//=======================================================================
ostream& SMESH_Mesh::Dump(ostream& save)
{
- save << "========================== Dump contents of mesh ==========================" << endl;
- save << "1) Total number of nodes: " << NbNodes() << endl;
- save << "2) Total number of edges: " << NbEdges() << endl;
- save << "3) Total number of faces: " << NbFaces() << endl;
- if ( NbFaces() > 0 ) {
- int nb3 = NbTriangles();
- int nb4 = NbQuadrangles();
- save << "3.1.) Number of triangles: " << nb3 << endl;
- save << "3.2.) Number of quadrangles: " << nb4 << endl;
- if ( nb3 + nb4 != NbFaces() ) {
- map<int,int> myFaceMap;
- SMDS_FaceIteratorPtr itFaces=_myMeshDS->facesIterator();
- while( itFaces->more( ) ) {
- int nbNodes = itFaces->next()->NbNodes();
- if ( myFaceMap.find( nbNodes ) == myFaceMap.end() )
- myFaceMap[ nbNodes ] = 0;
- myFaceMap[ nbNodes ] = myFaceMap[ nbNodes ] + 1;
+ int clause = 0;
+ save << "========================== Dump contents of mesh ==========================" << endl << endl;
+ save << ++clause << ") Total number of nodes: " << NbNodes() << endl << endl;
+ for ( int isQuadratic = 0; isQuadratic < 2; ++isQuadratic )
+ {
+ string orderStr = isQuadratic ? "quadratic" : "linear";
+ ElementOrder order = isQuadratic ? ORDER_QUADRATIC : ORDER_LINEAR;
+
+ save << ++clause << ") Total number of " << orderStr << " edges: " << NbEdges(order) << endl;
+ save << ++clause << ") Total number of " << orderStr << " faces: " << NbFaces(order) << endl;
+ if ( NbFaces(order) > 0 ) {
+ int nb3 = NbTriangles(order);
+ int nb4 = NbQuadrangles(order);
+ save << clause << ".1.) Number of " << orderStr << " triangles: " << nb3 << endl;
+ save << clause << ".2.) Number of " << orderStr << " quadrangles: " << nb4 << endl;
+ if ( nb3 + nb4 != NbFaces(order) ) {
+ map<int,int> myFaceMap;
+ SMDS_FaceIteratorPtr itFaces=_myMeshDS->facesIterator();
+ while( itFaces->more( ) ) {
+ int nbNodes = itFaces->next()->NbNodes();
+ if ( myFaceMap.find( nbNodes ) == myFaceMap.end() )
+ myFaceMap[ nbNodes ] = 0;
+ myFaceMap[ nbNodes ] = myFaceMap[ nbNodes ] + 1;
+ }
+ save << clause << ".3.) Faces in detail: " << endl;
+ map <int,int>::iterator itF;
+ for (itF = myFaceMap.begin(); itF != myFaceMap.end(); itF++)
+ save << "--> nb nodes: " << itF->first << " - nb elemens: " << itF->second << endl;
}
- save << "3.3.) Faces in detail: " << endl;
- map <int,int>::iterator itF;
- for (itF = myFaceMap.begin(); itF != myFaceMap.end(); itF++)
- save << "--> nb nodes: " << itF->first << " - nb elemens: " << itF->second << endl;
}
- }
- save << "4) Total number of volumes: " << NbVolumes() << endl;
- if ( NbVolumes() > 0 ) {
- int nb8 = NbHexas();
- int nb4 = NbTetras();
- int nb5 = NbPyramids();
- int nb6 = NbPrisms();
- save << "4.1.) Number of hexahedrons: " << nb8 << endl;
- save << "4.2.) Number of tetrahedrons: " << nb4 << endl;
- save << "4.3.) Number of prisms: " << nb6 << endl;
- save << "4.4.) Number of pyramides: " << nb5 << endl;
- if ( nb8 + nb4 + nb5 + nb6 != NbVolumes() ) {
- map<int,int> myVolumesMap;
- SMDS_VolumeIteratorPtr itVolumes=_myMeshDS->volumesIterator();
- while( itVolumes->more( ) ) {
- int nbNodes = itVolumes->next()->NbNodes();
- if ( myVolumesMap.find( nbNodes ) == myVolumesMap.end() )
- myVolumesMap[ nbNodes ] = 0;
- myVolumesMap[ nbNodes ] = myVolumesMap[ nbNodes ] + 1;
+ save << ++clause << ") Total number of " << orderStr << " volumes: " << NbVolumes(order) << endl;
+ if ( NbVolumes(order) > 0 ) {
+ int nb8 = NbHexas(order);
+ int nb4 = NbTetras(order);
+ int nb5 = NbPyramids(order);
+ int nb6 = NbPrisms(order);
+ save << clause << ".1.) Number of " << orderStr << " hexahedrons: " << nb8 << endl;
+ save << clause << ".2.) Number of " << orderStr << " tetrahedrons: " << nb4 << endl;
+ save << clause << ".3.) Number of " << orderStr << " prisms: " << nb6 << endl;
+ save << clause << ".4.) Number of " << orderStr << " pyramides: " << nb5 << endl;
+ if ( nb8 + nb4 + nb5 + nb6 != NbVolumes(order) ) {
+ map<int,int> myVolumesMap;
+ SMDS_VolumeIteratorPtr itVolumes=_myMeshDS->volumesIterator();
+ while( itVolumes->more( ) ) {
+ int nbNodes = itVolumes->next()->NbNodes();
+ if ( myVolumesMap.find( nbNodes ) == myVolumesMap.end() )
+ myVolumesMap[ nbNodes ] = 0;
+ myVolumesMap[ nbNodes ] = myVolumesMap[ nbNodes ] + 1;
+ }
+ save << clause << ".5.) Volumes in detail: " << endl;
+ map <int,int>::iterator itV;
+ for (itV = myVolumesMap.begin(); itV != myVolumesMap.end(); itV++)
+ save << "--> nb nodes: " << itV->first << " - nb elemens: " << itV->second << endl;
}
- save << "4.5.) Volumes in detail: " << endl;
- map <int,int>::iterator itV;
- for (itV = myVolumesMap.begin(); itV != myVolumesMap.end(); itV++)
- save << "--> nb nodes: " << itV->first << " - nb elemens: " << itV->second << endl;
}
+ save << endl;
}
save << "===========================================================================" << endl;
return save;