#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
+#include <TopTools_DataMapOfShapeInteger.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_MapOfShape.hxx>
#include <TopoDS.hxx>
#include <boost/container/flat_map.hpp>
-//#undef WITH_TBB
+#ifdef _DEBUG_
+// #define _MY_DEBUG_
+// #undef WITH_TBB
+#endif
+
#ifdef WITH_TBB
#ifdef WIN32
using namespace std;
using namespace SMESH;
-#ifdef _DEBUG_
-//#define _MY_DEBUG_
-#endif
-
//=============================================================================
/*!
* Constructor
{
typedef int TGeomID; // IDs of sub-shapes
+ const TGeomID theUndefID = 1e+9;
+
//=============================================================================
// Definitions of internal utils
// --------------------------------------------------------------------------
Trans_INTERNAL // for INTERNAL FACE
};
// --------------------------------------------------------------------------
+ /*!
+ * \brief Sub-entities of a FACE neighboring its concave VERTEX.
+ * Help to avoid linking nodes on EDGEs that seem connected
+ * by the concave FACE but the link actually lies outside the FACE
+ */
+ struct ConcaveFace
+ {
+ TGeomID _concaveFace;
+ TGeomID _edge1, _edge2;
+ TGeomID _v1, _v2;
+ ConcaveFace( int f=0, int e1=0, int e2=0, int v1=0, int v2=0 )
+ : _concaveFace(f), _edge1(e1), _edge2(e2), _v1(v1), _v2(v2) {}
+ bool HasEdge( TGeomID edge ) const { return edge == _edge1 || edge == _edge2; }
+ bool HasVertex( TGeomID v ) const { return v == _v1 || v == _v2; }
+ void SetEdge( TGeomID edge ) { ( _edge1 ? _edge2 : _edge1 ) = edge; }
+ void SetVertex( TGeomID v ) { ( _v1 ? _v2 : _v1 ) = v; }
+ };
+ typedef NCollection_DataMap< TGeomID, ConcaveFace > TConcaveVertex2Face;
+ // --------------------------------------------------------------------------
/*!
* \brief Container of IDs of SOLID sub-shapes
*/
class Solid // sole SOLID contains all sub-shapes
{
- TGeomID _id; // SOLID id
- bool _hasInternalFaces;
+ TGeomID _id; // SOLID id
+ bool _hasInternalFaces;
+ TConcaveVertex2Face _concaveVertex; // concave VERTEX -> ConcaveFace
public:
virtual ~Solid() {}
virtual bool Contains( TGeomID /*subID*/ ) const { return true; }
TGeomID ID() const { return _id; }
void SetHasInternalFaces( bool has ) { _hasInternalFaces = has; }
bool HasInternalFaces() const { return _hasInternalFaces; }
+ void SetConcave( TGeomID V, TGeomID F, TGeomID E1, TGeomID E2, TGeomID V1, TGeomID V2 )
+ { _concaveVertex.Bind( V, ConcaveFace{ F, E1, E2, V1, V2 }); }
+ bool HasConcaveVertex() const { return !_concaveVertex.IsEmpty(); }
+ const ConcaveFace* GetConcave( TGeomID V ) const { return _concaveVertex.Seek( V ); }
};
// --------------------------------------------------------------------------
class OneOfSolids : public Solid
}
};
// --------------------------------------------------------------------------
+ /*!
+ * \brief Hold a vector of TGeomID and clear it at destruction
+ */
+ class GeomIDVecHelder
+ {
+ typedef std::vector< TGeomID > TVector;
+ const TVector& myVec;
+ bool myOwn;
+
+ public:
+ GeomIDVecHelder( const TVector& idVec, bool isOwner ): myVec( idVec ), myOwn( isOwner ) {}
+ GeomIDVecHelder( const GeomIDVecHelder& holder ): myVec( holder.myVec ), myOwn( holder.myOwn )
+ {
+ const_cast< bool& >( holder.myOwn ) = false;
+ }
+ ~GeomIDVecHelder() { if ( myOwn ) const_cast<TVector&>( myVec ).clear(); }
+ size_t size() const { return myVec.size(); }
+ TGeomID operator[]( size_t i ) const { return i < size() ? myVec[i] : theUndefID; }
+ bool operator==( const GeomIDVecHelder& other ) const { return myVec == other.myVec; }
+ bool contain( const TGeomID& id ) const {
+ return std::find( myVec.begin(), myVec.end(), id ) != myVec.end();
+ }
+ TGeomID otherThan( const TGeomID& id ) const {
+ for ( const TGeomID& id2 : myVec )
+ if ( id != id2 )
+ return id2;
+ return theUndefID;
+ }
+ TGeomID oneCommon( const GeomIDVecHelder& other ) const {
+ TGeomID common = theUndefID;
+ for ( const TGeomID& id : myVec )
+ if ( other.contain( id ))
+ {
+ if ( common != theUndefID )
+ return theUndefID;
+ common = id;
+ }
+ return common;
+ }
+ };
+ // --------------------------------------------------------------------------
/*!
* \brief Geom data
*/
TColStd_MapOfInteger _strangeEdges; // EDGEs shared by strange FACEs
TGeomID _extIntFaceID; // pseudo FACE - extension of INTERNAL FACE
+ TopTools_DataMapOfShapeInteger _shape2NbNodes; // nb of pre-existing nodes on shapes
+
Controls::ElementsOnShape _edgeClassifier;
Controls::ElementsOnShape _vertexClassifier;
bool IsOneSolid() const { return _solidByID.size() < 2; }
+ GeomIDVecHelder GetSolidIDsByShapeID( const vector< TGeomID >& shapeIDs ) const;
};
// --------------------------------------------------------------------------
/*!
mutable vector< TGeomID > _faceIDs;
B_IntersectPoint(): _node(NULL) {}
- void Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=0 ) const;
- int HasCommonFace( const B_IntersectPoint * other, int avoidFace=-1 ) const;
- bool IsOnFace( int faceID ) const;
+ bool Add( const vector< TGeomID >& fIDs, const SMDS_MeshNode* n=0 ) const;
+ TGeomID HasCommonFace( const B_IntersectPoint * other, TGeomID avoidFace=-1 ) const;
+ size_t GetCommonFaces( const B_IntersectPoint * other, TGeomID * commonFaces ) const;
+ bool IsOnFace( TGeomID faceID ) const;
virtual ~B_IntersectPoint() {}
};
// --------------------------------------------------------------------------
const vector< TGeomID > & GetSolidIDs( TGeomID subShapeID ) const;
bool IsCorrectTransition( TGeomID faceID, const Solid* solid );
bool IsBoundaryFace( TGeomID face ) const { return _geometry._boundaryFaces.Contains( face ); }
- void SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset=false );
+ void SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip,
+ TopoDS_Vertex* vertex = nullptr, bool unset = false );
+ void UpdateFacesOfVertex( const B_IntersectPoint& ip, const TopoDS_Vertex& vertex );
bool IsToCheckNodePos() const { return !_toAddEdges && _toCreateFaces; }
bool IsToRemoveExcessEntities() const { return !_toAddEdges; }
{
return _intPoint ? _intPoint->IsOnFace( faceID ) : false;
}
+ size_t GetCommonFaces( const B_IntersectPoint * other, TGeomID* common ) const
+ {
+ return _intPoint && other ? _intPoint->GetCommonFaces( other, common ) : 0;
+ }
gp_Pnt Point() const
{
if ( const SMDS_MeshNode* n = Node() )
bool _reverse;
_OrientedLink( _Link* link=0, bool reverse=false ): _link(link), _reverse(reverse) {}
void Reverse() { _reverse = !_reverse; }
- int NbResultLinks() const { return _link->_splits.size(); }
+ size_t NbResultLinks() const { return _link->_splits.size(); }
_OrientedLink ResultLink(int i) const
{
return _OrientedLink(&_link->_splits[_reverse ? NbResultLinks()-i-1 : i],_reverse);
};
vector< _nodeDef > _nodes;
- vector< int > _quantities;
+ vector< int > _quantities;
_volumeDef* _next; // to store several _volumeDefs in a chain
TGeomID _solidID;
+ double _size;
const SMDS_MeshElement* _volume; // new volume
vector< SMESH_Block::TShapeID > _names; // name of side a polygon originates from
- _volumeDef(): _next(0), _solidID(0), _volume(0) {}
+ _volumeDef(): _next(0), _solidID(0), _size(0), _volume(0) {}
~_volumeDef() { delete _next; }
_volumeDef( _volumeDef& other ):
- _next(0), _solidID( other._solidID ), _volume( other._volume )
+ _next(0), _solidID( other._solidID ), _size( other._size ), _volume( other._volume )
{ _nodes.swap( other._nodes ); _quantities.swap( other._quantities ); other._volume = 0;
_names.swap( other._names ); }
- size_t size() const { return 1 + ( _next ? _next->size() : 0 ); }
+ size_t size() const { return 1 + ( _next ? _next->size() : 0 ); } // nb _volumeDef in a chain
_volumeDef* at(int index)
{ return index == 0 ? this : ( _next ? _next->at(index-1) : _next ); }
bool addIntersection( const E_IntersectPoint* ip,
vector< Hexahedron* >& hexes,
int ijk[], int dIJK[] );
+ bool isQuadOnFace( const size_t iQuad );
bool findChain( _Node* n1, _Node* n2, _Face& quad, vector<_Node*>& chainNodes );
bool closePolygon( _Face* polygon, vector<_Node*>& chainNodes ) const;
bool findChainOnEdge( const vector< _OrientedLink >& splits,
const _OrientedLink& prevSplit,
const _OrientedLink& avoidSplit,
+ const std::set< TGeomID > & concaveFaces,
size_t & iS,
_Face& quad,
vector<_Node*>& chn);
void sortVertexNodes(vector<_Node*>& nodes, _Node* curNode, TGeomID face);
bool isInHole() const;
bool hasStrangeEdge() const;
- bool checkPolyhedronSize( bool isCutByInternalFace ) const;
+ bool checkPolyhedronSize( bool isCutByInternalFace, double & volSize ) const;
bool addHexa ();
bool addTetra();
bool addPenta();
return nodes[i];
return 0;
}
+ bool isCorner( const _Node* node ) const { return ( node >= &_hexNodes[0] &&
+ node - &_hexNodes[0] < 8 ); }
+ bool hasEdgesAround( const ConcaveFace* cf ) const;
bool isImplementEdges() const { return _grid->_edgeIntPool.nbElements(); }
bool isOutParam(const double uvw[3]) const;
di = 0;
}
//=============================================================================
+ /*
+ * Return a vector of SOLIDS sharing given shapes
+ */
+ GeomIDVecHelder Geometry::GetSolidIDsByShapeID( const vector< TGeomID >& theShapeIDs ) const
+ {
+ if ( theShapeIDs.size() == 1 )
+ return GeomIDVecHelder( _solidIDsByShapeID[ theShapeIDs[ 0 ]], /*owner=*/false );
+
+ // look for an empty slot in _solidIDsByShapeID
+ vector< TGeomID > * resultIDs = 0;
+ for ( const vector< TGeomID >& vec : _solidIDsByShapeID )
+ if ( vec.empty() )
+ {
+ resultIDs = const_cast< vector< TGeomID > * >( & vec );
+ break;
+ }
+ // fill in resultIDs
+ for ( const TGeomID& id : theShapeIDs )
+ for ( const TGeomID& solid : _solidIDsByShapeID[ id ])
+ {
+ if ( std::find( resultIDs->begin(), resultIDs->end(), solid ) == resultIDs->end() )
+ resultIDs->push_back( solid );
+ }
+ return GeomIDVecHelder( *resultIDs, /*owner=*/true );
+ }
+ //=============================================================================
/*
* Remove coincident intersection points
*/
return isOut ? 0 : geom._soleSolid.ID();
}
- const vector< TGeomID >& solids = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
+ GeomIDVecHelder solids = geom.GetSolidIDsByShapeID( ip->_faceIDs );
--ip;
if ( ip->_transition == Trans_INTERNAL )
return prevID;
- const vector< TGeomID >& solidsBef = geom._solidIDsByShapeID[ ip->_faceIDs[ 0 ]];
+ GeomIDVecHelder solidsBef = geom.GetSolidIDsByShapeID( ip->_faceIDs );
if ( ip->_transition == Trans_IN ||
ip->_transition == Trans_OUT )
{
if ( solidsBef.size() == 1 )
- return ( solidsBef[0] == prevID ) ? 0 : solidsBef[0];
+ {
+ if ( solidsBef[0] == prevID )
+ return ip->_transition == Trans_OUT ? 0 : solidsBef[0];
+ else
+ return solidsBef[0];
+ }
- return solidsBef[ solidsBef[0] == prevID ];
+ if ( solids.size() == 2 )
+ {
+ if ( solids == solidsBef )
+ return theUndefID; //solids.contain( prevID ) ? solids.otherThan( prevID ) : theUndefID;
+ }
+ return solids.oneCommon( solidsBef );
}
if ( solidsBef.size() == 1 )
return solidsBef[0];
- for ( size_t i = 0; i < solids.size(); ++i )
- {
- vector< TGeomID >::const_iterator it =
- std::find( solidsBef.begin(), solidsBef.end(), solids[i] );
- if ( it != solidsBef.end() )
- return solids[i];
- }
- return 0;
+ return solids.oneCommon( solidsBef );
}
//================================================================================
/*
* Adds face IDs
*/
- void B_IntersectPoint::Add( const vector< TGeomID >& fIDs,
+ bool B_IntersectPoint::Add( const vector< TGeomID >& fIDs,
const SMDS_MeshNode* n) const
{
+ size_t prevNbF = _faceIDs.size();
+
if ( _faceIDs.empty() )
_faceIDs = fIDs;
else
}
if ( !_node )
_node = n;
+
+ return prevNbF < _faceIDs.size();
}
//================================================================================
/*
- * Returns index of a common face if any, else zero
+ * Return ID of a common face if any, else zero
*/
- int B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, int avoidFace ) const
+ TGeomID B_IntersectPoint::HasCommonFace( const B_IntersectPoint * other, TGeomID avoidFace ) const
{
if ( other )
for ( size_t i = 0; i < other->_faceIDs.size(); ++i )
}
//================================================================================
/*
- * Returns \c true if \a faceID in in this->_faceIDs
+ * Return faces common with other point
+ */
+ size_t B_IntersectPoint::GetCommonFaces( const B_IntersectPoint * other, TGeomID* common ) const
+ {
+ size_t nbComm = 0;
+ if ( !other )
+ return nbComm;
+ if ( _faceIDs.size() > other->_faceIDs.size() )
+ return other->GetCommonFaces( this, common );
+ for ( const TGeomID& face : _faceIDs )
+ if ( other->IsOnFace( face ))
+ common[ nbComm++ ] = face;
+ return nbComm;
+ }
+ //================================================================================
+ /*
+ * Return \c true if \a faceID in in this->_faceIDs
*/
- bool B_IntersectPoint::IsOnFace( int faceID ) const // returns true if faceID is found
+ bool B_IntersectPoint::IsOnFace( TGeomID faceID ) const // returns true if faceID is found
{
vector< TGeomID >::const_iterator it =
std::find( _faceIDs.begin(), _faceIDs.end(), faceID );
}
TopTools_IndexedMapOfShape faces;
- if ( _toCreateFaces || isSeveralSolids )
- TopExp::MapShapes( theShapeToMesh, TopAbs_FACE, faces );
+ TopExp::MapShapes( theShapeToMesh, TopAbs_FACE, faces );
// find boundary FACEs on boundary of mesh->ShapeToMesh()
if ( _toCreateFaces )
SetSolidFather( _helper->IthVertex( 1, edge ), theShapeToMesh );
}
}
+
+ // fill in _geometry._shape2NbNodes == find already meshed sub-shapes
+ _geometry._shape2NbNodes.Clear();
+ if ( mesh->NbNodes() > 0 )
+ {
+ for ( TopAbs_ShapeEnum type : { TopAbs_FACE, TopAbs_EDGE, TopAbs_VERTEX })
+ for ( TopExp_Explorer exp( theShapeToMesh, type ); exp.More(); exp.Next() )
+ {
+ if ( _geometry._shape2NbNodes.IsBound( exp.Current() ))
+ continue;
+ if ( SMESHDS_SubMesh* sm = mesh->GetMeshDS()->MeshElements( exp.Current() ))
+ if ( sm->NbNodes() > 0 )
+ _geometry._shape2NbNodes.Bind( exp.Current(), sm->NbNodes() );
+ }
+ }
+
+ // fill in Solid::_concaveVertex
+ vector< TGeomID > soleSolidID( 1, _geometry._soleSolid.ID() );
+ for ( int i = 1; i <= faces.Size(); ++i )
+ {
+ const TopoDS_Face& F = TopoDS::Face( faces( i ));
+ TError error;
+ TSideVector wires = StdMeshers_FaceSide::GetFaceWires( F, *mesh, 0, error,
+ nullptr, nullptr, false );
+ for ( StdMeshers_FaceSidePtr& wire : wires )
+ {
+ const int nbEdges = wire->NbEdges();
+ if ( nbEdges < 2 && SMESH_Algo::isDegenerated( wire->Edge(0)))
+ continue;
+ for ( int iE1 = 0; iE1 < nbEdges; ++iE1 )
+ {
+ if ( SMESH_Algo::isDegenerated( wire->Edge( iE1 ))) continue;
+ int iE2 = ( iE1 + 1 ) % nbEdges;
+ while ( SMESH_Algo::isDegenerated( wire->Edge( iE2 )))
+ iE2 = ( iE2 + 1 ) % nbEdges;
+ TopoDS_Vertex V = wire->FirstVertex( iE2 );
+ double angle = _helper->GetAngle( wire->Edge( iE1 ),
+ wire->Edge( iE2 ), F, V );
+ if ( angle < -5. * M_PI / 180. )
+ {
+ TGeomID faceID = ShapeID( F );
+ const vector< TGeomID > & solids =
+ _geometry.IsOneSolid() ? soleSolidID : GetSolidIDs( faceID );
+ for ( const TGeomID & solidID : solids )
+ {
+ Solid* solid = GetSolid( solidID );
+ TGeomID V1 = ShapeID( wire->FirstVertex( iE1 ));
+ TGeomID V2 = ShapeID( wire->LastVertex ( iE2 ));
+ solid->SetConcave( ShapeID( V ), faceID,
+ wire->EdgeID( iE1 ), wire->EdgeID( iE2 ), V1, V2 );
+ }
+ }
+ }
+ }
+ }
+
return;
}
//================================================================================
//================================================================================
/*
* Assign to geometry a node at FACE intersection
+ * Return a found supporting VERTEX
*/
- void Grid::SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip, bool unset )
+ void Grid::SetOnShape( const SMDS_MeshNode* n, const F_IntersectPoint& ip,
+ TopoDS_Vertex* vertex, bool unset )
{
TopoDS_Shape s;
SMESHDS_Mesh* mesh = _helper->GetMeshDS();
{
if ( unset ) mesh->UnSetNodeOnShape( n );
mesh->SetNodeOnVertex( n, TopoDS::Vertex( s ));
+ if ( vertex )
+ *vertex = TopoDS::Vertex( s );
}
else if ( _geometry._edgeClassifier.IsSatisfy( n, &s ))
{
}
}
//================================================================================
+ /*
+ * Fill in B_IntersectPoint::_faceIDs with all FACEs sharing a VERTEX
+ */
+ void Grid::UpdateFacesOfVertex( const B_IntersectPoint& ip, const TopoDS_Vertex& vertex )
+ {
+ if ( vertex.IsNull() )
+ return;
+ std::vector< int > faceID(1);
+ PShapeIteratorPtr fIt = _helper->GetAncestors( vertex, *_helper->GetMesh(),
+ TopAbs_FACE, & _geometry._mainShape );
+ while ( const TopoDS_Shape* face = fIt->next() )
+ {
+ faceID[ 0 ] = ShapeID( *face );
+ ip.Add( faceID );
+ }
+ }
+ //================================================================================
/*
* Initialize a classifier
*/
{
// state of each node of the grid relative to the geometry
const size_t nbGridNodes = _coords[0].size() * _coords[1].size() * _coords[2].size();
- const TGeomID undefID = 1e+9;
- vector< TGeomID > shapeIDVec( nbGridNodes, undefID );
+ vector< TGeomID > shapeIDVec( nbGridNodes, theUndefID );
_nodes.resize( nbGridNodes, 0 );
_gridIntP.resize( nbGridNodes, NULL );
gp_XYZ xyz = lineLoc + ip->_paramOnLine * lineDir;
ip->_node = mesh->AddNode( xyz.X(), xyz.Y(), xyz.Z() );
ip->_indexOnLine = nodeCoord-coord0-1;
- SetOnShape( ip->_node, *ip );
+ TopoDS_Vertex v;
+ SetOnShape( ip->_node, *ip, & v );
+ UpdateFacesOfVertex( *ip, v );
}
// create a mesh node at ip coincident with a grid node
else
{
size_t nodeIndex = NodeIndex( x, y, z );
if ( !_nodes[ nodeIndex ] &&
- 0 < shapeIDVec[ nodeIndex ] && shapeIDVec[ nodeIndex ] < undefID )
+ 0 < shapeIDVec[ nodeIndex ] && shapeIDVec[ nodeIndex ] < theUndefID )
{
gp_XYZ xyz = ( _coords[0][x] * _axes[0] +
_coords[1][y] * _axes[1] +
else if ( _nodes[ nodeIndex ] && _gridIntP[ nodeIndex ] /*&&
!_nodes[ nodeIndex]->GetShapeID()*/ )
{
- SetOnShape( _nodes[ nodeIndex ], *_gridIntP[ nodeIndex ]);
+ TopoDS_Vertex v;
+ SetOnShape( _nodes[ nodeIndex ], *_gridIntP[ nodeIndex ], & v );
+ UpdateFacesOfVertex( *_gridIntP[ nodeIndex ], v );
}
}
if ( intFlag & IS_CUT_BY_INTERNAL_FACE && !_grid->_toAddEdges ) // Issue #19913
preventVolumesOverlapping();
+ std::set< TGeomID > concaveFaces; // to avoid connecting nodes laying on them
+
+ if ( solid->HasConcaveVertex() )
+ {
+ for ( const E_IntersectPoint* ip : _eIntPoints )
+ {
+ if ( const ConcaveFace* cf = solid->GetConcave( ip->_shapeID ))
+ if ( this->hasEdgesAround( cf ))
+ concaveFaces.insert( cf->_concaveFace );
+ }
+ if ( concaveFaces.empty() || concaveFaces.size() * 3 < _eIntPoints.size() )
+ for ( const _Node& hexNode: _hexNodes )
+ {
+ if ( hexNode._node && hexNode._intPoint && hexNode._intPoint->_faceIDs.size() >= 3 )
+ if ( const ConcaveFace* cf = solid->GetConcave( hexNode._node->GetShapeID() ))
+ if ( this->hasEdgesAround( cf ))
+ concaveFaces.insert( cf->_concaveFace );
+ }
+ }
+
// Create polygons from quadrangles
// --------------------------------
splits.clear();
for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
- for ( int iS = 0; iS < quad._links[ iE ].NbResultLinks(); ++iS )
+ for ( size_t iS = 0; iS < quad._links[ iE ].NbResultLinks(); ++iS )
splits.push_back( quad._links[ iE ].ResultLink( iS ));
+ if ( splits.size() == 4 &&
+ isQuadOnFace( iF )) // check if a quad on FACE is not split
+ {
+ polygon->_links.swap( splits );
+ continue; // goto the next quad
+ }
+
// add splits of links to a polygon and add _polyLinks to make
// polygon's boundary closed
( n1->_isInternalFlags )))
{
// n1 is at intersection with EDGE
- if ( findChainOnEdge( splits, polygon->_links.back(), split, iS, quad, chainNodes ))
+ if ( findChainOnEdge( splits, polygon->_links.back(), split, concaveFaces,
+ iS, quad, chainNodes ))
{
for ( size_t i = 1; i < chainNodes.size(); ++i )
polygon->AddPolyLink( chainNodes[i-1], chainNodes[i], prevPolyg );
}
}
- set<TGeomID> usedFaceIDs;
- vector< TGeomID > faces;
+ std::set<TGeomID> usedFaceIDs;
+ std::vector< TGeomID > faces;
TGeomID curFace = 0;
const size_t nbQuadPolygons = _polygons.size();
E_IntersectPoint ipTmp;
+ std::map< TGeomID, std::vector< const B_IntersectPoint* > > tmpAddedFace; // face added to _intPoint
// create polygons by making closed chains of free links
size_t iPolygon = _polygons.size();
if ( polygon._links.size() < 2 ||
polygon._links[0].LastNode() != polygon._links.back().FirstNode() )
- return false; // closed polygon not found -> invalid polyhedron
+ {
+ _polygons.clear();
+ break; // closed polygon not found -> invalid polyhedron
+ }
if ( polygon._links.size() == 2 )
{
for ( int iN = 0; iN < 2; ++iN )
{
_Node* n = freeLinks[ iL3 ]->_link->_nodes[ iN ];
- if ( n->_intPoint ) n->_intPoint->Add( ipTmp._faceIDs );
- else n->_intPoint = &ipTmp;
+ bool added = false;
+ if ( n->_intPoint ) added = n->_intPoint->Add( ipTmp._faceIDs );
+ else n->_intPoint = &ipTmp;
+ if ( added )
+ tmpAddedFace[ ipTmp._faceIDs[0] ].push_back( n->_intPoint );
}
break;
}
} // end of case ( polygon._links.size() > 2 )
} // while ( nbFreeLinks > 0 )
+ for ( auto & face_ip : tmpAddedFace )
+ {
+ curFace = face_ip.first;
+ for ( const B_IntersectPoint* ip : face_ip.second )
+ {
+ auto it = std::find( ip->_faceIDs.begin(), ip->_faceIDs.end(), curFace );
+ if ( it != ip->_faceIDs.end() )
+ ip->_faceIDs.erase( it );
+ }
+ }
+
+ if ( _polygons.size() < 3 )
+ return false;
+
// check volume size
- _hasTooSmall = ! checkPolyhedronSize( intFlag & IS_CUT_BY_INTERNAL_FACE );
+ double volSize = 0;
+ _hasTooSmall = ! checkPolyhedronSize( intFlag & IS_CUT_BY_INTERNAL_FACE, volSize );
for ( size_t i = 0; i < 8; ++i )
if ( _hexNodes[ i ]._intPoint == &ipTmp )
int nbPolygons = 0;
for ( size_t iF = 0; iF < _polygons.size(); ++iF )
- nbPolygons += (_polygons[ iF ]._links.size() > 0 );
+ nbPolygons += (_polygons[ iF ]._links.size() > 2 );
//const int nbNodes = _nbCornerNodes + nbIntersections;
int nbNodes = 0;
for ( size_t iF = 0; iF < _polygons.size(); ++iF )
{
const size_t nbLinks = _polygons[ iF ]._links.size();
- if ( nbLinks == 0 ) continue;
+ if ( nbLinks < 3 ) continue;
_volumeDefs._quantities.push_back( nbLinks );
_volumeDefs._names.push_back( _polygons[ iF ]._name );
for ( size_t iL = 0; iL < nbLinks; ++iL )
}
}
_volumeDefs._solidID = solid->ID();
+ _volumeDefs._size = volSize;
return !_volumeDefs._nodes.empty();
}
}
else if ( _nbCornerNodes > 3 && !hex )
{
- // all intersection of hex with geometry are at grid nodes
+ // all intersections of hex with geometry are at grid nodes
hex = new Hexahedron( *this, _i, _j, _k, i );
intHexa.push_back( hex );
}
hex->getBoundaryElems( boundaryVolumes );
}
+ // merge nodes on outer sub-shapes with pre-existing ones
+ TopTools_DataMapIteratorOfDataMapOfShapeInteger s2nIt( _grid->_geometry._shape2NbNodes );
+ for ( ; s2nIt.More(); s2nIt.Next() )
+ if ( s2nIt.Value() > 0 )
+ if ( SMESHDS_SubMesh* sm = mesh->MeshElements( s2nIt.Key() ))
+ {
+ TIDSortedNodeSet smNodes( SMDS_MeshElement::iterator( sm->GetNodes() ),
+ SMDS_MeshElement::iterator() );
+ SMESH_MeshEditor::TListOfListOfNodes equalNodes;
+ SMESH_MeshEditor editor( helper.GetMesh() );
+ editor.FindCoincidentNodes( smNodes, 10 * _grid->_tol, equalNodes,
+ /*SeparateCornersAndMedium =*/ false);
+ if ((int) equalNodes.size() <= s2nIt.Value() )
+ editor.MergeNodes( equalNodes );
+ }
+
// create boundary mesh faces
addFaces( helper, boundaryVolumes );
ip._point = p1;
ip._shapeID = _grid->ShapeID( v1 );
vip = _grid->Add( ip );
+ _grid->UpdateFacesOfVertex( *vip, v1 );
if ( isInternal )
vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
if ( !addIntersection( vip, hexes, ijk, d000 ))
ijk[ iDirZ ] = iZ1;
bool sameV = ( v1.IsSame( v2 ));
if ( !sameV )
+ {
vip = _grid->Add( ip );
- if ( isInternal && !sameV )
- vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ _grid->UpdateFacesOfVertex( *vip, v2 );
+ if ( isInternal )
+ vip->_faceIDs.push_back( _grid->PseudoIntExtFaceID() );
+ }
if ( !addIntersection( vip, hexes, ijk, d000 ) && !sameV )
_grid->Remove( vip );
ip._shapeID = edgeID;
return added;
}
//================================================================================
+ /*!
+ * \brief Check if a hexahedron facet lies on a FACE
+ * Also return true if the facet does not interfere with any FACE
+ */
+ bool Hexahedron::isQuadOnFace( const size_t iQuad )
+ {
+ _Face& quad = _hexQuads[ iQuad ] ;
+
+ int nbGridNodesInt = 0; // nb FACE intersections at grid nodes
+ int nbNoGeomNodes = 0;
+ for ( int iE = 0; iE < 4; ++iE )
+ {
+ nbNoGeomNodes = ( !quad._links[ iE ].FirstNode()->_intPoint &&
+ quad._links[ iE ].NbResultLinks() == 1 );
+ nbGridNodesInt +=
+ ( quad._links[ iE ].FirstNode()->_intPoint &&
+ quad._links[ iE ].NbResultLinks() == 1 &&
+ quad._links[ iE ].ResultLink( 0 ).FirstNode() == quad._links[ iE ].FirstNode() &&
+ quad._links[ iE ].ResultLink( 0 ).LastNode() == quad._links[ iE ].LastNode() );
+ }
+ if ( nbNoGeomNodes == 4 )
+ return true;
+
+ if ( nbGridNodesInt == 4 ) // all quad nodes are at FACE intersection
+ {
+ size_t iEmin = 0, minNbFaces = 1000;
+ for ( int iE = 0; iE < 4; ++iE ) // look for a node with min nb FACEs
+ {
+ size_t nbFaces = quad._links[ iE ].FirstNode()->faces().size();
+ if ( minNbFaces > nbFaces )
+ {
+ iEmin = iE;
+ minNbFaces = nbFaces;
+ }
+ }
+ // check if there is a FACE passing through all 4 nodes
+ for ( const TGeomID& faceID : quad._links[ iEmin ].FirstNode()->faces() )
+ {
+ bool allNodesAtFace = true;
+ for ( size_t iE = 0; iE < 4 && allNodesAtFace; ++iE )
+ allNodesAtFace = ( iE == iEmin ||
+ quad._links[ iE ].FirstNode()->IsOnFace( faceID ));
+ if ( allNodesAtFace ) // quad if on faceID
+ return true;
+ }
+ }
+ return false;
+ }
+ //================================================================================
/*!
* \brief Finds nodes at a path from one node to another via intersections with EDGEs
*/
return false;
vector< _OrientedLink > newLinks;
// find a node lying on the same FACE as the last one
- _Node* node = polygon->_links.back().LastNode();
- int avoidFace = node->IsLinked( polygon->_links.back().FirstNode()->_intPoint );
+ _Node* node = polygon->_links.back().LastNode();
+ TGeomID avoidFace = node->IsLinked( polygon->_links.back().FirstNode()->_intPoint );
for ( i = nbLinks - 2; i >= 0; --i )
if ( node->IsLinked( polygon->_links[i].FirstNode()->_intPoint, avoidFace ))
break;
bool Hexahedron::findChainOnEdge( const vector< _OrientedLink >& splits,
const _OrientedLink& prevSplit,
const _OrientedLink& avoidSplit,
+ const std::set< TGeomID > & concaveFaces,
size_t & iS,
_Face& quad,
vector<_Node*>& chn )
{
_Node* pn1 = prevSplit.FirstNode();
- _Node* pn2 = prevSplit.LastNode();
- int avoidFace = pn1->IsLinked( pn2->_intPoint ); // FACE under the quad
+ _Node* pn2 = prevSplit.LastNode(); // pn2 is on EDGE, if not on INTERNAL FACE
+ _Node* an3 = avoidSplit.LastNode();
+ TGeomID avoidFace = pn1->IsLinked( pn2->_intPoint ); // FACE under the quad
if ( avoidFace < 1 && pn1->_intPoint )
return false;
- _Node* n = 0, *stopNode = avoidSplit.LastNode();
-
chn.clear();
+
if ( !quad._eIntNodes.empty() ) // connect pn2 with EDGE intersections
{
chn.push_back( pn2 );
pn2 = chn.back();
}
- int i;
- for ( i = splits.size()-1; i >= 0; --i ) // connect new pn2 (at _eIntNodes) with a split
+ _Node* n = 0, *stopNode = avoidSplit.LastNode();
+
+ if ( pn2 == prevSplit.LastNode() && // pn2 is at avoidSplit.FirstNode()
+ !isCorner( stopNode )) // stopNode is in the middle of a _hexLinks
+ {
+ // move stopNode to a _hexNodes
+ for ( int iE = 0; iE < 4; ++iE ) // loop on 4 sides of a quadrangle
+ for ( size_t iL = 0; iL < quad._links[ iE ].NbResultLinks(); ++iL )
+ {
+ const _Link* sideSplit = & quad._links[ iE ]._link->_splits[ iL ];
+ if ( sideSplit == avoidSplit._link )
+ {
+ if ( quad._links[ iE ].LastNode()->Node() )
+ stopNode = quad._links[ iE ].LastNode();
+ iE = 4;
+ break;
+ }
+ }
+ }
+
+ // connect pn2 (probably new, at _eIntNodes) with a split
+
+ int i, iConn;
+ size_t nbCommon;
+ TGeomID commonFaces[20];
+ _Node* nPrev = nullptr;
+ for ( i = splits.size()-1; i >= 0; --i )
{
if ( !splits[i] )
continue;
- n = splits[i].LastNode();
- if ( n == stopNode )
- break;
- if (( n != pn1 ) &&
- ( n->IsLinked( pn2->_intPoint, avoidFace )) &&
- ( !avoidFace || n->IsOnFace( avoidFace )))
- break;
+ bool stop = false;
+ for ( int is1st = 0; is1st < 2; ++is1st )
+ {
+ _Node* nConn = is1st ? splits[i].FirstNode() : splits[i].LastNode();
+ if ( nConn == nPrev )
+ {
+ if ( n == nConn )
+ iConn = i;
+ continue;
+ }
+ nPrev = nConn;
+ if (( stop = ( nConn == stopNode )))
+ break;
+ // find a FACE connecting nConn with pn2 but not with an3
+ if (( nConn != pn1 ) &&
+ ( nConn->_intPoint && !nConn->_intPoint->_faceIDs.empty() ) &&
+ ( nbCommon = nConn->GetCommonFaces( pn2->_intPoint, commonFaces )))
+ {
+ bool a3Coonect = true;
+ for ( size_t iF = 0; iF < nbCommon && a3Coonect; ++iF )
+ a3Coonect = an3->IsOnFace( commonFaces[ iF ]) || concaveFaces.count( commonFaces[ iF ]);
+ if ( a3Coonect )
+ continue;
- n = splits[i].FirstNode();
- if ( n == stopNode )
- break;
- if (( n->IsLinked( pn2->_intPoint, avoidFace )) &&
- ( !avoidFace || n->IsOnFace( avoidFace )))
+ if ( !n )
+ {
+ n = nConn;
+ iConn = i + !is1st;
+ }
+ if ( nbCommon > 1 ) // nConn is linked with pn2 by an EDGE
+ {
+ n = nConn;
+ iConn = i + !is1st;
+ stop = true;
+ break;
+ }
+ }
+ }
+ if ( stop )
+ {
+ i = iConn;
break;
- n = 0;
+ }
}
+
if ( n && n != stopNode )
{
if ( chn.empty() )
else if ( !chn.empty() && chn.back()->_isInternalFlags )
{
// INTERNAL FACE partially cuts the quad
- for ( int i = chn.size() - 2; i >= 0; --i )
- chn.push_back( chn[ i ]);
+ for ( int ip = chn.size() - 2; ip >= 0; --ip )
+ chn.push_back( chn[ ip ]);
return true;
}
return false;
mesh->SetNodeOnEdge( nodes[iN], shapeID );
}
else if ( toCheckNodePos &&
- !nodes[iN]->isMarked() &&
+ !nodes[iN]->isMarked() &&
_grid->ShapeType( nodes[iN]->GetShapeID() ) == TopAbs_FACE )
{
- _grid->SetOnShape( nodes[iN], noIntPnt, /*unset=*/true );
+ _grid->SetOnShape( nodes[iN], noIntPnt, /*v=*/nullptr,/*unset=*/true );
nodes[iN]->setIsMarked( true );
}
- }
+ } // loop to get nodes
const SMDS_MeshElement* v = 0;
if ( !volDef->_quantities.empty() )
{
v = helper.AddPolyhedralVolume( nodes, volDef->_quantities );
+ volDef->_size = SMDS_VolumeTool( v ).GetSize();
+ if ( volDef->_size < 0 ) // invalid polyhedron
+ {
+ if ( ! SMESH_MeshEditor( helper.GetMesh() ).Reorient( v ) || // try to fix
+ SMDS_VolumeTool( v ).GetSize() < 0 )
+ {
+ helper.GetMeshDS()->RemoveFreeElement( v, /*sm=*/nullptr, /*fromGroups=*/false );
+ v = nullptr;
+ //_hasTooSmall = true;
+#ifdef _DEBUG_
+ std::cout << "Remove INVALID polyhedron, _cellID = " << _cellID
+ << " ijk = ( " << _i << " " << _j << " " << _k << " ) "
+ << " solid " << volDef->_solidID << std::endl;
+#endif
+ }
+ }
}
else
{
break;
}
}
- if (( volDef->_volume = v ))
+ volDef->_volume = v;
+ nbAdded += bool( v );
+
+ } // loop on _volumeDefs chain
+
+ // avoid creating overlapping volumes (bos #24052)
+ if ( nbAdded > 1 )
+ {
+ double sumSize = 0, maxSize = 0;
+ _volumeDef* maxSizeDef = nullptr;
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
{
- helper.GetMeshDS()->SetMeshElementOnShape( v, volDef->_solidID );
- ++nbAdded;
+ if ( !volDef->_volume )
+ continue;
+ sumSize += volDef->_size;
+ if ( volDef->_size > maxSize )
+ {
+ maxSize = volDef->_size;
+ maxSizeDef = volDef;
+ }
+ }
+ if ( sumSize > _sideLength[0] * _sideLength[1] * _sideLength[2] * 1.05 )
+ {
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ if ( volDef != maxSizeDef && volDef->_volume )
+ {
+ helper.GetMeshDS()->RemoveFreeElement( volDef->_volume, /*sm=*/nullptr,
+ /*fromGroups=*/false );
+ volDef->_volume = nullptr;
+ //volDef->_nodes.clear();
+ --nbAdded;
+ }
+ }
+ }
+
+ for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
+ {
+ if ( volDef->_volume )
+ {
+ helper.GetMeshDS()->SetMeshElementOnShape( volDef->_volume, volDef->_solidID );
}
}
/*!
* \brief Return true if a polyhedron passes _sizeThreshold criterion
*/
- bool Hexahedron::checkPolyhedronSize( bool cutByInternalFace ) const
+ bool Hexahedron::checkPolyhedronSize( bool cutByInternalFace, double & volume) const
{
+ volume = 0;
+
if ( cutByInternalFace && !_grid->_toUseThresholdForInternalFaces )
{
// check if any polygon fully lies on shared/internal FACEs
return true;
}
}
- if ( this->hasStrangeEdge() )
- return true;
-
- double volume = 0;
for ( size_t iP = 0; iP < _polygons.size(); ++iP )
{
const _Face& polygon = _polygons[iP];
}
volume /= 6;
+ if ( this->hasStrangeEdge() && volume > 1e-13 )
+ return true;
+
double initVolume = _sideLength[0] * _sideLength[1] * _sideLength[2];
return volume > initVolume / _grid->_sizeThreshold;
return false;
}
//================================================================================
+ /*!
+ * \brief Return true if there are _eIntPoints at EDGEs forming a concave corner
+ */
+ bool Hexahedron::hasEdgesAround( const ConcaveFace* cf ) const
+ {
+ int nbEdges = 0;
+ ConcaveFace foundGeomHolder;
+ for ( const E_IntersectPoint* ip : _eIntPoints )
+ {
+ if ( cf->HasEdge( ip->_shapeID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetEdge( ip->_shapeID );
+ }
+ else if ( ip->_faceIDs.size() >= 3 )
+ {
+ const TGeomID & vID = ip->_shapeID;
+ if ( cf->HasVertex( vID ) && !foundGeomHolder.HasVertex( vID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetVertex( vID );
+ }
+ }
+ }
+
+ for ( const _Node& hexNode: _hexNodes )
+ {
+ if ( !hexNode._node || !hexNode._intPoint )
+ continue;
+ const B_IntersectPoint* ip = hexNode._intPoint;
+ if ( ip->_faceIDs.size() == 2 ) // EDGE
+ {
+ TGeomID edgeID = hexNode._node->GetShapeID();
+ if ( cf->HasEdge( edgeID ) && !foundGeomHolder.HasEdge( edgeID ))
+ {
+ foundGeomHolder.SetEdge( edgeID );
+ if ( ++nbEdges == 2 )
+ return true;
+ }
+ }
+ else if ( ip->_faceIDs.size() >= 3 ) // VERTEX
+ {
+ TGeomID vID = hexNode._node->GetShapeID();
+ if ( cf->HasVertex( vID ) && !foundGeomHolder.HasVertex( vID ))
+ {
+ if ( ++nbEdges == 2 )
+ return true;
+ foundGeomHolder.SetVertex( vID );
+ }
+ }
+ }
+
+ return false;
+ }
+ //================================================================================
/*!
* \brief Dump a link and return \c false
*/
( _grid->_coords[2][ _k+1 ] + _grid->_tol < uvw[2] ));
}
//================================================================================
+ /*!
+ * \brief Find existing triangulation of a polygon
+ */
+ int findExistingTriangulation( const SMDS_MeshElement* polygon,
+ //const SMDS_Mesh* mesh,
+ std::vector< const SMDS_MeshNode* >& nodes )
+ {
+ int nbSplits = 0;
+ nodes.clear();
+ std::vector<const SMDS_MeshNode *> twoNodes(2);
+ std::vector<const SMDS_MeshElement *> foundFaces; foundFaces.reserve(10);
+ std::set< const SMDS_MeshElement * > avoidFaces; avoidFaces.insert( polygon );
+
+ const int nbPolyNodes = polygon->NbCornerNodes();
+ twoNodes[1] = polygon->GetNode( nbPolyNodes - 1 );
+ for ( int iN = 0; iN < nbPolyNodes; ++iN ) // loop on border links of polygon
+ {
+ twoNodes[0] = polygon->GetNode( iN );
+
+ int nbFaces = SMDS_Mesh::GetElementsByNodes( twoNodes, foundFaces, SMDSAbs_Face );
+ int nbOkFaces = 0;
+ for ( int iF = 0; iF < nbFaces; ++iF ) // keep faces lying over polygon
+ {
+ if ( avoidFaces.count( foundFaces[ iF ]))
+ continue;
+ int i, nbFaceNodes = foundFaces[ iF ]->NbCornerNodes();
+ for ( i = 0; i < nbFaceNodes; ++i )
+ {
+ const SMDS_MeshNode* n = foundFaces[ iF ]->GetNode( i );
+ bool isCommonNode = ( n == twoNodes[0] ||
+ n == twoNodes[1] ||
+ polygon->GetNodeIndex( n ) >= 0 );
+ if ( !isCommonNode )
+ break;
+ }
+ if ( i == nbFaceNodes ) // all nodes of foundFaces[iF] are shared with polygon
+ if ( nbOkFaces++ != iF )
+ foundFaces[ nbOkFaces-1 ] = foundFaces[ iF ];
+ }
+ if ( nbOkFaces > 0 )
+ {
+ int iFaceSelected = 0;
+ if ( nbOkFaces > 1 ) // select a face with minimal distance from polygon
+ {
+ double minDist = Precision::Infinite();
+ for ( int iF = 0; iF < nbOkFaces; ++iF )
+ {
+ int i, nbFaceNodes = foundFaces[ iF ]->NbCornerNodes();
+ gp_XYZ gc = SMESH_NodeXYZ( foundFaces[ iF ]->GetNode( 0 ));
+ for ( i = 1; i < nbFaceNodes; ++i )
+ gc += SMESH_NodeXYZ( foundFaces[ iF ]->GetNode( i ));
+ gc /= nbFaceNodes;
+
+ double dist = SMESH_MeshAlgos::GetDistance( polygon, gc );
+ if ( dist < minDist )
+ {
+ minDist = dist;
+ iFaceSelected = iF;
+ }
+ }
+ }
+ if ( foundFaces[ iFaceSelected ]->NbCornerNodes() != 3 )
+ return 0;
+ nodes.insert( nodes.end(),
+ foundFaces[ iFaceSelected ]->begin_nodes(),
+ foundFaces[ iFaceSelected ]->end_nodes());
+ if ( !SMESH_MeshAlgos::IsRightOrder( foundFaces[ iFaceSelected ],
+ twoNodes[0], twoNodes[1] ))
+ {
+ // reverse just added nodes
+ std::reverse( nodes.end() - 3, nodes.end() );
+ }
+ avoidFaces.insert( foundFaces[ iFaceSelected ]);
+ nbSplits++;
+ }
+
+ twoNodes[1] = twoNodes[0];
+
+ } // loop on polygon nodes
+
+ return nbSplits;
+ }
+ //================================================================================
/*!
* \brief Divide a polygon into triangles and modify accordingly an adjacent polyhedron
*/
const bool reinitVolume)
{
SMESH_MeshAlgos::Triangulate divider(/*optimize=*/false);
- int nbTrias = divider.GetTriangles( polygon, face.myNodes );
+ bool triangulationExist = false;
+ int nbTrias = findExistingTriangulation( polygon, face.myNodes );
+ if ( nbTrias > 0 )
+ triangulationExist = true;
+ else
+ nbTrias = divider.GetTriangles( polygon, face.myNodes );
face.myNodes.resize( nbTrias * 3 );
SMESH_MeshEditor::ElemFeatures newVolumeDef;
face.myNodes.begin(),
face.myNodes.begin() + 3 );
meshDS->RemoveFreeElement( polygon, 0, false );
- newTriangle = meshDS->AddFace( face.myNodes[0], face.myNodes[1], face.myNodes[2] );
- meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ if ( !triangulationExist )
+ {
+ newTriangle = meshDS->AddFace( face.myNodes[0], face.myNodes[1], face.myNodes[2] );
+ meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ }
}
else
{
newVolumeDef.myNodes.insert( newVolumeDef.myNodes.end(),
face.myNodes.begin() + iN,
face.myNodes.begin() + iN + 3 );
- newTriangle = meshDS->AddFace( face.myNodes[iN], face.myNodes[iN+1], face.myNodes[iN+2] );
- meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ if ( !triangulationExist )
+ {
+ newTriangle = meshDS->AddFace( face.myNodes[iN], face.myNodes[iN+1], face.myNodes[iN+2] );
+ meshDS->SetMeshElementOnShape( newTriangle, faceID );
+ }
}
meshDS->RemoveFreeElement( volume.Element(), 0, false );
return;
}
//================================================================================
+ /*!
+ * \brief Look for a FACE supporting all given nodes made on EDGEs and VERTEXes
+ */
+ TGeomID findCommonFace( const std::vector< const SMDS_MeshNode* > & nn,
+ const SMESH_Mesh* mesh )
+ {
+ TGeomID faceID = 0;
+ TGeomID shapeIDs[20];
+ for ( size_t iN = 0; iN < nn.size(); ++iN )
+ shapeIDs[ iN ] = nn[ iN ]->GetShapeID();
+
+ SMESH_subMesh* sm = mesh->GetSubMeshContaining( shapeIDs[ 0 ]);
+ for ( const SMESH_subMesh * smFace : sm->GetAncestors() )
+ {
+ if ( smFace->GetSubShape().ShapeType() != TopAbs_FACE )
+ continue;
+
+ faceID = smFace->GetId();
+
+ for ( size_t iN = 1; iN < nn.size() && faceID; ++iN )
+ {
+ if ( !smFace->DependsOn( shapeIDs[ iN ]))
+ faceID = 0;
+ }
+ if ( faceID > 0 )
+ break;
+ }
+ return faceID;
+ }
+ //================================================================================
/*!
* \brief Create mesh faces at free facets
*/
bndFacets.clear();
for ( int iF = 0, n = vTool.NbFaces(); iF < n; iF++ )
{
- bool isBoundary = vTool.IsFreeFace( iF );
+ const SMDS_MeshElement* otherVol;
+ bool isBoundary = vTool.IsFreeFace( iF, &otherVol );
if ( isBoundary )
{
bndFacets.push_back( iF );
}
- else if ( hasInternal )
+ else if (( hasInternal ) ||
+ ( !_grid->IsSolid( otherVol->GetShapeID() )))
{
// check if all nodes are on internal/shared FACEs
isBoundary = true;
if ( nn[ iN ]->GetPosition()->GetDim() == 2 )
faceID = nn[ iN ]->GetShapeID();
}
- for ( size_t iN = 0; iN < nbFaceNodes && !faceID; ++iN )
- {
- // look for a father FACE of EDGEs and VERTEXes
- const TopoDS_Shape& s1 = _grid->Shape( nn[ iN ]->GetShapeID() );
- const TopoDS_Shape& s2 = _grid->Shape( nn[ iN+1 ]->GetShapeID() );
- if ( s1 != s2 && s1.ShapeType() == TopAbs_EDGE && s2.ShapeType() == TopAbs_EDGE )
- {
- TopoDS_Shape f = helper.GetCommonAncestor( s1, s2, *helper.GetMesh(), TopAbs_FACE );
- if ( !f.IsNull() )
- faceID = _grid->ShapeID( f );
- }
- }
+ if ( faceID == 0 )
+ faceID = findCommonFace( face.myNodes, helper.GetMesh() );
bool toCheckFace = faceID && (( !isBoundary ) ||
( hasInternal && _grid->_toUseThresholdForInternalFaces ));
if ( subID != faceID && !faceSM->DependsOn( subID ))
faceID = 0;
}
- if ( !faceID && !isBoundary )
- continue;
+ // if ( !faceID && !isBoundary )
+ // continue;
}
+ if ( !faceID && !isBoundary )
+ continue;
}
+
// orient a new face according to supporting FACE orientation in shape_to_mesh
- if ( !solid->IsOutsideOriented( faceID ))
+ if ( !isBoundary && !solid->IsOutsideOriented( faceID ))
{
if ( existFace )
editor.Reorient( existFace );
}
}
- // split a polygon that will be used by other 3D algorithm
if ( faceID && nbFaceNodes > 4 &&
!_grid->IsInternal( faceID ) &&
!_grid->IsShared( faceID ) &&
!_grid->IsBoundaryFace( faceID ))
{
- splitPolygon( newFace, vTool, iFacet, faceID, solidID,
- face, editor, i+1 < bndFacets.size() );
+ // split a polygon that will be used by other 3D algorithm
+ if ( !existFace )
+ splitPolygon( newFace, vTool, iFacet, faceID, solidID,
+ face, editor, i+1 < bndFacets.size() );
}
else
{
for ( size_t i = 1; i < nodes.size(); i++ )
{
+ if ( mesh->FindEdge( nodes[i-1], nodes[i] ))
+ continue;
SMDS_MeshElement* segment = mesh->AddEdge( nodes[i-1], nodes[i] );
mesh->SetMeshElementOnShape( segment, e2ff->first );
}
// return created volumes
for ( _volumeDef* volDef = &_volumeDefs; volDef; volDef = volDef->_next )
{
- if ( volDef->_volume && !volDef->_volume->isMarked() )
+ if ( volDef ->_volume &&
+ !volDef->_volume->IsNull() &&
+ !volDef->_volume->isMarked() )
{
volDef->_volume->setIsMarked( true );
boundaryElems.push_back( volDef->_volume );
{
multiset< F_IntersectPoint >::iterator ip = lines[i]._intPoints.begin();
for ( ; ip != lines[i]._intPoints.end(); ++ip )
- if ( ip->_node && ip->_node->NbInverseElements() == 0 && !ip->_node->isMarked() )
+ if ( ip->_node &&
+ !ip->_node->IsNull() &&
+ ip->_node->NbInverseElements() == 0 &&
+ !ip->_node->isMarked() )
{
nodesToRemove.push_back( ip->_node );
ip->_node->setIsMarked( true );
}
// get grid nodes
for ( size_t i = 0; i < grid._nodes.size(); ++i )
- if ( grid._nodes[i] && grid._nodes[i]->NbInverseElements() == 0 &&
+ if ( grid._nodes[i] &&
+ !grid._nodes[i]->IsNull() &&
+ grid._nodes[i]->NbInverseElements() == 0 &&
!grid._nodes[i]->isMarked() )
{
nodesToRemove.push_back( grid._nodes[i] );