Now 'Display' method checks is the actor should be displayed or not (ActiveState for VISU actors).
anActorCollection->InitTraversal();
while(vtkActor* anActor = anActorCollection->GetNextActor()){
if(SALOME_Actor* anAct = SALOME_Actor::SafeDownCast(anActor)){
+ if(!anAct->ShouldBeDisplayed())
+ continue;
// Set visibility flag
// Temporarily commented to avoid awful dependecy on SALOMEDS
// TODO: better mechanism of storing display/erse status in a study