static std::map<int, std::vector<int> > myColorMap;
-std::vector<int> vectorOfValues(const int theRed, const int theGreen, const int theBlue)
+void appendValues(std::vector<int>& theRGB, const int theRed, const int theGreen, const int theBlue)
{
- std::vector<int> aValues;
- aValues.push_back(theRed);
- aValues.push_back(theGreen);
- aValues.push_back(theBlue);
+ theRGB.push_back(theRed);
+ theRGB.push_back(theGreen);
+ theRGB.push_back(theBlue);
+}
+
+bool containsValues(std::map<int, std::vector<int> >& theColorMap, std::vector<int>& theValues)
+{
+ std::map<int, std::vector<int> >::const_iterator anIt = theColorMap.begin(), aLast = theColorMap.end();
+ bool isFound = false;
+ for (; anIt != aLast && !isFound; anIt++) {
+ std::vector<int> aValues = anIt->second;
+ isFound = aValues[0] == theValues[0] &&
+ aValues[1] == theValues[1] &&
+ aValues[2] == theValues[2];
+ }
+ return isFound;
+}
+
+std::vector<int> HSVtoRGB(int theH, int theS, int theV)
+{
+ std::vector<int> aRGB;
+ if (theH < 0 || theH > 360 ||
+ theS < 0 || theS > 100 ||
+ theV < 0 || theV > 100)
+ return aRGB;
+
+ int aHi = (int)theH/60;
- return aValues;
+ double aV = theV;
+ double aVmin = (100 - theS)*theV/100;
+
+ double anA = (theV - aVmin)* (theH % 60) / 60;
+
+ double aVinc = aVmin + anA;
+ double aVdec = theV - anA;
+
+ double aPercentToValue = 255./100;
+ aV *= aPercentToValue;
+ aVinc *= aPercentToValue;
+ aVmin *= aPercentToValue;
+ aVdec *= aPercentToValue;
+
+ switch(aHi) {
+ case 0: appendValues(aRGB, aV, aVinc, aVmin); break;
+ case 1: appendValues(aRGB, aVdec, aV, aVmin); break;
+ case 2: appendValues(aRGB, aVmin, aV, aVinc); break;
+ case 3: appendValues(aRGB, aVmin, aVdec, aV); break;
+ case 4: appendValues(aRGB, aVinc, aVmin, aV); break;
+ case 5: appendValues(aRGB, aV, aVmin, aVdec); break;
+ default: break;
+ }
+ return aRGB;
}
+
void fillColorMap()
{
if (!myColorMap.empty())
return;
- myColorMap[0] = vectorOfValues(127, 51, 0);
- myColorMap[1] = vectorOfValues(0, 38, 225);
- myColorMap[2] = vectorOfValues(255, 0, 0);
+
+ int i = 0;
+ for (int s = 100; s > 0; s = s - 50)
+ {
+ for (int v = 100; v >= 40; v = v - 20)
+ {
+ for (int h = 0; h < 359 ; h = h + 60)
+ {
+ std::vector<int> aColor = HSVtoRGB(h, s, v);
+ if (containsValues(myColorMap, aColor))
+ continue;
+ myColorMap[i] = aColor;
+ i++;
+ }
+ }
+ }
}
void findRandomColor(std::vector<int>& theValues)