SET(${PROJECT_NAME_UC}_PATCH_VERSION 0)
SET(${PROJECT_NAME_UC}_VERSION
${${PROJECT_NAME_UC}_MAJOR_VERSION}.${${PROJECT_NAME_UC}_MINOR_VERSION}.${${PROJECT_NAME_UC}_PATCH_VERSION})
-SET(${PROJECT_NAME_UC}_VERSION_DEV 0)
+SET(${PROJECT_NAME_UC}_VERSION_DEV 1)
# Common CMake macros
# ===================
<source>GHS3D_HYPOTHESIS</source>
<translation>MG-Tetra</translation>
</message>
+ <message>
+ <source>GHS3D_OPTIMIZATIOL_HYPOTHESIS</source>
+ <translation>MG-Tetra Optimisation</translation>
+ </message>
<message>
<source>GHS3D_OPTIMIZATIOL_LEVEL</source>
<translation>Niveau d'optimisation</translation>
<source>GHS3D_ENF_MESH_INFO</source>
<translation><b>Attention</b>: Les éléments de contraintes ne sont pris en compte que pour des maillage sans géométrie associée.</translation>
</message>
+ <message>
+ <source>MODE_SAFE</source>
+ <translation>Sûr</translation>
+ </message>
+ <message>
+ <source>MODE_AGGRESSIVE</source>
+ <translation>Aggressif</translation>
+ </message>
+ <message>
+ <source>MODE_NONE</source>
+ <translation>Aucun</translation>
+ </message>
+ <message>
+ <source>MODE_NO</source>
+ <translation>Non</translation>
+ </message>
+ <message>
+ <source>MODE_YES</source>
+ <translation>Oui</translation>
+ </message>
+ <message>
+ <source>MODE_ONLY</source>
+ <translation>Seulement</translation>
+ </message>
+ <message>
+ <source>GHS3D_OPTIMIZATION</source>
+ <translation>Optimisation</translation>
+ </message>
+ <message>
+ <source>GHS3D_SPLIT_OVERCONSTRAINED</source>
+ <translation>Découpe les éléments surcontraints</translation>
+ </message>
+ <message>
+ <source>GHS3D_PTHREADS_MODE</source>
+ <translation>Mode pthreads</translation>
+ </message>
+ <message>
+ <source>GHS3D_NB_THREADS</source>
+ <translation>Nombre max de threads</translation>
+ </message>
+ <message>
+ <source>GHS3D_SMOOTH_OFF_SLIVERS</source>
+ <translation>Polir les élémenst aplatis</translation>
+ </message>
</context>
</TS>
<source>GHS3D_HYPOTHESIS</source>
<translation>MG-Tetra</translation>
</message>
+ <message>
+ <source>GHS3D_OPTIMIZATIOL_HYPOTHESIS</source>
+ <translation>MG-Tetra 最適化</translation>
+ </message>
<message>
<source>GHS3D_OPTIMIZATIOL_LEVEL</source>
<translation>最適化のレベル</translation>
<source>GHS3D_ENF_MESH_INFO</source>
<translation><b>注意</b>: 要素制約の関連付けられたジオメトリなしメッシュ考慮されます。</translation>
</message>
+ <message>
+ <source>MODE_SAFE</source>
+ <translation>セーフモード</translation>
+ </message>
+ <message>
+ <source>MODE_AGGRESSIVE</source>
+ <translation>アグレッシブモード</translation>
+ </message>
+ <message>
+ <source>MODE_NONE</source>
+ <translation>無モード</translation>
+ </message>
+ <message>
+ <source>MODE_NO</source>
+ <translation>Noモード</translation>
+ </message>
+ <message>
+ <source>MODE_YES</source>
+ <translation>Yesモード</translation>
+ </message>
+ <message>
+ <source>MODE_ONLY</source>
+ <translation>Onlyモード</translation>
+ </message>
+ <message>
+ <source>GHS3D_OPTIMIZATION</source>
+ <translation>最適化</translation>
+ </message>
+ <message>
+ <source>GHS3D_SPLIT_OVERCONSTRAINED</source>
+ <translation>過剰拘束要素の分割</translation>
+ </message>
+ <message>
+ <source>GHS3D_PTHREADS_MODE</source>
+ <translation>PThreads モード</translation>
+ </message>
+ <message>
+ <source>GHS3D_NB_THREADS</source>
+ <translation>最大スレッド数</translation>
+ </message>
+ <message>
+ <source>GHS3D_SMOOTH_OFF_SLIVERS</source>
+ <translation>細長い要素のスムーズ化</translation>
+ </message>
</context>
</TS>