which is done by indicating the <b>Source Vertex</b> being the first point
of the Source Edge and the <b>Target Vertex</b> being the first point of
the created \b Edge.
+<br>
For a group of edges, <b>Source</b> and <b>Target</b> vertices should be
-shared by only one edge of the group. If <b>Source</b> and
-<b>Target</b> vertices are specified, the elements of the group must be ajacent.
+shared by one edge of the group. If <b>Source</b> and <b>Target</b>
+vertices are specified, the elements of the group must be ajacent.
+The source and target groups must contain equal number of edges
+and they must form topologically equal structures.
\n <b>Projection 2D</b> algorithm allows to define the mesh of a face
(or group of faces) by the
In this menu you can define the \b Name of the algorithm, the already
meshed source \b Face and the \b Mesh (It can be omitted only when
projecting a submesh on another one from the same global Mesh).
-It could also be necessary to define the orientation of mesh on the face
-, which is done by indicating two <b>Source Vertices</b>, which belong
-to the same edge of the source face, and two <b>Target Vertices</b>, which
-belong to the same edge of the created \b Face.
+It could also be necessary to define the orientation of mesh on the
+face, which is done by indicating two <b>Source Vertices</b>, which
+belong to the same edge of the source face, and two <b>Target
+Vertices</b>, which belong to the same edge of the created \b Face.
+For groups of face, they must contain equal number of faces
+and they must form topologically equal structures.
\n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by
the projection of another already meshed shape. This algorithm works