# trace defaults for the display properties.
extractCellType1Display.ColorArrayName = [None, '']
extractCellType1Display.ScalarOpacityUnitDistance = 0.5
-extractCellType1Display.OpacityArray = [None, '']
-extractCellType1Display.RadiusArray = [None, '']
-extractCellType1Display.RadiusRange = [0.2, 0.7]
-extractCellType1Display.ConstantRadius = 0.7
-extractCellType1Display.PointSpriteDefaultsInitialized = 1
-extractCellType1Display.SelectInputVectors = [None, '']
-extractCellType1Display.WriteLog = ''
-
renderView1.InteractionMode = '2D'
renderView1.CameraPosition = [0.2, 0.2, 10000.0]
testMEDReader20medDisplay.ColorArrayName = [None, '']
testMEDReader20medDisplay.GlyphType = 'Arrow'
testMEDReader20medDisplay.ScalarOpacityUnitDistance = 4.664739046219201
-testMEDReader20medDisplay.SelectUncertaintyArray = [None, '']
-testMEDReader20medDisplay.UncertaintyTransferFunction = 'PiecewiseFunction'
-testMEDReader20medDisplay.OpacityArray = [None, '']
-testMEDReader20medDisplay.RadiusArray = [None, '']
-testMEDReader20medDisplay.RadiusRange = [0.0, 10.0]
-testMEDReader20medDisplay.ConstantRadius = 10.0
-testMEDReader20medDisplay.PointSpriteDefaultsInitialized = 1
-testMEDReader20medDisplay.SelectInputVectors = [None, '']
-testMEDReader20medDisplay.WriteLog = ''
# reset view to fit data
renderView1.ResetCamera()
testTotomedDisplay.ColorArrayName = [None, '']
testTotomedDisplay.GlyphType = 'Arrow'
testTotomedDisplay.ScalarOpacityUnitDistance = 1.5874010519681994
-testTotomedDisplay.SelectUncertaintyArray = [None, '']
-testTotomedDisplay.UncertaintyTransferFunction = 'PiecewiseFunction'
-testTotomedDisplay.OpacityArray = [None, '']
-testTotomedDisplay.RadiusArray = [None, '']
-testTotomedDisplay.RadiusRange = [0.0, 2.0]
-testTotomedDisplay.ConstantRadius = 2.0
-testTotomedDisplay.PointSpriteDefaultsInitialized = 1
-testTotomedDisplay.SelectInputVectors = [None, '']
-testTotomedDisplay.WriteLog = ''
# reset view to fit data
renderView1.ResetCamera()
eLNOMesh1Display.ColorArrayName = [None, '']
eLNOMesh1Display.GlyphType = 'Arrow'
eLNOMesh1Display.ScalarOpacityUnitDistance = 1.1905507889761495
-eLNOMesh1Display.SelectUncertaintyArray = ['POINTS', 'MyField']
-eLNOMesh1Display.UncertaintyTransferFunction = 'PiecewiseFunction'
-eLNOMesh1Display.OpacityArray = [None, '']
-eLNOMesh1Display.RadiusArray = [None, '']
-eLNOMesh1Display.RadiusRange = [0.25, 1.75]
-eLNOMesh1Display.ConstantRadius = 1.75
-eLNOMesh1Display.PointSpriteDefaultsInitialized = 1
-eLNOMesh1Display.SelectInputVectors = [None, '']
-eLNOMesh1Display.WriteLog = ''
# hide data in view
Hide(testTotomed, renderView1)
glyph1Display.ColorArrayName = ['POINTS', 'MyField']
glyph1Display.LookupTable = myFieldLUT
glyph1Display.GlyphType = 'Arrow'
-glyph1Display.SelectUncertaintyArray = ['POINTS', 'MyField']
-glyph1Display.UncertaintyTransferFunction = 'PiecewiseFunction'
-glyph1Display.OpacityArray = [None, '']
-glyph1Display.RadiusArray = [None, '']
-glyph1Display.RadiusRange = [0.17688040435314178, 1.8231196403503418]
-glyph1Display.ConstantRadius = 1.8231196403503418
-glyph1Display.PointSpriteDefaultsInitialized = 1
-glyph1Display.SelectInputVectors = ['POINTS', 'Normals']
-glyph1Display.WriteLog = ''
# show color bar/color legend
glyph1Display.SetScalarBarVisibility(renderView1, True)