#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SUIT_ResourceMgr.h"
#include "SUIT_Session.h"
#include "SUIT_MessageBox.h"
+#include "SUIT_OverrideCursor.h"
#include "LightApp_Application.h"
+#include "SalomeApp_Application.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
+#include "VTKViewer_CellLocationsArray.h"
#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
// QT Includes
#include <qapplication.h>
// class : SMESHGUI_RevolutionDlg()
// purpose :
//=================================================================================
+
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
GroupArgumentsLayout->addMultiCellWidget(GroupAxis, 2, 2, 0, 3);
// Controls for angle defining
- TextLabelAngle = new QLabel(GroupArguments, "TextLabelAngle");
- TextLabelAngle->setText(tr("SMESH_ANGLE" ));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelAngle, 3, 3, 0, 1);
-
- SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Angle");
- GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
-
- // Controls for nb. steps defining
- TextLabelNbSteps = new QLabel(GroupArguments, "TextLabelNbSteps");
+ GroupAngle = new QButtonGroup(GroupArguments, "GroupAngle");
+ GroupAngle->setTitle(tr("SMESH_ANGLE"));
+ GroupAngle->setExclusive(TRUE);
+ GroupAngle->setColumnLayout(0, Qt::Horizontal);
+ GroupAngle->layout()->setSpacing(0);
+ GroupAngle->layout()->setMargin(0);
+ QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngle->layout());
+ GroupAngleLayout->setAlignment(Qt::AlignTop);
+ GroupAngleLayout->setSpacing(6);
+ GroupAngleLayout->setMargin(11);
+
+ RadioButton3 = new QRadioButton(GroupAngle, "RadioButton3");
+ RadioButton3->setText(tr("ANGLE_BY_STEP"));
+ GroupAngleLayout->addMultiCellWidget(RadioButton3, 0, 0, 0, 1);
+
+ RadioButton4 = new QRadioButton(GroupAngle, "RadioButton4");
+ RadioButton4->setText(tr("TOTAL_ANGLE"));
+ GroupAngleLayout->addWidget(RadioButton4, 0, 2);
+
+ TextLabelAngle = new QLabel(GroupAngle, "TextLabelAngle");
+ TextLabelAngle->setText(tr("SMESH_ANGLE"));
+ GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
+
+ SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngle, "SpinBox_Angle");
+ GroupAngleLayout->addMultiCellWidget(SpinBox_Angle, 1, 1, 1, 2);
+
+ // Controls for number of steps defining
+ TextLabelNbSteps = new QLabel(GroupAngle, "TextLabelNbSteps");
TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" ));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelNbSteps, 4, 4, 0, 1);
+ TextLabelNbSteps->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
+ GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
+
+ SpinBox_NbSteps = new QSpinBox(GroupAngle, "SpinBox_NbSteps");
+ GroupAngleLayout->addMultiCellWidget(SpinBox_NbSteps, 2, 2, 1, 2);
- SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
- GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2);
+ GroupArgumentsLayout->addMultiCellWidget(GroupAngle, 3, 3, 0, 3);
// Controls for tolerance defining
TextLabelTolerance = new QLabel(GroupArguments, "TextLabelTolerance");
TextLabelTolerance->setText(tr("SMESH_TOLERANCE"));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelTolerance, 5, 5, 0, 1);
+ GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0);
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance");
- GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 5, 2);
+ GroupArgumentsLayout->addMultiCellWidget(SpinBox_Tolerance, 4, 4, 1, 3);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
GroupArgumentsLayout->addMultiCellWidget(MakeGroupsCheck, 6, 6, 0, 3);
+ // Control for mesh preview
+ CheckBoxPreview = new QCheckBox(GroupArguments, "CheckBoxPreview");
+ CheckBoxPreview->setText(tr("PREVIEW" ));
+ GroupArgumentsLayout->addMultiCellWidget(CheckBoxPreview, 5, 5, 0, 3);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments, 1, 0);
SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ RadioButton3->setChecked(TRUE);
+
SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(GroupAngle, SIGNAL(clicked(int)), SLOT(toDisplaySimulation()));
+ connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(CheckBoxPreview, SIGNAL(toggled(bool)), SLOT(onDisplaySimulation(bool)));
+
this->show(); /* displays Dialog */
ConstructorsClicked(0);
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
+ delete mySimulation;
// no need to delete child widgets, Qt does it all for us
}
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
+ CheckBoxPreview->setChecked(false);
+ onDisplaySimulation(false);
}
}
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
- disconnect(mySelectionMgr, 0, this, 0);
+ //disconnect(mySelectionMgr, 0, this, 0);
+
+ SALOME_ListIO io;
+ mySelectionMgr->selectedObjects( io );
+ SALOME_ListIO aList;
+ mySelectionMgr->setSelectedObjects( aList );
+// LineEditElements->clear();
+ myNbOkElements = 0;
+ buttonApply->setEnabled(false);
+ buttonOk->setEnabled(false);
+ mySimulation->SetVisibility(false);
Selection_Mode aSelMode = ActorSelection;
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ mySelectionMgr->setSelectedObjects( io );
}
//=================================================================================
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
+ if (GroupAngle->selectedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
myBusy = false;
}
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+
+ onDisplaySimulation(true);
}
//=================================================================================
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
+ mySimulation->SetVisibility(false);
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
aViewWindow->SetSelectionMode(FaceSelection);
}
}
+
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
SMESH::SetPointRepresentation(true);
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
+ mySimulation->SetVisibility(false);
return;
}
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
+ mySimulation->SetVisibility(false);
}
SelectionIntoArgument();
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
+ onDisplaySimulation(true);
}
//=================================================================================
ClickOnHelp();
}
}
+
+//=================================================================================
+// function : toDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::toDisplaySimulation()
+{
+ onDisplaySimulation(true);
+}
+
+//=================================================================================
+// function : onDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
+{
+ if (CheckBoxPreview->isChecked() && toDisplayPreview)
+ {
+ //display preview
+ if (myNbOkElements && IsAxisOk()) {
+ QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+
+ double anAngle = (SpinBox_Angle->GetValue())*PI/180;
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+ double aTolerance = SpinBox_Tolerance->GetValue();
+
+ if (GroupAngle->selectedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ aMeshEditor->RotationSweep(anElementsId.inout(),
+ anAxis,
+ anAngle,
+ aNbSteps,
+ aTolerance);
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } catch (...) {}
+ }
+ else
+ {
+ mySimulation->SetVisibility(false);
+ }
+ }
+ else
+ {
+ //erase preview
+ mySimulation->SetVisibility(false);
+ }
+}