLinks.begin(); linksIt != myLinks.end(); linksIt++) {
- // end nodes of link
- set<const SMDS_MeshNode*> ends = linksIt->first;
- if (ends.size() < 2) continue;
- set<const SMDS_MeshNode*>::iterator endsIt = ends.begin();
- const SMDS_MeshNode* n1 = *endsIt;
- endsIt++;
- const SMDS_MeshNode* n2 = *endsIt;
-
- // middle nodes of link (to be inserted in adjacent faces)
- list<const SMDS_MeshNode*> link_nodes;
-
- list< list<int> > coincident_links = linksIt->second;
- list<int>& link = coincident_links.front();
- list<int>::iterator linkIt = link.begin();
- for (; linkIt != link.end(); linkIt++) {
- if (onMeshElements)
- link_nodes.push_back(nodesVector[ *linkIt ]);
- else
- link_nodes.push_back(pointNodeMap[ & myPoints[ *linkIt ]]);
- }
-
- // update all adjacent faces
- set<const SMDS_MeshElement*> elemSet, avoidSet;
- while (true) {
- const SMDS_MeshElement* adjElem =
- SMESH_MeshEditor::FindFaceInSet(n1, n2, elemSet, avoidSet);
- if (adjElem) {
- SMESH_MeshEditor editor (theMesh);
- editor.InsertNodesIntoLink(adjElem, n1, n2, link_nodes, toCreatePolygons);
- } else {
- break;
- }
- }
- }
- }
- if (toCreatePolyedrs) {
- // replace adjacent volumes by polyedres, inserting nodes in common link
+//=======================================================================
+//function : isReversed
+//purpose : check xyz ids order in theIdsList taking into account
+// theFirstNode on a link
+//=======================================================================
- }
+bool SMESH_Pattern::isReversed(const SMDS_MeshNode* theFirstNode,
+ const list< int >& theIdsList) const
+{
+ if ( theIdsList.size() < 2 )
+ return false;
- return setErrorCode( ERR_OK );
+ gp_Pnt Pf ( theFirstNode->X(), theFirstNode->Y(), theFirstNode->Z() );
+ gp_Pnt P[2];
+ list<int>::const_iterator id = theIdsList.begin();
+ for ( int i = 0; i < 2; ++i, ++id ) {
+ if ( *id < myXYZ.size() )
+ P[ i ] = myXYZ[ *id ];
+ else {
+ map< int, const SMDS_MeshNode*>::const_iterator i_n;
+ i_n = myXYZIdToNodeMap.find( *id );
+ ASSERT( i_n != myXYZIdToNodeMap.end() );
+ const SMDS_MeshNode* n = i_n->second;
+ P[ i ].SetCoord( n->X(), n->Y(), n->Z() );
+ }
+ }
+ return Pf.SquareDistance( P[ 1 ] ) < Pf.SquareDistance( P[ 0 ] );
}
typedef pair< TPoint*, TPoint*> TLink;
set< TLink > linkSet;
- list<list< int > >::iterator epIt = myElemPointIDs.begin();
+ list<TElemDef >::iterator epIt = myElemPointIDs.begin();
for ( ; epIt != myElemPointIDs.end(); epIt++ )
{
- list< int > & elemPoints = *epIt;
- list< int >::iterator pIt = elemPoints.begin();
+ TElemDef & elemPoints = *epIt;
+ TElemDef::iterator pIt = elemPoints.begin();
int prevP = elemPoints.back();
for ( ; pIt != elemPoints.end(); pIt++ ) {
TPoint* p1 = & myPoints[ prevP ];
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}
+ myElements.clear(); // not refine elements
+ myElemXYZIDs.clear();
+
myShapeIDMap.Clear();
myShape = theShape;
return true;