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Bug with bad object names after explode is fixed.
authorasv <asv@opencascade.com>
Fri, 3 Jun 2005 10:39:50 +0000 (10:39 +0000)
committerasv <asv@opencascade.com>
Fri, 3 Jun 2005 10:39:50 +0000 (10:39 +0000)
src/EntityGUI/EntityGUI_SubShapeDlg.cxx
src/EntityGUI/EntityGUI_SubShapeDlg.h

index 4fbbd78f643fa8b9e8d60bf37fe89c18fb02fdcd..0e55e14ccaf358300ebbd0eb309dd443d027870d 100644 (file)
@@ -590,3 +590,7 @@ GEOM::GEOM_Object_ptr EntityGUI_SubShapeDlg::getFather( GEOM::GEOM_Object_ptr )
   return myObject;
 }
 
+const char* EntityGUI_SubShapeDlg::getNewObjectName() const
+{
+  return "";
+}
index ba1658a24e9be02f8863c1665d4b20b18c1e72a4..59fa1e016a37ccc064e2cc5a2ac2ebffa8e782ef 100644 (file)
@@ -54,6 +54,7 @@ protected:
     virtual bool                        isValid( QString& );
     virtual bool                        execute( ObjectList& objects );
     virtual GEOM::GEOM_Object_ptr       getFather( GEOM::GEOM_Object_ptr theObj );
+    virtual const char* getNewObjectName() const;
 
 private slots:
     void                                ClickOnOk();