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Patch for Windows compatibility: Export texture relative symbols
authoradam <adam>
Fri, 6 Nov 2009 13:51:49 +0000 (13:51 +0000)
committeradam <adam>
Fri, 6 Nov 2009 13:51:49 +0000 (13:51 +0000)
src/GEOM/GEOM_Engine.hxx

index ae69152840603296ab3f8e6e1fc696cf2561b146..df007beec62f94ab5f23bb17a8d4c523e67aed4d 100644 (file)
@@ -132,13 +132,15 @@ class GEOM_Engine
 
   Standard_EXPORT Handle(TColStd_HSequenceOfAsciiString) GetAllDumpNames() const;
 
-  int addTexture(int theDocID, int theWidth, int theHeight,
-                const Handle(TDataStd_HArray1OfByte)& theTexture,
-                const TCollection_AsciiString& theFileName = "");
-  Handle(TDataStd_HArray1OfByte) getTexture(int theDocID, int theTextureID,
-                                           int& theWidth, int& theHeight,
-                                           TCollection_AsciiString& theFileName);
-  std::list<int> getAllTextures(int theDocID);
+  Standard_EXPORT int addTexture(int theDocID, int theWidth, int theHeight,
+                                const Handle(TDataStd_HArray1OfByte)& theTexture,
+                                const TCollection_AsciiString& theFileName = "");
+
+  Standard_EXPORT Handle(TDataStd_HArray1OfByte) getTexture(int theDocID, int theTextureID,
+                                                           int& theWidth, int& theHeight,
+                                                           TCollection_AsciiString& theFileName);
+
+  Standard_EXPORT std::list<int> getAllTextures(int theDocID);
 
   static const Standard_GUID& GetTextureGUID();