map< TGeomID, TopoDS_Shape >::iterator e2f =
data._shrinkShape2Shape.find( getMeshDS()->ShapeToIndex( E ));
TopoDS_Shape F;
- if ( isOnFace = ( e2f != data._shrinkShape2Shape.end() ))
+ if (( isOnFace = ( e2f != data._shrinkShape2Shape.end() )))
{
F = e2f->second.Oriented( TopAbs_FORWARD );
reverse = ( helper.GetSubShapeOri( F, E ) == TopAbs_REVERSED );
// Make faces
const int dj1 = reverse ? 0 : 1;
const int dj2 = reverse ? 1 : 0;
- vector<SMDS_MeshElement*> newFaces;
- newFaces.reserve(( ledges.size() - 1 ) * (ledges[0]->_nodes.size() - 1 ));
for ( unsigned j = 1; j < ledges.size(); ++j )
{
vector< const SMDS_MeshNode*>& nn1 = ledges[j-dj1]->_nodes;