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Default Point Sprite rendering mode has been set to Occlude.
authorouv <ouv@opencascade.com>
Tue, 15 Nov 2005 10:40:59 +0000 (10:40 +0000)
committerouv <ouv@opencascade.com>
Tue, 15 Nov 2005 10:40:59 +0000 (10:40 +0000)
src/PIPELINE/VISU_OpenGLPointSpriteMapper.cxx

index 1d5079192f0f3d3b29e7d65e6c64036fdbe4712a..f56b98c98d5d587e59e3e4ede9e7a7484760c0df 100755 (executable)
@@ -177,7 +177,7 @@ VISU_OpenGLPointSpriteMapper::VISU_OpenGLPointSpriteMapper()
   this->QuadraticPointDistanceAttenuation[1] = 0.0;
   this->QuadraticPointDistanceAttenuation[2] = 0.0;
 
-  this->RenderMode               = VISU_OpenGLPointSpriteMapper::Accumulate;
+  this->RenderMode               = VISU_OpenGLPointSpriteMapper::Occlude;
 
   this->UsePointSprites          = true;
   this->UseTextures              = true;