#include <Bnd_B2d.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
+#include <TopTools_DataMapIteratorOfDataMapOfShapeShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopoDS.hxx>
#include <gp_Ax2.hxx>
/*!
* \brief find new nodes belonging to one free border of mesh on face
* \param sm - submesh on edge or vertex containg nodes to choose from
- * \param face - the face bound the submesh
+ * \param face - the face bound by the submesh
* \param u2nodes - map to fill with nodes
* \param seamNodes - set of found nodes
* \retval bool - is a success
if ( !smV1->IsMeshComputed() || !smV2->IsMeshComputed() )
RETURN_BAD_RESULT("Empty vertex submeshes");
- // Look for a new node on V1
- nIt = smV1->GetSubMeshDS()->GetNodes();
const SMDS_MeshNode* nV1 = 0;
- while ( nIt->more() && !nV1 ) {
- const SMDS_MeshNode* node = nIt->next();
- if ( !isOldNode( node ) ) nV1 = node;
- }
- if ( !nV1 )
- RETURN_BAD_RESULT("No new node found on V1");
-
- // Find a new node connected to nV1 and belonging to edge submesh;
const SMDS_MeshNode* nE = 0;
- SMESHDS_SubMesh* smDS = sm->GetSubMeshDS();
- SMDS_ElemIteratorPtr vElems = nV1->GetInverseElementIterator(SMDSAbs_Face);
- while ( vElems->more() && !nE ) {
- const SMDS_MeshElement* elem = vElems->next();
- int nbNodes = elem->NbNodes();
- if ( elem->IsQuadratic() )
- nbNodes /= 2;
- int iV1 = elem->GetNodeIndex( nV1 );
- // try next after nV1
- int iE = SMESH_MesherHelper::WrapIndex( iV1 + 1, nbNodes );
- if ( smDS->Contains( elem->GetNode( iE ) ))
- nE = elem->GetNode( iE );
- if ( !nE ) {
- // try node before nV1
- iE = SMESH_MesherHelper::WrapIndex( iV1 - 1, nbNodes );
- if ( smDS->Contains( elem->GetNode( iE )))
+
+ // Look for nV1 - a new node on V1
+ nIt = smV1->GetSubMeshDS()->GetNodes();
+ while ( nIt->more() && !nE ) {
+ const SMDS_MeshNode* node = nIt->next();
+ if ( isOldNode( node ) ) continue;
+ nV1 = node;
+
+ // Find nE - a new node connected to nV1 and belonging to edge submesh;
+ SMESHDS_SubMesh* smDS = sm->GetSubMeshDS();
+ SMDS_ElemIteratorPtr vElems = nV1->GetInverseElementIterator(SMDSAbs_Face);
+ while ( vElems->more() && !nE ) {
+ const SMDS_MeshElement* elem = vElems->next();
+ int nbNodes = elem->NbNodes();
+ if ( elem->IsQuadratic() )
+ nbNodes /= 2;
+ int iV1 = elem->GetNodeIndex( nV1 );
+ // try next after nV1
+ int iE = SMESH_MesherHelper::WrapIndex( iV1 + 1, nbNodes );
+ if ( smDS->Contains( elem->GetNode( iE ) ))
nE = elem->GetNode( iE );
- }
- if ( nE && elem->IsQuadratic() ) { // find medium node between nV1 and nE
- if ( Abs( iV1 - iE ) == 1 )
- nE = elem->GetNode( Min ( iV1, iE ) + nbNodes );
- else
- nE = elem->GetNode( elem->NbNodes() - 1 );
+ if ( !nE ) {
+ // try node before nV1
+ iE = SMESH_MesherHelper::WrapIndex( iV1 - 1, nbNodes );
+ if ( smDS->Contains( elem->GetNode( iE )))
+ nE = elem->GetNode( iE );
+ }
+ if ( nE && elem->IsQuadratic() ) { // find medium node between nV1 and nE
+ if ( Abs( iV1 - iE ) == 1 )
+ nE = elem->GetNode( Min ( iV1, iE ) + nbNodes );
+ else
+ nE = elem->GetNode( elem->NbNodes() - 1 );
+ }
}
}
+ if ( !nV1 )
+ RETURN_BAD_RESULT("No new node found on V1");
if ( !nE )
RETURN_BAD_RESULT("new node on edge not found");
// make any local coord systems of src and tgt faces
vector<gp_Pnt> srcPP, tgtPP; // 3 points on face boundaries to make axes of CS
- SMESH_subMesh * srcSM = srcMesh->GetSubMesh( srcFace );
+ bool sameNbVert = ( TAssocTool::Count( tgtFace, TopAbs_VERTEX, /*ignoreSame=*/true ) ==
+ TAssocTool::Count( srcFace, TopAbs_VERTEX, /*ignoreSame=*/true ));
+ SMESH_subMesh * srcSM = srcMesh->GetSubMesh( srcFace );
SMESH_subMeshIteratorPtr smIt = srcSM->getDependsOnIterator(/*includeSelf=*/false,false);
srcSM = smIt->next(); // sm of a vertex
while ( smIt->more() && srcPP.size() < 3 )
if ( tgtShape.ShapeType() == TopAbs_VERTEX )
{
tgtP = BRep_Tool::Pnt( TopoDS::Vertex( tgtShape ));
- pOK = true;
+ if ( sameNbVert || tgtPP.empty() )
+ pOK = true;
+ else
+ pOK = (( tgtP.Distance( tgtPP[0] ) > tol*tol ) &&
+ ( tgtPP.size() == 1 || tgtP.Distance( tgtPP[1] ) > tol*tol ));
//cout << "V - nS " << p._node->GetID() << " - nT " << SMESH_Algo::VertexNode(TopoDS::Vertex( tgtShape),tgtMesh->GetMeshDS())->GetID() << endl;
}
else if ( tgtPP.size() > 0 )
//if ( !is1DComputed && sm->GetSubShape().ShapeType() == TopAbs_EDGE )
//break;
+ if ( helper.IsDegenShape( sm->GetId() ) ) // to merge all nodes on degenerated
+ {
+ if ( sm->GetSubShape().ShapeType() == TopAbs_EDGE )
+ {
+ groupsOfNodes.push_back( list< const SMDS_MeshNode* >() );
+ SMESH_subMeshIteratorPtr smDegenIt
+ = sm->getDependsOnIterator(/*includeSelf=*/true,/*complexShapeFirst=*/false);
+ while ( smDegenIt->more() )
+ if (( smDS = smDegenIt->next()->GetSubMeshDS() ))
+ {
+ SMDS_NodeIteratorPtr nIt = smDS->GetNodes();
+ while ( nIt->more() )
+ groupsOfNodes.back().push_back( nIt->next() );
+ }
+ }
+ continue; // do not treate sm of degen VERTEX
+ }
+
// Sort new and old nodes of a submesh separately
bool isSeam = helper.IsRealSeam( sm->GetId() );
u_oldNode = u2nodesMaps[ OLD_NODES ].begin();
newEnd = u2nodesMaps[ OLD_NODES ].end();
for ( ; u_oldNode != newEnd; ++u_oldNode )
- _badInputElements.push_back( u_oldNode->second );
+ SMESH_Algo::addBadInputElement( u_oldNode->second );
return error( COMPERR_BAD_INPUT_MESH,
SMESH_Comment( "Existing mesh mismatches the projected 2D mesh on " )
<< ( sm->GetSubShape().ShapeType() == TopAbs_EDGE ? "edge" : "vertex" )
<< " #" << sm->GetId() );
}
if ( isSeam && !mergeSeamToNew ) {
- //RETURN_BAD_RESULT
- MESSAGE("Different nb of old and seam nodes " <<
- u2nodesMaps[ OLD_NODES ].size() << " != " << u2nodesOnSeam.size());
+ const TopoDS_Shape& seam = sm->GetSubShape();
+ if ( u2nodesMaps[ NEW_NODES ].size() > 0 &&
+ u2nodesOnSeam.size() > 0 &&
+ seam.ShapeType() == TopAbs_EDGE )
+ {
+ int nbE1 = TAssocTool::Count( tgtFace, TopAbs_EDGE, /*ignoreSame=*/true );
+ int nbE2 = TAssocTool::Count( srcFace, TopAbs_EDGE, /*ignoreSame=*/true );
+ if ( nbE1 != nbE2 ) // 2 EDGEs are mapped to a seam EDGE
+ {
+ // find the 2 EDGEs of srcFace
+ TopTools_DataMapIteratorOfDataMapOfShapeShape src2tgtIt( shape2ShapeMap._map2to1 );
+ for ( ; src2tgtIt.More(); src2tgtIt.Next() )
+ if ( seam.IsSame( src2tgtIt.Value() ))
+ {
+ const TopoDS_Shape& tgtEdge = src2tgtIt.Key();
+ if ( SMESHDS_SubMesh* tgtSM = srcMesh->GetMeshDS()->MeshElements( tgtEdge ))
+ {
+ SMDS_NodeIteratorPtr nIt = tgtSM->GetNodes();
+ while ( nIt->more() )
+ SMESH_Algo::addBadInputElement( nIt->next() );
+ }
+ }
+ return error( COMPERR_BAD_INPUT_MESH,
+ "Different number of nodes on two edges projected to a seam edge" );
+ }
+ }
}
+
// Make groups of nodes to merge
+
u_oldNode = u2nodesMaps[ OLD_NODES ].begin();
u_newNode = u2nodesMaps[ NEW_NODES ].begin();
newEnd = u2nodesMaps[ NEW_NODES ].end();
int nbFaceBeforeMerge = tgtSubMesh->GetSubMeshDS()->NbElements();
editor.MergeNodes( groupsOfNodes );
int nbFaceAtferMerge = tgtSubMesh->GetSubMeshDS()->NbElements();
- if ( nbFaceBeforeMerge != nbFaceAtferMerge )
+ if ( nbFaceBeforeMerge != nbFaceAtferMerge && !helper.HasDegeneratedEdges() )
return error(COMPERR_BAD_INPUT_MESH, "Probably invalid node parameters on geom faces");
// ----------------------------------------------------------------