--- /dev/null
+// SMESH SMESHGUI : GUI for SMESH component
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_ExtrusionAlongPathDlg.cxx
+// Author : Vadim SANDLER
+// Module : SMESH
+// $Header:
+
+#include "SMESHGUI_ExtrusionAlongPathDlg.h"
+#include "SMESHGUI.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESH_Actor.h"
+#include "SMESH_NumberFilter.hxx"
+#include "SMDS_Mesh.hxx"
+#include "GEOM_ShapeTypeFilter.hxx"
+#include "GEOMBase.h"
+
+#include "QAD_Application.h"
+#include "QAD_WaitCursor.h"
+#include "QAD_Desktop.h"
+#include "QAD_MessageBox.h"
+#include "utilities.h"
+
+#include <BRep_Tool.hxx>
+#include <TopoDS_Shape.hxx>
+#include <TopoDS.hxx>
+#include <TopoDS_Vertex.hxx>
+#include <gp_Pnt.hxx>
+
+// QT Includes
+#include <qapplication.h>
+#include <qbuttongroup.h>
+#include <qgroupbox.h>
+#include <qlabel.h>
+#include <qlineedit.h>
+#include <qpushbutton.h>
+#include <qtoolbutton.h>
+#include <qradiobutton.h>
+#include <qcheckbox.h>
+#include <qlistbox.h>
+#include <qlayout.h>
+#include <qvalidator.h>
+#include <qptrlist.h>
+
+// IDL Headers
+#include "SALOMEconfig.h"
+#include CORBA_SERVER_HEADER(SMESH_Group)
+
+using namespace std;
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg()
+// purpose : constructor
+//=================================================================================
+SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( QWidget* parent, SALOME_Selection* Sel, bool modal )
+ : QDialog( parent, "SMESHGUI_ExtrusionAlongPathDlg", modal,
+ WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose )
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg");
+ myType = -1;
+ QPixmap edgeImage ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_DLG_EDGE" ) ) );
+ QPixmap faceImage ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_DLG_TRIANGLE" ) ) );
+ QPixmap selectImage( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
+ QPixmap addImage ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_APPEND" ) ) );
+ QPixmap removeImage( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_REMOVE" ) ) );
+
+ setCaption( tr( "EXTRUSION_ALONG_PATH" ) );
+ setSizeGripEnabled( TRUE );
+
+ QGridLayout* topLayout = new QGridLayout( this );
+ topLayout->setSpacing( 6 ); topLayout->setMargin( 11 );
+
+ /***************************************************************/
+ // Elements type group box (1d / 2d elements)
+ ElementsTypeGrp = new QButtonGroup( tr( "SMESH_EXTRUSION" ), this );
+ ElementsTypeGrp->setColumnLayout( 0, Qt::Vertical );
+ ElementsTypeGrp->layout()->setSpacing( 0 ); ElementsTypeGrp->layout()->setMargin( 0 );
+ QGridLayout* ElementsTypeGrpLayout = new QGridLayout( ElementsTypeGrp->layout() );
+ ElementsTypeGrpLayout->setAlignment( Qt::AlignTop );
+ ElementsTypeGrpLayout->setSpacing( 6 ); ElementsTypeGrpLayout->setMargin( 11 );
+
+ Elements1dRB = new QRadioButton( ElementsTypeGrp );
+ Elements1dRB->setPixmap( edgeImage );
+ Elements2dRB = new QRadioButton( ElementsTypeGrp );
+ Elements2dRB->setPixmap( faceImage );
+ Elements1dRB->setChecked( true );
+
+ // layouting
+ ElementsTypeGrpLayout->addWidget( Elements1dRB, 0, 0 );
+ ElementsTypeGrpLayout->addWidget( Elements2dRB, 0, 2 );
+
+ /***************************************************************/
+ // Arguments group box
+ ArgumentsGrp = new QGroupBox( tr( "EXTRUSION_1D" ), this );
+ ArgumentsGrp->setColumnLayout( 0, Qt::Vertical );
+ ArgumentsGrp->layout()->setSpacing( 0 ); ArgumentsGrp->layout()->setMargin( 0 );
+ QGridLayout* ArgumentsGrpLayout = new QGridLayout( ArgumentsGrp->layout() );
+ ArgumentsGrpLayout->setAlignment( Qt::AlignTop );
+ ArgumentsGrpLayout->setSpacing( 6 ); ArgumentsGrpLayout->setMargin( 11 );
+
+ // Controls for elements selection
+ ElementsLab = new QLabel( tr( "SMESH_ID_ELEMENTS" ), ArgumentsGrp );
+
+ SelectElementsButton = new QToolButton( ArgumentsGrp );
+ SelectElementsButton->setPixmap( selectImage );
+
+ ElementsLineEdit = new QLineEdit( ArgumentsGrp );
+ ElementsLineEdit->setValidator( new SMESHGUI_IdValidator( this ) );
+
+ // Controls for the whole mesh selection
+ MeshCheck = new QCheckBox( tr( "SMESH_SELECT_WHOLE_MESH" ), ArgumentsGrp );
+
+ // Controls for path selection
+ PathGrp = new QGroupBox( tr( "SMESH_PATH" ), ArgumentsGrp );
+ PathGrp->setColumnLayout( 0, Qt::Vertical );
+ PathGrp->layout()->setSpacing( 0 ); PathGrp->layout()->setMargin( 0 );
+ QGridLayout* PathGrpLayout = new QGridLayout( PathGrp->layout() );
+ PathGrpLayout->setAlignment( Qt::AlignTop );
+ PathGrpLayout->setSpacing( 6 ); PathGrpLayout->setMargin( 11 );
+
+ // Controls for path mesh selection
+ PathMeshLab = new QLabel( tr( "SMESH_PATH_MESH" ), PathGrp );
+
+ SelectPathMeshButton = new QToolButton( PathGrp );
+ SelectPathMeshButton->setPixmap( selectImage );
+
+ PathMeshLineEdit = new QLineEdit( PathGrp );
+ PathMeshLineEdit->setReadOnly( true );
+
+ // Controls for path shape selection
+ PathShapeLab = new QLabel( tr( "SMESH_PATH_SHAPE" ), PathGrp );
+
+ SelectPathShapeButton = new QToolButton( PathGrp );
+ SelectPathShapeButton->setPixmap( selectImage );
+
+ PathShapeLineEdit = new QLineEdit( PathGrp );
+ PathShapeLineEdit->setReadOnly( true );
+
+ // Controls for path starting point selection
+ StartPointLab = new QLabel( tr( "SMESH_PATH_START" ), PathGrp );
+
+ SelectStartPointButton = new QToolButton( PathGrp );
+ SelectStartPointButton->setPixmap( selectImage );
+
+ StartPointLineEdit = new QLineEdit( PathGrp );
+ StartPointLineEdit->setValidator( new QIntValidator( this ) );
+
+ // layouting
+ PathGrpLayout->addWidget( PathMeshLab, 0, 0 );
+ PathGrpLayout->addWidget( SelectPathMeshButton, 0, 1 );
+ PathGrpLayout->addWidget( PathMeshLineEdit, 0, 2 );
+ PathGrpLayout->addWidget( PathShapeLab, 1, 0 );
+ PathGrpLayout->addWidget( SelectPathShapeButton, 1, 1 );
+ PathGrpLayout->addWidget( PathShapeLineEdit, 1, 2 );
+ PathGrpLayout->addWidget( StartPointLab, 2, 0 );
+ PathGrpLayout->addWidget( SelectStartPointButton, 2, 1 );
+ PathGrpLayout->addWidget( StartPointLineEdit, 2, 2 );
+
+ // Controls for angles defining
+ AnglesCheck = new QCheckBox( tr( "SMESH_USE_ANGLES" ), ArgumentsGrp );
+
+ AnglesGrp = new QGroupBox( tr( "SMESH_ANGLES" ), ArgumentsGrp );
+ AnglesGrp->setColumnLayout( 0, Qt::Vertical );
+ AnglesGrp->layout()->setSpacing( 0 ); AnglesGrp->layout()->setMargin( 0 );
+ QGridLayout* AnglesGrpLayout = new QGridLayout( AnglesGrp->layout() );
+ AnglesGrpLayout->setAlignment( Qt::AlignTop );
+ AnglesGrpLayout->setSpacing( 6 ); AnglesGrpLayout->setMargin( 11 );
+
+ AnglesList = new QListBox( AnglesGrp );
+ AnglesList->setSelectionMode( QListBox::Extended );
+
+ AddAngleButton = new QToolButton( AnglesGrp );
+ AddAngleButton->setPixmap( addImage );
+
+ RemoveAngleButton = new QToolButton( AnglesGrp );
+ RemoveAngleButton->setPixmap( removeImage );
+
+ AngleSpin = new SMESHGUI_SpinBox( AnglesGrp );
+
+ // layouting
+ QVBoxLayout* bLayout = new QVBoxLayout();
+ bLayout->addWidget( AddAngleButton );
+ bLayout->addSpacing( 6 );
+ bLayout->addWidget( RemoveAngleButton );
+ bLayout->addStretch();
+ AnglesGrpLayout->addMultiCellWidget( AnglesList, 0, 1, 0, 0 );
+ AnglesGrpLayout->addMultiCellLayout( bLayout, 0, 1, 1, 1 );
+ AnglesGrpLayout->addWidget( AngleSpin, 0, 2 );
+ AnglesGrpLayout->setRowStretch( 1, 10 );
+
+ // Controls for base point defining
+ BasePointCheck = new QCheckBox( tr( "SMESH_USE_BASE_POINT" ), ArgumentsGrp );
+
+ BasePointGrp = new QGroupBox( tr( "SMESH_BASE_POINT" ), ArgumentsGrp );
+ BasePointGrp->setColumnLayout( 0, Qt::Vertical );
+ BasePointGrp->layout()->setSpacing( 0 ); BasePointGrp->layout()->setMargin( 0 );
+ QGridLayout* BasePointGrpLayout = new QGridLayout( BasePointGrp->layout() );
+ BasePointGrpLayout->setAlignment( Qt::AlignTop );
+ BasePointGrpLayout->setSpacing( 6 ); BasePointGrpLayout->setMargin( 11 );
+
+ SelectBasePointButton = new QToolButton( BasePointGrp );
+ SelectBasePointButton->setPixmap( selectImage );
+
+ XLab = new QLabel( tr( "SMESH_X" ), BasePointGrp );
+ XSpin = new SMESHGUI_SpinBox( BasePointGrp );
+ YLab = new QLabel( tr( "SMESH_Y" ), BasePointGrp );
+ YSpin = new SMESHGUI_SpinBox( BasePointGrp );
+ ZLab = new QLabel( tr( "SMESH_Z" ), BasePointGrp );
+ ZSpin = new SMESHGUI_SpinBox( BasePointGrp );
+
+ // layouting
+ BasePointGrpLayout->addWidget( SelectBasePointButton, 0, 0 );
+ BasePointGrpLayout->addWidget( XLab, 0, 1 );
+ BasePointGrpLayout->addWidget( XSpin, 0, 2 );
+ BasePointGrpLayout->addWidget( YLab, 0, 3 );
+ BasePointGrpLayout->addWidget( YSpin, 0, 4 );
+ BasePointGrpLayout->addWidget( ZLab, 0, 5 );
+ BasePointGrpLayout->addWidget( ZSpin, 0, 6 );
+
+ // layouting
+ ArgumentsGrpLayout->addWidget( ElementsLab, 0, 0 );
+ ArgumentsGrpLayout->addWidget( SelectElementsButton, 0, 1 );
+ ArgumentsGrpLayout->addWidget( ElementsLineEdit, 0, 2 );
+ ArgumentsGrpLayout->addMultiCellWidget( MeshCheck, 1, 1, 0, 2 );
+ ArgumentsGrpLayout->addMultiCellWidget( PathGrp, 2, 2, 0, 2 );
+ ArgumentsGrpLayout->addWidget( AnglesCheck, 3, 0 );
+ ArgumentsGrpLayout->addMultiCellWidget( AnglesGrp, 3, 4, 1, 2 );
+ ArgumentsGrpLayout->addWidget( BasePointCheck, 5, 0 );
+ ArgumentsGrpLayout->addMultiCellWidget( BasePointGrp, 5, 6, 1, 2 );
+ ArgumentsGrpLayout->setRowStretch( 4, 10 );
+
+ /***************************************************************/
+ // common buttons group box
+ ButtonsGrp = new QGroupBox( this );
+ ButtonsGrp->setColumnLayout( 0, Qt::Vertical );
+ ButtonsGrp->layout()->setSpacing( 0 ); ButtonsGrp->layout()->setMargin( 0 );
+ QGridLayout* ButtonsGrpLayout = new QGridLayout( ButtonsGrp->layout() );
+ ButtonsGrpLayout->setAlignment( Qt::AlignTop );
+ ButtonsGrpLayout->setSpacing( 6 ); ButtonsGrpLayout->setMargin( 11 );
+
+ OkButton = new QPushButton( tr( "SMESH_BUT_OK" ), ButtonsGrp );
+ OkButton->setAutoDefault( true );
+ OkButton->setDefault( true );
+
+ ApplyButton = new QPushButton( tr( "SMESH_BUT_APPLY" ), ButtonsGrp );
+ ApplyButton->setAutoDefault( true );
+
+ CloseButton = new QPushButton( tr( "SMESH_BUT_CLOSE" ), ButtonsGrp );
+ CloseButton->setAutoDefault( true );
+
+ // layouting
+ ButtonsGrpLayout->addWidget( OkButton, 0, 0 );
+ ButtonsGrpLayout->addWidget( ApplyButton, 0, 1 );
+ ButtonsGrpLayout->addWidget( CloseButton, 0, 3 );
+ ButtonsGrpLayout->addColSpacing( 2, 10 );
+ ButtonsGrpLayout->setColStretch( 2, 10 );
+
+ /***************************************************************/
+ // layouting
+ topLayout->addWidget( ElementsTypeGrp, 0, 0 );
+ topLayout->addWidget( ArgumentsGrp, 1, 0 );
+ topLayout->addWidget( ButtonsGrp, 2, 0 );
+
+ /***************************************************************/
+ // Initialisations
+ XSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
+ YSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
+ ZSpin->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
+ AngleSpin->RangeStepAndValidator( -999999.999, +999999.999, 5.0, 3 );
+
+ mySelection = Sel;
+ mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
+ mySMESHGUI->SetActiveDialogBox( this ) ;
+
+ // Costruction of the logical filter for the elements: mesh/sub-mesh/group
+ SMESH_ListOfFilter aListOfFilters;
+ Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
+ if ( !aMeshOrSubMeshFilter.IsNull() )
+ aListOfFilters.Append( aMeshOrSubMeshFilter );
+ Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
+ if ( !aSmeshGroupFilter.IsNull() )
+ aListOfFilters.Append( aSmeshGroupFilter );
+
+ myElementsFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
+
+ myPathMeshFilter = new SMESH_TypeFilter( MESH );
+
+ Init();
+
+ /***************************************************************/
+ // signals-slots connections
+ connect( OkButton, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
+ connect( CloseButton, SIGNAL( clicked() ), this, SLOT( reject() ) ) ;
+ connect( ApplyButton, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
+
+ connect( AddAngleButton, SIGNAL( clicked() ), this, SLOT( OnAngleAdded() ) );
+ connect( RemoveAngleButton, SIGNAL( clicked() ), this, SLOT( OnAngleRemoved() ) );
+
+ connect( ElementsTypeGrp, SIGNAL( clicked( int ) ), SLOT( TypeChanged( int ) ) );
+
+ connect( SelectElementsButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+ connect( SelectPathMeshButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+ connect( SelectPathShapeButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+ connect( SelectStartPointButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+ connect( SelectBasePointButton, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
+
+ connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
+ connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+ connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ) ) ;
+
+ connect( ElementsLineEdit, SIGNAL( textChanged( const QString& ) ),
+ SLOT( onTextChange( const QString& ) ) );
+ connect( StartPointLineEdit, SIGNAL( textChanged( const QString& ) ),
+ SLOT( onTextChange( const QString& ) ) );
+
+ connect( MeshCheck, SIGNAL( toggled( bool ) ), SLOT( onSelectMesh() ) );
+ connect( AnglesCheck, SIGNAL( toggled( bool ) ), SLOT( onAnglesCheck() ) );
+ connect( BasePointCheck, SIGNAL( toggled( bool ) ), SLOT( onBasePointCheck() ) );
+
+ AnglesList->installEventFilter( this );
+ ElementsLineEdit->installEventFilter( this );
+ StartPointLineEdit->installEventFilter( this );
+ XSpin->editor()->installEventFilter( this );
+ YSpin->editor()->installEventFilter( this );
+ ZSpin->editor()->installEventFilter( this );
+
+ /***************************************************************/
+ // set position and show dialog box
+ int x, y ;
+ mySMESHGUI->DefineDlgPosition( this, x, y ) ;
+ this->move( x, y ) ;
+ this->show() ; // displays Dialog
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
+// purpose : destructor
+//=================================================================================
+SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::~SMESHGUI_ExtrusionAlongPathDlg");
+ // no need to delete child widgets, Qt does it all for us
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::eventFilter
+// purpose : event filter
+//=================================================================================
+bool SMESHGUI_ExtrusionAlongPathDlg::eventFilter( QObject* object, QEvent* event )
+{
+ if ( event->type() == QEvent::KeyPress ) {
+ QKeyEvent* ke = ( QKeyEvent* )event;
+ if ( object == AnglesList ) {
+ if ( ke->key() == Key_Delete )
+ OnAngleRemoved();
+ }
+ }
+ else if ( event->type() == QEvent::FocusIn ) {
+ if ( object == ElementsLineEdit ) {
+ if ( myEditCurrentArgument != ElementsLineEdit )
+ SetEditCurrentArgument( SelectElementsButton );
+ }
+ else if ( object == StartPointLineEdit ) {
+ if ( myEditCurrentArgument != StartPointLineEdit )
+ SetEditCurrentArgument( SelectStartPointButton );
+ }
+ else if ( object == XSpin->editor() || object == YSpin->editor() || object == ZSpin->editor() ) {
+ if ( myEditCurrentArgument != XSpin )
+ SetEditCurrentArgument( SelectBasePointButton );
+ }
+ }
+ return QDialog::eventFilter( object, event );
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::Init()
+// purpose : initialization
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::Init( bool ResetControls )
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::Init");
+ myBusy = false;
+ myEditCurrentArgument = 0;
+
+ myMesh = SMESH::SMESH_Mesh::_nil();
+ myIDSource = SMESH::SMESH_IDSource::_nil();
+ myMeshActor = 0;
+ myPathMesh = SMESH::SMESH_Mesh::_nil();
+ myPathShape = GEOM::GEOM_Object::_nil();
+
+ ElementsLineEdit->clear();
+ PathMeshLineEdit->clear();
+ PathShapeLineEdit->clear();
+ StartPointLineEdit->clear();
+
+ if( ResetControls ) {
+ XSpin->SetValue( 0.0 );
+ YSpin->SetValue( 0.0 );
+ ZSpin->SetValue( 0.0 );
+
+ AngleSpin->SetValue( 45 );
+ MeshCheck->setChecked( false );
+ TypeChanged( 0 );
+ onSelectMesh();
+ onAnglesCheck();
+ onBasePointCheck();
+ }
+ SetEditCurrentArgument( 0 );
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::TypeChanged()
+// purpose : Called when user changes type of elements ( 1d / 2d )
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::TypeChanged( int type )
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::TypeChanged");
+ if ( myType != type ) {
+ disconnect( mySelection, 0, this, 0 );
+
+ if ( type == 0 )
+ ArgumentsGrp->setTitle( tr( "EXTRUSION_1D" ) );
+ else if ( type == 1 )
+ ArgumentsGrp->setTitle( tr( "EXTRUSION_2D" ) );
+
+ // clear elements ID list
+ if ( !MeshCheck->isChecked() ) {
+ ElementsLineEdit->clear();
+ }
+ // set selection mode if necessary
+ if( myEditCurrentArgument == ElementsLineEdit ) {
+ mySelection->ClearIObjects();
+ mySelection->ClearFilters();
+ SMESH::SetPickable();
+
+ SMESH::SetPointRepresentation( false );
+ if ( MeshCheck->isChecked() ) {
+ QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+ mySelection->AddFilter( myElementsFilter );
+ }
+ else {
+ if ( type == 0 )
+ QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
+ if ( type == 1 )
+ QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
+ }
+ }
+ connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+ }
+ myType = type;
+}
+
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
+// purpose : Called when user presses <Apply> button
+//=================================================================================
+bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply");
+ if ( mySMESHGUI->ActiveStudyLocked() ) {
+ return false;
+ }
+
+ if( myMesh->_is_nil() || MeshCheck->isChecked() && myIDSource->_is_nil() || !myMeshActor || myPathMesh->_is_nil() || myPathShape->_is_nil() ) {
+ return false;
+ }
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ if ( MeshCheck->isChecked() ) {
+ // If "Select whole mesh, submesh or group" check box is on ->
+ // get all elements of the required type from the object selected
+
+ // if MESH object is selected
+ if ( !CORBA::is_nil( SMESH::SMESH_Mesh::_narrow( myIDSource ) ) ) {
+ // get mesh
+ SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( myIDSource );
+ // get IDs from mesh...
+ if ( Elements1dRB->isChecked() )
+ // 1d elements
+ anElementsId = aMesh->GetElementsByType( SMESH::EDGE );
+ else if ( Elements2dRB->isChecked() ) {
+ anElementsId = aMesh->GetElementsByType( SMESH::FACE );
+ }
+ }
+ // SUBMESH is selected
+ if ( !CORBA::is_nil( SMESH::SMESH_subMesh::_narrow( myIDSource ) ) ) {
+ // get submesh
+ SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow( myIDSource );
+ // get IDs from submesh
+ if ( Elements1dRB->isChecked() )
+ // 1d elements
+ anElementsId = aSubMesh->GetElementsByType( SMESH::EDGE );
+ else if ( Elements2dRB->isChecked() )
+ // 2d elements
+ anElementsId = aSubMesh->GetElementsByType( SMESH::FACE );
+ }
+ // GROUP is selected
+ if ( !CORBA::is_nil( SMESH::SMESH_GroupBase::_narrow( myIDSource ) ) ) {
+ // get smesh group
+ SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow( myIDSource );
+ // get IDs from group
+ // 1d elements or 2d elements
+ if ( Elements1dRB->isChecked() && aGroup->GetType() == SMESH::EDGE ||
+ Elements2dRB->isChecked() && aGroup->GetType() == SMESH::FACE )
+ anElementsId = aGroup->GetListOfID();
+ }
+ }
+ else {
+ // If "Select whole mesh, submesh or group" check box is off ->
+ // use only elements of given type selected by user
+
+ SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh();
+ if ( aMesh ) {
+ QStringList aListElementsId = QStringList::split( " ", ElementsLineEdit->text(), false );
+ anElementsId = new SMESH::long_array;
+ anElementsId->length( aListElementsId.count() );
+ bool bOk;
+ int j = 0;
+ for ( int i = 0; i < aListElementsId.count(); i++ ) {
+ long ind = aListElementsId[ i ].toLong( &bOk );
+ if ( bOk ) {
+ const SMDS_MeshElement* e = aMesh->FindElement( ind );
+ if ( e ) {
+ bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
+ Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
+ if ( typeMatch )
+ anElementsId[ j++ ] = ind;
+ }
+ }
+ }
+ anElementsId->length( j );
+ }
+ }
+
+ if ( anElementsId->length() <= 0 ) {
+ return false;
+ }
+
+ if ( StartPointLineEdit->text().stripWhiteSpace().isEmpty() ) {
+ return false;
+ }
+
+ bool bOk;
+ long aNodeStart = StartPointLineEdit->text().toLong( &bOk );
+ if ( !bOk ) {
+ return false;
+ }
+
+ // get angles
+ SMESH::double_array_var anAngles = new SMESH::double_array;
+ if ( AnglesCheck->isChecked() ) {
+ anAngles->length( AnglesList->count() );
+ int j = 0;
+ bool bOk;
+ for ( int i = 0; i < AnglesList->count(); i++ ) {
+ long angle = AnglesList->text( i ).toLong( &bOk );
+ if ( bOk )
+ anAngles[ j++ ] = angle;
+ }
+ anAngles->length( j );
+ }
+
+ // get base point
+ SMESH::PointStruct aBasePoint;
+ if ( BasePointCheck->isChecked() ) {
+ aBasePoint.x = XSpin->GetValue();
+ aBasePoint.y = YSpin->GetValue();
+ aBasePoint.z = ZSpin->GetValue();
+ }
+
+ try {
+ QAD_WaitCursor wc;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ aMeshEditor->ExtrusionAlongPath( anElementsId.inout(), myPathMesh, myPathShape, aNodeStart,
+ AnglesCheck->isChecked(), anAngles.inout(),
+ BasePointCheck->isChecked(), aBasePoint );
+ }
+ catch( ... ) {
+ return false;
+ }
+
+ mySelection->ClearIObjects();
+ SMESH::UpdateView();
+ Init( false );
+ TypeChanged( GetConstructorId() );
+ return true;
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk()
+// purpose : Called when user presses <OK> button
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ClickOnOk");
+ if ( !ClickOnApply() )
+ return;
+ reject();
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::onTextChange
+// purpose :
+//=======================================================================
+
+void SMESHGUI_ExtrusionAlongPathDlg::onTextChange(const QString& theNewText)
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onTextChange");
+ QLineEdit* send = (QLineEdit*)sender();
+ if ( send != StartPointLineEdit && send != ElementsLineEdit )
+ send = ElementsLineEdit;
+
+ // return if busy
+ if ( myBusy )
+ return;
+
+ // set busy flag
+ SetBusy sb( this );
+
+ if ( send == ElementsLineEdit && myEditCurrentArgument == ElementsLineEdit ) {
+ // hilight entered elements
+ SMDS_Mesh* aMesh = 0;
+ if ( myMeshActor )
+ aMesh = myMeshActor->GetObject()->GetMesh();
+ if ( aMesh ) {
+ mySelection->ClearIObjects();
+ mySelection->AddIObject( myMeshActor->getIO() );
+
+ QStringList aListId = QStringList::split( " ", theNewText, false );
+ bool bOk;
+ for ( int i = 0; i < aListId.count(); i++ ) {
+ long ind = aListId[ i ].toLong( &bOk );
+ if ( bOk ) {
+ const SMDS_MeshElement* e = aMesh->FindElement( ind );
+ if ( e ) {
+ // check also type of element
+ bool typeMatch = Elements1dRB->isChecked() && e->GetType() == SMDSAbs_Edge ||
+ Elements2dRB->isChecked() && e->GetType() == SMDSAbs_Face;
+ if ( typeMatch ) {
+ if ( !mySelection->IsIndexSelected( myMeshActor->getIO(), e->GetID() ) )
+ mySelection->AddOrRemoveIndex( myMeshActor->getIO(), e->GetID(), true );
+ }
+ }
+ }
+ }
+ }
+ }
+ else if ( send == StartPointLineEdit && myEditCurrentArgument == StartPointLineEdit ) {
+ if ( !myPathMesh->_is_nil() ) {
+ SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
+ SMDS_Mesh* aMesh = 0;
+ if ( aPathActor )
+ aMesh = aPathActor->GetObject()->GetMesh();
+ if ( aMesh ) {
+ mySelection->ClearIObjects();
+ mySelection->AddIObject( aPathActor->getIO() );
+
+ bool bOk;
+ long ind = theNewText.toLong( &bOk );
+ if ( bOk ) {
+ const SMDS_MeshNode* n = aMesh->FindNode( ind );
+ if ( n ) {
+ if ( !mySelection->IsIndexSelected( aPathActor->getIO(), n->GetID() ) ) {
+ mySelection->AddOrRemoveIndex( aPathActor->getIO(), n->GetID(), true );
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
+// purpose : Called when selection as changed or other case
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SelectionIntoArgument");
+ // return if busy
+ if ( myBusy )
+ return;
+
+ // return if dialog box is inactive
+ if ( !ButtonsGrp->isEnabled() )
+ return;
+
+ // selected objects count
+ int nbSel = mySelection->IObjectCount();
+
+ // set busy flag
+ SetBusy sb( this );
+
+ if ( myEditCurrentArgument == ElementsLineEdit ) {
+ // we are now selecting mesh elements (or whole mesh/submesh/group)
+ // reset
+ ElementsLineEdit->clear();
+ myMesh = SMESH::SMESH_Mesh::_nil();
+ myIDSource = SMESH::SMESH_IDSource::_nil();
+ myMeshActor = 0;
+
+ // only one object is acceptable
+ if( nbSel != 1 )
+ return;
+
+ // try to get mesh from selection
+ Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+ myMesh = SMESH::GetMeshByIO( IO );
+ if( myMesh->_is_nil() )
+ return;
+ // find actor
+ myMeshActor = SMESH::FindActorByObject( myMesh );
+ if ( !myMeshActor )
+ return;
+
+ if ( MeshCheck->isChecked() ) {
+ // If "Select whole mesh, submesh or group" check box is on ->
+ // get ID source and put it's name to the edit box
+ QString aString;
+ SMESH::GetNameOfSelectedIObjects( mySelection, aString );
+
+ myIDSource = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ ElementsLineEdit->setText( aString );
+ }
+ else {
+ // If "Select whole mesh, submesh or group" check box is off ->
+ // try to get selected elements IDs
+ QString aString;
+ int aNbUnits = SMESH::GetNameOfSelectedElements( mySelection, aString );
+ ElementsLineEdit->setText( aString );
+ }
+ }
+ else if ( myEditCurrentArgument == PathMeshLineEdit ) {
+ // we are now selecting path mesh
+ // reset
+ PathMeshLineEdit->clear();
+ myPathMesh = SMESH::SMESH_Mesh::_nil();
+ PathShapeLineEdit->clear();
+ myPathShape = GEOM::GEOM_Object::_nil();
+ StartPointLineEdit->clear();
+
+ // only one object is acceptable
+ if( nbSel != 1 )
+ return;
+
+ // try to get mesh from selection
+ Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+ myPathMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( IO );
+ if( myPathMesh->_is_nil() )
+ return;
+
+ QString aString;
+ SMESH::GetNameOfSelectedIObjects( mySelection, aString );
+ PathMeshLineEdit->setText( aString );
+ }
+ else if ( myEditCurrentArgument == PathShapeLineEdit ) {
+ // we are now selecting path mesh
+ // reset
+ PathShapeLineEdit->clear();
+ myPathShape = GEOM::GEOM_Object::_nil();
+ StartPointLineEdit->clear();
+
+ // return if path mesh is not yet selected
+ if ( myPathMesh->_is_nil() )
+ return;
+
+ // only one object is acceptable
+ if( nbSel != 1 )
+ return;
+
+ // try to get shape from selection
+ Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+ myPathShape = SMESH::IObjectToInterface<GEOM::GEOM_Object>( IO );
+ if ( myPathShape->_is_nil() )
+ return;
+
+ QString aString;
+ SMESH::GetNameOfSelectedIObjects( mySelection, aString );
+ PathShapeLineEdit->setText( aString );
+ }
+ else if ( myEditCurrentArgument == StartPointLineEdit ) {
+ // we are now selecting start point of path
+ // reset
+ StartPointLineEdit->clear();
+
+ // return if path mesh or path shape is not yet selected
+ if ( myPathMesh->_is_nil() || myPathShape->_is_nil() )
+ return;
+
+ // only one object is acceptable
+ if( nbSel != 1 )
+ return;
+
+ // try to get shape from selection
+ Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+
+ QString aString;
+ int aNbUnits = SMESH::GetNameOfSelectedElements( mySelection, aString );
+ if ( aNbUnits == 1 )
+ StartPointLineEdit->setText( aString.stripWhiteSpace() );
+ }
+ else if ( myEditCurrentArgument == XSpin ) {
+ // we are now selecting base point
+ // reset is not performed here!
+
+ // return if is not enabled
+ if ( !BasePointGrp->isEnabled() )
+ return;
+
+ // only one object is acceptable
+ if( nbSel != 1 )
+ return;
+
+ // try to get shape from selection
+ Handle( SALOME_InteractiveObject ) IO = mySelection->firstIObject();
+
+ // check if geom vertex is selected
+ GEOM::GEOM_Object_var aGeomObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>( IO );
+ TopoDS_Vertex aVertex;
+ if( !aGeomObj->_is_nil() ) {
+ if( aGeomObj->IsShape() && GEOMBase::GetShape( aGeomObj, aVertex ) && !aVertex.IsNull() ) {
+ gp_Pnt aPnt = BRep_Tool::Pnt( aVertex );
+ XSpin->SetValue( aPnt.X() );
+ YSpin->SetValue( aPnt.Y() );
+ ZSpin->SetValue( aPnt.Z() );
+ }
+ return;
+ }
+
+ // check if smesh node is selected
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if( aMesh->_is_nil() )
+ return;
+
+ QString aString;
+ int aNbUnits = SMESH::GetNameOfSelectedNodes( mySelection, aString );
+ // return if more than one node is selected
+ if( aNbUnits != 1 )
+ return;
+
+ SMESH_Actor* aMeshActor = SMESH::FindActorByObject( aMesh );
+ if ( !aMeshActor )
+ return;
+
+ SMDS_Mesh* mesh = aMeshActor->GetObject()->GetMesh();
+ if (!mesh)
+ return;
+
+ const SMDS_MeshNode* n = mesh->FindNode( aString.toLong() );
+ if ( !n )
+ return;
+
+ XSpin->SetValue( n->X() );
+ YSpin->SetValue( n->Y() );
+ ZSpin->SetValue( n->Z() );
+ }
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument");
+ QToolButton* send = (QToolButton*)sender();
+ if ( send != SelectElementsButton &&
+ send != SelectPathMeshButton &&
+ send != SelectPathShapeButton &&
+ send != SelectStartPointButton &&
+ send != SelectBasePointButton )
+ return;
+ SetEditCurrentArgument( send );
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument( QToolButton* button )
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::SetEditCurrentArgument(button)");
+ disconnect( mySelection, 0, this, 0 );
+ mySelection->ClearIObjects();
+ mySelection->ClearFilters();
+ SMESH::SetPickable();
+
+ if( button == SelectElementsButton ) {
+ myEditCurrentArgument = ElementsLineEdit;
+ SMESH::SetPointRepresentation( false );
+ if ( MeshCheck->isChecked() ) {
+ QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+ mySelection->AddFilter( myElementsFilter );
+ }
+ else {
+ if ( Elements1dRB->isChecked() )
+ QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
+ else if ( Elements2dRB->isChecked() )
+ QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
+ }
+ }
+ else if ( button == SelectPathMeshButton ) {
+ myEditCurrentArgument = PathMeshLineEdit;
+ SMESH::SetPointRepresentation( false );
+ QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+ mySelection->AddFilter( myPathMeshFilter );
+ }
+ else if ( button == SelectPathShapeButton ) {
+ myEditCurrentArgument = PathShapeLineEdit;
+ SMESH::SetPointRepresentation( false );
+ QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+
+ if ( !myPathMesh->_is_nil() ) {
+ TColStd_MapOfInteger aTypes;
+ aTypes.Add( TopAbs_EDGE );
+ aTypes.Add( TopAbs_WIRE );
+ GEOM::GEOM_Object_var aMainShape = myPathMesh->GetShapeToMesh();
+ SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
+
+ if ( !aMainShape->_is_nil() && aPathActor )
+ mySelection->AddFilter( new SMESH_NumberFilter( "GEOM", TopAbs_SHAPE, -1, aTypes, aMainShape ) );
+ //SMESH::SetPickable( aPathActor );
+ }
+ }
+ else if ( button == SelectStartPointButton ) {
+ myEditCurrentArgument = StartPointLineEdit;
+ if ( !myPathMesh->_is_nil() ) {
+ SMESH_Actor* aPathActor = SMESH::FindActorByObject( myPathMesh );
+ if ( aPathActor ) {
+ SMESH::SetPointRepresentation( true );
+ QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
+ SMESH::SetPickable( aPathActor );
+ }
+ }
+ }
+ else if ( button == SelectBasePointButton ) {
+ myEditCurrentArgument = XSpin;
+ SMESH::SetPointRepresentation( true );
+ QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
+
+ SMESH_ListOfFilter aListOfFilters;
+ Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
+ if ( !aMeshOrSubMeshFilter.IsNull() )
+ aListOfFilters.Append( aMeshOrSubMeshFilter );
+ Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
+ if ( !aSmeshGroupFilter.IsNull() )
+ aListOfFilters.Append( aSmeshGroupFilter );
+ //Handle(GEOM_ShapeTypeFilter) aVertexFilter = new GEOM_ShapeTypeFilter( TopAbs_VERTEX );
+ Handle(SMESH_NumberFilter) aVertexFilter = new SMESH_NumberFilter( "GEOM", TopAbs_SHAPE, -1, TopAbs_VERTEX, GEOM::GEOM_Object::_nil() );
+ if ( !aVertexFilter.IsNull() )
+ aListOfFilters.Append( aVertexFilter );
+
+ mySelection->AddFilter( new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR ) );
+ }
+
+ if ( myEditCurrentArgument && !myEditCurrentArgument->hasFocus() )
+ myEditCurrentArgument->setFocus();
+
+ connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+ SelectionIntoArgument();
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
+// purpose : Deactivates this dialog
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::DeactivateActiveDialog");
+ if ( ElementsTypeGrp->isEnabled() ) {
+ ElementsTypeGrp->setEnabled( false );
+ ArgumentsGrp->setEnabled( false );
+ ButtonsGrp->setEnabled( false );
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox( 0 );
+ }
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog()
+// purpose : Activates this dialog
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::ActivateThisDialog");
+ // Emit a signal to deactivate the active dialog
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ ElementsTypeGrp->setEnabled( true );
+ ArgumentsGrp->setEnabled( true );
+ ButtonsGrp->setEnabled( true );
+
+ mySMESHGUI->SetActiveDialogBox( this );
+
+ TypeChanged( GetConstructorId() );
+ SelectionIntoArgument();
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::enterEvent()
+// purpose : Mouse enter event
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::enterEvent(QEvent* e)
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::enterEvent");
+ if ( ElementsTypeGrp->isEnabled() )
+ return;
+ ActivateThisDialog();
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::reject()
+// purpose : Called when dialog box is closed
+//=================================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::reject()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::reject");
+ disconnect( mySelection, 0, this, 0 );
+ mySelection->ClearFilters();
+ mySelection->ClearIObjects();
+ SMESH::SetPickable();
+ SMESH::SetPointRepresentation( false );
+ QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
+ mySMESHGUI->ResetState() ;
+ QDialog::reject();
+}
+
+//=================================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
+// purpose :
+//=================================================================================
+int SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::GetConstructorId");
+ if ( ElementsTypeGrp != NULL && ElementsTypeGrp->selected() != NULL )
+ return ElementsTypeGrp->id( ElementsTypeGrp->selected() );
+ return -1;
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh
+// purpose :
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onSelectMesh");
+ bool toSelectMesh = MeshCheck->isChecked();
+
+ ElementsLineEdit->setReadOnly( toSelectMesh );
+ ElementsLab->setText( toSelectMesh ? tr( "SMESH_NAME" ) : tr( "SMESH_ID_ELEMENTS" ) );
+ ElementsLineEdit->clear();
+
+ SetEditCurrentArgument( SelectElementsButton );
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck
+// purpose : called when "Use Angles" check box is switched
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onAnglesCheck");
+ AnglesGrp->setEnabled( AnglesCheck->isChecked() );
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck
+// purpose : called when "Use Base Point" check box is switched
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::onBasePointCheck");
+ BasePointGrp->setEnabled( BasePointCheck->isChecked() );
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded
+// purpose : Called when user adds angle to the list
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::OnAngleAdded");
+ AnglesList->insertItem( QString::number( AngleSpin->GetValue() ) );
+}
+
+//=======================================================================
+// function : SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved
+// purpose : Called when user removes angle(s) from the list
+//=======================================================================
+void SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved()
+{
+ MESSAGE("SMESHGUI_ExtrusionAlongPathDlg::OnAngleRemoved");
+ QList<QListBoxItem> aList;
+ aList.setAutoDelete( false );
+ for ( int i = 0; i < AnglesList->count(); i++ )
+ if ( AnglesList->isSelected( i ) )
+ aList.append( AnglesList->item( i ) );
+
+ for ( int i = 0; i < aList.count(); i++ )
+ delete aList.at( i );
+}
+