template<class MyMeshType>
inline const double* getCoordsOfNode2(typename MyMeshType::MyConnType node, typename MyMeshType::MyConnType element, const MyMeshType& mesh, typename MyMeshType::MyConnType& nodeId)
{
- typedef typename MyMeshType::MyConnType ConnType;
nodeId= getGlobalNumberOfNode(node, element, mesh);
return mesh.getCoordinatesPtr()+MyMeshType::MY_SPACEDIM*nodeId;
}
{
typedef typename MyMeshType::MyConnType ConnType;
typedef double Vect2[2];
- typedef double Vect3[3];
typedef double Triangle2[3][2];
const double *const tri0[3] = {p1, p2, p3};
std::multiset<TriangleFaceKey>& listOfTetraFacesTreated,
std::set<TriangleFaceKey>& listOfTetraFacesColinear)
{
- typedef typename MyMeshType::MyConnType ConnType;
-
double totalSurface = 0.0;
// check if we have planar tetra element