VISU_MeshAct
::RenderOpaqueGeometry(vtkViewport *ren)
{
+ GetMatrix(myNodeActor->GetUserMatrix());
+ GetMatrix(myEdgeActor->GetUserMatrix());
+ GetMatrix(mySurfaceActor->GetUserMatrix());
+
using namespace SVTK::Representation;
switch(GetRepresentation()){
case Points :
VISU_MeshAct
::RenderTranslucentGeometry(vtkViewport *ren)
{
+ GetMatrix(myNodeActor->GetUserMatrix());
+ GetMatrix(myEdgeActor->GetUserMatrix());
+ GetMatrix(mySurfaceActor->GetUserMatrix());
+
using namespace SVTK::Representation;
switch(GetRepresentation()){
case Points :