\image html image56.jpg Only Faces
-\image html image58.gif Only Edges
+\image html image58.png Only Edges
+
+\image html image59.png Edges + Faces
If the mesh contains a lot of elements, select <b>Choose...</b> item,
\page mesh_preferences_page Mesh preferences
-In the Mesh module you can set mesh preferences, which can be used in
-later sessions with this module.
+In the Mesh module you can set mesh preferences, which can be used right now
+or in later sessions with this module according to the preferences.
<h2>General Preferences</h2>
mesh nodes, at which they are considered coincident by <b>Double nodes</b>
quality control.
-- <b>Display mode</b> - allows to set Wireframe, Shading, Nodes or Shrink
+- <b>Display mode</b>
+ - <b>Default display mode</b> - allows to set Wireframe, Shading, Nodes or Shrink
presentation mode as default.
- <b>Representation of the 2D quadratic elements</b>
- - <b>Representation of the 2D quadratic elements</b> combobox - allows
- to select lines or arcs for representation of quadratic elements.
+ - <b>Default mode of the 2D quadratic elements</b> combobox - allows
+ to select lines or arcs for representation of quadratic elements as default.
- <b>Maximum Angle</b> - maximum deviation angle used by the
application to build arcs.
\image html pref22.png
-- <b>Nodes</b>
+- <b>Nodes</b> allows to define default parameters for nodes, which will be applied
+ for a new created mesh only. Customization of already created meshes can be done using
+ \ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
- <b>Color</b> - allows to select the color of nodes. Click on the
colored line to access to the <b>Select Color</b> dialog box.
- <b>Type of marker</b> - allows to define the shape of nodes.
- <b>Scale of marker</b> - allows to define the size of nodes.
-- <b>Elements</b>
+- <b>Elements</b> allows to define default parameters for different elements, which will be applied
+ for a new created mesh only. Customization of already created meshes can be done using
+ \ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
- <b>Surface color</b> - allows to select the surface color of 2D elements
(seen in Shading mode). Click on the colored line to access to the
<b>Select Color</b> dialog box.
- <b>Reversed volume color</b> - allows to select the surface color
of reversed 3D elements. Use the slider to select the color generated basing on
the <b>Volume color</b> by changing its brightness and saturation.
- - <b>0D elements</b> - allows to choose color of 0D mesh elements.
- - <b>Balls</b> - allows to choose color of discrete mesh elements (balls).
+ - <b>0D element color</b> - allows to choose color of 0D mesh elements.
+ - <b>Ball color</b> - allows to choose color of discrete mesh elements (balls).
- <b>Outline color</b> - allows to select the color of element
borders.
- <b>Wireframe color</b> - allows to select the color of borders of
- <b>Shrink coef.</b> - allows to define relative space of elements
compared to gaps between them in shrink mode.
-- <b>Groups</b> allows to define groups default properties:
+- <b>Groups</b>
- <b>Names color</b> - specifies color of group names to be used in
3D viewer.
- - <b>Default color</b> - specifies default group color.
+ - <b>Default color</b> - specifies default group color, which is used
+ when creating new mesh group (see \ref creating_groups_page "Create Group dialog box").
- <b>Numbering</b> allows to define properties of numbering functionality:
- <b>Nodes</b> - specifies text properties of nodes numbering
- <b>Elements</b> - same for elements.
- <b>Orientation of Faces</b> - allows to define the behavior of
- <b>Orientation of faces</b> functionality:
+ <b>Orientation of faces</b> functionality, which will be applied
+ for a new created mesh only. Customization of already created meshes can be done using
+ \ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
- \b Color - allows to define the color of orientation vertors;
- \b Scale - allows to define the size of orientation vectors;
- <b>3D Vector</b> checkbox allows to choose between 2D planar
- <b>Selection</b> - performed with mouse-indexing (preselection)
and left-clicking on an object, whose appearance changes as defined in
the <b>Preferences</b>.
- - <b>Object Color</b> - allows to select the color of mesh (edges and
+ - <b>Object color</b> - allows to select the color of mesh (edges and
borders of meshes) of the selected entity. Click on the colored line
to access to the <b>Select Color</b> dialog box.
- <b>Element color</b> - allows to select the color of surface of selected
- <b>Preselection</b> - performed with mouse-indexing on an object,
whose appearance changes as defined in the <b>Preferences</b>.
- - <b>Highlight Color</b> - allows to select the color of mesh (edges and
+ - <b>Highlight color</b> - allows to select the color of mesh (edges and
borders of meshes) of the entity . Click on the colored line to access
to the <b>Select Color</b> dialog box.
\image html pref24.png
+\note The following settings are default and will be applied for
+a new created mesh only. Customization of already created meshes
+can be done using local \ref scalar_bar_dlg "Scalar Bar Properties dialog box"
+that is called by click on popup menu of mesh.
+
- <b>Font</b> - in this menu you can set type, face and color for
the font of <b>Title</b> and <b>Labels</b>.
setPreferenceProperty( doubleNodesTol, "max", 1000000.0 );
setPreferenceProperty( doubleNodesTol, "step", 0.0000001 );
- int dispgroup = addPreference( tr( "PREF_DISPLAY_MODE" ), genTab );
+ int dispgroup = addPreference( tr( "PREF_DISPLAY_MODE_GROUP" ), genTab );
setPreferenceProperty( dispgroup, "columns", 2 );
int dispmode = addPreference( tr( "PREF_DISPLAY_MODE" ), dispgroup, LightApp_Preferences::Selector, "SMESH", "display_mode" );
QStringList modes;
setPreferenceProperty( dispmode, "strings", modes );
setPreferenceProperty( dispmode, "indexes", indices );
- int arcgroup = addPreference( tr( "QUADRATIC_REPRESENT_MODE" ), genTab );
+ int arcgroup = addPreference( tr( "QUADRATIC_REPRESENT_MODE_GROUP" ), genTab );
setPreferenceProperty( arcgroup, "columns", 2 );
int quadraticmode = addPreference( tr( "QUADRATIC_REPRESENT_MODE" ), arcgroup, LightApp_Preferences::Selector, "SMESH", "quadratic_mode" );
QStringList quadraticModes;
</message>
<message>
<source>PREF_NUMBERING_ELEM</source>
- <translation>Edges: Color</translation>
+ <translation>Elements: Color</translation>
</message>
<message>
<source>PREF_NUMBERING_FONT</source>
<translation>Display entity</translation>
</message>
<message>
- <source>QUADRATIC_REPRESENT_MODE</source>
+ <source>QUADRATIC_REPRESENT_MODE_GROUP</source>
<translation>Representation of the 2D quadratic elements</translation>
</message>
+ <message>
+ <source>QUADRATIC_REPRESENT_MODE</source>
+ <translation>Default mode of the 2D quadratic elements</translation>
+ </message>
<message>
<source>MAX_ARC_ANGLE</source>
<translation>Maximum angle</translation>
</message>
<message>
- <source>PREF_DISPLAY_MODE</source>
+ <source>PREF_DISPLAY_MODE_GROUP</source>
<translation>Display mode</translation>
</message>
+ <message>
+ <source>PREF_DISPLAY_MODE</source>
+ <translation>Default display mode</translation>
+ </message>
<message>
<source>PREF_ELEMENTS</source>
<translation>Elements</translation>
</message>
<message>
<source>PREF_COLOR_0D</source>
- <translation>0D elements</translation>
+ <translation>0D element color</translation>
</message>
<message>
<source>PREF_SIZE_0D</source>
</message>
<message>
<source>PREF_BALL_COLOR</source>
- <translation>Balls</translation>
+ <translation>Ball color</translation>
</message>
<message>
<source>PREF_BALL_SIZE</source>
</message>
<message>
<source>PREF_NUMBERING_ELEM</source>
- <translation>Arêtes: couleur</translation>
+ <translation>Éléments: couleur</translation>
</message>
<message>
<source>PREF_NUMBERING_FONT</source>
<source>PREF_DISPLAY_ENTITY</source>
<translation>Eléments à visualiser</translation>
</message>
+ <message>
+ <source>QUADRATIC_REPRESENT_MODE_GROUP</source>
+ <translation>Mode des éléments quadratiques 2D par défaut</translation>
+ </message>
<message>
<source>QUADRATIC_REPRESENT_MODE</source>
<translation>Représentation des éléments quadratiques 2D</translation>
<translation>Angle maximal</translation>
</message>
<message>
- <source>PREF_DISPLAY_MODE</source>
+ <source>PREF_DISPLAY_MODE_GROUP</source>
<translation>Mode de visualisation</translation>
</message>
+ <message>
+ <source>PREF_DISPLAY_MODE</source>
+ <translation>Mode de visualisation par défaut</translation>
+ </message>
<message>
<source>PREF_ELEMENTS</source>
<translation>Eléments</translation>
</message>
<message>
<source>PREF_COLOR_0D</source>
- <translation>Eléments 0D</translation>
+ <translation>Couleur d'elément 0D</translation>
</message>
<message>
<source>PREF_SIZE_0D</source>
</message>
<message>
<source>PREF_BALL_COLOR</source>
- <translation>Particulaires</translation>
+ <translation>Couleur des particulaires</translation>
</message>
<message>
<source>PREF_BALL_SIZE</source>
<source>PREF_DISPLAY_ENTITY</source>
<translation>表示する項目</translation>
</message>
+ <message>
+ <source>QUADRATIC_REPRESENT_MODE_GROUP</source>
+ <translation>2 D の 2 次要素の表現</translation>
+ </message>
<message>
<source>QUADRATIC_REPRESENT_MODE</source>
<translation>2 D の 2 次要素の表現</translation>
<translation>最大角度</translation>
</message>
<message>
- <source>PREF_DISPLAY_MODE</source>
+ <source>PREF_DISPLAY_MODE_GROUP</source>
<translation>表示モード</translation>
</message>
+ <message>
+ <source>PREF_DISPLAY_MODE</source>
+ <translation>既定の表示モード</translation>
+ </message>
<message>
<source>PREF_ELEMENTS</source>
<translation>要素</translation>