--- /dev/null
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File : StdMeshers_ViscousLayers.cxx
+// Created : Wed Dec 1 15:15:34 2010
+// Author : Edward AGAPOV (eap)
+
+#include "StdMeshers_ViscousLayers.hxx"
+
+#include "SMDS_EdgePosition.hxx"
+#include "SMDS_FaceOfNodes.hxx"
+#include "SMDS_FacePosition.hxx"
+#include "SMDS_MeshNode.hxx"
+#include "SMDS_SetIterator.hxx"
+#include "SMESHDS_Group.hxx"
+#include "SMESHDS_Hypothesis.hxx"
+#include "SMESH_Algo.hxx"
+#include "SMESH_ComputeError.hxx"
+#include "SMESH_Gen.hxx"
+#include "SMESH_Group.hxx"
+#include "SMESH_Mesh.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "SMESH_subMesh.hxx"
+#include "SMESH_subMeshEventListener.hxx"
+#include "SMESH_ProxyMesh.hxx"
+
+#include "utilities.h"
+
+#include <BRep_Tool.hxx>
+#include <GCPnts_AbscissaPoint.hxx>
+#include <GeomAdaptor_Curve.hxx>
+#include <Geom_Curve.hxx>
+#include <Precision.hxx>
+#include <TopExp.hxx>
+#include <TopExp_Explorer.hxx>
+#include <TopTools_IndexedMapOfShape.hxx>
+#include <TopTools_MapOfShape.hxx>
+#include <TopoDS.hxx>
+#include <TopoDS_Edge.hxx>
+#include <TopoDS_Face.hxx>
+#include <TopoDS_Vertex.hxx>
+#include <gp_Ax1.hxx>
+#include <gp_Vec.hxx>
+#include <gp_XY.hxx>
+#include <gp_XYZ.hxx>
+
+#include <list>
+#include <string>
+#include <math.h>
+
+//#define __myDEBUG
+
+using namespace std;
+
+//================================================================================
+namespace VISCOUS
+{
+ typedef int TGeomID;
+
+ enum UIndex { U_TGT = 1, U_SRC, LEN_TGT };
+
+ /*!
+ * \brief SMESH_ProxyMesh computed by _ViscousBuilder for a SOLID.
+ * It is stored in a SMESH_subMesh of the SOLID as SMESH_subMeshEventListenerData
+ */
+ struct _MeshOfSolid : public SMESH_ProxyMesh,
+ public SMESH_subMeshEventListenerData
+ {
+ bool _n2nMapComputed;
+
+ _MeshOfSolid( SMESH_Mesh* mesh)
+ :SMESH_subMeshEventListenerData( /*isDeletable=*/true),_n2nMapComputed(false)
+ {
+ SMESH_ProxyMesh::setMesh( *mesh );
+ }
+
+ // returns submesh for a geom face
+ SMESH_ProxyMesh::SubMesh* getFaceSubM(const TopoDS_Face& F, bool create=false)
+ {
+ TGeomID i = SMESH_ProxyMesh::shapeIndex(F);
+ return create ? SMESH_ProxyMesh::getProxySubMesh(i) : findProxySubMesh(i);
+ }
+ void setNode2Node(const SMDS_MeshNode* srcNode,
+ const SMDS_MeshNode* proxyNode,
+ const SMESH_ProxyMesh::SubMesh* subMesh)
+ {
+ SMESH_ProxyMesh::setNode2Node( srcNode,proxyNode,subMesh);
+ }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Listener of events of 3D sub-meshes computed with viscous layers.
+ * It is used to clear an inferior dim sub-mesh modified by viscous layers
+ */
+ class _SrinkShapeListener : SMESH_subMeshEventListener
+ {
+ _SrinkShapeListener(): SMESH_subMeshEventListener(/*isDeletable=*/false) {}
+ static SMESH_subMeshEventListener* Get() { static _SrinkShapeListener l; return &l; }
+ public:
+ virtual void ProcessEvent(const int event,
+ const int eventType,
+ SMESH_subMesh* solidSM,
+ SMESH_subMeshEventListenerData* data,
+ const SMESH_Hypothesis* hyp)
+ {
+ if ( SMESH_subMesh::COMPUTE_EVENT == eventType && solidSM->IsEmpty() && data )
+ {
+ SMESH_subMeshEventListener::ProcessEvent(event,eventType,solidSM,data,hyp);
+ }
+ }
+ static void ToClearSubMeshWithSolid( SMESH_subMesh* sm,
+ const TopoDS_Shape& solid)
+ {
+ SMESH_subMesh* solidSM = sm->GetFather()->GetSubMesh( solid );
+ SMESH_subMeshEventListenerData* data = solidSM->GetEventListenerData( Get());
+ if ( data )
+ {
+ if ( find( data->mySubMeshes.begin(), data->mySubMeshes.end(), sm ) ==
+ data->mySubMeshes.end())
+ data->mySubMeshes.push_back( sm );
+ }
+ else
+ {
+ data = SMESH_subMeshEventListenerData::MakeData( /*dependent=*/sm );
+ sm->SetEventListener( Get(), data, /*whereToListenTo=*/solidSM );
+ }
+ }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Listener of events of 3D sub-meshes computed with viscous layers.
+ * It is used to store data computed by _ViscousBuilder for a sub-mesh and to
+ * delete the data as soon as it has been used
+ */
+ class _ViscousListener : SMESH_subMeshEventListener
+ {
+ _ViscousListener(): SMESH_subMeshEventListener(/*isDeletable=*/false) {}
+ static SMESH_subMeshEventListener* Get() { static _ViscousListener l; return &l; }
+ public:
+ virtual void ProcessEvent(const int event,
+ const int eventType,
+ SMESH_subMesh* subMesh,
+ SMESH_subMeshEventListenerData* data,
+ const SMESH_Hypothesis* hyp)
+ {
+ if ( SMESH_subMesh::COMPUTE_EVENT == eventType )
+ {
+ // delete SMESH_ProxyMesh containing temporary faces
+ subMesh->DeleteEventListener( this );
+ }
+ }
+ // Finds or creates proxy mesh of the solid
+ static _MeshOfSolid* GetSolidMesh(SMESH_Mesh* mesh,
+ const TopoDS_Shape& solid,
+ bool toCreate=false)
+ {
+ if ( !mesh ) return 0;
+ SMESH_subMesh* sm = mesh->GetSubMesh(solid);
+ _MeshOfSolid* data = (_MeshOfSolid*) sm->GetEventListenerData( Get() );
+ if ( !data && toCreate )
+ {
+ data = new _MeshOfSolid(mesh);
+ data->mySubMeshes.push_back( sm ); // to find SOLID by _MeshOfSolid
+ sm->SetEventListener( Get(), data, sm );
+ }
+ return data;
+ }
+ // Removes proxy mesh of the solid
+ static void RemoveSolidMesh(SMESH_Mesh* mesh, const TopoDS_Shape& solid)
+ {
+ mesh->GetSubMesh(solid)->DeleteEventListener( _ViscousListener::Get() );
+ }
+ };
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Simplex (triangle or tetrahedron) based on 1 (tria) or 2 (tet) nodes of
+ * _LayerEdge and 2 nodes of the mesh surface beening smoothed.
+ * The class is used to check validity of face or volumes around a smoothed node;
+ * it stores only 2 nodes as the other nodes are stored by _LayerEdge.
+ */
+ struct _Simplex
+ {
+ const SMDS_MeshNode *_nPrev, *_nNext; // nodes on a smoothed mesh surface
+ _Simplex(const SMDS_MeshNode* nPrev=0, const SMDS_MeshNode* nNext=0)
+ : _nPrev(nPrev), _nNext(nNext) {}
+ bool IsForward(const SMDS_MeshNode* nSrc, const gp_XYZ* pntTgt) const
+ {
+ const double M[3][3] =
+ {{ _nNext->X() - nSrc->X(), _nNext->Y() - nSrc->Y(), _nNext->Z() - nSrc->Z() },
+ { pntTgt->X() - nSrc->X(), pntTgt->Y() - nSrc->Y(), pntTgt->Z() - nSrc->Z() },
+ { _nPrev->X() - nSrc->X(), _nPrev->Y() - nSrc->Y(), _nPrev->Z() - nSrc->Z() }};
+ double determinant = ( + M[0][0]*M[1][1]*M[2][2]
+ + M[0][1]*M[1][2]*M[2][0]
+ + M[0][2]*M[1][0]*M[2][1]
+ - M[0][0]*M[1][2]*M[2][1]
+ - M[0][1]*M[1][0]*M[2][2]
+ - M[0][2]*M[1][1]*M[2][0]);
+ return determinant > 1e-100;
+ }
+ bool IsForward(const gp_XY& tgtUV,
+ const TopoDS_Face& face,
+ SMESH_MesherHelper& helper,
+ const double refSign) const
+ {
+ gp_XY prevUV = helper.GetNodeUV( face, _nPrev );
+ gp_XY nextUV = helper.GetNodeUV( face, _nNext );
+ gp_Vec2d v1( tgtUV, prevUV ), v2( tgtUV, nextUV );
+ double d = v1 ^ v2;
+ return d*refSign > 1e-100;
+ }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * Structure used to take into account surface curvature while smoothing
+ */
+ struct _Curvature
+ {
+ double _r; // radius
+ double _k; // factor to correct node smoothed position
+ public:
+ static _Curvature* New( double avgNormProj, double avgDist )
+ {
+ _Curvature* c = 0;
+ if ( fabs( avgNormProj / avgDist ) > 1./200 )
+ {
+ c = new _Curvature;
+ c->_r = avgDist * avgDist / avgNormProj;
+ c->_k = avgDist * avgDist / c->_r / c->_r;
+ c->_k *= ( c->_r < 0 ? 1/1.1 : 1.1 ); // not to be too restrictive
+ }
+ return c;
+ }
+ double lenDelta(double len) const { return _k * ( _r + len ); }
+ };
+ struct _LayerEdge;
+ //--------------------------------------------------------------------------------
+ /*!
+ * Structure used to smooth a _LayerEdge (master) based on an EDGE.
+ */
+ struct _2NearEdges
+ {
+ // target nodes of 2 neighbour _LayerEdge's based on the same EDGE
+ const SMDS_MeshNode* _nodes[2];
+ // vectors from source nodes of 2 _LayerEdge's to the source node of master _LayerEdge
+ //gp_XYZ _vec[2];
+ double _wgt[2]; // weights of _nodes
+ _LayerEdge* _edges[2];
+
+ // normal to plane passing through _LayerEdge._normal and tangent of EDGE
+ gp_XYZ* _plnNorm;
+
+ _2NearEdges() { _nodes[0]=_nodes[1]=0; _plnNorm = 0; }
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Edge normal to surface, connecting a node on solid surface (_nodes[0])
+ * and a node of the most internal layer (_nodes.back())
+ */
+ struct _LayerEdge
+ {
+ vector< const SMDS_MeshNode*> _nodes;
+
+ gp_XYZ _normal; // to solid surface
+ vector<gp_XYZ> _pos; // points computed during inflation
+ double _len; // length achived with the last step
+ double _cosin; // of angle (_normal ^ surface)
+ double _lenFactor; // to compute _len taking _cosin into account
+
+ // face or edge w/o layer along or near which _LayerEdge is inflated
+ TopoDS_Shape _sWOL;
+ // simplices connected to the source node (_nodes[0]);
+ // used for smoothing and quality check of _LayerEdge's based on the FACE
+ vector<_Simplex> _simplices;
+ // data for smoothing of _LayerEdge's based on the EDGE
+ _2NearEdges* _2neibors;
+
+ _Curvature* _curvature;
+ // TODO:: detele _Curvature, _plnNorm
+
+ void SetNewLength( double len, SMESH_MesherHelper& helper );
+ bool SetNewLength2d( Handle(Geom_Surface)& surface,
+ const TopoDS_Face& F,
+ SMESH_MesherHelper& helper );
+ void SetDataByNeighbors( const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ SMESH_MesherHelper& helper);
+ void InvalidateStep( int curStep );
+ bool Smooth(int& badNb);
+ bool SmoothOnEdge(Handle(Geom_Surface)& surface,
+ const TopoDS_Face& F,
+ SMESH_MesherHelper& helper);
+ bool FindIntersection( SMESH_ElementSearcher& searcher,
+ double & distance,
+ const double& epsilon,
+ const SMDS_MeshElement** face = 0);
+ bool SegTriaInter( const gp_Ax1& lastSegment,
+ const SMDS_MeshNode* n0,
+ const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ double& dist,
+ const double& epsilon) const;
+ gp_Ax1 LastSegment(double& segLen) const;
+ bool IsOnEdge() const { return _2neibors; }
+ void Copy( _LayerEdge& other, SMESH_MesherHelper& helper );
+ void SetCosin( double cosin );
+ };
+ //--------------------------------------------------------------------------------
+
+ typedef map< const SMDS_MeshNode*, _LayerEdge*, TIDCompare > TNode2Edge;
+
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Data of a SOLID
+ */
+ struct _SolidData
+ {
+ TopoDS_Shape _solid;
+ const StdMeshers_ViscousLayers* _hyp;
+ _MeshOfSolid* _proxyMesh;
+ set<TGeomID> _reversedFaceIds;
+
+ double _stepSize, _stepSizeCoeff;
+ const SMDS_MeshNode* _stepSizeNodes[2];
+
+ TNode2Edge _n2eMap;
+ // edges of _n2eMap. We keep same data in two containers because
+ // iteration over the map is 5 time longer than over the vector
+ vector< _LayerEdge* > _edges;
+
+ // key: an id of shape (EDGE or VERTEX) shared by a FACE with
+ // layers and a FACE w/o layers
+ // value: the shape (FACE or EDGE) to shrink mesh on.
+ // _LayerEdge's basing on nodes on key shape are inflated along the value shape
+ map< TGeomID, TopoDS_Shape > _shrinkShape2Shape;
+
+ // FACE's WOL, srink on which is forbiden due to algo on the adjacent SOLID
+ set< TGeomID > _noShrinkFaces;
+
+ // end index in _edges of _LayerEdge's based on EDGE (map key) to
+ // FACE (maybe NULL) they are inflated along
+ //map< int, TopoDS_Face > _endEdge2Face;
+
+ // end indices in _edges of _LayerEdge on one shape to smooth
+ vector< int > _endEdgeToSmooth;
+
+ double _epsilon; // precision for SegTriaInter()
+
+ int _index; // for debug
+
+ _SolidData(const TopoDS_Shape& s=TopoDS_Shape(),
+ const StdMeshers_ViscousLayers* h=0,
+ _MeshOfSolid* m=0) :_solid(s), _hyp(h), _proxyMesh(m) {}
+ ~_SolidData();
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Data of node on a shrinked FACE
+ */
+ struct _SmoothNode
+ {
+ const SMDS_MeshNode* _node;
+ //vector<const SMDS_MeshNode*> _nodesAround;
+ vector<_Simplex> _simplices; // for quality check
+
+ bool Smooth(int& badNb,
+ Handle(Geom_Surface)& surface,
+ SMESH_MesherHelper& helper,
+ const double refSign,
+ bool set3D);
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Builder of viscous layers
+ */
+ class _ViscousBuilder
+ {
+ public:
+ _ViscousBuilder();
+ // does it's job
+ SMESH_ComputeErrorPtr Compute(SMESH_Mesh& mesh,
+ const TopoDS_Shape& shape);
+
+ // restore event listeners used to clear an inferior dim sub-mesh modified by viscous layers
+ void RestoreListeners();
+
+ // computes SMESH_ProxyMesh::SubMesh::_n2n;
+ bool MakeN2NMap( _MeshOfSolid* pm );
+
+ private:
+
+ bool findSolidsWithLayers();
+ bool findFacesWithLayers();
+ bool makeLayer(_SolidData& data);
+ bool setEdgeData(_LayerEdge& edge, const set<TGeomID>& subIds,
+ SMESH_MesherHelper& helper, _SolidData& data);
+ bool findNeiborsOnEdge(const _LayerEdge* edge,
+ const SMDS_MeshNode*& n1,
+ const SMDS_MeshNode*& n2,
+ _SolidData& data);
+ void getSimplices( const SMDS_MeshNode* node, vector<_Simplex>& simplices,
+ const set<TGeomID>& ingnoreShapes,
+ const _SolidData* dataToCheckOri = 0);
+ bool sortEdges( _SolidData& data,
+ vector< vector<_LayerEdge*> >& edgesByGeom);
+ void limitStepSize( _SolidData& data,
+ const SMDS_MeshElement* face,
+ const double cosin);
+ void limitStepSize( _SolidData& data, const double minSize);
+ bool inflate(_SolidData& data);
+ bool smoothAndCheck(_SolidData& data, int nbSteps, double & distToIntersection);
+ bool updateNormals( _SolidData& data, SMESH_MesherHelper& helper );
+ bool refine(_SolidData& data);
+ bool shrink();
+ bool prepareEdgeToShrink( _LayerEdge& edge, const TopoDS_Face& F,
+ SMESH_MesherHelper& helper,
+ const SMESHDS_SubMesh* faceSubMesh );
+ bool addBoundaryElements();
+
+ bool error( const string& text, int solidID=-1 );
+ SMESHDS_Mesh* getMeshDS() { return _mesh->GetMeshDS(); }
+
+ // debug
+ void makeGroupOfLE();
+
+ SMESH_Mesh* _mesh;
+ SMESH_ComputeErrorPtr _error;
+
+ vector< _SolidData > _sdVec;
+ set<TGeomID> _ignoreShapeIds;
+ int _tmpFaceID;
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Shrinker of nodes on the EDGE
+ */
+ class _Shrinker1D
+ {
+ vector<double> _initU;
+ vector<double> _normPar;
+ vector<const SMDS_MeshNode*> _nodes;
+ const _LayerEdge* _edges[2];
+ bool _done;
+ public:
+ void AddEdge( const _LayerEdge* e, SMESH_MesherHelper& helper );
+ void Compute(bool set3D, SMESH_MesherHelper& helper);
+ void RestoreParams();
+ void SwapSrcTgtNodes(SMESHDS_Mesh* mesh);
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Class of temporary mesh face.
+ * We can't use SMDS_FaceOfNodes since it's impossible to set it's ID which is
+ * needed because SMESH_ElementSearcher internaly uses set of elements sorted by ID
+ */
+ struct TmpMeshFace : public SMDS_MeshElement
+ {
+ vector<const SMDS_MeshNode* > _nn;
+ TmpMeshFace( const vector<const SMDS_MeshNode*>& nodes, int id):
+ SMDS_MeshElement(id), _nn(nodes) {}
+ virtual const SMDS_MeshNode* GetNode(const int ind) const { return _nn[ind]; }
+ virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Face; }
+ virtual vtkIdType GetVtkType() const { return -1; }
+ virtual SMDSAbs_EntityType GetEntityType() const { return SMDSEntity_Last; }
+ virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type) const
+ { return SMDS_ElemIteratorPtr( new SMDS_NodeVectorElemIterator( _nn.begin(), _nn.end()));}
+ };
+ //--------------------------------------------------------------------------------
+ /*!
+ * \brief Class of temporary mesh face storing _LayerEdge it's based on
+ */
+ struct TmpMeshFaceOnEdge : public TmpMeshFace
+ {
+ _LayerEdge *_le1, *_le2;
+ TmpMeshFaceOnEdge( _LayerEdge* le1, _LayerEdge* le2, int ID ):
+ TmpMeshFace( vector<const SMDS_MeshNode*>(4), ID ), _le1(le1), _le2(le2)
+ {
+ _nn[0]=_le1->_nodes[0];
+ _nn[1]=_le1->_nodes.back();
+ _nn[2]=_le2->_nodes.back();
+ _nn[3]=_le2->_nodes[0];
+ }
+ };
+} // namespace VISCOUS
+
+//================================================================================
+// StdMeshers_ViscousLayers hypothesis
+//
+StdMeshers_ViscousLayers::StdMeshers_ViscousLayers(int hypId, int studyId, SMESH_Gen* gen)
+ :SMESH_Hypothesis(hypId, studyId, gen),
+ _nbLayers(1), _thickness(1), _stretchFactor(1)
+{
+ _name = StdMeshers_ViscousLayers::GetHypType();
+ _param_algo_dim = -3; // auxiliary hyp used by 3D algos
+} // --------------------------------------------------------------------------------
+void StdMeshers_ViscousLayers::SetIgnoreFaces(const std::vector<int>& faceIds)
+{
+ if ( faceIds != _ignoreFaceIds )
+ _ignoreFaceIds = faceIds, NotifySubMeshesHypothesisModification();
+} // --------------------------------------------------------------------------------
+void StdMeshers_ViscousLayers::SetTotalThickness(double thickness)
+{
+ if ( thickness != _thickness )
+ _thickness = thickness, NotifySubMeshesHypothesisModification();
+} // --------------------------------------------------------------------------------
+void StdMeshers_ViscousLayers::SetNumberLayers(int nb)
+{
+ if ( _nbLayers != nb )
+ _nbLayers = nb, NotifySubMeshesHypothesisModification();
+} // --------------------------------------------------------------------------------
+void StdMeshers_ViscousLayers::SetStretchFactor(double factor)
+{
+ if ( _stretchFactor != factor )
+ _stretchFactor = factor, NotifySubMeshesHypothesisModification();
+} // --------------------------------------------------------------------------------
+SMESH_ProxyMesh::Ptr
+StdMeshers_ViscousLayers::Compute(SMESH_Mesh& theMesh,
+ const TopoDS_Shape& theShape,
+ const bool toMakeN2NMap) const
+{
+ using namespace VISCOUS;
+ _ViscousBuilder bulder;
+ SMESH_ComputeErrorPtr err = bulder.Compute( theMesh, theShape );
+ if ( err && !err->IsOK() )
+ return SMESH_ProxyMesh::Ptr();
+
+ vector<SMESH_ProxyMesh::Ptr> components;
+ TopExp_Explorer exp( theShape, TopAbs_SOLID );
+ for ( ; exp.More(); exp.Next() )
+ {
+ if ( _MeshOfSolid* pm =
+ _ViscousListener::GetSolidMesh( &theMesh, exp.Current(), /*toCreate=*/false))
+ {
+ if ( toMakeN2NMap && !pm->_n2nMapComputed )
+ if ( !bulder.MakeN2NMap( pm ))
+ return SMESH_ProxyMesh::Ptr();
+ components.push_back( SMESH_ProxyMesh::Ptr( pm ));
+ pm->myIsDeletable = false; // it will de deleted by boost::shared_ptr
+ }
+ _ViscousListener::RemoveSolidMesh ( &theMesh, exp.Current() );
+ }
+ switch ( components.size() )
+ {
+ case 0: break;
+
+ case 1: return components[0];
+
+ default: return SMESH_ProxyMesh::Ptr( new SMESH_ProxyMesh( components ));
+ }
+ return SMESH_ProxyMesh::Ptr();
+} // --------------------------------------------------------------------------------
+std::ostream & StdMeshers_ViscousLayers::SaveTo(std::ostream & save)
+{
+ save << " " << _nbLayers
+ << " " << _thickness
+ << " " << _stretchFactor
+ << " " << _ignoreFaceIds.size();
+ for ( unsigned i = 0; i < _ignoreFaceIds.size(); ++i )
+ save << " " << _ignoreFaceIds[i];
+ return save;
+} // --------------------------------------------------------------------------------
+std::istream & StdMeshers_ViscousLayers::LoadFrom(std::istream & load)
+{
+ int nbFaces, faceID;
+ load >> _nbLayers >> _thickness >> _stretchFactor >> nbFaces;
+ while ( _ignoreFaceIds.size() < nbFaces && load >> faceID )
+ _ignoreFaceIds.push_back( faceID );
+ return load;
+} // --------------------------------------------------------------------------------
+bool StdMeshers_ViscousLayers::SetParametersByMesh(const SMESH_Mesh* theMesh,
+ const TopoDS_Shape& theShape)
+{
+ // TODO
+ return false;
+}
+// END StdMeshers_ViscousLayers hypothesis
+//================================================================================
+
+namespace
+{
+ gp_XYZ getEdgeDir( const TopoDS_Edge& E, const TopoDS_Vertex& fromV )
+ {
+ gp_Vec dir;
+ double f,l;
+ Handle(Geom_Curve) c = BRep_Tool::Curve( E, f, l );
+ gp_Pnt p = BRep_Tool::Pnt( fromV );
+ double distF = p.SquareDistance( c->Value( f ));
+ double distL = p.SquareDistance( c->Value( l ));
+ c->D1(( distF < distL ? f : l), p, dir );
+ if ( distL < distF ) dir.Reverse();
+ return dir.XYZ();
+ }
+ //--------------------------------------------------------------------------------
+ gp_XYZ getEdgeDir( const TopoDS_Edge& E, const SMDS_MeshNode* atNode,
+ SMESH_MesherHelper& helper)
+ {
+ gp_Vec dir;
+ double f,l; gp_Pnt p;
+ Handle(Geom_Curve) c = BRep_Tool::Curve( E, f, l );
+ double u = helper.GetNodeU( E, atNode );
+ c->D1( u, p, dir );
+ return dir.XYZ();
+ }
+ //--------------------------------------------------------------------------------
+ gp_XYZ getFaceDir( const TopoDS_Face& F, const TopoDS_Edge& fromE,
+ const SMDS_MeshNode* node, SMESH_MesherHelper& helper, bool& ok)
+ {
+ gp_XY uv = helper.GetNodeUV( F, node, 0, &ok );
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( F );
+ gp_Pnt p; gp_Vec du, dv, norm;
+ surface->D1( uv.X(),uv.Y(), p, du,dv );
+ norm = du ^ dv;
+
+ double f,l;
+ Handle(Geom_Curve) c = BRep_Tool::Curve( fromE, f, l );
+ double u = helper.GetNodeU( fromE, node, 0, &ok );
+ c->D1( u, p, du );
+ TopAbs_Orientation o = helper.GetSubShapeOri( F.Oriented(TopAbs_FORWARD), fromE);
+ if ( o == TopAbs_REVERSED )
+ du.Reverse();
+
+ gp_Vec dir = norm ^ du;
+
+ if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX &&
+ helper.IsClosedEdge( fromE ))
+ {
+ if ( fabs(u-f) < fabs(u-l )) c->D1( l, p, dv );
+ else c->D1( f, p, dv );
+ if ( o == TopAbs_REVERSED )
+ dv.Reverse();
+ gp_Vec dir2 = norm ^ dv;
+ dir = dir.Normalized() + dir2.Normalized();
+ }
+ return dir.XYZ();
+ }
+ //--------------------------------------------------------------------------------
+ gp_XYZ getFaceDir( const TopoDS_Face& F, const TopoDS_Vertex& fromV,
+ const SMDS_MeshNode* node, SMESH_MesherHelper& helper,
+ bool& ok, double* cosin=0)
+ {
+ double f,l; TopLoc_Location loc;
+ vector< TopoDS_Edge > edges; // sharing a vertex
+ PShapeIteratorPtr eIt = helper.GetAncestors( fromV, *helper.GetMesh(), TopAbs_EDGE);
+ while ( eIt->more())
+ {
+ const TopoDS_Edge* e = static_cast<const TopoDS_Edge*>( eIt->next() );
+ if ( helper.IsSubShape( *e, F ) && BRep_Tool::Curve( *e, loc,f,l))
+ edges.push_back( *e );
+ }
+ gp_XYZ dir(0,0,0);
+ if ( !( ok = ( edges.size() > 0 ))) return dir;
+ // get average dir of edges going fromV
+ gp_Vec edgeDir;
+ for ( unsigned i = 0; i < edges.size(); ++i )
+ {
+ edgeDir = getEdgeDir( edges[i], fromV );
+ double size2 = edgeDir.SquareMagnitude();
+ if ( size2 > numeric_limits<double>::min() )
+ edgeDir /= sqrt( size2 );
+ else
+ ok = false;
+ dir += edgeDir.XYZ();
+ }
+ gp_XYZ fromEdgeDir = getFaceDir( F, edges[0], node, helper, ok );
+ if ( edges.size() == 1 || dir.SquareModulus() < 1e-10)
+ dir = fromEdgeDir;
+ else if ( dir * fromEdgeDir < 0 )
+ dir *= -1;
+ if ( ok )
+ {
+ //dir /= edges.size();
+ if ( cosin ) {
+ double angle = edgeDir.Angle( dir );
+ *cosin = cos( angle );
+ }
+ }
+ return dir;
+ }
+ //--------------------------------------------------------------------------------
+ // DEBUG. Dump intermediate node positions into a python script
+#ifdef __myDEBUG
+ ofstream* py;
+ struct PyDump {
+ PyDump() {
+ const char* fname = "/tmp/viscous.py";
+ cout << "execfile('"<<fname<<"')"<<endl;
+ py = new ofstream(fname);
+ *py << "from smesh import *" << endl
+ << "meshSO = GetCurrentStudy().FindObjectID('0:1:2:3')" << endl
+ << "mesh = Mesh( meshSO.GetObject()._narrow( SMESH.SMESH_Mesh ))"<<endl;
+ }
+ ~PyDump() {
+ *py << "mesh.MakeGroup('Prisms of viscous layers',VOLUME,FT_ElemGeomType,'=',Geom_PENTA)"
+ <<endl; delete py; py=0;
+ }
+ };
+#define dumpFunction(f) { _dumpFunction(f, __LINE__);}
+#define dumpMove(n) { _dumpMove(n, __LINE__);}
+#define dumpCmd(txt) { _dumpCmd(txt, __LINE__);}
+ void _dumpFunction(const string& fun, int ln)
+ { *py<< "def "<<fun<<"(): # "<< ln <<endl; cout<<fun<<"()"<<endl;}
+ void _dumpMove(const SMDS_MeshNode* n, int ln)
+ { *py<< " mesh.MoveNode( "<<n->GetID()<< ", "<< n->X()
+ << ", "<<n->Y()<<", "<< n->Z()<< ")\t\t # "<< ln <<endl; }
+ void _dumpCmd(const string& txt, int ln)
+ { *py<< " "<<txt<<" # "<< ln <<endl; }
+ void dumpFunctionEnd()
+ { *py<< " return"<< endl; }
+#else
+ struct PyDump { PyDump() {} };
+ void dumpFunction(const string& fun ){}
+ void dumpFunctionEnd() {}
+ void dumpMove(const SMDS_MeshNode* n ){}
+ void dumpCmd(const string& txt){}
+#endif
+}
+
+using namespace VISCOUS;
+
+//================================================================================
+/*!
+ * \brief Constructor of _ViscousBuilder
+ */
+//================================================================================
+
+_ViscousBuilder::_ViscousBuilder()
+{
+ _error = SMESH_ComputeError::New(COMPERR_OK);
+ _tmpFaceID = 0;
+}
+
+//================================================================================
+/*!
+ * \brief Stores error description and returns false
+ */
+//================================================================================
+
+bool _ViscousBuilder::error(const string& text, int solidId )
+{
+ _error->myName = COMPERR_ALGO_FAILED;
+ _error->myComment = string("Viscous layers builder: ") + text;
+ if ( _mesh )
+ {
+ SMESH_subMesh* sm = _mesh->GetSubMeshContaining( solidId );
+ if ( !sm && !_sdVec.empty() )
+ sm = _mesh->GetSubMeshContaining( _sdVec[0]._index );
+ if ( sm && sm->GetSubShape().ShapeType() == TopAbs_SOLID )
+ {
+ SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
+ if ( smError && smError->myAlgo )
+ _error->myAlgo = smError->myAlgo;
+ smError = _error;
+ }
+ }
+ makeGroupOfLE(); // debug
+
+ return false;
+}
+
+//================================================================================
+/*!
+ * \brief At study restoration, restore event listeners used to clear an inferior
+ * dim sub-mesh modified by viscous layers
+ */
+//================================================================================
+
+void _ViscousBuilder::RestoreListeners()
+{
+ // TODO
+}
+
+//================================================================================
+/*!
+ * \brief computes SMESH_ProxyMesh::SubMesh::_n2n
+ */
+//================================================================================
+
+bool _ViscousBuilder::MakeN2NMap( _MeshOfSolid* pm )
+{
+ SMESH_subMesh* solidSM = pm->mySubMeshes.front();
+ TopExp_Explorer fExp( solidSM->GetSubShape(), TopAbs_FACE );
+ for ( ; fExp.More(); fExp.Next() )
+ {
+ SMESHDS_SubMesh* srcSmDS = pm->GetMeshDS()->MeshElements( fExp.Current() );
+ const SMESH_ProxyMesh::SubMesh* prxSmDS = pm->GetProxySubMesh( fExp.Current() );
+
+ if ( !srcSmDS || !prxSmDS || !srcSmDS->NbElements() || !prxSmDS->NbElements() )
+ continue;
+ if ( srcSmDS->GetElements()->next() == prxSmDS->GetElements()->next())
+ continue;
+
+ if ( srcSmDS->NbElements() != prxSmDS->NbElements() )
+ return error( "Different nb elements in a source and a proxy sub-mesh", solidSM->GetId());
+
+ SMDS_ElemIteratorPtr srcIt = srcSmDS->GetElements();
+ SMDS_ElemIteratorPtr prxIt = prxSmDS->GetElements();
+ while( prxIt->more() )
+ {
+ const SMDS_MeshElement* fSrc = srcIt->next();
+ const SMDS_MeshElement* fPrx = prxIt->next();
+ if ( fSrc->NbNodes() != fPrx->NbNodes())
+ return error( "Different elements in a source and a proxy sub-mesh", solidSM->GetId());
+ for ( int i = 0 ; i < fPrx->NbNodes(); ++i )
+ pm->setNode2Node( fSrc->GetNode(i), fPrx->GetNode(i), prxSmDS );
+ }
+ }
+ pm->_n2nMapComputed = true;
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Does its job
+ */
+//================================================================================
+
+SMESH_ComputeErrorPtr _ViscousBuilder::Compute(SMESH_Mesh& theMesh,
+ const TopoDS_Shape& theShape)
+{
+ // TODO: set priority of solids during Gen::Compute()
+
+ _mesh = & theMesh;
+
+ // check if proxy mesh already computed
+ TopExp_Explorer exp( theShape, TopAbs_SOLID );
+ if ( !exp.More() )
+ return error("No SOLID's in theShape"), _error;
+
+ if ( _ViscousListener::GetSolidMesh( _mesh, exp.Current(), /*toCreate=*/false))
+ return SMESH_ComputeErrorPtr(); // everything already computed
+
+ PyDump debugDump;
+
+ // TODO: ignore already computed SOLIDs
+ if ( !findSolidsWithLayers())
+ return _error;
+
+ if ( !findFacesWithLayers() )
+ return _error;
+
+ for ( unsigned i = 0; i < _sdVec.size(); ++i )
+ {
+ if ( ! makeLayer(_sdVec[i]) )
+ return _error;
+
+ if ( ! inflate(_sdVec[i]) )
+ return _error;
+
+ if ( ! refine(_sdVec[i]) )
+ return _error;
+ }
+ if ( !shrink() )
+ return _error;
+
+ addBoundaryElements();
+
+ makeGroupOfLE(); // debug
+
+ return _error;
+}
+
+//================================================================================
+/*!
+ * \brief Finds SOLIDs to compute using viscous layers. Fill _sdVec
+ */
+//================================================================================
+
+bool _ViscousBuilder::findSolidsWithLayers()
+{
+ // get all solids
+ TopTools_IndexedMapOfShape allSolids;
+ TopExp::MapShapes( _mesh->GetShapeToMesh(), TopAbs_SOLID, allSolids );
+ _sdVec.reserve( allSolids.Extent());
+
+ SMESH_Gen* gen = _mesh->GetGen();
+ for ( int i = 1; i <= allSolids.Extent(); ++i )
+ {
+ // find StdMeshers_ViscousLayers hyp assigned to the i-th solid
+ SMESH_Algo* algo = gen->GetAlgo( *_mesh, allSolids(i) );
+ if ( !algo ) continue;
+ // TODO: check if algo is hidden
+ const list <const SMESHDS_Hypothesis *> & allHyps =
+ algo->GetUsedHypothesis(*_mesh, allSolids(i), /*ignoreAuxiliary=*/false);
+ list< const SMESHDS_Hypothesis *>::const_iterator hyp = allHyps.begin();
+ const StdMeshers_ViscousLayers* viscHyp = 0;
+ for ( ; hyp != allHyps.end() && !viscHyp; ++hyp )
+ viscHyp = dynamic_cast<const StdMeshers_ViscousLayers*>( *hyp );
+ if ( viscHyp )
+ {
+ _MeshOfSolid* proxyMesh = _ViscousListener::GetSolidMesh( _mesh,
+ allSolids(i),
+ /*toCreate=*/true);
+ _sdVec.push_back( _SolidData( allSolids(i), viscHyp, proxyMesh ));
+ _sdVec.back()._index = getMeshDS()->ShapeToIndex( allSolids(i));
+ }
+ }
+ if ( _sdVec.empty() )
+ return error
+ ( SMESH_Comment(StdMeshers_ViscousLayers::GetHypType()) << " hypothesis not found",0);
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief
+ */
+//================================================================================
+
+bool _ViscousBuilder::findFacesWithLayers()
+{
+ // collect all faces to ignore defined by hyp
+ vector<TopoDS_Shape> ignoreFaces;
+ for ( unsigned i = 0; i < _sdVec.size(); ++i )
+ {
+ vector<TGeomID> ids = _sdVec[i]._hyp->GetIgnoreFaces();
+ for ( unsigned i = 0; i < ids.size(); ++i )
+ {
+ const TopoDS_Shape& s = getMeshDS()->IndexToShape( ids[i] );
+ if ( !s.IsNull() && s.ShapeType() == TopAbs_FACE )
+ {
+ _ignoreShapeIds.insert( ids[i] );
+ ignoreFaces.push_back( s );
+ }
+ }
+ }
+
+ // ignore internal faces
+ SMESH_MesherHelper helper( *_mesh );
+ TopExp_Explorer exp;
+ for ( unsigned i = 0; i < _sdVec.size(); ++i )
+ {
+ exp.Init( _sdVec[i]._solid.Oriented( TopAbs_FORWARD ), TopAbs_FACE );
+ for ( ; exp.More(); exp.Next() )
+ {
+ TGeomID faceInd = getMeshDS()->ShapeToIndex( exp.Current() );
+ if ( helper.NbAncestors( exp.Current(), *_mesh, TopAbs_SOLID ) > 1 )
+ {
+ _ignoreShapeIds.insert( faceInd );
+ ignoreFaces.push_back( exp.Current() );
+ if ( SMESH_Algo::IsReversedSubMesh( TopoDS::Face( exp.Current() ), getMeshDS()))
+ _sdVec[i]._reversedFaceIds.insert( faceInd );
+ }
+ }
+ }
+
+ // Find faces to shrink mesh on (solution 2 in issue 0020832);
+ TopTools_IndexedMapOfShape shapes;
+ for ( unsigned i = 0; i < _sdVec.size(); ++i )
+ {
+ shapes.Clear();
+ TopExp::MapShapes(_sdVec[i]._solid, TopAbs_EDGE, shapes);
+ for ( int iE = 1; iE <= shapes.Extent(); ++iE )
+ {
+ const TopoDS_Shape& edge = shapes(iE);
+ // find 2 faces sharing an edge
+ TopoDS_Shape FF[2];
+ PShapeIteratorPtr fIt = helper.GetAncestors(edge, *_mesh, TopAbs_FACE);
+ while ( fIt->more())
+ {
+ const TopoDS_Shape* f = fIt->next();
+ if ( helper.IsSubShape( *f, _sdVec[i]._solid))
+ FF[ int( !FF[0].IsNull()) ] = *f;
+ }
+ if( FF[1].IsNull() ) continue; // seam edge can be shared by 1 FACE only
+ // check presence of layers on them
+ int ignore[2];
+ for ( int j = 0; j < 2; ++j )
+ ignore[j] = _ignoreShapeIds.count ( getMeshDS()->ShapeToIndex( FF[j] ));
+ if ( ignore[0] == ignore[1] ) continue; // nothing interesting
+ TopoDS_Shape fWOL = FF[ ignore[0] ? 0 : 1 ];
+ // add edge to maps
+ TGeomID edgeInd = getMeshDS()->ShapeToIndex( edge );
+ _sdVec[i]._shrinkShape2Shape.insert( make_pair( edgeInd, fWOL ));
+ }
+ }
+ // Exclude from _shrinkShape2Shape FACE's that can't be shrinked since
+ // the algo of the SOLID sharing the FACE does not support it
+ set< string > notSupportAlgos; notSupportAlgos.insert("Hexa_3D");
+ for ( unsigned i = 0; i < _sdVec.size(); ++i )
+ {
+ TopTools_MapOfShape noShrinkVertices;
+ map< TGeomID, TopoDS_Shape >::iterator e2f = _sdVec[i]._shrinkShape2Shape.begin();
+ for ( ; e2f != _sdVec[i]._shrinkShape2Shape.end(); ++e2f )
+ {
+ const TopoDS_Shape& fWOL = e2f->second;
+ TGeomID edgeID = e2f->first;
+ bool notShrinkFace = false;
+ PShapeIteratorPtr soIt = helper.GetAncestors(fWOL, *_mesh, TopAbs_SOLID);
+ while ( soIt->more())
+ {
+ const TopoDS_Shape* solid = soIt->next();
+ if ( _sdVec[i]._solid.IsSame( *solid )) continue;
+ SMESH_Algo* algo = _mesh->GetGen()->GetAlgo( *_mesh, *solid );
+ if ( !algo || !notSupportAlgos.count( algo->GetName() )) continue;
+ notShrinkFace = true;
+ for ( unsigned j = 0; j < _sdVec.size(); ++j )
+ {
+ if ( _sdVec[j]._solid.IsSame( *solid ) )
+ if ( _sdVec[j]._shrinkShape2Shape.count( edgeID ))
+ notShrinkFace = false;
+ }
+ }
+ if ( notShrinkFace )
+ {
+ _sdVec[i]._noShrinkFaces.insert( getMeshDS()->ShapeToIndex( fWOL ));
+ for ( TopExp_Explorer vExp( fWOL, TopAbs_VERTEX ); vExp.More(); vExp.Next() )
+ noShrinkVertices.Add( vExp.Current() );
+ }
+ }
+ // erase from _shrinkShape2Shape all srink EDGE's of a SOLID connected
+ // to the found not shrinked fWOL's
+ e2f = _sdVec[i]._shrinkShape2Shape.begin();
+ for ( ; e2f != _sdVec[i]._shrinkShape2Shape.end(); )
+ {
+ TGeomID edgeID = e2f->first;
+ TopoDS_Vertex VV[2];
+ TopExp::Vertices( TopoDS::Edge( getMeshDS()->IndexToShape( edgeID )),VV[0],VV[1]);
+ if ( noShrinkVertices.Contains( VV[0] ) || noShrinkVertices.Contains( VV[1] ))
+ _sdVec[i]._shrinkShape2Shape.erase( e2f++ );
+ else
+ e2f++;
+ }
+ }
+
+ // Find the SHAPE along which to inflate _LayerEdge based on VERTEX
+
+ for ( unsigned i = 0; i < _sdVec.size(); ++i )
+ {
+ shapes.Clear();
+ TopExp::MapShapes(_sdVec[i]._solid, TopAbs_VERTEX, shapes);
+ for ( int iV = 1; iV <= shapes.Extent(); ++iV )
+ {
+ const TopoDS_Shape& vertex = shapes(iV);
+ // find faces WOL sharing the vertex
+ vector< TopoDS_Shape > facesWOL;
+ int totalNbFaces = 0;
+ PShapeIteratorPtr fIt = helper.GetAncestors(vertex, *_mesh, TopAbs_FACE);
+ while ( fIt->more())
+ {
+ const TopoDS_Shape* f = fIt->next();
+ const int fID = getMeshDS()->ShapeToIndex( *f );
+ if ( helper.IsSubShape( *f, _sdVec[i]._solid ) )
+ {
+ totalNbFaces++;
+ if ( _ignoreShapeIds.count ( fID ) && ! _sdVec[i]._noShrinkFaces.count( fID ))
+ facesWOL.push_back( *f );
+ }
+ }
+ if ( facesWOL.size() == totalNbFaces || facesWOL.empty() )
+ continue; // no layers at this vertex or no WOL
+ TGeomID vInd = getMeshDS()->ShapeToIndex( vertex );
+ switch ( facesWOL.size() )
+ {
+ case 1:
+ {
+ _sdVec[i]._shrinkShape2Shape.insert( make_pair( vInd, facesWOL[0] )); break;
+ }
+ case 2:
+ {
+ // find an edge shared by 2 faces
+ PShapeIteratorPtr eIt = helper.GetAncestors(vertex, *_mesh, TopAbs_EDGE);
+ while ( eIt->more())
+ {
+ const TopoDS_Shape* e = eIt->next();
+ if ( helper.IsSubShape( *e, facesWOL[0]) &&
+ helper.IsSubShape( *e, facesWOL[1]))
+ {
+ _sdVec[i]._shrinkShape2Shape.insert( make_pair( vInd, *e )); break;
+ }
+ }
+ break;
+ }
+ default:
+ return error("Not yet supported case", _sdVec[i]._index);
+ }
+ }
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Create the inner surface of the viscous layer and prepare data for infation
+ */
+//================================================================================
+
+bool _ViscousBuilder::makeLayer(_SolidData& data)
+{
+ // get all sub-shapes to make layers on
+ set<TGeomID> subIds, faceIds;
+ subIds = data._noShrinkFaces;
+ TopExp_Explorer exp( data._solid, TopAbs_FACE );
+ for ( ; exp.More(); exp.Next() )
+ if ( ! _ignoreShapeIds.count( getMeshDS()->ShapeToIndex( exp.Current() )))
+ {
+ SMESH_subMesh* fSubM = _mesh->GetSubMesh( exp.Current() );
+ faceIds.insert( fSubM->GetId() );
+ SMESH_subMeshIteratorPtr subIt =
+ fSubM->getDependsOnIterator(/*includeSelf=*/true, /*complexShapeFirst=*/false);
+ while ( subIt->more() )
+ subIds.insert( subIt->next()->GetId() );
+ }
+
+ // make a map to find new nodes on sub-shapes shared with other SOLID
+ map< TGeomID, TNode2Edge* > s2neMap;
+ map< TGeomID, TNode2Edge* >::iterator s2ne;
+ map< TGeomID, TopoDS_Shape >::iterator s2s = data._shrinkShape2Shape.begin();
+ for (; s2s != data._shrinkShape2Shape.end(); ++s2s )
+ {
+ TGeomID shapeInd = s2s->first;
+ for ( unsigned i = 0; i < _sdVec.size(); ++i )
+ {
+ if ( _sdVec[i]._index == data._index ) continue;
+ map< TGeomID, TopoDS_Shape >::iterator s2s2 = _sdVec[i]._shrinkShape2Shape.find( shapeInd );
+ if ( s2s2 != _sdVec[i]._shrinkShape2Shape.end() &&
+ *s2s == *s2s2 && !_sdVec[i]._n2eMap.empty() )
+ {
+ s2neMap.insert( make_pair( shapeInd, &_sdVec[i]._n2eMap ));
+ break;
+ }
+ }
+ }
+
+ // Create temporary faces and _LayerEdge's
+
+ dumpFunction(SMESH_Comment("makeLayers_")<<data._index);
+
+ data._stepSize = Precision::Infinite();
+ data._stepSizeNodes[0] = 0;
+
+ SMESH_MesherHelper helper( *_mesh );
+ helper.SetSubShape( data._solid );
+ helper.SetElementsOnShape(true);
+
+ vector< const SMDS_MeshNode*> newNodes; // of a mesh face
+ TNode2Edge::iterator n2e2;
+
+ // collect _LayerEdge's of shapes they are based on
+ const int nbShapes = getMeshDS()->MaxShapeIndex();
+ vector< vector<_LayerEdge*> > edgesByGeom( nbShapes+1 );
+
+ for ( set<TGeomID>::iterator id = faceIds.begin(); id != faceIds.end(); ++id )
+ {
+ SMESHDS_SubMesh* smDS = getMeshDS()->MeshElements( *id );
+ if ( !smDS ) return error(SMESH_Comment("Not meshed face ") << *id, data._index );
+
+ const TopoDS_Face& F = TopoDS::Face( getMeshDS()->IndexToShape( *id ));
+ SMESH_ProxyMesh::SubMesh* proxySub =
+ data._proxyMesh->getFaceSubM( F, /*create=*/true);
+
+ SMDS_ElemIteratorPtr eIt = smDS->GetElements();
+ while ( eIt->more() )
+ {
+ const SMDS_MeshElement* face = eIt->next();
+ newNodes.resize( face->NbCornerNodes() );
+ double faceMaxCosin = -1;
+ for ( int i = 0 ; i < face->NbCornerNodes(); ++i )
+ {
+ const SMDS_MeshNode* n = face->GetNode(i);
+ TNode2Edge::iterator n2e = data._n2eMap.insert( make_pair( n, (_LayerEdge*)0 )).first;
+ if ( !(*n2e).second )
+ {
+ // add a _LayerEdge
+ _LayerEdge* edge = new _LayerEdge();
+ n2e->second = edge;
+ edge->_nodes.push_back( n );
+ const int shapeID = n->getshapeId();
+ edgesByGeom[ shapeID ].push_back( edge );
+
+ // set edge data or find already refined _LayerEdge and get data from it
+ if ( n->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE &&
+ ( s2ne = s2neMap.find( shapeID )) != s2neMap.end() &&
+ ( n2e2 = (*s2ne).second->find( n )) != s2ne->second->end())
+ {
+ _LayerEdge* foundEdge = (*n2e2).second;
+ edge->Copy( *foundEdge, helper );
+ // location of the last node is modified but we can restore
+ // it by node position on _sWOL stored by the node
+ const_cast< SMDS_MeshNode* >
+ ( edge->_nodes.back() )->setXYZ( n->X(), n->Y(), n->Z() );
+ }
+ else
+ {
+ edge->_nodes.push_back( helper.AddNode( n->X(), n->Y(), n->Z() ));
+ if ( !setEdgeData( *edge, subIds, helper, data ))
+ return false;
+ }
+ dumpMove(edge->_nodes.back());
+ if ( edge->_cosin > 0.01 )
+ {
+ if ( edge->_cosin > faceMaxCosin )
+ faceMaxCosin = edge->_cosin;
+ }
+ }
+ newNodes[ i ] = n2e->second->_nodes.back();
+ }
+ // create a temporary face
+ const SMDS_MeshElement* newFace = new TmpMeshFace( newNodes, --_tmpFaceID );
+ proxySub->AddElement( newFace );
+
+ // compute inflation step size by min size of element on a convex surface
+ if ( faceMaxCosin > 0.1 )
+ limitStepSize( data, face, faceMaxCosin );
+ } // loop on 2D elements on a FACE
+ } // loop on FACEs of a SOLID
+
+ data._epsilon = 1e-7;
+ if ( data._stepSize < 1. )
+ data._epsilon *= data._stepSize;
+
+ // Put _LayerEdge's into a vector
+
+ if ( !sortEdges( data, edgesByGeom ))
+ return false;
+
+ // Set target nodes into _Simplex and _2NearEdges
+ TNode2Edge::iterator n2e;
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ if ( data._edges[i]->IsOnEdge())
+ for ( int j = 0; j < 2; ++j )
+ {
+ if ( data._edges[i]->_nodes.back()->NbInverseElements(SMDSAbs_Volume) > 0 )
+ break; // _LayerEdge is shared by two _SolidData's
+ const SMDS_MeshNode* & n = data._edges[i]->_2neibors->_nodes[j];
+ if (( n2e = data._n2eMap.find( n )) == data._n2eMap.end() )
+ return error("_LayerEdge not found by src node", data._index);
+ n = (*n2e).second->_nodes.back();
+ data._edges[i]->_2neibors->_edges[j] = n2e->second;
+ }
+ else
+ for ( unsigned j = 0; j < data._edges[i]->_simplices.size(); ++j )
+ {
+ _Simplex& s = data._edges[i]->_simplices[j];
+ s._nNext = data._n2eMap[ s._nNext ]->_nodes.back();
+ s._nPrev = data._n2eMap[ s._nPrev ]->_nodes.back();
+ }
+ }
+
+ dumpFunctionEnd();
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Compute inflation step size by min size of element on a convex surface
+ */
+//================================================================================
+
+void _ViscousBuilder::limitStepSize( _SolidData& data,
+ const SMDS_MeshElement* face,
+ const double cosin)
+{
+ int iN = 0;
+ double minSize = 10 * data._stepSize;
+ const int nbNodes = face->NbCornerNodes();
+ for ( int i = 0; i < nbNodes; ++i )
+ {
+ const SMDS_MeshNode* nextN = face->GetNode( SMESH_MesherHelper::WrapIndex( i+1, nbNodes ));
+ const SMDS_MeshNode* curN = face->GetNode( i );
+ if ( nextN->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ||
+ curN->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
+ {
+ double dist = SMESH_MeshEditor::TNodeXYZ( face->GetNode(i)).Distance( nextN );
+ if ( dist < minSize )
+ minSize = dist, iN = i;
+ }
+ }
+ double newStep = 0.8 * minSize / cosin;
+ if ( newStep < data._stepSize )
+ {
+ data._stepSize = newStep;
+ data._stepSizeCoeff = 0.8 / cosin;
+ data._stepSizeNodes[0] = face->GetNode( iN );
+ data._stepSizeNodes[1] = face->GetNode( SMESH_MesherHelper::WrapIndex( iN+1, nbNodes ));
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Compute inflation step size by min size of element on a convex surface
+ */
+//================================================================================
+
+void _ViscousBuilder::limitStepSize( _SolidData& data, const double minSize)
+{
+ if ( minSize < data._stepSize )
+ {
+ data._stepSize = minSize;
+ if ( data._stepSizeNodes[0] )
+ {
+ double dist =
+ SMESH_MeshEditor::TNodeXYZ(data._stepSizeNodes[0]).Distance(data._stepSizeNodes[1]);
+ data._stepSizeCoeff = data._stepSize / dist;
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Separate shapes (and _LayerEdge's on them) to smooth from the rest ones
+ */
+//================================================================================
+
+bool _ViscousBuilder::sortEdges( _SolidData& data,
+ vector< vector<_LayerEdge*> >& edgesByGeom)
+{
+ // Find shapes needing smoothing; such a shape has _LayerEdge._normal on it's
+ // boundry inclined at a sharp angle to the shape
+
+ list< TGeomID > shapesToSmooth;
+
+ SMESH_MesherHelper helper( *_mesh );
+ bool ok;
+
+ for ( unsigned iS = 0; iS < edgesByGeom.size(); ++iS )
+ {
+ vector<_LayerEdge*>& eS = edgesByGeom[iS];
+ if ( eS.empty() ) continue;
+ TopoDS_Shape S = getMeshDS()->IndexToShape( iS );
+ bool needSmooth = false;
+ switch ( S.ShapeType() )
+ {
+ case TopAbs_EDGE: {
+
+ bool isShrinkEdge = !eS[0]->_sWOL.IsNull();
+ for ( TopoDS_Iterator vIt( S ); vIt.More() && !needSmooth; vIt.Next() )
+ {
+ TGeomID iV = getMeshDS()->ShapeToIndex( vIt.Value() );
+ vector<_LayerEdge*>& eV = edgesByGeom[ iV ];
+ if ( eV.empty() ) continue;
+ double cosin = eV[0]->_cosin;
+ bool badCosin =
+ ( !eV[0]->_sWOL.IsNull() && ( eV[0]->_sWOL.ShapeType() == TopAbs_EDGE || !isShrinkEdge));
+ if ( badCosin )
+ {
+ gp_Vec dir1, dir2;
+ if ( eV[0]->_sWOL.ShapeType() == TopAbs_EDGE )
+ dir1 = getEdgeDir( TopoDS::Edge( eV[0]->_sWOL ), TopoDS::Vertex( vIt.Value() ));
+ else
+ dir1 = getFaceDir( TopoDS::Face( eV[0]->_sWOL ), TopoDS::Vertex( vIt.Value() ),
+ eV[0]->_nodes[0], helper, ok);
+ dir2 = getEdgeDir( TopoDS::Edge( S ), TopoDS::Vertex( vIt.Value() ));
+ double angle = dir1.Angle( dir2 );
+ cosin = cos( angle );
+ }
+ needSmooth = ( cosin > 0.1 );
+ }
+ break;
+ }
+ case TopAbs_FACE: {
+
+ for ( TopExp_Explorer eExp( S, TopAbs_EDGE ); eExp.More() && !needSmooth; eExp.Next() )
+ {
+ TGeomID iE = getMeshDS()->ShapeToIndex( eExp.Current() );
+ vector<_LayerEdge*>& eE = edgesByGeom[ iE ];
+ if ( eE.empty() ) continue;
+ if ( eE[0]->_sWOL.IsNull() )
+ {
+ for ( unsigned i = 0; i < eE.size() && !needSmooth; ++i )
+ needSmooth = ( eE[i]->_cosin > 0.1 );
+ }
+ else
+ {
+ const TopoDS_Face& F1 = TopoDS::Face( S );
+ const TopoDS_Face& F2 = TopoDS::Face( eE[0]->_sWOL );
+ const TopoDS_Edge& E = TopoDS::Edge( eExp.Current() );
+ for ( unsigned i = 0; i < eE.size() && !needSmooth; ++i )
+ {
+ gp_Vec dir1 = getFaceDir( F1, E, eE[i]->_nodes[0], helper, ok );
+ gp_Vec dir2 = getFaceDir( F2, E, eE[i]->_nodes[0], helper, ok );
+ double angle = dir1.Angle( dir2 );
+ double cosin = cos( angle );
+ needSmooth = ( cosin > 0.1 );
+ }
+ }
+ }
+ break;
+ }
+ case TopAbs_VERTEX:
+ continue;
+ default:;
+ }
+ if ( needSmooth )
+ {
+ if ( S.ShapeType() == TopAbs_EDGE ) shapesToSmooth.push_front( iS );
+ else shapesToSmooth.push_back ( iS );
+ }
+
+ } // loop on edgesByGeom
+
+ data._edges.reserve( data._n2eMap.size() );
+ data._endEdgeToSmooth.clear();
+
+ // first we put _LayerEdge's on shapes to smooth
+ list< TGeomID >::iterator gIt = shapesToSmooth.begin();
+ for ( ; gIt != shapesToSmooth.end(); ++gIt )
+ {
+ vector<_LayerEdge*>& eVec = edgesByGeom[ *gIt ];
+ if ( eVec.empty() ) continue;
+ data._edges.insert( data._edges.end(), eVec.begin(), eVec.end() );
+ data._endEdgeToSmooth.push_back( data._edges.size() );
+ eVec.clear();
+ }
+
+ // then the rest _LayerEdge's
+ for ( unsigned iS = 0; iS < edgesByGeom.size(); ++iS )
+ {
+ vector<_LayerEdge*>& eVec = edgesByGeom[iS];
+ data._edges.insert( data._edges.end(), eVec.begin(), eVec.end() );
+ eVec.clear();
+ }
+
+ return ok;
+}
+
+//================================================================================
+/*!
+ * \brief Set data of _LayerEdge needed for smoothing
+ * \param subIds - ids of sub-shapes of a SOLID to take into account faces from
+ */
+//================================================================================
+
+bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
+ const set<TGeomID>& subIds,
+ SMESH_MesherHelper& helper,
+ _SolidData& data)
+{
+ SMESH_MeshEditor editor(_mesh);
+
+ const SMDS_MeshNode* node = edge._nodes[0]; // source node
+ SMDS_TypeOfPosition posType = node->GetPosition()->GetTypeOfPosition();
+
+ edge._len = 0;
+ edge._2neibors = 0;
+ edge._curvature = 0;
+
+ // --------------------------
+ // Compute _normal and _cosin
+ // --------------------------
+
+ edge._cosin = 0;
+ edge._normal.SetCoord(0,0,0);
+
+ int totalNbFaces = 0;
+ gp_Pnt p;
+ gp_Vec du, dv, geomNorm;
+ bool normOK = true;
+
+ TGeomID shapeInd = node->getshapeId();
+ map< TGeomID, TopoDS_Shape >::const_iterator s2s = data._shrinkShape2Shape.find( shapeInd );
+ bool onShrinkShape ( s2s != data._shrinkShape2Shape.end() );
+ TopoDS_Shape vertEdge;
+
+ if ( onShrinkShape ) // one of faces the node is on has no layers
+ {
+ vertEdge = getMeshDS()->IndexToShape( s2s->first ); // vertex or edge
+ if ( s2s->second.ShapeType() == TopAbs_EDGE )
+ {
+ // inflate from VERTEX along EDGE
+ edge._normal = getEdgeDir( TopoDS::Edge( s2s->second ), TopoDS::Vertex( vertEdge ));
+ }
+ else if ( vertEdge.ShapeType() == TopAbs_VERTEX )
+ {
+ // inflate from VERTEX along FACE
+ edge._normal = getFaceDir( TopoDS::Face( s2s->second ), TopoDS::Vertex( vertEdge ),
+ node, helper, normOK, &edge._cosin);
+ }
+ else
+ {
+ // inflate from EDGE along FACE
+ edge._normal = getFaceDir( TopoDS::Face( s2s->second ), TopoDS::Edge( vertEdge ),
+ node, helper, normOK);
+ }
+ }
+ else // layers are on all faces of SOLID the node is on
+ {
+ // find indices of geom faces the node lies on
+ set<TGeomID> faceIds;
+ if ( posType == SMDS_TOP_FACE )
+ {
+ faceIds.insert( node->getshapeId() );
+ }
+ else
+ {
+ SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ faceIds.insert( editor.FindShape(fIt->next()));
+ }
+
+ set<TGeomID>::iterator id = faceIds.begin();
+ TopoDS_Face F;
+ for ( ; id != faceIds.end(); ++id )
+ {
+ const TopoDS_Shape& s = getMeshDS()->IndexToShape( *id );
+ if ( s.IsNull() || s.ShapeType() != TopAbs_FACE || !subIds.count( *id ))
+ continue;
+ totalNbFaces++;
+ //nbLayerFaces += subIds.count( *id );
+ F = TopoDS::Face( s );
+
+ gp_XY uv = helper.GetNodeUV( F, node, 0, &normOK );
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( F );
+ surface->D1( uv.X(),uv.Y(), p, du,dv );
+ geomNorm = du ^ dv;
+ double size2 = geomNorm.SquareMagnitude();
+ if ( size2 > numeric_limits<double>::min() )
+ geomNorm /= sqrt( size2 );
+ else
+ normOK = false;
+ if ( helper.GetSubShapeOri( data._solid, F ) != TopAbs_REVERSED )
+ geomNorm.Reverse();
+ edge._normal += geomNorm.XYZ();
+ }
+ if ( totalNbFaces == 0 )
+ return error(SMESH_Comment("Can't get normal to node ") << node->GetID(), data._index);
+
+ edge._normal /= totalNbFaces;
+
+ switch ( posType )
+ {
+ case SMDS_TOP_FACE:
+ edge._cosin = 0; break;
+
+ case SMDS_TOP_EDGE: {
+ TopoDS_Edge E = TopoDS::Edge( helper.GetSubShapeByNode( node, getMeshDS()));
+ gp_Vec inFaceDir = getFaceDir( F, E, node, helper, normOK);
+ double angle = inFaceDir.Angle( edge._normal ); // [0,PI]
+ edge._cosin = cos( angle );
+ //cout << "Cosin on EDGE " << edge._cosin << " node " << node->GetID() << endl;
+ break;
+ }
+ case SMDS_TOP_VERTEX: {
+ TopoDS_Vertex V = TopoDS::Vertex( helper.GetSubShapeByNode( node, getMeshDS()));
+ gp_Vec inFaceDir = getFaceDir( F, V, node, helper, normOK);
+ double angle = inFaceDir.Angle( edge._normal ); // [0,PI]
+ edge._cosin = cos( angle );
+ //cout << "Cosin on VERTEX " << edge._cosin << " node " << node->GetID() << endl;
+ break;
+ }
+ default:
+ return error(SMESH_Comment("Invalid shape position of node ")<<node, data._index);
+ }
+ }
+
+ double normSize = edge._normal.SquareModulus();
+ if ( normSize < numeric_limits<double>::min() )
+ return error(SMESH_Comment("Bad normal at node ")<< node->GetID(), data._index );
+
+ edge._normal /= sqrt( normSize );
+
+ // TODO: if ( !normOK ) then get normal by mesh faces
+
+ // Set the rest data
+ // --------------------
+ if ( onShrinkShape )
+ {
+ edge._sWOL = (*s2s).second;
+
+ SMDS_MeshNode* tgtNode = const_cast<SMDS_MeshNode*>( edge._nodes.back() );
+ if ( SMESHDS_SubMesh* sm = getMeshDS()->MeshElements( data._solid ))
+ sm->RemoveNode( tgtNode , /*isNodeDeleted=*/false );
+
+ // set initial position which is parameters on _sWOL in this case
+ if ( edge._sWOL.ShapeType() == TopAbs_EDGE )
+ {
+ double u = helper.GetNodeU( TopoDS::Edge( edge._sWOL ), node, 0, &normOK );
+ edge._pos.push_back( gp_XYZ( u, 0, 0));
+ getMeshDS()->SetNodeOnEdge( tgtNode, TopoDS::Edge( edge._sWOL ), u );
+ }
+ else // TopAbs_FACE
+ {
+ gp_XY uv = helper.GetNodeUV( TopoDS::Face( edge._sWOL ), node, 0, &normOK );
+ edge._pos.push_back( gp_XYZ( uv.X(), uv.Y(), 0));
+ getMeshDS()->SetNodeOnFace( tgtNode, TopoDS::Face( edge._sWOL ), uv.X(), uv.Y() );
+ }
+ }
+ else
+ {
+ edge._pos.push_back( SMESH_MeshEditor::TNodeXYZ( node ));
+
+ if ( posType == SMDS_TOP_FACE )
+ {
+ getSimplices( node, edge._simplices, _ignoreShapeIds, &data );
+ double avgNormProj = 0, avgLen = 0;
+ for ( unsigned i = 0; i < edge._simplices.size(); ++i )
+ {
+ gp_XYZ vec = edge._pos.back() - SMESH_MeshEditor::TNodeXYZ( edge._simplices[i]._nPrev );
+ avgNormProj += edge._normal * vec;
+ avgLen += vec.Modulus();
+ }
+ avgNormProj /= edge._simplices.size();
+ avgLen /= edge._simplices.size();
+ edge._curvature = _Curvature::New( avgNormProj, avgLen );
+ }
+ }
+
+ // Set neighbour nodes for a _LayerEdge based on EDGE
+
+ if ( posType == SMDS_TOP_EDGE /*||
+ ( onShrinkShape && posType == SMDS_TOP_VERTEX && fabs( edge._cosin ) < 1e-10 )*/)
+ {
+ edge._2neibors = new _2NearEdges;
+ // target node instead of source ones will be set later
+ if ( ! findNeiborsOnEdge( &edge,
+ edge._2neibors->_nodes[0],
+ edge._2neibors->_nodes[1],
+ data))
+ return false;
+ edge.SetDataByNeighbors( edge._2neibors->_nodes[0],
+ edge._2neibors->_nodes[1],
+ helper);
+ }
+
+ edge.SetCosin( edge._cosin ); // to update edge._lenFactor
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Find 2 neigbor nodes of a node on EDGE
+ */
+//================================================================================
+
+bool _ViscousBuilder::findNeiborsOnEdge(const _LayerEdge* edge,
+ const SMDS_MeshNode*& n1,
+ const SMDS_MeshNode*& n2,
+ _SolidData& data)
+{
+ const SMDS_MeshNode* node = edge->_nodes[0];
+ const int shapeInd = node->getshapeId();
+ SMESHDS_SubMesh* edgeSM = 0;
+ if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_EDGE )
+ {
+
+ edgeSM = getMeshDS()->MeshElements( shapeInd );
+ if ( !edgeSM || edgeSM->NbElements() == 0 )
+ return error(SMESH_Comment("Not meshed EDGE ") << shapeInd, data._index);
+ }
+ int iN = 0;
+ n2 = 0;
+ SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Edge);
+ while ( eIt->more() && !n2 )
+ {
+ const SMDS_MeshElement* e = eIt->next();
+ const SMDS_MeshNode* nNeibor = e->GetNode( 0 );
+ if ( nNeibor == node ) nNeibor = e->GetNode( 1 );
+ if ( edgeSM )
+ {
+ if (!edgeSM->Contains(e)) continue;
+ }
+ else
+ {
+ TopoDS_Shape s = SMESH_MesherHelper::GetSubShapeByNode(nNeibor, getMeshDS() );
+ if ( !SMESH_MesherHelper::IsSubShape( s, edge->_sWOL )) continue;
+ }
+ ( iN++ ? n2 : n1 ) = nNeibor;
+ }
+ if ( !n2 )
+ return error(SMESH_Comment("Wrongly meshed EDGE ") << shapeInd, data._index);
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Set _curvature and _2neibors->_plnNorm by 2 neigbor nodes residing the same EDGE
+ */
+//================================================================================
+
+void _LayerEdge::SetDataByNeighbors( const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ SMESH_MesherHelper& helper)
+{
+ if ( _nodes[0]->GetPosition()->GetTypeOfPosition() != SMDS_TOP_EDGE )
+ return;
+
+ gp_XYZ pos = SMESH_MeshEditor::TNodeXYZ( _nodes[0] );
+ gp_XYZ vec1 = pos - SMESH_MeshEditor::TNodeXYZ( n1 );
+ gp_XYZ vec2 = pos - SMESH_MeshEditor::TNodeXYZ( n2 );
+
+ // Set _curvature
+
+ double sumLen = vec1.Modulus() + vec2.Modulus();
+ _2neibors->_wgt[0] = 1 - vec1.Modulus() / sumLen;
+ _2neibors->_wgt[1] = 1 - vec2.Modulus() / sumLen;
+ double avgNormProj = 0.5 * ( _normal * vec1 + _normal * vec2 );
+ double avgLen = 0.5 * ( vec1.Modulus() + vec2.Modulus() );
+ if ( _curvature ) delete _curvature;
+ _curvature = _Curvature::New( avgNormProj, avgLen );
+#ifdef __myDEBUG
+// if ( _curvature )
+// cout << _nodes[0]->GetID()
+// << " CURV r,k: " << _curvature->_r<<","<<_curvature->_k
+// << " proj = "<<avgNormProj<< " len = " << avgLen << "| lenDelta(0) = "
+// << _curvature->lenDelta(0) << endl;
+#endif
+
+ // Set _plnNorm
+
+ if ( _sWOL.IsNull() )
+ {
+ TopoDS_Shape S = helper.GetSubShapeByNode( _nodes[0], helper.GetMeshDS() );
+ gp_XYZ dirE = getEdgeDir( TopoDS::Edge( S ), _nodes[0], helper );
+ gp_XYZ plnNorm = dirE ^ _normal;
+ double proj0 = plnNorm * vec1;
+ double proj1 = plnNorm * vec2;
+ if ( fabs( proj0 ) > 1e-10 || fabs( proj1 ) > 1e-10 )
+ {
+ if ( _2neibors->_plnNorm ) delete _2neibors->_plnNorm;
+ _2neibors->_plnNorm = new gp_XYZ( plnNorm.Normalized() );
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Copy data from a _LayerEdge of other SOLID and based on the same node;
+ * this and other _LayerEdge's are inflated along a FACE or an EDGE
+ */
+//================================================================================
+
+void _LayerEdge::Copy( _LayerEdge& other, SMESH_MesherHelper& helper )
+{
+ _nodes = other._nodes;
+ _normal = other._normal;
+ _len = 0;
+ _lenFactor = other._lenFactor;
+ _cosin = other._cosin;
+ _sWOL = other._sWOL;
+ _2neibors = other._2neibors;
+ _curvature = 0; std::swap( _curvature, other._curvature );
+ _2neibors = 0; std::swap( _2neibors, other._2neibors );
+
+ if ( _sWOL.ShapeType() == TopAbs_EDGE )
+ {
+ double u = helper.GetNodeU( TopoDS::Edge( _sWOL ), _nodes[0] );
+ _pos.push_back( gp_XYZ( u, 0, 0));
+ }
+ else // TopAbs_FACE
+ {
+ gp_XY uv = helper.GetNodeUV( TopoDS::Face( _sWOL ), _nodes[0]);
+ _pos.push_back( gp_XYZ( uv.X(), uv.Y(), 0));
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Set _cosin and _lenFactor
+ */
+//================================================================================
+
+void _LayerEdge::SetCosin( double cosin )
+{
+ _cosin = cosin;
+ _lenFactor = ( _cosin > 0.1 ) ? 1./sqrt(1-_cosin*_cosin) : 1.0;
+}
+
+//================================================================================
+/*!
+ * \brief Fills a vector<_Simplex >
+ */
+//================================================================================
+
+void _ViscousBuilder::getSimplices( const SMDS_MeshNode* node,
+ vector<_Simplex>& simplices,
+ const set<TGeomID>& ingnoreShapes,
+ const _SolidData* dataToCheckOri)
+{
+ SMESH_MeshEditor editor( _mesh );
+ SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* f = fIt->next();
+ const TGeomID shapeInd = editor.FindShape( f );
+ if ( ingnoreShapes.count( shapeInd )) continue;
+ const int nbNodes = f->NbCornerNodes();
+ int srcInd = f->GetNodeIndex( node );
+ const SMDS_MeshNode* nPrev = f->GetNode( SMESH_MesherHelper::WrapIndex( srcInd-1, nbNodes ));
+ const SMDS_MeshNode* nNext = f->GetNode( SMESH_MesherHelper::WrapIndex( srcInd+1, nbNodes ));
+ if ( dataToCheckOri && dataToCheckOri->_reversedFaceIds.count( shapeInd ))
+ std::swap( nPrev, nNext );
+ simplices.push_back( _Simplex( nPrev, nNext ));
+ }
+ simplices.resize( simplices.size() );
+}
+
+//================================================================================
+/*!
+ * \brief DEBUG. Create groups contating temorary data of _LayerEdge's
+ */
+//================================================================================
+
+void _ViscousBuilder::makeGroupOfLE()
+{
+#ifdef _DEBUG_
+ for ( unsigned i = 0 ; i < _sdVec.size(); ++i )
+ {
+ if ( _sdVec[i]._edges.empty() ) continue;
+// string name = SMESH_Comment("_LayerEdge's_") << i;
+// int id;
+// SMESH_Group* g = _mesh->AddGroup(SMDSAbs_Edge, name.c_str(), id );
+// SMESHDS_Group* gDS = (SMESHDS_Group*)g->GetGroupDS();
+// SMESHDS_Mesh* mDS = _mesh->GetMeshDS();
+
+ dumpFunction( SMESH_Comment("make_LayerEdge_") << i );
+ for ( unsigned j = 0 ; j < _sdVec[i]._edges.size(); ++j )
+ {
+ _LayerEdge* le = _sdVec[i]._edges[j];
+ for ( unsigned iN = 1; iN < le->_nodes.size(); ++iN )
+ dumpCmd(SMESH_Comment("mesh.AddEdge([ ") <<le->_nodes[iN-1]->GetID()
+ << ", " << le->_nodes[iN]->GetID() <<"])");
+ //gDS->SMDSGroup().Add( mDS->AddEdge( le->_nodes[iN-1], le->_nodes[iN]));
+ }
+ dumpFunctionEnd();
+
+ dumpFunction( SMESH_Comment("makeNormals") << i );
+ for ( unsigned j = 0 ; j < _sdVec[i]._edges.size(); ++j )
+ {
+ _LayerEdge& edge = *_sdVec[i]._edges[j];
+ SMESH_MeshEditor::TNodeXYZ nXYZ( edge._nodes[0] );
+ nXYZ += edge._normal * _sdVec[i]._stepSize;
+ dumpCmd(SMESH_Comment("mesh.AddEdge([ ") <<edge._nodes[0]->GetID()
+ << ", mesh.AddNode( " << nXYZ.X()<<","<< nXYZ.Y()<<","<< nXYZ.Z()<<")])");
+ }
+ dumpFunctionEnd();
+
+// name = SMESH_Comment("tmp_faces ") << i;
+// g = _mesh->AddGroup(SMDSAbs_Face, name.c_str(), id );
+// gDS = (SMESHDS_Group*)g->GetGroupDS();
+// SMESH_MeshEditor editor( _mesh );
+ dumpFunction( SMESH_Comment("makeTmpFaces_") << i );
+ TopExp_Explorer fExp( _sdVec[i]._solid, TopAbs_FACE );
+ for ( ; fExp.More(); fExp.Next() )
+ {
+ if (const SMESHDS_SubMesh* sm = _sdVec[i]._proxyMesh->GetProxySubMesh( fExp.Current()))
+ {
+ SMDS_ElemIteratorPtr fIt = sm->GetElements();
+ while ( fIt->more())
+ {
+ const SMDS_MeshElement* e = fIt->next();
+ SMESH_Comment cmd("mesh.AddFace([");
+ for ( int j=0; j < e->NbCornerNodes(); ++j )
+ cmd << e->GetNode(j)->GetID() << (j+1<e->NbCornerNodes() ? ",": "])");
+ dumpCmd( cmd );
+ //vector<const SMDS_MeshNode*> nodes( e->begin_nodes(), e->end_nodes() );
+ //gDS->SMDSGroup().Add( editor.AddElement( nodes, e->GetType(), e->IsPoly()));
+ }
+ }
+ }
+ dumpFunctionEnd();
+ }
+#endif
+}
+
+//================================================================================
+/*!
+ * \brief Increase length of _LayerEdge's to reach the required thickness of layers
+ */
+//================================================================================
+
+bool _ViscousBuilder::inflate(_SolidData& data)
+{
+ SMESH_MesherHelper helper( *_mesh );
+
+ // Limit inflation step size by geometry size found by itersecting
+ // normals of _LayerEdge's with mesh faces
+ double geomSize = Precision::Infinite(), intersecDist;
+ SMESH_MeshEditor editor( _mesh );
+ auto_ptr<SMESH_ElementSearcher> searcher
+ ( editor.GetElementSearcher( data._proxyMesh->GetFaces( data._solid )) );
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ if ( data._edges[i]->IsOnEdge() ) continue;
+ data._edges[i]->FindIntersection( *searcher, intersecDist, data._epsilon );
+ if ( geomSize > intersecDist )
+ geomSize = intersecDist;
+ }
+ if ( data._stepSize > 0.3 * geomSize )
+ limitStepSize( data, 0.3 * geomSize );
+
+ const double tgtThick = data._hyp->GetTotalThickness();
+ if ( data._stepSize > tgtThick )
+ limitStepSize( data, tgtThick );
+
+ if ( data._stepSize < 1. )
+ data._epsilon = data._stepSize * 1e-7;
+
+#ifdef __myDEBUG
+ cout << "-- geomSize = " << geomSize << ", stepSize = " << data._stepSize << endl;
+#endif
+
+ double avgThick = 0, curThick = 0, distToIntersection = Precision::Infinite();
+ int nbSteps = 0, nbRepeats = 0;
+ while ( 1.01 * avgThick < tgtThick )
+ {
+ // new target length
+ curThick += data._stepSize;
+ if ( curThick > tgtThick )
+ {
+ curThick = tgtThick + ( tgtThick-avgThick ) * nbRepeats;
+ nbRepeats++;
+ }
+
+ // Elongate _LayerEdge's
+ dumpFunction(SMESH_Comment("inflate")<<data._index<<"_step"<<nbSteps); // debug
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ data._edges[i]->SetNewLength( curThick, helper );
+ }
+ dumpFunctionEnd();
+
+ if ( !nbSteps )
+ if ( !updateNormals( data, helper ) )
+ return false;
+
+ // Improve and check quality
+ if ( !smoothAndCheck( data, nbSteps, distToIntersection ))
+ {
+ if ( nbSteps > 0 )
+ {
+ dumpFunction(SMESH_Comment("invalidate")<<data._index<<"_step"<<nbSteps); // debug
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ data._edges[i]->InvalidateStep( nbSteps+1 );
+ }
+ dumpFunctionEnd();
+ }
+ break; // no more inflating possible
+ }
+ nbSteps++;
+
+ // Evaluate achieved thickness
+ avgThick = 0;
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ avgThick += data._edges[i]->_len;
+ avgThick /= data._edges.size();
+#ifdef __myDEBUG
+ cout << "-- Thickness " << avgThick << " reached" << endl;
+#endif
+
+ if ( distToIntersection < avgThick*1.5 )
+ {
+#ifdef __myDEBUG
+ cout << "-- Stop inflation since distToIntersection( "<<distToIntersection<<" ) < avgThick( "
+ << avgThick << " ) * 1.5" << endl;
+#endif
+ break;
+ }
+ // new step size
+ limitStepSize( data, 0.25 * distToIntersection );
+ if ( data._stepSizeNodes[0] )
+ data._stepSize = data._stepSizeCoeff *
+ SMESH_MeshEditor::TNodeXYZ(data._stepSizeNodes[0]).Distance(data._stepSizeNodes[1]);
+ }
+
+ if (nbSteps == 0 )
+ return error("failed at the very first inflation step", data._index);
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Improve quality of layer inner surface and check intersection
+ */
+//================================================================================
+
+bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
+ int nbSteps,
+ double & distToIntersection)
+{
+ if ( data._endEdgeToSmooth.empty() )
+ return true; // no shapes needing smoothing
+
+ bool moved, improved;
+
+ SMESH_MesherHelper helper(*_mesh);
+ Handle(Geom_Surface) surface;
+ TopoDS_Face F;
+
+ int iBeg, iEnd = 0;
+ for ( unsigned iS = 0; iS < data._endEdgeToSmooth.size(); ++iS )
+ {
+ iBeg = iEnd;
+ iEnd = data._endEdgeToSmooth[ iS ];
+
+ if ( !data._edges[ iBeg ]->_sWOL.IsNull() &&
+ data._edges[ iBeg ]->_sWOL.ShapeType() == TopAbs_FACE )
+ {
+ if ( !F.IsSame( data._edges[ iBeg ]->_sWOL )) {
+ F = TopoDS::Face( data._edges[ iBeg ]->_sWOL );
+ helper.SetSubShape( F );
+ surface = BRep_Tool::Surface( F );
+ }
+ }
+ else
+ {
+ F.Nullify(); surface.Nullify();
+ }
+ TGeomID sInd = data._edges[ iBeg ]->_nodes[0]->getshapeId();
+
+ if ( data._edges[ iBeg ]->IsOnEdge() )
+ {
+ dumpFunction(SMESH_Comment("smooth")<<data._index << "_Ed"<<sInd <<"_InfStep"<<nbSteps);
+ // smooth on EDGE's
+ int step = 0;
+ do {
+ moved = false;
+ for ( int i = iBeg; i < iEnd; ++i )
+ {
+ moved |= data._edges[i]->SmoothOnEdge(surface, F, helper);
+ }
+ dumpCmd( SMESH_Comment("# end step ")<<step);
+ }
+ while ( moved && step++ < 5 );
+
+ dumpFunctionEnd();
+ }
+ else
+ {
+ // smooth on FACE's
+ int step = 0, badNb = 0; moved = true;
+ while (( ++step <= 5 && moved ) || improved )
+ {
+ dumpFunction(SMESH_Comment("smooth")<<data._index<<"_Fa"<<sInd
+ <<"_InfStep"<<nbSteps<<"_"<<step); // debug
+ int oldBadNb = badNb;
+ badNb = 0;
+ moved = false;
+ for ( int i = iBeg; i < iEnd; ++i )
+ moved |= data._edges[i]->Smooth(badNb);
+ improved = ( badNb < oldBadNb );
+
+ dumpFunctionEnd();
+ }
+ if ( badNb > 0 )
+ {
+#ifdef __myDEBUG
+ for ( int i = iBeg; i < iEnd; ++i )
+ {
+ _LayerEdge* edge = data._edges[i];
+ SMESH_MeshEditor::TNodeXYZ tgtXYZ( edge->_nodes.back() );
+ for ( unsigned j = 0; j < edge->_simplices.size(); ++j )
+ if ( !edge->_simplices[j].IsForward( edge->_nodes[0], &tgtXYZ ))
+ {
+ cout << "Bad simplex ( " << edge->_nodes[0]->GetID()<< " "<< tgtXYZ._node->GetID()
+ << " "<< edge->_simplices[j]._nPrev->GetID()
+ << " "<< edge->_simplices[j]._nNext->GetID() << " )" << endl;
+ return false;
+ }
+ }
+#endif
+ return false;
+ }
+ }
+ } // loop on shapes to smooth
+
+ // Check if the last segments of _LayerEdge intersects 2D elements;
+ // checked elements are either temporary faces or faces on surfaces w/o the layers
+
+ SMESH_MeshEditor editor( _mesh );
+ auto_ptr<SMESH_ElementSearcher> searcher
+ ( editor.GetElementSearcher( data._proxyMesh->GetFaces( data._solid )) );
+
+ distToIntersection = Precision::Infinite();
+ double dist;
+ const SMDS_MeshElement* intFace = 0, *closestFace = 0;
+ int iLE = 0;
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ if ( data._edges[i]->FindIntersection( *searcher, dist, data._epsilon, &intFace ))
+ return false;
+ if ( distToIntersection > dist )
+ distToIntersection = dist, closestFace = intFace, iLE = i;
+ }
+#ifdef __myDEBUG
+ if ( closestFace )
+ {
+ SMDS_MeshElement::iterator nIt = closestFace->begin_nodes();
+ cout << "Shortest distance: _LayerEdge nodes: tgt " << data._edges[iLE]->_nodes.back()->GetID()
+ << " src " << data._edges[iLE]->_nodes[0]->GetID()<< ", intersection with face ("
+ << (*nIt++)->GetID()<<" "<< (*nIt++)->GetID()<<" "<< (*nIt++)->GetID()
+ << ") distance = " << distToIntersection<< endl;
+ }
+#endif
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Modify normals of _LayerEdge's on EDGE's to avoid intersection with
+ * _LayerEdge's on neighbor EDGE's
+ */
+//================================================================================
+
+bool _ViscousBuilder::updateNormals( _SolidData& data,
+ SMESH_MesherHelper& helper )
+{
+ // make temporary quadrangles got by extrusion of
+ // mesh edges along _LayerEdge._normal's
+
+ vector< const SMDS_MeshElement* > tmpFaces;
+ {
+ set< SMESH_TLink > extrudedLinks; // contains target nodes
+ vector< const SMDS_MeshNode*> nodes(4); // of a tmp mesh face
+
+ dumpFunction(SMESH_Comment("makeTmpFacesOnEdges")<<data._index);
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ _LayerEdge* edge = data._edges[i];
+ if ( !edge->IsOnEdge() || !edge->_sWOL.IsNull() ) continue;
+ const SMDS_MeshNode* tgt1 = edge->_nodes.back();
+ for ( int j = 0; j < 2; ++j ) // loop on _2NearEdges
+ {
+ const SMDS_MeshNode* tgt2 = edge->_2neibors->_nodes[j];
+ pair< set< SMESH_TLink >::iterator, bool > link_isnew =
+ extrudedLinks.insert( SMESH_TLink( tgt1, tgt2 ));
+ if ( !link_isnew.second )
+ {
+ extrudedLinks.erase( link_isnew.first );
+ continue; // already extruded and will no more encounter
+ }
+ // look for a _LayerEdge containg tgt2
+// _LayerEdge* neiborEdge = 0;
+// unsigned di = 0; // check _edges[i+di] and _edges[i-di]
+// while ( !neiborEdge && ++di <= data._edges.size() )
+// {
+// if ( i+di < data._edges.size() && data._edges[i+di]->_nodes.back() == tgt2 )
+// neiborEdge = data._edges[i+di];
+// else if ( di <= i && data._edges[i-di]->_nodes.back() == tgt2 )
+// neiborEdge = data._edges[i-di];
+// }
+// if ( !neiborEdge )
+// return error("updateNormals(): neighbor _LayerEdge not found", data._index);
+ _LayerEdge* neiborEdge = edge->_2neibors->_edges[j];
+
+ TmpMeshFaceOnEdge* f = new TmpMeshFaceOnEdge( edge, neiborEdge, --_tmpFaceID );
+ tmpFaces.push_back( f );
+
+ dumpCmd(SMESH_Comment("mesh.AddFace([ ")
+ <<f->_nn[0]->GetID()<<", "<<f->_nn[1]->GetID()<<", "
+ <<f->_nn[2]->GetID()<<", "<<f->_nn[3]->GetID()<<" ])");
+ }
+ }
+ dumpFunctionEnd();
+ }
+ // Check if _LayerEdge's based on EDGE's intersects tmpFaces.
+ // Perform two loops on _LayerEdge on EDGE's:
+ // 1) to find and fix intersection
+ // 2) to check that no new intersection appears as result of 1)
+
+ SMESH_MeshEditor editor( _mesh );
+ SMDS_ElemIteratorPtr fIt( new SMDS_ElementVectorIterator( tmpFaces.begin(),
+ tmpFaces.end()));
+ auto_ptr<SMESH_ElementSearcher> searcher ( editor.GetElementSearcher( fIt ));
+
+ // 1) Find intersections
+ double dist;
+ const SMDS_MeshElement* face;
+ map< _LayerEdge*, set< _LayerEdge* > > edge2CloseEdge;
+
+ const double eps = data._epsilon * data._epsilon;
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ _LayerEdge* edge = data._edges[i];
+ if ( !edge->IsOnEdge() || !edge->_sWOL.IsNull() ) continue;
+ if ( edge->FindIntersection( *searcher, dist, eps, &face ))
+ {
+ const TmpMeshFaceOnEdge* f = (const TmpMeshFaceOnEdge*) face;
+ set< _LayerEdge* > & ee = edge2CloseEdge[ edge ];
+ ee.insert( f->_le1 );
+ ee.insert( f->_le2 );
+ if ( f->_le1->IsOnEdge() && f->_le1->_sWOL.IsNull() )
+ edge2CloseEdge[ f->_le1 ].insert( edge );
+ if ( f->_le2->IsOnEdge() && f->_le2->_sWOL.IsNull() )
+ edge2CloseEdge[ f->_le2 ].insert( edge );
+ }
+ }
+
+ // Set _LayerEdge._normal
+
+ if ( !edge2CloseEdge.empty() )
+ {
+ dumpFunction(SMESH_Comment("updateNormals")<<data._index);
+
+ map< _LayerEdge*, set< _LayerEdge* > >::iterator e2ee = edge2CloseEdge.begin();
+ for ( ; e2ee != edge2CloseEdge.end(); ++e2ee )
+ {
+ _LayerEdge* edge1 = e2ee->first;
+ _LayerEdge* edge2 = 0;
+ set< _LayerEdge* >& ee = e2ee->second;
+
+ // find EDGEs the edges reside
+ TopoDS_Edge E1, E2;
+ TopoDS_Shape S = helper.GetSubShapeByNode( edge1->_nodes[0], getMeshDS() );
+ if ( S.ShapeType() != TopAbs_EDGE )
+ continue; // TODO: find EDGE by VERTEX
+ E1 = TopoDS::Edge( S );
+ set< _LayerEdge* >::iterator eIt = ee.begin();
+ while ( E2.IsNull() && eIt != ee.end())
+ {
+ _LayerEdge* e2 = *eIt++;
+ TopoDS_Shape S = helper.GetSubShapeByNode( e2->_nodes[0], getMeshDS() );
+ if ( S.ShapeType() == TopAbs_EDGE )
+ E2 = TopoDS::Edge( S ), edge2 = e2;
+ }
+ if ( E2.IsNull() ) continue; // TODO: find EDGE by VERTEX
+
+ // find 3 FACEs sharing 2 EDGEs
+
+ TopoDS_Face FF1[2], FF2[2];
+ PShapeIteratorPtr fIt = helper.GetAncestors(E1, *_mesh, TopAbs_FACE);
+ while ( fIt->more() && FF1[1].IsNull())
+ {
+ const TopoDS_Face *F = (const TopoDS_Face*) fIt->next();
+ if ( helper.IsSubShape( *F, data._solid))
+ FF1[ FF1[0].IsNull() ? 0 : 1 ] = *F;
+ }
+ fIt = helper.GetAncestors(E2, *_mesh, TopAbs_FACE);
+ while ( fIt->more() && FF2[1].IsNull())
+ {
+ const TopoDS_Face *F = (const TopoDS_Face*) fIt->next();
+ if ( helper.IsSubShape( *F, data._solid))
+ FF2[ FF2[0].IsNull() ? 0 : 1 ] = *F;
+ }
+ // exclude a FACE common to E1 and E2 (put it at [1] in FF* )
+ if ( FF1[0].IsSame( FF2[0]) || FF1[0].IsSame( FF2[1]))
+ std::swap( FF1[0], FF1[1] );
+ if ( FF2[0].IsSame( FF1[0]) )
+ std::swap( FF2[0], FF2[1] );
+ if ( FF1[0].IsNull() || FF2[0].IsNull() )
+ continue;
+
+// // get a new normal for edge1
+ bool ok;
+ gp_Vec dir1 = edge1->_normal, dir2 = edge2->_normal;
+ if ( edge1->_cosin < 0 )
+ dir1 = getFaceDir( FF1[0], E1, edge1->_nodes[0], helper, ok ).Normalized();
+ if ( edge2->_cosin < 0 )
+ dir2 = getFaceDir( FF2[0], E2, edge2->_nodes[0], helper, ok ).Normalized();
+ // gp_Vec dir1 = getFaceDir( FF1[0], E1, edge1->_nodes[0], helper, ok );
+// gp_Vec dir2 = getFaceDir( FF2[0], E2, edge2->_nodes[0], helper, ok2 );
+// double wgt1 = ( edge1->_cosin + 1 ) / ( edge1->_cosin + edge2->_cosin + 2 );
+// double wgt2 = ( edge2->_cosin + 1 ) / ( edge1->_cosin + edge2->_cosin + 2 );
+// gp_Vec newNorm = wgt1 * dir1 + wgt2 * dir2;
+// newNorm.Normalize();
+
+ double wgt1 = ( edge1->_cosin + 1 ) / ( edge1->_cosin + edge2->_cosin + 2 );
+ double wgt2 = ( edge2->_cosin + 1 ) / ( edge1->_cosin + edge2->_cosin + 2 );
+ gp_Vec newNorm = wgt1 * dir1 + wgt2 * dir2;
+ newNorm.Normalize();
+
+ edge1->_normal = newNorm.XYZ();
+
+ // update data of edge1 depending on _normal
+ const SMDS_MeshNode *n1, *n2;
+ n1 = edge1->_2neibors->_edges[0]->_nodes[0];
+ n2 = edge1->_2neibors->_edges[1]->_nodes[0];
+ //if ( !findNeiborsOnEdge( edge1, n1, n2, data ))
+ //continue;
+ edge1->SetDataByNeighbors( n1, n2, helper );
+ gp_Vec dirInFace;
+ if ( edge1->_cosin < 0 )
+ dirInFace = dir1;
+ else
+ getFaceDir( FF1[0], E1, edge1->_nodes[0], helper, ok );
+ double angle = dir1.Angle( edge1->_normal ); // [0,PI]
+ edge1->SetCosin( cos( angle ));
+
+ // limit data._stepSize
+ if ( edge1->_cosin > 0.1 )
+ {
+ SMDS_ElemIteratorPtr fIt = edge1->_nodes[0]->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ limitStepSize( data, fIt->next(), edge1->_cosin );
+ }
+ // set new XYZ of target node
+ edge1->InvalidateStep( 1 );
+ edge1->_len = 0;
+ edge1->SetNewLength( data._stepSize, helper );
+ }
+
+ // Update normals and other dependent data of not intersecting _LayerEdge's
+ // neighboring the intersecting ones
+
+ for ( e2ee = edge2CloseEdge.begin(); e2ee != edge2CloseEdge.end(); ++e2ee )
+ {
+ _LayerEdge* edge1 = e2ee->first;
+ if ( !edge1->_2neibors )
+ continue;
+ for ( int j = 0; j < 2; ++j ) // loop on 2 neighbors
+ {
+ _LayerEdge* neighbor = edge1->_2neibors->_edges[j];
+ if ( edge2CloseEdge.count ( neighbor ))
+ continue; // j-th neighbor is also intersected
+ _LayerEdge* prevEdge = edge1;
+ const int nbSteps = 6;
+ for ( int step = nbSteps; step; --step ) // step from edge1 in j-th direction
+ {
+ if ( !neighbor->_2neibors )
+ break; // neighbor is on VERTEX
+ int iNext = 0;
+ _LayerEdge* nextEdge = neighbor->_2neibors->_edges[iNext];
+ if ( nextEdge == prevEdge )
+ nextEdge = neighbor->_2neibors->_edges[ ++iNext ];
+// const double& wgtPrev = neighbor->_2neibors->_wgt[1-iNext];
+// const double& wgtNext = neighbor->_2neibors->_wgt[iNext];
+ double r = double(step-1)/nbSteps;
+ if ( !nextEdge->_2neibors )
+ r = 0.5;
+
+ gp_XYZ newNorm = prevEdge->_normal * r + nextEdge->_normal * (1-r);
+ newNorm.Normalize();
+
+ neighbor->_normal = newNorm;
+ neighbor->SetCosin( prevEdge->_cosin * r + nextEdge->_cosin * (1-r) );
+ neighbor->SetDataByNeighbors( prevEdge->_nodes[0], nextEdge->_nodes[0], helper );
+
+ neighbor->InvalidateStep( 1 );
+ neighbor->_len = 0;
+ neighbor->SetNewLength( data._stepSize, helper );
+
+ // goto the next neighbor
+ prevEdge = neighbor;
+ neighbor = nextEdge;
+ }
+ }
+ }
+ dumpFunctionEnd();
+ }
+ // 2) Check absence of intersections
+ // TODO?
+
+ for ( unsigned i = 0 ; i < tmpFaces.size(); ++i )
+ delete tmpFaces[i];
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Looks for intersection of it's last segment with faces
+ * \param distance - returns shortest distance from the last node to intersection
+ */
+//================================================================================
+
+bool _LayerEdge::FindIntersection( SMESH_ElementSearcher& searcher,
+ double & distance,
+ const double& epsilon,
+ const SMDS_MeshElement** face)
+{
+ vector< const SMDS_MeshElement* > suspectFaces;
+ double segLen;
+ gp_Ax1 lastSegment = LastSegment(segLen);
+ searcher.GetElementsNearLine( lastSegment, SMDSAbs_Face, suspectFaces );
+
+ bool segmentIntersected = false;
+ distance = Precision::Infinite();
+ int iFace = -1; // intersected face
+ for ( unsigned j = 0 ; j < suspectFaces.size() && !segmentIntersected; ++j )
+ {
+ const SMDS_MeshElement* face = suspectFaces[j];
+ if ( face->GetNodeIndex( _nodes.back() ) >= 0 ||
+ face->GetNodeIndex( _nodes[0] ) >= 0 )
+ continue; // face sharing _LayerEdge node
+ const int nbNodes = face->NbCornerNodes();
+ bool intFound = false;
+ double dist;
+ SMDS_MeshElement::iterator nIt = face->begin_nodes();
+ if ( nbNodes == 3 )
+ {
+ intFound = SegTriaInter( lastSegment, *nIt++, *nIt++, *nIt++, dist, epsilon );
+ }
+ else
+ {
+ const SMDS_MeshNode* tria[3];
+ tria[0] = *nIt++;
+ tria[1] = *nIt++;;
+ for ( int n2 = 2; n2 < nbNodes && !intFound; ++n2 )
+ {
+ tria[2] = *nIt++;
+ intFound = SegTriaInter(lastSegment, tria[0], tria[1], tria[2], dist, epsilon );
+ tria[1] = tria[2];
+ }
+ }
+ if ( intFound )
+ {
+ if ( dist < segLen*(1.01))
+ segmentIntersected = true;
+ if ( distance > dist )
+ distance = dist, iFace = j;
+ }
+ }
+ if ( iFace != -1 && face ) *face = suspectFaces[iFace];
+// if ( distance && iFace > -1 )
+// {
+// // distance is used to limit size of inflation step which depends on
+// // whether the intersected face bears viscous layers or not
+// bool faceHasVL = suspectFaces[iFace]->GetID() < 1;
+// if ( faceHasVL )
+// *distance /= 2;
+// }
+ if ( segmentIntersected )
+ {
+#ifdef __myDEBUG
+ SMDS_MeshElement::iterator nIt = suspectFaces[iFace]->begin_nodes();
+ gp_XYZ intP( lastSegment.Location().XYZ() + lastSegment.Direction().XYZ() * distance );
+ cout << "nodes: tgt " << _nodes.back()->GetID() << " src " << _nodes[0]->GetID()
+ << ", intersection with face ("
+ << (*nIt++)->GetID()<<" "<< (*nIt++)->GetID()<<" "<< (*nIt++)->GetID()
+ << ") at point (" << intP.X() << ", " << intP.Y() << ", " << intP.Z()
+ << ") distance = " << distance - segLen<< endl;
+#endif
+ }
+
+ distance -= segLen;
+
+ return segmentIntersected;
+}
+
+//================================================================================
+/*!
+ * \brief Returns size and direction of the last segment
+ */
+//================================================================================
+
+gp_Ax1 _LayerEdge::LastSegment(double& segLen) const
+{
+ // find two non-coincident positions
+ gp_XYZ orig = _pos.back();
+ gp_XYZ dir;
+ int iPrev = _pos.size() - 2;
+ while ( iPrev >= 0 )
+ {
+ dir = orig - _pos[iPrev];
+ if ( dir.SquareModulus() > 1e-100 )
+ break;
+ else
+ iPrev--;
+ }
+
+ // make gp_Ax1
+ gp_Ax1 segDir;
+ if ( iPrev < 0 )
+ {
+ segDir.SetLocation( SMESH_MeshEditor::TNodeXYZ( _nodes[0] ));
+ segDir.SetDirection( _normal );
+ segLen = 0;
+ }
+ else
+ {
+ gp_Pnt pPrev = _pos[ iPrev ];
+ if ( !_sWOL.IsNull() )
+ {
+ TopLoc_Location loc;
+ if ( _sWOL.ShapeType() == TopAbs_EDGE )
+ {
+ double f,l;
+ Handle(Geom_Curve) curve = BRep_Tool::Curve( TopoDS::Edge( _sWOL ), loc, f,l);
+ pPrev = curve->Value( pPrev.X() ).Transformed( loc );
+ }
+ else
+ {
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( TopoDS::Face(_sWOL), loc );
+ pPrev = surface->Value( pPrev.X(), pPrev.Y() ).Transformed( loc );
+ }
+ dir = SMESH_MeshEditor::TNodeXYZ( _nodes.back() ) - pPrev.XYZ();
+ }
+ segDir.SetLocation( pPrev );
+ segDir.SetDirection( dir );
+ segLen = dir.Modulus();
+ }
+
+ return segDir;
+}
+
+//================================================================================
+/*!
+ * \brief Test intersection of the last segment with a given triangle
+ * using Moller-Trumbore algorithm
+ * Intersection is detected if distance to intersection is less than _LayerEdge._len
+ */
+//================================================================================
+
+bool _LayerEdge::SegTriaInter( const gp_Ax1& lastSegment,
+ const SMDS_MeshNode* n0,
+ const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ double& t,
+ const double& EPSILON) const
+{
+ //const double EPSILON = 1e-6;
+
+ gp_XYZ orig = lastSegment.Location().XYZ();
+ gp_XYZ dir = lastSegment.Direction().XYZ();
+
+ SMESH_MeshEditor::TNodeXYZ vert0( n0 );
+ SMESH_MeshEditor::TNodeXYZ vert1( n1 );
+ SMESH_MeshEditor::TNodeXYZ vert2( n2 );
+
+ /* calculate distance from vert0 to ray origin */
+ gp_XYZ tvec = orig - vert0;
+
+ if ( tvec * dir > EPSILON )
+ // intersected face is at back side of the temporary face this _LayerEdge belongs to
+ return false;
+
+ gp_XYZ edge1 = vert1 - vert0;
+ gp_XYZ edge2 = vert2 - vert0;
+
+ /* begin calculating determinant - also used to calculate U parameter */
+ gp_XYZ pvec = dir ^ edge2;
+
+ /* if determinant is near zero, ray lies in plane of triangle */
+ double det = edge1 * pvec;
+
+ if (det > -EPSILON && det < EPSILON)
+ return 0;
+ double inv_det = 1.0 / det;
+
+ /* calculate U parameter and test bounds */
+ double u = ( tvec * pvec ) * inv_det;
+ if (u < 0.0 || u > 1.0)
+ return 0;
+
+ /* prepare to test V parameter */
+ gp_XYZ qvec = tvec ^ edge1;
+
+ /* calculate V parameter and test bounds */
+ double v = (dir * qvec) * inv_det;
+ if ( v < 0.0 || u + v > 1.0 )
+ return 0;
+
+ /* calculate t, ray intersects triangle */
+ t = (edge2 * qvec) * inv_det;
+
+ // if (det < EPSILON)
+ // return false;
+
+ // /* calculate distance from vert0 to ray origin */
+ // gp_XYZ tvec = orig - vert0;
+
+ // /* calculate U parameter and test bounds */
+ // double u = tvec * pvec;
+ // if (u < 0.0 || u > det)
+// return 0;
+
+// /* prepare to test V parameter */
+// gp_XYZ qvec = tvec ^ edge1;
+
+// /* calculate V parameter and test bounds */
+// double v = dir * qvec;
+// if (v < 0.0 || u + v > det)
+// return 0;
+
+// /* calculate t, scale parameters, ray intersects triangle */
+// double t = edge2 * qvec;
+// double inv_det = 1.0 / det;
+// t *= inv_det;
+// //u *= inv_det;
+// //v *= inv_det;
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Perform smooth of _LayerEdge's based on EDGE's
+ * \retval bool - true if node has been moved
+ */
+//================================================================================
+
+bool _LayerEdge::SmoothOnEdge(Handle(Geom_Surface)& surface,
+ const TopoDS_Face& F,
+ SMESH_MesherHelper& helper)
+{
+ ASSERT( IsOnEdge() );
+
+ SMDS_MeshNode* tgtNode = const_cast<SMDS_MeshNode*>( _nodes.back() );
+ SMESH_MeshEditor::TNodeXYZ oldPos( tgtNode );
+ double dist01, distNewOld;
+
+ SMESH_MeshEditor::TNodeXYZ p0( _2neibors->_nodes[0]);
+ SMESH_MeshEditor::TNodeXYZ p1( _2neibors->_nodes[1]);
+ dist01 = p0.Distance( _2neibors->_nodes[1] );
+
+ gp_Pnt newPos = p0 * _2neibors->_wgt[0] + p1 * _2neibors->_wgt[1];
+ double lenDelta = 0;
+ if ( _curvature )
+ {
+ lenDelta = _curvature->lenDelta( _len );
+ newPos.ChangeCoord() += _normal * lenDelta;
+ }
+
+ distNewOld = newPos.Distance( oldPos );
+
+ if ( F.IsNull() )
+ {
+ if ( _2neibors->_plnNorm )
+ {
+ // put newPos on the plane defined by source node and _plnNorm
+ gp_XYZ new2src = SMESH_MeshEditor::TNodeXYZ( _nodes[0] ) - newPos.XYZ();
+ double new2srcProj = (*_2neibors->_plnNorm) * new2src;
+ newPos.ChangeCoord() += (*_2neibors->_plnNorm) * new2srcProj;
+ }
+ tgtNode->setXYZ( newPos.X(), newPos.Y(), newPos.Z() );
+ _pos.back() = newPos.XYZ();
+ }
+ else
+ {
+ tgtNode->setXYZ( newPos.X(), newPos.Y(), newPos.Z() );
+ gp_XY uv( Precision::Infinite(), 0 );
+ helper.CheckNodeUV( F, tgtNode, uv, 1e-10, /*force=*/true );
+ _pos.back().SetCoord( uv.X(), uv.Y(), 0 );
+
+ newPos = surface->Value( uv.X(), uv.Y() );
+ tgtNode->setXYZ( newPos.X(), newPos.Y(), newPos.Z() );
+ }
+
+ if ( _curvature && lenDelta < 0 )
+ {
+ gp_Pnt prevPos( _pos[ _pos.size()-2 ]);
+ _len -= prevPos.Distance( oldPos );
+ _len += prevPos.Distance( newPos );
+ }
+ bool moved = distNewOld > dist01/50;
+ //if ( moved )
+ dumpMove( tgtNode ); // debug
+
+ return moved;
+}
+
+//================================================================================
+/*!
+ * \brief Perform laplacian smooth in 3D of nodes inflated from FACE
+ * \retval bool - true if _tgtNode has been moved
+ */
+//================================================================================
+
+bool _LayerEdge::Smooth(int& badNb)
+{
+ if ( _simplices.size() < 2 )
+ return false; // _LayerEdge inflated along EDGE or FACE
+
+ // compute new position for the last _pos
+ gp_XYZ newPos (0,0,0);
+ for ( unsigned i = 0; i < _simplices.size(); ++i )
+ newPos += SMESH_MeshEditor::TNodeXYZ( _simplices[i]._nPrev );
+ newPos /= _simplices.size();
+
+ if ( _curvature )
+ newPos += _normal * _curvature->lenDelta( _len );
+
+ gp_Pnt prevPos( _pos[ _pos.size()-2 ]);
+// if ( _cosin < -0.1)
+// {
+// // Avoid decreasing length of edge on concave surface
+// //gp_Vec oldMove( _pos[ _pos.size()-2 ], _pos.back() );
+// gp_Vec newMove( prevPos, newPos );
+// newPos = _pos.back() + newMove.XYZ();
+// }
+// else if ( _cosin > 0.3 )
+// {
+// // Avoid increasing length of edge too much
+
+// }
+ // count quality metrics (orientation) of tetras around _tgtNode
+ int nbOkBefore = 0;
+ SMESH_MeshEditor::TNodeXYZ tgtXYZ( _nodes.back() );
+ for ( unsigned i = 0; i < _simplices.size(); ++i )
+ nbOkBefore += _simplices[i].IsForward( _nodes[0], &tgtXYZ );
+
+ int nbOkAfter = 0;
+ for ( unsigned i = 0; i < _simplices.size(); ++i )
+ nbOkAfter += _simplices[i].IsForward( _nodes[0], &newPos );
+
+ if ( nbOkAfter < nbOkBefore )
+ return false;
+
+ SMDS_MeshNode* n = const_cast< SMDS_MeshNode* >( _nodes.back() );
+
+ _len -= prevPos.Distance(SMESH_MeshEditor::TNodeXYZ( n ));
+ _len += prevPos.Distance(newPos);
+
+ n->setXYZ( newPos.X(), newPos.Y(), newPos.Z());
+ _pos.back() = newPos;
+
+ badNb += _simplices.size() - nbOkAfter;
+
+ dumpMove( n );
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Add a new segment to _LayerEdge during inflation
+ */
+//================================================================================
+
+void _LayerEdge::SetNewLength( double len, SMESH_MesherHelper& helper )
+{
+ if ( _len - len > -1e-6 )
+ {
+ _pos.push_back( _pos.back() );
+ return;
+ }
+
+ SMDS_MeshNode* n = const_cast< SMDS_MeshNode*>( _nodes.back() );
+ SMESH_MeshEditor::TNodeXYZ oldXYZ( n );
+ gp_XYZ nXYZ = oldXYZ + _normal * ( len - _len ) * _lenFactor;
+ n->setXYZ( nXYZ.X(), nXYZ.Y(), nXYZ.Z() );
+
+ _pos.push_back( nXYZ );
+ _len = len;
+ if ( !_sWOL.IsNull() )
+ {
+ double distXYZ[4];
+ if ( _sWOL.ShapeType() == TopAbs_EDGE )
+ {
+ double u = Precision::Infinite(); // to force projection w/o distance check
+ helper.CheckNodeU( TopoDS::Edge( _sWOL ), n, u, 1e-10, /*force=*/true, distXYZ );
+ _pos.back().SetCoord( u, 0, 0 );
+ SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( n->GetPosition() );
+ pos->SetUParameter( u );
+ }
+ else // TopAbs_FACE
+ {
+ gp_XY uv( Precision::Infinite(), 0 );
+ helper.CheckNodeUV( TopoDS::Face( _sWOL ), n, uv, 1e-10, /*force=*/true, distXYZ );
+ _pos.back().SetCoord( uv.X(), uv.Y(), 0 );
+ SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( n->GetPosition() );
+ pos->SetUParameter( uv.X() );
+ pos->SetVParameter( uv.Y() );
+ }
+ n->setXYZ( distXYZ[1], distXYZ[2], distXYZ[3]);
+ }
+ dumpMove( n ); //debug
+}
+
+//================================================================================
+/*!
+ * \brief Remove last inflation step
+ */
+//================================================================================
+
+void _LayerEdge::InvalidateStep( int curStep )
+{
+ if ( _pos.size() > curStep )
+ {
+ _pos.resize( curStep );
+ gp_Pnt nXYZ = _pos.back();
+ SMDS_MeshNode* n = const_cast< SMDS_MeshNode*>( _nodes.back() );
+ if ( !_sWOL.IsNull() )
+ {
+ TopLoc_Location loc;
+ if ( _sWOL.ShapeType() == TopAbs_EDGE )
+ {
+ SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( n->GetPosition() );
+ pos->SetUParameter( nXYZ.X() );
+ double f,l;
+ Handle(Geom_Curve) curve = BRep_Tool::Curve( TopoDS::Edge( _sWOL ), loc, f,l);
+ nXYZ = curve->Value( nXYZ.X() ).Transformed( loc );
+ }
+ else
+ {
+ SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( n->GetPosition() );
+ pos->SetUParameter( nXYZ.X() );
+ pos->SetVParameter( nXYZ.Y() );
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( TopoDS::Face(_sWOL), loc );
+ nXYZ = surface->Value( nXYZ.X(), nXYZ.Y() ).Transformed( loc );
+ }
+ }
+ n->setXYZ( nXYZ.X(), nXYZ.Y(), nXYZ.Z() );
+ dumpMove( n );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Create layers of prisms
+ */
+//================================================================================
+
+bool _ViscousBuilder::refine(_SolidData& data)
+{
+ SMESH_MesherHelper helper( *_mesh );
+ helper.SetSubShape( data._solid );
+ helper.SetElementsOnShape(false);
+
+ Handle(Geom_Curve) curve;
+ Handle(Geom_Surface) surface;
+ TopoDS_Edge geomEdge;
+ TopoDS_Face geomFace;
+ TopLoc_Location loc;
+ double f,l, u/*, distXYZ[4]*/;
+ gp_XY uv;
+ bool isOnEdge;
+
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ _LayerEdge& edge = *data._edges[i];
+
+ // get accumulated length of segments
+ vector< double > segLen( edge._pos.size() );
+ segLen[0] = 0.0;
+ for ( unsigned j = 1; j < edge._pos.size(); ++j )
+ segLen[j] = segLen[j-1] + (edge._pos[j-1] - edge._pos[j] ).Modulus();
+
+ // allocate memory for new nodes if it is not yet refined
+ const SMDS_MeshNode* tgtNode = edge._nodes.back();
+ if ( edge._nodes.size() == 2 )
+ {
+ edge._nodes.resize( data._hyp->GetNumberLayers() + 1, 0 );
+ edge._nodes[1] = 0;
+ edge._nodes.back() = tgtNode;
+ }
+ if ( !edge._sWOL.IsNull() )
+ {
+ isOnEdge = ( edge._sWOL.ShapeType() == TopAbs_EDGE );
+ // restore position of the last node
+// gp_Pnt p;
+ if ( isOnEdge )
+ {
+ geomEdge = TopoDS::Edge( edge._sWOL );
+ curve = BRep_Tool::Curve( geomEdge, loc, f,l);
+// double u = helper.GetNodeU( tgtNode );
+// p = curve->Value( u );
+ }
+ else
+ {
+ geomFace = TopoDS::Face( edge._sWOL );
+ surface = BRep_Tool::Surface( geomFace, loc );
+// gp_XY uv = helper.GetNodeUV( tgtNode );
+// p = surface->Value( uv.X(), uv.Y() );
+ }
+// p.Transform( loc );
+// const_cast< SMDS_MeshNode* >( tgtNode )->setXYZ( p.X(), p.Y(), p.Z() );
+ }
+ // calculate height of the first layer
+ double h0;
+ const double T = segLen.back(); //data._hyp.GetTotalThickness();
+ const double f = data._hyp->GetStretchFactor();
+ const int N = data._hyp->GetNumberLayers();
+ const double fPowN = pow( f, N );
+ if ( fPowN - 1 <= numeric_limits<double>::min() )
+ h0 = T / N;
+ else
+ h0 = T * ( f - 1 )/( fPowN - 1 );
+
+ const double zeroLen = std::numeric_limits<double>::min();
+
+ // create intermediate nodes
+ double hSum = 0, hi = h0/f;
+ unsigned iSeg = 1;
+ for ( unsigned iStep = 1; iStep < edge._nodes.size(); ++iStep )
+ {
+ // compute an intermediate position
+ hi *= f;
+ hSum += hi;
+ while ( hSum > segLen[iSeg] && iSeg < segLen.size()-1)
+ ++iSeg;
+ int iPrevSeg = iSeg-1;
+ while ( fabs( segLen[iPrevSeg] - segLen[iSeg]) <= zeroLen && iPrevSeg > 0 )
+ --iPrevSeg;
+ double r = ( segLen[iSeg] - hSum ) / ( segLen[iSeg] - segLen[iPrevSeg] );
+ gp_Pnt pos = r * edge._pos[iPrevSeg] + (1-r) * edge._pos[iSeg];
+
+ SMDS_MeshNode*& node = const_cast< SMDS_MeshNode*& >(edge._nodes[ iStep ]);
+ if ( !edge._sWOL.IsNull() )
+ {
+ // compute XYZ by parameters <pos>
+ if ( isOnEdge )
+ {
+ u = pos.X();
+ pos = curve->Value( u ).Transformed(loc);
+ }
+ else
+ {
+ uv.SetCoord( pos.X(), pos.Y() );
+ pos = surface->Value( pos.X(), pos.Y() ).Transformed(loc);
+ }
+ }
+ // create or update the node
+ if ( !node )
+ {
+ node = helper.AddNode( pos.X(), pos.Y(), pos.Z());
+ if ( !edge._sWOL.IsNull() )
+ {
+ if ( isOnEdge )
+ getMeshDS()->SetNodeOnEdge( node, geomEdge, u );
+ else
+ getMeshDS()->SetNodeOnFace( node, geomFace, uv.X(), uv.Y() );
+ }
+ else
+ {
+ getMeshDS()->SetNodeInVolume( node, helper.GetSubShapeID() );
+ }
+ }
+ else
+ {
+ if ( !edge._sWOL.IsNull() )
+ {
+ // make average pos from new and current parameters
+ if ( isOnEdge )
+ {
+ u = 0.5 * ( u + helper.GetNodeU( geomEdge, node ));
+ pos = curve->Value( u ).Transformed(loc);
+ }
+ else
+ {
+ uv = 0.5 * ( uv + helper.GetNodeUV( geomFace, node ));
+ pos = surface->Value( uv.X(), uv.Y()).Transformed(loc);
+ }
+ }
+ node->setXYZ( pos.X(), pos.Y(), pos.Z() );
+ }
+ }
+ }
+
+ // TODO: make quadratic prisms and polyhedrons(?)
+
+ helper.SetElementsOnShape(true);
+
+ TopExp_Explorer exp( data._solid, TopAbs_FACE );
+ for ( ; exp.More(); exp.Next() )
+ {
+ if ( _ignoreShapeIds.count( getMeshDS()->ShapeToIndex( exp.Current() )))
+ continue;
+ SMESHDS_SubMesh* fSubM = getMeshDS()->MeshElements( exp.Current() );
+ SMDS_ElemIteratorPtr fIt = fSubM->GetElements();
+ vector< vector<const SMDS_MeshNode*>* > nnVec;
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* face = fIt->next();
+ int nbNodes = face->NbCornerNodes();
+ nnVec.resize( nbNodes );
+ SMDS_ElemIteratorPtr nIt = face->nodesIterator();
+ for ( int iN = 0; iN < nbNodes; ++iN )
+ {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ nnVec[ iN ] = & data._n2eMap[ n ]->_nodes;
+ }
+
+ int nbZ = nnVec[0]->size();
+ switch ( nbNodes )
+ {
+ case 3:
+ for ( int iZ = 1; iZ < nbZ; ++iZ )
+ helper.AddVolume( (*nnVec[0])[iZ-1], (*nnVec[1])[iZ-1], (*nnVec[2])[iZ-1],
+ (*nnVec[0])[iZ], (*nnVec[1])[iZ], (*nnVec[2])[iZ]);
+ break;
+ case 4:
+ for ( int iZ = 1; iZ < nbZ; ++iZ )
+ helper.AddVolume( (*nnVec[0])[iZ-1], (*nnVec[1])[iZ-1],
+ (*nnVec[2])[iZ-1], (*nnVec[3])[iZ-1],
+ (*nnVec[0])[iZ], (*nnVec[1])[iZ],
+ (*nnVec[2])[iZ], (*nnVec[3])[iZ]);
+ break;
+ default:
+ return error("Not supported type of element", data._index);
+ }
+ }
+ }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Shrink 2D mesh on faces to let space for inflated layers
+ */
+//================================================================================
+
+bool _ViscousBuilder::shrink()
+{
+ // make map of (ids of FACEs to shrink mesh on) to (_SolidData containing _LayerEdge's
+ // inflated along FACE or EDGE)
+ map< TGeomID, _SolidData* > f2sdMap;
+ for ( unsigned i = 0 ; i < _sdVec.size(); ++i )
+ {
+ _SolidData& data = _sdVec[i];
+ TopTools_MapOfShape FFMap;
+ map< TGeomID, TopoDS_Shape >::iterator s2s = data._shrinkShape2Shape.begin();
+ for (; s2s != data._shrinkShape2Shape.end(); ++s2s )
+ if ( s2s->second.ShapeType() == TopAbs_FACE )
+ {
+ f2sdMap.insert( make_pair( getMeshDS()->ShapeToIndex( s2s->second ), &data ));
+
+ if ( FFMap.Add( (*s2s).second ))
+ // Put mesh faces on the shrinked FACE to the proxy sub-mesh to avoid
+ // usage of mesh faces made in addBoundaryElements() by the 3D algo or
+ // by StdMeshers_QuadToTriaAdaptor
+ if ( SMESHDS_SubMesh* smDS = getMeshDS()->MeshElements( s2s->second ))
+ {
+ SMESH_ProxyMesh::SubMesh* proxySub =
+ data._proxyMesh->getFaceSubM( TopoDS::Face( s2s->second ), /*create=*/true);
+ SMDS_ElemIteratorPtr fIt = smDS->GetElements();
+ while ( fIt->more() )
+ proxySub->AddElement( fIt->next() );
+ }
+ }
+ }
+
+ SMESH_MesherHelper helper( *_mesh );
+
+ // EDGE's to shrink
+ map< int, _Shrinker1D > e2shrMap;
+
+ // loop on FACES to srink mesh on
+ map< TGeomID, _SolidData* >::iterator f2sd = f2sdMap.begin();
+ for ( ; f2sd != f2sdMap.end(); ++f2sd )
+ {
+ _SolidData& data = *f2sd->second;
+ TNode2Edge& n2eMap = data._n2eMap;
+ const TopoDS_Face& F = TopoDS::Face( getMeshDS()->IndexToShape( f2sd->first ));
+ const bool reverse = ( data._reversedFaceIds.count( f2sd->first ));
+
+ Handle(Geom_Surface) surface = BRep_Tool::Surface(F);
+
+ SMESH_subMesh* sm = _mesh->GetSubMesh( F );
+ SMESHDS_SubMesh* smDS = sm->GetSubMeshDS();
+
+ helper.SetSubShape(F);
+
+ // ===========================
+ // Prepare data for shrinking
+ // ===========================
+
+ // Collect nodes to smooth as src nodes are not yet replaced by tgt ones
+ // and thus all nodes on FACE connected to 2d elements are to be smoothed
+ vector < const SMDS_MeshNode* > smoothNodes;
+ {
+ SMDS_NodeIteratorPtr nIt = smDS->GetNodes();
+ while ( nIt->more() )
+ {
+ const SMDS_MeshNode* n = nIt->next();
+ if ( n->NbInverseElements( SMDSAbs_Face ) > 0 )
+ smoothNodes.push_back( n );
+ }
+ }
+ // Find out face orientation
+ double refSign = 1;
+ const set<TGeomID> ignoreShapes;
+ if ( !smoothNodes.empty() )
+ {
+ gp_XY uv = helper.GetNodeUV( F, smoothNodes[0] );
+ vector<_Simplex> simplices;
+ getSimplices( smoothNodes[0], simplices, ignoreShapes );
+ if ( simplices[0].IsForward(uv, F, helper,refSign) != (!reverse))
+ refSign = -1;
+ }
+
+ // Find _LayerEdge's inflated along F
+ vector< _LayerEdge* > lEdges;
+ {
+ SMESH_subMeshIteratorPtr subIt =
+ sm->getDependsOnIterator(/*includeSelf=*/false, /*complexShapeFirst=*/false);
+ while ( subIt->more() )
+ {
+ SMESH_subMesh* sub = subIt->next();
+ SMESHDS_SubMesh* subDS = sub->GetSubMeshDS();
+ if ( subDS->NbNodes() == 0 || !n2eMap.count( subDS->GetNodes()->next() ))
+ continue;
+ SMDS_NodeIteratorPtr nIt = subDS->GetNodes();
+ while ( nIt->more() )
+ {
+ _LayerEdge* edge = n2eMap[ nIt->next() ];
+ lEdges.push_back( edge );
+ prepareEdgeToShrink( *edge, F, helper, smDS );
+ }
+ }
+ }
+
+ // Replace source nodes by target nodes in mesh faces to shrink
+ const SMDS_MeshNode* nodes[20];
+ for ( unsigned i = 0; i < lEdges.size(); ++i )
+ {
+ _LayerEdge& edge = *lEdges[i];
+ const SMDS_MeshNode* srcNode = edge._nodes[0];
+ const SMDS_MeshNode* tgtNode = edge._nodes.back();
+ SMDS_ElemIteratorPtr fIt = srcNode->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* f = fIt->next();
+ if ( !smDS->Contains( f ))
+ continue;
+ SMDS_ElemIteratorPtr nIt = f->nodesIterator();
+ for ( int iN = 0; iN < f->NbNodes(); ++iN )
+ {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ nodes[iN] = ( n == srcNode ? tgtNode : n );
+ }
+ helper.GetMeshDS()->ChangeElementNodes( f, nodes, f->NbNodes() );
+ }
+ }
+
+ // Create _SmoothNode's on face F
+ vector< _SmoothNode > nodesToSmooth( smoothNodes.size() );
+ {
+ dumpFunction(SMESH_Comment("beforeShrinkFace")<<f2sd->first); // debug
+ for ( unsigned i = 0; i < smoothNodes.size(); ++i )
+ {
+ const SMDS_MeshNode* n = smoothNodes[i];
+ nodesToSmooth[ i ]._node = n;
+ // src nodes must be replaced by tgt nodes to have tgt nodes in _simplices
+ getSimplices( n, nodesToSmooth[ i ]._simplices, ignoreShapes );
+ dumpMove( n );
+ }
+ dumpFunctionEnd();
+ }
+ //if ( nodesToSmooth.empty() ) continue;
+
+ // Find EDGE's to shrink
+ set< _Shrinker1D* > eShri1D;
+ {
+ for ( unsigned i = 0; i < lEdges.size(); ++i )
+ {
+ _LayerEdge* edge = lEdges[i];
+ if ( edge->_sWOL.ShapeType() == TopAbs_EDGE )
+ {
+ TGeomID edgeIndex = getMeshDS()->ShapeToIndex( edge->_sWOL );
+ _Shrinker1D& srinker = e2shrMap[ edgeIndex ];
+ eShri1D.insert( & srinker );
+ srinker.AddEdge( edge, helper );
+ // restore params of nodes on EGDE if the EDGE has been already
+ // srinked while srinking another FACE
+ srinker.RestoreParams();
+ }
+ }
+ }
+
+ // ==================
+ // Perform shrinking
+ // ==================
+
+ bool shrinked = true;
+ int badNb, shriStep=0, smooStep=0;
+ while ( shrinked )
+ {
+ // Move boundary nodes (actually just set new UV)
+ // -----------------------------------------------
+ dumpFunction(SMESH_Comment("moveBoundaryOnF")<<f2sd->first<<"_st"<<shriStep++ ); // debug
+ shrinked = false;
+ for ( unsigned i = 0; i < lEdges.size(); ++i )
+ {
+ shrinked |= lEdges[i]->SetNewLength2d( surface,F,helper );
+ }
+ dumpFunctionEnd();
+ if ( !shrinked )
+ break;
+
+ // Move nodes on EDGE's
+ set< _Shrinker1D* >::iterator shr = eShri1D.begin();
+ for ( ; shr != eShri1D.end(); ++shr )
+ (*shr)->Compute( /*set3D=*/false, helper );
+
+ // Smoothing in 2D
+ // -----------------
+ int nbNoImpSteps = 0;
+ bool moved = true;
+ badNb = 1;
+ while (( nbNoImpSteps < 5 && badNb > 0) && moved)
+ {
+ dumpFunction(SMESH_Comment("shrinkFace")<<f2sd->first<<"_st"<<++smooStep); // debug
+
+ int oldBadNb = badNb;
+ badNb = 0;
+ moved = false;
+ for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
+ {
+ moved |= nodesToSmooth[i].Smooth( badNb,surface,helper,refSign,/*set3D=*/false );
+ }
+ if ( badNb < oldBadNb )
+ nbNoImpSteps = 0;
+ else
+ nbNoImpSteps++;
+
+ dumpFunctionEnd();
+ }
+ if ( badNb > 0 )
+ return error(SMESH_Comment("Can't shrink 2D mesh on face ") << f2sd->first );
+ }
+ // No wrongly shaped faces remain; final smooth. Set node XYZ
+ for ( int st = 3; st; --st )
+ {
+ dumpFunction(SMESH_Comment("shrinkFace")<<f2sd->first<<"_st"<<++smooStep); // debug
+ for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
+ nodesToSmooth[i].Smooth( badNb,surface,helper,refSign,/*set3D=*/st==1 );
+ dumpFunctionEnd();
+ }
+ // Set event listener to clear FACE sub-mesh together with SOLID sub-mesh
+ _SrinkShapeListener::ToClearSubMeshWithSolid( sm, data._solid );
+
+ }// loop on FACES to srink mesh on
+
+
+ // Replace source nodes by target nodes in shrinked mesh edges
+
+ map< int, _Shrinker1D >::iterator e2shr = e2shrMap.begin();
+ for ( ; e2shr != e2shrMap.end(); ++e2shr )
+ e2shr->second.SwapSrcTgtNodes( getMeshDS() );
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Computes 2d shrink direction and finds nodes limiting shrinking
+ */
+//================================================================================
+
+bool _ViscousBuilder::prepareEdgeToShrink( _LayerEdge& edge,
+ const TopoDS_Face& F,
+ SMESH_MesherHelper& helper,
+ const SMESHDS_SubMesh* faceSubMesh)
+{
+ const SMDS_MeshNode* srcNode = edge._nodes[0];
+ const SMDS_MeshNode* tgtNode = edge._nodes.back();
+
+ edge._pos.clear();
+
+ if ( edge._sWOL.ShapeType() == TopAbs_FACE )
+ {
+ gp_XY srcUV = helper.GetNodeUV( F, srcNode );
+ gp_XY tgtUV = helper.GetNodeUV( F, tgtNode );
+ gp_Vec2d uvDir( srcUV, tgtUV );
+ double uvLen = uvDir.Magnitude();
+ uvDir /= uvLen;
+ edge._normal.SetCoord( uvDir.X(),uvDir.Y(), 0);
+
+ // IMPORTANT to have src nodes NOT yet REPLACED by tgt nodes in shrinked faces
+ vector<const SMDS_MeshElement*> faces;
+ multimap< double, const SMDS_MeshNode* > proj2node;
+ SMDS_ElemIteratorPtr fIt = srcNode->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* f = fIt->next();
+ if ( faceSubMesh->Contains( f ))
+ faces.push_back( f );
+ }
+ for ( unsigned i = 0; i < faces.size(); ++i )
+ {
+ const int nbNodes = faces[i]->NbCornerNodes();
+ for ( int j = 0; j < nbNodes; ++j )
+ {
+ const SMDS_MeshNode* n = faces[i]->GetNode(j);
+ if ( n == srcNode ) continue;
+ if ( n->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE &&
+ ( faces.size() > 1 || nbNodes > 3 ))
+ continue;
+ gp_Pnt2d uv = helper.GetNodeUV( F, n );
+ gp_Vec2d uvDirN( srcUV, uv );
+ double proj = uvDirN * uvDir;
+ proj2node.insert( make_pair( proj, n ));
+ }
+ }
+
+ multimap< double, const SMDS_MeshNode* >::iterator p2n = proj2node.begin(), p2nEnd;
+ const double minProj = p2n->first;
+ const double projThreshold = 1.1 * uvLen;
+ if ( minProj > projThreshold )
+ {
+ // tgtNode is located so that it does not make faces with wrong orientation
+ return true;
+ }
+ edge._pos.resize(1);
+ edge._pos[0].SetCoord( tgtUV.X(), tgtUV.Y(), 0 );
+
+ // store most risky nodes in _simplices
+ p2nEnd = proj2node.lower_bound( projThreshold );
+ int nbSimpl = ( std::distance( p2n, p2nEnd ) + 1) / 2;
+ edge._simplices.resize( nbSimpl );
+ for ( int i = 0; i < nbSimpl; ++i )
+ {
+ edge._simplices[i]._nPrev = p2n->second;
+ if ( ++p2n != p2nEnd )
+ edge._simplices[i]._nNext = p2n->second;
+ }
+ // set UV of source node to target node
+ SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( tgtNode->GetPosition() );
+ pos->SetUParameter( srcUV.X() );
+ pos->SetVParameter( srcUV.Y() );
+ }
+ else // _sWOL is TopAbs_EDGE
+ {
+ TopoDS_Edge E = TopoDS::Edge( edge._sWOL);
+ SMESHDS_SubMesh* edgeSM = getMeshDS()->MeshElements( E );
+ if ( !edgeSM || edgeSM->NbElements() == 0 )
+ return error(SMESH_Comment("Not meshed EDGE ") << getMeshDS()->ShapeToIndex( E ));
+
+ const SMDS_MeshNode* n2 = 0;
+ SMDS_ElemIteratorPtr eIt = srcNode->GetInverseElementIterator(SMDSAbs_Edge);
+ while ( eIt->more() && !n2 )
+ {
+ const SMDS_MeshElement* e = eIt->next();
+ if ( !edgeSM->Contains(e)) continue;
+ n2 = e->GetNode( 0 );
+ if ( n2 == srcNode ) n2 = e->GetNode( 1 );
+ }
+ if ( !n2 )
+ return error(SMESH_Comment("Wrongly meshed EDGE ") << getMeshDS()->ShapeToIndex( E ));
+
+ double uSrc = helper.GetNodeU( E, srcNode, n2 );
+ double uTgt = helper.GetNodeU( E, tgtNode, srcNode );
+ double u2 = helper.GetNodeU( E, n2, srcNode );
+
+ if ( fabs( uSrc-uTgt ) < 0.99 * fabs( uSrc-u2 ))
+ {
+ // tgtNode is located so that it does not make faces with wrong orientation
+ return true;
+ }
+ edge._pos.resize(1);
+ edge._pos[0].SetCoord( U_TGT, uTgt );
+ edge._pos[0].SetCoord( U_SRC, uSrc );
+ edge._pos[0].SetCoord( LEN_TGT, fabs( uSrc-uTgt ));
+
+ edge._simplices.resize( 1 );
+ edge._simplices[0]._nPrev = n2;
+
+ // set UV of source node to target node
+ SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( tgtNode->GetPosition() );
+ pos->SetUParameter( uSrc );
+ }
+ return true;
+
+ //================================================================================
+ /*!
+ * \brief Compute positions (UV) to set to a node on edge moved during shrinking
+ */
+ //================================================================================
+
+ // Compute UV to follow during shrinking
+
+// const SMDS_MeshNode* srcNode = edge._nodes[0];
+// const SMDS_MeshNode* tgtNode = edge._nodes.back();
+
+// gp_XY srcUV = helper.GetNodeUV( F, srcNode );
+// gp_XY tgtUV = helper.GetNodeUV( F, tgtNode );
+// gp_Vec2d uvDir( srcUV, tgtUV );
+// double uvLen = uvDir.Magnitude();
+// uvDir /= uvLen;
+
+// // Select shrinking step such that not to make faces with wrong orientation.
+// // IMPORTANT to have src nodes NOT yet REPLACED by tgt nodes in shrinked faces
+// const double minStepSize = uvLen / 20;
+// double stepSize = uvLen;
+// SMDS_ElemIteratorPtr fIt = srcNode->GetInverseElementIterator(SMDSAbs_Face);
+// while ( fIt->more() )
+// {
+// const SMDS_MeshElement* f = fIt->next();
+// if ( !faceSubMesh->Contains( f )) continue;
+// const int nbNodes = f->NbCornerNodes();
+// for ( int i = 0; i < nbNodes; ++i )
+// {
+// const SMDS_MeshNode* n = f->GetNode(i);
+// if ( n->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE || n == srcNode)
+// continue;
+// gp_XY uv = helper.GetNodeUV( F, n );
+// gp_Vec2d uvDirN( srcUV, uv );
+// double proj = uvDirN * uvDir;
+// if ( proj < stepSize && proj > minStepSize )
+// stepSize = proj;
+// }
+// }
+// stepSize *= 0.8;
+
+// const int nbSteps = ceil( uvLen / stepSize );
+// gp_XYZ srcUV0( srcUV.X(), srcUV.Y(), 0 );
+// gp_XYZ tgtUV0( tgtUV.X(), tgtUV.Y(), 0 );
+// edge._pos.resize( nbSteps );
+// edge._pos[0] = tgtUV0;
+// for ( int i = 1; i < nbSteps; ++i )
+// {
+// double r = i / double( nbSteps );
+// edge._pos[i] = (1-r) * tgtUV0 + r * srcUV0;
+// }
+// return true;
+}
+
+//================================================================================
+/*!
+ * \brief Move target node to it's final position on the FACE during shrinking
+ */
+//================================================================================
+
+bool _LayerEdge::SetNewLength2d( Handle(Geom_Surface)& surface,
+ const TopoDS_Face& F,
+ SMESH_MesherHelper& helper )
+{
+ if ( _pos.empty() )
+ return false; // already at the target position
+
+ SMDS_MeshNode* tgtNode = const_cast< SMDS_MeshNode*& >( _nodes.back() );
+
+ if ( _sWOL.ShapeType() == TopAbs_FACE )
+ {
+ gp_XY curUV = helper.GetNodeUV( F, tgtNode );
+ gp_Pnt2d tgtUV( _pos[0].X(), _pos[0].Y());
+ gp_Vec2d uvDir( _normal.X(), _normal.Y() );
+ const double uvLen = tgtUV.Distance( curUV );
+
+ // Select shrinking step such that not to make faces with wrong orientation.
+ const double kSafe = 0.8;
+ const double minStepSize = uvLen / 10;
+ double stepSize = uvLen;
+ for ( unsigned i = 0; i < _simplices.size(); ++i )
+ {
+ const SMDS_MeshNode* nn[2] = { _simplices[i]._nPrev, _simplices[i]._nNext };
+ for ( int j = 0; j < 2; ++j )
+ if ( const SMDS_MeshNode* n = nn[j] )
+ {
+ gp_XY uv = helper.GetNodeUV( F, n );
+ gp_Vec2d uvDirN( curUV, uv );
+ double proj = uvDirN * uvDir * kSafe;
+ if ( proj < stepSize && proj > minStepSize )
+ stepSize = proj;
+ }
+ }
+
+ gp_Pnt2d newUV;
+ if ( stepSize == uvLen )
+ {
+ newUV = tgtUV;
+ _pos.clear();
+ }
+ else
+ {
+ newUV = curUV + uvDir.XY() * stepSize;
+ }
+
+ SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( tgtNode->GetPosition() );
+ pos->SetUParameter( newUV.X() );
+ pos->SetVParameter( newUV.Y() );
+
+#ifdef __myDEBUG
+ gp_Pnt p = surface->Value( newUV.X(), newUV.Y() );
+ tgtNode->setXYZ( p.X(), p.Y(), p.Z() );
+ dumpMove( tgtNode );
+#endif
+ }
+ else // _sWOL is TopAbs_EDGE
+ {
+ TopoDS_Edge E = TopoDS::Edge( _sWOL );
+ const SMDS_MeshNode* n2 = _simplices[0]._nPrev;
+
+ const double u2 = helper.GetNodeU( E, n2, tgtNode );
+ const double uSrc = _pos[0].Coord( U_SRC );
+ const double lenTgt = _pos[0].Coord( LEN_TGT );
+
+ double newU = _pos[0].Coord( U_TGT );
+ if ( lenTgt < 0.99 * fabs( uSrc-u2 ))
+ {
+ _pos.clear();
+ }
+ else
+ {
+ newU = 0.1 * uSrc + 0.9 * u2;
+ }
+ SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( tgtNode->GetPosition() );
+ pos->SetUParameter( newU );
+#ifdef __myDEBUG
+ gp_XY newUV = helper.GetNodeUV( F, tgtNode, _nodes[0]);
+ gp_Pnt p = surface->Value( newUV.X(), newUV.Y() );
+ tgtNode->setXYZ( p.X(), p.Y(), p.Z() );
+ dumpMove( tgtNode );
+#endif
+ }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Perform laplacian smooth on the FACE
+ * \retval bool - true if the node has been moved
+ */
+//================================================================================
+
+bool _SmoothNode::Smooth(int& badNb,
+ Handle(Geom_Surface)& surface,
+ SMESH_MesherHelper& helper,
+ const double refSign,
+ bool set3D)
+{
+ const TopoDS_Face& face = TopoDS::Face( helper.GetSubShape() );
+
+ // compute new UV for the node
+ gp_XY newPos (0,0);
+ for ( unsigned i = 0; i < _simplices.size(); ++i )
+ newPos += helper.GetNodeUV( face, _simplices[i]._nPrev );
+ newPos /= _simplices.size();
+
+ // count quality metrics (orientation) of triangles around the node
+ int nbOkBefore = 0;
+ gp_XY tgtUV = helper.GetNodeUV( face, _node );
+ for ( unsigned i = 0; i < _simplices.size(); ++i )
+ nbOkBefore += _simplices[i].IsForward( tgtUV, face, helper, refSign );
+
+ int nbOkAfter = 0;
+ for ( unsigned i = 0; i < _simplices.size(); ++i )
+ nbOkAfter += _simplices[i].IsForward( newPos, face, helper, refSign );
+
+ if ( nbOkAfter < nbOkBefore )
+ return false;
+
+ SMDS_FacePosition* pos = static_cast<SMDS_FacePosition*>( _node->GetPosition() );
+ pos->SetUParameter( newPos.X() );
+ pos->SetVParameter( newPos.Y() );
+
+#ifdef __myDEBUG
+ set3D = true;
+#endif
+ if ( set3D )
+ {
+ gp_Pnt p = surface->Value( newPos.X(), newPos.Y() );
+ const_cast< SMDS_MeshNode* >( _node )->setXYZ( p.X(), p.Y(), p.Z() );
+ dumpMove( _node );
+ }
+
+ badNb += _simplices.size() - nbOkAfter;
+ return ( (tgtUV-newPos).SquareModulus() > 1e-10 );
+}
+
+//================================================================================
+/*!
+ * \brief Delete _SolidData
+ */
+//================================================================================
+
+_SolidData::~_SolidData()
+{
+ for ( unsigned i = 0; i < _edges.size(); ++i )
+ {
+ if ( _edges[i] && _edges[i]->_2neibors )
+ delete _edges[i]->_2neibors;
+ delete _edges[i];
+ }
+ _edges.clear();
+}
+//================================================================================
+/*!
+ * \brief Add a _LayerEdge inflated along the EDGE
+ */
+//================================================================================
+
+void _Shrinker1D::AddEdge( const _LayerEdge* e, SMESH_MesherHelper& helper )
+{
+ // init
+ if ( _nodes.empty() )
+ {
+ _edges[0] = _edges[1] = 0;
+ _done = false;
+ }
+ // check _LayerEdge
+ if ( e == _edges[0] || e == _edges[1] )
+ return;
+ if ( e->_sWOL.IsNull() || e->_sWOL.ShapeType() != TopAbs_EDGE )
+ throw SALOME_Exception(LOCALIZED("Wrong _LayerEdge is added"));
+ if ( _edges[0] && _edges[0]->_sWOL != e->_sWOL )
+ throw SALOME_Exception(LOCALIZED("Wrong _LayerEdge is added"));
+
+ // store _LayerEdge
+ const TopoDS_Edge& E = TopoDS::Edge( e->_sWOL );
+ double f,l;
+ BRep_Tool::Range( E, f,l );
+ double u = helper.GetNodeU( E, e->_nodes[0], e->_nodes.back());
+ _edges[ u < 0.5*(f+l) ? 0 : 1 ] = e;
+
+ // Update _nodes
+
+ const SMDS_MeshNode* tgtNode0 = _edges[0] ? _edges[0]->_nodes.back() : 0;
+ const SMDS_MeshNode* tgtNode1 = _edges[1] ? _edges[1]->_nodes.back() : 0;
+
+ if ( _nodes.empty() )
+ {
+ SMESHDS_SubMesh * eSubMesh = helper.GetMeshDS()->MeshElements( E );
+ if ( !eSubMesh || eSubMesh->NbNodes() < 1 )
+ return;
+ TopLoc_Location loc;
+ Handle(Geom_Curve) C = BRep_Tool::Curve(E, loc, f,l);
+ GeomAdaptor_Curve aCurve(C);
+ const double totLen = GCPnts_AbscissaPoint::Length(aCurve, f, l);
+
+ int nbExpectNodes = eSubMesh->NbNodes() - e->_nodes.size();
+ _initU .reserve( nbExpectNodes );
+ _normPar.reserve( nbExpectNodes );
+ _nodes .reserve( nbExpectNodes );
+ SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
+ while ( nIt->more() )
+ {
+ const SMDS_MeshNode* node = nIt->next();
+ if ( node->NbInverseElements(SMDSAbs_Edge) == 0 ||
+ node == tgtNode0 || node == tgtNode1 )
+ continue; // refinement nodes
+ _nodes.push_back( node );
+ _initU.push_back( helper.GetNodeU( E, node ));
+ double len = GCPnts_AbscissaPoint::Length(aCurve, f, _initU.back());
+ _normPar.push_back( len / totLen );
+ }
+ }
+ else
+ {
+ // remove target node of the _LayerEdge from _nodes
+ int nbFound = 0;
+ for ( unsigned i = 0; i < _nodes.size(); ++i )
+ if ( !_nodes[i] || _nodes[i] == tgtNode0 || _nodes[i] == tgtNode1 )
+ _nodes[i] = 0, nbFound++;
+ if ( nbFound == _nodes.size() )
+ _nodes.clear();
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Move nodes on EDGE from ends where _LayerEdge's are inflated
+ */
+//================================================================================
+
+void _Shrinker1D::Compute(bool set3D, SMESH_MesherHelper& helper)
+{
+ if ( _done || _nodes.empty())
+ return;
+ const _LayerEdge* e = _edges[0];
+ if ( !e ) e = _edges[1];
+ if ( !e ) return;
+
+ _done = (( !_edges[0] || _edges[0]->_pos.empty() ) &&
+ ( !_edges[1] || _edges[1]->_pos.empty() ));
+
+ const TopoDS_Edge& E = TopoDS::Edge( e->_sWOL );
+ double f,l;
+ if ( set3D || _done )
+ {
+ Handle(Geom_Curve) C = BRep_Tool::Curve(E, f,l);
+ GeomAdaptor_Curve aCurve(C);
+
+ if ( _edges[0] )
+ f = helper.GetNodeU( E, _edges[0]->_nodes.back(), _nodes[0] );
+ if ( _edges[1] )
+ l = helper.GetNodeU( E, _edges[1]->_nodes.back(), _nodes.back() );
+ double totLen = GCPnts_AbscissaPoint::Length( aCurve, f, l );
+
+ for ( unsigned i = 0; i < _nodes.size(); ++i )
+ {
+ if ( !_nodes[i] ) continue;
+ double len = totLen * _normPar[i];
+ GCPnts_AbscissaPoint discret( aCurve, len, f );
+ if ( !discret.IsDone() )
+ return throw SALOME_Exception(LOCALIZED("GCPnts_AbscissaPoint failed"));
+ double u = discret.Parameter();
+ SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( _nodes[i]->GetPosition() );
+ pos->SetUParameter( u );
+ gp_Pnt p = C->Value( u );
+ const_cast< SMDS_MeshNode*>( _nodes[i] )->setXYZ( p.X(), p.Y(), p.Z() );
+ }
+ }
+ else
+ {
+ BRep_Tool::Range( E, f,l );
+ if ( _edges[0] )
+ f = helper.GetNodeU( E, _edges[0]->_nodes.back(), _nodes[0] );
+ if ( _edges[1] )
+ l = helper.GetNodeU( E, _edges[1]->_nodes.back(), _nodes.back() );
+
+ for ( unsigned i = 0; i < _nodes.size(); ++i )
+ {
+ if ( !_nodes[i] ) continue;
+ double u = f * ( 1-_normPar[i] ) + l * _normPar[i];
+ SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( _nodes[i]->GetPosition() );
+ pos->SetUParameter( u );
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Restore initial parameters of nodes on EDGE
+ */
+//================================================================================
+
+void _Shrinker1D::RestoreParams()
+{
+ if ( _done )
+ for ( unsigned i = 0; i < _nodes.size(); ++i )
+ {
+ if ( !_nodes[i] ) continue;
+ SMDS_EdgePosition* pos = static_cast<SMDS_EdgePosition*>( _nodes[i]->GetPosition() );
+ pos->SetUParameter( _initU[i] );
+ }
+ _done = false;
+}
+//================================================================================
+/*!
+ * \brief Replace source nodes by target nodes in shrinked mesh edges
+ */
+//================================================================================
+
+void _Shrinker1D::SwapSrcTgtNodes( SMESHDS_Mesh* mesh )
+{
+ const SMDS_MeshNode* nodes[3];
+ for ( int i = 0; i < 2; ++i )
+ {
+ if ( !_edges[i] ) continue;
+
+ SMESHDS_SubMesh * eSubMesh = mesh->MeshElements( _edges[i]->_sWOL );
+ if ( !eSubMesh ) return;
+ const SMDS_MeshNode* srcNode = _edges[i]->_nodes[0];
+ const SMDS_MeshNode* tgtNode = _edges[i]->_nodes.back();
+ SMDS_ElemIteratorPtr eIt = srcNode->GetInverseElementIterator(SMDSAbs_Edge);
+ while ( eIt->more() )
+ {
+ const SMDS_MeshElement* e = eIt->next();
+ if ( !eSubMesh->Contains( e ))
+ continue;
+ SMDS_ElemIteratorPtr nIt = e->nodesIterator();
+ for ( int iN = 0; iN < e->NbNodes(); ++iN )
+ {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ nodes[iN] = ( n == srcNode ? tgtNode : n );
+ }
+ mesh->ChangeElementNodes( e, nodes, e->NbNodes() );
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Creates 2D and 1D elements on boundaries of new prisms
+ */
+//================================================================================
+
+bool _ViscousBuilder::addBoundaryElements()
+{
+ SMESH_MesherHelper helper( *_mesh );
+
+ for ( unsigned i = 0; i < _sdVec.size(); ++i )
+ {
+ _SolidData& data = _sdVec[i];
+ TopTools_IndexedMapOfShape geomEdges;
+ TopExp::MapShapes( data._solid, TopAbs_EDGE, geomEdges );
+ for ( int iE = 1; iE <= geomEdges.Extent(); ++iE )
+ {
+ const TopoDS_Edge& E = TopoDS::Edge( geomEdges(iE));
+
+ // Get _LayerEdge's based on E
+
+ map< double, const SMDS_MeshNode* > u2nodes;
+ if ( !SMESH_Algo::GetSortedNodesOnEdge( getMeshDS(), E, /*ignoreMedium=*/false, u2nodes))
+ continue;
+
+ vector< _LayerEdge* > ledges; ledges.reserve( u2nodes.size() );
+ TNode2Edge & n2eMap = data._n2eMap;
+ map< double, const SMDS_MeshNode* >::iterator u2n = u2nodes.begin();
+ {
+ //check if 2D elements are needed on E
+ TNode2Edge::iterator n2e = n2eMap.find( u2n->second );
+ if ( n2e == n2eMap.end() ) continue; // no layers on vertex
+ ledges.push_back( n2e->second );
+ u2n++;
+ if (( n2e = n2eMap.find( u2n->second )) == n2eMap.end() )
+ continue; // no layers on E
+ ledges.push_back( n2eMap[ u2n->second ]);
+
+ const SMDS_MeshNode* tgtN0 = ledges[0]->_nodes.back();
+ const SMDS_MeshNode* tgtN1 = ledges[1]->_nodes.back();
+ int nbSharedPyram = 0;
+ SMDS_ElemIteratorPtr vIt = tgtN0->GetInverseElementIterator(SMDSAbs_Volume);
+ while ( vIt->more() )
+ {
+ const SMDS_MeshElement* v = vIt->next();
+ nbSharedPyram += int( v->GetNodeIndex( tgtN1 ) >= 0 );
+ }
+ if ( nbSharedPyram > 1 )
+ continue; // not free border of the pyramid
+
+ if ( getMeshDS()->FindFace( ledges[0]->_nodes[0], ledges[0]->_nodes[1],
+ ledges[1]->_nodes[0], ledges[1]->_nodes[1]))
+ continue; // faces already created
+ }
+ for ( ++u2n; u2n != u2nodes.end(); ++u2n )
+ ledges.push_back( n2eMap[ u2n->second ]);
+
+ // Find out orientation and type of face to create
+
+ bool reverse = false, tria = false, isOnFace;
+
+ map< TGeomID, TopoDS_Shape >::iterator e2f =
+ data._shrinkShape2Shape.find( getMeshDS()->ShapeToIndex( E ));
+ TopoDS_Shape F;
+ if ( isOnFace = ( e2f != data._shrinkShape2Shape.end() ))
+ {
+ F = e2f->second.Oriented( TopAbs_FORWARD );
+ reverse = ( helper.GetSubShapeOri( F, E ) == TopAbs_REVERSED );
+ if ( helper.GetSubShapeOri( data._solid, F ) == TopAbs_REVERSED )
+ reverse = !reverse;
+ }
+ else
+ {
+ // find FACE with layers sharing E
+ PShapeIteratorPtr fIt = helper.GetAncestors( E, *_mesh, TopAbs_FACE );
+ while ( fIt->more() && F.IsNull() )
+ {
+ const TopoDS_Shape* pF = fIt->next();
+ if ( helper.IsSubShape( *pF, data._solid) &&
+ !_ignoreShapeIds.count( e2f->first ))
+ F = *pF;
+ }
+
+ tria = true;
+ }
+ // Find the sub-mesh to add new faces
+ SMESHDS_SubMesh* sm = 0;
+ if ( isOnFace )
+ sm = getMeshDS()->MeshElements( F );
+ else
+ sm = data._proxyMesh->getFaceSubM( TopoDS::Face(F), /*create=*/true );
+ if ( !sm )
+ return error("error in addBoundaryElements()", data._index);
+
+ // Make faces
+ const int dj1 = reverse ? 0 : 1;
+ const int dj2 = reverse ? 1 : 0;
+ vector<SMDS_MeshElement*> newFaces;
+ newFaces.reserve(( ledges.size() - 1 ) * (ledges[0]->_nodes.size() - 1 ));
+ for ( unsigned j = 1; j < ledges.size(); ++j )
+ {
+ vector< const SMDS_MeshNode*>& nn1 = ledges[j-dj1]->_nodes;
+ vector< const SMDS_MeshNode*>& nn2 = ledges[j-dj2]->_nodes;
+ if ( isOnFace )
+ for ( unsigned z = 1; z < nn1.size(); ++z )
+ sm->AddElement( getMeshDS()->AddFace( nn1[z-1], nn2[z-1], nn2[z], nn1[z] ));
+ else
+ for ( unsigned z = 1; z < nn1.size(); ++z )
+ sm->AddElement( new SMDS_FaceOfNodes( nn1[z-1], nn2[z-1], nn2[z], nn1[z]));
+ }
+ }
+ }
+
+ return true;
+}