* \return double - the angle (between -Pi and Pi), negative if the angle is concave,
* 1e100 in case of failure
* \waring Care about order of the EDGEs and their orientation to be as they are
- * within the FACE!
+ * within the FACE! Don't pass degenerated EDGEs neither!
*/
//================================================================================
if ( !TopExp::CommonVertex( theE1, theE2, vCommon ))
return angle;
double f,l;
- Handle(Geom2d_Curve) c2d1 = BRep_Tool::CurveOnSurface( theE1, theFace, f,l );
Handle(Geom_Curve) c1 = BRep_Tool::Curve( theE1, f,l );
Handle(Geom_Curve) c2 = BRep_Tool::Curve( theE2, f,l );
+ Handle(Geom2d_Curve) c2d1 = BRep_Tool::CurveOnSurface( theE1, theFace, f,l );
Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace );
double p1 = BRep_Tool::Parameter( vCommon, theE1 );
double p2 = BRep_Tool::Parameter( vCommon, theE2 );
if ( c1.IsNull() || c2.IsNull() )
return angle;
- gp_Pnt2d uv = c2d1->Value( p1 );
+ gp_XY uv = c2d1->Value( p1 ).XY();
gp_Vec du, dv; gp_Pnt p;
surf->D1( uv.X(), uv.Y(), p, du, dv );
gp_Vec vec1, vec2, vecRef = du ^ dv;
+ int nbLoops = 0;
+ double p1tmp = p1;
+ while ( vecRef.SquareMagnitude() < std::numeric_limits<double>::min() )
+ {
+ double dp = ( l - f ) / 1000.;
+ p1tmp += dp * (( Abs( p1 - f ) > Abs( p1 - l )) ? +1. : -1.);
+ uv = c2d1->Value( p1tmp ).XY();
+ surf->D1( uv.X(), uv.Y(), p, du, dv );
+ vecRef = du ^ dv;
+ if ( ++nbLoops > 10 )
+ {
+#ifdef _DEBUG_
+ cout << "SMESH_MesherHelper::GetAngle(): Captured in a sigularity" << endl;
+#endif
+ return angle;
+ }
+ }
if ( theFace.Orientation() == TopAbs_REVERSED )
vecRef.Reverse();
c1->D1( p1, p, vec1 );