\anchor max_element_area_anchor
<h2>Max Element Area</h2>
-<b>Max Element Area</b> hypothesis is applied for meshing of 2D faces
+<b>Max Element Area</b> hypothesis is applied for meshing of faces
composing your geometrical object. Definition of this hypothesis
-consists of setting the <b>maximum area</b> of meshing elements (depending on
-the chosen meshing algorithm it can be <b>triangles</b> or <b>quadrangles</b>),
-which will compose the mesh of these 2D faces.
+consists of setting the <b>maximum area</b> of mesh elements,
+which will compose the mesh of these faces.
\image html a-maxelarea.png
\anchor length_from_edges_anchor
<h2>Length from Edges</h2>
-<b>Length from edges</b> hypothesis builds 2D mesh segments having a
-length calculated as an average edge length for a given wire.
+<b>Length from edges</b> hypothesis builds 2D mesh elements having a
+maximum linear size calculated as an average segment length for a wire
+of a given face.
<b>See Also</b> a sample TUI Script of a
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
<b>Quadrangle parameters</b> is a hypothesis for Quadrangle (Mapping).
<b>Base vertex</b> parameter allows using Quadrangle (Mapping)
-algorithm for meshing of triangular faces. In this case it is
+algorithm for meshing of trilateral faces. In this case it is
necessary to select the vertex, which will be used as the fourth edge
(degenerated).
<i>This type corresponds to <b>Quadrangle Preference</b>
additional hypothesis, which is obsolete now.</i></li>
<li><b>Quadrangle preference (reversed)</b> works in the same way and
-with the same restriction as <b>Quadrangle preference</b>, but
- the transition area is located along the coarser meshed sides.</li>
+ with the same restriction as <b>Quadrangle preference</b>, but
+ the transition area is located along the coarser meshed sides.</li>
<li><b>Reduced</b> type forces building only quadrangles and the transition
between the sides is made gradually, layer by layer. This type has
a limitation on the number of segments: one pair of opposite sides must have
the same number of segments, the other pair must have an even difference
- between the numbers of segments on the sides.</li>
+ between the numbers of segments on the sides. In addition, number
+ of rows of faces between sides with different discretization
+ should be enough for the transition. At the fastest transition
+ pattern, tree segments become one (see the image below), hence
+ the least number of face rows needed to reduce from Nmax segments
+ to Nmin segments is log<sub>3</sub>( Nmax / Nmin ). The number of
+ face rows is equal to number of segments on each of equally
+ discretized sides.
+\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1"
+</li>
</ul>
<b>See Also</b> a sample TUI Script of a