//purpose :
//=======================================================================
-void SMDS_MeshGroup::Add(const SMDS_MeshElement * theElem)
+bool SMDS_MeshGroup::Add(const SMDS_MeshElement * theElem)
{
// the type of the group is determined by the first element added
- if (myElements.empty()) myType = theElem->GetType();
+ if (myElements.empty()) {
+ myType = theElem->GetType();
+ }
else if (theElem->GetType() != myType) {
MESSAGE("SMDS_MeshGroup::Add : Type Mismatch "<<theElem->GetType()<<"!="<<myType);
- return;
+ return false;
}
myElements.insert(myElements.end(), theElem);
++myTic;
+
+ return true;
}
//=======================================================================
void SetType (const SMDSAbs_ElementType theType);
void Clear();
- void Add(const SMDS_MeshElement * theElem);
+ bool Add(const SMDS_MeshElement * theElem);
bool Remove(const SMDS_MeshElement * theElem);
bool IsEmpty() const { return myElements.empty(); }
int Extent() const { return myElements.size(); }