myIds.Clear();
TCollection_AsciiString aStr = theStr;
- //aStr.RemoveAll( ' ' );
- //aStr.RemoveAll( '\t' );
for ( int i = 1; i <= aStr.Length(); ++i )
- if ( isspace( aStr.Value( i )))
- aStr.SetValue( i, ',');
-
- for ( int aPos = aStr.Search( ",," ); aPos != -1; aPos = aStr.Search( ",," ) )
- aStr.Remove( aPos, 1 );
+ {
+ char c = aStr.Value( i );
+ if ( !isdigit( c ) && c != ',' && c != '-' )
+ aStr.SetValue( i, ' ');
+ }
+ aStr.RemoveAll( ' ' );
TCollection_AsciiString tmpStr = aStr.Token( ",", 1 );
int i = 1;
// create 4 triangles
- GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
-
helper.SetIsQuadratic ( nodes.size() > 4 );
helper.SetIsBiQuadratic( nodes.size() == 9 );
if ( helper.GetIsQuadratic() )
helper.AddTLinks( static_cast< const SMDS_MeshFace*>( quad ));
+ GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
+
for ( int i = 0; i < 4; ++i )
{
SMDS_MeshElement* tria = helper.AddFace( nodes[ i ],
// Quadratic quadrangle
- else if ( elem->NbNodes() == 8 )
+ else if ( elem->NbNodes() >= 8 )
{
// get surface elem is on
int aShapeId = FindShape( elem );
}
}
- const SMDS_MeshNode* aNodes [8];
- const SMDS_MeshNode* inFaceNode = 0;
+ const SMDS_MeshNode* aNodes [9]; aNodes[8] = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- int i = 0;
- if ( helper.GetNodeUVneedInFaceNode() )
- while ( itN->more() && !inFaceNode ) {
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- if ( aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
- {
- inFaceNode = aNodes[ i-1 ];
- }
- }
+ for ( int i = 0; itN->more(); ++i )
+ aNodes[ i ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- // find middle point for (0,1,2,3)
- // and create a node in this point;
- gp_XYZ p( 0,0,0 );
- if ( surface.IsNull() ) {
- for(i=0; i<4; i++)
- p += gp_XYZ(aNodes[i]->X(), aNodes[i]->Y(), aNodes[i]->Z() );
- p /= 4;
- }
- else {
- TopoDS_Face geomFace = TopoDS::Face( helper.GetSubShape() );
- gp_XY uv( 0,0 );
- for(i=0; i<4; i++)
- uv += helper.GetNodeUV( geomFace, aNodes[i], inFaceNode );
- uv /= 4.;
- p = surface->Value( uv.X(), uv.Y() ).XYZ();
+ const SMDS_MeshNode* centrNode = aNodes[8];
+ if ( centrNode == 0 )
+ {
+ centrNode = helper.GetCentralNode( aNodes[0], aNodes[1], aNodes[2], aNodes[3],
+ aNodes[4], aNodes[5], aNodes[6], aNodes[7],
+ surface.IsNull() );
+ myLastCreatedNodes.Append(centrNode);
}
- const SMDS_MeshNode* newN = aMesh->AddNode( p.X(), p.Y(), p.Z() );
- myLastCreatedNodes.Append(newN);
// create a new element
const SMDS_MeshElement* newElem1 = 0;
const SMDS_MeshElement* newElem2 = 0;
if ( the13Diag ) {
newElem1 = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
- aNodes[6], aNodes[7], newN );
+ aNodes[6], aNodes[7], centrNode );
newElem2 = aMesh->AddFace(aNodes[2], aNodes[0], aNodes[1],
- newN, aNodes[4], aNodes[5] );
+ centrNode, aNodes[4], aNodes[5] );
}
else {
newElem1 = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
- aNodes[7], aNodes[4], newN );
+ aNodes[7], aNodes[4], centrNode );
newElem2 = aMesh->AddFace(aNodes[3], aNodes[1], aNodes[2],
- newN, aNodes[5], aNodes[6] );
+ centrNode, aNodes[5], aNodes[6] );
}
myLastCreatedElems.Append(newElem1);
myLastCreatedElems.Append(newElem2);
#include <gp_Ax3.hxx>
#include <limits>
+#include <numeric>
using namespace std;
{
iE = 0;
++nbE;
- int nbQuadPrev = nbQuadsPerWire.empty() ? 0 : nbQuadsPerWire.back();
+ int nbQuadPrev = std::accumulate( nbQuadsPerWire.begin(), nbQuadsPerWire.end(), 0 );
nbQuadsPerWire.push_back( thePrism.myWallQuads.size() - nbQuadPrev );
}
}
if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
// loop on bottom mesh faces
+ vector< const TNodeColumn* > columns;
SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
while ( faceIt->more() )
{
// find node columns for each node
int nbNodes = face->NbCornerNodes();
- vector< const TNodeColumn* > columns( nbNodes );
+ columns.resize( nbNodes );
for ( int i = 0; i < nbNodes; ++i )
{
const SMDS_MeshNode* n = face->GetNode( i );
}
}
// create prisms
- AddPrisms( columns, myHelper );
+ if ( !AddPrisms( columns, myHelper ))
+ return toSM( error("Different 'vertical' discretization"));
} // loop on bottom mesh faces
*/
//================================================================================
-void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
+bool StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
SMESH_MesherHelper* helper)
{
- int nbNodes = columns.size();
- int nbZ = columns[0]->size();
- if ( nbZ < 2 ) return;
+ size_t nbNodes = columns.size();
+ size_t nbZ = columns[0]->size();
+ if ( nbZ < 2 ) return false;
+ for ( size_t i = 1; i < nbNodes; ++i )
+ if ( columns[i]->size() != nbZ )
+ return false;
// find out orientation
bool isForward = true;
SMDS_VolumeTool vTool;
- int z = 1;
+ size_t z = 1;
switch ( nbNodes ) {
case 3: {
SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom
vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
for ( z = 1; z < nbZ; ++z )
{
- for ( int i = 0; i < nbNodes; ++i ) {
+ for ( size_t i = 0; i < nbNodes; ++i ) {
nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top
nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom
// side
}
} // switch ( nbNodes )
+
+ return true;
}
//================================================================================