}
//=============================================================================
-/*!
+/*
* Compute a mesh
*/
//=============================================================================
bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
- const bool anUpward,
- const ::MeshDimension aDim,
- TSetOfInt* aShapesId)
+ const bool aShapeOnly /*=false*/,
+ const bool anUpward /*=false*/,
+ const ::MeshDimension aDim /*=::MeshDim_3D*/,
+ TSetOfInt* aShapesId /*=0*/)
{
MESSAGE("SMESH_Gen::Compute");
MEMOSTAT;
const int globalAlgoDim = 100;
SMESH_subMeshIteratorPtr smIt;
- SMESH_subMesh::compute_event computeEvent;
- if ( !anUpward && aShape.IsSame( aMesh.GetShapeToMesh() ))
- computeEvent = SMESH_subMesh::COMPUTE;
- else
- computeEvent = SMESH_subMesh::COMPUTE_SUBMESH;
+
+ // Fix of Issue 22150. Due to !BLSURF->OnlyUnaryInput(), BLSURF computes edges
+ // that must be computed by Projection 1D-2D when Projection asks to compute
+ // one face only.
+ SMESH_subMesh::compute_event computeEvent =
+ aShapeOnly ? SMESH_subMesh::COMPUTE_SUBMESH : SMESH_subMesh::COMPUTE;
if ( anUpward ) // is called from the below code in this method
{
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
- Compute( aMesh, aSubShape, /*anUpward=*/true, aDim, aShapesId );
+ Compute( aMesh, aSubShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
}
}
}
// -----------------------------------------------
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
- ret = Compute( aMesh, aShape, /*anUpward=*/true, aDim, aShapesId );
+ ret = Compute( aMesh, aShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
}
MESSAGE( "VSR - SMESH_Gen::Compute() finished, OK = " << ret);
/*!
* \brief Computes aMesh on aShape
+ * \param aShapeOnly - if true, algo->OnlyUnaryInput() feature is ignored and
+ * only \a aShape is computed.
* \param anUpward - compute from vertices up to more complex shape (internal usage)
* \param aDim - upper level dimension of the mesh computation
* \param aShapesId - list of shapes with computed mesh entities (elements or nodes)
*/
bool Compute(::SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
+ const bool aShapeOnly=false,
const bool anUpward=false,
const ::MeshDimension aDim=::MeshDim_3D,
TSetOfInt* aShapesId=0);