#include "NETGENPlugin_SimpleHypothesis_3D.hxx"
#include <SMDS_FaceOfNodes.hxx>
+#include <SMDS_LinearEdge.hxx>
#include <SMDS_MeshElement.hxx>
#include <SMDS_MeshNode.hxx>
#include <SMESHDS_Mesh.hxx>
*/
//================================================================================
- void makeQuadratic( const TopTools_IndexedMapOfShape& shapes,
- SMESH_Mesh* mesh )
- {
- for ( int i = 1; i <= shapes.Extent(); ++i )
- {
- SMESHDS_SubMesh* smDS = mesh->GetMeshDS()->MeshElements( shapes(i) );
- if ( !smDS ) continue;
- SMDS_ElemIteratorPtr elemIt = smDS->GetElements();
- if ( !elemIt->more() ) continue;
- const SMDS_MeshElement* e = elemIt->next();
- if ( !e || e->IsQuadratic() )
- continue;
-
- TIDSortedElemSet elems;
- elems.insert( e );
- while ( elemIt->more() )
- elems.insert( elems.end(), elemIt->next() );
-
- SMESH_MeshEditor( mesh ).ConvertToQuadratic( /*3d=*/false, elems, /*biQuad=*/false );
- }
- }
+ // void makeQuadratic( const TopTools_IndexedMapOfShape& shapes,
+ // SMESH_Mesh* mesh )
+ // {
+ // for ( int i = 1; i <= shapes.Extent(); ++i )
+ // {
+ // SMESHDS_SubMesh* smDS = mesh->GetMeshDS()->MeshElements( shapes(i) );
+ // if ( !smDS ) continue;
+ // SMDS_ElemIteratorPtr elemIt = smDS->GetElements();
+ // if ( !elemIt->more() ) continue;
+ // const SMDS_MeshElement* e = elemIt->next();
+ // if ( !e || e->IsQuadratic() )
+ // continue;
+
+ // TIDSortedElemSet elems;
+ // elems.insert( e );
+ // while ( elemIt->more() )
+ // elems.insert( elems.end(), elemIt->next() );
+
+ // SMESH_MeshEditor( mesh ).ConvertToQuadratic( /*3d=*/false, elems, /*biQuad=*/false );
+ // }
+ // }
}
_ticTime = 0.98 / _progressTic;
- int nbNod = _ngMesh->GetNP();
- int nbSeg = _ngMesh->GetNSeg();
+ //int nbNod = _ngMesh->GetNP();
+ //int nbSeg = _ngMesh->GetNSeg();
int nbFac = _ngMesh->GetNSE();
int nbVol = _ngMesh->GetNE();
bool isOK = ( !err && (_isVolume ? (nbVol > 0) : (nbFac > 0)) );
#ifdef _DEBUG_
size_t nbBadElems = err->myBadElements.size();
- nbBadElems = 0;
+ if ( nbBadElems ) nbBadElems++; // avoid warning: variable set but not used
#endif
return err;
return ( aStatus == HYP_OK );
}
-namespace
-{
- void limitSize( netgen::Mesh* ngMesh,
- const double maxh )
- {
- // get bnd box
- netgen::Point3d pmin, pmax;
- ngMesh->GetBox( pmin, pmax, 0 );
- const double dx = pmax.X() - pmin.X();
- const double dy = pmax.Y() - pmin.Y();
- const double dz = pmax.Z() - pmin.Z();
-
- const int nbX = Max( 2, int( dx / maxh * 3 ));
- const int nbY = Max( 2, int( dy / maxh * 3 ));
- const int nbZ = Max( 2, int( dz / maxh * 3 ));
-
- if ( ! & ngMesh->LocalHFunction() )
- ngMesh->SetLocalH( pmin, pmax, 0.1 );
-
- netgen::Point3d p;
- for ( int i = 0; i <= nbX; ++i )
- {
- p.X() = pmin.X() + i * dx / nbX;
- for ( int j = 0; j <= nbY; ++j )
- {
- p.Y() = pmin.Y() + j * dy / nbY;
- for ( int k = 0; k <= nbZ; ++k )
- {
- p.Z() = pmin.Z() + k * dz / nbZ;
- ngMesh->RestrictLocalH( p, maxh );
- }
- }
- }
- }
-}
+// namespace
+// {
+// void limitSize( netgen::Mesh* ngMesh,
+// const double maxh )
+// {
+// // get bnd box
+// netgen::Point3d pmin, pmax;
+// ngMesh->GetBox( pmin, pmax, 0 );
+// const double dx = pmax.X() - pmin.X();
+// const double dy = pmax.Y() - pmin.Y();
+// const double dz = pmax.Z() - pmin.Z();
+
+// const int nbX = Max( 2, int( dx / maxh * 3 ));
+// const int nbY = Max( 2, int( dy / maxh * 3 ));
+// const int nbZ = Max( 2, int( dz / maxh * 3 ));
+
+// if ( ! & ngMesh->LocalHFunction() )
+// ngMesh->SetLocalH( pmin, pmax, 0.1 );
+
+// netgen::Point3d p;
+// for ( int i = 0; i <= nbX; ++i )
+// {
+// p.X() = pmin.X() + i * dx / nbX;
+// for ( int j = 0; j <= nbY; ++j )
+// {
+// p.Y() = pmin.Y() + j * dy / nbY;
+// for ( int k = 0; k <= nbZ; ++k )
+// {
+// p.Z() = pmin.Z() + k * dz / nbZ;
+// ngMesh->RestrictLocalH( p, maxh );
+// }
+// }
+// }
+// }
+// }
//=============================================================================
/*!
}
if ( j > elem.GetNP() )
{
- SMDS_MeshFace* face = 0;
if ( elem.GetType() == TRIG )
- face = helper.AddFace(nodes[0],nodes[1],nodes[2]);
+ helper.AddFace(nodes[0],nodes[1],nodes[2]);
else
- face = helper.AddFace(nodes[0],nodes[1],nodes[2],nodes[3]);
+ helper.AddFace(nodes[0],nodes[1],nodes[2],nodes[3]);
}
}
return ( ngLib._isComputeOk = compute( aMesh, helper, nodeVec, Netgen_mesh));
}
-namespace
-{
- void limitVolumeSize( netgen::Mesh* ngMesh,
- double maxh )
- {
- // get average h of faces
- double faceh = 0;
- int nbh = 0;
- for (int i = 1; i <= ngMesh->GetNSE(); i++)
- {
- const netgen::Element2d& face = ngMesh->SurfaceElement(i);
- for (int j=1; j <= face.GetNP(); ++j)
- {
- const netgen::PointIndex & i1 = face.PNumMod(j);
- const netgen::PointIndex & i2 = face.PNumMod(j+1);
- if ( i1 < i2 )
- {
- const netgen::Point3d & p1 = ngMesh->Point( i1 );
- const netgen::Point3d & p2 = ngMesh->Point( i2 );
- faceh += netgen::Dist2( p1, p2 );
- nbh++;
- }
- }
- }
- faceh = Sqrt( faceh / nbh );
-
- double compareh;
- if ( faceh < 0.5 * maxh ) compareh = -1;
- else if ( faceh > 1.5 * maxh ) compareh = 1;
- else compareh = 0;
- // cerr << "faceh " << faceh << endl;
- // cerr << "init maxh " << maxh << endl;
- // cerr << "compareh " << compareh << endl;
-
- if ( compareh > 0 )
- maxh *= 1.2;
- else
- maxh *= 0.8;
- // cerr << "maxh " << maxh << endl;
-
- // get bnd box
- netgen::Point3d pmin, pmax;
- ngMesh->GetBox( pmin, pmax, 0 );
- const double dx = pmax.X() - pmin.X();
- const double dy = pmax.Y() - pmin.Y();
- const double dz = pmax.Z() - pmin.Z();
-
- if ( ! & ngMesh->LocalHFunction() )
- ngMesh->SetLocalH( pmin, pmax, compareh <= 0 ? 0.1 : 0.5 );
-
- // adjusted by SALOME_TESTS/Grids/smesh/bugs_08/I8
- const int nbX = Max( 2, int( dx / maxh * 2 ));
- const int nbY = Max( 2, int( dy / maxh * 2 ));
- const int nbZ = Max( 2, int( dz / maxh * 2 ));
-
- netgen::Point3d p;
- for ( int i = 0; i <= nbX; ++i )
- {
- p.X() = pmin.X() + i * dx / nbX;
- for ( int j = 0; j <= nbY; ++j )
- {
- p.Y() = pmin.Y() + j * dy / nbY;
- for ( int k = 0; k <= nbZ; ++k )
- {
- p.Z() = pmin.Z() + k * dz / nbZ;
- ngMesh->RestrictLocalH( p, maxh );
- }
- }
- }
- }
-}
+// namespace
+// {
+// void limitVolumeSize( netgen::Mesh* ngMesh,
+// double maxh )
+// {
+// // get average h of faces
+// double faceh = 0;
+// int nbh = 0;
+// for (int i = 1; i <= ngMesh->GetNSE(); i++)
+// {
+// const netgen::Element2d& face = ngMesh->SurfaceElement(i);
+// for (int j=1; j <= face.GetNP(); ++j)
+// {
+// const netgen::PointIndex & i1 = face.PNumMod(j);
+// const netgen::PointIndex & i2 = face.PNumMod(j+1);
+// if ( i1 < i2 )
+// {
+// const netgen::Point3d & p1 = ngMesh->Point( i1 );
+// const netgen::Point3d & p2 = ngMesh->Point( i2 );
+// faceh += netgen::Dist2( p1, p2 );
+// nbh++;
+// }
+// }
+// }
+// faceh = Sqrt( faceh / nbh );
+
+// double compareh;
+// if ( faceh < 0.5 * maxh ) compareh = -1;
+// else if ( faceh > 1.5 * maxh ) compareh = 1;
+// else compareh = 0;
+// // cerr << "faceh " << faceh << endl;
+// // cerr << "init maxh " << maxh << endl;
+// // cerr << "compareh " << compareh << endl;
+
+// if ( compareh > 0 )
+// maxh *= 1.2;
+// else
+// maxh *= 0.8;
+// // cerr << "maxh " << maxh << endl;
+
+// // get bnd box
+// netgen::Point3d pmin, pmax;
+// ngMesh->GetBox( pmin, pmax, 0 );
+// const double dx = pmax.X() - pmin.X();
+// const double dy = pmax.Y() - pmin.Y();
+// const double dz = pmax.Z() - pmin.Z();
+
+// if ( ! & ngMesh->LocalHFunction() )
+// ngMesh->SetLocalH( pmin, pmax, compareh <= 0 ? 0.1 : 0.5 );
+
+// // adjusted by SALOME_TESTS/Grids/smesh/bugs_08/I8
+// const int nbX = Max( 2, int( dx / maxh * 2 ));
+// const int nbY = Max( 2, int( dy / maxh * 2 ));
+// const int nbZ = Max( 2, int( dz / maxh * 2 ));
+
+// netgen::Point3d p;
+// for ( int i = 0; i <= nbX; ++i )
+// {
+// p.X() = pmin.X() + i * dx / nbX;
+// for ( int j = 0; j <= nbY; ++j )
+// {
+// p.Y() = pmin.Y() + j * dy / nbY;
+// for ( int k = 0; k <= nbZ; ++k )
+// {
+// p.Z() = pmin.Z() + k * dz / nbZ;
+// ngMesh->RestrictLocalH( p, maxh );
+// }
+// }
+// }
+// }
+// }
//================================================================================
/*!
#include "NETGENPlugin_SimpleHypothesis_2D.hxx"
#include "NETGENPlugin_Hypothesis.hxx"
+#include <SMESHDS_SubMesh.hxx>
+#include <SMESH_ControlsDef.hxx>
#include <SMESH_Mesh.hxx>
#include <SMESH_subMesh.hxx>
-#include <SMESH_ControlsDef.hxx>
#include <TopExp_Explorer.hxx>
#include "NETGENPlugin_SimpleHypothesis_3D.hxx"
#include "NETGENPlugin_Hypothesis.hxx"
+#include <SMDS_Mesh.hxx>
+#include <SMESHDS_Mesh.hxx>
+#include <SMESHDS_SubMesh.hxx>
#include <SMESH_ControlsDef.hxx>
#include <SMESH_Mesh.hxx>
#include <SMESH_subMesh.hxx>