pattern_sample_2d.png \
pattern_sample_3D.png \
mesh_add.png \
-mesh_remove.png
+mesh_remove.png \
+mesh_quad_edge.png \
+mesh_quad_triangle.png \
+mesh_quad_quadrangle.png \
+mesh_quad_tetrahedron.png \
+mesh_quad_pyramid.png \
+mesh_quad_pentahedron.png \
+mesh_quad_hexahedron.png
BIN_SCRIPT= \
VERSION
{
};
+ /*!
+ * StdMeshers_QuadraticMesh: interface of "QuadraticMesh" hypothesis.
+ * This is an auxiliary 1D hypothesis whose presence forces construction
+ * of quadratic edges.
+ * If the 2D mesher sees that all boundary edges are quadratic ones,
+ * it generates quadratic faces, else it generates linear faces using
+ * medium nodes as if they were vertex ones.
+ * The 3D mesher generates quadratic volumes only if all boundary faces
+ * are quadratic ones, else it fails.
+ */
+ interface StdMeshers_QuadraticMesh : SMESH::SMESH_Hypothesis
+ {
+ };
+
/*!
* StdMeshers_Regular_1D: interface of "Wire discretisation" algorithm
MOVE_NODE,
CHANGE_ELEMENT_NODES,
CHANGE_POLYHEDRON_NODES,
- RENUMBER
+ RENUMBER,
+ ADD_QUADEDGE,
+ ADD_QUADTRIANGLE,
+ ADD_QUADQUADRANGLE,
+ ADD_QUADTETRAHEDRON,
+ ADD_QUADPYRAMID,
+ ADD_QUADPENTAHEDRON,
+ ADD_QUADHEXAHEDRON
};
struct log_block
boolean AddFace(in long_array IDsOfNodes);
+ boolean AddPolygonalFace(in long_array IdsOfNodes);
+
boolean AddVolume(in long_array IDsOfNodes);
/*!
icon-id="mesh_algo_quad.png"
dim="2"/>
+ <hypothesis type="QuadraticMesh"
+ label-id="Quadratic Mesh"
+ icon-id="mesh_algo_quad.png"
+ dim="1"
+ auxiliary="true"/>
+
<hypothesis type="MaxElementArea"
label-id="Max. Element Area"
icon-id="mesh_hypo_area.png"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_VolumeTool.hxx"
+#include "SMDS_QuadraticFaceOfNodes.hxx"
+#include "SMDS_QuadraticEdge.hxx"
/*
return 0;
const SMDS_MeshElement* anEdge = theMesh->FindElement( theId );
- if ( anEdge == 0 || anEdge->GetType() != SMDSAbs_Edge || anEdge->NbNodes() != 2 )
+ if ( anEdge == 0 || anEdge->GetType() != SMDSAbs_Edge/* || anEdge->NbNodes() != 2 */)
return 0;
- TColStd_MapOfInteger aMap;
-
- int aResult = 0;
- SMDS_ElemIteratorPtr anIter = anEdge->nodesIterator();
- if ( anIter != 0 ) {
- while( anIter->more() ) {
- const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
- if ( aNode == 0 )
- return 0;
- SMDS_ElemIteratorPtr anElemIter = aNode->GetInverseElementIterator();
- while( anElemIter->more() ) {
- const SMDS_MeshElement* anElem = anElemIter->next();
- if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) {
- int anId = anElem->GetID();
-
- if ( anIter->more() ) // i.e. first node
- aMap.Add( anId );
- else if ( aMap.Contains( anId ) )
- aResult++;
- }
- }
+ // for each pair of nodes in anEdge (there are 2 pairs in a quadratic edge)
+ // count elements containing both nodes of the pair.
+ // Note that there may be such cases for a quadratic edge (a horizontal line):
+ //
+ // Case 1 Case 2
+ // | | | | |
+ // | | | | |
+ // +-----+------+ +-----+------+
+ // | | | |
+ // | | | |
+ // result sould be 2 in both cases
+ //
+ int aResult0 = 0, aResult1 = 0;
+ // last node, it is a medium one in a quadratic edge
+ const SMDS_MeshNode* aLastNode = anEdge->GetNode( anEdge->NbNodes() - 1 );
+ const SMDS_MeshNode* aNode0 = anEdge->GetNode( 0 );
+ const SMDS_MeshNode* aNode1 = anEdge->GetNode( 1 );
+ if ( aNode1 == aLastNode ) aNode1 = 0;
+
+ SMDS_ElemIteratorPtr anElemIter = aLastNode->GetInverseElementIterator();
+ while( anElemIter->more() ) {
+ const SMDS_MeshElement* anElem = anElemIter->next();
+ if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) {
+ SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
+ while ( anIter->more() ) {
+ if ( const SMDS_MeshElement* anElemNode = anIter->next() ) {
+ if ( anElemNode == aNode0 ) {
+ aResult0++;
+ if ( !aNode1 ) break; // not a quadratic edge
+ }
+ else if ( anElemNode == aNode1 )
+ aResult1++;
+ }
+ }
}
}
+ int aResult = max ( aResult0, aResult1 );
+
+// TColStd_MapOfInteger aMap;
+
+// SMDS_ElemIteratorPtr anIter = anEdge->nodesIterator();
+// if ( anIter != 0 ) {
+// while( anIter->more() ) {
+// const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
+// if ( aNode == 0 )
+// return 0;
+// SMDS_ElemIteratorPtr anElemIter = aNode->GetInverseElementIterator();
+// while( anElemIter->more() ) {
+// const SMDS_MeshElement* anElem = anElemIter->next();
+// if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) {
+// int anId = anElem->GetID();
+
+// if ( anIter->more() ) // i.e. first node
+// aMap.Add( anId );
+// else if ( aMap.Contains( anId ) )
+// aResult++;
+// }
+// }
+// }
+// }
return aResult;
}
}
bool NumericalFunctor::GetPoints(const SMDS_MeshElement* anElem,
- TSequenceOfXYZ& theRes )
+ TSequenceOfXYZ& theRes )
{
theRes.clear();
if ( anElem == 0)
return false;
+ theRes.reserve( anElem->NbNodes() );
+
// Get nodes of the element
- SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
- if ( anIter != 0 )
- {
- while( anIter->more() )
- {
- const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
- if ( aNode != 0 ){
+ SMDS_ElemIteratorPtr anIter;
+
+ if ( anElem->IsQuadratic() ) {
+ switch ( anElem->GetType() ) {
+ case SMDSAbs_Edge:
+ anIter = static_cast<const SMDS_QuadraticEdge*>
+ (anElem)->interlacedNodesElemIterator();
+ break;
+ case SMDSAbs_Face:
+ anIter = static_cast<const SMDS_QuadraticFaceOfNodes*>
+ (anElem)->interlacedNodesElemIterator();
+ break;
+ default:
+ anIter = anElem->nodesIterator();
+ //return false;
+ }
+ }
+ else {
+ anIter = anElem->nodesIterator();
+ }
+
+ if ( anIter ) {
+ while( anIter->more() ) {
+ if ( const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>( anIter->next() ))
theRes.push_back( gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) );
- }
}
}
// According to "Mesh quality control" by Nadir Bouhamau referring to
// Pascal Jean Frey and Paul-Louis George. Maillages, applications aux elements finis.
// Hermes Science publications, Paris 1999 ISBN 2-7462-0024-4
+ // PAL10872
int nbNodes = P.size();
*/
double Area::GetValue( const TSequenceOfXYZ& P )
{
- double aArea = 0;
- if ( P.size() == 3 )
- return getArea( P( 1 ), P( 2 ), P( 3 ) );
- else if (P.size() > 3)
- aArea = getArea( P( 1 ), P( 2 ), P( 3 ) );
- else
- return 0;
-
- for (int i=4; i<=P.size(); i++)
- aArea += getArea(P(1),P(i-1),P(i));
- return aArea;
+ gp_Vec aVec1( P(2) - P(1) );
+ gp_Vec aVec2( P(3) - P(1) );
+ gp_Vec SumVec = aVec1 ^ aVec2;
+ for (int i=4; i<=P.size(); i++) {
+ gp_Vec aVec1( P(i-1) - P(1) );
+ gp_Vec aVec2( P(i) - P(1) );
+ gp_Vec tmp = aVec1 ^ aVec2;
+ SumVec.Add(tmp);
+ }
+ return SumVec.Magnitude() * 0.5;
}
double Area::GetBadRate( double Value, int /*nbNodes*/ ) const
{
- // meaningless as it is not quality control functor
+ // meaningless as it is not a quality control functor
return Value;
}
*/
double Length::GetValue( const TSequenceOfXYZ& P )
{
- return ( P.size() == 2 ? getDistance( P( 1 ), P( 2 ) ) : 0 );
+ switch ( P.size() ) {
+ case 2: return getDistance( P( 1 ), P( 2 ) );
+ case 3: return getDistance( P( 1 ), P( 2 ) ) + getDistance( P( 2 ), P( 3 ) );
+ default: return 0.;
+ }
}
double Length::GetBadRate( double Value, int /*nbNodes*/ ) const
{
TSequenceOfXYZ P;
+ //cout<<"Length2D::GetValue"<<endl;
if (GetPoints(theElementId,P)){
+ //for(int jj=1; jj<=P.size(); jj++)
+ // cout<<"jj="<<jj<<" P("<<P(jj).X()<<","<<P(jj).Y()<<","<<P(jj).Z()<<")"<<endl;
double aVal;// = GetValue( P );
const SMDS_MeshElement* aElem = myMesh->FindElement( theElementId );
case SMDSAbs_Edge:
if (len == 2){
aVal = getDistance( P( 1 ), P( 2 ) );
- break;
+ break;
+ }
+ else if (len == 3){ // quadratic edge
+ aVal = getDistance(P( 1 ),P( 3 )) + getDistance(P( 3 ),P( 2 ));
+ break;
}
case SMDSAbs_Face:
if (len == 3){ // triangles
aVal = Max(Max(L1,L2),Max(L3,L4));
break;
}
+ if (len == 6){ // quadratic triangles
+ double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
+ double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
+ double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 ));
+ aVal = Max(L1,Max(L2,L3));
+ //cout<<"L1="<<L1<<" L2="<<L2<<"L3="<<L3<<" aVal="<<aVal<<endl;
+ break;
+ }
+ else if (len == 8){ // quadratic quadrangles
+ double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 ));
+ double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 ));
+ double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 ));
+ double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 ));
+ aVal = Max(Max(L1,L2),Max(L3,L4));
+ break;
+ }
case SMDSAbs_Volume:
if (len == 4){ // tetraidrs
double L1 = getDistance(P( 1 ),P( 2 ));
}
+ if (len == 10){ // quadratic tetraidrs
+ double L1 = getDistance(P( 1 ),P( 5 )) + getDistance(P( 5 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 6 )) + getDistance(P( 6 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 7 )) + getDistance(P( 7 ),P( 1 ));
+ double L4 = getDistance(P( 1 ),P( 8 )) + getDistance(P( 8 ),P( 4 ));
+ double L5 = getDistance(P( 2 ),P( 9 )) + getDistance(P( 9 ),P( 4 ));
+ double L6 = getDistance(P( 3 ),P( 10 )) + getDistance(P( 10 ),P( 4 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ break;
+ }
+ else if (len == 13){ // quadratic piramids
+ double L1 = getDistance(P( 1 ),P( 6 )) + getDistance(P( 6 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 7 )) + getDistance(P( 7 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 8 )) + getDistance(P( 8 ),P( 1 ));
+ double L4 = getDistance(P( 4 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
+ double L5 = getDistance(P( 1 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
+ double L6 = getDistance(P( 2 ),P( 11 )) + getDistance(P( 11 ),P( 5 ));
+ double L7 = getDistance(P( 3 ),P( 12 )) + getDistance(P( 12 ),P( 5 ));
+ double L8 = getDistance(P( 4 ),P( 13 )) + getDistance(P( 13 ),P( 5 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(L7,L8));
+ break;
+ }
+ else if (len == 15){ // quadratic pentaidres
+ double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 ));
+ double L4 = getDistance(P( 4 ),P( 10 )) + getDistance(P( 10 ),P( 5 ));
+ double L5 = getDistance(P( 5 ),P( 11 )) + getDistance(P( 11 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 12 )) + getDistance(P( 12 ),P( 4 ));
+ double L7 = getDistance(P( 1 ),P( 13 )) + getDistance(P( 13 ),P( 4 ));
+ double L8 = getDistance(P( 2 ),P( 14 )) + getDistance(P( 14 ),P( 5 ));
+ double L9 = getDistance(P( 3 ),P( 15 )) + getDistance(P( 15 ),P( 6 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),L9));
+ break;
+ }
+ else if (len == 20){ // quadratic hexaider
+ double L1 = getDistance(P( 1 ),P( 9 )) + getDistance(P( 9 ),P( 2 ));
+ double L2 = getDistance(P( 2 ),P( 10 )) + getDistance(P( 10 ),P( 3 ));
+ double L3 = getDistance(P( 3 ),P( 11 )) + getDistance(P( 11 ),P( 4 ));
+ double L4 = getDistance(P( 4 ),P( 12 )) + getDistance(P( 12 ),P( 1 ));
+ double L5 = getDistance(P( 5 ),P( 13 )) + getDistance(P( 13 ),P( 6 ));
+ double L6 = getDistance(P( 6 ),P( 14 )) + getDistance(P( 14 ),P( 7 ));
+ double L7 = getDistance(P( 7 ),P( 15 )) + getDistance(P( 15 ),P( 8 ));
+ double L8 = getDistance(P( 8 ),P( 16 )) + getDistance(P( 16 ),P( 5 ));
+ double L9 = getDistance(P( 1 ),P( 17 )) + getDistance(P( 17 ),P( 5 ));
+ double L10= getDistance(P( 2 ),P( 18 )) + getDistance(P( 18 ),P( 6 ));
+ double L11= getDistance(P( 3 ),P( 19 )) + getDistance(P( 19 ),P( 7 ));
+ double L12= getDistance(P( 4 ),P( 20 )) + getDistance(P( 20 ),P( 8 ));
+ aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6));
+ aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10)));
+ aVal = Max(aVal,Max(L11,L12));
+ break;
+
+ }
+
default: aVal=-1;
}
SMDS_FaceIteratorPtr anIter = myMesh->facesIterator();
for(; anIter->more(); ){
const SMDS_MeshFace* anElem = anIter->next();
- SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
- long aNodeId[2];
- gp_Pnt P[3];
- double aLength;
- const SMDS_MeshElement* aNode;
- if(aNodesIter->more()){
- aNode = aNodesIter->next();
- const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
- P[0] = P[1] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
- aNodeId[0] = aNodeId[1] = aNode->GetID();
- aLength = 0;
- }
- for(; aNodesIter->more(); ){
- aNode = aNodesIter->next();
- const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
- long anId = aNode->GetID();
-
- P[2] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
+ if(anElem->IsQuadratic()) {
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(anElem);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ long aNodeId[4];
+ gp_Pnt P[4];
+
+ double aLength;
+ const SMDS_MeshElement* aNode;
+ if(anIter->more()){
+ aNode = anIter->next();
+ const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
+ P[0] = P[1] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
+ aNodeId[0] = aNodeId[1] = aNode->GetID();
+ aLength = 0;
+ }
+ for(; anIter->more(); ){
+ const SMDS_MeshNode* N1 = static_cast<const SMDS_MeshNode*> (anIter->next());
+ P[2] = gp_Pnt(N1->X(),N1->Y(),N1->Z());
+ aNodeId[2] = N1->GetID();
+ aLength = P[1].Distance(P[2]);
+ if(!anIter->more()) break;
+ const SMDS_MeshNode* N2 = static_cast<const SMDS_MeshNode*> (anIter->next());
+ P[3] = gp_Pnt(N2->X(),N2->Y(),N2->Z());
+ aNodeId[3] = N2->GetID();
+ aLength += P[2].Distance(P[3]);
+ Value aValue1(aLength,aNodeId[1],aNodeId[2]);
+ Value aValue2(aLength,aNodeId[2],aNodeId[3]);
+ P[1] = P[3];
+ aNodeId[1] = aNodeId[3];
+ theValues.insert(aValue1);
+ theValues.insert(aValue2);
+ }
+ aLength += P[2].Distance(P[0]);
+ Value aValue1(aLength,aNodeId[1],aNodeId[2]);
+ Value aValue2(aLength,aNodeId[2],aNodeId[0]);
+ theValues.insert(aValue1);
+ theValues.insert(aValue2);
+ }
+ else {
+ SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
+ long aNodeId[2];
+ gp_Pnt P[3];
+
+ double aLength;
+ const SMDS_MeshElement* aNode;
+ if(aNodesIter->more()){
+ aNode = aNodesIter->next();
+ const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
+ P[0] = P[1] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
+ aNodeId[0] = aNodeId[1] = aNode->GetID();
+ aLength = 0;
+ }
+ for(; aNodesIter->more(); ){
+ aNode = aNodesIter->next();
+ const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode;
+ long anId = aNode->GetID();
+
+ P[2] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z());
+
+ aLength = P[1].Distance(P[2]);
+
+ Value aValue(aLength,aNodeId[1],anId);
+ aNodeId[1] = anId;
+ P[1] = P[2];
+ theValues.insert(aValue);
+ }
- aLength = P[1].Distance(P[2]);
+ aLength = P[0].Distance(P[1]);
- Value aValue(aLength,aNodeId[1],anId);
- aNodeId[1] = anId;
- P[1] = P[2];
+ Value aValue(aLength,aNodeId[0],aNodeId[1]);
theValues.insert(aValue);
}
-
- aLength = P[0].Distance(P[1]);
-
- Value aValue(aLength,aNodeId[0],aNodeId[1]);
- theValues.insert(aValue);
}
}
const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode1;
aNodeId[0] = aNodeId[1] = aNodes->GetID();
}
- for(; aNodesIter->more(); ){
+ for(; aNodesIter->more(); ) {
aNode2 = (SMDS_MeshNode*) aNodesIter->next();
long anId = aNode2->GetID();
aNodeId[2] = anId;
if (aItr != theValues.end()){
aItr->second += 1;
//aNbConnects = nb;
- } else {
+ }
+ else {
theValues[aValue] = 1;
//aNbConnects = 1;
}
}
Value aValue(aNodeId[0],aNodeId[2]);
MValues::iterator aItr = theValues.find(aValue);
- if (aItr != theValues.end()){
+ if (aItr != theValues.end()) {
aItr->second += 1;
//aNbConnects = nb;
- } else {
+ }
+ else {
theValues[aValue] = 1;
//aNbConnects = 1;
}
if ( aFace == 0 || aFace->GetType() != SMDSAbs_Face || aFace->NbNodes() < 3 )
return false;
- int nbNodes = aFace->NbNodes();
- //const SMDS_MeshNode* aNodes[ nbNodes ];
-#ifndef WNT
- const SMDS_MeshNode* aNodes [nbNodes];
-#else
- const SMDS_MeshNode** aNodes = (const SMDS_MeshNode **)new SMDS_MeshNode*[nbNodes];
-#endif
- int i = 0;
- SMDS_ElemIteratorPtr anIter = aFace->nodesIterator();
+ SMDS_ElemIteratorPtr anIter;
+ if ( aFace->IsQuadratic() ) {
+ anIter = static_cast<const SMDS_QuadraticFaceOfNodes*>
+ (aFace)->interlacedNodesElemIterator();
+ }
+ else {
+ anIter = aFace->nodesIterator();
+ }
if ( anIter != 0 )
+ return false;
+
+ int i = 0, nbNodes = aFace->NbNodes();
+ vector <const SMDS_MeshNode*> aNodes( nbNodes+1 );
+ while( anIter->more() )
{
- while( anIter->more() )
- {
- const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
- if ( aNode == 0 )
- return false;
- aNodes[ i++ ] = aNode;
- }
+ const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next();
+ if ( aNode == 0 )
+ return false;
+ aNodes[ i++ ] = aNode;
}
+ aNodes[ nbNodes ] = aNodes[ 0 ];
- for ( int i = 0; i < nbNodes - 1; i++ )
- if ( IsFreeEdge( &aNodes[ i ], theId ) ) {
-#ifdef WNT
- delete [] aNodes;
-#endif
+ for ( i = 0; i < nbNodes; i++ )
+ if ( IsFreeEdge( &aNodes[ i ], theId ) )
return true;
- }
- aNodes[ 1 ] = aNodes[ nbNodes - 1 ];
- const Standard_Boolean isFree = IsFreeEdge( &aNodes[ 0 ], theId );
-#ifdef WNT
- delete [] aNodes;
-#endif
-// return
- return isFree;
+ return false;
}
SMDSAbs_ElementType FreeEdges::GetType() const
TColgp_Array1OfXYZ anArrOfXYZ(1,4);
SMDS_ElemIteratorPtr aNodeItr = theFace->nodesIterator();
int i = 1;
- for ( ; aNodeItr->more() && i <= 4; i++ )
- {
+ for ( ; aNodeItr->more() && i <= 4; i++ ) {
SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next();
anArrOfXYZ.SetValue(i, gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) );
}
gp_XYZ q1 = anArrOfXYZ.Value(2) - anArrOfXYZ.Value(1);
gp_XYZ q2 = anArrOfXYZ.Value(3) - anArrOfXYZ.Value(1);
n = q1 ^ q2;
- if ( aNbNode > 3 )
- {
+ if ( aNbNode > 3 ) {
gp_XYZ q3 = anArrOfXYZ.Value(4) - anArrOfXYZ.Value(1);
n += q2 ^ q3;
}
Status aResult = DRS_OK;
int nbNodes, nbCells;
- int i;
+ //int i;
char *file2Read = (char *)myFile.c_str();
FILE* aFileId = fopen(file2Read, "w+");
nbNodes = myMesh->NbNodes();
/* Combien de mailles, faces ou aretes ? */
- int nb_of_nodes, nb_of_edges, nb_of_faces, nb_of_volumes;
+ int /*nb_of_nodes,*/ nb_of_edges, nb_of_faces, nb_of_volumes;
nb_of_edges = myMesh->NbEdges();
nb_of_faces = myMesh->NbFaces();
nb_of_volumes = myMesh->NbVolumes();
break;
}
default: {
- PCellInfo aCellInfo = aMed->GetPCellInfo(aMeshInfo,anEntity,aGeom);
- EBooleen anIsElemNum = takeNumbers ? aCellInfo->IsElemNum() : eFAUX;
- TInt aNbElems = aCellInfo->GetNbElem();
- if(MYDEBUG) MESSAGE("Perform - anEntity = "<<anEntity<<"; anIsElemNum = "<<anIsElemNum);
- if(MYDEBUG) MESSAGE("Perform - aGeom = "<<aGeom<<"; aNbElems = "<<aNbElems);
-
- for(int iElem = 0; iElem < aNbElems; iElem++){
- TInt aNbNodes = -1;
- switch(aGeom){
- case eSEG2:
- case eSEG3:
- aNbNodes = 2;
- break;
- case eTRIA3:
- case eTRIA6:
- aNbNodes = 3;
- break;
- break;
- case eQUAD4:
- case eQUAD8:
- aNbNodes = 4;
- break;
- case eTETRA4:
- case eTETRA10:
- aNbNodes = 4;
- break;
- case ePYRA5:
- case ePYRA13:
- aNbNodes = 5;
- break;
- case ePENTA6:
- case ePENTA15:
- aNbNodes = 6;
- break;
- case eHEXA8:
- case eHEXA20:
- aNbNodes = 8;
- break;
- }
- TNodeIds aNodeIds(aNbNodes);
- bool anIsValidConnect = false;
- TCConnSlice aConnSlice = aCellInfo->GetConnSlice(iElem);
+ PCellInfo aCellInfo = aMed->GetPCellInfo(aMeshInfo,anEntity,aGeom);
+ EBooleen anIsElemNum = takeNumbers ? aCellInfo->IsElemNum() : eFAUX;
+ TInt aNbElems = aCellInfo->GetNbElem();
+ if(MYDEBUG) MESSAGE("Perform - anEntity = "<<anEntity<<"; anIsElemNum = "<<anIsElemNum);
+ if(MYDEBUG) MESSAGE("Perform - aGeom = "<<aGeom<<"; aNbElems = "<<aNbElems);
+
+ for(int iElem = 0; iElem < aNbElems; iElem++){
+ TInt aNbNodes = -1;
+ switch(aGeom){
+ case eSEG2: aNbNodes = 2; break;
+ case eSEG3: aNbNodes = 3; break;
+ case eTRIA3: aNbNodes = 3; break;
+ case eTRIA6: aNbNodes = 6; break;
+ case eQUAD4: aNbNodes = 4; break;
+ case eQUAD8: aNbNodes = 8; break;
+ case eTETRA4: aNbNodes = 4; break;
+ case eTETRA10: aNbNodes = 10; break;
+ case ePYRA5: aNbNodes = 5; break;
+ case ePYRA13: aNbNodes = 13; break;
+ case ePENTA6: aNbNodes = 6; break;
+ case ePENTA15: aNbNodes = 15; break;
+ case eHEXA8: aNbNodes = 8; break;
+ case eHEXA20: aNbNodes = 20; break;
+ default:;
+ }
+ vector<TInt> aNodeIds(aNbNodes);
+ bool anIsValidConnect = false;
+ TCConnSlice aConnSlice = aCellInfo->GetConnSlice(iElem);
#ifndef _DEXCEPT_
- try{
+ try{
#endif
#ifdef _EDF_NODE_IDS_
- if(anIsNodeNum)
- for(int iNode = 0; iNode < aNbNodes; iNode++)
- aNodeIds[iNode] = aNodeInfo->GetElemNum(aConnSlice[iNode] - 1);
- else
- for(int iNode = 0; iNode < aNbNodes; iNode++)
- aNodeIds[iNode] = aConnSlice[iNode];
+ if(anIsNodeNum)
+ for(int iNode = 0; iNode < aNbNodes; iNode++)
+ aNodeIds[iNode] = aNodeInfo->GetElemNum(aConnSlice[iNode] - 1);
+ else
+ for(int iNode = 0; iNode < aNbNodes; iNode++)
+ aNodeIds[iNode] = aConnSlice[iNode];
#else
- for(int iNode = 0; iNode < aNbNodes; iNode++)
- aNodeIds[iNode] = aConnSlice[iNode];
+ for(int iNode = 0; iNode < aNbNodes; iNode++)
+ aNodeIds[iNode] = aConnSlice[iNode];
#endif
- anIsValidConnect = true;
+ anIsValidConnect = true;
#ifndef _DEXCEPT_
- }catch(const std::exception& exc){
- //INFOS("Follow exception was cought:\n\t"<<exc.what());
- aResult = DRS_FAIL;
- }catch(...){
- //INFOS("Unknown exception was cought !!!");
- aResult = DRS_FAIL;
- }
-#endif
- if(!anIsValidConnect)
- continue;
-
- bool isRenum = false;
- SMDS_MeshElement* anElement = NULL;
- TInt aFamNum = aCellInfo->GetFamNum(iElem);
+ }catch(const std::exception& exc){
+ //INFOS("Follow exception was cought:\n\t"<<exc.what());
+ aResult = DRS_FAIL;
+ }catch(...){
+ //INFOS("Unknown exception was cought !!!");
+ aResult = DRS_FAIL;
+ }
+#endif
+ if(!anIsValidConnect)
+ continue;
+
+ bool isRenum = false;
+ SMDS_MeshElement* anElement = NULL;
+ TInt aFamNum = aCellInfo->GetFamNum(iElem);
#ifndef _DEXCEPT_
- try{
+ try{
#endif
- //MESSAGE("Try to create element # " << iElem << " with id = "
- // << aCellInfo->GetElemNum(iElem));
- switch(aGeom){
- case eSEG2:
- case eSEG3:
- if(anIsElemNum)
- anElement = myMesh->AddEdgeWithID(aNodeIds[0],
- aNodeIds[1],
- aCellInfo->GetElemNum(iElem));
- if (!anElement) {
- anElement = myMesh->AddEdge(FindNode(myMesh,aNodeIds[0]),
- FindNode(myMesh,aNodeIds[1]));
- isRenum = anIsElemNum;
- }
- break;
- case eTRIA3:
- case eTRIA6:
- aNbNodes = 3;
- if(anIsElemNum)
- anElement = myMesh->AddFaceWithID(aNodeIds[0],
- aNodeIds[1],
- aNodeIds[2],
- aCellInfo->GetElemNum(iElem));
- if (!anElement) {
- anElement = myMesh->AddFace(FindNode(myMesh,aNodeIds[0]),
- FindNode(myMesh,aNodeIds[1]),
- FindNode(myMesh,aNodeIds[2]));
- isRenum = anIsElemNum;
- }
- break;
- case eQUAD4:
- case eQUAD8:
- aNbNodes = 4;
- // There is some differnce between SMDS and MED
- if(anIsElemNum)
- anElement = myMesh->AddFaceWithID(aNodeIds[0],
- aNodeIds[1],
- aNodeIds[2],
- aNodeIds[3],
- aCellInfo->GetElemNum(iElem));
- if (!anElement) {
- anElement = myMesh->AddFace(FindNode(myMesh,aNodeIds[0]),
- FindNode(myMesh,aNodeIds[1]),
- FindNode(myMesh,aNodeIds[2]),
- FindNode(myMesh,aNodeIds[3]));
- isRenum = anIsElemNum;
- }
- break;
- case eTETRA4:
- case eTETRA10:
- aNbNodes = 4;
- if(anIsElemNum)
- anElement = myMesh->AddVolumeWithID(aNodeIds[0],
- aNodeIds[1],
- aNodeIds[2],
- aNodeIds[3],
- aCellInfo->GetElemNum(iElem));
- if (!anElement) {
- anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
- FindNode(myMesh,aNodeIds[1]),
- FindNode(myMesh,aNodeIds[2]),
- FindNode(myMesh,aNodeIds[3]));
- isRenum = anIsElemNum;
- }
- break;
- case ePYRA5:
- case ePYRA13:
- aNbNodes = 5;
- // There is some differnce between SMDS and MED
- if(anIsElemNum)
- anElement = myMesh->AddVolumeWithID(aNodeIds[0],
- aNodeIds[1],
- aNodeIds[2],
- aNodeIds[3],
- aNodeIds[4],
- aCellInfo->GetElemNum(iElem));
- if (!anElement) {
- anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
- FindNode(myMesh,aNodeIds[1]),
- FindNode(myMesh,aNodeIds[2]),
- FindNode(myMesh,aNodeIds[3]),
- FindNode(myMesh,aNodeIds[4]));
- isRenum = anIsElemNum;
- }
- break;
- case ePENTA6:
- case ePENTA15:
- aNbNodes = 6;
- if(anIsElemNum)
- anElement = myMesh->AddVolumeWithID(aNodeIds[0],
- aNodeIds[1],
- aNodeIds[2],
- aNodeIds[3],
- aNodeIds[4],
- aNodeIds[5],
- aCellInfo->GetElemNum(iElem));
- if (!anElement) {
- anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
- FindNode(myMesh,aNodeIds[1]),
- FindNode(myMesh,aNodeIds[2]),
- FindNode(myMesh,aNodeIds[3]),
- FindNode(myMesh,aNodeIds[4]),
- FindNode(myMesh,aNodeIds[5]));
- isRenum = anIsElemNum;
- }
- break;
- case eHEXA8:
- case eHEXA20:
- aNbNodes = 8;
- if(anIsElemNum)
- anElement = myMesh->AddVolumeWithID(aNodeIds[0],
- aNodeIds[1],
- aNodeIds[2],
- aNodeIds[3],
- aNodeIds[4],
- aNodeIds[5],
- aNodeIds[6],
- aNodeIds[7],
- aCellInfo->GetElemNum(iElem));
- if (!anElement) {
- anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
- FindNode(myMesh,aNodeIds[1]),
- FindNode(myMesh,aNodeIds[2]),
- FindNode(myMesh,aNodeIds[3]),
- FindNode(myMesh,aNodeIds[4]),
- FindNode(myMesh,aNodeIds[5]),
- FindNode(myMesh,aNodeIds[6]),
- FindNode(myMesh,aNodeIds[7]));
- isRenum = anIsElemNum;
- }
- break;
- }
+ //MESSAGE("Try to create element # " << iElem << " with id = "
+ // << aCellInfo->GetElemNum(iElem));
+ switch(aGeom){
+ case eSEG2:
+ if(anIsElemNum)
+ anElement = myMesh->AddEdgeWithID(aNodeIds[0],
+ aNodeIds[1],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddEdge(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eSEG3:
+ if(anIsElemNum)
+ anElement = myMesh->AddEdgeWithID(aNodeIds[0],
+ aNodeIds[1],
+ aNodeIds[2],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddEdge(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eTRIA3:
+ aNbNodes = 3;
+ if(anIsElemNum)
+ anElement = myMesh->AddFaceWithID(aNodeIds[0],
+ aNodeIds[1],
+ aNodeIds[2],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddFace(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eTRIA6:
+ aNbNodes = 6;
+ if(anIsElemNum)
+ anElement = myMesh->AddFaceWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aNodeIds[4], aNodeIds[5],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddFace(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]),
+ FindNode(myMesh,aNodeIds[5]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eQUAD4:
+ aNbNodes = 4;
+ if(anIsElemNum)
+ anElement = myMesh->AddFaceWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddFace(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eQUAD8:
+ aNbNodes = 8;
+ if(anIsElemNum)
+ anElement = myMesh->AddFaceWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aNodeIds[4], aNodeIds[5],
+ aNodeIds[6], aNodeIds[7],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddFace(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]),
+ FindNode(myMesh,aNodeIds[5]),
+ FindNode(myMesh,aNodeIds[6]),
+ FindNode(myMesh,aNodeIds[7]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eTETRA4:
+ aNbNodes = 4;
+ if(anIsElemNum)
+ anElement = myMesh->AddVolumeWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eTETRA10:
+ aNbNodes = 10;
+ if(anIsElemNum)
+ anElement = myMesh->AddVolumeWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aNodeIds[4], aNodeIds[5],
+ aNodeIds[6], aNodeIds[7],
+ aNodeIds[8], aNodeIds[9],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]),
+ FindNode(myMesh,aNodeIds[5]),
+ FindNode(myMesh,aNodeIds[6]),
+ FindNode(myMesh,aNodeIds[7]),
+ FindNode(myMesh,aNodeIds[8]),
+ FindNode(myMesh,aNodeIds[9]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case ePYRA5:
+ aNbNodes = 5;
+ // There is some differnce between SMDS and MED
+ if(anIsElemNum)
+ anElement = myMesh->AddVolumeWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aNodeIds[4],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case ePYRA13:
+ aNbNodes = 13;
+ // There is some differnce between SMDS and MED
+ if(anIsElemNum)
+ anElement = myMesh->AddVolumeWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aNodeIds[4], aNodeIds[5],
+ aNodeIds[6], aNodeIds[7],
+ aNodeIds[8], aNodeIds[9],
+ aNodeIds[10], aNodeIds[11],
+ aNodeIds[12],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]),
+ FindNode(myMesh,aNodeIds[5]),
+ FindNode(myMesh,aNodeIds[6]),
+ FindNode(myMesh,aNodeIds[7]),
+ FindNode(myMesh,aNodeIds[8]),
+ FindNode(myMesh,aNodeIds[9]),
+ FindNode(myMesh,aNodeIds[10]),
+ FindNode(myMesh,aNodeIds[11]),
+ FindNode(myMesh,aNodeIds[12]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case ePENTA6:
+ aNbNodes = 6;
+ if(anIsElemNum)
+ anElement = myMesh->AddVolumeWithID(aNodeIds[0],
+ aNodeIds[1],
+ aNodeIds[2],
+ aNodeIds[3],
+ aNodeIds[4],
+ aNodeIds[5],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]),
+ FindNode(myMesh,aNodeIds[5]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case ePENTA15:
+ aNbNodes = 15;
+ if(anIsElemNum)
+ anElement = myMesh->AddVolumeWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aNodeIds[4], aNodeIds[5],
+ aNodeIds[6], aNodeIds[7],
+ aNodeIds[8], aNodeIds[9],
+ aNodeIds[10], aNodeIds[11],
+ aNodeIds[12], aNodeIds[13],
+ aNodeIds[14],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]),
+ FindNode(myMesh,aNodeIds[5]),
+ FindNode(myMesh,aNodeIds[6]),
+ FindNode(myMesh,aNodeIds[7]),
+ FindNode(myMesh,aNodeIds[8]),
+ FindNode(myMesh,aNodeIds[9]),
+ FindNode(myMesh,aNodeIds[10]),
+ FindNode(myMesh,aNodeIds[11]),
+ FindNode(myMesh,aNodeIds[12]),
+ FindNode(myMesh,aNodeIds[13]),
+ FindNode(myMesh,aNodeIds[14]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eHEXA8:
+ aNbNodes = 8;
+ if(anIsElemNum)
+ anElement = myMesh->AddVolumeWithID(aNodeIds[0],
+ aNodeIds[1],
+ aNodeIds[2],
+ aNodeIds[3],
+ aNodeIds[4],
+ aNodeIds[5],
+ aNodeIds[6],
+ aNodeIds[7],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]),
+ FindNode(myMesh,aNodeIds[5]),
+ FindNode(myMesh,aNodeIds[6]),
+ FindNode(myMesh,aNodeIds[7]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ case eHEXA20:
+ aNbNodes = 20;
+ if(anIsElemNum)
+ anElement = myMesh->AddVolumeWithID(aNodeIds[0], aNodeIds[1],
+ aNodeIds[2], aNodeIds[3],
+ aNodeIds[4], aNodeIds[5],
+ aNodeIds[6], aNodeIds[7],
+ aNodeIds[8], aNodeIds[9],
+ aNodeIds[10], aNodeIds[11],
+ aNodeIds[12], aNodeIds[13],
+ aNodeIds[14], aNodeIds[15],
+ aNodeIds[16], aNodeIds[17],
+ aNodeIds[18], aNodeIds[19],
+ aCellInfo->GetElemNum(iElem));
+ if (!anElement) {
+ anElement = myMesh->AddVolume(FindNode(myMesh,aNodeIds[0]),
+ FindNode(myMesh,aNodeIds[1]),
+ FindNode(myMesh,aNodeIds[2]),
+ FindNode(myMesh,aNodeIds[3]),
+ FindNode(myMesh,aNodeIds[4]),
+ FindNode(myMesh,aNodeIds[5]),
+ FindNode(myMesh,aNodeIds[6]),
+ FindNode(myMesh,aNodeIds[7]),
+ FindNode(myMesh,aNodeIds[8]),
+ FindNode(myMesh,aNodeIds[9]),
+ FindNode(myMesh,aNodeIds[10]),
+ FindNode(myMesh,aNodeIds[11]),
+ FindNode(myMesh,aNodeIds[12]),
+ FindNode(myMesh,aNodeIds[13]),
+ FindNode(myMesh,aNodeIds[14]),
+ FindNode(myMesh,aNodeIds[15]),
+ FindNode(myMesh,aNodeIds[16]),
+ FindNode(myMesh,aNodeIds[17]),
+ FindNode(myMesh,aNodeIds[18]),
+ FindNode(myMesh,aNodeIds[19]));
+ isRenum = anIsElemNum;
+ }
+ break;
+ }
#ifndef _DEXCEPT_
- }catch(const std::exception& exc){
- //INFOS("Follow exception was cought:\n\t"<<exc.what());
- aResult = DRS_FAIL;
- }catch(...){
- //INFOS("Unknown exception was cought !!!");
- aResult = DRS_FAIL;
- }
-#endif
- if (!anElement) {
- aResult = DRS_WARN_SKIP_ELEM;
- }
- else {
- if (isRenum) {
- anIsElemNum = eFAUX;
- takeNumbers = false;
- if (aResult < DRS_WARN_RENUMBER)
- aResult = DRS_WARN_RENUMBER;
- }
- if ( checkFamilyID ( aFamily, aFamNum )) {
- // Save reference to this element from its family
- myFamilies[aFamNum]->AddElement(anElement);
- myFamilies[aFamNum]->SetType(anElement->GetType());
- }
- }
- }
- }}
- }
- }
+ }catch(const std::exception& exc){
+ //INFOS("Follow exception was cought:\n\t"<<exc.what());
+ aResult = DRS_FAIL;
+ }catch(...){
+ //INFOS("Unknown exception was cought !!!");
+ aResult = DRS_FAIL;
+ }
+#endif
+ if (!anElement) {
+ aResult = DRS_WARN_SKIP_ELEM;
+ }
+ else {
+ if (isRenum) {
+ anIsElemNum = eFAUX;
+ takeNumbers = false;
+ if (aResult < DRS_WARN_RENUMBER)
+ aResult = DRS_WARN_RENUMBER;
+ }
+ if ( checkFamilyID ( aFamily, aFamNum )) {
+ // Save reference to this element from its family
+ myFamilies[aFamNum]->AddElement(anElement);
+ myFamilies[aFamNum]->SetType(anElement->GetType());
+ }
+ }
+ }
+ }}
+ }
+ }
}
}
#ifndef _DEXCEPT_
#ifdef _ELEMENTS_BY_DIM_
SMDS_MED_ENTITY = eARETE;
#endif
+ // count edges of diff types
+ int aNbSeg3 = 0, aNbSeg2 = 0;
SMDS_EdgeIteratorPtr anIter = myMesh->edgesIterator();
- TInt aNbConnectivity = MED::GetNbNodes(eSEG2);
- MED::TIntVector anElemNums(aNbElems);
- MED::TIntVector aFamilyNums(aNbElems);
- MED::TIntVector aConnectivity(aNbElems*aNbConnectivity);
-
- for(TInt iElem = 0, iConn = 0; anIter->more(); iElem++, iConn+=aNbConnectivity){
+ while ( anIter->more() )
+ if ( anIter->next()->NbNodes() == 3 )
+ ++aNbSeg3;
+ aNbSeg2 = aNbElems - aNbSeg3;
+
+ TInt aNbSeg2Conn = MED::GetNbNodes(eSEG2);
+ MED::TIntVector aSeg2ElemNums, aSeg2FamilyNums, aSeg2Conn;
+ aSeg2ElemNums .reserve( aNbSeg2 );
+ aSeg2FamilyNums.reserve( aNbSeg2 );
+ aSeg2Conn .reserve( aNbSeg2*aNbSeg2Conn );
+
+ TInt aNbSeg3Conn = MED::GetNbNodes(eSEG3);
+ MED::TIntVector aSeg3ElemNums, aSeg3FamilyNums, aSeg3Conn;
+ aSeg3ElemNums .reserve( aNbSeg3 );
+ aSeg3FamilyNums.reserve( aNbSeg3 );
+ aSeg3Conn .reserve( aNbSeg3*aNbSeg3Conn );
+
+ anIter = myMesh->edgesIterator();
+ while ( anIter->more() ) {
const SMDS_MeshEdge* anElem = anIter->next();
- SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
- for(TInt iNode = 0; iNode < aNbConnectivity && aNodesIter->more(); iNode++){
- const SMDS_MeshElement* aNode = aNodesIter->next();
+ TInt aNbNodes = anElem->NbNodes();
+
+ TInt aNbConnectivity;
+ MED::TIntVector* anElemNums;
+ MED::TIntVector* aFamilyNums;
+ MED::TIntVector* aConnectivity;
+ switch(aNbNodes){
+ case 2:
+ aNbConnectivity = aNbSeg2Conn;
+ anElemNums = &aSeg2ElemNums;
+ aFamilyNums = &aSeg2FamilyNums;
+ aConnectivity = &aSeg2Conn;
+ break;
+ case 3:
+ aNbConnectivity = aNbSeg3Conn;
+ anElemNums = &aSeg3ElemNums;
+ aFamilyNums = &aSeg3FamilyNums;
+ aConnectivity = &aSeg3Conn;
+ break;
+ default:
+ break;
+ }
+
+ for(TInt iNode = 0; iNode < aNbNodes; iNode++) {
+ const SMDS_MeshElement* aNode = anElem->GetNode( iNode );
#ifdef _EDF_NODE_IDS_
- aConnectivity[iConn+iNode] = aNodeIdMap[aNode->GetID()];
+ aConnectivity->push_back( aNodeIdMap[aNode->GetID()] );
#else
- aConnectivity[iConn+iNode] = aNode->GetID();
+ aConnectivity->push_back( aNode->GetID() );
#endif
- }
- anElemNums[iElem] = anElem->GetID();
+ }
- if (anElemFamMap.find(anElem) != anElemFamMap.end())
- aFamilyNums[iElem] = anElemFamMap[anElem];
+ anElemNums->push_back(anElem->GetID());
+
+ map<const SMDS_MeshElement*,int>::iterator edge_fam = anElemFamMap.find( anElem );
+ if ( edge_fam != anElemFamMap.end() )
+ aFamilyNums->push_back( edge_fam->second );
else
- aFamilyNums[iElem] = myEdgesDefaultFamilyId;
+ aFamilyNums->push_back( myFacesDefaultFamilyId );
}
- PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
- SMDS_MED_ENTITY,
- eSEG2,
- aConnectivity,
- SMDS_MED_CONNECTIVITY,
- aFamilyNums,
- anElemNums);
- myMed->SetCellInfo(aCellInfo);
+ if ( aNbSeg2 ) {
+ PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
+ SMDS_MED_ENTITY,
+ eSEG2,
+ aSeg2Conn,
+ SMDS_MED_CONNECTIVITY,
+ aSeg2FamilyNums,
+ aSeg2ElemNums);
+ myMed->SetCellInfo(aCellInfo);
+ }
+ if ( aNbSeg3 ) {
+ PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
+ SMDS_MED_ENTITY,
+ eSEG3,
+ aSeg3Conn,
+ SMDS_MED_CONNECTIVITY,
+ aSeg3FamilyNums,
+ aSeg3ElemNums);
+ myMed->SetCellInfo(aCellInfo);
+ }
}
// Storing SMDS Faces
MED::TIntVector aTriaConn;
aTriaConn.reserve(aNbElems*aNbTriaConn);
+ TInt aNbTria6Conn = MED::GetNbNodes(eTRIA6);
+ MED::TIntVector anTria6ElemNums;
+ anTria6ElemNums.reserve(aNbElems);
+ MED::TIntVector aTria6FamilyNums;
+ aTria6FamilyNums.reserve(aNbElems);
+ MED::TIntVector aTria6Conn;
+ aTria6Conn.reserve(aNbElems*aNbTria6Conn);
+
TInt aNbQuadConn = MED::GetNbNodes(eQUAD4);
MED::TIntVector aQuadElemNums;
aQuadElemNums.reserve(aNbElems);
MED::TIntVector aQuadConn;
aQuadConn.reserve(aNbElems*aNbQuadConn);
+ TInt aNbQuad8Conn = MED::GetNbNodes(eQUAD8);
+ MED::TIntVector aQuad8ElemNums;
+ aQuad8ElemNums.reserve(aNbElems);
+ MED::TIntVector aQuad8FamilyNums;
+ aQuad8FamilyNums.reserve(aNbElems);
+ MED::TIntVector aQuad8Conn;
+ aQuad8Conn.reserve(aNbElems*aNbQuad8Conn);
+
MED::TIntVector aPolygoneElemNums;
aPolygoneElemNums.reserve(aNbElems);
MED::TIntVector aPolygoneInds;
anElemNums = &aPolygoneElemNums;
aFamilyNums = &aPolygoneFamilyNums;
aConnectivity = &aPolygoneConn;
- } else {
+ }
+ else {
switch(aNbNodes){
case 3:
aNbConnectivity = aNbTriaConn;
aFamilyNums = &aQuadFamilyNums;
aConnectivity = &aQuadConn;
break;
+ case 6:
+ aNbConnectivity = aNbTria6Conn;
+ anElemNums = &anTria6ElemNums;
+ aFamilyNums = &aTria6FamilyNums;
+ aConnectivity = &aTria6Conn;
+ break;
+ case 8:
+ aNbConnectivity = aNbQuad8Conn;
+ anElemNums = &aQuad8ElemNums;
+ aFamilyNums = &aQuad8FamilyNums;
+ aConnectivity = &aQuad8Conn;
+ break;
default:
break;
}
MESSAGE("Perform - anEntity = "<<SMDS_MED_ENTITY<<"; aGeom = "<<eQUAD4<<"; aNbElems = "<<aNbElems);
myMed->SetCellInfo(aCellInfo);
}
+ if(TInt aNbElems = anTria6ElemNums.size()){
+ PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
+ SMDS_MED_ENTITY,
+ eTRIA6,
+ aTria6Conn,
+ SMDS_MED_CONNECTIVITY,
+ aTria6FamilyNums,
+ anTria6ElemNums);
+ MESSAGE("Perform - anEntity = "<<SMDS_MED_ENTITY<<"; aGeom = "<<eTRIA6<<"; aNbElems = "<<aNbElems);
+ myMed->SetCellInfo(aCellInfo);
+ }
+ if(TInt aNbElems = aQuad8ElemNums.size()){
+ PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
+ SMDS_MED_ENTITY,
+ eQUAD8,
+ aQuad8Conn,
+ SMDS_MED_CONNECTIVITY,
+ aQuad8FamilyNums,
+ aQuad8ElemNums);
+ MESSAGE("Perform - anEntity = "<<SMDS_MED_ENTITY<<"; aGeom = "<<eQUAD8<<"; aNbElems = "<<aNbElems);
+ myMed->SetCellInfo(aCellInfo);
+ }
if(TInt aNbElems = aPolygoneElemNums.size()){
// add one element in connectivities,
// referenced by the last element in indices
MED::TIntVector aHexaConn;
aHexaConn.reserve(aNbElems*aNbHexaConn);
+ TInt aNbTetra10Conn = MED::GetNbNodes(eTETRA10);
+ MED::TIntVector anTetra10ElemNums;
+ anTetra10ElemNums.reserve(aNbElems);
+ MED::TIntVector aTetra10FamilyNums;
+ aTetra10FamilyNums.reserve(aNbElems);
+ MED::TIntVector aTetra10Conn;
+ aTetra10Conn.reserve(aNbElems*aNbTetra10Conn);
+
+ TInt aNbPyra13Conn = MED::GetNbNodes(ePYRA13);
+ MED::TIntVector anPyra13ElemNums;
+ anPyra13ElemNums.reserve(aNbElems);
+ MED::TIntVector aPyra13FamilyNums;
+ aPyra13FamilyNums.reserve(aNbElems);
+ MED::TIntVector aPyra13Conn;
+ aPyra13Conn.reserve(aNbElems*aNbPyra13Conn);
+
+ TInt aNbPenta15Conn = MED::GetNbNodes(ePENTA15);
+ MED::TIntVector anPenta15ElemNums;
+ anPenta15ElemNums.reserve(aNbElems);
+ MED::TIntVector aPenta15FamilyNums;
+ aPenta15FamilyNums.reserve(aNbElems);
+ MED::TIntVector aPenta15Conn;
+ aPenta15Conn.reserve(aNbElems*aNbPenta15Conn);
+
+ TInt aNbHexa20Conn = MED::GetNbNodes(eHEXA20);
+ MED::TIntVector aHexa20ElemNums;
+ aHexa20ElemNums.reserve(aNbElems);
+ MED::TIntVector aHexa20FamilyNums;
+ aHexa20FamilyNums.reserve(aNbElems);
+ MED::TIntVector aHexa20Conn;
+ aHexa20Conn.reserve(aNbElems*aNbHexa20Conn);
+
MED::TIntVector aPolyedreElemNums;
aPolyedreElemNums.reserve(aNbElems);
MED::TIntVector aPolyedreInds;
TInt aPrevPos = aPolyedreInds.back();
aPolyedreInds.push_back(aPrevPos + aNbFaces);
- } else {
+ }
+ else {
TInt aNbNodes = anElem->NbNodes();
SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
TInt aNbConnectivity;
anElemNums = &aHexaElemNums;
aFamilyNums = &aHexaFamilyNums;
aConnectivity = &aHexaConn;
+ case 10:
+ aNbConnectivity = aNbTetra10Conn;
+ anElemNums = &anTetra10ElemNums;
+ aFamilyNums = &aTetra10FamilyNums;
+ aConnectivity = &aTetra10Conn;
+ break;
+ case 13:
+ aNbConnectivity = aNbPyra13Conn;
+ anElemNums = &anPyra13ElemNums;
+ aFamilyNums = &aPyra13FamilyNums;
+ aConnectivity = &aPyra13Conn;
+ break;
+ case 15:
+ aNbConnectivity = aNbPenta15Conn;
+ anElemNums = &anPenta15ElemNums;
+ aFamilyNums = &aPenta15FamilyNums;
+ aConnectivity = &aPenta15Conn;
+ break;
+ case 20:
+ aNbConnectivity = aNbHexa20Conn;
+ anElemNums = &aHexa20ElemNums;
+ aFamilyNums = &aHexa20FamilyNums;
+ aConnectivity = &aHexa20Conn;
}
TInt aSize = aConnectivity->size();
MESSAGE("Perform - anEntity = "<<SMDS_MED_ENTITY<<"; aGeom = "<<eHEXA8<<"; aNbElems = "<<aNbElems);
myMed->SetCellInfo(aCellInfo);
}
+ if(TInt aNbElems = anTetra10ElemNums.size()){
+ PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
+ SMDS_MED_ENTITY,
+ eTETRA10,
+ aTetra10Conn,
+ SMDS_MED_CONNECTIVITY,
+ aTetra10FamilyNums,
+ anTetra10ElemNums);
+ MESSAGE("Perform - anEntity = "<<SMDS_MED_ENTITY<<"; aGeom = "<<eTETRA10<<"; aNbElems = "<<aNbElems);
+ myMed->SetCellInfo(aCellInfo);
+ }
+ if(TInt aNbElems = anPyra13ElemNums.size()){
+ PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
+ SMDS_MED_ENTITY,
+ ePYRA13,
+ aPyra13Conn,
+ SMDS_MED_CONNECTIVITY,
+ aPyra13FamilyNums,
+ anPyra13ElemNums);
+ MESSAGE("Perform - anEntity = "<<SMDS_MED_ENTITY<<"; aGeom = "<<ePYRA13<<"; aNbElems = "<<aNbElems);
+ myMed->SetCellInfo(aCellInfo);
+ }
+ if(TInt aNbElems = anPenta15ElemNums.size()){
+ PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
+ SMDS_MED_ENTITY,
+ ePENTA15,
+ aPenta15Conn,
+ SMDS_MED_CONNECTIVITY,
+ aPenta15FamilyNums,
+ anPenta15ElemNums);
+ MESSAGE("Perform - anEntity = "<<SMDS_MED_ENTITY<<"; aGeom = "<<ePENTA15<<"; aNbElems = "<<aNbElems);
+ myMed->SetCellInfo(aCellInfo);
+ }
+ if(TInt aNbElems = aHexa20ElemNums.size()){
+ PCellInfo aCellInfo = myMed->CrCellInfo(aMeshInfo,
+ SMDS_MED_ENTITY,
+ eHEXA20,
+ aHexa20Conn,
+ SMDS_MED_CONNECTIVITY,
+ aHexa20FamilyNums,
+ aHexa20ElemNums);
+ MESSAGE("Perform - anEntity = "<<SMDS_MED_ENTITY<<"; aGeom = "<<eHEXA20<<"; aNbElems = "<<aNbElems);
+ myMed->SetCellInfo(aCellInfo);
+ }
+
if(TInt aNbElems = aPolyedreElemNums.size()){
// add one element in connectivities,
// referenced by the last element in faces
myMed->SetPolyedreInfo(aCellInfo);
}
}
- }catch(const std::exception& exc){
+ }
+ catch(const std::exception& exc) {
INFOS("Follow exception was cought:\n\t"<<exc.what());
- }catch(...){
+ }
+ catch(...) {
INFOS("Unknown exception was cought !!!");
}
}
// write number of triangles
- unsigned int NBT = nbTri;
+ //unsigned int NBT = nbTri;
aFile.Write((Standard_Address)sval,LABEL_SIZE);
writeInteger(nbTri,aFile);
SMDS_MeshElement* anElement = NULL;
const TElementLab& aLabel = anIter->first;
const TRecord& aRec = anIter->second;
- if(IsBeam(aRec.fe_descriptor_id)){
- anElement = myMesh->AddEdgeWithID(aRec.node_labels[0],
- aRec.node_labels[1],
- aLabel);
- }else if(IsFace(aRec.fe_descriptor_id)){
+ if(IsBeam(aRec.fe_descriptor_id)) {
+ if(aRec.fe_descriptor_id == 11) {
+ // edge with two nodes
+ anElement = myMesh->AddEdgeWithID(aRec.node_labels[0],
+ aRec.node_labels[1],
+ aLabel);
+ }
+ else {
+ // quadratic edge (with 3 nodes)
+ anElement = myMesh->AddEdgeWithID(aRec.node_labels[0],
+ aRec.node_labels[1],
+ aRec.node_labels[2],
+ aLabel);
+ }
+ }
+ else if(IsFace(aRec.fe_descriptor_id)) {
switch(aRec.fe_descriptor_id){
case 71: // TRI3
case 72:
case 41: // Plane Stress Linear Triangle - TRI3
case 91: // Thin Shell Linear Triangle - TRI3
+ anElement = myMesh->AddFaceWithID(aRec.node_labels[0],
+ aRec.node_labels[1],
+ aRec.node_labels[2],
+ aLabel);
+ break;
case 42: // Plane Stress Quadratic Triangle - TRI6
case 92: // Thin Shell Quadratic Triangle - TRI6
-
anElement = myMesh->AddFaceWithID(aRec.node_labels[0],
aRec.node_labels[1],
aRec.node_labels[2],
+ aRec.node_labels[3],
+ aRec.node_labels[4],
+ aRec.node_labels[5],
aLabel);
break;
case 44: // Plane Stress Linear Quadrilateral - QUAD4
case 94: // Thin Shell Linear Quadrilateral - QUAD4
+ anElement = myMesh->AddFaceWithID(aRec.node_labels[0],
+ aRec.node_labels[1],
+ aRec.node_labels[2],
+ aRec.node_labels[3],
+ aLabel);
+ break;
case 45: // Plane Stress Quadratic Quadrilateral - QUAD8
case 95: // Thin Shell Quadratic Quadrilateral - QUAD8
aRec.node_labels[1],
aRec.node_labels[2],
aRec.node_labels[3],
+ aRec.node_labels[4],
+ aRec.node_labels[5],
+ aRec.node_labels[6],
+ aRec.node_labels[7],
aLabel);
break;
}
- }else if(IsVolume(aRec.fe_descriptor_id)){
+ }
+ else if(IsVolume(aRec.fe_descriptor_id)){
switch(aRec.fe_descriptor_id){
case 111: // Solid Linear Tetrahedron - TET4
+ anElement = myMesh->AddVolumeWithID(aRec.node_labels[0],
+ aRec.node_labels[2],
+ aRec.node_labels[1],
+ aRec.node_labels[3],
+ aLabel);
+ break;
+
case 118: // Solid Quadratic Tetrahedron - TET10
-
anElement = myMesh->AddVolumeWithID(aRec.node_labels[0],
aRec.node_labels[2],
aRec.node_labels[1],
aRec.node_labels[3],
+ aRec.node_labels[6],
+ aRec.node_labels[5],
+ aRec.node_labels[4],
+ aRec.node_labels[7],
+ aRec.node_labels[9],
+ aRec.node_labels[8],
aLabel);
break;
case 112: // Solid Linear Prism - PRISM6
-
anElement = myMesh->AddVolumeWithID(aRec.node_labels[0],
aRec.node_labels[2],
aRec.node_labels[1],
break;
case 113: // Solid Quadratic Prism - PRISM15
-
anElement = myMesh->AddVolumeWithID(aRec.node_labels[0],
- aRec.node_labels[4],
aRec.node_labels[2],
+ aRec.node_labels[1],
+ aRec.node_labels[3],
+ aRec.node_labels[5],
+ aRec.node_labels[4],
+ aRec.node_labels[8],
+ aRec.node_labels[7],
+ aRec.node_labels[6],
+ aRec.node_labels[11],
+ aRec.node_labels[10],
aRec.node_labels[9],
+ aRec.node_labels[12],
+ aRec.node_labels[14],
aRec.node_labels[13],
- aRec.node_labels[11],
aLabel);
break;
break;
case 116: // Solid Quadratic Brick - HEX20
-
anElement = myMesh->AddVolumeWithID(aRec.node_labels[0],
- aRec.node_labels[6],
- aRec.node_labels[4],
+ aRec.node_labels[3],
aRec.node_labels[2],
+ aRec.node_labels[1],
+ aRec.node_labels[4],
+ aRec.node_labels[7],
+ aRec.node_labels[6],
+ aRec.node_labels[5],
+ aRec.node_labels[11],
+ aRec.node_labels[10],
+ aRec.node_labels[9],
+ aRec.node_labels[8],
+ aRec.node_labels[15],
+ aRec.node_labels[14],
+ aRec.node_labels[13],
aRec.node_labels[12],
- aRec.node_labels[18],
aRec.node_labels[16],
- aRec.node_labels[14],
+ aRec.node_labels[19],
+ aRec.node_labels[18],
+ aRec.node_labels[17],
+ aLabel);
+ break;
+
+ case 114: // pyramid of 13 nodes (quadratic) - PIRA13
+ anElement = myMesh->AddVolumeWithID(aRec.node_labels[0],
+ aRec.node_labels[3],
+ aRec.node_labels[2],
+ aRec.node_labels[1],
+ aRec.node_labels[4],
+ aRec.node_labels[8],
+ aRec.node_labels[7],
+ aRec.node_labels[6],
+ aRec.node_labels[5],
+ aRec.node_labels[9],
+ aRec.node_labels[12],
+ aRec.node_labels[11],
+ aRec.node_labels[10],
aLabel);
break;
+
}
}
if(!anElement)
MESSAGE("DriverUNV_R_SMDS_Mesh::Perform - can not add element with ID = "<<aLabel<<" and type = "<<aRec.fe_descriptor_id);
}
}
- }catch(const std::exception& exc){
+ }
+ catch(const std::exception& exc){
INFOS("Follow exception was cought:\n\t"<<exc.what());
- }catch(...){
+ }
+ catch(...){
INFOS("Unknown exception was cought !!!");
}
return aResult;
const SMDS_MeshElement* aNode = aNodesIter->next();
aRec.node_labels.push_back(aNode->GetID());
}
- aRec.fe_descriptor_id = 11;
+ if(aNbNodes==2)
+ aRec.fe_descriptor_id = 11;
+ else
+ aRec.fe_descriptor_id = 21;
aDataSet2412.insert(TDataSet::value_type(aLabel,aRec));
}
MESSAGE("Perform - aDataSet2412.size() = "<<aDataSet2412.size());
case 4:
aRec.fe_descriptor_id = 44;
break;
+ case 6:
+ aRec.fe_descriptor_id = 42;
+ break;
+ case 8:
+ aRec.fe_descriptor_id = 45;
+ break;
default:
continue;
}
anId = 115;
break;
}
+ case 10: {
+ static int anIds[] = {0,2,1,3,6,5,4,7,9,8};
+ aConn = anIds;
+ anId = 118;
+ break;
+ }
+ case 13: {
+ static int anIds[] = {0,3,2,1,4,8,7,6,5,9,12,11,10};
+ aConn = anIds;
+ anId = 114;
+ break;
+ }
+ case 15: {
+ static int anIds[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13};
+ aConn = anIds;
+ anId = 113;
+ break;
+ }
+ case 20: {
+ static int anIds[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17};
+ aConn = anIds;
+ anId = 116;
+ break;
+ }
default:
continue;
}
}
UNV2412::Write(out_stream,aDataSet2412);
}
- }catch(const std::exception& exc){
+ }
+ catch(const std::exception& exc){
INFOS("Follow exception was cought:\n\t"<<exc.what());
- }catch(...){
+ }
+ catch(...){
INFOS("Unknown exception was cought !!!");
}
return aResult;
bool UNV2412::IsBeam(int theFeDescriptorId){
switch (theFeDescriptorId){
- case 11:
- case 21:
+ case 11: // edge with 2 nodes
+ case 21: // edge with 3 nodes (quadratic)
case 22:
case 24:
case 25:
case 116: // Solid Quadratic Brick - HEX20
case 117: // Solid Cubic Brick
+
+ case 114: // pyramid of 13 nodes (quadratic)
return true;
}
return false;
aFilter->RegisterCellsWithType(VTK_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_POLYGON);
aFilter->RegisterCellsWithType(VTK_QUAD);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
my3DActor = SMESH_DeviceActor::New();
my3DActor->SetUserMatrix(aMatrix);
aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_WEDGE);
aFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
//Definition 1D divice of the actor
aFilter = my1DActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_LINE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
my1DProp = vtkProperty::New();
my1DProp->DeepCopy(myEdgeProp);
aFilter = my1DExtActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_LINE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
//Definition 0D divice of the actor
if(myEntityMode & eEdges){
if (MYDEBUG) MESSAGE("EDGES");
aFilter->RegisterCellsWithType(VTK_LINE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
}
if(myEntityMode & eFaces){
aFilter->RegisterCellsWithType(VTK_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_POLYGON);
aFilter->RegisterCellsWithType(VTK_QUAD);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
}
if(myEntityMode & eVolumes){
aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_WEDGE);
aFilter->RegisterCellsWithType(VTK_PYRAMID);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
}
aFilter->Update();
switch( theType )
{
case SMDSAbs_Edge:
- return theNbNodes == 2 ? VTK_LINE : VTK_EMPTY_CELL;
+ if( theNbNodes == 2 ) return VTK_LINE;
+ else if ( theNbNodes == 3 ) return VTK_QUADRATIC_EDGE;
+ else return VTK_EMPTY_CELL;
case SMDSAbs_Face :
if (thePoly && theNbNodes>2 ) return VTK_POLYGON;
else if ( theNbNodes == 3 ) return VTK_TRIANGLE;
else if ( theNbNodes == 4 ) return VTK_QUAD;
+ else if ( theNbNodes == 6 ) return VTK_QUADRATIC_TRIANGLE;
+ else if ( theNbNodes == 8 ) return VTK_QUADRATIC_QUAD;
else return VTK_EMPTY_CELL;
case SMDSAbs_Volume:
else if ( theNbNodes == 5 ) return VTK_PYRAMID;
else if ( theNbNodes == 6 ) return VTK_WEDGE;
else if ( theNbNodes == 8 ) return VTK_HEXAHEDRON;
+ else if ( theNbNodes == 10 ) {
+ return VTK_QUADRATIC_TETRA;
+ }
+ else if ( theNbNodes == 20 ) {
+ return VTK_QUADRATIC_HEXAHEDRON;
+ }
+ else if ( theNbNodes==13 || theNbNodes==15 ) {
+ return VTK_CONVEX_POINT_SET;
+ }
else return VTK_EMPTY_CELL;
default: return VTK_EMPTY_CELL;
static int anIds[] = {0,1,2,3,4,5};
for (int k = 0; k < aNbNodes; k++) aConnectivities.push_back(anIds[k]);
- } else if (aNbNodes == 8) {
+ }
+ else if (aNbNodes == 8) {
static int anIds[] = {0,3,2,1,4,7,6,5};
for (int k = 0; k < aNbNodes; k++) aConnectivities.push_back(anIds[k]);
- } else {
+ }
+ else if (aNbNodes == 10) {
+ static int anIds[] = {0,2,1,3,6,5,4,7,9,8};
+ for (int k = 0; k < aNbNodes; k++) aConnectivities.push_back(anIds[k]);
+ }
+ else if (aNbNodes == 13) {
+ static int anIds[] = {0,3,2,1,4,8,7,6,5,9,12,11,10};
+ for (int k = 0; k < aNbNodes; k++) aConnectivities.push_back(anIds[k]);
+ }
+ else if (aNbNodes == 15) {
+ static int anIds[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13};
+ for (int k = 0; k < aNbNodes; k++) aConnectivities.push_back(anIds[k]);
+ //for (int k = 0; k < aNbNodes; k++) {
+ // int nn = aConnectivities[k];
+ // const SMDS_MeshNode* N = static_cast<const SMDS_MeshNode*> (aConnect[nn]);
+ // cout<<"k="<<k<<" N("<<N->X()<<","<<N->Y()<<","<<N->Z()<<")"<<endl;
+ //}
+ }
+ else if (aNbNodes == 20) {
+ static int anIds[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17};
+ for (int k = 0; k < aNbNodes; k++) aConnectivities.push_back(anIds[k]);
+ }
+ else {
}
if (aConnectivities.size() > 0) {
SMDS_FaceOfEdges.cxx \
SMDS_FaceOfNodes.cxx \
SMDS_PolygonalFaceOfNodes.cxx \
- SMDS_VolumeTool.cxx
-# SMDS_Tria3OfNodes.cxx \
-# SMDS_HexahedronOfNodes.cxx
-
-#SMDSControl_BoundaryEdges.cxx \
-#SMDSControl_BoundaryFaces.cxx \
-#SMDSControl.cxx \
-#SMDSControl_MeshBoundary.cxx \
-#SMDSEdit_Transform.cxx \
-#SMDS_MeshNodeIDFactory.cxx \
-#SMDS_MeshPrism.cxx \
-#SMDS_MeshPyramid.cxx \
-#SMDS_MeshQuadrangle.cxx \
-#SMDS_MeshTetrahedron.cxx \
-#SMDS_MeshTriangle.cxx \
+ SMDS_VolumeTool.cxx \
+ SMDS_QuadraticEdge.cxx \
+ SMDS_QuadraticFaceOfNodes.cxx \
+ SMDS_QuadraticVolumeOfNodes.cxx
LIB_CLIENT_IDL =
SMDS_FaceOfEdges.hxx \
SMDS_FaceOfNodes.hxx \
SMDS_PolygonalFaceOfNodes.hxx \
- SMDS_VolumeTool.hxx
-# SMDS_Tria3OfNodes.hxx \
-# SMDS_HexahedronOfNodes.hxx
-
-#SMDSControl_BoundaryEdges.hxx \
-#SMDSControl_BoundaryFaces.hxx \
-#SMDSControl.hxx \
-#SMDSControl_MeshBoundary.hxx \
-#SMDSEdit_Transform.hxx \
-#SMDS_MeshPrism.hxx \
-#SMDS_MeshPyramid.hxx \
-#SMDS_MeshQuadrangle.hxx \
-#SMDS_MeshTetrahedron.hxx \
-#SMDS_MeshTriangle.hxx \
-#SMDS_MeshNodeIDFactory.hxx
+ SMDS_VolumeTool.hxx \
+ SMDS_QuadraticEdge.hxx \
+ SMDS_QuadraticFaceOfNodes.hxx \
+ SMDS_QuadraticVolumeOfNodes.hxx \
+ SMDS_SetIterator.hxx
# additionnal information to compil and link file
CPPFLAGS += -I${KERNEL_ROOT_DIR}/include/salome $(OCC_INCLUDES) $(BOOST_CPPFLAGS)
#include <boost/shared_ptr.hpp>
class SMDS_MeshElement;
+class SMDS_MeshNode;
+class SMDS_MeshEdge;
+class SMDS_MeshFace;
+class SMDS_MeshVolume;
typedef SMDS_Iterator<const SMDS_MeshElement *> SMDS_ElemIterator;
typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshElement *> > SMDS_ElemIteratorPtr;
+typedef SMDS_Iterator<const SMDS_MeshNode *> SMDS_NodeIterator;
+typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshNode *> > SMDS_NodeIteratorPtr;
+
+typedef SMDS_Iterator<const SMDS_MeshEdge *> SMDS_EdgeIterator;
+typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshEdge *> > SMDS_EdgeIteratorPtr;
+
+typedef SMDS_Iterator<const SMDS_MeshFace *> SMDS_FaceIterator;
+typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshFace *> > SMDS_FaceIteratorPtr;
+
+typedef SMDS_Iterator<const SMDS_MeshVolume *> SMDS_VolumeIterator;
+typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshVolume *> > SMDS_VolumeIteratorPtr;
+
#endif
}*/
+
+int SMDS_FaceOfEdges::NbNodes() const
+{
+ return myEdges[0]->NbNodes() + myEdges[1]->NbNodes() + myEdges[2]->NbNodes() +
+ ( myNbEdges == 4 ? myEdges[3]->NbNodes() : 0 ) - myNbEdges;
+}
+
+/*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+const SMDS_MeshNode* SMDS_FaceOfEdges::GetNode(const int ind) const
+{
+ int index = WrappedIndex( ind );
+ for ( int i = 0; i < myNbEdges; ++i ) {
+ if ( index >= myEdges[ i ]->NbNodes() )
+ index -= myEdges[ i ]->NbNodes();
+ else
+ return myEdges[ i ]->GetNode( index );
+ }
+ return 0;
+}
+
const SMDS_MeshEdge* edge4);
SMDSAbs_ElementType GetType() const;
+ int NbNodes() const;
int NbEdges() const;
int NbFaces() const;
// friend bool operator<(const SMDS_FaceOfEdges& e1, const SMDS_FaceOfEdges& e2);
+
+ /*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+ virtual const SMDS_MeshNode* GetNode(const int ind) const;
+
protected:
SMDS_ElemIteratorPtr
elementsIterator(SMDSAbs_ElementType type) const;
#pragma warning(disable:4786)
#endif
+#include "SMDS_SetIterator.hxx"
#include "SMDS_FaceOfNodes.hxx"
#include "SMDS_IteratorOfElements.hxx"
#include "SMDS_MeshNode.hxx"
//purpose :
//=======================================================================
-class SMDS_FaceOfNodes_MyIterator:public SMDS_ElemIterator
+class SMDS_FaceOfNodes_MyIterator:public SMDS_NodeArrayElemIterator
{
- const SMDS_MeshNode* const *mySet;
- int myLength;
- int index;
public:
SMDS_FaceOfNodes_MyIterator(const SMDS_MeshNode* const *s, int l):
- mySet(s),myLength(l),index(0) {}
-
- bool more()
- {
- return index<myLength;
- }
-
- const SMDS_MeshElement* next()
- {
- index++;
- return mySet[index-1];
- }
+ SMDS_NodeArrayElemIterator( s, & s[ l ] ) {}
};
SMDS_ElemIteratorPtr SMDS_FaceOfNodes::elementsIterator
return true;
}
+/*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+const SMDS_MeshNode* SMDS_FaceOfNodes::GetNode(const int ind) const
+{
+ return myNodes[ WrappedIndex( ind )];
+}
+
/*bool operator<(const SMDS_FaceOfNodes& f1, const SMDS_FaceOfNodes& f2)
{
set<SMDS_MeshNode> set1,set2;
int NbEdges() const;
int NbFaces() const;
int NbNodes() const;
+
+ /*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+ virtual const SMDS_MeshNode* GetNode(const int ind) const;
+
protected:
SMDS_ElemIteratorPtr
elementsIterator(SMDSAbs_ElementType type) const;
#include "SMDS_FaceOfEdges.hxx"
#include "SMDS_PolyhedralVolumeOfNodes.hxx"
#include "SMDS_PolygonalFaceOfNodes.hxx"
+#include "SMDS_QuadraticEdge.hxx"
+#include "SMDS_QuadraticFaceOfNodes.hxx"
+#include "SMDS_QuadraticVolumeOfNodes.hxx"
#include <algorithm>
#include <map>
if ( edge )
Ok = const_cast<SMDS_MeshEdge*>( edge )->ChangeNodes( nodes[0], nodes[1] );
}
+ else if ( nbnodes == 3 ) {
+ const SMDS_QuadraticEdge* edge = dynamic_cast<const SMDS_QuadraticEdge*>( elem );
+ if ( edge )
+ Ok = const_cast<SMDS_QuadraticEdge*>( edge )->ChangeNodes( nodes[0], nodes[1], nodes[2] );
+ }
break;
}
case SMDSAbs_Face: {
const SMDS_FaceOfNodes* face = dynamic_cast<const SMDS_FaceOfNodes*>( elem );
if ( face ) {
Ok = const_cast<SMDS_FaceOfNodes*>( face )->ChangeNodes( nodes, nbnodes );
- } else {
- /// ??? begin
- const SMDS_PolygonalFaceOfNodes* face = dynamic_cast<const SMDS_PolygonalFaceOfNodes*>(elem);
- if (face) {
- Ok = const_cast<SMDS_PolygonalFaceOfNodes*>(face)->ChangeNodes(nodes, nbnodes);
+ }
+ else {
+ const SMDS_QuadraticFaceOfNodes* QF =
+ dynamic_cast<const SMDS_QuadraticFaceOfNodes*>( elem );
+ if ( QF ) {
+ Ok = const_cast<SMDS_QuadraticFaceOfNodes*>( QF )->ChangeNodes( nodes, nbnodes );
+ }
+ else {
+ /// ??? begin
+ const SMDS_PolygonalFaceOfNodes* face = dynamic_cast<const SMDS_PolygonalFaceOfNodes*>(elem);
+ if (face) {
+ Ok = const_cast<SMDS_PolygonalFaceOfNodes*>(face)->ChangeNodes(nodes, nbnodes);
+ }
+ /// ??? end
}
- /// ??? end
}
break;
}
//}
case SMDSAbs_Volume: {
const SMDS_VolumeOfNodes* vol = dynamic_cast<const SMDS_VolumeOfNodes*>( elem );
- if ( vol )
+ if ( vol ) {
Ok = const_cast<SMDS_VolumeOfNodes*>( vol )->ChangeNodes( nodes, nbnodes );
+ }
+ else {
+ const SMDS_QuadraticVolumeOfNodes* QV = dynamic_cast<const SMDS_QuadraticVolumeOfNodes*>( elem );
+ if ( QV ) {
+ Ok = const_cast<SMDS_QuadraticVolumeOfNodes*>( QV )->ChangeNodes( nodes, nbnodes );
+ }
+ }
break;
}
default:
return Ok;
}
+
//=======================================================================
//function : FindEdge
//purpose :
const SMDS_MeshEdge* SMDS_Mesh::FindEdge(int idnode1, int idnode2) const
{
- const SMDS_MeshNode * node1=FindNode(idnode1);
- const SMDS_MeshNode * node2=FindNode(idnode2);
- if((node1==NULL)||(node2==NULL)) return NULL;
- return FindEdge(node1,node2);
+ const SMDS_MeshNode * node1=FindNode(idnode1);
+ const SMDS_MeshNode * node2=FindNode(idnode2);
+ if((node1==NULL)||(node2==NULL)) return NULL;
+ return FindEdge(node1,node2);
}
//#include "Profiler.h"
const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2)
{
- const SMDS_MeshEdge * toReturn=NULL;
- //PROFILER_Init();
- //PROFILER_Set();
- SMDS_ElemIteratorPtr it1=node1->edgesIterator();
- //PROFILER_Get(0);
- //PROFILER_Set();
- while(it1->more())
- {
- const SMDS_MeshEdge * e=static_cast<const SMDS_MeshEdge *>
- (it1->next());
- SMDS_ElemIteratorPtr it2=e->nodesIterator();
- while(it2->more())
- {
- if(it2->next()->GetID()==node2->GetID())
- {
- toReturn=e;
- break;
- }
- }
- }
- //PROFILER_Get(1);
- return toReturn;
+ const SMDS_MeshEdge * toReturn=NULL;
+ //PROFILER_Init();
+ //PROFILER_Set();
+ SMDS_ElemIteratorPtr it1=node1->edgesIterator();
+ //PROFILER_Get(0);
+ //PROFILER_Set();
+ while(it1->more()) {
+ const SMDS_MeshEdge * e=static_cast<const SMDS_MeshEdge *> (it1->next());
+ SMDS_ElemIteratorPtr it2=e->nodesIterator();
+ while(it2->more()) {
+ if(it2->next()->GetID()==node2->GetID()) {
+ toReturn = e;
+ break;
+ }
+ }
+ }
+ //PROFILER_Get(1);
+ return toReturn;
}
+//=======================================================================
+//function : FindEdgeOrCreate
+//purpose :
+//=======================================================================
+
SMDS_MeshEdge* SMDS_Mesh::FindEdgeOrCreate(const SMDS_MeshNode * node1,
- const SMDS_MeshNode * node2)
+ const SMDS_MeshNode * node2)
{
- SMDS_MeshEdge * toReturn=NULL;
- toReturn=const_cast<SMDS_MeshEdge*>(FindEdge(node1,node2));
- if(toReturn==NULL)
- {
- toReturn=new SMDS_MeshEdge(node1,node2);
- myEdges.Add(toReturn);
- }
- return toReturn;
+ SMDS_MeshEdge * toReturn=NULL;
+ toReturn=const_cast<SMDS_MeshEdge*>(FindEdge(node1,node2));
+ if(toReturn==NULL) {
+ toReturn=new SMDS_MeshEdge(node1,node2);
+ myEdges.Add(toReturn);
+ }
+ return toReturn;
}
+
+//=======================================================================
+//function : FindEdge
+//purpose :
+//=======================================================================
+
+const SMDS_MeshEdge* SMDS_Mesh::FindEdge(int idnode1, int idnode2,
+ int idnode3) const
+{
+ const SMDS_MeshNode * node1=FindNode(idnode1);
+ const SMDS_MeshNode * node2=FindNode(idnode2);
+ const SMDS_MeshNode * node3=FindNode(idnode3);
+ if( (node1==NULL) || (node2==NULL) || (node3==NULL) ) return NULL;
+ return FindEdge(node1,node2,node3);
+}
+
+const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1,
+ const SMDS_MeshNode * node2,
+ const SMDS_MeshNode * node3)
+{
+ const SMDS_MeshEdge * toReturn = NULL;
+ SMDS_ElemIteratorPtr it1 = node1->edgesIterator();
+ while(it1->more()) {
+ const SMDS_MeshEdge * e = static_cast<const SMDS_MeshEdge *> (it1->next());
+ SMDS_ElemIteratorPtr it2 = e->nodesIterator();
+ int tmp = 0;
+ while(it2->more()) {
+ int nID = it2->next()->GetID();
+ if( nID==node2->GetID() || nID==node3->GetID() ) {
+ tmp++;
+ if(tmp==2) {
+ toReturn = e;
+ break;
+ }
+ }
+ }
+ }
+ return toReturn;
+}
+
+
//=======================================================================
//function : FindFace
//purpose :
const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2,
int idnode3) const
{
- const SMDS_MeshNode * node1=FindNode(idnode1);
- const SMDS_MeshNode * node2=FindNode(idnode2);
- const SMDS_MeshNode * node3=FindNode(idnode3);
- if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL;
- return FindFace(node1, node2, node3);
+ const SMDS_MeshNode * node1=FindNode(idnode1);
+ const SMDS_MeshNode * node2=FindNode(idnode2);
+ const SMDS_MeshNode * node3=FindNode(idnode3);
+ if( (node1==NULL) || (node2==NULL) || (node3==NULL) ) return NULL;
+ return FindFace(node1, node2, node3);
}
-const SMDS_MeshFace* SMDS_Mesh::FindFace(
- const SMDS_MeshNode *node1,
- const SMDS_MeshNode *node2,
- const SMDS_MeshNode *node3)
+const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1,
+ const SMDS_MeshNode *node2,
+ const SMDS_MeshNode *node3)
{
- const SMDS_MeshFace * face;
- const SMDS_MeshElement * node;
- bool node2found, node3found;
-
- SMDS_ElemIteratorPtr it1=node1->facesIterator();
- while(it1->more())
- {
- face=static_cast<const SMDS_MeshFace*>(it1->next());
- if(face->NbNodes()!=3) continue;
- SMDS_ElemIteratorPtr it2=face->nodesIterator();
- node2found=false;
- node3found=false;
- while(it2->more())
- {
- node=it2->next();
- if(node->GetID()==node2->GetID()) node2found=true;
- if(node->GetID()==node3->GetID()) node3found=true;
- }
- if(node2found&&node3found)
- return face;
- }
- return NULL;
+ const SMDS_MeshFace * face;
+ const SMDS_MeshElement * node;
+ bool node2found, node3found;
+
+ SMDS_ElemIteratorPtr it1 = node1->facesIterator();
+ while(it1->more()) {
+ face = static_cast<const SMDS_MeshFace*>(it1->next());
+ if(face->NbNodes()!=3) continue;
+ SMDS_ElemIteratorPtr it2 = face->nodesIterator();
+ node2found = false;
+ node3found = false;
+ while(it2->more()) {
+ node = it2->next();
+ if(node->GetID()==node2->GetID()) node2found = true;
+ if(node->GetID()==node3->GetID()) node3found = true;
+ }
+ if( node2found && node3found )
+ return face;
+ }
+ return NULL;
}
-SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(
- const SMDS_MeshNode *node1,
- const SMDS_MeshNode *node2,
- const SMDS_MeshNode *node3)
+SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(const SMDS_MeshNode *node1,
+ const SMDS_MeshNode *node2,
+ const SMDS_MeshNode *node3)
{
- SMDS_MeshFace * toReturn=NULL;
- toReturn=const_cast<SMDS_MeshFace*>(FindFace(node1,node2,node3));
- if(toReturn==NULL)
- {
- toReturn=createTriangle(node1,node2,node3);
- }
- return toReturn;
+ SMDS_MeshFace * toReturn=NULL;
+ toReturn = const_cast<SMDS_MeshFace*>(FindFace(node1,node2,node3));
+ if(toReturn==NULL) {
+ toReturn = createTriangle(node1,node2,node3);
+ }
+ return toReturn;
}
+
//=======================================================================
//function : FindFace
//purpose :
//=======================================================================
-const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, int idnode3,
- int idnode4) const
+const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2,
+ int idnode3, int idnode4) const
{
- const SMDS_MeshNode * node1=FindNode(idnode1);
- const SMDS_MeshNode * node2=FindNode(idnode2);
- const SMDS_MeshNode * node3=FindNode(idnode3);
- const SMDS_MeshNode * node4=FindNode(idnode4);
- if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4==NULL)) return NULL;
- return FindFace(node1, node2, node3, node4);
+ const SMDS_MeshNode * node1=FindNode(idnode1);
+ const SMDS_MeshNode * node2=FindNode(idnode2);
+ const SMDS_MeshNode * node3=FindNode(idnode3);
+ const SMDS_MeshNode * node4=FindNode(idnode4);
+ if( (node1==NULL) || (node2==NULL) || (node3==NULL) || (node4==NULL) )
+ return NULL;
+ return FindFace(node1, node2, node3, node4);
}
-const SMDS_MeshFace* SMDS_Mesh::FindFace(
- const SMDS_MeshNode *node1,
- const SMDS_MeshNode *node2,
- const SMDS_MeshNode *node3,
- const SMDS_MeshNode *node4)
+const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1,
+ const SMDS_MeshNode *node2,
+ const SMDS_MeshNode *node3,
+ const SMDS_MeshNode *node4)
{
- const SMDS_MeshFace * face;
- const SMDS_MeshElement * node;
- bool node2found, node3found, node4found;
- SMDS_ElemIteratorPtr it1=node1->facesIterator();
- while(it1->more())
- {
- face=static_cast<const SMDS_MeshFace *>(it1->next());
- if(face->NbNodes()!=4) continue;
- SMDS_ElemIteratorPtr it2=face->nodesIterator();
- node2found=false;
- node3found=false;
- node4found=false;
- while(it2->more())
- {
- node=it2->next();
- if(node->GetID()==node2->GetID()) node2found=true;
- if(node->GetID()==node3->GetID()) node3found=true;
- if(node->GetID()==node4->GetID()) node4found=true;
- }
- if(node2found&&node3found&&node4found)
- return face;
- }
- return NULL;
+ const SMDS_MeshFace * face;
+ const SMDS_MeshElement * node;
+ bool node2found, node3found, node4found;
+ SMDS_ElemIteratorPtr it1 = node1->facesIterator();
+ while(it1->more()) {
+ face = static_cast<const SMDS_MeshFace *>(it1->next());
+ if(face->NbNodes()!=4) continue;
+ SMDS_ElemIteratorPtr it2 = face->nodesIterator();
+ node2found = false;
+ node3found = false;
+ node4found = false;
+ while(it2->more()) {
+ node=it2->next();
+ if(node->GetID()==node2->GetID()) node2found = true;
+ if(node->GetID()==node3->GetID()) node3found = true;
+ if(node->GetID()==node4->GetID()) node4found = true;
+ }
+ if( node2found && node3found && node4found )
+ return face;
+ }
+ return NULL;
}
-SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(
- const SMDS_MeshNode *node1,
- const SMDS_MeshNode *node2,
- const SMDS_MeshNode *node3,
- const SMDS_MeshNode *node4)
+SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(const SMDS_MeshNode *node1,
+ const SMDS_MeshNode *node2,
+ const SMDS_MeshNode *node3,
+ const SMDS_MeshNode *node4)
{
- SMDS_MeshFace * toReturn=NULL;
- toReturn=const_cast<SMDS_MeshFace*>(FindFace(node1,node2,node3,node4));
- if(toReturn==NULL)
- {
- toReturn=createQuadrangle(node1,node2,node3,node4);
- }
- return toReturn;
+ SMDS_MeshFace * toReturn=NULL;
+ toReturn=const_cast<SMDS_MeshFace*>(FindFace(node1,node2,node3,node4));
+ if(toReturn==NULL) {
+ toReturn=createQuadrangle(node1,node2,node3,node4);
+ }
+ return toReturn;
+}
+
+
+//=======================================================================
+//function : FindFace
+//purpose :quadratic triangle
+//=======================================================================
+
+const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2,
+ int idnode3, int idnode4,
+ int idnode5, int idnode6) const
+{
+ const SMDS_MeshNode * node1 = FindNode(idnode1);
+ const SMDS_MeshNode * node2 = FindNode(idnode2);
+ const SMDS_MeshNode * node3 = FindNode(idnode3);
+ const SMDS_MeshNode * node4 = FindNode(idnode4);
+ const SMDS_MeshNode * node5 = FindNode(idnode5);
+ const SMDS_MeshNode * node6 = FindNode(idnode6);
+ if( (node1==NULL) || (node2==NULL) || (node3==NULL) ||
+ (node4==NULL) || (node5==NULL) || (node6==NULL) ) return NULL;
+ return FindFace(node1, node2, node3, node4, node5, node6);
+}
+
+const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1,
+ const SMDS_MeshNode *node2,
+ const SMDS_MeshNode *node3,
+ const SMDS_MeshNode *node4,
+ const SMDS_MeshNode *node5,
+ const SMDS_MeshNode *node6)
+{
+ const SMDS_MeshFace * face;
+ const SMDS_MeshElement * node;
+ SMDS_ElemIteratorPtr it1 = node1->facesIterator();
+ while(it1->more()) {
+ face = static_cast<const SMDS_MeshFace*>(it1->next());
+ if(face->NbNodes()!=6) continue;
+ SMDS_ElemIteratorPtr it2 = face->nodesIterator();
+ int tmp = 0;
+ while(it2->more()) {
+ node = it2->next();
+ if(node->GetID()==node2->GetID()) tmp++;
+ if(node->GetID()==node3->GetID()) tmp++;
+ if(node->GetID()==node4->GetID()) tmp++;
+ if(node->GetID()==node5->GetID()) tmp++;
+ if(node->GetID()==node6->GetID()) tmp++;
+ }
+ if( tmp==5 )
+ return static_cast<const SMDS_MeshFace*>(face);
+ }
+ return NULL;
}
+
+//=======================================================================
+//function : FindFace
+//purpose : quadratic quadrangle
+//=======================================================================
+
+const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2,
+ int idnode3, int idnode4,
+ int idnode5, int idnode6,
+ int idnode7, int idnode8) const
+{
+ const SMDS_MeshNode * node1 = FindNode(idnode1);
+ const SMDS_MeshNode * node2 = FindNode(idnode2);
+ const SMDS_MeshNode * node3 = FindNode(idnode3);
+ const SMDS_MeshNode * node4 = FindNode(idnode4);
+ const SMDS_MeshNode * node5 = FindNode(idnode5);
+ const SMDS_MeshNode * node6 = FindNode(idnode6);
+ const SMDS_MeshNode * node7 = FindNode(idnode7);
+ const SMDS_MeshNode * node8 = FindNode(idnode8);
+ if( (node1==NULL) || (node2==NULL) || (node3==NULL) || (node4==NULL) ||
+ (node5==NULL) || (node6==NULL) || (node7==NULL) || (node8==NULL) )
+ return NULL;
+ return FindFace(node1, node2, node3, node4, node5, node6, node7, node8);
+}
+
+const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1,
+ const SMDS_MeshNode *node2,
+ const SMDS_MeshNode *node3,
+ const SMDS_MeshNode *node4,
+ const SMDS_MeshNode *node5,
+ const SMDS_MeshNode *node6,
+ const SMDS_MeshNode *node7,
+ const SMDS_MeshNode *node8)
+{
+ const SMDS_MeshFace * face;
+ const SMDS_MeshElement * node;
+ SMDS_ElemIteratorPtr it1 = node1->facesIterator();
+ while(it1->more()) {
+ face = static_cast<const SMDS_MeshFace *>(it1->next());
+ if(face->NbNodes()!=8) continue;
+ SMDS_ElemIteratorPtr it2 = face->nodesIterator();
+ int tmp = 0;
+ while(it2->more()) {
+ node = it2->next();
+ if(node->GetID()==node2->GetID()) tmp++;
+ if(node->GetID()==node3->GetID()) tmp++;
+ if(node->GetID()==node4->GetID()) tmp++;
+ if(node->GetID()==node5->GetID()) tmp++;
+ if(node->GetID()==node6->GetID()) tmp++;
+ if(node->GetID()==node7->GetID()) tmp++;
+ if(node->GetID()==node8->GetID()) tmp++;
+ }
+ if( tmp==7 )
+ return face;
+ }
+ return NULL;
+}
+
+
//=======================================================================
//function : FindElement
//purpose :
const SMDS_MeshElement* SMDS_Mesh::FindElement(int IDelem) const
{
- return myElementIDFactory->MeshElement(IDelem);
+ return myElementIDFactory->MeshElement(IDelem);
}
//=======================================================================
else
return elem->GetType();
}
+
+
+
+//********************************************************************
+//********************************************************************
+//******** *********
+//***** Methods for addition of quadratic elements ******
+//******** *********
+//********************************************************************
+//********************************************************************
+
+//=======================================================================
+//function : AddEdgeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int n1, int n2, int n12, int ID)
+{
+ SMDS_MeshNode* node1 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1);
+ SMDS_MeshNode* node2 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2);
+ SMDS_MeshNode* node12 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12);
+ if(!node1 || !node2 || !node12) return NULL;
+ return SMDS_Mesh::AddEdgeWithID(node1, node2, node12, ID);
+}
+
+//=======================================================================
+//function : AddEdge
+//purpose :
+//=======================================================================
+SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n12)
+{
+ return SMDS_Mesh::AddEdgeWithID(n1, n2, n12, myElementIDFactory->GetFreeID());
+}
+
+//=======================================================================
+//function : AddEdgeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n12,
+ int ID)
+{
+ SMDS_QuadraticEdge* edge = new SMDS_QuadraticEdge(n1,n2,n12);
+ if(myElementIDFactory->BindID(ID, edge)) {
+ SMDS_MeshNode *node1,*node2, *node12;
+ node1 = const_cast<SMDS_MeshNode*>(n1);
+ node2 = const_cast<SMDS_MeshNode*>(n2);
+ node12 = const_cast<SMDS_MeshNode*>(n12);
+ node1->AddInverseElement(edge);
+ node2->AddInverseElement(edge);
+ node12->AddInverseElement(edge);
+ myEdges.Add(edge);
+ return edge;
+ }
+ else {
+ delete edge;
+ return NULL;
+ }
+}
+
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31)
+{
+ return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31,
+ myElementIDFactory->GetFreeID());
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3,
+ int n12,int n23,int n31, int ID)
+{
+ SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1);
+ SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2);
+ SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3);
+ SMDS_MeshNode * node12 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12);
+ SMDS_MeshNode * node23 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23);
+ SMDS_MeshNode * node31 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n31);
+ if(!node1 || !node2 || !node3 || !node12 || !node23 || !node31) return NULL;
+ return SMDS_Mesh::AddFaceWithID(node1, node2, node3,
+ node12, node23, node31, ID);
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ int ID)
+{
+ if(hasConstructionEdges()) {
+ // creation quadratic edges - not implemented
+ }
+ SMDS_QuadraticFaceOfNodes* face =
+ new SMDS_QuadraticFaceOfNodes(n1,n2,n3,n12,n23,n31);
+ myFaces.Add(face);
+
+ if (!registerElement(ID, face)) {
+ RemoveElement(face, false);
+ face = NULL;
+ }
+ return face;
+}
+
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41)
+{
+ return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n4,n12,n23,n34,n41,
+ myElementIDFactory->GetFreeID());
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4,
+ int n12,int n23,int n34,int n41, int ID)
+{
+ SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1);
+ SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2);
+ SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3);
+ SMDS_MeshNode * node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n4);
+ SMDS_MeshNode * node12 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12);
+ SMDS_MeshNode * node23 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23);
+ SMDS_MeshNode * node34 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n34);
+ SMDS_MeshNode * node41 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n41);
+ if(!node1 || !node2 || !node3 || !node4 ||
+ !node12 || !node23 || !node34 || !node41) return NULL;
+ return SMDS_Mesh::AddFaceWithID(node1, node2, node3, node4,
+ node12, node23, node34, node41, ID);
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ int ID)
+{
+ if(hasConstructionEdges()) {
+ // creation quadratic edges - not implemented
+ }
+ SMDS_QuadraticFaceOfNodes* face =
+ new SMDS_QuadraticFaceOfNodes(n1,n2,n3,n4,n12,n23,n34,n41);
+ myFaces.Add(face);
+
+ if (!registerElement(ID, face)) {
+ RemoveElement(face, false);
+ face = NULL;
+ }
+ return face;
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n24,
+ const SMDS_MeshNode * n34)
+{
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n12, n23,
+ n31, n14, n24, n34, ID);
+ if(v==NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
+ int n12,int n23,int n31,
+ int n14,int n24,int n34, int ID)
+{
+ SMDS_MeshNode *node1, *node2, *node3, *node4, *node12, *node23;
+ SMDS_MeshNode *node31, *node14, *node24, *node34;
+ node1 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1);
+ node2 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2);
+ node3 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3);
+ node4 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4);
+ node12 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12);
+ node23 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23);
+ node31 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n31);
+ node14 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n14);
+ node24 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n24);
+ node34 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34);
+ if( !node1 || !node2 || !node3 || !node4 || !node12 || !node23 ||
+ !node31 || !node14 || !node24 || !node34 ) return NULL;
+ return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node12, node23,
+ node31, node14, node24, node34, ID);
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose : 2d order tetrahedron of 10 nodes
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n24,
+ const SMDS_MeshNode * n34,
+ int ID)
+{
+ if(hasConstructionFaces()) {
+ // creation quadratic faces - not implemented
+ }
+ SMDS_QuadraticVolumeOfNodes * volume =
+ new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n12,n23,n31,n14,n24,n34);
+ myVolumes.Add(volume);
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n35,
+ const SMDS_MeshNode * n45)
+{
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v =
+ SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n12, n23, n34, n41,
+ n15, n25, n35, n45, ID);
+ if(v==NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
+ int n12,int n23,int n34,int n41,
+ int n15,int n25,int n35,int n45, int ID)
+{
+ SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
+ SMDS_MeshNode *node12, *node23, *node34, *node41;
+ SMDS_MeshNode *node15, *node25, *node35, *node45;
+ node1 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1);
+ node2 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2);
+ node3 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3);
+ node4 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4);
+ node5 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5);
+ node12 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12);
+ node23 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23);
+ node34 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34);
+ node41 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n41);
+ node15 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n15);
+ node25 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n25);
+ node35 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n35);
+ node45 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n45);
+ if( !node1 || !node2 || !node3 || !node4 || !node5 ||
+ !node12 || !node23 || !node34 || !node41 ||
+ !node15 || !node25 || !node35 || !node45 ) return NULL;
+ return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5,
+ node12, node23, node34, node41,
+ node15, node25, node35, node45, ID);
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose : 2d order pyramid of 13 nodes
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n35,
+ const SMDS_MeshNode * n45,
+ int ID)
+{
+ if(hasConstructionFaces()) {
+ // creation quadratic faces - not implemented
+ }
+ SMDS_QuadraticVolumeOfNodes * volume =
+ new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n12,n23,
+ n34,n41,n15,n25,n35,n45);
+ myVolumes.Add(volume);
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n45,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n36)
+{
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v =
+ SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n12, n23, n31,
+ n45, n56, n64, n14, n25, n36, ID);
+ if(v==NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3,
+ int n4, int n5, int n6,
+ int n12,int n23,int n31,
+ int n45,int n56,int n64,
+ int n14,int n25,int n36, int ID)
+{
+ SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
+ SMDS_MeshNode *node12, *node23, *node31;
+ SMDS_MeshNode *node45, *node56, *node64;
+ SMDS_MeshNode *node14, *node25, *node36;
+ node1 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1);
+ node2 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2);
+ node3 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3);
+ node4 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4);
+ node5 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5);
+ node6 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n6);
+ node12 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12);
+ node23 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23);
+ node31 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n31);
+ node45 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n45);
+ node56 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n56);
+ node64 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n64);
+ node14 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n14);
+ node25 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n25);
+ node36 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n36);
+ if( !node1 || !node2 || !node3 || !node4 || !node5 || !node6 ||
+ !node12 || !node23 || !node31 || !node45 || !node56 ||
+ !node64 || !node14 || !node25 || !node36 ) return NULL;
+ return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6,
+ node12, node23, node31, node45, node56,
+ node64, node14, node25, node36, ID);
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose : 2d order Pentahedron with 15 nodes
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n45,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n36,
+ int ID)
+{
+ if(hasConstructionFaces()) {
+ // creation quadratic faces - not implemented
+ }
+ SMDS_QuadraticVolumeOfNodes * volume =
+ new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n6,n12,n23,n31,
+ n45,n56,n64,n14,n25,n36);
+ myVolumes.Add(volume);
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n67,
+ const SMDS_MeshNode * n78,
+ const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n26,
+ const SMDS_MeshNode * n37,
+ const SMDS_MeshNode * n48)
+{
+ int ID = myElementIDFactory->GetFreeID();
+ SMDS_MeshVolume * v =
+ SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, n12, n23, n34, n41,
+ n56, n67, n78, n85, n15, n26, n37, n48, ID);
+ if(v==NULL) myElementIDFactory->ReleaseID(ID);
+ return v;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
+ int n5, int n6, int n7, int n8,
+ int n12,int n23,int n34,int n41,
+ int n56,int n67,int n78,int n85,
+ int n15,int n26,int n37,int n48, int ID)
+{
+ SMDS_MeshNode *node1, *node2, *node3, *node4;
+ SMDS_MeshNode *node5, *node6, *node7, *node8;
+ SMDS_MeshNode *node12, *node23, *node34, *node41;
+ SMDS_MeshNode *node56, *node67, *node78, *node85;
+ SMDS_MeshNode *node15, *node26, *node37, *node48;
+ node1 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1);
+ node2 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2);
+ node3 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3);
+ node4 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4);
+ node5 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5);
+ node6 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n6);
+ node7 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n7);
+ node8 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n8);
+ node12 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12);
+ node23 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23);
+ node34 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34);
+ node41 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n41);
+ node56 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n56);
+ node67 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n67);
+ node78 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n78);
+ node85 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n85);
+ node15 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n15);
+ node26 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n26);
+ node37 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n37);
+ node48 = (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n48);
+ if( !node1 || !node2 || !node3 || !node4 ||
+ !node5 || !node6 || !node7 || !node8 ||
+ !node12 || !node23 || !node34 || !node41 ||
+ !node56 || !node67 || !node78 || !node85 ||
+ !node15 || !node26 || !node37 || !node48 ) return NULL;
+ return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4,
+ node5, node6, node7, node8,
+ node12, node23, node34, node41,
+ node56, node67, node78, node85,
+ node15, node26, node37, node48, ID);
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose : 2d order Hexahedrons with 20 nodes
+//=======================================================================
+SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n67,
+ const SMDS_MeshNode * n78,
+ const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n26,
+ const SMDS_MeshNode * n37,
+ const SMDS_MeshNode * n48,
+ int ID)
+{
+ if(hasConstructionFaces()) {
+ // creation quadratic faces - not implemented
+ }
+ SMDS_QuadraticVolumeOfNodes * volume =
+ new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n6,n7,n8,n12,n23,n34,n41,
+ n56,n67,n78,n85,n15,n26,n37,n48);
+ myVolumes.Add(volume);
+
+ if (!registerElement(ID, volume)) {
+ RemoveElement(volume, false);
+ volume = NULL;
+ }
+ return volume;
+}
+
#include <set>
#include <list>
-typedef SMDS_Iterator<const SMDS_MeshNode *> SMDS_NodeIterator;
-typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshNode *> > SMDS_NodeIteratorPtr;
-typedef SMDS_Iterator<const SMDS_MeshEdge *> SMDS_EdgeIterator;
-typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshEdge *> > SMDS_EdgeIteratorPtr;
-typedef SMDS_Iterator<const SMDS_MeshFace *> SMDS_FaceIterator;
-typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshFace *> > SMDS_FaceIteratorPtr;
-typedef SMDS_Iterator<const SMDS_MeshVolume *> SMDS_VolumeIterator;
-typedef boost::shared_ptr<SMDS_Iterator<const SMDS_MeshVolume *> > SMDS_VolumeIteratorPtr;
-
class SMDS_WNT_EXPORT SMDS_Mesh:public SMDS_MeshObject{
public:
virtual SMDS_MeshEdge* AddEdge(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2);
+ // 2d order edge with 3 nodes: n12 - node between n1 and n2
+ virtual SMDS_MeshEdge* AddEdgeWithID(int n1, int n2, int n12, int ID);
+ virtual SMDS_MeshEdge* AddEdgeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n12,
+ int ID);
+ virtual SMDS_MeshEdge* AddEdge(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n12);
+
virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int ID);
virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshEdge * e3,
const SMDS_MeshEdge * e4);
+ // 2d order triangle of 6 nodes
+ virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3,
+ int n12,int n23,int n31, int ID);
+ virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ int ID);
+ virtual SMDS_MeshFace* AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31);
+
+ // 2d order quadrangle
+ virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int n4,
+ int n12,int n23,int n34,int n41, int ID);
+ virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ int ID);
+ virtual SMDS_MeshFace* AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41);
+
virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int ID);
virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshFace * f5,
const SMDS_MeshFace * f6);
+ // 2d order tetrahedron of 10 nodes
+ virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
+ int n12,int n23,int n31,
+ int n14,int n24,int n34, int ID);
+ virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n24,
+ const SMDS_MeshNode * n34,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n24,
+ const SMDS_MeshNode * n34);
+
+ // 2d order pyramid of 13 nodes
+ virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
+ int n12,int n23,int n34,int n41,
+ int n15,int n25,int n35,int n45,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n35,
+ const SMDS_MeshNode * n45,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n35,
+ const SMDS_MeshNode * n45);
+
+ // 2d order Pentahedron with 15 nodes
+ virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3,
+ int n4, int n5, int n6,
+ int n12,int n23,int n31,
+ int n45,int n56,int n64,
+ int n14,int n25,int n36,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n45,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n36,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n45,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n36);
+
+ // 2d oreder Hexahedrons with 20 nodes
+ virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
+ int n5, int n6, int n7, int n8,
+ int n12,int n23,int n34,int n41,
+ int n56,int n67,int n78,int n85,
+ int n15,int n26,int n37,int n48,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n67,
+ const SMDS_MeshNode * n78,
+ const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n26,
+ const SMDS_MeshNode * n37,
+ const SMDS_MeshNode * n48,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n67,
+ const SMDS_MeshNode * n78,
+ const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n26,
+ const SMDS_MeshNode * n37,
+ const SMDS_MeshNode * n48);
+
virtual SMDS_MeshFace* AddPolygonalFaceWithID (std::vector<int> nodes_ids,
const int ID);
const SMDS_MeshNode *FindNode(int idnode) const;
const SMDS_MeshEdge *FindEdge(int idnode1, int idnode2) const;
+ const SMDS_MeshEdge *FindEdge(int idnode1, int idnode2, int idnode3) const;
const SMDS_MeshFace *FindFace(int idnode1, int idnode2, int idnode3) const;
const SMDS_MeshFace *FindFace(int idnode1, int idnode2, int idnode3, int idnode4) const;
+ const SMDS_MeshFace *FindFace(int idnode1, int idnode2, int idnode3,
+ int idnode4, int idnode5, int idnode6) const;
+ const SMDS_MeshFace *FindFace(int idnode1, int idnode2, int idnode3, int idnode4,
+ int idnode5, int idnode6, int idnode7, int idnode8) const;
const SMDS_MeshElement *FindElement(int IDelem) const;
static const SMDS_MeshEdge* FindEdge(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2);
+ static const SMDS_MeshEdge* FindEdge(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3);
static const SMDS_MeshFace* FindFace(const SMDS_MeshNode *n1,
const SMDS_MeshNode *n2,
const SMDS_MeshNode *n3);
const SMDS_MeshNode *n2,
const SMDS_MeshNode *n3,
const SMDS_MeshNode *n4);
+ static const SMDS_MeshFace* FindFace(const SMDS_MeshNode *n1,
+ const SMDS_MeshNode *n2,
+ const SMDS_MeshNode *n3,
+ const SMDS_MeshNode *n4,
+ const SMDS_MeshNode *n5,
+ const SMDS_MeshNode *n6);
+ static const SMDS_MeshFace* FindFace(const SMDS_MeshNode *n1,
+ const SMDS_MeshNode *n2,
+ const SMDS_MeshNode *n3,
+ const SMDS_MeshNode *n4,
+ const SMDS_MeshNode *n5,
+ const SMDS_MeshNode *n6,
+ const SMDS_MeshNode *n7,
+ const SMDS_MeshNode *n8);
const SMDS_MeshFace *FindFace(std::vector<int> nodes_ids) const;
static const SMDS_MeshFace* FindFace(std::vector<const SMDS_MeshNode *> nodes);
else return false;
}
+/*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+const SMDS_MeshNode* SMDS_MeshEdge::GetNode(const int ind) const
+{
+ return myNodes[ WrappedIndex( ind )];
+}
+
//=======================================================================
//function : ChangeNodes
//purpose :
int NbNodes() const;
int NbEdges() const;
friend bool operator<(const SMDS_MeshEdge& e1, const SMDS_MeshEdge& e2);
+
+ /*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+ virtual const SMDS_MeshNode* GetNode(const int ind) const;
+
protected:
SMDS_ElemIteratorPtr
elementsIterator(SMDSAbs_ElementType type) const;
- private:
- const SMDS_MeshNode* myNodes[2];
+ protected:
+ const SMDS_MeshNode* myNodes[3];
};
#endif
}
return false;
}
+
+bool SMDS_MeshElement::IsValidIndex(const int ind) const
+{
+ return ( ind>-1 && ind<NbNodes() );
+}
+
+const SMDS_MeshNode* SMDS_MeshElement::GetNode(const int ind) const
+{
+ SMDS_ElemIteratorPtr it = nodesIterator();
+ int i = 0, index = WrappedIndex( ind );
+ while ( index != i++ )
+ it->next();
+ if ( it->more() )
+ return static_cast<const SMDS_MeshNode*> (it->next());
+ return 0;
+}
+
+bool SMDS_MeshElement::IsQuadratic() const
+{
+ return false;
+}
+
+bool SMDS_MeshElement::IsMediumNode(const SMDS_MeshNode* node) const
+{
+ return false;
+}
///////////////////////////////////////////////////////////////////////////////
class SMDS_WNT_EXPORT SMDS_MeshElement:public SMDS_MeshObject
{
+public:
- public:
- SMDS_ElemIteratorPtr nodesIterator() const;
- SMDS_ElemIteratorPtr edgesIterator() const;
- SMDS_ElemIteratorPtr facesIterator() const;
- virtual SMDS_ElemIteratorPtr
- elementsIterator(SMDSAbs_ElementType type) const;
+ SMDS_ElemIteratorPtr nodesIterator() const;
+ SMDS_ElemIteratorPtr edgesIterator() const;
+ SMDS_ElemIteratorPtr facesIterator() const;
+ virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type) const;
- virtual int NbNodes() const;
- virtual int NbEdges() const;
- virtual int NbFaces() const;
- int GetID() const;
+ virtual int NbNodes() const;
+ virtual int NbEdges() const;
+ virtual int NbFaces() const;
+ int GetID() const;
- ///Return the type of the current element
- virtual SMDSAbs_ElementType GetType() const = 0;
- virtual bool IsPoly() const { return false; };
+ ///Return the type of the current element
+ virtual SMDSAbs_ElementType GetType() const = 0;
+ virtual bool IsPoly() const { return false; };
+ virtual bool IsQuadratic() const;
- friend std::ostream & operator <<(std::ostream & OS, const SMDS_MeshElement *);
- friend bool SMDS_MeshElementIDFactory::BindID(int ID,SMDS_MeshElement*elem);
+ virtual bool IsMediumNode(const SMDS_MeshNode* node) const;
- protected:
- SMDS_MeshElement(int ID=-1);
- virtual void Print(std::ostream & OS) const;
-
- private:
- int myID;
+ friend std::ostream & operator <<(std::ostream & OS, const SMDS_MeshElement *);
+ friend bool SMDS_MeshElementIDFactory::BindID(int ID,SMDS_MeshElement*elem);
+
+ // ===========================
+ // Access to nodes by index
+ // ===========================
+ /*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+ virtual const SMDS_MeshNode* GetNode(const int ind) const;
+
+ /*!
+ * \brief Return true if index of node is valid (0 <= ind < NbNodes())
+ * \param ind - node index
+ * \retval bool - index check result
+ */
+ virtual bool IsValidIndex(const int ind) const;
+
+ /*!
+ * \brief Return a valid node index, fixing the given one if necessary
+ * \param ind - node index
+ * \retval int - valid node index
+ */
+ int WrappedIndex(const int ind) const {
+ if ( ind < 0 ) return -( ind % NbNodes());
+ if ( ind >= NbNodes() ) return ind % NbNodes();
+ return ind;
+ }
+
+protected:
+ SMDS_MeshElement(int ID=-1);
+ virtual void Print(std::ostream & OS) const;
+
+private:
+ int myID;
};
#endif
void setXYZ(double x, double y, double z);
friend bool operator<(const SMDS_MeshNode& e1, const SMDS_MeshNode& e2);
+ /*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+ virtual const SMDS_MeshNode* GetNode(const int) const { return this; }
+
protected:
SMDS_ElemIteratorPtr
elementsIterator(SMDSAbs_ElementType type) const;
#include "SMDS_PolygonalFaceOfNodes.hxx"
#include "SMDS_IteratorOfElements.hxx"
-//#include "SMDS_MeshNode.hxx"
+#include "SMDS_SetIterator.hxx"
#include "utilities.h"
using namespace std;
//function : elementsIterator
//purpose :
//=======================================================================
-class SMDS_PolygonalFaceOfNodes_MyIterator:public SMDS_ElemIterator
+class SMDS_PolygonalFaceOfNodes_MyIterator:public SMDS_NodeVectorElemIterator
{
- //const SMDS_MeshNode* const *mySet;
- const std::vector<const SMDS_MeshNode *> mySet;
- //int myLength;
- int index;
public:
- //SMDS_PolygonalFaceOfNodes_MyIterator(const SMDS_MeshNode* const *s, int l):
- // mySet(s),myLength(l),index(0) {}
- SMDS_PolygonalFaceOfNodes_MyIterator(const std::vector<const SMDS_MeshNode *> s):
- mySet(s),index(0) {}
-
- bool more()
- {
- return index < mySet.size();
- }
-
- const SMDS_MeshElement* next()
- {
- index++;
- return mySet[index-1];
- }
+ SMDS_PolygonalFaceOfNodes_MyIterator(const vector<const SMDS_MeshNode *>& s):
+ SMDS_NodeVectorElemIterator( s.begin(), s.end() ) {}
};
SMDS_ElemIteratorPtr SMDS_PolygonalFaceOfNodes::elementsIterator
}
return SMDS_ElemIteratorPtr();
}
+
+/*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+const SMDS_MeshNode* SMDS_PolygonalFaceOfNodes::GetNode(const int ind) const
+{
+ return myNodes[ WrappedIndex( ind )];
+}
+
virtual void Print (std::ostream & OS) const;
+ /*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+ virtual const SMDS_MeshNode* GetNode(const int ind) const;
+
protected:
virtual SMDS_ElemIteratorPtr elementsIterator (SMDSAbs_ElementType type) const;
#include "SMDS_VolumeOfNodes.hxx"
#include "SMDS_MeshNode.hxx"
+#include "SMDS_SetIterator.hxx"
#include "utilities.h"
using namespace std;
return 0;
}
-class SMDS_VolumeOfNodes_MyIterator:public SMDS_ElemIterator
+class SMDS_VolumeOfNodes_MyIterator:public SMDS_NodeArrayElemIterator
{
- const SMDS_MeshNode* const* mySet;
- int myLength;
- int index;
public:
SMDS_VolumeOfNodes_MyIterator(const SMDS_MeshNode* const* s, int l):
- mySet(s),myLength(l),index(0) {}
-
- bool more()
- {
- return index<myLength;
- }
-
- const SMDS_MeshElement* next()
- {
- index++;
- return mySet[index-1];
- }
+ SMDS_NodeArrayElemIterator( s, & s[ l ]) {}
};
-SMDS_ElemIteratorPtr SMDS_VolumeOfNodes::
- elementsIterator(SMDSAbs_ElementType type) const
+SMDS_ElemIteratorPtr SMDS_VolumeOfNodes::elementsIterator(SMDSAbs_ElementType type) const
{
switch(type)
{
{
return SMDSAbs_Volume;
}
+
+/*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+const SMDS_MeshNode* SMDS_VolumeOfNodes::GetNode(const int ind) const
+{
+ return myNodes[ WrappedIndex( ind )];
+}
int NbNodes() const;
int NbEdges() const;
SMDSAbs_ElementType GetType() const;
+
+ /*!
+ * \brief Return node by its index
+ * \param ind - node index
+ * \retval const SMDS_MeshNode* - the node
+ *
+ * Index is wrapped if it is out of a valid range
+ */
+ virtual const SMDS_MeshNode* GetNode(const int ind) const;
+
protected:
SMDS_ElemIteratorPtr
elementsIterator(SMDSAbs_ElementType type) const;
{ 1, 2, 6, 5, 1 }};
static int Hexa_nbN [] = { 4, 4, 4, 4, 4, 4 };
+
+/*
+// N3
+// +
+// /|\
+// 7/ | \8
+// / |4 \ QUADRATIC
+// N0 +---|---+ N1 TETRAHEDRON
+// \ +9 /
+// \ | /
+// 6\ | /5
+// \|/
+// +
+// N2
+*/
+static int QuadTetra_F [4][7] = { // FORWARD == EXTERNAL
+ { 0, 4, 1, 5, 2, 6, 0 }, // All faces have external normals
+ { 0, 7, 3, 8, 1, 4, 0 },
+ { 1, 8, 3, 9, 2, 5, 1 },
+ { 0, 6, 2, 9, 3, 7, 0 }};
+static int QuadTetra_R [4][7] = { // REVERSED
+ { 0, 4, 1, 5, 2, 6, 0 }, // All faces but a bottom have external normals
+ { 0, 4, 1, 8, 3, 7, 0 },
+ { 1, 5, 2, 9, 3, 8, 1 },
+ { 0, 7, 3, 9, 2, 6, 0 }};
+static int QuadTetra_RE [4][7] = { // REVERSED -> FORWARD (EXTERNAL)
+ { 0, 6, 2, 5, 1, 4, 0 }, // All faces have external normals
+ { 0, 4, 1, 8, 3, 7, 0 },
+ { 1, 5, 2, 9, 3, 8, 1 },
+ { 0, 7, 3, 9, 2, 6, 0 }};
+static int QuadTetra_nbN [] = { 6, 6, 6, 6 };
+
+//
+// QUADRATIC
+// PYRAMID
+//
+// +4
+//
+//
+// 10+-----+11
+// | | 9 - middle point for (0,4) etc.
+// | |
+// 9+-----+12
+//
+// 6
+// 1+----+----+2
+// | |
+// | |
+// 5+ +7
+// | |
+// | |
+// 0+----+----+3
+// 8
+static int QuadPyram_F [5][9] = { // FORWARD == EXTERNAL
+ { 0, 5, 1, 6, 2, 7, 3, 8, 0 }, // All faces have external normals
+ { 0, 9, 4, 10,1, 5, 0, 4, 4 },
+ { 1, 10,4, 11,2, 6, 1, 4, 4 },
+ { 2, 11,4, 12,3, 7, 2, 4, 4 },
+ { 3, 12,4, 9, 0, 8, 3, 4, 4 }};
+static int QuadPyram_R [5][9] = { // REVERSED
+ { 0, 5, 1, 6, 2, 7, 3, 8, 0 }, // All faces but a bottom have external normals
+ { 0, 5, 1, 10,4, 9, 0, 4, 4 },
+ { 1, 6, 2, 11,4, 10,1, 4, 4 },
+ { 2, 7, 3, 12,4, 11,2, 4, 4 },
+ { 3, 8, 0, 9, 4, 12,3, 4, 4 }};
+static int QuadPyram_RE [5][9] = { // REVERSED -> FORWARD (EXTERNAL)
+ { 0, 8, 3, 7, 2, 6, 1, 5, 0 }, // All faces but a bottom have external normals
+ { 0, 5, 1, 10,4, 9, 0, 4, 4 },
+ { 1, 6, 2, 11,4, 10,1, 4, 4 },
+ { 2, 7, 3, 12,4, 11,2, 4, 4 },
+ { 3, 8, 0, 9, 4, 12,3, 4, 4 }};
+static int QuadPyram_nbN [] = { 8, 6, 6, 6, 6 };
+
+/*
+// + N4
+// /|\
+// 9/ | \10
+// / | \
+// / | \
+// N3 +----+----+ N5
+// | |11 |
+// | | |
+// | +13 | QUADRATIC
+// | | | PENTAHEDRON
+// | | |
+// | | |
+// | | |
+// 12+ | +14
+// | | |
+// | | |
+// | + N1 |
+// | / \ |
+// | 6/ \7 |
+// | / \ |
+// |/ \|
+// N0 +---------+ N2
+// 8
+*/
+static int QuadPenta_F [5][9] = { // FORWARD
+ { 0, 6, 1, 7, 2, 8, 0, 0, 0 }, // Top face has an internal normal, other - external
+ { 3, 9, 4, 10,5, 11,3, 3, 3 }, // 0 is bottom, 1 is top face
+ { 0, 8, 2, 14,5, 11,3, 12,0 },
+ { 1, 13,4, 10,5, 14,2, 7, 1 },
+ { 0, 12,3, 9, 4, 13,1, 6, 0 }};
+static int QuadPenta_R [5][9] = { // REVERSED
+ { 0, 6, 1, 7, 2, 8, 0, 0, 0 }, // Bottom face has an internal normal, other - external
+ { 3, 9, 4, 10,5, 11,3, 3, 3 }, // 0 is bottom, 1 is top face
+ { 0, 12,3, 11,5, 14,2, 8, 0 },
+ { 1, 7, 2, 14,5, 10,4, 13,1 },
+ { 0, 6, 1, 13,4, 9, 3, 12,0 }};
+static int QuadPenta_FE [5][9] = { // FORWARD -> EXTERNAL
+ { 0, 6, 1, 7, 2, 8, 0, 0, 0 },
+ { 3,11, 5, 10,4, 9, 3, 3, 3 },
+ { 0, 8, 2, 14,5, 11,3, 12,0 },
+ { 1, 13,4, 10,5, 14,2, 7, 1 },
+ { 0, 12,3, 9, 4, 13,1, 6, 0 }};
+static int QuadPenta_RE [5][9] = { // REVERSED -> EXTERNAL
+ { 0, 8, 2, 7, 1, 6, 0, 0, 0 },
+ { 3, 9, 4, 10,5, 11,3, 3, 3 },
+ { 0, 12,3, 11,5, 14,2, 8, 0 },
+ { 1, 7, 2, 14,5, 10,4, 13,1 },
+ { 0, 6, 1, 13,4, 9, 3, 12,0 }};
+static int QuadPenta_nbN [] = { 6, 6, 8, 8, 8 };
+
+/*
+// 13
+// N5+-----+-----+N6
+// /| /|
+// 12+ | 14+ |
+// / | / |
+// N4+-----+-----+N7 | QUADRATIC
+// | | 15 | | HEXAHEDRON
+// | | | |
+// | 17+ | +18
+// | | | |
+// | | | |
+// | | | |
+// 16+ | +19 |
+// | | | |
+// | | 9 | |
+// | N1+-----+-|---+N2
+// | / | /
+// | +8 | +10
+// |/ |/
+// N0+-----+-----+N3
+// 11
+*/
+static int QuadHexa_F [6][9] = { // FORWARD
+ { 0, 8, 1, 9, 2, 10,3, 11,0 }, // opposite faces are neighbouring,
+ { 4, 12,5, 13,6, 14,7, 15,4 }, // odd face(1,3,5) normal is internal, even(0,2,4) - external
+ { 1, 8, 0, 16,4, 12,5, 17,1 }, // same index nodes of opposite faces are linked
+ { 2, 10,3, 19,7, 14,6, 18,2 },
+ { 0, 11,3, 19,7, 15,4, 16,0 },
+ { 1, 9, 2, 18,6, 13,5, 17,1 }};
+// static int Hexa_R [6][5] = { // REVERSED
+// { 0, 3, 2, 1, 0 }, // opposite faces are neighbouring,
+// { 4, 7, 6, 5, 4 }, // odd face(1,3,5) normal is external, even(0,2,4) - internal
+// { 1, 5, 4, 0, 1 }, // same index nodes of opposite faces are linked
+// { 2, 6, 7, 3, 2 },
+// { 0, 4, 7, 3, 0 },
+// { 1, 5, 6, 2, 1 }};
+static int QuadHexa_FE [6][9] = { // FORWARD -> EXTERNAL
+ { 0, 8, 1, 9, 2, 10,3, 11,0 }, // opposite faces are neighbouring,
+ { 4, 15,7, 14,6, 13,5, 12,4 }, // all face normals are external,
+ { 0, 16,4, 12,5, 17,1, 8, 0 }, // links in opposite faces: 0-0, 1-3, 2-2, 3-1
+ { 3, 10,2, 18,6, 14,7, 19,3 },
+ { 0, 11,3, 19,7, 15,4, 16,0 },
+ { 1, 17,5, 13,6, 18,2, 9, 1 }};
+static int QuadHexa_RE [6][9] = { // REVERSED -> EXTERNAL
+ { 0, 11,3, 10,2, 9, 1, 8, 0 }, // opposite faces are neighbouring,
+ { 4, 12,5, 13,6, 14,7, 15,4 }, // all face normals are external,
+ { 0, 8, 1, 17,5, 12,4, 16,0 }, // links in opposite faces: 0-0, 1-3, 2-2, 3-1
+ { 3, 19,7, 14,6, 18,2, 10,3 },
+ { 0, 16,4, 15,7, 19,3, 11,0 },
+ { 1, 9, 2, 18,6, 13,5, 17,1 }};
+static int QuadHexa_nbN [] = { 8, 8, 8, 8, 8, 8 };
+
+
// ========================================================
// to perform some calculations without linkage to CASCADE
// ========================================================
MESSAGE("Warning: bad volumic element");
return false;
}
- } else {
+ }
+ else {
switch ( myVolumeNbNodes ) {
case 4:
case 5:
case 6:
- case 8: {
+ case 8:
+ case 10:
+ case 13:
+ case 15:
+ case 20: {
// define volume orientation
XYZ botNormal;
GetFaceNormal( 0, botNormal.x, botNormal.y, botNormal.z );
SWAP_NODES( myVolumeNodes, 1, 3 );
SWAP_NODES( myVolumeNodes, 5, 7 );
break;
+
+ case 10:
+ SWAP_NODES( myVolumeNodes, 1, 2 );
+ SWAP_NODES( myVolumeNodes, 4, 6 );
+ SWAP_NODES( myVolumeNodes, 8, 9 );
+ break;
+ case 13:
+ SWAP_NODES( myVolumeNodes, 1, 3 );
+ SWAP_NODES( myVolumeNodes, 5, 8 );
+ SWAP_NODES( myVolumeNodes, 6, 7 );
+ SWAP_NODES( myVolumeNodes, 10, 12 );
+ break;
+ case 15:
+ SWAP_NODES( myVolumeNodes, 1, 2 );
+ SWAP_NODES( myVolumeNodes, 4, 5 );
+ SWAP_NODES( myVolumeNodes, 6, 8 );
+ SWAP_NODES( myVolumeNodes, 9, 11 );
+ SWAP_NODES( myVolumeNodes, 13, 14 );
+ break;
+ case 20:
+ SWAP_NODES( myVolumeNodes, 1, 3 );
+ SWAP_NODES( myVolumeNodes, 5, 7 );
+ SWAP_NODES( myVolumeNodes, 8, 11 );
+ SWAP_NODES( myVolumeNodes, 9, 10 );
+ SWAP_NODES( myVolumeNodes, 12, 15 );
+ SWAP_NODES( myVolumeNodes, 13, 14 );
+ SWAP_NODES( myVolumeNodes, 17, 19 );
+ break;
default:;
}
}
return POLYHEDA;
if ( myVolume ) {
- static const VolumeType types[] = {
- TETRA, // myVolumeNbNodes = 4
- PYRAM, // myVolumeNbNodes = 5
- PENTA, // myVolumeNbNodes = 6
- UNKNOWN, // myVolumeNbNodes = 7
- HEXA // myVolumeNbNodes = 8
- };
- return types[ myVolumeNbNodes - 4 ];
+// static const VolumeType types[] = {
+// TETRA, // myVolumeNbNodes = 4
+// PYRAM, // myVolumeNbNodes = 5
+// PENTA, // myVolumeNbNodes = 6
+// UNKNOWN, // myVolumeNbNodes = 7
+// HEXA // myVolumeNbNodes = 8
+// };
+// return types[ myVolumeNbNodes - 4 ];
+ switch(myVolumeNbNodes) {
+ case 4: return TETRA; break;
+ case 5: return PYRAM; break;
+ case 6: return PENTA; break;
+ case 8: return HEXA; break;
+ case 10: return QUAD_TETRA; break;
+ case 13: return QUAD_PYRAM; break;
+ case 15: return QUAD_PENTA; break;
+ case 20: return QUAD_HEXA; break;
+ default: break;
+ }
}
return UNKNOWN;
else
{
const static int ind[] = {
- 0, 1, 3, 6, 11 };
+ 0, 1, 3, 6, 11, 19, 32, 46, 66};
const static int vtab[][4] = {
// tetrahedron
{ 0, 1, 2, 3 },
{ 4, 1, 6, 5 },
{ 1, 3, 6, 2 },
{ 4, 6, 3, 7 },
- { 1, 4, 6, 3 }
+ { 1, 4, 6, 3 },
+
+ // quadratic tetrahedron
+ { 0, 4, 6, 7 },
+ { 1, 5, 4, 8 },
+ { 2, 6, 5, 9 },
+ { 7, 8, 9, 3 },
+ { 4, 6, 7, 9 },
+ { 4, 5, 6, 9 },
+ { 4, 7, 8, 9 },
+ { 4, 5, 9, 8 },
+
+ // quadratic pyramid
+ { 0, 5, 8, 9 },
+ { 1, 5,10, 6 },
+ { 2, 6,11, 7 },
+ { 3, 7,12, 8 },
+ { 4, 9,11,10 },
+ { 4, 9,12,11 },
+ { 10, 5, 9, 8 },
+ { 10, 8, 9,12 },
+ { 10, 8,12, 7 },
+ { 10, 7,12,11 },
+ { 10, 7,11, 6 },
+ { 10, 5, 8, 6 },
+ { 10, 6, 8, 7 },
+
+ // quadratic pentahedron
+ { 12, 0, 8, 6 },
+ { 12, 8, 7, 6 },
+ { 12, 8, 2, 7 },
+ { 12, 6, 7, 1 },
+ { 12, 1, 7,13 },
+ { 12, 7, 2,13 },
+ { 12, 2,14,13 },
+
+ { 12, 3, 9,11 },
+ { 12,11, 9,10 },
+ { 12,11,10, 5 },
+ { 12, 9, 4,10 },
+ { 12,14, 5,10 },
+ { 12,14,10, 4 },
+ { 12,14, 4,13 },
+
+ // quadratic hexahedron
+ { 16, 0,11, 8 },
+ { 16,11, 9, 8 },
+ { 16, 8, 9, 1 },
+ { 16,11, 3,10 },
+ { 16,11,10, 9 },
+ { 16,10, 2, 9 },
+ { 16, 3,19, 2 },
+ { 16, 2,19,18 },
+ { 16, 2,18,17 },
+ { 16, 2,17, 1 },
+
+ { 16, 4,12,15 },
+ { 16,12, 5,13 },
+ { 16,12,13,15 },
+ { 16,13, 6,14 },
+ { 16,13,14,15 },
+ { 16,14, 7,15 },
+ { 16, 6, 5,17 },
+ { 16,18, 6,17 },
+ { 16,18, 7, 6 },
+ { 16,18,19, 7 },
+
};
int type = GetVolumeType();
int n1 = ind[type];
int n2 = ind[type+1];
- for (int i = n1; i < n2; i++)
- {
+ for (int i = n1; i < n2; i++) {
V -= getTetraVolume( myVolumeNodes[ vtab[i][0] ],
myVolumeNodes[ vtab[i][1] ],
myVolumeNodes[ vtab[i][2] ],
switch ( myVolumeNbNodes ) {
case 4:
case 5:
+ case 10:
+ case 13:
// only the bottom of a reversed tetrahedron can be internal
return ( myVolForward || faceIndex != 0 );
case 6:
+ case 15:
// in a forward pentahedron, the top is internal, in a reversed one - bottom
return ( myVolForward ? faceIndex != 1 : faceIndex != 0 );
- case 8: {
+ case 8:
+ case 20: {
// in a forward hexahedron, even face normal is external, odd - internal
bool odd = faceIndex % 2;
return ( myVolForward ? !odd : odd );
XYZ aVec13( p3 - p1 );
XYZ cross = aVec12.Crossed( aVec13 );
- if ( myFaceNbNodes == 4 ) {
+ //if ( myFaceNbNodes == 4 ) {
+ if ( myFaceNbNodes >3 ) {
XYZ p4 ( myFaceNodes[3] );
XYZ aVec14( p4 - p1 );
XYZ cross2 = aVec13.Crossed( aVec14 );
bool SMDS_VolumeTool::IsLinked (const int theNode1Index,
const int theNode2Index) const
{
- if (myVolume->IsPoly()) {
+ if ( myVolume->IsPoly() ) {
return IsLinked(myVolumeNodes[theNode1Index], myVolumeNodes[theNode2Index]);
}
default:;
}
break;
+ case 10:
+ {
+ switch ( minInd ) {
+ case 0: if( maxInd==4 || maxInd==6 || maxInd==7 ) return true;
+ case 1: if( maxInd==4 || maxInd==5 || maxInd==8 ) return true;
+ case 2: if( maxInd==5 || maxInd==6 || maxInd==9 ) return true;
+ case 3: if( maxInd==7 || maxInd==8 || maxInd==9 ) return true;
+ default:;
+ }
+ break;
+ }
+ case 13:
+ {
+ switch ( minInd ) {
+ case 0: if( maxInd==5 || maxInd==8 || maxInd==9 ) return true;
+ case 1: if( maxInd==5 || maxInd==6 || maxInd==10 ) return true;
+ case 2: if( maxInd==6 || maxInd==7 || maxInd==11 ) return true;
+ case 3: if( maxInd==7 || maxInd==8 || maxInd==12 ) return true;
+ case 4: if( maxInd==9 || maxInd==10 || maxInd==11 || maxInd==12 ) return true;
+ default:;
+ }
+ break;
+ }
+ case 15:
+ {
+ switch ( minInd ) {
+ case 0: if( maxInd==6 || maxInd==8 || maxInd==12 ) return true;
+ case 1: if( maxInd==6 || maxInd==7 || maxInd==13 ) return true;
+ case 2: if( maxInd==7 || maxInd==8 || maxInd==14 ) return true;
+ case 3: if( maxInd==9 || maxInd==11 || maxInd==12 ) return true;
+ case 4: if( maxInd==9 || maxInd==10 || maxInd==13 ) return true;
+ case 5: if( maxInd==10 || maxInd==11 || maxInd==14 ) return true;
+ default:;
+ }
+ break;
+ }
+ case 20:
+ {
+ switch ( minInd ) {
+ case 0: if( maxInd==8 || maxInd==11 || maxInd==16 ) return true;
+ case 1: if( maxInd==8 || maxInd==9 || maxInd==17 ) return true;
+ case 2: if( maxInd==9 || maxInd==10 || maxInd==18 ) return true;
+ case 3: if( maxInd==10 || maxInd==11 || maxInd==19 ) return true;
+ case 4: if( maxInd==12 || maxInd==15 || maxInd==16 ) return true;
+ case 5: if( maxInd==12 || maxInd==13 || maxInd==17 ) return true;
+ case 6: if( maxInd==13 || maxInd==14 || maxInd==18 ) return true;
+ case 7: if( maxInd==14 || maxInd==15 || maxInd==19 ) return true;
+ default:;
+ }
+ break;
+ }
default:;
}
return false;
typedef map< const SMDS_MeshElement*, int > TElemIntMap;
TElemIntMap volNbShared;
TElemIntMap::iterator vNbIt;
- for ( int iNode = 0; iNode < nbFaceNodes; iNode++ )
- {
+ for ( int iNode = 0; iNode < nbFaceNodes; iNode++ ) {
const SMDS_MeshNode* n = nodes[ iNode ];
SMDS_ElemIteratorPtr eIt = n->GetInverseElementIterator();
while ( eIt->more() ) {
if ( elem != myVolume && elem->GetType() == SMDSAbs_Volume ) {
int nbShared = 1;
vNbIt = volNbShared.find( elem );
- if ( vNbIt == volNbShared.end() )
+ if ( vNbIt == volNbShared.end() ) {
volNbShared.insert ( TElemIntMap::value_type( elem, nbShared ));
- else
+ }
+ else {
nbShared = ++(*vNbIt).second;
+ }
if ( nbShared > maxNbShared )
maxNbShared = nbShared;
}
if ( IsFaceExternal( faceIndex ))
intNormal = XYZ( -intNormal.x, -intNormal.y, -intNormal.z );
XYZ p0 ( nodes[0] ), baryCenter;
- for ( vNbIt = volNbShared.begin(); vNbIt != volNbShared.end(); vNbIt++ )
- {
+ for ( vNbIt = volNbShared.begin(); vNbIt != volNbShared.end(); vNbIt++ ) {
int nbShared = (*vNbIt).second;
if ( nbShared >= 3 ) {
SMDS_VolumeTool volume( (*vNbIt).first );
// remove a volume from volNbShared map
volNbShared.erase( vNbIt );
}
+
// here volNbShared contains only volumes laying on the
// opposite side of the face
- if ( volNbShared.empty() )
+ if ( volNbShared.empty() ) {
return free; // is free
+ }
// check if the whole area of a face is shared
bool isShared[] = { false, false, false, false }; // 4 triangle parts of a quadrangle
- for ( vNbIt = volNbShared.begin(); vNbIt != volNbShared.end(); vNbIt++ )
- {
+ for ( vNbIt = volNbShared.begin(); vNbIt != volNbShared.end(); vNbIt++ ) {
SMDS_VolumeTool volume( (*vNbIt).first );
bool prevLinkShared = false;
int nbSharedLinks = 0;
- for ( int iNode = 0; iNode < nbFaceNodes; iNode++ )
- {
+ for ( int iNode = 0; iNode < nbFaceNodes; iNode++ ) {
bool linkShared = volume.IsLinked( nodes[ iNode ], nodes[ iNode + 1] );
if ( linkShared )
nbSharedLinks++;
}
myFaceNodes[ myFaceNbNodes ] = myFaceNodes[ 0 ]; // last = first
- } else {
+ }
+ else {
// choose face node indices
switch ( myVolumeNbNodes ) {
case 4:
else
myFaceNodeIndices = Hexa_F[ faceIndex ];
break;
+ case 10:
+ myFaceNbNodes = QuadTetra_nbN[ faceIndex ];
+ if ( myExternalFaces )
+ myFaceNodeIndices = myVolForward ? QuadTetra_F[ faceIndex ] : QuadTetra_RE[ faceIndex ];
+ else
+ myFaceNodeIndices = myVolForward ? QuadTetra_F[ faceIndex ] : QuadTetra_R[ faceIndex ];
+ break;
+ case 13:
+ myFaceNbNodes = QuadPyram_nbN[ faceIndex ];
+ if ( myExternalFaces )
+ myFaceNodeIndices = myVolForward ? QuadPyram_F[ faceIndex ] : QuadPyram_RE[ faceIndex ];
+ else
+ myFaceNodeIndices = myVolForward ? QuadPyram_F[ faceIndex ] : QuadPyram_R[ faceIndex ];
+ break;
+ case 15:
+ myFaceNbNodes = QuadPenta_nbN[ faceIndex ];
+ if ( myExternalFaces )
+ myFaceNodeIndices = myVolForward ? QuadPenta_FE[ faceIndex ] : QuadPenta_RE[ faceIndex ];
+ else
+ myFaceNodeIndices = myVolForward ? QuadPenta_F[ faceIndex ] : QuadPenta_R[ faceIndex ];
+ break;
+ case 20:
+ myFaceNbNodes = QuadHexa_nbN[ faceIndex ];
+ if ( myExternalFaces )
+ myFaceNodeIndices = myVolForward ? QuadHexa_FE[ faceIndex ] : QuadHexa_RE[ faceIndex ];
+ else
+ myFaceNodeIndices = QuadHexa_F[ faceIndex ];
+ break;
default:
return false;
}
case 5: return PYRAM;
case 6: return PENTA;
case 8: return HEXA;
+ case 10: return QUAD_TETRA;
+ case 13: return QUAD_PYRAM;
+ case 15: return QUAD_PENTA;
+ case 20: return QUAD_HEXA;
default:return UNKNOWN;
}
}
int SMDS_VolumeTool::NbFaces( VolumeType type )
{
switch ( type ) {
- case TETRA: return 4;
- case PYRAM: return 5;
- case PENTA: return 5;
- case HEXA : return 6;
+ case TETRA :
+ case QUAD_TETRA: return 4;
+ case PYRAM :
+ case QUAD_PYRAM: return 5;
+ case PENTA :
+ case QUAD_PENTA: return 5;
+ case HEXA :
+ case QUAD_HEXA : return 6;
default: return 0;
}
}
case PYRAM: return Pyramid_F[ faceIndex ];
case PENTA: return external ? Penta_FE[ faceIndex ] : Penta_F[ faceIndex ];
case HEXA: return external ? Hexa_FE[ faceIndex ] : Hexa_F[ faceIndex ];
+ case QUAD_TETRA: return QuadTetra_F[ faceIndex ];
+ case QUAD_PYRAM: return QuadPyram_F[ faceIndex ];
+ case QUAD_PENTA: return external ? QuadPenta_FE[ faceIndex ] : QuadPenta_F[ faceIndex ];
+ case QUAD_HEXA: return external ? QuadHexa_FE[ faceIndex ] : QuadHexa_F[ faceIndex ];
default:;
}
return 0;
case PYRAM: return Pyramid_nbN[ faceIndex ];
case PENTA: return Penta_nbN[ faceIndex ];
case HEXA: return Hexa_nbN[ faceIndex ];
+ case QUAD_TETRA: return QuadTetra_nbN[ faceIndex ];
+ case QUAD_PYRAM: return QuadPyram_nbN[ faceIndex ];
+ case QUAD_PENTA: return QuadPenta_nbN[ faceIndex ];
+ case QUAD_HEXA: return QuadHexa_nbN[ faceIndex ];
default:;
}
return 0;
{
public:
- enum VolumeType { UNKNOWN = -1, TETRA = 0, PYRAM, PENTA, HEXA, POLYHEDA };
+ enum VolumeType { UNKNOWN = -1, TETRA = 0, PYRAM, PENTA, HEXA, QUAD_TETRA,
+ QUAD_PYRAM, QUAD_PENTA, QUAD_HEXA, POLYHEDA };
SMDS_VolumeTool ();
~SMDS_VolumeTool ();
SMESH_Mesh.hxx \
SMESH_subMesh.hxx \
SMESH_Hypothesis.hxx \
+ SMESH_HypoFilter.hxx \
SMESH_Algo.hxx \
SMESH_1D_Algo.hxx \
SMESH_2D_Algo.hxx \
using namespace std;
#include "SMESH_2D_Algo.hxx"
#include "SMESH_Gen.hxx"
-#include "SMESH_subMesh.hxx"
+#include <TopExp.hxx>
#include "utilities.h"
int SMESH_2D_Algo::NumberOfPoints(SMESH_Mesh& aMesh, const TopoDS_Wire& W)
{
int nbPoints = 0;
- for (TopExp_Explorer exp(W,TopAbs_EDGE); exp.More(); exp.Next())
- {
- const TopoDS_Edge& E = TopoDS::Edge(exp.Current());
- int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- //SCRUTE(nb);
- nbPoints += nb +1; // internal points plus 1 vertex of 2 (last point ?)
- }
- //SCRUTE(nbPoints);
+ for (TopExp_Explorer exp(W,TopAbs_EDGE); exp.More(); exp.Next()) {
+ const TopoDS_Edge& E = TopoDS::Edge(exp.Current());
+ int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
+ if(_quadraticMesh)
+ nb = nb/2;
+ nbPoints += nb + 1; // internal points plus 1 vertex of 2 (last point ?)
+ }
return nbPoints;
}
+
+
#define _SMESH_2D_ALGO_HXX_
#include "SMESH_Algo.hxx"
-#include <TopoDS_Wire.hxx>
+#include "SMESH_subMesh.hxx"
+#include "TopoDS_Wire.hxx"
class SMESH_2D_Algo:
public SMESH_Algo
int NumberOfWires(const TopoDS_Shape& S);
int NumberOfPoints(SMESH_Mesh& aMesh,const TopoDS_Wire& W);
+
};
#endif
using namespace std;
#include "SMESH_3D_Algo.hxx"
#include "SMESH_Gen.hxx"
-#include "SMESH_subMesh.hxx"
#include "utilities.h"
SMESH_3D_Algo::~SMESH_3D_Algo()
{
}
+
+
public:
SMESH_3D_Algo(int hypId, int studyId, SMESH_Gen* gen);
virtual ~SMESH_3D_Algo();
+
};
#endif
gen->_mapAlgo[hypId] = this;
_onlyUnaryInput = _requireDescretBoundary = true;
+ _quadraticMesh = false;
}
//=============================================================================
*/
//=============================================================================
-const list <const SMESHDS_Hypothesis *> & SMESH_Algo::GetUsedHypothesis(
- SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
+const list <const SMESHDS_Hypothesis *> &
+SMESH_Algo::GetUsedHypothesis(SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape,
+ const bool ignoreAuxiliary)
{
_usedHypList.clear();
- if ( !_compatibleHypothesis.empty() )
+ SMESH_HypoFilter filter;
+ if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
{
- SMESH_HypoFilter filter( SMESH_HypoFilter::HasName( _compatibleHypothesis[0] ));
- for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
- filter.Or( filter.HasName( _compatibleHypothesis[ i ] ));
-
aMesh.GetHypotheses( aShape, filter, _usedHypList, true );
- if ( _usedHypList.size() > 1 )
+ if ( ignoreAuxiliary && _usedHypList.size() > 1 )
_usedHypList.clear(); //only one compatible hypothesis allowed
}
return _usedHypList;
*/
//=============================================================================
-const list<const SMESHDS_Hypothesis *> & SMESH_Algo::GetAppliedHypothesis(
- SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
+const list<const SMESHDS_Hypothesis *> &
+SMESH_Algo::GetAppliedHypothesis(SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape,
+ const bool ignoreAuxiliary)
{
_appliedHypList.clear();
- if ( !_compatibleHypothesis.empty() )
- {
- SMESH_HypoFilter filter( SMESH_HypoFilter::HasName( _compatibleHypothesis[0] ));
- for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
- filter.Or( filter.HasName( _compatibleHypothesis[ i ] ));
-
+ SMESH_HypoFilter filter;
+ if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
aMesh.GetHypotheses( aShape, filter, _appliedHypList, false );
- }
+
return _appliedHypList;
}
return theParams.size() > 1;
}
+
+//================================================================================
+/*!
+ * \brief Make filter recognize only compatible hypotheses
+ * \param theFilter - the filter to initialize
+ * \param ignoreAuxiliary - make filter ignore compatible auxiliary hypotheses
+ */
+//================================================================================
+
+bool SMESH_Algo::InitCompatibleHypoFilter( SMESH_HypoFilter & theFilter,
+ const bool ignoreAuxiliary) const
+{
+ if ( !_compatibleHypothesis.empty() )
+ {
+ theFilter.Init( theFilter.HasName( _compatibleHypothesis[0] ));
+ for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
+ theFilter.Or( theFilter.HasName( _compatibleHypothesis[ i ] ));
+
+ if ( ignoreAuxiliary )
+ theFilter.AndNot( theFilter.IsAuxiliary() );
+
+ return true;
+ }
+ return false;
+}
#include <TopoDS_Shape.hxx>
#include <TopoDS_Edge.hxx>
+#include <gp_XY.hxx>
#include <string>
#include <vector>
#include <list>
+#include <map>
class SMESH_Gen;
class SMESH_Mesh;
+class SMESH_HypoFilter;
class TopoDS_Face;
class TopoDS_Shape;
class SMESHDS_Mesh;
+class SMDS_MeshNode;
class SMESH_Algo:public SMESH_Hypothesis
{
virtual bool Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) = 0;
virtual const std::list <const SMESHDS_Hypothesis *> &
- GetUsedHypothesis(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape);
+ GetUsedHypothesis(SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape,
+ const bool ignoreAuxiliary=true);
const list <const SMESHDS_Hypothesis *> &
- GetAppliedHypothesis(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape);
+ GetAppliedHypothesis(SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape,
+ const bool ignoreAuxiliary=true);
static double EdgeLength(const TopoDS_Edge & E);
+
+ /*!
+ * \brief Make filter recognize only compatible hypotheses
+ * \param theFilter - the filter to initialize
+ * \param ignoreAuxiliary - make filter ignore compatible auxiliary hypotheses
+ * \retval bool - true if the algo has compatible hypotheses
+ */
+ bool InitCompatibleHypoFilter( SMESH_HypoFilter & theFilter,
+ const bool ignoreAuxiliary) const;
+
/*!
* \brief Fill vector of node parameters on geometrical edge, including vertex nodes
* \param theMesh - The mesh containing nodes
std::vector<std::string> _compatibleHypothesis;
std::list<const SMESHDS_Hypothesis *> _appliedHypList;
std::list<const SMESHDS_Hypothesis *> _usedHypList;
+
+ // quadratic mesh creation required
+ bool _quadraticMesh;
};
#endif
if ( algoList.empty() )
return NULL;
- if (algoList.size() > 1 ) { // check if there is one algo several times
- list <const SMESHDS_Hypothesis * >::iterator algo = algoList.begin();
- for ( ; algo != algoList.end(); ++algo )
- if ( (*algo) != algoList.front() &&
- (*algo)->GetName() != algoList.front()->GetName() )
- return NULL;
- }
+ // Now it is checked in SMESH_Mesh::GetHypotheses()
+// if (algoList.size() > 1 ) { // check if there is one algo several times
+// list <const SMESHDS_Hypothesis * >::iterator algo = algoList.begin();
+// for ( ; algo != algoList.end(); ++algo )
+// if ( (*algo) != algoList.front() &&
+// (*algo)->GetName() != algoList.front()->GetName() )
+// return NULL;
+// }
return const_cast<SMESH_Algo*> ( static_cast<const SMESH_Algo* >( algoList.front() ));
}
return SMESH_subMesh::IsApplicableHypotesis( aHyp, (TopAbs_ShapeEnum)_shapeType );
};
+//=======================================================================
+//function : IsAuxiliaryPredicate::IsOk
+//purpose :
+//=======================================================================
+
+bool SMESH_HypoFilter::IsAuxiliaryPredicate::IsOk(const SMESH_Hypothesis* aHyp,
+ const TopoDS_Shape& /*aShape*/) const
+{
+ return aHyp->IsAuxiliary();
+};
+
//=======================================================================
//function : ApplicablePredicate::ApplicablePredicate
//purpose :
return new TypePredicate( MORE, SMESHDS_Hypothesis::PARAM_ALGO );
}
+//=======================================================================
+//function : IsAuxiliary
+//purpose :
+//=======================================================================
+
+SMESH_HypoPredicate* SMESH_HypoFilter::IsAuxiliary()
+{
+ return new IsAuxiliaryPredicate();
+}
+
+
//=======================================================================
//function : IsGlobal
//purpose :
// Create predicates
static SMESH_HypoPredicate* IsAlgo();
+ static SMESH_HypoPredicate* IsAuxiliary();
static SMESH_HypoPredicate* IsApplicableTo(const TopoDS_Shape& theShape);
static SMESH_HypoPredicate* IsAssignedTo(const TopoDS_Shape& theShape);
static SMESH_HypoPredicate* Is(const SMESH_Hypothesis* theHypo);
const TopoDS_Shape& aShape) const;
};
+ struct IsAuxiliaryPredicate : public SMESH_HypoPredicate {
+ bool IsOk(const SMESH_Hypothesis* aHyp,
+ const TopoDS_Shape& aShape) const;
+ };
+
};
int SMESH_Hypothesis::GetDim() const
{
- int dim = -1;
+ int dim = 0;
switch (_type)
{
case ALGO_1D: dim = 1; break;
case ALGO_2D: dim = 2; break;
case ALGO_3D: dim = 3; break;
- case PARAM_ALGO: dim = _param_algo_dim; break;
+ case PARAM_ALGO:
+ dim = ( _param_algo_dim < 0 ) ? -_param_algo_dim : _param_algo_dim; break;
}
return dim;
}
itm++)
{
SMESH_Mesh* mesh = (*itm).second;
- const list<SMESH_subMesh*>& subMeshes =
- mesh->GetSubMeshUsingHypothesis(this);
+ mesh->NotifySubMeshesHypothesisModification( this );
+// const list<SMESH_subMesh*>& subMeshes =
+// mesh->GetSubMeshUsingHypothesis(this);
- //for all subMeshes using hypothesis
+// //for all subMeshes using hypothesis
- list<SMESH_subMesh*>::const_iterator its;
- for (its = subMeshes.begin(); its != subMeshes.end(); its++)
- (*its)->ComputeStateEngine(SMESH_subMesh::MODIF_HYP);
+// list<SMESH_subMesh*>::const_iterator its;
+// for (its = subMeshes.begin(); its != subMeshes.end(); its++)
+// (*its)->ComputeStateEngine(SMESH_subMesh::MODIF_HYP);
}
}
SMESH_Hypothesis(int hypId, int studyId, SMESH_Gen* gen);
virtual ~SMESH_Hypothesis();
- int GetDim() const;
+ virtual int GetDim() const;
int GetStudyId() const;
- void NotifySubMeshesHypothesisModification();
- int GetShapeType() const;
- const char* GetLibName() const;
+ virtual void NotifySubMeshesHypothesisModification();
+ virtual int GetShapeType() const;
+ virtual const char* GetLibName() const;
void SetLibName(const char* theLibName);
/*!
*/
virtual bool SetParametersByMesh(const SMESH_Mesh* theMesh, const TopoDS_Shape& theShape)=0;
+ /*!
+ * \brief Return true if me is an auxiliary hypothesis
+ * \retval bool - auxiliary or not
+ *
+ * An auxiliary hypothesis is optional, i.e. an algorithm
+ * can work without it and another hypothesis of the same
+ * dimention can be assigned to the shape
+ */
+ virtual bool IsAuxiliary() const
+ { return GetType() == PARAM_ALGO && _param_algo_dim <= 0; }
+
protected:
SMESH_Gen* _gen;
int _studyId;
//purpose :
//=======================================================================
-bool SMESH_Mesh::GetHypotheses(const TopoDS_Shape & aSubShape,
- const SMESH_HypoFilter& aFilter,
- list <const SMESHDS_Hypothesis * >& aHypList,
- const bool andAncestors) const
+//================================================================================
+/*!
+ * \brief Return hypothesis assigned to the shape
+ * \param aSubShape - the shape to check
+ * \param aFilter - the hypothesis filter
+ * \param aHypList - the list of the found hypotheses
+ * \param andAncestors - flag to check hypos assigned to ancestors of the shape
+ * \retval int - number of unique hypos in aHypList
+ */
+//================================================================================
+
+int SMESH_Mesh::GetHypotheses(const TopoDS_Shape & aSubShape,
+ const SMESH_HypoFilter& aFilter,
+ list <const SMESHDS_Hypothesis * >& aHypList,
+ const bool andAncestors) const
{
- int nbHyp = 0;
+ set<string> hypTypes; // to exclude same type hypos from the result list
+ int nbHyps = 0;
+
+ // fill in hypTypes
+ list<const SMESHDS_Hypothesis*>::const_iterator hyp;
+ for ( hyp = aHypList.begin(); hyp != aHypList.end(); hyp++ )
+ if ( hypTypes.insert( (*hyp)->GetName() ).second )
+ nbHyps++;
+
+ // get hypos from aSubShape
{
const list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(aSubShape);
- list<const SMESHDS_Hypothesis*>::const_iterator hyp = hypList.begin();
- for ( ; hyp != hypList.end(); hyp++ )
- if ( aFilter.IsOk (static_cast<const SMESH_Hypothesis*>( *hyp ), aSubShape)) {
+ for ( hyp = hypList.begin(); hyp != hypList.end(); hyp++ )
+ if ( aFilter.IsOk (static_cast<const SMESH_Hypothesis*>( *hyp ), aSubShape) &&
+ hypTypes.insert( (*hyp)->GetName() ).second )
+ {
aHypList.push_back( *hyp );
- nbHyp++;
+ nbHyps++;
}
}
- // get hypos from shape of one type only: if any hypo is found on edge, do
- // not look up on faces
- if ( !nbHyp && andAncestors )
+
+ // get hypos from ancestors of aSubShape
+ if ( andAncestors )
{
TopTools_MapOfShape map;
TopTools_ListIteratorOfListOfShape it( GetAncestors( aSubShape ));
- int shapeType = it.More() ? it.Value().ShapeType() : TopAbs_SHAPE;
for (; it.More(); it.Next() )
{
- if ( nbHyp && shapeType != it.Value().ShapeType() )
- break;
- shapeType = it.Value().ShapeType();
- if ( !map.Add( it.Value() ))
+ if ( !map.Add( it.Value() ))
continue;
const list<const SMESHDS_Hypothesis*>& hypList = _myMeshDS->GetHypothesis(it.Value());
- list<const SMESHDS_Hypothesis*>::const_iterator hyp = hypList.begin();
- for ( ; hyp != hypList.end(); hyp++ )
- if (aFilter.IsOk( static_cast<const SMESH_Hypothesis*>( *hyp ), it.Value() )) {
- aHypList.push_back( *hyp );
- nbHyp++;
- }
+ for ( hyp = hypList.begin(); hyp != hypList.end(); hyp++ )
+ if (aFilter.IsOk( static_cast<const SMESH_Hypothesis*>( *hyp ), it.Value() ) &&
+ hypTypes.insert( (*hyp)->GetName() ).second ) {
+ aHypList.push_back( *hyp );
+ nbHyps++;
+ }
}
}
- return nbHyp;
+ return !aHypList.empty();
}
//=============================================================================
//=======================================================================
bool SMESH_Mesh::IsUsedHypothesis(SMESHDS_Hypothesis * anHyp,
- const TopoDS_Shape & aSubShape)
+ const SMESH_subMesh* aSubMesh)
{
SMESH_Hypothesis* hyp = static_cast<SMESH_Hypothesis*>(anHyp);
- // check if anHyp is applicable to aSubShape
- SMESH_subMesh * subMesh = GetSubMeshContaining( aSubShape );
- if ( !subMesh || !subMesh->IsApplicableHypotesis( hyp ))
+
+ // check if anHyp can be used to mesh aSubMesh
+ if ( !aSubMesh || !aSubMesh->IsApplicableHypotesis( hyp ))
return false;
- SMESH_Algo *algo = _gen->GetAlgo(*this, aSubShape);
+ const TopoDS_Shape & aSubShape = const_cast<SMESH_subMesh*>( aSubMesh )->GetSubShape();
+
+ SMESH_Algo *algo = _gen->GetAlgo(*this, aSubShape );
// algorithm
if (anHyp->GetType() > SMESHDS_Hypothesis::PARAM_ALGO)
if (algo)
{
// look trough hypotheses used by algo
- const list <const SMESHDS_Hypothesis * >&usedHyps =
- algo->GetUsedHypothesis(*this, aSubShape);
- return ( find( usedHyps.begin(), usedHyps.end(), anHyp ) != usedHyps.end() );
+ SMESH_HypoFilter hypoKind;
+ if ( algo->InitCompatibleHypoFilter( hypoKind, !hyp->IsAuxiliary() )) {
+ list <const SMESHDS_Hypothesis * > usedHyps;
+ if ( GetHypotheses( aSubShape, hypoKind, usedHyps, true ))
+ return ( find( usedHyps.begin(), usedHyps.end(), anHyp ) != usedHyps.end() );
+ }
}
// look through all assigned hypotheses
- SMESH_HypoFilter filter( SMESH_HypoFilter::Is( hyp ));
- return GetHypothesis( aSubShape, filter, true );
+ //SMESH_HypoFilter filter( SMESH_HypoFilter::Is( hyp ));
+ return false; //GetHypothesis( aSubShape, filter, true );
}
-
//=============================================================================
/*!
*
//=============================================================================
const list < SMESH_subMesh * >&
- SMESH_Mesh::GetSubMeshUsingHypothesis(SMESHDS_Hypothesis * anHyp)
-throw(SALOME_Exception)
+SMESH_Mesh::GetSubMeshUsingHypothesis(SMESHDS_Hypothesis * anHyp)
+ throw(SALOME_Exception)
+{
+ Unexpect aCatch(SalomeException);
+ if(MYDEBUG) MESSAGE("SMESH_Mesh::GetSubMeshUsingHypothesis");
+ map < int, SMESH_subMesh * >::iterator itsm;
+ _subMeshesUsingHypothesisList.clear();
+ for (itsm = _mapSubMesh.begin(); itsm != _mapSubMesh.end(); itsm++)
+ {
+ SMESH_subMesh *aSubMesh = (*itsm).second;
+ if ( IsUsedHypothesis ( anHyp, aSubMesh ))
+ _subMeshesUsingHypothesisList.push_back(aSubMesh);
+ }
+ return _subMeshesUsingHypothesisList;
+}
+
+//=======================================================================
+//function : NotifySubMeshesHypothesisModification
+//purpose : Say all submeshes using theChangedHyp that it has been modified
+//=======================================================================
+
+void SMESH_Mesh::NotifySubMeshesHypothesisModification(const SMESH_Hypothesis* theChangedHyp)
{
Unexpect aCatch(SalomeException);
- if(MYDEBUG) MESSAGE("SMESH_Mesh::GetSubMeshUsingHypothesis");
- map < int, SMESH_subMesh * >::iterator itsm;
- _subMeshesUsingHypothesisList.clear();
- for (itsm = _mapSubMesh.begin(); itsm != _mapSubMesh.end(); itsm++)
- {
- SMESH_subMesh *aSubMesh = (*itsm).second;
- if ( IsUsedHypothesis ( anHyp, aSubMesh->GetSubShape() ))
- _subMeshesUsingHypothesisList.push_back(aSubMesh);
- }
- return _subMeshesUsingHypothesisList;
+
+ const SMESH_Hypothesis* hyp = static_cast<const SMESH_Hypothesis*>(theChangedHyp);
+
+ const SMESH_Algo *foundAlgo = 0;
+ SMESH_HypoFilter algoKind( SMESH_HypoFilter::IsAlgo() );
+ SMESH_HypoFilter compatibleHypoKind;
+ list <const SMESHDS_Hypothesis * > usedHyps;
+
+
+ map < int, SMESH_subMesh * >::iterator itsm;
+ for (itsm = _mapSubMesh.begin(); itsm != _mapSubMesh.end(); itsm++)
+ {
+ SMESH_subMesh *aSubMesh = (*itsm).second;
+ if ( aSubMesh->IsApplicableHypotesis( hyp ))
+ {
+ const TopoDS_Shape & aSubShape = aSubMesh->GetSubShape();
+
+ if ( !foundAlgo ) // init filter for algo search
+ algoKind.And( algoKind.IsApplicableTo( aSubShape ));
+
+ const SMESH_Algo *algo = static_cast<const SMESH_Algo*>
+ ( GetHypothesis( aSubShape, algoKind, true ));
+
+ if ( algo )
+ {
+ bool sameAlgo = ( algo == foundAlgo );
+ if ( !sameAlgo && foundAlgo )
+ sameAlgo = ( strcmp( algo->GetName(), foundAlgo->GetName() ) == 0);
+
+ if ( !sameAlgo ) { // init filter for used hypos search
+ if ( !algo->InitCompatibleHypoFilter( compatibleHypoKind, !hyp->IsAuxiliary() ))
+ continue; // algo does not use any hypothesis
+ foundAlgo = algo;
+ }
+
+ // check if hyp is used by algo
+ usedHyps.clear();
+ if ( GetHypotheses( aSubShape, compatibleHypoKind, usedHyps, true ) &&
+ find( usedHyps.begin(), usedHyps.end(), hyp ) != usedHyps.end() )
+ {
+ aSubMesh->ComputeStateEngine(SMESH_subMesh::MODIF_HYP);
+
+ if ( algo->GetDim() == 1 && IsPropagationHypothesis( aSubShape ))
+ CleanMeshOnPropagationChain( aSubShape );
+ }
+ }
+ }
+ }
}
//=============================================================================
const SMDS_MeshFace * curFace;
while (itFaces->more()) {
curFace = itFaces->next();
- if (!curFace->IsPoly() && curFace->NbNodes() == 3) Nb++;
+ if ( !curFace->IsPoly() &&
+ ( curFace->NbNodes()==3 || curFace->NbNodes()==6 ) ) Nb++;
}
return Nb;
}
const SMDS_MeshFace * curFace;
while (itFaces->more()) {
curFace = itFaces->next();
- if (!curFace->IsPoly() && curFace->NbNodes() == 4) Nb++;
+ if ( !curFace->IsPoly() &&
+ ( curFace->NbNodes() == 4 || curFace->NbNodes()==8 ) ) Nb++;
}
return Nb;
}
const SMDS_MeshVolume * curVolume;
while (itVolumes->more()) {
curVolume = itVolumes->next();
- if (!curVolume->IsPoly() && curVolume->NbNodes() == 4) Nb++;
+ if ( !curVolume->IsPoly() &&
+ ( curVolume->NbNodes() == 4 || curVolume->NbNodes()==10 ) ) Nb++;
}
return Nb;
}
const SMDS_MeshVolume * curVolume;
while (itVolumes->more()) {
curVolume = itVolumes->next();
- if (!curVolume->IsPoly() && curVolume->NbNodes() == 8) Nb++;
+ if ( !curVolume->IsPoly() &&
+ ( curVolume->NbNodes() == 8 || curVolume->NbNodes()==20 ) ) Nb++;
}
return Nb;
}
const SMDS_MeshVolume * curVolume;
while (itVolumes->more()) {
curVolume = itVolumes->next();
- if (!curVolume->IsPoly() && curVolume->NbNodes() == 5) Nb++;
+ if ( !curVolume->IsPoly() &&
+ ( curVolume->NbNodes() == 5 || curVolume->NbNodes()==13 ) ) Nb++;
}
return Nb;
}
const SMDS_MeshVolume * curVolume;
while (itVolumes->more()) {
curVolume = itVolumes->next();
- if (!curVolume->IsPoly() && curVolume->NbNodes() == 6) Nb++;
+ if ( !curVolume->IsPoly() &&
+ ( curVolume->NbNodes() == 6 || curVolume->NbNodes()==15 ) ) Nb++;
}
return Nb;
}
const SMESH_HypoFilter& aFilter,
const bool andAncestors) const;
- bool GetHypotheses(const TopoDS_Shape & aSubShape,
- const SMESH_HypoFilter& aFilter,
- list <const SMESHDS_Hypothesis * >& aHypList,
- const bool andAncestors) const;
+ int GetHypotheses(const TopoDS_Shape & aSubShape,
+ const SMESH_HypoFilter& aFilter,
+ list <const SMESHDS_Hypothesis * >& aHypList,
+ const bool andAncestors) const;
const list<SMESHDS_Command*> & GetLog() throw(SALOME_Exception);
SMESH_subMesh *GetSubMeshContaining(const int aShapeID)
throw(SALOME_Exception);
+ void NotifySubMeshesHypothesisModification(const SMESH_Hypothesis* theChangedHyp);
+ // Say all submeshes that theChangedHyp has been modified
+
const list < SMESH_subMesh * >&
GetSubMeshUsingHypothesis(SMESHDS_Hypothesis * anHyp)
throw(SALOME_Exception);
- bool IsUsedHypothesis(SMESHDS_Hypothesis * anHyp,
- const TopoDS_Shape & aSubShape);
+ bool IsUsedHypothesis(SMESHDS_Hypothesis * anHyp,
+ const SMESH_subMesh * aSubMesh);
// Return True if anHyp is used to mesh aSubShape
bool IsNotConformAllowed() const;
#include "SMDS_PolyhedralVolumeOfNodes.hxx"
#include "SMDS_FacePosition.hxx"
#include "SMDS_SpacePosition.hxx"
+#include "SMDS_QuadraticFaceOfNodes.hxx"
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
typedef map<const SMDS_MeshElement*, list<const SMDS_MeshElement*> > TElemOfElemListMap;
typedef map<const SMDS_MeshNode*, list<const SMDS_MeshNode*> > TNodeOfNodeListMap;
typedef TNodeOfNodeListMap::iterator TNodeOfNodeListMapItr;
+//typedef map<const SMDS_MeshNode*, vector<const SMDS_MeshNode*> > TNodeOfNodeVecMap;
+//typedef TNodeOfNodeVecMap::iterator TNodeOfNodeVecMapItr;
typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeListMapItr> > TElemOfVecOfNnlmiMap;
+//typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeVecMapItr> > TElemOfVecOfMapNodesMap;
+typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
//=======================================================================
//function : SMESH_MeshEditor
set< SMESH_subMesh *> smmap;
list<int>::const_iterator it = theIDs.begin();
- for ( ; it != theIDs.end(); it++ )
- {
+ for ( ; it != theIDs.end(); it++ ) {
const SMDS_MeshElement * elem;
if ( isNodes )
elem = aMesh->FindNode( *it );
// Find sub-meshes to notify about modification
SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
- while ( nodeIt->more() )
- {
+ while ( nodeIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
const SMDS_PositionPtr& aPosition = node->GetPosition();
if ( aPosition.get() ) {
for ( smIt = smmap.begin(); smIt != smmap.end(); smIt++ )
(*smIt)->ComputeStateEngine( SMESH_subMesh::MESH_ENTITY_REMOVED );
}
+
return true;
}
if ( aMesh->ShapeToMesh().IsNull() )
return 0;
- if ( theElem->GetType() == SMDSAbs_Node )
- {
+ if ( theElem->GetType() == SMDSAbs_Node ) {
const SMDS_PositionPtr& aPosition =
static_cast<const SMDS_MeshNode*>( theElem )->GetPosition();
if ( aPosition.get() )
TopoDS_Shape aShape; // the shape a node is on
SMDS_ElemIteratorPtr nodeIt = theElem->nodesIterator();
- while ( nodeIt->more() )
- {
+ while ( nodeIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
const SMDS_PositionPtr& aPosition = node->GetPosition();
if ( aPosition.get() ) {
- int aShapeID = aPosition->GetShapeId();
- SMESHDS_SubMesh * sm = aMesh->MeshElements( aShapeID );
- if ( sm )
- {
- if ( sm->Contains( theElem ))
- return aShapeID;
- if ( aShape.IsNull() )
- aShape = aMesh->IndexToShape( aShapeID );
- }
- else
- {
- //MESSAGE ( "::FindShape() No SubShape for aShapeID " << aShapeID );
- }
+ int aShapeID = aPosition->GetShapeId();
+ SMESHDS_SubMesh * sm = aMesh->MeshElements( aShapeID );
+ if ( sm ) {
+ if ( sm->Contains( theElem ))
+ return aShapeID;
+ if ( aShape.IsNull() )
+ aShape = aMesh->IndexToShape( aShapeID );
+ }
+ else {
+ //MESSAGE ( "::FindShape() No SubShape for aShapeID " << aShapeID );
}
+ }
}
// None of nodes is on a proper shape,
return 0;
}
TopTools_ListIteratorOfListOfShape ancIt( GetMesh()->GetAncestors( aShape ));
- for ( ; ancIt.More(); ancIt.Next() )
- {
- SMESHDS_SubMesh * sm = aMesh->MeshElements( ancIt.Value() );
- if ( sm && sm->Contains( theElem ))
- return aMesh->ShapeToIndex( ancIt.Value() );
+ for ( ; ancIt.More(); ancIt.Next() ) {
+ SMESHDS_SubMesh * sm = aMesh->MeshElements( ancIt.Value() );
+ if ( sm && sm->Contains( theElem ))
+ return aMesh->ShapeToIndex( ancIt.Value() );
}
//MESSAGE ("::FindShape() - SHAPE NOT FOUND")
return 0;
}
+//=======================================================================
+//function : ShiftNodesQuadTria
+//purpose : auxilary
+// Shift nodes in the array corresponded to quadratic triangle
+// example: (0,1,2,3,4,5) -> (1,2,0,4,5,3)
+//=======================================================================
+static void ShiftNodesQuadTria(const SMDS_MeshNode* aNodes[])
+{
+ const SMDS_MeshNode* nd1 = aNodes[0];
+ aNodes[0] = aNodes[1];
+ aNodes[1] = aNodes[2];
+ aNodes[2] = nd1;
+ const SMDS_MeshNode* nd2 = aNodes[3];
+ aNodes[3] = aNodes[4];
+ aNodes[4] = aNodes[5];
+ aNodes[5] = nd2;
+}
+
+//=======================================================================
+//function : GetNodesFromTwoTria
+//purpose : auxilary
+// Shift nodes in the array corresponded to quadratic triangle
+// example: (0,1,2,3,4,5) -> (1,2,0,4,5,3)
+//=======================================================================
+static bool GetNodesFromTwoTria(const SMDS_MeshElement * theTria1,
+ const SMDS_MeshElement * theTria2,
+ const SMDS_MeshNode* N1[],
+ const SMDS_MeshNode* N2[])
+{
+ SMDS_ElemIteratorPtr it = theTria1->nodesIterator();
+ int i=0;
+ while(i<6) {
+ N1[i] = static_cast<const SMDS_MeshNode*>( it->next() );
+ i++;
+ }
+ if(it->more()) return false;
+ it = theTria2->nodesIterator();
+ i=0;
+ while(i<6) {
+ N2[i] = static_cast<const SMDS_MeshNode*>( it->next() );
+ i++;
+ }
+ if(it->more()) return false;
+
+ int sames[3] = {-1,-1,-1};
+ int nbsames = 0;
+ int j;
+ for(i=0; i<3; i++) {
+ for(j=0; j<3; j++) {
+ if(N1[i]==N2[j]) {
+ sames[i] = j;
+ nbsames++;
+ break;
+ }
+ }
+ }
+ if(nbsames!=2) return false;
+ if(sames[0]>-1) {
+ ShiftNodesQuadTria(N1);
+ if(sames[1]>-1) {
+ ShiftNodesQuadTria(N1);
+ }
+ }
+ i = sames[0] + sames[1] + sames[2];
+ for(; i<2; i++) {
+ ShiftNodesQuadTria(N2);
+ }
+ // now we receive following N1 and N2 (using numeration as above image)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays determ new diagonal
+ return true;
+}
+
//=======================================================================
//function : InverseDiag
//purpose : Replace two neighbour triangles with ones built on the same 4 nodes
{
if (!theTria1 || !theTria2)
return false;
+
const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( theTria1 );
- if (!F1) return false;
const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( theTria2 );
- if (!F2) return false;
+ if (F1 && F2) {
- // 1 +--+ A theTria1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
- // | /| theTria2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
- // |/ | | \|
- // B +--+ 2 B +--+ 2
+ // 1 +--+ A theTria1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
+ // | /| theTria2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
+ // |/ | | \|
+ // B +--+ 2 B +--+ 2
- // put nodes in array and find out indices of the same ones
- const SMDS_MeshNode* aNodes [6];
- int sameInd [] = { 0, 0, 0, 0, 0, 0 };
- int i = 0;
- SMDS_ElemIteratorPtr it = theTria1->nodesIterator();
- while ( it->more() )
- {
- aNodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
-
- if ( i > 2 ) // theTria2
- // find same node of theTria1
- for ( int j = 0; j < 3; j++ )
- if ( aNodes[ i ] == aNodes[ j ]) {
- sameInd[ j ] = i;
- sameInd[ i ] = j;
- break;
- }
- // next
- i++;
- if ( i == 3 ) {
- if ( it->more() )
- return false; // theTria1 is not a triangle
- it = theTria2->nodesIterator();
+ // put nodes in array and find out indices of the same ones
+ const SMDS_MeshNode* aNodes [6];
+ int sameInd [] = { 0, 0, 0, 0, 0, 0 };
+ int i = 0;
+ SMDS_ElemIteratorPtr it = theTria1->nodesIterator();
+ while ( it->more() ) {
+ aNodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
+
+ if ( i > 2 ) // theTria2
+ // find same node of theTria1
+ for ( int j = 0; j < 3; j++ )
+ if ( aNodes[ i ] == aNodes[ j ]) {
+ sameInd[ j ] = i;
+ sameInd[ i ] = j;
+ break;
+ }
+ // next
+ i++;
+ if ( i == 3 ) {
+ if ( it->more() )
+ return false; // theTria1 is not a triangle
+ it = theTria2->nodesIterator();
+ }
+ if ( i == 6 && it->more() )
+ return false; // theTria2 is not a triangle
}
- if ( i == 6 && it->more() )
- return false; // theTria2 is not a triangle
- }
+
+ // find indices of 1,2 and of A,B in theTria1
+ int iA = 0, iB = 0, i1 = 0, i2 = 0;
+ for ( i = 0; i < 6; i++ ) {
+ if ( sameInd [ i ] == 0 )
+ if ( i < 3 ) i1 = i;
+ else i2 = i;
+ else if (i < 3)
+ if ( iA ) iB = i;
+ else iA = i;
+ }
+ // nodes 1 and 2 should not be the same
+ if ( aNodes[ i1 ] == aNodes[ i2 ] )
+ return false;
+
+ // theTria1: A->2
+ aNodes[ iA ] = aNodes[ i2 ];
+ // theTria2: B->1
+ aNodes[ sameInd[ iB ]] = aNodes[ i1 ];
+
+ //MESSAGE( theTria1 << theTria2 );
+
+ GetMeshDS()->ChangeElementNodes( theTria1, aNodes, 3 );
+ GetMeshDS()->ChangeElementNodes( theTria2, &aNodes[ 3 ], 3 );
+
+ //MESSAGE( theTria1 << theTria2 );
- // find indices of 1,2 and of A,B in theTria1
- int iA = 0, iB = 0, i1 = 0, i2 = 0;
- for ( i = 0; i < 6; i++ )
- {
- if ( sameInd [ i ] == 0 )
- if ( i < 3 ) i1 = i;
- else i2 = i;
- else if (i < 3)
- if ( iA ) iB = i;
- else iA = i;
- }
- // nodes 1 and 2 should not be the same
- if ( aNodes[ i1 ] == aNodes[ i2 ] )
+ return true;
+
+ } // end if(F1 && F2)
+
+ // check case of quadratic faces
+ const SMDS_QuadraticFaceOfNodes* QF1 =
+ dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (theTria1);
+ if(!QF1) return false;
+ const SMDS_QuadraticFaceOfNodes* QF2 =
+ dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (theTria2);
+ if(!QF2) return false;
+
+ // 5
+ // 1 +--+--+ 2 theTria1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
+ // | /| theTria2: (2 3 4 6 8 9) or (3 4 2 8 9 6) or (4 2 3 9 6 8)
+ // | / |
+ // 7 + + + 6
+ // | /9 |
+ // |/ |
+ // 4 +--+--+ 3
+ // 8
+
+ const SMDS_MeshNode* N1 [6];
+ const SMDS_MeshNode* N2 [6];
+ if(!GetNodesFromTwoTria(theTria1,theTria2,N1,N2))
return false;
-
-
- // theTria1: A->2
- aNodes[ iA ] = aNodes[ i2 ];
- // theTria2: B->1
- aNodes[ sameInd[ iB ]] = aNodes[ i1 ];
-
- //MESSAGE( theTria1 << theTria2 );
-
- GetMeshDS()->ChangeElementNodes( theTria1, aNodes, 3 );
- GetMeshDS()->ChangeElementNodes( theTria2, &aNodes[ 3 ], 3 );
-
- //MESSAGE( theTria1 << theTria2 );
+ // now we receive following N1 and N2 (using numeration as above image)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays determ new diagonal
+
+ const SMDS_MeshNode* N1new [6];
+ const SMDS_MeshNode* N2new [6];
+ N1new[0] = N1[0];
+ N1new[1] = N2[0];
+ N1new[2] = N2[1];
+ N1new[3] = N1[4];
+ N1new[4] = N2[3];
+ N1new[5] = N1[5];
+ N2new[0] = N1[0];
+ N2new[1] = N1[1];
+ N2new[2] = N2[0];
+ N2new[3] = N1[3];
+ N2new[4] = N2[5];
+ N2new[5] = N1[4];
+ // replaces nodes in faces
+ GetMeshDS()->ChangeElementNodes( theTria1, N1new, 6 );
+ GetMeshDS()->ChangeElementNodes( theTria2, N2new, 6 );
return true;
}
if ( theTria1 ) {
theTria2 = elem;
break;
- } else {
+ }
+ else {
theTria1 = elem;
}
}
return false;
const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( tr1 );
- if (!F1) return false;
+ //if (!F1) return false;
const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( tr2 );
- if (!F2) return false;
-
- // 1 +--+ A tr1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
- // | /| tr2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
- // |/ | | \|
- // B +--+ 2 B +--+ 2
-
- // put nodes in array
- // and find indices of 1,2 and of A in tr1 and of B in tr2
- int i, iA1 = 0, i1 = 0;
- const SMDS_MeshNode* aNodes1 [3];
- SMDS_ElemIteratorPtr it;
- for (i = 0, it = tr1->nodesIterator(); it->more(); i++ ) {
- aNodes1[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
- if ( aNodes1[ i ] == theNode1 )
- iA1 = i; // node A in tr1
- else if ( aNodes1[ i ] != theNode2 )
- i1 = i; // node 1
- }
- int iB2 = 0, i2 = 0;
- const SMDS_MeshNode* aNodes2 [3];
- for (i = 0, it = tr2->nodesIterator(); it->more(); i++ ) {
- aNodes2[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
- if ( aNodes2[ i ] == theNode2 )
- iB2 = i; // node B in tr2
- else if ( aNodes2[ i ] != theNode1 )
- i2 = i; // node 2
- }
-
- // nodes 1 and 2 should not be the same
- if ( aNodes1[ i1 ] == aNodes2[ i2 ] )
- return false;
-
- // tr1: A->2
- aNodes1[ iA1 ] = aNodes2[ i2 ];
- // tr2: B->1
- aNodes2[ iB2 ] = aNodes1[ i1 ];
+ //if (!F2) return false;
+ if (F1 && F2) {
+
+ // 1 +--+ A tr1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
+ // | /| tr2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
+ // |/ | | \|
+ // B +--+ 2 B +--+ 2
+
+ // put nodes in array
+ // and find indices of 1,2 and of A in tr1 and of B in tr2
+ int i, iA1 = 0, i1 = 0;
+ const SMDS_MeshNode* aNodes1 [3];
+ SMDS_ElemIteratorPtr it;
+ for (i = 0, it = tr1->nodesIterator(); it->more(); i++ ) {
+ aNodes1[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
+ if ( aNodes1[ i ] == theNode1 )
+ iA1 = i; // node A in tr1
+ else if ( aNodes1[ i ] != theNode2 )
+ i1 = i; // node 1
+ }
+ int iB2 = 0, i2 = 0;
+ const SMDS_MeshNode* aNodes2 [3];
+ for (i = 0, it = tr2->nodesIterator(); it->more(); i++ ) {
+ aNodes2[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
+ if ( aNodes2[ i ] == theNode2 )
+ iB2 = i; // node B in tr2
+ else if ( aNodes2[ i ] != theNode1 )
+ i2 = i; // node 2
+ }
+
+ // nodes 1 and 2 should not be the same
+ if ( aNodes1[ i1 ] == aNodes2[ i2 ] )
+ return false;
- //MESSAGE( tr1 << tr2 );
+ // tr1: A->2
+ aNodes1[ iA1 ] = aNodes2[ i2 ];
+ // tr2: B->1
+ aNodes2[ iB2 ] = aNodes1[ i1 ];
- GetMeshDS()->ChangeElementNodes( tr1, aNodes1, 3 );
- GetMeshDS()->ChangeElementNodes( tr2, aNodes2, 3 );
+ //MESSAGE( tr1 << tr2 );
- //MESSAGE( tr1 << tr2 );
+ GetMeshDS()->ChangeElementNodes( tr1, aNodes1, 3 );
+ GetMeshDS()->ChangeElementNodes( tr2, aNodes2, 3 );
- return true;
+ //MESSAGE( tr1 << tr2 );
+
+ return true;
+ }
+ // check case of quadratic faces
+ const SMDS_QuadraticFaceOfNodes* QF1 =
+ dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (tr1);
+ if(!QF1) return false;
+ const SMDS_QuadraticFaceOfNodes* QF2 =
+ dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (tr2);
+ if(!QF2) return false;
+ return InverseDiag(tr1,tr2);
}
//=======================================================================
const SMDS_MeshElement * tr1,
const SMDS_MeshElement * tr2 )
{
+ if( tr1->NbNodes() != tr2->NbNodes() )
+ return false;
// find the 4-th node to insert into tr1
const SMDS_MeshNode* n4 = 0;
SMDS_ElemIteratorPtr it = tr2->nodesIterator();
- while ( !n4 && it->more() )
- {
+ int i=0;
+ //while ( !n4 && it->more() ) {
+ while ( !n4 && i<3 ) {
const SMDS_MeshNode * n = static_cast<const SMDS_MeshNode*>( it->next() );
+ i++;
bool isDiag = ( n == theNode1 || n == theNode2 );
if ( !isDiag )
n4 = n;
// Make an array of nodes to be in a quadrangle
int iNode = 0, iFirstDiag = -1;
it = tr1->nodesIterator();
- while ( it->more() )
- {
+ i=0;
+ //while ( it->more() ) {
+ while ( i<3 ) {
const SMDS_MeshNode * n = static_cast<const SMDS_MeshNode*>( it->next() );
+ i++;
bool isDiag = ( n == theNode1 || n == theNode2 );
- if ( isDiag )
- {
+ if ( isDiag ) {
if ( iFirstDiag < 0 )
iFirstDiag = iNode;
else if ( iNode - iFirstDiag == 1 )
theQuadNodes[ iNode++ ] = n4; // insert the 4-th node between diagonal nodes
}
- else if ( n == n4 )
- {
+ else if ( n == n4 ) {
return false; // tr1 and tr2 should not have all the same nodes
}
theQuadNodes[ iNode++ ] = n;
return false;
const SMDS_FaceOfNodes* F1 = dynamic_cast<const SMDS_FaceOfNodes*>( tr1 );
- if (!F1) return false;
+ //if (!F1) return false;
const SMDS_FaceOfNodes* F2 = dynamic_cast<const SMDS_FaceOfNodes*>( tr2 );
- if (!F2) return false;
+ //if (!F2) return false;
+ if (F1 && F2) {
- const SMDS_MeshNode* aNodes [ 4 ];
- if ( ! getQuadrangleNodes( aNodes, theNode1, theNode2, tr1, tr2 ))
- return false;
+ const SMDS_MeshNode* aNodes [ 4 ];
+ if ( ! getQuadrangleNodes( aNodes, theNode1, theNode2, tr1, tr2 ))
+ return false;
+
+ //MESSAGE( endl << tr1 << tr2 );
+
+ GetMeshDS()->ChangeElementNodes( tr1, aNodes, 4 );
+ GetMeshDS()->RemoveElement( tr2 );
- //MESSAGE( endl << tr1 << tr2 );
+ //MESSAGE( endl << tr1 );
- GetMeshDS()->ChangeElementNodes( tr1, aNodes, 4 );
+ return true;
+ }
+
+ // check case of quadratic faces
+ const SMDS_QuadraticFaceOfNodes* QF1 =
+ dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (tr1);
+ if(!QF1) return false;
+ const SMDS_QuadraticFaceOfNodes* QF2 =
+ dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (tr2);
+ if(!QF2) return false;
+
+ // 5
+ // 1 +--+--+ 2 tr1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
+ // | /| tr2: (2 3 4 6 8 9) or (3 4 2 8 9 6) or (4 2 3 9 6 8)
+ // | / |
+ // 7 + + + 6
+ // | /9 |
+ // |/ |
+ // 4 +--+--+ 3
+ // 8
+
+ const SMDS_MeshNode* N1 [6];
+ const SMDS_MeshNode* N2 [6];
+ if(!GetNodesFromTwoTria(tr1,tr2,N1,N2))
+ return false;
+ // now we receive following N1 and N2 (using numeration as above image)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays determ new diagonal
+
+ const SMDS_MeshNode* aNodes[8];
+ aNodes[0] = N1[0];
+ aNodes[1] = N1[1];
+ aNodes[2] = N2[0];
+ aNodes[3] = N2[1];
+ aNodes[4] = N1[3];
+ aNodes[5] = N2[5];
+ aNodes[6] = N2[3];
+ aNodes[7] = N1[5];
+
+ GetMeshDS()->ChangeElementNodes( tr1, aNodes, 8 );
GetMeshDS()->RemoveElement( tr2 );
- //MESSAGE( endl << tr1 );
+ // remove middle node (9)
+ GetMeshDS()->RemoveNode( N1[4] );
return true;
}
switch ( theElem->GetType() ) {
case SMDSAbs_Edge:
- case SMDSAbs_Face:
- {
- int i = theElem->NbNodes();
- vector<const SMDS_MeshNode*> aNodes( i );
- while ( it->more() )
- aNodes[ --i ]= static_cast<const SMDS_MeshNode*>( it->next() );
- return GetMeshDS()->ChangeElementNodes( theElem, &aNodes[0], theElem->NbNodes() );
+ case SMDSAbs_Face: {
+ if(!theElem->IsQuadratic()) {
+ int i = theElem->NbNodes();
+ vector<const SMDS_MeshNode*> aNodes( i );
+ while ( it->more() )
+ aNodes[ --i ]= static_cast<const SMDS_MeshNode*>( it->next() );
+ return GetMeshDS()->ChangeElementNodes( theElem, &aNodes[0], theElem->NbNodes() );
+ }
+ else {
+ // quadratic elements
+ if(theElem->GetType()==SMDSAbs_Edge) {
+ vector<const SMDS_MeshNode*> aNodes(3);
+ aNodes[1]= static_cast<const SMDS_MeshNode*>( it->next() );
+ aNodes[0]= static_cast<const SMDS_MeshNode*>( it->next() );
+ aNodes[2]= static_cast<const SMDS_MeshNode*>( it->next() );
+ return GetMeshDS()->ChangeElementNodes( theElem, &aNodes[0], 3 );
+ }
+ else {
+ int nbn = theElem->NbNodes();
+ vector<const SMDS_MeshNode*> aNodes(nbn);
+ aNodes[0]= static_cast<const SMDS_MeshNode*>( it->next() );
+ int i=1;
+ for(; i<nbn/2; i++) {
+ aNodes[nbn/2-i]= static_cast<const SMDS_MeshNode*>( it->next() );
+ }
+ for(i=0; i<nbn/2; i++) {
+ aNodes[nbn-i-1]= static_cast<const SMDS_MeshNode*>( it->next() );
+ }
+ return GetMeshDS()->ChangeElementNodes( theElem, &aNodes[0], nbn );
+ }
+ }
}
- case SMDSAbs_Volume:
- {
+ case SMDSAbs_Volume: {
if (theElem->IsPoly()) {
const SMDS_PolyhedralVolumeOfNodes* aPolyedre =
static_cast<const SMDS_PolyhedralVolumeOfNodes*>( theElem );
for (int iface = 1; iface <= nbFaces; iface++) {
int inode, nbFaceNodes = aPolyedre->NbFaceNodes(iface);
quantities[iface - 1] = nbFaceNodes;
-
+
for (inode = nbFaceNodes; inode >= 1; inode--) {
const SMDS_MeshNode* curNode = aPolyedre->GetFaceNode(iface, inode);
poly_nodes.push_back(curNode);
}
}
-
+
return GetMeshDS()->ChangePolyhedronNodes( theElem, poly_nodes, quantities );
- } else {
+ }
+ else {
SMDS_VolumeTool vTool;
if ( !vTool.Set( theElem ))
return false;
SMESHDS_Mesh * aMesh = GetMeshDS();
set< const SMDS_MeshElement * >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->GetType() != SMDSAbs_Face || elem->NbNodes() != 4 )
+ if ( !elem || elem->GetType() != SMDSAbs_Face )
continue;
- // retrieve element nodes
- const SMDS_MeshNode* aNodes [4];
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- int i = 0;
- while ( itN->more() )
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
-
- // compare two sets of possible triangles
- double aBadRate1, aBadRate2; // to what extent a set is bad
- SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
- SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
- aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
+ if(elem->NbNodes()==4) {
- SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
- SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
- aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
+ // retrieve element nodes
+ const SMDS_MeshNode* aNodes [4];
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int i = 0;
+ while ( itN->more() )
+ aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+
+ // compare two sets of possible triangles
+ double aBadRate1, aBadRate2; // to what extent a set is bad
+ SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
+ SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
+ aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
+
+ SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
+ SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
+ aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
- int aShapeId = FindShape( elem );
- //MESSAGE( "aBadRate1 = " << aBadRate1 << "; aBadRate2 = " << aBadRate2
+ int aShapeId = FindShape( elem );
+ //MESSAGE( "aBadRate1 = " << aBadRate1 << "; aBadRate2 = " << aBadRate2
// << " ShapeID = " << aShapeId << endl << elem );
- if ( aBadRate1 <= aBadRate2 ) {
- // tr1 + tr2 is better
- aMesh->ChangeElementNodes( elem, aNodes, 3 );
+ if ( aBadRate1 <= aBadRate2 ) {
+ // tr1 + tr2 is better
+ aMesh->ChangeElementNodes( elem, aNodes, 3 );
+ //MESSAGE( endl << elem );
+
+ elem = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ }
+ else {
+ // tr3 + tr4 is better
+ aMesh->ChangeElementNodes( elem, &aNodes[1], 3 );
+ //MESSAGE( endl << elem );
+
+ elem = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ }
//MESSAGE( endl << elem );
- elem = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ // put a new triangle on the same shape
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( elem, aShapeId );
}
- else {
- // tr3 + tr4 is better
- aMesh->ChangeElementNodes( elem, &aNodes[1], 3 );
- //MESSAGE( endl << elem );
- elem = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ if( elem->NbNodes()==8 && elem->IsQuadratic() ) {
+ const SMDS_MeshNode* aNodes [8];
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int i = 0;
+ while ( itN->more() ) {
+ aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ }
+
+ // compare two sets of possible triangles
+ // use for comparing simple triangles (not quadratic)
+ double aBadRate1, aBadRate2; // to what extent a set is bad
+ SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
+ SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
+ aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
+
+ SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
+ SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
+ aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
+
+ int aShapeId = FindShape( elem );
+
+ // find middle point for (0,1,2,3)
+ // and create node in this point;
+ double x=0., y=0., z=0.;
+ for(i=0; i<4; i++) {
+ x += aNodes[i]->X();
+ y += aNodes[i]->Y();
+ z += aNodes[i]->Z();
+ }
+ const SMDS_MeshNode* newN = aMesh->AddNode(x/4, y/4, z/4);
+
+ if ( aBadRate1 <= aBadRate2 ) {
+ // tr1 + tr2 is better
+ const SMDS_MeshNode* N[6];
+ N[0] = aNodes[0];
+ N[1] = aNodes[1];
+ N[2] = aNodes[2];
+ N[3] = aNodes[4];
+ N[4] = aNodes[5];
+ N[5] = newN;
+ aMesh->ChangeElementNodes( elem, N, 6 );
+ elem = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
+ aNodes[6], aNodes[7], newN );
+ }
+ else {
+ // tr3 + tr4 is better
+ const SMDS_MeshNode* N[6];
+ N[0] = aNodes[1];
+ N[1] = aNodes[2];
+ N[2] = aNodes[3];
+ N[3] = aNodes[5];
+ N[4] = aNodes[6];
+ N[5] = newN;
+ aMesh->ChangeElementNodes( elem, N, 6 );
+ elem = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
+ aNodes[7], aNodes[4], newN );
+ }
+ // put a new triangle on the same shape
+ if ( aShapeId ) {
+ aMesh->SetMeshElementOnShape( elem, aShapeId );
+ }
}
- //MESSAGE( endl << elem );
- // put a new triangle on the same shape
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( elem, aShapeId );
}
-
return true;
}
if (!theCrit.get())
return -1;
- if (!theQuad || theQuad->GetType() != SMDSAbs_Face || theQuad->NbNodes() != 4)
+ if (!theQuad || theQuad->GetType() != SMDSAbs_Face )
return -1;
- // retrieve element nodes
- const SMDS_MeshNode* aNodes [4];
- SMDS_ElemIteratorPtr itN = theQuad->nodesIterator();
- int i = 0;
- while (itN->more())
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ if( theQuad->NbNodes()==4 ||
+ (theQuad->NbNodes()==8 && theQuad->IsQuadratic()) ) {
- // compare two sets of possible triangles
- double aBadRate1, aBadRate2; // to what extent a set is bad
- SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
- SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
- aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
+ // retrieve element nodes
+ const SMDS_MeshNode* aNodes [4];
+ SMDS_ElemIteratorPtr itN = theQuad->nodesIterator();
+ int i = 0;
+ //while (itN->more())
+ while (i<4) {
+ aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ }
+ // compare two sets of possible triangles
+ double aBadRate1, aBadRate2; // to what extent a set is bad
+ SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
+ SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
+ aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
- SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
- SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
- aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
+ SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
+ SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
+ aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
- if (aBadRate1 <= aBadRate2) // tr1 + tr2 is better
- return 1; // diagonal 1-3
+ if (aBadRate1 <= aBadRate2) // tr1 + tr2 is better
+ return 1; // diagonal 1-3
- return 2; // diagonal 2-4
+ return 2; // diagonal 2-4
+ }
+ return -1;
}
//=======================================================================
SMESHDS_Mesh * aMesh = GetMeshDS();
set< const SMDS_MeshElement * >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->GetType() != SMDSAbs_Face || elem->NbNodes() != 4 )
+ if ( !elem || elem->GetType() != SMDSAbs_Face )
continue;
+ bool isquad = elem->NbNodes()==4 || elem->NbNodes()==8;
+ if(!isquad) continue;
- // retrieve element nodes
- const SMDS_MeshNode* aNodes [4];
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- int i = 0;
- while ( itN->more() )
- aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ if(elem->NbNodes()==4) {
+ // retrieve element nodes
+ const SMDS_MeshNode* aNodes [4];
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int i = 0;
+ while ( itN->more() )
+ aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- int aShapeId = FindShape( elem );
- const SMDS_MeshElement* newElem = 0;
- if ( the13Diag )
- {
- aMesh->ChangeElementNodes( elem, aNodes, 3 );
- newElem = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
- }
- else
- {
- aMesh->ChangeElementNodes( elem, &aNodes[1], 3 );
- newElem = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ int aShapeId = FindShape( elem );
+ const SMDS_MeshElement* newElem = 0;
+ if ( the13Diag ) {
+ aMesh->ChangeElementNodes( elem, aNodes, 3 );
+ newElem = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
+ }
+ else {
+ aMesh->ChangeElementNodes( elem, &aNodes[1], 3 );
+ newElem = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
+ }
+ // put a new triangle on the same shape and add to the same groups
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ AddToSameGroups( newElem, elem, aMesh );
}
- // put a new triangle on the same shape and add to the same groups
+ if( elem->NbNodes()==8 && elem->IsQuadratic() ) {
+ const SMDS_MeshNode* aNodes [8];
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int i = 0;
+ while ( itN->more() ) {
+ aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ }
- if ( aShapeId )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ // find middle point for (0,1,2,3)
+ // and create node in this point;
+ double x=0., y=0., z=0.;
+ for(i=0; i<4; i++) {
+ x += aNodes[i]->X();
+ y += aNodes[i]->Y();
+ z += aNodes[i]->Z();
+ }
+ const SMDS_MeshNode* newN = aMesh->AddNode(x/4, y/4, z/4);
- AddToSameGroups( newElem, elem, aMesh );
+ int aShapeId = FindShape( elem );
+ const SMDS_MeshElement* newElem = 0;
+ if ( the13Diag ) {
+ const SMDS_MeshNode* N[6];
+ N[0] = aNodes[0];
+ N[1] = aNodes[1];
+ N[2] = aNodes[2];
+ N[3] = aNodes[4];
+ N[4] = aNodes[5];
+ N[5] = newN;
+ aMesh->ChangeElementNodes( elem, N, 6 );
+ elem = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
+ aNodes[6], aNodes[7], newN );
+ }
+ else {
+ const SMDS_MeshNode* N[6];
+ N[0] = aNodes[1];
+ N[1] = aNodes[2];
+ N[2] = aNodes[3];
+ N[3] = aNodes[5];
+ N[4] = aNodes[6];
+ N[5] = newN;
+ aMesh->ChangeElementNodes( elem, N, 6 );
+ elem = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
+ aNodes[7], aNodes[4], newN );
+ }
+ // put a new triangle on the same shape and add to the same groups
+ if ( aShapeId )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ AddToSameGroups( newElem, elem, aMesh );
+ }
}
return true;
if ( !SMESH::Controls::NumericalFunctor::GetPoints( tr1, P1 ) ||
!SMESH::Controls::NumericalFunctor::GetPoints( tr2, P2 ))
return angle;
- gp_Vec N1 = gp_Vec( P1(2) - P1(1) ) ^ gp_Vec( P1(3) - P1(1) );
+ gp_Vec N1,N2;
+ if(!tr1->IsQuadratic())
+ N1 = gp_Vec( P1(2) - P1(1) ) ^ gp_Vec( P1(3) - P1(1) );
+ else
+ N1 = gp_Vec( P1(3) - P1(1) ) ^ gp_Vec( P1(5) - P1(1) );
if ( N1.SquareMagnitude() <= gp::Resolution() )
return angle;
- gp_Vec N2 = gp_Vec( P2(2) - P2(1) ) ^ gp_Vec( P2(3) - P2(1) );
+ if(!tr2->IsQuadratic())
+ N2 = gp_Vec( P2(2) - P2(1) ) ^ gp_Vec( P2(3) - P2(1) );
+ else
+ N2 = gp_Vec( P2(3) - P2(1) ) ^ gp_Vec( P2(5) - P2(1) );
if ( N2.SquareMagnitude() <= gp::Resolution() )
return angle;
// find the first diagonal node n1 in the triangles:
// take in account a diagonal link orientation
const SMDS_MeshElement *nFirst[2], *tr[] = { tr1, tr2 };
- for ( int t = 0; t < 2; t++ )
- {
+ for ( int t = 0; t < 2; t++ ) {
SMDS_ElemIteratorPtr it = tr[ t ]->nodesIterator();
int i = 0, iDiag = -1;
while ( it->more()) {
// class generating a unique ID for a pair of nodes
// and able to return nodes by that ID
// =================================================
-
class LinkID_Gen {
public:
long myMaxID;
};
+
//=======================================================================
//function : TriToQuad
//purpose : Fuse neighbour triangles into quadrangles.
return false;
SMESHDS_Mesh * aMesh = GetMeshDS();
- LinkID_Gen aLinkID_Gen( aMesh );
-
+ //LinkID_Gen aLinkID_Gen( aMesh );
// Prepare data for algo: build
// 1. map of elements with their linkIDs
// 2. map of linkIDs with their elements
- map< long, list< const SMDS_MeshElement* > > mapLi_listEl;
- map< long, list< const SMDS_MeshElement* > >::iterator itLE;
- map< const SMDS_MeshElement*, set< long > > mapEl_setLi;
- map< const SMDS_MeshElement*, set< long > >::iterator itEL;
+ //map< long, list< const SMDS_MeshElement* > > mapLi_listEl;
+ //map< long, list< const SMDS_MeshElement* > >::iterator itLE;
+ //map< const SMDS_MeshElement*, set< long > > mapEl_setLi;
+ //map< const SMDS_MeshElement*, set< long > >::iterator itEL;
+
+ map< NLink, list< const SMDS_MeshElement* > > mapLi_listEl;
+ map< NLink, list< const SMDS_MeshElement* > >::iterator itLE;
+ map< const SMDS_MeshElement*, set< NLink > > mapEl_setLi;
+ map< const SMDS_MeshElement*, set< NLink > >::iterator itEL;
set<const SMDS_MeshElement*>::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem);
- if ( !elem || elem->NbNodes() != 3 )
- continue;
+ //if ( !elem || elem->NbNodes() != 3 )
+ // continue;
+ if(!elem || elem->GetType() != SMDSAbs_Face ) continue;
+ bool IsTria = elem->NbNodes()==3 || (elem->NbNodes()==6 && elem->IsQuadratic());
+ if(!IsTria) continue;
// retrieve element nodes
const SMDS_MeshNode* aNodes [4];
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
int i = 0;
- while ( itN->more() )
+ //while ( itN->more() )
+ while ( i<3 )
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
ASSERT( i == 3 );
aNodes[ 3 ] = aNodes[ 0 ];
// fill maps
- for ( i = 0; i < 3; i++ )
- {
- long linkID = aLinkID_Gen.GetLinkID( aNodes[ i ], aNodes[ i+1 ] );
+ for ( i = 0; i < 3; i++ ) {
+ //long linkID = aLinkID_Gen.GetLinkID( aNodes[ i ], aNodes[ i+1 ] );
+ NLink link(( aNodes[i] < aNodes[i+1] ? aNodes[i] : aNodes[i+1] ),
+ ( aNodes[i] < aNodes[i+1] ? aNodes[i+1] : aNodes[i] ));
// check if elements sharing a link can be fused
- itLE = mapLi_listEl.find( linkID );
- if ( itLE != mapLi_listEl.end() )
- {
+ //itLE = mapLi_listEl.find( linkID );
+ itLE = mapLi_listEl.find( link );
+ if ( itLE != mapLi_listEl.end() ) {
if ((*itLE).second.size() > 1 ) // consider only 2 elems adjacent by a link
continue;
const SMDS_MeshElement* elem2 = (*itLE).second.front();
-// if ( FindShape( elem ) != FindShape( elem2 ))
-// continue; // do not fuse triangles laying on different shapes
+ //if ( FindShape( elem ) != FindShape( elem2 ))
+ // continue; // do not fuse triangles laying on different shapes
if ( getAngle( elem, elem2, aNodes[i], aNodes[i+1] ) > theMaxAngle )
continue; // avoid making badly shaped quads
(*itLE).second.push_back( elem );
}
- else
- mapLi_listEl[ linkID ].push_back( elem );
- mapEl_setLi [ elem ].insert( linkID );
+ else {
+ //mapLi_listEl[ linkID ].push_back( elem );
+ mapLi_listEl[ link ].push_back( elem );
+ }
+ //mapEl_setLi [ elem ].insert( linkID );
+ mapEl_setLi [ elem ].insert( link );
}
}
// Clean the maps from the links shared by a sole element, ie
// links to which only one element is bound in mapLi_listEl
- for ( itLE = mapLi_listEl.begin(); itLE != mapLi_listEl.end(); itLE++ )
- {
+ for ( itLE = mapLi_listEl.begin(); itLE != mapLi_listEl.end(); itLE++ ) {
int nbElems = (*itLE).second.size();
if ( nbElems < 2 ) {
const SMDS_MeshElement* elem = (*itLE).second.front();
- long link = (*itLE).first;
+ //long link = (*itLE).first;
+ NLink link = (*itLE).first;
mapEl_setLi[ elem ].erase( link );
if ( mapEl_setLi[ elem ].empty() )
mapEl_setLi.erase( elem );
// Algo: fuse triangles into quadrangles
- while ( ! mapEl_setLi.empty() )
- {
+ while ( ! mapEl_setLi.empty() ) {
// Look for the start element:
// the element having the least nb of shared links
const SMDS_MeshElement* startElem = 0;
int minNbLinks = 4;
- for ( itEL = mapEl_setLi.begin(); itEL != mapEl_setLi.end(); itEL++ )
- {
+ for ( itEL = mapEl_setLi.begin(); itEL != mapEl_setLi.end(); itEL++ ) {
int nbLinks = (*itEL).second.size();
- if ( nbLinks < minNbLinks )
- {
+ if ( nbLinks < minNbLinks ) {
startElem = (*itEL).first;
minNbLinks = nbLinks;
if ( minNbLinks == 1 )
// search elements to fuse starting from startElem or links of elements
// fused earlyer - startLinks
- list< long > startLinks;
- while ( startElem || !startLinks.empty() )
- {
- while ( !startElem && !startLinks.empty() )
- {
+ //list< long > startLinks;
+ list< NLink > startLinks;
+ while ( startElem || !startLinks.empty() ) {
+ while ( !startElem && !startLinks.empty() ) {
// Get an element to start, by a link
- long linkId = startLinks.front();
+ //long linkId = startLinks.front();
+ NLink linkId = startLinks.front();
startLinks.pop_front();
itLE = mapLi_listEl.find( linkId );
- if ( itLE != mapLi_listEl.end() )
- {
+ if ( itLE != mapLi_listEl.end() ) {
list< const SMDS_MeshElement* > & listElem = (*itLE).second;
list< const SMDS_MeshElement* >::iterator itE = listElem.begin();
for ( ; itE != listElem.end() ; itE++ )
}
}
- if ( startElem )
- {
+ if ( startElem ) {
// Get candidates to be fused
-
const SMDS_MeshElement *tr1 = startElem, *tr2 = 0, *tr3 = 0;
- long link12, link13;
+ //long link12, link13;
+ NLink link12, link13;
startElem = 0;
ASSERT( mapEl_setLi.find( tr1 ) != mapEl_setLi.end() );
- set< long >& setLi = mapEl_setLi[ tr1 ];
+ //set< long >& setLi = mapEl_setLi[ tr1 ];
+ set< NLink >& setLi = mapEl_setLi[ tr1 ];
ASSERT( !setLi.empty() );
- set< long >::iterator itLi;
- for ( itLi = setLi.begin(); itLi != setLi.end(); itLi++ )
- {
- long linkID = (*itLi);
+ //set< long >::iterator itLi;
+ set< NLink >::iterator itLi;
+ for ( itLi = setLi.begin(); itLi != setLi.end(); itLi++ ) {
+ //long linkID = (*itLi);
+ NLink linkID = (*itLi);
itLE = mapLi_listEl.find( linkID );
if ( itLE == mapLi_listEl.end() )
continue;
+
const SMDS_MeshElement* elem = (*itLE).second.front();
if ( elem == tr1 )
elem = (*itLE).second.back();
mapLi_listEl.erase( itLE );
if ( mapEl_setLi.find( elem ) == mapEl_setLi.end())
continue;
- if ( tr2 )
- {
+ if ( tr2 ) {
tr3 = elem;
link13 = linkID;
}
- else
- {
+ else {
tr2 = elem;
link12 = linkID;
}
// add other links of elem to list of links to re-start from
- set< long >& links = mapEl_setLi[ elem ];
- set< long >::iterator it;
- for ( it = links.begin(); it != links.end(); it++ )
- {
- long linkID2 = (*it);
+ //set< long >& links = mapEl_setLi[ elem ];
+ //set< long >::iterator it;
+ set< NLink >& links = mapEl_setLi[ elem ];
+ set< NLink >::iterator it;
+ for ( it = links.begin(); it != links.end(); it++ ) {
+ //long linkID2 = (*it);
+ NLink linkID2 = (*it);
if ( linkID2 != linkID )
startLinks.push_back( linkID2 );
}
}
// Get nodes of possible quadrangles
-
const SMDS_MeshNode *n12 [4], *n13 [4];
bool Ok12 = false, Ok13 = false;
+ //const SMDS_MeshNode *linkNode1, *linkNode2;
const SMDS_MeshNode *linkNode1, *linkNode2;
- if ( tr2 &&
- aLinkID_Gen.GetNodes( link12, linkNode1, linkNode2 ) &&
- getQuadrangleNodes( n12, linkNode1, linkNode2, tr1, tr2 ))
- Ok12 = true;
- if ( tr3 &&
- aLinkID_Gen.GetNodes( link13, linkNode1, linkNode2 ) &&
- getQuadrangleNodes( n13, linkNode1, linkNode2, tr1, tr3 ))
- Ok13 = true;
+ if(tr2) {
+ //const SMDS_MeshNode *linkNode1 = link12.first;
+ //const SMDS_MeshNode *linkNode2 = link12.second;
+ linkNode1 = link12.first;
+ linkNode2 = link12.second;
+ //if ( tr2 &&
+ // aLinkID_Gen.GetNodes( link12, linkNode1, linkNode2 ) &&
+ // getQuadrangleNodes( n12, linkNode1, linkNode2, tr1, tr2 ))
+ // Ok12 = true;
+ if ( tr2 && getQuadrangleNodes( n12, linkNode1, linkNode2, tr1, tr2 ))
+ Ok12 = true;
+ }
+ if(tr3) {
+ linkNode1 = link13.first;
+ linkNode2 = link13.second;
+ //if ( tr3 &&
+ // aLinkID_Gen.GetNodes( link13, linkNode1, linkNode2 ) &&
+ // getQuadrangleNodes( n13, linkNode1, linkNode2, tr1, tr3 ))
+ // Ok13 = true;
+ if ( tr3 && getQuadrangleNodes( n13, linkNode1, linkNode2, tr1, tr3 ))
+ Ok13 = true;
+ }
// Choose a pair to fuse
-
- if ( Ok12 && Ok13 )
- {
+ if ( Ok12 && Ok13 ) {
SMDS_FaceOfNodes quad12 ( n12[ 0 ], n12[ 1 ], n12[ 2 ], n12[ 3 ] );
SMDS_FaceOfNodes quad13 ( n13[ 0 ], n13[ 1 ], n13[ 2 ], n13[ 3 ] );
double aBadRate12 = getBadRate( &quad12, theCrit );
Ok13 = false;
}
-
// Make quadrangles
// and remove fused elems and removed links from the maps
-
mapEl_setLi.erase( tr1 );
- if ( Ok12 )
- {
+ if ( Ok12 ) {
mapEl_setLi.erase( tr2 );
mapLi_listEl.erase( link12 );
- aMesh->ChangeElementNodes( tr1, n12, 4 );
- aMesh->RemoveElement( tr2 );
+ if(tr1->NbNodes()==3) {
+ aMesh->ChangeElementNodes( tr1, n12, 4 );
+ aMesh->RemoveElement( tr2 );
+ }
+ else {
+ const SMDS_MeshNode* N1 [6];
+ const SMDS_MeshNode* N2 [6];
+ GetNodesFromTwoTria(tr1,tr2,N1,N2);
+ // now we receive following N1 and N2 (using numeration as above image)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays determ new diagonal
+ const SMDS_MeshNode* aNodes[8];
+ aNodes[0] = N1[0];
+ aNodes[1] = N1[1];
+ aNodes[2] = N2[0];
+ aNodes[3] = N2[1];
+ aNodes[4] = N1[3];
+ aNodes[5] = N2[5];
+ aNodes[6] = N2[3];
+ aNodes[7] = N1[5];
+ GetMeshDS()->ChangeElementNodes( tr1, aNodes, 8 );
+ GetMeshDS()->RemoveElement( tr2 );
+ // remove middle node (9)
+ GetMeshDS()->RemoveNode( N1[4] );
+ }
}
- else if ( Ok13 )
- {
+ else if ( Ok13 ) {
mapEl_setLi.erase( tr3 );
mapLi_listEl.erase( link13 );
- aMesh->ChangeElementNodes( tr1, n13, 4 );
- aMesh->RemoveElement( tr3 );
+ if(tr1->NbNodes()==3) {
+ aMesh->ChangeElementNodes( tr1, n13, 4 );
+ aMesh->RemoveElement( tr3 );
+ }
+ else {
+ const SMDS_MeshNode* N1 [6];
+ const SMDS_MeshNode* N2 [6];
+ GetNodesFromTwoTria(tr1,tr3,N1,N2);
+ // now we receive following N1 and N2 (using numeration as above image)
+ // tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
+ // i.e. first nodes from both arrays determ new diagonal
+ const SMDS_MeshNode* aNodes[8];
+ aNodes[0] = N1[0];
+ aNodes[1] = N1[1];
+ aNodes[2] = N2[0];
+ aNodes[3] = N2[1];
+ aNodes[4] = N1[3];
+ aNodes[5] = N2[5];
+ aNodes[6] = N2[3];
+ aNodes[7] = N1[5];
+ GetMeshDS()->ChangeElementNodes( tr1, aNodes, 8 );
+ GetMeshDS()->RemoveElement( tr3 );
+ // remove middle node (9)
+ GetMeshDS()->RemoveNode( N1[4] );
+ }
}
// Next element to fuse: the rejected one
// put all nodes in array
int nbNodes = 0, iNode = 0;
vector< const SMDS_MeshNode*> aNodes( elem->NbNodes() );
- SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
- aNodes[ nbNodes ] = static_cast<const SMDS_MeshNode*>( itN->next() );
- if ( aNodes[ nbNodes ] == theNode )
- iNode = nbNodes; // index of theNode within aNodes
- nbNodes++;
+ if(!elem->IsQuadratic()) {
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() ) {
+ aNodes[ nbNodes ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ if ( aNodes[ nbNodes ] == theNode )
+ iNode = nbNodes; // index of theNode within aNodes
+ nbNodes++;
+ }
+ }
+ else {
+ int nbn = elem->NbNodes()/2;
+ aNodes.resize(nbn);
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( nbNodes<nbn ) {
+ aNodes[ nbNodes ] = static_cast<const SMDS_MeshNode*>( itN->next() );
+ if ( aNodes[ nbNodes ] == theNode )
+ iNode = nbNodes; // index of theNode within aNodes
+ nbNodes++;
+ }
}
// add linked nodes
int iAfter = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
gp_XYZ elemCenter(0.,0.,0.);
SMESH::Controls::TSequenceOfXYZ aNodePoints;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
+ int nn = elem->NbNodes();
+ if(elem->IsQuadratic()) nn = nn/2;
+ int i=0;
+ //while ( itN->more() ) {
+ while ( i<nn ) {
const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>( itN->next() );
+ i++;
gp_XYZ aP( aNode->X(), aNode->Y(), aNode->Z() );
aNodePoints.push_back( aP );
if ( !theSurface.IsNull() ) { // smooth in 2D
if ( theTgtAspectRatio < 1.0 )
theTgtAspectRatio = 1.0;
+ double disttol = 1.e-16;
+
SMESH::Controls::AspectRatio aQualityFunc;
SMESHDS_Mesh* aMesh = GetMeshDS();
// smooth elements on each TopoDS_Face separately
// ===============================================
+ set<const SMDS_MeshElement*> QuadElems;
+
set< int >::reverse_iterator fId = faceIdSet.rbegin(); // treate 0 fId at the end
- for ( ; fId != faceIdSet.rend(); ++fId )
- {
+ for ( ; fId != faceIdSet.rend(); ++fId ) {
// get face surface and submesh
Handle(Geom_Surface) surface;
SMESHDS_SubMesh* faceSubMesh = 0;
int nbElemOnFace = 0;
itElem = theElems.begin();
// loop on not yet smoothed elements: look for elems on a face
- while ( itElem != theElems.end() )
- {
+ while ( itElem != theElems.end() ) {
if ( faceSubMesh && nbElemOnFace == faceSubMesh->NbElements() )
break; // all elements found
continue;
}
elemsOnFace.push_back( elem );
+ if(elem->IsQuadratic()) {
+ QuadElems.insert(elem);
+ }
theElems.erase( itElem++ );
nbElemOnFace++;
const SMDS_MeshNode* node;
SMDS_TypeOfPosition posType;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() ) {
+ int nbn = elem->NbNodes();
+ if(elem->IsQuadratic())
+ nbn = nbn/2;
+ int nn = 0;
+ //while ( itN->more() ) {
+ while ( nn<nbn ) {
+ nn++;
node = static_cast<const SMDS_MeshNode*>( itN->next() );
const SMDS_PositionPtr& pos = node->GetPosition();
posType = pos.get() ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
}
// check UV on face
list< const SMDS_MeshNode* >::iterator n = uvCheckNodes.begin();
- for ( ; n != uvCheckNodes.end(); ++n )
- {
+ for ( ; n != uvCheckNodes.end(); ++n ) {
node = *n;
gp_XY uv( 0, 0 );
const SMDS_PositionPtr& pos = node->GetPosition();
// fix nodes on mesh boundary
- if ( checkBoundaryNodes )
- {
+ if ( checkBoundaryNodes ) {
typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> TLink;
map< TLink, int > linkNbMap; // how many times a link encounters in elemsOnFace
map< TLink, int >::iterator link_nb;
// put all elements links to linkNbMap
list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
- for ( ; elemIt != elemsOnFace.end(); ++elemIt )
- {
+ for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
+ const SMDS_MeshElement* elem = (*elemIt);
// put elem nodes in array
vector< const SMDS_MeshNode* > nodes;
- nodes.reserve( (*elemIt)->NbNodes() + 1 );
- SMDS_ElemIteratorPtr itN = (*elemIt)->nodesIterator();
- while ( itN->more() )
- nodes.push_back( static_cast<const SMDS_MeshNode*>( itN->next() ));
+ if(!elem->IsQuadratic()) {
+ nodes.reserve( elem->NbNodes() + 1 );
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ while ( itN->more() )
+ nodes.push_back( static_cast<const SMDS_MeshNode*>( itN->next() ));
+ }
+ else {
+ nodes.reserve( elem->NbNodes()/2 + 1 );
+ SMDS_ElemIteratorPtr itN = elem->nodesIterator();
+ int nbn = 0;
+ while ( nbn<elem->NbNodes()/2 ) {
+ nbn++;
+ nodes.push_back( static_cast<const SMDS_MeshNode*>( itN->next() ));
+ }
+ }
nodes.push_back( nodes.front() );
// loop on elem links: insert them in linkNbMap
for ( int iN = 1; iN < nodes.size(); ++iN ) {
// -----------------------------------------------------
set<const SMDS_MeshNode*> nodesNearSeam; // to smooth using uvMap2
- if ( !surface.IsNull() )
- {
+ if ( !surface.IsNull() ) {
TopExp_Explorer eExp( face, TopAbs_EDGE );
- for ( ; eExp.More(); eExp.Next() )
- {
+ for ( ; eExp.More(); eExp.Next() ) {
TopoDS_Edge edge = TopoDS::Edge( eExp.Current() );
if ( !BRep_Tool::IsClosed( edge, face ))
continue;
}
// loop on nodes on seam
list< const SMDS_MeshNode* >::iterator noSeIt = seamNodes.begin();
- for ( ; noSeIt != seamNodes.end(); ++noSeIt )
- {
+ for ( ; noSeIt != seamNodes.end(); ++noSeIt ) {
const SMDS_MeshNode* nSeam = *noSeIt;
map< const SMDS_MeshNode*, gp_XY* >::iterator n_uv = uvMap.find( nSeam );
if ( n_uv == uvMap.end() )
// collect movable nodes linked to ones on seam in nodesNearSeam
SMDS_ElemIteratorPtr eIt = nSeam->GetInverseElementIterator();
- while ( eIt->more() )
- {
+ while ( eIt->more() ) {
const SMDS_MeshElement* e = eIt->next();
if ( e->GetType() != SMDSAbs_Face )
continue;
}
// for centroidalSmooth all element nodes must
// be on one side of a seam
- if ( theSmoothMethod == CENTROIDAL && nbUseMap1 && nbUseMap2 )
- {
+ if ( theSmoothMethod == CENTROIDAL && nbUseMap1 && nbUseMap2 ) {
SMDS_ElemIteratorPtr nIt = e->nodesIterator();
while ( nIt->more() ) {
const SMDS_MeshNode* n =
int it = -1;
double maxRatio = -1., maxDisplacement = -1.;
set<const SMDS_MeshNode*>::iterator nodeToMove;
- for ( it = 0; it < theNbIterations; it++ )
- {
+ for ( it = 0; it < theNbIterations; it++ ) {
maxDisplacement = 0.;
nodeToMove = setMovableNodes.begin();
- for ( ; nodeToMove != setMovableNodes.end(); nodeToMove++ )
- {
+ for ( ; nodeToMove != setMovableNodes.end(); nodeToMove++ ) {
const SMDS_MeshNode* node = (*nodeToMove);
gp_XYZ aPrevPos ( node->X(), node->Y(), node->Z() );
maxDisplacement = aDispl;
}
// no node movement => exit
- if ( maxDisplacement < 1.e-16 ) {
+ //if ( maxDisplacement < 1.e-16 ) {
+ if ( maxDisplacement < disttol ) {
MESSAGE("-- no node movement --");
break;
}
// check elements quality
maxRatio = 0;
list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
- for ( ; elemIt != elemsOnFace.end(); ++elemIt )
- {
+ for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
const SMDS_MeshElement* elem = (*elemIt);
if ( !elem || elem->GetType() != SMDSAbs_Face )
continue;
// new nodes positions are computed,
// record movement in DS and set new UV
// ---------------------------------------
-
nodeToMove = setMovableNodes.begin();
- for ( ; nodeToMove != setMovableNodes.end(); nodeToMove++ )
- {
+ for ( ; nodeToMove != setMovableNodes.end(); nodeToMove++ ) {
SMDS_MeshNode* node = const_cast< SMDS_MeshNode* > (*nodeToMove);
aMesh->MoveNode( node, node->X(), node->Y(), node->Z() );
map< const SMDS_MeshNode*, gp_XY* >::iterator node_uv = uvMap.find( node );
}
} // loop on face ids
+
+ set< const SMDS_MeshElement* >::iterator itq;
+ for ( itq = QuadElems.begin(); itq != QuadElems.end(); itq++ ) {
+ const SMDS_QuadraticFaceOfNodes* QF =
+ dynamic_cast<const SMDS_QuadraticFaceOfNodes*> (*itq);
+ if(QF) {
+ vector<const SMDS_MeshNode*> Ns(QF->NbNodes()+1);
+ SMDS_NodeIteratorPtr anIter = QF->interlacedNodesIterator();
+ int nn = 0;
+ while( anIter->more() ) {
+ Ns[nn++] = anIter->next();
+ //Ns.push_back(anIter->next());
+ }
+ Ns[nn] = Ns[0];
+ //Ns.push_back(Ns[0]);
+ int i=0;
+ for(; i<QF->NbNodes(); i=i+2) {
+ double x = (Ns[i]->X() + Ns[i+2]->X())/2;
+ double y = (Ns[i]->Y() + Ns[i+2]->Y())/2;
+ double z = (Ns[i]->Z() + Ns[i+2]->Z())/2;
+ if( fabs( Ns[i+1]->X() - x ) > disttol ||
+ fabs( Ns[i+1]->Y() - y ) > disttol ||
+ fabs( Ns[i+1]->Z() - z ) > disttol ) {
+ // we have to move i+1 node
+ const_cast<SMDS_MeshNode*>(Ns[i+1])->setXYZ(x,y,z);
+ aMesh->MoveNode( Ns[i+1], x, y, z );
+ }
+ }
+ }
+ }
+ QuadElems.clear();
+
}
//=======================================================================
static void sweepElement(SMESHDS_Mesh* aMesh,
const SMDS_MeshElement* elem,
const vector<TNodeOfNodeListMapItr> & newNodesItVec,
- list<const SMDS_MeshElement*>& newElems)
+ list<const SMDS_MeshElement*>& newElems,
+ const int nbSteps)
{
// Loop on elem nodes:
// find new nodes and detect same nodes indices
int nbNodes = elem->NbNodes();
list<const SMDS_MeshNode*>::const_iterator itNN[ nbNodes ];
- const SMDS_MeshNode* prevNod[ nbNodes ], *nextNod[ nbNodes ];
+ const SMDS_MeshNode* prevNod[ nbNodes ], *nextNod[ nbNodes ], *midlNod[ nbNodes ];
int iNode, nbSame = 0, iNotSameNode = 0, iSameNode = 0;
+ vector<int> sames(nbNodes);
- for ( iNode = 0; iNode < nbNodes; iNode++ )
- {
+ bool issimple[nbNodes];
+
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
TNodeOfNodeListMapItr nnIt = newNodesItVec[ iNode ];
const SMDS_MeshNode* node = nnIt->first;
const list< const SMDS_MeshNode* > & listNewNodes = nnIt->second;
if ( listNewNodes.empty() )
return;
+ if(listNewNodes.size()==nbSteps) {
+ issimple[iNode] = true;
+ }
+ else {
+ issimple[iNode] = false;
+ }
+
itNN[ iNode ] = listNewNodes.begin();
prevNod[ iNode ] = node;
nextNod[ iNode ] = listNewNodes.front();
+//cout<<"iNode="<<iNode<<endl;
+//cout<<" prevNod[iNode]="<< prevNod[iNode]<<" nextNod[iNode]="<< nextNod[iNode]<<endl;
if ( prevNod[ iNode ] != nextNod [ iNode ])
iNotSameNode = iNode;
else {
iSameNode = iNode;
- nbSame++;
+ //nbSame++;
+ sames[nbSame++] = iNode;
}
}
+//cout<<"1 nbSame="<<nbSame<<endl;
if ( nbSame == nbNodes || nbSame > 2) {
MESSAGE( " Too many same nodes of element " << elem->GetID() );
return;
}
+// if( elem->IsQuadratic() && nbSame>0 ) {
+// MESSAGE( "Can not rotate quadratic element " << elem->GetID() );
+// return;
+// }
+
int iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0;
if ( nbSame > 0 ) {
iBeforeSame = ( iSameNode == 0 ? nbNodes - 1 : iSameNode - 1 );
iOpposSame = ( iSameNode - 2 < 0 ? iSameNode + 2 : iSameNode - 2 );
}
+//if(nbNodes==8)
+//cout<<" prevNod[0]="<< prevNod[0]<<" prevNod[1]="<< prevNod[1]
+// <<" prevNod[2]="<< prevNod[2]<<" prevNod[3]="<< prevNod[4]
+// <<" prevNod[4]="<< prevNod[4]<<" prevNod[5]="<< prevNod[5]
+// <<" prevNod[6]="<< prevNod[6]<<" prevNod[7]="<< prevNod[7]<<endl;
+
// check element orientation
int i0 = 0, i2 = 2;
if ( nbNodes > 2 && !isReverse( prevNod, nextNod, nbNodes, iNotSameNode )) {
}
// make new elements
- int iStep, nbSteps = newNodesItVec[ 0 ]->second.size();
- for (iStep = 0; iStep < nbSteps; iStep++ )
- {
+ int iStep;//, nbSteps = newNodesItVec[ 0 ]->second.size();
+ for (iStep = 0; iStep < nbSteps; iStep++ ) {
// get next nodes
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
- nextNod[ iNode ] = *itNN[ iNode ];
- itNN[ iNode ]++;
+ if(issimple[iNode]) {
+ nextNod[ iNode ] = *itNN[ iNode ];
+ itNN[ iNode ]++;
+ }
+ else {
+ if( elem->GetType()==SMDSAbs_Node ) {
+ // we have to use two nodes
+ midlNod[ iNode ] = *itNN[ iNode ];
+ itNN[ iNode ]++;
+ nextNod[ iNode ] = *itNN[ iNode ];
+ itNN[ iNode ]++;
+ }
+ else if(!elem->IsQuadratic() ||
+ elem->IsQuadratic() && elem->IsMediumNode(prevNod[iNode]) ) {
+ // we have to use each second node
+ itNN[ iNode ]++;
+ nextNod[ iNode ] = *itNN[ iNode ];
+ itNN[ iNode ]++;
+ }
+ else {
+ // we have to use two nodes
+ midlNod[ iNode ] = *itNN[ iNode ];
+ itNN[ iNode ]++;
+ nextNod[ iNode ] = *itNN[ iNode ];
+ itNN[ iNode ]++;
+ }
+ }
}
SMDS_MeshElement* aNewElem = 0;
- switch ( nbNodes )
- {
- case 0:
- return;
- case 1: { // NODE
- if ( nbSame == 0 )
- aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ] );
- break;
- }
- case 2: { // EDGE
-
- if ( nbSame == 0 )
- aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
- nextNod[ 1 ], nextNod[ 0 ] );
- else
- aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
- nextNod[ iNotSameNode ] );
- break;
- }
- case 3: { // TRIANGLE
-
- if ( nbSame == 0 ) // --- pentahedron
- aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
- nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ] );
+ if(!elem->IsPoly()) {
+ switch ( nbNodes ) {
+ case 0:
+ return;
+ case 1: { // NODE
+ if ( nbSame == 0 ) {
+ if(issimple[0])
+ aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ] );
+ else
+ aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ], midlNod[ 0 ] );
+ }
+ break;
+ }
+ case 2: { // EDGE
+ if ( nbSame == 0 )
+ aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
+ nextNod[ 1 ], nextNod[ 0 ] );
+ else
+ aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
+ nextNod[ iNotSameNode ] );
+ break;
+ }
- else if ( nbSame == 1 ) // --- pyramid
- aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
- nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
- nextNod[ iSameNode ]);
+ case 3: { // TRIANGLE or quadratic edge
+ if(elem->GetType() == SMDSAbs_Face) { // TRIANGLE
- else // 2 same nodes: --- tetrahedron
- aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
- nextNod[ iNotSameNode ]);
- break;
- }
- case 4: { // QUADRANGLE
+ if ( nbSame == 0 ) // --- pentahedron
+ aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
+ nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ] );
- if ( nbSame == 0 ) // --- hexahedron
- aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ], prevNod[ 3 ],
- nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ], nextNod[ 3 ]);
+ else if ( nbSame == 1 ) // --- pyramid
+ aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
+ nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
+ nextNod[ iSameNode ]);
- else if ( nbSame == 1 ) // --- pyramid + pentahedron
- {
- aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
- nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
- nextNod[ iSameNode ]);
- newElems.push_back( aNewElem );
- aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iOpposSame ],
- prevNod[ iBeforeSame ], nextNod[ iAfterSame ],
- nextNod[ iOpposSame ], nextNod[ iBeforeSame ] );
- }
- else if ( nbSame == 2 ) // pentahedron
- {
- if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] )
- // iBeforeSame is same too
- aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ],
- nextNod[ iOpposSame ], prevNod[ iSameNode ],
- prevNod[ iAfterSame ], nextNod[ iAfterSame ]);
- else
- // iAfterSame is same too
- aNewElem = aMesh->AddVolume (prevNod[ iSameNode ], prevNod[ iBeforeSame ],
- nextNod[ iBeforeSame ], prevNod[ iAfterSame ],
- prevNod[ iOpposSame ], nextNod[ iOpposSame ]);
+ else // 2 same nodes: --- tetrahedron
+ aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
+ nextNod[ iNotSameNode ]);
+ }
+ else { // quadratic edge
+ if(nbSame==0) { // quadratic quadrangle
+ aNewElem = aMesh->AddFace(prevNod[0], nextNod[0], nextNod[1], prevNod[1],
+ midlNod[0], nextNod[2], midlNod[1], prevNod[2]);
+ }
+ else if(nbSame==1) { // quadratic triangle
+ if(sames[0]==2)
+ return; // medium node on axis
+ else if(sames[0]==0) {
+ aNewElem = aMesh->AddFace(prevNod[0], nextNod[1], prevNod[1],
+ nextNod[2], midlNod[1], prevNod[2]);
+ }
+ else { // sames[0]==1
+ aNewElem = aMesh->AddFace(prevNod[0], nextNod[0], prevNod[1],
+ midlNod[0], nextNod[2], prevNod[2]);
+ }
+ }
+ else
+ return;
+ }
+ break;
+ }
+ case 4: { // QUADRANGLE
+
+ if ( nbSame == 0 ) // --- hexahedron
+ aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ], prevNod[ 3 ],
+ nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ], nextNod[ 3 ]);
+
+ else if ( nbSame == 1 ) { // --- pyramid + pentahedron
+ aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
+ nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
+ nextNod[ iSameNode ]);
+ newElems.push_back( aNewElem );
+ aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iOpposSame ],
+ prevNod[ iBeforeSame ], nextNod[ iAfterSame ],
+ nextNod[ iOpposSame ], nextNod[ iBeforeSame ] );
+ }
+ else if ( nbSame == 2 ) { // pentahedron
+ if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] )
+ // iBeforeSame is same too
+ aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ],
+ nextNod[ iOpposSame ], prevNod[ iSameNode ],
+ prevNod[ iAfterSame ], nextNod[ iAfterSame ]);
+ else
+ // iAfterSame is same too
+ aNewElem = aMesh->AddVolume (prevNod[ iSameNode ], prevNod[ iBeforeSame ],
+ nextNod[ iBeforeSame ], prevNod[ iAfterSame ],
+ prevNod[ iOpposSame ], nextNod[ iOpposSame ]);
+ }
+ break;
+ }
+ case 6: { // quadratic triangle
+ // create pentahedron with 15 nodes
+ if(i0>0) { // reversed case
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[2], prevNod[1],
+ nextNod[0], nextNod[2], nextNod[1],
+ prevNod[5], prevNod[4], prevNod[3],
+ nextNod[5], nextNod[4], nextNod[3],
+ midlNod[0], midlNod[2], midlNod[1]);
+ }
+ else { // not reversed case
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2],
+ nextNod[0], nextNod[1], nextNod[2],
+ prevNod[3], prevNod[4], prevNod[5],
+ nextNod[3], nextNod[4], nextNod[5],
+ midlNod[0], midlNod[1], midlNod[2]);
+ }
+ break;
+ }
+ case 8: { // quadratic quadrangle
+ // create hexahedron with 20 nodes
+ if(i0>0) { // reversed case
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[3], prevNod[2], prevNod[1],
+ nextNod[0], nextNod[3], nextNod[2], nextNod[1],
+ prevNod[7], prevNod[6], prevNod[5], prevNod[4],
+ nextNod[7], nextNod[6], nextNod[5], nextNod[4],
+ midlNod[0], midlNod[3], midlNod[2], midlNod[1]);
+ }
+ else { // not reversed case
+ aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2], prevNod[3],
+ nextNod[0], nextNod[1], nextNod[2], nextNod[3],
+ prevNod[4], prevNod[5], prevNod[6], prevNod[7],
+ nextNod[4], nextNod[5], nextNod[6], nextNod[7],
+ midlNod[0], midlNod[1], midlNod[2], midlNod[3]);
+ }
+ break;
+ }
+ default: {
+ // realized for extrusion only
+ //vector<const SMDS_MeshNode*> polyedre_nodes (nbNodes*2 + 4*nbNodes);
+ //vector<int> quantities (nbNodes + 2);
+
+ //quantities[0] = nbNodes; // bottom of prism
+ //for (int inode = 0; inode < nbNodes; inode++) {
+ // polyedre_nodes[inode] = prevNod[inode];
+ //}
+
+ //quantities[1] = nbNodes; // top of prism
+ //for (int inode = 0; inode < nbNodes; inode++) {
+ // polyedre_nodes[nbNodes + inode] = nextNod[inode];
+ //}
+
+ //for (int iface = 0; iface < nbNodes; iface++) {
+ // quantities[iface + 2] = 4;
+ // int inextface = (iface == nbNodes - 1) ? 0 : iface + 1;
+ // polyedre_nodes[2*nbNodes + 4*iface + 0] = prevNod[iface];
+ // polyedre_nodes[2*nbNodes + 4*iface + 1] = prevNod[inextface];
+ // polyedre_nodes[2*nbNodes + 4*iface + 2] = nextNod[inextface];
+ // polyedre_nodes[2*nbNodes + 4*iface + 3] = nextNod[iface];
+ //}
+ //aNewElem = aMesh->AddPolyhedralVolume (polyedre_nodes, quantities);
+ break;
+ }
}
- break;
}
- default: {
+
+ if(!aNewElem) {
// realized for extrusion only
vector<const SMDS_MeshNode*> polyedre_nodes (nbNodes*2 + 4*nbNodes);
vector<int> quantities (nbNodes + 2);
}
aNewElem = aMesh->AddPolyhedralVolume (polyedre_nodes, quantities);
}
- }
- if ( aNewElem )
+
+ if ( aNewElem ) {
newElems.push_back( aNewElem );
+ }
// set new prev nodes
for ( iNode = 0; iNode < nbNodes; iNode++ )
TNodeOfNodeListMap & mapNewNodes,
TElemOfElemListMap & newElemsMap,
TElemOfVecOfNnlmiMap & elemNewNodesMap,
- set<const SMDS_MeshElement*>& elemSet)
+ set<const SMDS_MeshElement*>& elemSet,
+ const int nbSteps)
{
ASSERT( newElemsMap.size() == elemNewNodesMap.size() );
// Find nodes belonging to only one initial element - sweep them to get edges.
TNodeOfNodeListMapItr nList = mapNewNodes.begin();
- for ( ; nList != mapNewNodes.end(); nList++ )
- {
+ for ( ; nList != mapNewNodes.end(); nList++ ) {
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( nList->first );
SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
int nbInitElems = 0;
- while ( eIt->more() && nbInitElems < 2 )
- if ( elemSet.find( eIt->next() ) != elemSet.end() )
+ const SMDS_MeshElement* el;
+ while ( eIt->more() && nbInitElems < 2 ) {
+ el = eIt->next();
+ //if ( elemSet.find( eIt->next() ) != elemSet.end() )
+ if ( elemSet.find(el) != elemSet.end() )
nbInitElems++;
+ }
if ( nbInitElems < 2 ) {
- vector<TNodeOfNodeListMapItr> newNodesItVec( 1, nList );
- list<const SMDS_MeshElement*> newEdges;
- sweepElement( aMesh, node, newNodesItVec, newEdges );
+ bool NotCreateEdge = el->IsQuadratic() && el->IsMediumNode(node);
+ if(!NotCreateEdge) {
+ vector<TNodeOfNodeListMapItr> newNodesItVec( 1, nList );
+ list<const SMDS_MeshElement*> newEdges;
+ sweepElement( aMesh, node, newNodesItVec, newEdges, nbSteps );
+ }
}
}
TElemOfElemListMap::iterator itElem = newElemsMap.begin();
TElemOfVecOfNnlmiMap::iterator itElemNodes = elemNewNodesMap.begin();
- for ( ; itElem != newElemsMap.end(); itElem++, itElemNodes++ )
- {
+ for ( ; itElem != newElemsMap.end(); itElem++, itElemNodes++ ) {
const SMDS_MeshElement* elem = itElem->first;
vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
- if ( elem->GetType() == SMDSAbs_Edge )
- {
- // create a ceiling edge
- aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
- vecNewNodes[ 1 ]->second.back() );
+ if ( elem->GetType() == SMDSAbs_Edge ) {
+ if(!elem->IsQuadratic()) {
+ // create a ceiling edge
+ aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back() );
+ }
+ else {
+ // create a ceiling edge
+ aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
+ vecNewNodes[ 1 ]->second.back(),
+ vecNewNodes[ 2 ]->second.back());
+ }
}
if ( elem->GetType() != SMDSAbs_Face )
continue;
set<const SMDS_MeshElement*> avoidSet;
avoidSet.insert( elem );
- // loop on a face nodes
set<const SMDS_MeshNode*> aFaceLastNodes;
int iNode, nbNodes = vecNewNodes.size();
- for ( iNode = 0; iNode < nbNodes; iNode++ )
- {
- aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
- // look for free links of a face
- int iNext = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
- const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
- const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
- // check if a link is free
- if ( ! SMESH_MeshEditor::FindFaceInSet ( n1, n2, elemSet, avoidSet ))
- {
- hasFreeLinks = true;
- // make an edge and a ceiling for a new edge
- if ( !aMesh->FindEdge( n1, n2 ))
- aMesh->AddEdge( n1, n2 );
- n1 = vecNewNodes[ iNode ]->second.back();
- n2 = vecNewNodes[ iNext ]->second.back();
- if ( !aMesh->FindEdge( n1, n2 ))
- aMesh->AddEdge( n1, n2 );
+ if(!elem->IsQuadratic()) {
+ // loop on a face nodes
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
+ aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
+ // look for free links of a face
+ int iNext = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
+ const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
+ const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
+ // check if a link is free
+ if ( ! SMESH_MeshEditor::FindFaceInSet ( n1, n2, elemSet, avoidSet )) {
+ hasFreeLinks = true;
+ // make an edge and a ceiling for a new edge
+ if ( !aMesh->FindEdge( n1, n2 )) {
+ aMesh->AddEdge( n1, n2 );
+ }
+ n1 = vecNewNodes[ iNode ]->second.back();
+ n2 = vecNewNodes[ iNext ]->second.back();
+ if ( !aMesh->FindEdge( n1, n2 )) {
+ aMesh->AddEdge( n1, n2 );
+ }
+ }
+ }
+ }
+ else { // elem is quadratic face
+ int nbn = nbNodes/2;
+ for ( iNode = 0; iNode < nbn; iNode++ ) {
+ aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
+ int iNext = ( iNode + 1 == nbn ) ? 0 : iNode + 1;
+ const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
+ const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
+ // check if a link is free
+ if ( ! SMESH_MeshEditor::FindFaceInSet ( n1, n2, elemSet, avoidSet )) {
+ hasFreeLinks = true;
+ // make an edge and a ceiling for a new edge
+ // find medium node
+ const SMDS_MeshNode* n3 = vecNewNodes[ iNode+nbn ]->first;
+ if ( !aMesh->FindEdge( n1, n2, n3 )) {
+ aMesh->AddEdge( n1, n2, n3 );
+ }
+ n1 = vecNewNodes[ iNode ]->second.back();
+ n2 = vecNewNodes[ iNext ]->second.back();
+ n3 = vecNewNodes[ iNode+nbn ]->second.back();
+ if ( !aMesh->FindEdge( n1, n2, n3 )) {
+ aMesh->AddEdge( n1, n2, n3 );
+ }
+ }
+ }
+ for ( iNode = nbn; iNode < 2*nbn; iNode++ ) {
+ aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
}
}
+
// sweep free links into faces
- if ( hasFreeLinks )
- {
+ if ( hasFreeLinks ) {
list<const SMDS_MeshElement*> & newVolumes = itElem->second;
- int iStep, nbSteps = vecNewNodes[0]->second.size();
+ int iStep; //, nbSteps = vecNewNodes[0]->second.size();
int iVol, volNb, nbVolumesByStep = newVolumes.size() / nbSteps;
set<const SMDS_MeshNode*> initNodeSet, faceNodeSet;
for ( iNode = 0; iNode < nbNodes; iNode++ )
initNodeSet.insert( vecNewNodes[ iNode ]->first );
- for ( volNb = 0; volNb < nbVolumesByStep; volNb++ )
- {
+ for ( volNb = 0; volNb < nbVolumesByStep; volNb++ ) {
list<const SMDS_MeshElement*>::iterator v = newVolumes.begin();
iVol = 0;
while ( iVol++ < volNb ) v++;
list< int > fInd;
SMDS_VolumeTool vTool( *v );
int iF, nbF = vTool.NbFaces();
- for ( iF = 0; iF < nbF; iF ++ )
+ for ( iF = 0; iF < nbF; iF ++ ) {
if (vTool.IsFreeFace( iF ) &&
vTool.GetFaceNodes( iF, faceNodeSet ) &&
initNodeSet != faceNodeSet) // except an initial face
fInd.push_back( iF );
+ }
if ( fInd.empty() )
continue;
// create faces for all steps
- for ( iStep = 0; iStep < nbSteps; iStep++ )
- {
+ for ( iStep = 0; iStep < nbSteps; iStep++ ) {
vTool.Set( *v );
vTool.SetExternalNormal();
list< int >::iterator ind = fInd.begin();
- for ( ; ind != fInd.end(); ind++ )
- {
+ for ( ; ind != fInd.end(); ind++ ) {
const SMDS_MeshNode** nodes = vTool.GetFaceNodes( *ind );
- switch ( vTool.NbFaceNodes( *ind ) ) {
+ int nbn = vTool.NbFaceNodes( *ind );
+ //switch ( vTool.NbFaceNodes( *ind ) ) {
+ switch ( nbn ) {
case 3:
aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ); break;
case 4:
aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ); break;
default:
{
- int nbPolygonNodes = vTool.NbFaceNodes( *ind );
- vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
- for (int inode = 0; inode < nbPolygonNodes; inode++) {
- polygon_nodes[inode] = nodes[inode];
+ if( (*v)->IsQuadratic() ) {
+ if(nbn==6) {
+ aMesh->AddFace(nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5]); break;
+ }
+ else {
+ aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7]);
+ break;
+ }
+ }
+ else {
+ int nbPolygonNodes = vTool.NbFaceNodes( *ind );
+ vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
+ for (int inode = 0; inode < nbPolygonNodes; inode++) {
+ polygon_nodes[inode] = nodes[inode];
+ }
+ aMesh->AddPolygonalFace(polygon_nodes);
}
- aMesh->AddPolygonalFace(polygon_nodes);
break;
}
}
// make a ceiling face with a normal external to a volume
SMDS_VolumeTool lastVol( itElem->second.back() );
+
int iF = lastVol.GetFaceIndex( aFaceLastNodes );
- if ( iF >= 0 )
- {
+ if ( iF >= 0 ) {
lastVol.SetExternalNormal();
const SMDS_MeshNode** nodes = lastVol.GetFaceNodes( iF );
- switch ( lastVol.NbFaceNodes( iF ) ) {
+ int nbn = lastVol.NbFaceNodes( iF );
+ switch ( nbn ) {
case 3:
if (!hasFreeLinks ||
!aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ]))
break;
default:
{
- int nbPolygonNodes = lastVol.NbFaceNodes( iF );
- vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
- for (int inode = 0; inode < nbPolygonNodes; inode++) {
- polygon_nodes[inode] = nodes[inode];
+ if(itElem->second.back()->IsQuadratic()) {
+ if(nbn==6) {
+ if (!hasFreeLinks ||
+ !aMesh->FindFace(nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5]) ) {
+ aMesh->AddFace(nodes[0], nodes[2], nodes[4],
+ nodes[1], nodes[3], nodes[5]); break;
+ }
+ }
+ else { // nbn==8
+ if (!hasFreeLinks ||
+ !aMesh->FindFace(nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7]) )
+ aMesh->AddFace(nodes[0], nodes[2], nodes[4], nodes[6],
+ nodes[1], nodes[3], nodes[5], nodes[7]);
+ }
+ }
+ else {
+ int nbPolygonNodes = lastVol.NbFaceNodes( iF );
+ vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
+ for (int inode = 0; inode < nbPolygonNodes; inode++) {
+ polygon_nodes[inode] = nodes[inode];
+ }
+ if (!hasFreeLinks || !aMesh->FindFace(polygon_nodes))
+ aMesh->AddPolygonalFace(polygon_nodes);
}
- if (!hasFreeLinks || !aMesh->FindFace(polygon_nodes))
- aMesh->AddPolygonalFace(polygon_nodes);
}
break;
}
}
-
} // loop on swept elements
}
MESSAGE( "RotationSweep()");
gp_Trsf aTrsf;
aTrsf.SetRotation( theAxis, theAngle );
+ gp_Trsf aTrsf2;
+ aTrsf2.SetRotation( theAxis, theAngle/2. );
gp_Lin aLine( theAxis );
double aSqTol = theTol * theTol;
// loop on theElems
set< const SMDS_MeshElement* >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem);
if ( !elem )
continue;
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( itN->next() );
TNodeOfNodeListMapItr nIt = mapNewNodes.find( node );
- if ( nIt == mapNewNodes.end() )
- {
+ if ( nIt == mapNewNodes.end() ) {
nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
const SMDS_MeshNode * newNode = node;
for ( int i = 0; i < theNbSteps; i++ ) {
if ( !isOnAxis ) {
- aTrsf.Transforms( coord[0], coord[1], coord[2] );
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ // create two nodes
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ //aTrsf.Transforms( coord[0], coord[1], coord[2] );
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ listNewNodes.push_back( newNode );
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ //aTrsf.Transforms( coord[0], coord[1], coord[2] );
+ }
+ else {
+ aTrsf.Transforms( coord[0], coord[1], coord[2] );
+ }
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
}
- listNewNodes.push_back( newNode );
+ listNewNodes.push_back( newNode );
+ }
+ }
+ else {
+ // if current elem is quadratic and current node is not medium
+ // we have to check - may be it is needed to insert additional nodes
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
+ if(listNewNodes.size()==theNbSteps) {
+ listNewNodes.clear();
+ // make new nodes
+ gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
+ double coord[3];
+ aXYZ.Coord( coord[0], coord[1], coord[2] );
+ const SMDS_MeshNode * newNode = node;
+ for(int i = 0; i<theNbSteps; i++) {
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ listNewNodes.push_back( newNode );
+ aTrsf2.Transforms( coord[0], coord[1], coord[2] );
+ newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ listNewNodes.push_back( newNode );
+ }
+ }
}
}
newNodesItVec.push_back( nIt );
}
// make new elements
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
+ sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem], theNbSteps );
}
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
+ makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems, theNbSteps );
}
{
SMESHDS_Mesh* aMesh = GetMeshDS();
+ int nbsteps = theParams.mySteps->Length();
+
TNodeOfNodeListMap mapNewNodes;
+ //TNodeOfNodeVecMap mapNewNodes;
TElemOfVecOfNnlmiMap mapElemNewNodes;
+ //TElemOfVecOfMapNodesMap mapElemNewNodes;
// loop on theElems
set< const SMDS_MeshElement* >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
// check element type
const SMDS_MeshElement* elem = (*itElem);
if ( !elem )
continue;
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
+ //vector<TNodeOfNodeVecMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
newNodesItVec.reserve( elem->NbNodes() );
// loop on elem nodes
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( itN->next() );
TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
- if ( nIt == mapNewNodes.end() )
- {
+ //TNodeOfNodeVecMap::iterator nIt = mapNewNodes.find( node );
+ if ( nIt == mapNewNodes.end() ) {
nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
+ //nIt = mapNewNodes.insert( make_pair( node, vector<const SMDS_MeshNode*>() )).first;
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
+ //vector<const SMDS_MeshNode*>& vecNewNodes = nIt->second;
+ //vecNewNodes.reserve(nbsteps);
// make new nodes
double coord[] = { node->X(), node->Y(), node->Z() };
- int nbsteps = theParams.mySteps->Length();
+ //int nbsteps = theParams.mySteps->Length();
for ( int i = 0; i < nbsteps; i++ ) {
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ // create additional node
+ double x = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1)/2.;
+ double y = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1)/2.;
+ double z = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1)/2.;
+ if( theFlags & EXTRUSION_FLAG_SEW ) {
+ const SMDS_MeshNode * newNode = CreateNode(x, y, z,
+ theTolerance, theParams.myNodes);
+ listNewNodes.push_back( newNode );
+ }
+ else {
+ const SMDS_MeshNode * newNode = aMesh->AddNode(x, y, z);
+ listNewNodes.push_back( newNode );
+ }
+ }
//aTrsf.Transforms( coord[0], coord[1], coord[2] );
coord[0] = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1);
coord[1] = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1);
const SMDS_MeshNode * newNode = CreateNode(coord[0], coord[1], coord[2],
theTolerance, theParams.myNodes);
listNewNodes.push_back( newNode );
+ //vecNewNodes[i]=newNode;
}
else {
const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
listNewNodes.push_back( newNode );
+ //vecNewNodes[i]=newNode;
+ }
+ }
+ }
+ else {
+ // if current elem is quadratic and current node is not medium
+ // we have to check - may be it is needed to insert additional nodes
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
+ if(listNewNodes.size()==nbsteps) {
+ listNewNodes.clear();
+ double coord[] = { node->X(), node->Y(), node->Z() };
+ for ( int i = 0; i < nbsteps; i++ ) {
+ double x = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1);
+ double y = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1);
+ double z = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1);
+ if( theFlags & EXTRUSION_FLAG_SEW ) {
+ const SMDS_MeshNode * newNode = CreateNode(x, y, z,
+ theTolerance, theParams.myNodes);
+ listNewNodes.push_back( newNode );
+ }
+ else {
+ const SMDS_MeshNode * newNode = aMesh->AddNode(x, y, z);
+ listNewNodes.push_back( newNode );
+ }
+ coord[0] = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1);
+ coord[1] = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1);
+ coord[2] = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1);
+ if( theFlags & EXTRUSION_FLAG_SEW ) {
+ const SMDS_MeshNode * newNode = CreateNode(coord[0], coord[1], coord[2],
+ theTolerance, theParams.myNodes);
+ listNewNodes.push_back( newNode );
+ }
+ else {
+ const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
+ listNewNodes.push_back( newNode );
+ }
+ }
}
}
}
newNodesItVec.push_back( nIt );
}
// make new elements
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
+ sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem], nbsteps );
}
if( theFlags & EXTRUSION_FLAG_BOUNDARY ) {
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
+ makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems, nbsteps );
}
}
}
// make new node
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ // create additional node
+ double x = ( aPN1.X() + aPN0.X() )/2.;
+ double y = ( aPN1.Y() + aPN0.Y() )/2.;
+ double z = ( aPN1.Z() + aPN0.Z() )/2.;
+ const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z);
+ listNewNodes.push_back( newNode );
+ }
aX = aPN1.X();
aY = aPN1.Y();
aZ = aPN1.Z();
aDT0x = aDT1x;
}
}
+
+ else {
+ // if current elem is quadratic and current node is not medium
+ // we have to check - may be it is needed to insert additional nodes
+ if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
+ list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
+ if(listNewNodes.size()==aNbTP-1) {
+ vector<const SMDS_MeshNode*> aNodes(2*(aNbTP-1));
+ gp_XYZ P(node->X(), node->Y(), node->Z());
+ list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin();
+ int i;
+ for(i=0; i<aNbTP-1; i++) {
+ const SMDS_MeshNode* N = *it;
+ double x = ( N->X() + P.X() )/2.;
+ double y = ( N->Y() + P.Y() )/2.;
+ double z = ( N->Z() + P.Z() )/2.;
+ const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z);
+ aNodes[2*i] = newN;
+ aNodes[2*i+1] = N;
+ P = gp_XYZ(N->X(),N->Y(),N->Z());
+ }
+ listNewNodes.clear();
+ for(i=0; i<2*(aNbTP-1); i++) {
+ listNewNodes.push_back(aNodes[i]);
+ }
+ }
+ }
+ }
+
newNodesItVec.push_back( nIt );
}
// make new elements
- sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
+ sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem],
+ newNodesItVec[0]->second.size() );
}
- makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElements );
+ makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElements,
+ aNbTP-1 );
return EXTR_OK;
}
// loop on theElems
set< const SMDS_MeshElement* >::iterator itElem;
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem);
if ( !elem )
continue;
{ 0, 1, 2, 3, 4, 5, 6, 7 } // FORWARD
};
- for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
- {
+ for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem);
if ( !elem || elem->GetType() == SMDSAbs_Node )
continue;
else
i = index[ nbNodes - 4 ];
+ if(elem->IsQuadratic()) {
+ static int anIds[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19};
+ i = anIds;
+ if(needReverse) {
+ if(nbNodes==3) { // quadratic edge
+ static int anIds[] = {1,0,2};
+ i = anIds;
+ }
+ else if(nbNodes==6) { // quadratic triangle
+ static int anIds[] = {0,2,1,5,4,3};
+ i = anIds;
+ }
+ else if(nbNodes==8) { // quadratic quadrangle
+ static int anIds[] = {0,3,2,1,7,6,5,4};
+ i = anIds;
+ }
+ else if(nbNodes==10) { // quadratic tetrahedron of 10 nodes
+ static int anIds[] = {0,2,1,3,6,5,4,7,9,8};
+ i = anIds;
+ }
+ else if(nbNodes==13) { // quadratic pyramid of 13 nodes
+ static int anIds[] = {0,3,2,1,4,8,7,6,5,9,12,11,10};
+ i = anIds;
+ }
+ else if(nbNodes==15) { // quadratic pentahedron with 15 nodes
+ static int anIds[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13};
+ i = anIds;
+ }
+ else { // nbNodes==20 - quadratic hexahedron with 20 nodes
+ static int anIds[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17};
+ i = anIds;
+ }
+ }
+ }
+
// find transformed nodes
const SMDS_MeshNode* nodes[8];
int iNode = 0;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
+ while ( itN->more() ) {
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( itN->next() );
TNodeNodeMap::iterator nodeMapIt = nodeMap.find( node );
if ( iNode != nbNodes )
continue; // not all nodes transformed
- if ( theCopy )
- {
+ if ( theCopy ) {
// add a new element
switch ( elemType ) {
case SMDSAbs_Edge:
- aMesh->AddEdge( nodes[ 0 ], nodes[ 1 ] );
+ if ( nbNodes == 2 )
+ aMesh->AddEdge( nodes[ 0 ], nodes[ 1 ] );
+ else
+ aMesh->AddEdge( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] );
break;
case SMDSAbs_Face:
if ( nbNodes == 3 )
aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] );
- else
+ else if(nbNodes==4)
aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ]);
+ else if(nbNodes==6)
+ aMesh->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5]);
+ else // nbNodes==8
+ aMesh->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5], nodes[6], nodes[7]);
break;
case SMDSAbs_Volume:
if ( nbNodes == 4 )
else if ( nbNodes == 5 )
aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
nodes[ 4 ]);
+ else if(nbNodes==10)
+ aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
+ nodes[5], nodes[6], nodes[7], nodes[8], nodes[9]);
+ else if(nbNodes==13)
+ aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
+ nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
+ nodes[10], nodes[11], nodes[12]);
+ else if(nbNodes==15)
+ aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
+ nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
+ nodes[10], nodes[11], nodes[12], nodes[13], nodes[14]);
+ else // nbNodes==20
+ aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
+ nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
+ nodes[10], nodes[11], nodes[12], nodes[13], nodes[14],
+ nodes[15], nodes[16], nodes[17], nodes[18], nodes[19]);
break;
default:;
}
// Fill nodeNodeMap and elems
TListOfListOfNodes::iterator grIt = theGroupsOfNodes.begin();
- for ( ; grIt != theGroupsOfNodes.end(); grIt++ )
- {
+ for ( ; grIt != theGroupsOfNodes.end(); grIt++ ) {
list<const SMDS_MeshNode*>& nodes = *grIt;
list<const SMDS_MeshNode*>::iterator nIt = nodes.begin();
const SMDS_MeshNode* nToKeep = *nIt;
- for ( ; nIt != nodes.end(); nIt++ )
- {
+ for ( ; nIt != nodes.end(); nIt++ ) {
const SMDS_MeshNode* nToRemove = *nIt;
nodeNodeMap.insert( TNodeNodeMap::value_type( nToRemove, nToKeep ));
if ( nToRemove != nToKeep ) {
}
SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
- while ( invElemIt->more() )
- elems.insert( invElemIt->next() );
+ while ( invElemIt->more() ) {
+ const SMDS_MeshElement* elem = invElemIt->next();
+ elems.insert(elem);
+ }
}
}
// Change element nodes or remove an element
set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
- for ( ; eIt != elems.end(); eIt++ )
- {
+ for ( ; eIt != elems.end(); eIt++ ) {
const SMDS_MeshElement* elem = *eIt;
int nbNodes = elem->NbNodes();
int aShapeId = FindShape( elem );
// get new seq of nodes
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
- while ( itN->more() )
- {
+ while ( itN->more() ) {
const SMDS_MeshNode* n =
static_cast<const SMDS_MeshNode*>( itN->next() );
bool isOk = true;
int nbUniqueNodes = nodeSet.size();
- if ( nbNodes != nbUniqueNodes ) // some nodes stick
- {
+ if ( nbNodes != nbUniqueNodes ) { // some nodes stick
// Polygons and Polyhedral volumes
if (elem->IsPoly()) {
aMesh->SetMeshElementOnShape(newElem, aShapeId);
}
aMesh->ChangeElementNodes(elem, &polygons_nodes[inode], quantities[nbNew - 1]);
- } else {
+ }
+ else {
rmElemIds.push_back(elem->GetID());
}
- } else if (elem->GetType() == SMDSAbs_Volume) {
+ }
+ else if (elem->GetType() == SMDSAbs_Volume) {
// Polyhedral volume
if (nbUniqueNodes < 4) {
rmElemIds.push_back(elem->GetID());
- } else {
+ }
+ else {
// each face has to be analized in order to check volume validity
const SMDS_PolyhedralVolumeOfNodes* aPolyedre =
static_cast<const SMDS_PolyhedralVolumeOfNodes*>( elem );
else
rmElemIds.push_back(elem->GetID());
- } else {
+ }
+ else {
rmElemIds.push_back(elem->GetID());
}
}
- } else {
+ }
+ else {
}
continue;
else
isOk = false;
break;
- case 8: { //////////////////////////////////// HEXAHEDRON
+ case 8: {
+ if(elem->IsQuadratic()) { // Quadratic quadrangle
+ // 1 5 2
+ // +---+---+
+ // | |
+ // | |
+ // 4+ +6
+ // | |
+ // | |
+ // +---+---+
+ // 0 7 3
+ isOk = false;
+ if(nbRepl==3) {
+ nbUniqueNodes = 6;
+ if( iRepl[0]==0 && iRepl[1]==1 && iRepl[2]==4 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[2];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[5];
+ uniqueNodes[4] = curNodes[6];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==0 && iRepl[1]==3 && iRepl[2]==7 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[2];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[5];
+ uniqueNodes[5] = curNodes[6];
+ isOk = true;
+ }
+ if( iRepl[0]==0 && iRepl[1]==4 && iRepl[2]==7 ) {
+ uniqueNodes[0] = curNodes[1];
+ uniqueNodes[1] = curNodes[2];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[5];
+ uniqueNodes[4] = curNodes[6];
+ uniqueNodes[5] = curNodes[0];
+ isOk = true;
+ }
+ if( iRepl[0]==1 && iRepl[1]==2 && iRepl[2]==5 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[6];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==1 && iRepl[1]==4 && iRepl[2]==5 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[2];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[1];
+ uniqueNodes[4] = curNodes[6];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==2 && iRepl[1]==3 && iRepl[2]==6 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[2];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[5];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==2 && iRepl[1]==5 && iRepl[2]==6 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[3];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[2];
+ uniqueNodes[5] = curNodes[7];
+ isOk = true;
+ }
+ if( iRepl[0]==3 && iRepl[1]==6 && iRepl[2]==7 ) {
+ uniqueNodes[0] = curNodes[0];
+ uniqueNodes[1] = curNodes[1];
+ uniqueNodes[2] = curNodes[2];
+ uniqueNodes[3] = curNodes[4];
+ uniqueNodes[4] = curNodes[5];
+ uniqueNodes[5] = curNodes[3];
+ isOk = true;
+ }
+ }
+ break;
+ }
+ //////////////////////////////////// HEXAHEDRON
isOk = false;
SMDS_VolumeTool hexa (elem);
hexa.SetExternalNormal();
}
aMesh->ChangePolyhedronNodes( elem, poly_nodes, quantities );
}
- } else {
+ }
+ else {
// Change regular element or polygon
aMesh->ChangeElementNodes( elem, uniqueNodes, nbUniqueNodes );
}
- } else {
+ }
+ else {
// Remove invalid regular element or invalid polygon
rmElemIds.push_back( elem->GetID() );
}
i1 = iNode - 1;
}
// find a n2 linked to n1
- for ( iNode = 0; iNode < 2; iNode++ ) {
- if ( iNode ) // node before n1
- n = faceNodes[ i1 == 0 ? nbN - 1 : i1 - 1 ];
- else // node after n1
- n = faceNodes[ i1 + 1 == nbN ? 0 : i1 + 1 ];
- if ( n == n2 )
- return elem;
+ if(!elem->IsQuadratic()) {
+ for ( iNode = 0; iNode < 2; iNode++ ) {
+ if ( iNode ) // node before n1
+ n = faceNodes[ i1 == 0 ? nbN - 1 : i1 - 1 ];
+ else // node after n1
+ n = faceNodes[ i1 + 1 == nbN ? 0 : i1 + 1 ];
+ if ( n == n2 )
+ return elem;
+ }
}
+ else { // analysis for quadratic elements
+ bool IsFind = false;
+ // check using only corner nodes
+ for ( iNode = 0; iNode < 2; iNode++ ) {
+ if ( iNode ) // node before n1
+ n = faceNodes[ i1 == 0 ? nbN/2 - 1 : i1 - 1 ];
+ else // node after n1
+ n = faceNodes[ i1 + 1 == nbN/2 ? 0 : i1 + 1 ];
+ if ( n == n2 )
+ IsFind = true;
+ }
+ if(IsFind) {
+ return elem;
+ }
+ else {
+ // check using all nodes
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(elem);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ while ( anIter->more() ) {
+ faceNodes[iNode] = static_cast<const SMDS_MeshNode*>(anIter->next());
+ if ( faceNodes[ iNode++ ] == n1 )
+ i1 = iNode - 1;
+ }
+ for ( iNode = 0; iNode < 2; iNode++ ) {
+ if ( iNode ) // node before n1
+ n = faceNodes[ i1 == 0 ? nbN - 1 : i1 - 1 ];
+ else // node after n1
+ n = faceNodes[ i1 + 1 == nbN ? 0 : i1 + 1 ];
+ if ( n == n2 ) {
+ return elem;
+ }
+ }
+ }
+ } // end analysis for quadratic elements
}
return 0;
}
theNodes.push_back( theFirstNode );
theNodes.push_back( theSecondNode );
- const SMDS_MeshNode* nodes [5], *nIgnore = theFirstNode, * nStart = theSecondNode;
+ //vector<const SMDS_MeshNode*> nodes;
+ const SMDS_MeshNode *nIgnore = theFirstNode, *nStart = theSecondNode;
set < const SMDS_MeshElement* > foundElems;
bool needTheLast = ( theLastNode != 0 );
- while ( nStart != theLastNode )
- {
+ while ( nStart != theLastNode ) {
if ( nStart == theFirstNode )
return !needTheLast;
SMDS_ElemIteratorPtr invElemIt = nStart->facesIterator();
while ( invElemIt->more() ) {
const SMDS_MeshElement* e = invElemIt->next();
- if ( e == curElem || foundElems.insert( e ).second )
- {
+ if ( e == curElem || foundElems.insert( e ).second ) {
// get nodes
- SMDS_ElemIteratorPtr nIt = e->nodesIterator();
int iNode = 0, nbNodes = e->NbNodes();
- while ( nIt->more() )
- nodes[ iNode++ ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ const SMDS_MeshNode* nodes[nbNodes+1];
+ if(e->IsQuadratic()) {
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(e);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ while( anIter->more() ) {
+ nodes[ iNode++ ] = anIter->next();
+ }
+ }
+ else {
+ SMDS_ElemIteratorPtr nIt = e->nodesIterator();
+ while ( nIt->more() )
+ nodes[ iNode++ ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ }
nodes[ iNode ] = nodes[ 0 ];
// check 2 links
for ( iNode = 0; iNode < nbNodes; iNode++ )
MESSAGE(" Free Border 1 not found " );
aResult = SEW_BORDER1_NOT_FOUND;
}
- if (theSideIsFreeBorder)
- {
+ if (theSideIsFreeBorder) {
// Free border 2
// --------------
if (!findFreeBorder(theSideFirstNode, theSideSecondNode, theSideThirdNode,
if ( aResult != SEW_OK )
return aResult;
- if (!theSideIsFreeBorder)
- {
+ if (!theSideIsFreeBorder) {
// Side 2
// --------------
gp_XYZ Ps2( theSideSecondNode->X(), theSideSecondNode->Y(), theSideSecondNode->Z() );
double tol2 = 1.e-8;
gp_Vec Vbs1( Pb1 - Ps1 ),Vbs2( Pb2 - Ps2 );
- if ( Vbs1.SquareMagnitude() > tol2 || Vbs2.SquareMagnitude() > tol2 )
- {
+ if ( Vbs1.SquareMagnitude() > tol2 || Vbs2.SquareMagnitude() > tol2 ) {
// Need node movement.
// find X and Z axes to create trsf
nBordXYZ.insert( TNodeXYZMap::value_type( n, xyz ));
}
}
- else
- {
+ else {
// just insert nodes XYZ in the nBordXYZ map
for ( nBordIt = bordNodes.begin(); nBordIt != bordNodes.end(); nBordIt++ ) {
const SMDS_MeshNode* n = *nBordIt;
const SMDS_MeshNode** nodes = isVolume ? volume.GetNodes() : faceNodes;
if ( isVolume ) // --volume
hasVolumes = true;
- else if ( nbNodes > 2 ) { // --face
+ //else if ( nbNodes > 2 ) { // --face
+ else if ( elem->GetType()==SMDSAbs_Face ) { // --face
// retrieve all face nodes and find iPrevNode - an index of the prevSideNode
- SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
- while ( nIt->more() ) {
- nodes[ iNode ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
- if ( nodes[ iNode++ ] == prevSideNode )
- iPrevNode = iNode - 1;
+ if(elem->IsQuadratic()) {
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(elem);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ while( anIter->more() ) {
+ nodes[ iNode ] = anIter->next();
+ if ( nodes[ iNode++ ] == prevSideNode )
+ iPrevNode = iNode - 1;
+ }
+ }
+ else {
+ SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
+ while ( nIt->more() ) {
+ nodes[ iNode ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
+ if ( nodes[ iNode++ ] == prevSideNode )
+ iPrevNode = iNode - 1;
+ }
}
// there are 2 links to check
nbNodes = 2;
if ( isVolume ) {
if ( !volume.IsLinked( n, prevSideNode ))
continue;
- } else {
+ }
+ else {
if ( iNode ) // a node before prevSideNode
n = nodes[ iPrevNode == 0 ? elem->NbNodes() - 1 : iPrevNode - 1 ];
else // a node after prevSideNode
int iNode = 0, il1, il2, i3, i4;
il1 = il2 = i3 = i4 = -1;
const SMDS_MeshNode* nodes[ theFace->NbNodes() ];
- SMDS_ElemIteratorPtr nodeIt = theFace->nodesIterator();
- while ( nodeIt->more() ) {
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- if ( n == theBetweenNode1 )
- il1 = iNode;
- else if ( n == theBetweenNode2 )
- il2 = iNode;
- else if ( i3 < 0 )
- i3 = iNode;
- else
- i4 = iNode;
- nodes[ iNode++ ] = n;
+
+ if(theFace->IsQuadratic()) {
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(theFace);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ while( anIter->more() ) {
+ const SMDS_MeshNode* n = anIter->next();
+ if ( n == theBetweenNode1 )
+ il1 = iNode;
+ else if ( n == theBetweenNode2 )
+ il2 = iNode;
+ else if ( i3 < 0 )
+ i3 = iNode;
+ else
+ i4 = iNode;
+ nodes[ iNode++ ] = n;
+ }
+ }
+ else {
+ SMDS_ElemIteratorPtr nodeIt = theFace->nodesIterator();
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ if ( n == theBetweenNode1 )
+ il1 = iNode;
+ else if ( n == theBetweenNode2 )
+ il2 = iNode;
+ else if ( i3 < 0 )
+ i3 = iNode;
+ else
+ i4 = iNode;
+ nodes[ iNode++ ] = n;
+ }
}
if ( il1 < 0 || il2 < 0 || i3 < 0 )
return ;
// add nodes of face up to first node of link
bool isFLN = false;
- nodeIt = theFace->nodesIterator();
- while ( nodeIt->more() && !isFLN ) {
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- poly_nodes[iNode++] = n;
- if (n == nodes[il1]) {
- isFLN = true;
- }
- }
- // add nodes to insert
- list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
- for (; nIt != aNodesToInsert.end(); nIt++) {
- poly_nodes[iNode++] = *nIt;
+ if(theFace->IsQuadratic()) {
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(theFace);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ while( anIter->more() && !isFLN ) {
+ const SMDS_MeshNode* n = anIter->next();
+ poly_nodes[iNode++] = n;
+ if (n == nodes[il1]) {
+ isFLN = true;
+ }
+ }
+ // add nodes to insert
+ list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
+ for (; nIt != aNodesToInsert.end(); nIt++) {
+ poly_nodes[iNode++] = *nIt;
+ }
+ // add nodes of face starting from last node of link
+ while ( anIter->more() ) {
+ poly_nodes[iNode++] = anIter->next();
+ }
}
-
- // add nodes of face starting from last node of link
- while ( nodeIt->more() ) {
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- poly_nodes[iNode++] = n;
+ else {
+ SMDS_ElemIteratorPtr nodeIt = theFace->nodesIterator();
+ while ( nodeIt->more() && !isFLN ) {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ poly_nodes[iNode++] = n;
+ if (n == nodes[il1]) {
+ isFLN = true;
+ }
+ }
+ // add nodes to insert
+ list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
+ for (; nIt != aNodesToInsert.end(); nIt++) {
+ poly_nodes[iNode++] = *nIt;
+ }
+ // add nodes of face starting from last node of link
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ poly_nodes[iNode++] = n;
+ }
}
// edit or replace the face
if (theFace->IsPoly()) {
aMesh->ChangePolygonNodes(theFace, poly_nodes);
-
- } else {
+ }
+ else {
int aShapeId = FindShape( theFace );
SMDS_MeshElement* newElem = aMesh->AddPolygonalFace(poly_nodes);
return;
}
- // put aNodesToInsert between theBetweenNode1 and theBetweenNode2
- int nbLinkNodes = 2 + aNodesToInsert.size();
- const SMDS_MeshNode* linkNodes[ nbLinkNodes ];
- linkNodes[ 0 ] = nodes[ il1 ];
- linkNodes[ nbLinkNodes - 1 ] = nodes[ il2 ];
- list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
- for ( iNode = 1; nIt != aNodesToInsert.end(); nIt++ ) {
- linkNodes[ iNode++ ] = *nIt;
- }
- // decide how to split a quadrangle: compare possible variants
- // and choose which of splits to be a quadrangle
- int i1, i2, iSplit, nbSplits = nbLinkNodes - 1, iBestQuad;
- if ( nbFaceNodes == 3 )
- {
- iBestQuad = nbSplits;
- i4 = i3;
- }
- else if ( nbFaceNodes == 4 )
- {
- SMESH::Controls::NumericalFunctorPtr aCrit( new SMESH::Controls::AspectRatio);
- double aBestRate = DBL_MAX;
- for ( int iQuad = 0; iQuad < nbSplits; iQuad++ ) {
- i1 = 0; i2 = 1;
- double aBadRate = 0;
- // evaluate elements quality
- for ( iSplit = 0; iSplit < nbSplits; iSplit++ ) {
- if ( iSplit == iQuad ) {
- SMDS_FaceOfNodes quad (linkNodes[ i1++ ],
- linkNodes[ i2++ ],
- nodes[ i3 ],
- nodes[ i4 ]);
- aBadRate += getBadRate( &quad, aCrit );
+ if( !theFace->IsQuadratic() ) {
+
+ // put aNodesToInsert between theBetweenNode1 and theBetweenNode2
+ int nbLinkNodes = 2 + aNodesToInsert.size();
+ const SMDS_MeshNode* linkNodes[ nbLinkNodes ];
+ linkNodes[ 0 ] = nodes[ il1 ];
+ linkNodes[ nbLinkNodes - 1 ] = nodes[ il2 ];
+ list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
+ for ( iNode = 1; nIt != aNodesToInsert.end(); nIt++ ) {
+ linkNodes[ iNode++ ] = *nIt;
+ }
+ // decide how to split a quadrangle: compare possible variants
+ // and choose which of splits to be a quadrangle
+ int i1, i2, iSplit, nbSplits = nbLinkNodes - 1, iBestQuad;
+ if ( nbFaceNodes == 3 ) {
+ iBestQuad = nbSplits;
+ i4 = i3;
+ }
+ else if ( nbFaceNodes == 4 ) {
+ SMESH::Controls::NumericalFunctorPtr aCrit( new SMESH::Controls::AspectRatio);
+ double aBestRate = DBL_MAX;
+ for ( int iQuad = 0; iQuad < nbSplits; iQuad++ ) {
+ i1 = 0; i2 = 1;
+ double aBadRate = 0;
+ // evaluate elements quality
+ for ( iSplit = 0; iSplit < nbSplits; iSplit++ ) {
+ if ( iSplit == iQuad ) {
+ SMDS_FaceOfNodes quad (linkNodes[ i1++ ],
+ linkNodes[ i2++ ],
+ nodes[ i3 ],
+ nodes[ i4 ]);
+ aBadRate += getBadRate( &quad, aCrit );
+ }
+ else {
+ SMDS_FaceOfNodes tria (linkNodes[ i1++ ],
+ linkNodes[ i2++ ],
+ nodes[ iSplit < iQuad ? i4 : i3 ]);
+ aBadRate += getBadRate( &tria, aCrit );
+ }
}
- else {
- SMDS_FaceOfNodes tria (linkNodes[ i1++ ],
- linkNodes[ i2++ ],
- nodes[ iSplit < iQuad ? i4 : i3 ]);
- aBadRate += getBadRate( &tria, aCrit );
+ // choice
+ if ( aBadRate < aBestRate ) {
+ iBestQuad = iQuad;
+ aBestRate = aBadRate;
}
}
- // choice
- if ( aBadRate < aBestRate ) {
- iBestQuad = iQuad;
- aBestRate = aBadRate;
+ }
+
+ // create new elements
+ SMESHDS_Mesh *aMesh = GetMeshDS();
+ int aShapeId = FindShape( theFace );
+
+ i1 = 0; i2 = 1;
+ for ( iSplit = 0; iSplit < nbSplits - 1; iSplit++ ) {
+ SMDS_MeshElement* newElem = 0;
+ if ( iSplit == iBestQuad )
+ newElem = aMesh->AddFace (linkNodes[ i1++ ],
+ linkNodes[ i2++ ],
+ nodes[ i3 ],
+ nodes[ i4 ]);
+ else
+ newElem = aMesh->AddFace (linkNodes[ i1++ ],
+ linkNodes[ i2++ ],
+ nodes[ iSplit < iBestQuad ? i4 : i3 ]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+
+ // change nodes of theFace
+ const SMDS_MeshNode* newNodes[ 4 ];
+ newNodes[ 0 ] = linkNodes[ i1 ];
+ newNodes[ 1 ] = linkNodes[ i2 ];
+ newNodes[ 2 ] = nodes[ iSplit >= iBestQuad ? i3 : i4 ];
+ newNodes[ 3 ] = nodes[ i4 ];
+ aMesh->ChangeElementNodes( theFace, newNodes, iSplit == iBestQuad ? 4 : 3 );
+ } // end if(!theFace->IsQuadratic())
+ else { // theFace is quadratic
+ // we have to split theFace on simple triangles and one simple quadrangle
+ int tmp = il1/2;
+ int nbshift = tmp*2;
+ // shift nodes in nodes[] by nbshift
+ int i,j;
+ for(i=0; i<nbshift; i++) {
+ const SMDS_MeshNode* n = nodes[0];
+ for(j=0; j<nbFaceNodes-1; j++) {
+ nodes[j] = nodes[j+1];
}
+ nodes[nbFaceNodes-1] = n;
}
- }
+ il1 = il1 - nbshift;
+ // now have to insert nodes between n0 and n1 or n1 and n2 (see below)
+ // n0 n1 n2 n0 n1 n2
+ // +-----+-----+ +-----+-----+
+ // \ / | |
+ // \ / | |
+ // n5+ +n3 n7+ +n3
+ // \ / | |
+ // \ / | |
+ // + +-----+-----+
+ // n4 n6 n5 n4
+
+ // create new elements
+ SMESHDS_Mesh *aMesh = GetMeshDS();
+ int aShapeId = FindShape( theFace );
- // create new elements
- SMESHDS_Mesh *aMesh = GetMeshDS();
- int aShapeId = FindShape( theFace );
-
- i1 = 0; i2 = 1;
- for ( iSplit = 0; iSplit < nbSplits - 1; iSplit++ ) {
- SMDS_MeshElement* newElem = 0;
- if ( iSplit == iBestQuad )
- newElem = aMesh->AddFace (linkNodes[ i1++ ],
- linkNodes[ i2++ ],
- nodes[ i3 ],
- nodes[ i4 ]);
- else
- newElem = aMesh->AddFace (linkNodes[ i1++ ],
- linkNodes[ i2++ ],
- nodes[ iSplit < iBestQuad ? i4 : i3 ]);
- if ( aShapeId && newElem )
- aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ int n1,n2,n3;
+ if(nbFaceNodes==6) { // quadratic triangle
+ SMDS_MeshElement* newElem =
+ aMesh->AddFace(nodes[3],nodes[4],nodes[5]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ if(theFace->IsMediumNode(nodes[il1])) {
+ // create quadrangle
+ newElem = aMesh->AddFace(nodes[0],nodes[1],nodes[3],nodes[5]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ n1 = 1;
+ n2 = 2;
+ n3 = 3;
+ }
+ else {
+ // create quadrangle
+ newElem = aMesh->AddFace(nodes[1],nodes[2],nodes[3],nodes[5]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ n1 = 0;
+ n2 = 1;
+ n3 = 5;
+ }
+ }
+ else { // nbFaceNodes==8 - quadratic quadrangle
+ SMDS_MeshElement* newElem =
+ aMesh->AddFace(nodes[3],nodes[4],nodes[5]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ newElem = aMesh->AddFace(nodes[5],nodes[6],nodes[7]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ newElem = aMesh->AddFace(nodes[5],nodes[7],nodes[3]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ if(theFace->IsMediumNode(nodes[il1])) {
+ // create quadrangle
+ newElem = aMesh->AddFace(nodes[0],nodes[1],nodes[3],nodes[7]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ n1 = 1;
+ n2 = 2;
+ n3 = 3;
+ }
+ else {
+ // create quadrangle
+ newElem = aMesh->AddFace(nodes[1],nodes[2],nodes[3],nodes[7]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ n1 = 0;
+ n2 = 1;
+ n3 = 7;
+ }
+ }
+ // create needed triangles using n1,n2,n3 and inserted nodes
+ int nbn = 2 + aNodesToInsert.size();
+ const SMDS_MeshNode* aNodes[nbn];
+ aNodes[0] = nodes[n1];
+ aNodes[nbn-1] = nodes[n2];
+ list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
+ for ( iNode = 1; nIt != aNodesToInsert.end(); nIt++ ) {
+ aNodes[iNode++] = *nIt;
+ }
+ for(i=1; i<nbn; i++) {
+ SMDS_MeshElement* newElem =
+ aMesh->AddFace(aNodes[i-1],aNodes[i],nodes[n3]);
+ if ( aShapeId && newElem )
+ aMesh->SetMeshElementOnShape( newElem, aShapeId );
+ }
+ // remove old quadratic face
+ aMesh->RemoveElement(theFace);
}
-
- // change nodes of theFace
- const SMDS_MeshNode* newNodes[ 4 ];
- newNodes[ 0 ] = linkNodes[ i1 ];
- newNodes[ 1 ] = linkNodes[ i2 ];
- newNodes[ 2 ] = nodes[ iSplit >= iBestQuad ? i3 : i4 ];
- newNodes[ 3 ] = nodes[ i4 ];
- aMesh->ChangeElementNodes( theFace, newNodes, iSplit == iBestQuad ? 4 : 3 );
}
//=======================================================================
poly_nodes.push_back(*nIt);
}
}
- } else if (faceNodes[inode] == theBetweenNode2) {
+ }
+ else if (faceNodes[inode] == theBetweenNode2) {
if (faceNodes[inode + 1] == theBetweenNode1) {
nbInserted = theNodesToInsert.size();
}
poly_nodes.push_back(*nIt);
}
- } else {
+ }
+ else {
}
}
}
if (elem->IsPoly()) {
aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
- } else {
+ }
+ else {
int aShapeId = FindShape( elem );
SMDS_MeshElement* newElem =
if ( elem->GetType() == SMDSAbs_Face ) {
faceSet->insert( elem );
set <const SMDS_MeshNode*> faceNodeSet;
- SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
- while ( nodeIt->more() ) {
- const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- nodeSet->insert( n );
- faceNodeSet.insert( n );
+ if(elem->IsQuadratic()) {
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(elem);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ while( anIter->more() ) {
+ const SMDS_MeshNode* n = anIter->next();
+ nodeSet->insert( n );
+ faceNodeSet.insert( n );
+ }
+ }
+ else {
+ SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ nodeSet->insert( n );
+ faceNodeSet.insert( n );
+ }
}
setOfFaceNodeSet.insert( faceNodeSet );
}
// face does not exist
// -------------------------------------------------------------------------
- if ( !volSet->empty() )
- {
+ if ( !volSet->empty() ) {
//int nodeSetSize = nodeSet->size();
// loop on given volumes
// no such a face is given but it still can exist, check it
if ( nbNodes == 3 ) {
aFreeFace = aMesh->FindFace( fNodes[0],fNodes[1],fNodes[2] );
- } else if ( nbNodes == 4 ) {
+ }
+ else if ( nbNodes == 4 ) {
aFreeFace = aMesh->FindFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
- } else {
+ }
+ else {
vector<const SMDS_MeshNode *> poly_nodes (nbNodes);
for (int inode = 0; inode < nbNodes; inode++) {
poly_nodes[inode] = fNodes[inode];
// create a temporary face
if ( nbNodes == 3 ) {
aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2] );
- } else if ( nbNodes == 4 ) {
+ }
+ else if ( nbNodes == 4 ) {
aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
- } else {
+ }
+ else {
vector<const SMDS_MeshNode *> poly_nodes (nbNodes);
for (int inode = 0; inode < nbNodes; inode++) {
poly_nodes[inode] = fNodes[inode];
// loop on links in linkList; find faces by links and append links
// of the found faces to linkList
list< TPairOfNodes >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
- for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ )
- {
+ for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ ) {
TPairOfNodes link[] = { *linkIt[0], *linkIt[1] };
long linkID = aLinkID_Gen.GetLinkID( link[0].first, link[0].second );
if ( linkIdSet.find( linkID ) == linkIdSet.end() )
// ---------------------------------------------------------------
const SMDS_MeshElement* face[] = { 0, 0 };
- const SMDS_MeshNode* faceNodes[ 2 ][ 5 ];
- const SMDS_MeshNode* notLinkNodes[ 2 ][ 2 ] = {{ 0, 0 },{ 0, 0 }} ;
+ //const SMDS_MeshNode* faceNodes[ 2 ][ 5 ];
+ vector<const SMDS_MeshNode*> fnodes1(9);
+ vector<const SMDS_MeshNode*> fnodes2(9);
+ //const SMDS_MeshNode* notLinkNodes[ 2 ][ 2 ] = {{ 0, 0 },{ 0, 0 }} ;
+ vector<const SMDS_MeshNode*> notLinkNodes1(6);
+ vector<const SMDS_MeshNode*> notLinkNodes2(6);
int iLinkNode[2][2];
for ( iSide = 0; iSide < 2; iSide++ ) { // loop on 2 sides
const SMDS_MeshNode* n1 = link[iSide].first;
faceSet->erase( f );
// get face nodes and find ones of a link
iNode = 0;
- SMDS_ElemIteratorPtr nIt = f->nodesIterator();
- while ( nIt->more() ) {
- const SMDS_MeshNode* n =
- static_cast<const SMDS_MeshNode*>( nIt->next() );
- if ( n == n1 )
- iLinkNode[ iSide ][ 0 ] = iNode;
- else if ( n == n2 )
- iLinkNode[ iSide ][ 1 ] = iNode;
- else if ( notLinkNodes[ iSide ][ 0 ] )
- notLinkNodes[ iSide ][ 1 ] = n;
- else
- notLinkNodes[ iSide ][ 0 ] = n;
- faceNodes[ iSide ][ iNode++ ] = n;
+ int nbl = -1;
+ if(f->IsPoly()) {
+ if(iSide==0) {
+ fnodes1.resize(f->NbNodes()+1);
+ notLinkNodes1.resize(f->NbNodes()-2);
+ }
+ else {
+ fnodes2.resize(f->NbNodes()+1);
+ notLinkNodes2.resize(f->NbNodes()-2);
+ }
+ }
+ if(!f->IsQuadratic()) {
+ SMDS_ElemIteratorPtr nIt = f->nodesIterator();
+ while ( nIt->more() ) {
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( nIt->next() );
+ if ( n == n1 ) {
+ iLinkNode[ iSide ][ 0 ] = iNode;
+ }
+ else if ( n == n2 ) {
+ iLinkNode[ iSide ][ 1 ] = iNode;
+ }
+ //else if ( notLinkNodes[ iSide ][ 0 ] )
+ // notLinkNodes[ iSide ][ 1 ] = n;
+ //else
+ // notLinkNodes[ iSide ][ 0 ] = n;
+ else {
+ nbl++;
+ if(iSide==0)
+ notLinkNodes1[nbl] = n;
+ //notLinkNodes1.push_back(n);
+ else
+ notLinkNodes2[nbl] = n;
+ //notLinkNodes2.push_back(n);
+ }
+ //faceNodes[ iSide ][ iNode++ ] = n;
+ if(iSide==0) {
+ fnodes1[iNode++] = n;
+ }
+ else {
+ fnodes2[iNode++] = n;
+ }
+ }
+ }
+ else { // f->IsQuadratic()
+ const SMDS_QuadraticFaceOfNodes* F =
+ static_cast<const SMDS_QuadraticFaceOfNodes*>(f);
+ // use special nodes iterator
+ SMDS_NodeIteratorPtr anIter = F->interlacedNodesIterator();
+ while ( anIter->more() ) {
+ const SMDS_MeshNode* n =
+ static_cast<const SMDS_MeshNode*>( anIter->next() );
+ if ( n == n1 ) {
+ iLinkNode[ iSide ][ 0 ] = iNode;
+ }
+ else if ( n == n2 ) {
+ iLinkNode[ iSide ][ 1 ] = iNode;
+ }
+ else {
+ nbl++;
+ if(iSide==0) {
+ notLinkNodes1[nbl] = n;
+ }
+ else {
+ notLinkNodes2[nbl] = n;
+ }
+ }
+ if(iSide==0) {
+ fnodes1[iNode++] = n;
+ }
+ else {
+ fnodes2[iNode++] = n;
+ }
+ }
+ }
+ //faceNodes[ iSide ][ iNode ] = faceNodes[ iSide ][ 0 ];
+ if(iSide==0) {
+ fnodes1[iNode] = fnodes1[0];
+ }
+ else {
+ fnodes2[iNode] = fnodes1[0];
}
- faceNodes[ iSide ][ iNode ] = faceNodes[ iSide ][ 0 ];
}
}
}
}
+
// check similarity of elements of the sides
if (aResult == SEW_OK && ( face[0] && !face[1] ) || ( !face[0] && face[1] )) {
MESSAGE("Correspondent face not found on side " << ( face[0] ? 1 : 0 ));
- if ( nReplaceMap.size() == 2 ) // faces on input nodes not found
+ if ( nReplaceMap.size() == 2 ) { // faces on input nodes not found
aResult = ( face[0] ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
- else
+ }
+ else {
aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
+ }
break; // do not return because it s necessary to remove tmp faces
}
// set nodes to merge
// -------------------
- if ( face[0] && face[1] )
- {
+ if ( face[0] && face[1] ) {
int nbNodes = face[0]->NbNodes();
if ( nbNodes != face[1]->NbNodes() ) {
MESSAGE("Diff nb of face nodes");
break; // do not return because it s necessary to remove tmp faces
}
bool reverse[] = { false, false }; // order of notLinkNodes of quadrangle
- if ( nbNodes == 3 )
+ if ( nbNodes == 3 ) {
+ //nReplaceMap.insert( TNodeNodeMap::value_type
+ // ( notLinkNodes[0][0], notLinkNodes[1][0] ));
nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][0], notLinkNodes[1][0] ));
+ ( notLinkNodes1[0], notLinkNodes2[0] ));
+ }
else {
for ( iSide = 0; iSide < 2; iSide++ ) { // loop on 2 sides
// analyse link orientation in faces
reverse[ iSide ] = !reverse[ iSide ];
}
if ( reverse[0] == reverse[1] ) {
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][0], notLinkNodes[1][0] ));
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][1], notLinkNodes[1][1] ));
+ //nReplaceMap.insert( TNodeNodeMap::value_type
+ // ( notLinkNodes[0][0], notLinkNodes[1][0] ));
+ //nReplaceMap.insert( TNodeNodeMap::value_type
+ // ( notLinkNodes[0][1], notLinkNodes[1][1] ));
+ for(int nn=0; nn<nbNodes-2; nn++) {
+ nReplaceMap.insert( TNodeNodeMap::value_type
+ ( notLinkNodes1[nn], notLinkNodes2[nn] ));
+ }
}
else {
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][0], notLinkNodes[1][1] ));
- nReplaceMap.insert( TNodeNodeMap::value_type
- ( notLinkNodes[0][1], notLinkNodes[1][0] ));
+ //nReplaceMap.insert( TNodeNodeMap::value_type
+ // ( notLinkNodes[0][0], notLinkNodes[1][1] ));
+ //nReplaceMap.insert( TNodeNodeMap::value_type
+ // ( notLinkNodes[0][1], notLinkNodes[1][0] ));
+ for(int nn=0; nn<nbNodes-2; nn++) {
+ nReplaceMap.insert( TNodeNodeMap::value_type
+ ( notLinkNodes1[nn], notLinkNodes2[nbNodes-3-nn] ));
+ }
}
}
// add other links of the faces to linkList
// -----------------------------------------
- const SMDS_MeshNode** nodes = faceNodes[ 0 ];
- for ( iNode = 0; iNode < nbNodes; iNode++ )
- {
- linkID = aLinkID_Gen.GetLinkID( nodes[iNode], nodes[iNode+1] );
+ //const SMDS_MeshNode** nodes = faceNodes[ 0 ];
+ for ( iNode = 0; iNode < nbNodes; iNode++ ) {
+ //linkID = aLinkID_Gen.GetLinkID( nodes[iNode], nodes[iNode+1] );
+ linkID = aLinkID_Gen.GetLinkID( fnodes1[iNode], fnodes1[iNode+1] );
pair< set<long>::iterator, bool > iter_isnew = linkIdSet.insert( linkID );
if ( !iter_isnew.second ) { // already in a set: no need to process
linkIdSet.erase( iter_isnew.first );
}
else // new in set == encountered for the first time: add
{
- const SMDS_MeshNode* n1 = nodes[ iNode ];
- const SMDS_MeshNode* n2 = nodes[ iNode + 1];
+ //const SMDS_MeshNode* n1 = nodes[ iNode ];
+ //const SMDS_MeshNode* n2 = nodes[ iNode + 1];
+ const SMDS_MeshNode* n1 = fnodes1[ iNode ];
+ const SMDS_MeshNode* n2 = fnodes1[ iNode + 1];
linkList[0].push_back ( TPairOfNodes( n1, n2 ));
linkList[1].push_back ( TPairOfNodes( nReplaceMap[n1], nReplaceMap[n2] ));
}
// loop on nodes replacement map
TNodeNodeMap::iterator nReplaceMapIt = nReplaceMap.begin(), nnIt;
for ( ; nReplaceMapIt != nReplaceMap.end(); nReplaceMapIt++ )
- if ( (*nReplaceMapIt).first != (*nReplaceMapIt).second )
- {
+ if ( (*nReplaceMapIt).first != (*nReplaceMapIt).second ) {
const SMDS_MeshNode* nToRemove = (*nReplaceMapIt).first;
nodeIDsToRemove.push_back( nToRemove->GetID() );
// loop on elements sharing nToRemove
if ( nbReplaced )
aMesh->ChangeElementNodes( e, nodes, nbNodes );
}
- }
+ }
Remove( nodeIDsToRemove, true );
*/
//=============================================================================
-const TopoDS_Shape & SMESH_subMesh::GetSubShape()
+const TopoDS_Shape & SMESH_subMesh::GetSubShape() const
{
//MESSAGE("SMESH_subMesh::GetSubShape");
return _subShape;
if ( ! CanAddHypothesis( anHyp ))
return SMESH_Hypothesis::HYP_BAD_DIM;
- if ( GetSimilarAttached( _subShape, anHyp ) )
+ if ( /*!anHyp->IsAuxiliary() &&*/ GetSimilarAttached( _subShape, anHyp ) )
return SMESH_Hypothesis::HYP_ALREADY_EXIST;
if ( !_meshDS->AddHypothesis(_subShape, anHyp))
// Serve Propagation of 1D hypothesis
if (event == ADD_HYP) {
bool isPropagationOk = true;
- string hypName = anHyp->GetName();
+ bool isPropagationHyp = ( strcmp( "Propagation", anHyp->GetName() ) == 0 );
- if (hypName == "Propagation") {
+ if ( isPropagationHyp ) {
TopExp_Explorer exp (_subShape, TopAbs_EDGE);
TopTools_MapOfShape aMap;
for (; exp.More(); exp.Next()) {
} else {
}
- if (!isPropagationOk && ret < SMESH_Hypothesis::HYP_CONCURENT) {
+ if ( isPropagationOk ) {
+ if ( isPropagationHyp )
+ return ret; // nothing more to do for "Propagation" hypothesis
+ }
+ else if ( ret < SMESH_Hypothesis::HYP_CONCURENT) {
ret = SMESH_Hypothesis::HYP_CONCURENT;
}
} // Serve Propagation of 1D hypothesis
{
bool isPropagationOk = true;
SMESH_HypoFilter propagFilter( SMESH_HypoFilter::HasName( "Propagation" ));
- if ( propagFilter.IsOk( anHyp, _subShape ))
+ bool isPropagationHyp = propagFilter.IsOk( anHyp, _subShape );
+
+ if ( isPropagationHyp )
{
TopExp_Explorer exp (_subShape, TopAbs_EDGE);
TopTools_MapOfShape aMap;
isPropagationOk = _father->RebuildPropagationChains();
}
- if (!isPropagationOk && ret < SMESH_Hypothesis::HYP_CONCURENT) {
+ if ( isPropagationOk ) {
+ if ( isPropagationHyp )
+ return ret; // nothing more to do for "Propagation" hypothesis
+ }
+ else if ( ret < SMESH_Hypothesis::HYP_CONCURENT) {
ret = SMESH_Hypothesis::HYP_CONCURENT;
}
} // Serve Propagation of 1D hypothesis
SetAlgoState(HYP_OK);
if (SMESH_Hypothesis::IsStatusFatal( ret ))
_meshDS->RemoveHypothesis(_subShape, anHyp);
- else if (!_father->IsUsedHypothesis( anHyp, _subShape ))
+ else if (!_father->IsUsedHypothesis( anHyp, this ))
{
_meshDS->RemoveHypothesis(_subShape, anHyp);
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
// ret should be fatal: anHyp was not added
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
}
- else if (!_father->IsUsedHypothesis( anHyp, _subShape ))
+ else if (!_father->IsUsedHypothesis( anHyp, this ))
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
if (SMESH_Hypothesis::IsStatusFatal( ret ))
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
{
- if (_father->IsUsedHypothesis( anHyp, _subShape )) // new Hyp
+ if (_father->IsUsedHypothesis( anHyp, this )) // new Hyp
modifiedHyp = true;
}
else
if ( mainShape.IsSame( _subShape ))
return _subShape;
+ const bool ignoreAuxiliaryHyps = false;
list<const SMESHDS_Hypothesis*> aUsedHyp =
- theAlgo->GetUsedHypothesis( *_father, _subShape ); // copy
+ theAlgo->GetUsedHypothesis( *_father, _subShape, ignoreAuxiliaryHyps ); // copy
// put in a compound all shapes with the same hypothesis assigned
// and a good ComputState
if (subMesh->GetComputeState() == READY_TO_COMPUTE &&
anAlgo == theAlgo &&
- anAlgo->GetUsedHypothesis( *_father, S ) == aUsedHyp)
+ anAlgo->GetUsedHypothesis( *_father, S, ignoreAuxiliaryHyps ) == aUsedHyp)
{
aBuilder.Add( aCompound, S );
}
//=======================================================================
//function : GetSimilarAttached
-//purpose : return nb of hypotheses attached to theShape.
+//purpose : return a hypothesis attached to theShape.
// If theHyp is provided, similar but not same hypotheses
-// are countered; else only applicable ones having theHypType
-// are countered
+// is returned; else only applicable ones having theHypType
+// is returned
//=======================================================================
const SMESH_Hypothesis* SMESH_subMesh::GetSimilarAttached(const TopoDS_Shape& theShape,
const SMESH_Hypothesis * theHyp,
const int theHypType)
{
- SMESH_HypoFilter filter;
- filter.Init( SMESH_HypoFilter::HasType( theHyp ? theHyp->GetType() : theHypType ));
+ SMESH_HypoFilter hypoKind;
+ hypoKind.Init( hypoKind.HasType( theHyp ? theHyp->GetType() : theHypType ));
if ( theHyp ) {
- filter.And( SMESH_HypoFilter::HasDim( theHyp->GetDim() ));
- filter.AndNot( SMESH_HypoFilter::Is( theHyp ));
+ hypoKind.And ( hypoKind.HasDim( theHyp->GetDim() ));
+ hypoKind.AndNot( hypoKind.Is( theHyp ));
+ if ( theHyp->IsAuxiliary() )
+ hypoKind.And( hypoKind.HasName( theHyp->GetName() ));
+ else
+ hypoKind.AndNot( hypoKind.IsAuxiliary());
+ }
+ else {
+ hypoKind.And( hypoKind.IsApplicableTo( theShape ));
}
- else
- filter.And( SMESH_HypoFilter::IsApplicableTo( theShape ));
- return _father->GetHypothesis( theShape, filter, false );
+ return _father->GetHypothesis( theShape, hypoKind, false );
}
//=======================================================================
const map < int, SMESH_subMesh * >&DependsOn();
//const map < int, SMESH_subMesh * >&Dependants();
- const TopoDS_Shape & GetSubShape();
+ const TopoDS_Shape & GetSubShape() const;
// bool _vertexSet; // only for vertex subMesh, set to false for dim > 0
SMESH_Hypothesis::Hypothesis_Status
SubMeshesAlgoStateEngine(int event, SMESH_Hypothesis * anHyp);
- int GetAlgoState() { return _algoState; }
+ int GetAlgoState() const { return _algoState; }
+ int GetComputeState() const { return _computeState; };
void DumpAlgoState(bool isMain);
bool ComputeStateEngine(int event);
- int GetComputeState()
- {
- return _computeState;
- };
-
bool IsConform(const SMESH_Algo* theAlgo);
// check if a conform mesh will be produced by the Algo
{
return myReals;
}
+
+
+//********************************************************************
+//***** Methods for quadratic elements ******
+//********************************************************************
+
+//=======================================================================
+//function : AddEdge
+//purpose :
+//=======================================================================
+void SMESHDS_Command::AddEdge(int NewEdgeID, int n1, int n2, int n12)
+{
+ if (!myType == SMESHDS_AddQuadEdge) {
+ MESSAGE("SMESHDS_Command::AddEdge : Bad Type");
+ return;
+ }
+ myIntegers.push_back(NewEdgeID);
+ myIntegers.push_back(n1);
+ myIntegers.push_back(n2);
+ myIntegers.push_back(n12);
+ myNumber++;
+}
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+void SMESHDS_Command::AddFace(int NewFaceID,
+ int n1, int n2, int n3,
+ int n12, int n23, int n31)
+{
+ if (!myType == SMESHDS_AddQuadTriangle) {
+ MESSAGE("SMESHDS_Command::AddFace : Bad Type");
+ return;
+ }
+ myIntegers.push_back(NewFaceID);
+ myIntegers.push_back(n1);
+ myIntegers.push_back(n2);
+ myIntegers.push_back(n3);
+ myIntegers.push_back(n12);
+ myIntegers.push_back(n23);
+ myIntegers.push_back(n31);
+ myNumber++;
+}
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+void SMESHDS_Command::AddFace(int NewFaceID,
+ int n1, int n2, int n3, int n4,
+ int n12, int n23, int n34, int n41)
+{
+ if (!myType == SMESHDS_AddQuadQuadrangle) {
+ MESSAGE("SMESHDS_Command::AddFace : Bad Type");
+ return;
+ }
+ myIntegers.push_back(NewFaceID);
+ myIntegers.push_back(n1);
+ myIntegers.push_back(n2);
+ myIntegers.push_back(n3);
+ myIntegers.push_back(n4);
+ myIntegers.push_back(n12);
+ myIntegers.push_back(n23);
+ myIntegers.push_back(n34);
+ myIntegers.push_back(n41);
+ myNumber++;
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Command::AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n31,
+ int n14, int n24, int n34)
+{
+ if (!myType == SMESHDS_AddQuadTetrahedron) {
+ MESSAGE("SMESHDS_Command::AddVolume : Bad Type");
+ return;
+ }
+ myIntegers.push_back(NewVolID);
+ myIntegers.push_back(n1);
+ myIntegers.push_back(n2);
+ myIntegers.push_back(n3);
+ myIntegers.push_back(n4);
+ myIntegers.push_back(n12);
+ myIntegers.push_back(n23);
+ myIntegers.push_back(n31);
+ myIntegers.push_back(n14);
+ myIntegers.push_back(n24);
+ myIntegers.push_back(n34);
+ myNumber++;
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Command::AddVolume(int NewVolID, int n1, int n2,
+ int n3, int n4, int n5,
+ int n12, int n23, int n34, int n41,
+ int n15, int n25, int n35, int n45)
+{
+ if (!myType == SMESHDS_AddQuadPyramid) {
+ MESSAGE("SMESHDS_Command::AddVolume : Bad Type");
+ return;
+ }
+ myIntegers.push_back(NewVolID);
+ myIntegers.push_back(n1);
+ myIntegers.push_back(n2);
+ myIntegers.push_back(n3);
+ myIntegers.push_back(n4);
+ myIntegers.push_back(n5);
+ myIntegers.push_back(n12);
+ myIntegers.push_back(n23);
+ myIntegers.push_back(n34);
+ myIntegers.push_back(n41);
+ myIntegers.push_back(n15);
+ myIntegers.push_back(n25);
+ myIntegers.push_back(n35);
+ myIntegers.push_back(n45);
+ myNumber++;
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Command::AddVolume(int NewVolID, int n1, int n2,
+ int n3, int n4, int n5,int n6,
+ int n12, int n23, int n31,
+ int n45, int n56, int n64,
+ int n14, int n25, int n36)
+{
+ if (!myType == SMESHDS_AddQuadPentahedron) {
+ MESSAGE("SMESHDS_Command::AddVolume : Bad Type");
+ return;
+ }
+ myIntegers.push_back(NewVolID);
+ myIntegers.push_back(n1);
+ myIntegers.push_back(n2);
+ myIntegers.push_back(n3);
+ myIntegers.push_back(n4);
+ myIntegers.push_back(n5);
+ myIntegers.push_back(n6);
+ myIntegers.push_back(n12);
+ myIntegers.push_back(n23);
+ myIntegers.push_back(n31);
+ myIntegers.push_back(n45);
+ myIntegers.push_back(n56);
+ myIntegers.push_back(n64);
+ myIntegers.push_back(n14);
+ myIntegers.push_back(n25);
+ myIntegers.push_back(n36);
+ myNumber++;
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Command::AddVolume(int NewVolID, int n1, int n2, int n3,
+ int n4, int n5, int n6, int n7, int n8,
+ int n12, int n23, int n34, int n41,
+ int n56, int n67, int n78, int n85,
+ int n15, int n26, int n37, int n48)
+{
+ if (!myType == SMESHDS_AddQuadHexahedron) {
+ MESSAGE("SMESHDS_Command::AddVolume : Bad Type");
+ return;
+ }
+ myIntegers.push_back(NewVolID);
+ myIntegers.push_back(n1);
+ myIntegers.push_back(n2);
+ myIntegers.push_back(n3);
+ myIntegers.push_back(n4);
+ myIntegers.push_back(n5);
+ myIntegers.push_back(n6);
+ myIntegers.push_back(n7);
+ myIntegers.push_back(n8);
+ myIntegers.push_back(n12);
+ myIntegers.push_back(n23);
+ myIntegers.push_back(n34);
+ myIntegers.push_back(n41);
+ myIntegers.push_back(n56);
+ myIntegers.push_back(n67);
+ myIntegers.push_back(n78);
+ myIntegers.push_back(n85);
+ myIntegers.push_back(n15);
+ myIntegers.push_back(n26);
+ myIntegers.push_back(n37);
+ myIntegers.push_back(n48);
+ myNumber++;
+}
+
void AddPolyhedralVolume (const int ElementID,
std::vector<int> nodes_ids,
std::vector<int> quantities);
+ // special methods for quadratic elements
+ void AddEdge(int NewEdgeID, int n1, int n2, int n12);
+ void AddFace(int NewFaceID, int n1, int n2, int n3,
+ int n12, int n23, int n31);
+ void AddFace(int NewFaceID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n34, int n41);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n31, int n14, int n24, int n34);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4, int n5,
+ int n12, int n23, int n34, int n41,
+ int n15, int n25, int n35, int n45);
+ void AddVolume(int NewVolID, int n1, int n2, int n3,
+ int n4, int n5, int n6,
+ int n12, int n23, int n31,
+ int n45, int n56, int n64,
+ int n14, int n25, int n36);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n5, int n6, int n7, int n8,
+ int n12, int n23, int n34, int n41,
+ int n56, int n67, int n78, int n85,
+ int n15, int n26, int n37, int n48);
+
void MoveNode(int NewNodeID, double x, double y, double z);
void RemoveNode(int NodeID);
void RemoveElement(int ElementID);
//#include <Standard_PrimitiveTypes.hxx>
enum SMESHDS_CommandType {
- SMESHDS_AddNode,
- SMESHDS_AddEdge,
- SMESHDS_AddTriangle,
- SMESHDS_AddQuadrangle,
- SMESHDS_AddPolygon,
- SMESHDS_AddTetrahedron,
- SMESHDS_AddPyramid,
- SMESHDS_AddPrism,
- SMESHDS_AddHexahedron,
- SMESHDS_AddPolyhedron,
- SMESHDS_RemoveNode,
- SMESHDS_RemoveElement,
- SMESHDS_MoveNode,
- SMESHDS_ChangeElementNodes,
- SMESHDS_ChangePolyhedronNodes,
- SMESHDS_Renumber
+ SMESHDS_AddNode,
+ SMESHDS_AddEdge,
+ SMESHDS_AddTriangle,
+ SMESHDS_AddQuadrangle,
+ SMESHDS_AddPolygon,
+ SMESHDS_AddTetrahedron,
+ SMESHDS_AddPyramid,
+ SMESHDS_AddPrism,
+ SMESHDS_AddHexahedron,
+ SMESHDS_AddPolyhedron,
+ SMESHDS_RemoveNode,
+ SMESHDS_RemoveElement,
+ SMESHDS_MoveNode,
+ SMESHDS_ChangeElementNodes,
+ SMESHDS_ChangePolyhedronNodes,
+ SMESHDS_Renumber,
+ // special types for quadratic elements
+ SMESHDS_AddQuadEdge,
+ SMESHDS_AddQuadTriangle,
+ SMESHDS_AddQuadQuadrangle,
+ SMESHDS_AddQuadTetrahedron,
+ SMESHDS_AddQuadPyramid,
+ SMESHDS_AddQuadPentahedron,
+ SMESHDS_AddQuadHexahedron
};
{
delete myScript;
}
+
+
+
+//********************************************************************
+//********************************************************************
+//******** *********
+//***** Methods for addition of quadratic elements ******
+//******** *********
+//********************************************************************
+//********************************************************************
+
+//=======================================================================
+//function : AddEdgeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshEdge* SMESHDS_Mesh::AddEdgeWithID(int n1, int n2, int n12, int ID)
+{
+ SMDS_MeshEdge* anElem = SMDS_Mesh::AddEdgeWithID(n1,n2,n12,ID);
+ if(anElem) myScript->AddEdge(ID,n1,n2,n12);
+ return anElem;
+}
+
+//=======================================================================
+//function : AddEdge
+//purpose :
+//=======================================================================
+SMDS_MeshEdge* SMESHDS_Mesh::AddEdge(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n12)
+{
+ SMDS_MeshEdge* anElem = SMDS_Mesh::AddEdge(n1,n2,n12);
+ if(anElem) myScript->AddEdge(anElem->GetID(),
+ n1->GetID(),
+ n2->GetID(),
+ n12->GetID());
+ return anElem;
+}
+
+//=======================================================================
+//function : AddEdgeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshEdge* SMESHDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n12,
+ int ID)
+{
+ return AddEdgeWithID(n1->GetID(),
+ n2->GetID(),
+ n12->GetID(),
+ ID);
+}
+
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMESHDS_Mesh::AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31)
+{
+ SMDS_MeshFace *anElem = SMDS_Mesh::AddFace(n1,n2,n3,n12,n23,n31);
+ if(anElem) myScript->AddFace(anElem->GetID(),
+ n1->GetID(), n2->GetID(), n3->GetID(),
+ n12->GetID(), n23->GetID(), n31->GetID());
+ return anElem;
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMESHDS_Mesh::AddFaceWithID(int n1, int n2, int n3,
+ int n12,int n23,int n31, int ID)
+{
+ SMDS_MeshFace *anElem = SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31,ID);
+ if(anElem) myScript->AddFace(ID,n1,n2,n3,n12,n23,n31);
+ return anElem;
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMESHDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ int ID)
+{
+ return AddFaceWithID(n1->GetID(), n2->GetID(), n3->GetID(),
+ n12->GetID(), n23->GetID(), n31->GetID(),
+ ID);
+}
+
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMESHDS_Mesh::AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41)
+{
+ SMDS_MeshFace *anElem = SMDS_Mesh::AddFace(n1,n2,n3,n4,n12,n23,n34,n41);
+ if(anElem) myScript->AddFace(anElem->GetID(),
+ n1->GetID(), n2->GetID(), n3->GetID(), n4->GetID(),
+ n12->GetID(), n23->GetID(), n34->GetID(), n41->GetID());
+ return anElem;
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMESHDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4,
+ int n12,int n23,int n34,int n41, int ID)
+{
+ SMDS_MeshFace *anElem = SMDS_Mesh::AddFaceWithID(n1,n2,n3,n4,n12,n23,n34,n41,ID);
+ if(anElem) myScript->AddFace(ID,n1,n2,n3,n4,n12,n23,n34,n41);
+ return anElem;
+}
+
+//=======================================================================
+//function : AddFaceWithID
+//purpose :
+//=======================================================================
+SMDS_MeshFace* SMESHDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ int ID)
+{
+ return AddFaceWithID(n1->GetID(), n2->GetID(), n3->GetID(), n4->GetID(),
+ n12->GetID(), n23->GetID(), n34->GetID(), n41->GetID(),
+ ID);
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n24,
+ const SMDS_MeshNode * n34)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolume(n1,n2,n3,n4,n12,n23,n31,n14,n24,n34);
+ if(anElem) myScript->AddVolume(anElem->GetID(),
+ n1->GetID(), n2->GetID(), n3->GetID(), n4->GetID(),
+ n12->GetID(), n23->GetID(), n31->GetID(),
+ n14->GetID(), n24->GetID(), n34->GetID());
+ return anElem;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
+ int n12,int n23,int n31,
+ int n14,int n24,int n34, int ID)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolumeWithID(n1,n2,n3,n4,n12,n23,
+ n31,n14,n24,n34,ID);
+ if(anElem) myScript->AddVolume(ID,n1,n2,n3,n4,n12,n23,n31,n14,n24,n34);
+ return anElem;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose : 2d order tetrahedron of 10 nodes
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n24,
+ const SMDS_MeshNode * n34,
+ int ID)
+{
+ return AddVolumeWithID(n1->GetID(), n2->GetID(), n3->GetID(), n4->GetID(),
+ n12->GetID(), n23->GetID(), n31->GetID(),
+ n14->GetID(), n24->GetID(), n34->GetID(), ID);
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n35,
+ const SMDS_MeshNode * n45)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolume(n1,n2,n3,n4,n5,n12,n23,n34,n41,
+ n15,n25,n35,n45);
+ if(anElem)
+ myScript->AddVolume(anElem->GetID(), n1->GetID(), n2->GetID(),
+ n3->GetID(), n4->GetID(), n5->GetID(),
+ n12->GetID(), n23->GetID(), n34->GetID(), n41->GetID(),
+ n15->GetID(), n25->GetID(), n35->GetID(), n45->GetID());
+ return anElem;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
+ int n12,int n23,int n34,int n41,
+ int n15,int n25,int n35,int n45, int ID)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolumeWithID(n1,n2,n3,n4,n5,
+ n12,n23,n34,n41,
+ n15,n25,n35,n45,ID);
+ if(anElem) myScript->AddVolume(ID,n1,n2,n3,n4,n5,n12,n23,n34,n41,
+ n15,n25,n35,n45);
+ return anElem;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose : 2d order pyramid of 13 nodes
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n35,
+ const SMDS_MeshNode * n45,
+ int ID)
+{
+ return AddVolumeWithID(n1->GetID(), n2->GetID(), n3->GetID(),
+ n4->GetID(), n5->GetID(),
+ n12->GetID(), n23->GetID(), n34->GetID(), n41->GetID(),
+ n15->GetID(), n25->GetID(), n35->GetID(), n45->GetID(),
+ ID);
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n45,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n36)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolume(n1,n2,n3,n4,n5,n6,n12,n23,n31,
+ n45,n56,n64,n14,n25,n36);
+ if(anElem)
+ myScript->AddVolume(anElem->GetID(), n1->GetID(), n2->GetID(),
+ n3->GetID(), n4->GetID(), n5->GetID(), n6->GetID(),
+ n12->GetID(), n23->GetID(), n31->GetID(),
+ n45->GetID(), n56->GetID(), n64->GetID(),
+ n14->GetID(), n25->GetID(), n36->GetID());
+ return anElem;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(int n1, int n2, int n3,
+ int n4, int n5, int n6,
+ int n12,int n23,int n31,
+ int n45,int n56,int n64,
+ int n14,int n25,int n36, int ID)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolumeWithID(n1,n2,n3,n4,n5,n6,
+ n12,n23,n31,
+ n45,n56,n64,
+ n14,n25,n36,ID);
+ if(anElem) myScript->AddVolume(ID,n1,n2,n3,n4,n5,n6,n12,n23,n31,
+ n45,n56,n64,n14,n25,n36);
+ return anElem;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose : 2d order Pentahedron with 15 nodes
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n45,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n36,
+ int ID)
+{
+ return AddVolumeWithID(n1->GetID(), n2->GetID(), n3->GetID(),
+ n4->GetID(), n5->GetID(), n6->GetID(),
+ n12->GetID(), n23->GetID(), n31->GetID(),
+ n45->GetID(), n56->GetID(), n64->GetID(),
+ n14->GetID(), n25->GetID(), n36->GetID(),
+ ID);
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n67,
+ const SMDS_MeshNode * n78,
+ const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n26,
+ const SMDS_MeshNode * n37,
+ const SMDS_MeshNode * n48)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolume(n1,n2,n3,n4,n5,n6,n7,n8,
+ n12,n23,n34,n41,
+ n56,n67,n78,n85,
+ n15,n26,n37,n48);
+ if(anElem)
+ myScript->AddVolume(anElem->GetID(), n1->GetID(), n2->GetID(),
+ n3->GetID(), n4->GetID(), n5->GetID(),
+ n6->GetID(), n7->GetID(), n8->GetID(),
+ n12->GetID(), n23->GetID(), n34->GetID(), n41->GetID(),
+ n56->GetID(), n67->GetID(), n78->GetID(), n85->GetID(),
+ n15->GetID(), n26->GetID(), n37->GetID(), n48->GetID());
+ return anElem;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose :
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4,
+ int n5, int n6, int n7, int n8,
+ int n12,int n23,int n34,int n41,
+ int n56,int n67,int n78,int n85,
+ int n15,int n26,int n37,int n48, int ID)
+{
+ SMDS_MeshVolume *anElem = SMDS_Mesh::AddVolumeWithID(n1,n2,n3,n4,n5,n6,n7,n8,
+ n12,n23,n34,n41,
+ n56,n67,n78,n85,
+ n15,n26,n37,n48,ID);
+ if(anElem) myScript->AddVolume(ID,n1,n2,n3,n4,n5,n6,n7,n8,n12,n23,n34,n41,
+ n56,n67,n78,n85,n15,n26,n37,n48);
+ return anElem;
+}
+
+//=======================================================================
+//function : AddVolumeWithID
+//purpose : 2d order Hexahedrons with 20 nodes
+//=======================================================================
+SMDS_MeshVolume* SMESHDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n67,
+ const SMDS_MeshNode * n78,
+ const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n26,
+ const SMDS_MeshNode * n37,
+ const SMDS_MeshNode * n48,
+ int ID)
+{
+ return AddVolumeWithID(n1->GetID(), n2->GetID(), n3->GetID(), n4->GetID(),
+ n5->GetID(), n6->GetID(), n7->GetID(), n8->GetID(),
+ n12->GetID(), n23->GetID(), n34->GetID(), n41->GetID(),
+ n56->GetID(), n67->GetID(), n78->GetID(), n85->GetID(),
+ n15->GetID(), n26->GetID(), n37->GetID(), n48->GetID(),
+ ID);
+}
+
+
virtual SMDS_MeshEdge* AddEdge(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2);
+ // 2d order edge with 3 nodes: n12 - node between n1 and n2
+ virtual SMDS_MeshEdge* AddEdgeWithID(int n1, int n2, int n12, int ID);
+ virtual SMDS_MeshEdge* AddEdgeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n12,
+ int ID);
+ virtual SMDS_MeshEdge* AddEdge(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n12);
+
virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int ID);
virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4);
+ // 2d order triangle of 6 nodes
+ virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3,
+ int n12,int n23,int n31, int ID);
+ virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ int ID);
+ virtual SMDS_MeshFace* AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31);
+
+ // 2d order quadrangle
+ virtual SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int n4,
+ int n12,int n23,int n34,int n41, int ID);
+ virtual SMDS_MeshFace* AddFaceWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ int ID);
+ virtual SMDS_MeshFace* AddFace(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41);
+
virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int ID);
virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8);
+ // 2d order tetrahedron of 10 nodes
+ virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
+ int n12,int n23,int n31,
+ int n14,int n24,int n34, int ID);
+ virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n24,
+ const SMDS_MeshNode * n34,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n24,
+ const SMDS_MeshNode * n34);
+
+ // 2d order pyramid of 13 nodes
+ virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4, int n5,
+ int n12,int n23,int n34,int n41,
+ int n15,int n25,int n35,int n45,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n35,
+ const SMDS_MeshNode * n45,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n35,
+ const SMDS_MeshNode * n45);
+
+ // 2d order Pentahedron with 15 nodes
+ virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3,
+ int n4, int n5, int n6,
+ int n12,int n23,int n31,
+ int n45,int n56,int n64,
+ int n14,int n25,int n36,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n45,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n36,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n31,
+ const SMDS_MeshNode * n45,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n64,
+ const SMDS_MeshNode * n14,
+ const SMDS_MeshNode * n25,
+ const SMDS_MeshNode * n36);
+
+ // 2d order Hexahedrons with 20 nodes
+ virtual SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
+ int n5, int n6, int n7, int n8,
+ int n12,int n23,int n34,int n41,
+ int n56,int n67,int n78,int n85,
+ int n15,int n26,int n37,int n48,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolumeWithID(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n67,
+ const SMDS_MeshNode * n78,
+ const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n26,
+ const SMDS_MeshNode * n37,
+ const SMDS_MeshNode * n48,
+ int ID);
+ virtual SMDS_MeshVolume* AddVolume(const SMDS_MeshNode * n1,
+ const SMDS_MeshNode * n2,
+ const SMDS_MeshNode * n3,
+ const SMDS_MeshNode * n4,
+ const SMDS_MeshNode * n5,
+ const SMDS_MeshNode * n6,
+ const SMDS_MeshNode * n7,
+ const SMDS_MeshNode * n8,
+ const SMDS_MeshNode * n12,
+ const SMDS_MeshNode * n23,
+ const SMDS_MeshNode * n34,
+ const SMDS_MeshNode * n41,
+ const SMDS_MeshNode * n56,
+ const SMDS_MeshNode * n67,
+ const SMDS_MeshNode * n78,
+ const SMDS_MeshNode * n85,
+ const SMDS_MeshNode * n15,
+ const SMDS_MeshNode * n26,
+ const SMDS_MeshNode * n37,
+ const SMDS_MeshNode * n48);
+
virtual SMDS_MeshFace* AddPolygonalFaceWithID (std::vector<int> nodes_ids,
const int ID);
{
return myCommands;
}
+
+
+//********************************************************************
+//***** Methods for quadratic elements ******
+//********************************************************************
+
+//=======================================================================
+//function : AddEdge
+//purpose :
+//=======================================================================
+void SMESHDS_Script::AddEdge(int NewEdgeID, int n1, int n2, int n12)
+{
+ getCommand(SMESHDS_AddQuadEdge)->AddEdge(NewEdgeID, n1, n2, n12);
+}
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+void SMESHDS_Script::AddFace(int NewFaceID, int n1, int n2, int n3,
+ int n12, int n23, int n31)
+{
+ getCommand(SMESHDS_AddQuadTriangle)->AddFace(NewFaceID, n1, n2, n3,
+ n12, n23, n31);
+}
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+void SMESHDS_Script::AddFace(int NewFaceID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n34, int n41)
+{
+ getCommand(SMESHDS_AddQuadQuadrangle)->AddFace(NewFaceID, n1, n2, n3, n4,
+ n12, n23, n34, n41);
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Script::AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n31,
+ int n14, int n24, int n34)
+{
+ getCommand(SMESHDS_AddQuadTetrahedron)->AddVolume(NewVolID, n1, n2, n3, n4,
+ n12, n23, n31,
+ n14, n24, n34);
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Script::AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n5, int n12, int n23, int n34, int n41,
+ int n15, int n25, int n35, int n45)
+{
+ getCommand(SMESHDS_AddQuadPyramid)->AddVolume(NewVolID, n1, n2, n3, n4, n5,
+ n12, n23, n34, n41,
+ n15, n25, n35, n45);
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Script::AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n5,int n6, int n12, int n23, int n31,
+ int n45, int n56, int n64,
+ int n14, int n25, int n36)
+{
+ getCommand(SMESHDS_AddQuadPentahedron)->AddVolume(NewVolID, n1,n2,n3,n4,n5,n6,
+ n12, n23, n31,
+ n45, n56, n64,
+ n14, n25, n36);
+}
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+void SMESHDS_Script::AddVolume(int NewVolID, int n1, int n2, int n3,
+ int n4, int n5, int n6, int n7, int n8,
+ int n12, int n23, int n34, int n41,
+ int n56, int n67, int n78, int n85,
+ int n15, int n26, int n37, int n48)
+{
+ getCommand(SMESHDS_AddQuadHexahedron)->AddVolume(NewVolID, n1, n2, n3, n4,
+ n5, n6, n7, n8,
+ n12, n23, n34, n41,
+ n56, n67, n78, n85,
+ n15, n26, n37, n48);
+}
+
std::vector<int> nodes_ids,
std::vector<int> quantities);
+ // special methods for quadratic elements
+ void AddEdge(int NewEdgeID, int n1, int n2, int n12);
+ void AddFace(int NewFaceID, int n1, int n2, int n3,
+ int n12, int n23, int n31);
+ void AddFace(int NewFaceID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n34, int n41);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n12, int n23, int n31, int n14, int n24, int n34);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4, int n5,
+ int n12, int n23, int n34, int n41,
+ int n15, int n25, int n35, int n45);
+ void AddVolume(int NewVolID, int n1, int n2, int n3,
+ int n4, int n5, int n6,
+ int n12, int n23, int n31,
+ int n45, int n56, int n64,
+ int n14, int n25, int n36);
+ void AddVolume(int NewVolID, int n1, int n2, int n3, int n4,
+ int n5, int n6, int n7, int n8,
+ int n12, int n23, int n34, int n41,
+ int n56, int n67, int n78, int n85,
+ int n15, int n26, int n37, int n48);
void MoveNode(int NewNodeID, double x, double y, double z);
void RemoveNode(int NodeID);
void RemoveElement(int ElementID);
SMESHGUI_MeshOp.cxx \
SMESHGUI_Displayer.cxx \
SMESHGUI_Hypotheses.cxx \
- SMESHGUI_ShapeByMeshDlg.cxx
+ SMESHGUI_ShapeByMeshDlg.cxx \
+ SMESHGUI_AddQuadraticElementDlg.cxx
LIB_MOC = \
SMESHGUI.h \
SMESHGUI_Dialog.h \
SMESHGUI_MeshDlg.h \
SMESHGUI_MeshOp.h \
- SMESHGUI_Hypotheses.h \
- SMESHGUI_ShapeByMeshDlg.h
+ SMESHGUI_ShapeByMeshDlg.h \
+ SMESHGUI_AddQuadraticElementDlg.h
LIB_CLIENT_IDL = SALOME_Exception.idl \
#include "SMESHGUI_Hypotheses.h"
#include "SMESHGUI_MoveNodesDlg.h"
#include "SMESHGUI_AddMeshElementDlg.h"
+#include "SMESHGUI_AddQuadraticElementDlg.h"
#include "SMESHGUI_EditHypothesesDlg.h"
#include "SMESHGUI_CreateHypothesesDlg.h"
#include "SMESHGUI_FilterDlg.h"
}
break;
}
+ case 4034: // QUADRATIC EDGE
+ case 4035: // QUADRATIC TRIANGLE
+ case 4036: // QUADRATIC QUADRANGLE
+ case 4037: // QUADRATIC TETRAHEDRON
+ case 4038: // QUADRATIC PYRAMID
+ case 4039: // QUADRATIC PENTAHEDRON
+ case 4040: // QUADRATIC HEXAHEDRON
+ {
+ if(checkLock(aStudy)) break;
+ if ( vtkwnd ) {
+ EmitSignalDeactivateDialog();
+ int type;
+
+ switch (theCommandID) {
+ case 4034:
+ type = QUAD_EDGE; break;
+ case 4035:
+ type = QUAD_TRIANGLE; break;
+ case 4036:
+ type = QUAD_QUADRANGLE; break;
+ case 4037:
+ type = QUAD_TETRAHEDRON; break;
+ case 4038:
+ type = QUAD_PYRAMID; break;
+ case 4039:
+ type = QUAD_PENTAHEDRON; break;
+ case 4040:
+ type = QUAD_HEXAHEDRON;
+ break;
+ default:;
+ }
+ new SMESHGUI_AddQuadraticElementDlg( this, type );
+ }
+ else {
+ SUIT_MessageBox::warn1(SMESHGUI::desktop(),
+ tr("SMESH_WRN_WARNING"), tr("SMESH_WRN_VIEWER_VTK"),
+ tr("SMESH_BUT_OK"));
+ }
+ break;
+ }
case 4041: // REMOVES NODES
{
if(checkLock(aStudy)) break;
createSMESHAction( 301, "DISPLAY" );
createSMESHAction( 302, "DISPLAY_ONLY" );
createSMESHAction( 4033, "POLYHEDRON", "ICON_DLG_POLYHEDRON" );
+ createSMESHAction( 4034, "QUADRATIC_EDGE", "ICON_DLG_QUADRATIC_EDGE" );
+ createSMESHAction( 4035, "QUADRATIC_TRIANGLE", "ICON_DLG_QUADRATIC_TRIANGLE" );
+ createSMESHAction( 4036, "QUADRATIC_QUADRANGLE", "ICON_DLG_QUADRATIC_QUADRANGLE" );
+ createSMESHAction( 4037, "QUADRATIC_TETRAHEDRON", "ICON_DLG_QUADRATIC_TETRAHEDRON" );
+ createSMESHAction( 4038, "QUADRATIC_PYRAMID", "ICON_DLG_QUADRATIC_PYRAMID" );
+ createSMESHAction( 4039, "QUADRATIC_PENTAHEDRON", "ICON_DLG_QUADRATIC_PENTAHEDRON" );
+ createSMESHAction( 4040, "QUADRATIC_HEXAHEDRON", "ICON_DLG_QUADRATIC_HEXAHEDRON" );
// ----- create menu --------------
int fileId = createMenu( tr( "MEN_FILE" ), -1, 1 ),
createMenu( 4031, addId, -1 );
createMenu( 4032, addId, -1 );
createMenu( 4033, addId, -1 );
+ createMenu( separator(), addId, -1 );
+ createMenu( 4034, addId, -1 );
+ createMenu( 4035, addId, -1 );
+ createMenu( 4036, addId, -1 );
+ createMenu( 4037, addId, -1 );
+ createMenu( 4038, addId, -1 );
+ createMenu( 4039, addId, -1 );
+ createMenu( 4040, addId, -1 );
createMenu( 4041, removeId, -1 );
createMenu( 4042, removeId, -1 );
createTool( 4032, addRemTb );
createTool( 4033, addRemTb );
createTool( separator(), addRemTb );
+ createTool( 4034, addRemTb );
+ createTool( 4035, addRemTb );
+ createTool( 4036, addRemTb );
+ createTool( 4037, addRemTb );
+ createTool( 4038, addRemTb );
+ createTool( 4039, addRemTb );
+ createTool( 4040, addRemTb );
+ createTool( separator(), addRemTb );
createTool( 4041, addRemTb );
createTool( 4042, addRemTb );
createTool( separator(), addRemTb );
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
+#include <vtkProperty.h>
#include <vtkQuadraticEdge.h>
#include <vtkQuadraticTriangle.h>
anActor = myActor;
if (anActor != 0)
{
+ // skl 07.02.2006
+ SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ if( myFilterType == SMESHGUI_TriaFilter ||
+ myFilterType == SMESHGUI_QuadFilter ||
+ myFilterType == SMESHGUI_FaceFilter ) {
+ SMDS_FaceIteratorPtr it = aMesh->facesIterator();
+ while(it->more()) {
+ const SMDS_MeshFace* f = it->next();
+ if(myFilterType == SMESHGUI_FaceFilter) {
+ myIds.Add(f->GetID());
+ }
+ else if( myFilterType==SMESHGUI_TriaFilter &&
+ ( f->NbNodes()==3 || f->NbNodes()==6 ) ) {
+ myIds.Add(f->GetID());
+ }
+ else if( myFilterType==SMESHGUI_QuadFilter &&
+ ( f->NbNodes()==4 || f->NbNodes()==8 ) ) {
+ myIds.Add(f->GetID());
+ }
+ }
+ }
+ else if(myFilterType == SMESHGUI_VolumeFilter) {
+ SMDS_VolumeIteratorPtr it = aMesh->volumesIterator();
+ while(it->more()) {
+ const SMDS_MeshVolume* f = it->next();
+ myIds.Add(f->GetID());
+ }
+ }
+ /* commented by skl 07.02.2006
TVisualObjPtr aVisualObj = anActor->GetObject();
vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid();
if (aGrid != 0) {
}
}
}
+ */
}
}
msgid "ICON_DLG_HEXAS"
msgstr "mesh_hexa.png"
+#Quadratic Edge
+msgid "ICON_DLG_QUADRATIC_EDGE"
+msgstr "mesh_quad_edge.png"
+#Quadratic Triangle
+msgid "ICON_DLG_QUADRATIC_TRIANGLE"
+msgstr "mesh_quad_triangle.png"
+
+#Quadratic Quadrangle
+msgid "ICON_DLG_QUADRATIC_QUADRANGLE"
+msgstr "mesh_quad_quadrangle.png"
+
+#Quadratic Tetrahedron
+msgid "ICON_DLG_QUADRATIC_TETRAHEDRON"
+msgstr "mesh_quad_tetrahedron.png"
+
+#Quadratic Pyramid
+msgid "ICON_DLG_QUADRATIC_PYRAMID"
+msgstr "mesh_quad_pyramid.png"
+
+#Quadratic Pentahedron
+msgid "ICON_DLG_QUADRATIC_PENTAHEDRON"
+msgstr "mesh_quad_pentahedron.png"
+
+#Quadratic Hexahedron
+msgid "ICON_DLG_QUADRATIC_HEXAHEDRON"
+msgstr "mesh_quad_hexahedron.png"
#-----------------------------------------------------------
# ObjectBrowser
#-----------------------------------------------------------
#Polyhedre
msgid "ICON_DLG_POLYHEDRON"
msgstr "mesh_polyhedron.png"
+
+#Quadratic Edge
+msgid "ICON_DLG_QUADRATIC_EDGE"
+msgstr "mesh_quad_edge.png"
+
+#Quadratic Triangle
+msgid "ICON_DLG_QUADRATIC_TRIANGLE"
+msgstr "mesh_quad_triangle.png"
+
+#Quadratic Quadrangle
+msgid "ICON_DLG_QUADRATIC_QUADRANGLE"
+msgstr "mesh_quad_quadrangle.png"
+
+#Quadratic Tetrahedron
+msgid "ICON_DLG_QUADRATIC_TETRAHEDRON"
+msgstr "mesh_quad_tetrahedron.png"
+
+#Quadratic Pyramid
+msgid "ICON_DLG_QUADRATIC_PYRAMID"
+msgstr "mesh_quad_pyramid.png"
+
+#Quadratic Pentahedron
+msgid "ICON_DLG_QUADRATIC_PENTAHEDRON"
+msgstr "mesh_quad_pentahedron.png"
+
+#Quadratic Hexahedron
+msgid "ICON_DLG_QUADRATIC_HEXAHEDRON"
+msgstr "mesh_quad_hexahedron.png"
+
#-----------------------------------------------------------
# ObjectBrowser
#-----------------------------------------------------------
msgid "SMESH_ADD_POLYGON"
msgstr "Add polygon"
+msgid "SMESH_ADD_QUADRATIC_EDGE_TITLE"
+msgstr "Add Quadratic Edge"
+
+msgid "SMESH_ADD_QUADRATIC_TRIANGLE_TITLE"
+msgstr "Add Quadratic Triangle"
+
+msgid "SMESH_ADD_QUADRATIC_QUADRANGLE_TITLE"
+msgstr "Add Quadratic Quadrangle"
+
+msgid "SMESH_ADD_QUADRATIC_TETRAHEDRON_TITLE"
+msgstr "Add Quadratic Tetrahedron"
+
+msgid "SMESH_ADD_QUADRATIC_PYRAMID_TITLE"
+msgstr "Add Quadratic Pyramid"
+
+msgid "SMESH_ADD_QUADRATIC_PENTAHEDRON_TITLE"
+msgstr "Add Quadratic Pentahedron"
+
+msgid "SMESH_ADD_QUADRATIC_HEXAHEDRON_TITLE"
+msgstr "Add Quadratic Hexahedron"
+
+msgid "SMESH_QUADRATIC_EDGE"
+msgstr "Quadratic Edge"
+
+msgid "SMESH_QUADRATIC_TRIANGLE"
+msgstr "Quadratic Triangle"
+
+msgid "SMESH_QUADRATIC_QUADRANGLE"
+msgstr "Quadratic Quadrangle"
+
+msgid "SMESH_QUADRATIC_TETRAHEDRON"
+msgstr "Quadratic Tetrahedron"
+
+msgid "SMESH_QUADRATIC_PYRAMID"
+msgstr "Quadratic Pyramid"
+
+msgid "SMESH_QUADRATIC_PENTAHEDRON"
+msgstr "Quadratic Pentahedron"
+
+msgid "SMESH_QUADRATIC_HEXAHEDRON"
+msgstr "Quadratic Hexahedron"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_CORNER_NODES"
+msgstr "Corner Nodes:"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_ADD_QUADRATIC_EDGE"
+msgstr "Add Quadratic Edge"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_ADD_QUADRATIC_TRIANGLE"
+msgstr "Add Quadratic Triangle"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_ADD_QUADRATIC_QUADRANGLE"
+msgstr "Add Quadratic Quadrangle"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_ADD_QUADRATIC_TETRAHEDRON"
+msgstr "Add Quadratic Tetrahedron"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_ADD_QUADRATIC_PYRAMID"
+msgstr "Add Quadratic PYRAMID"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_ADD_QUADRATIC_PENTAHEDRON"
+msgstr "Add Quadratic Pentahedron"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_ADD_QUADRATIC_HEXAHEDRON"
+msgstr "Add Quadratic Hexahedron"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_FIRST"
+msgstr "First"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_MIDDLE"
+msgstr "Middle"
+
+msgid "SMESHGUI_AddQuadraticElementDlg::SMESH_LAST"
+msgstr "Last"
#----------------------------------------------------
msgid "SMESHGUI_CreatePatternDlg::CAPTION"
msgid "MEN_POLYHEDRON"
msgstr "Polyhedron"
+msgid "MEN_QUADRATIC_EDGE"
+msgstr "Quadratic Edge"
+
+msgid "MEN_QUADRATIC_TRIANGLE"
+msgstr "Quadratic Triangle"
+
+msgid "MEN_QUADRATIC_QUADRANGLE"
+msgstr "Quadratic Quadrangle"
+
+msgid "MEN_QUADRATIC_TETRAHEDRON"
+msgstr "Quadratic Tetrahedron"
+
+msgid "MEN_QUADRATIC_PYRAMID"
+msgstr "Quadratic Pyramid"
+
+msgid "MEN_QUADRATIC_PENTAHEDRON"
+msgstr "Quadratic Pentahedron"
+
+msgid "MEN_QUADRATIC_HEXAHEDRON"
+msgstr "Quadratic Hexahedron"
+
msgid "MEN_NODES"
msgstr "Nodes"
msgid "TOP_POLYHEDRON"
msgstr "Polyhedron"
+msgid "TOP_QUADRATIC_EDGE"
+msgstr "Quadratic Edge"
+
+msgid "TOP_QUADRATIC_TRIANGLE"
+msgstr "Quadratic Triangle"
+
+msgid "TOP_QUADRATIC_QUADRANGLE"
+msgstr "Quadratic Quadrangle"
+
+msgid "TOP_QUADRATIC_TETRAHEDRON"
+msgstr "Quadratic Tetrahedron"
+
+msgid "TOP_QUADRATIC_PYRAMID"
+msgstr "Quadratic Pyramid"
+
+msgid "TOP_QUADRATIC_PENTAHEDRON"
+msgstr "Quadratic Pentahedron"
+
+msgid "TOP_QUADRATIC_HEXAHEDRON"
+msgstr "Quadratic Hexahedron"
+
msgid "TOP_NODES"
msgstr "Nodes"
msgid "STB_POLYHEDRON"
msgstr "Polyhedron"
+msgid "STB_QUADRATIC_EDGE"
+msgstr "Quadratic Edge"
+
+msgid "STB_QUADRATIC_TRIANGLE"
+msgstr "Quadratic Triangle"
+
+msgid "STB_QUADRATIC_QUADRANGLE"
+msgstr "Quadratic Quadrangle"
+
+msgid "STB_QUADRATIC_TETRAHEDRON"
+msgstr "Quadratic Tetrahedron"
+
+msgid "STB_QUADRATIC_PYRAMID"
+msgstr "Quadratic Pyramid"
+
+msgid "STB_QUADRATIC_PENTAHEDRON"
+msgstr "Quadratic Pentahedron"
+
+msgid "STB_QUADRATIC_HEXAHEDRON"
+msgstr "Quadratic Hexahedron"
+
msgid "STB_NODES"
msgstr "Nodes"
+// SMESH SMESH_I : idl implementation based on 'SMESH' unit's calsses
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESH_2D_Algo_i.hxx
+// Author : Paul RASCLE, EDF
+// Module : SMESH
+// $Header$
+
// File : SMESH_2smeshpy.cxx
// Created : Fri Nov 18 13:20:10 2005
// Author : Edward AGAPOV (eap)
*/
//================================================================================
+//================================================================================
+/*!
+ * \brief Convert a IDL API command of SMESH::Mesh to a method call of python Mesh
+ * \param theCommand - Engine method called for this mesh
+ */
+//================================================================================
+
void _pyMesh::Process( const Handle(_pyCommand)& theCommand )
{
// smesh.py wraps the following methods:
hyp->myCreationMethod = "Propagation";
hyp->myType = "Regular_1D";
}
+ else if ( hypType == "QuadraticMesh" ) {
+ hyp->myDim = 1;
+ hyp->myCreationMethod = "QuadraticMesh";
+ hyp->myType = "Regular_1D";
+ }
else if ( hypType == "AutomaticLength" ) {
hyp->myDim = 1;
hyp->myCreationMethod = "AutomaticLength";
char* SMESH_Hypothesis_i::GetName()
{
- MESSAGE( "SMESH_Hypothesis_i::GetName" );
+ //MESSAGE( "SMESH_Hypothesis_i::GetName" );
return CORBA::string_dup( myBaseImpl->GetName() );
};
if (_creeFamily == false)
{
_creeFamily = true;
- SMESH_subMesh_i *subMeshServant;
+ //SMESH_subMesh_i *subMeshServant;
map < int, SMESH_subMesh_i * >::iterator it;
for (it = _mesh_i->_mapSubMesh_i.begin();
TPythonDump() << "isDone = " << this << ".AddEdge([ "
<< index1 << ", " << index2 <<" ])";
}
+ if (NbNodes == 3) {
+ CORBA::Long n1 = IDsOfNodes[0];
+ CORBA::Long n2 = IDsOfNodes[1];
+ CORBA::Long n12 = IDsOfNodes[2];
+ GetMeshDS()->AddEdge(GetMeshDS()->FindNode(n1),
+ GetMeshDS()->FindNode(n2),
+ GetMeshDS()->FindNode(n12));
+ // Update Python script
+ TPythonDump() << "isDone = " << this << ".AddEdge([ "
+ <<n1<<", "<<n2<<", "<<n12<<" ])";
+ }
return true;
}
{
GetMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3]);
}
- else
+ else if (NbNodes == 6)
{
- GetMeshDS()->AddPolygonalFace(nodes);
+ GetMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5]);
+ }
+ else if (NbNodes == 8)
+ {
+ GetMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5], nodes[6], nodes[7]);
}
// Update Python script
return true;
};
+//=============================================================================
+/*!
+ * AddPolygonalFace
+ */
+//=============================================================================
+CORBA::Boolean SMESH_MeshEditor_i::AddPolygonalFace
+ (const SMESH::long_array & IDsOfNodes)
+{
+ int NbNodes = IDsOfNodes.length();
+ std::vector<const SMDS_MeshNode*> nodes (NbNodes);
+ for (int i = 0; i < NbNodes; i++)
+ nodes[i] = GetMeshDS()->FindNode(IDsOfNodes[i]);
+
+ GetMeshDS()->AddPolygonalFace(nodes);
+
+ // Update Python script
+ TPythonDump() <<"isDone = "<<this<<".AddPolygonalFace( "<<IDsOfNodes<<" )";
+#ifdef _DEBUG_
+ TPythonDump() << "print 'AddPolygonalFace: ', isDone";
+#endif
+
+ return true;
+};
+
//=============================================================================
/*!
*
for(int i=0;i<NbNodes;i++)
n[i]=GetMeshDS()->FindNode(IDsOfNodes[i]);
+ SMDS_MeshElement* elem = 0;
switch(NbNodes)
{
- case 4:GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3]); break;
- case 5:GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4]); break;
- case 6:GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5]); break;
- case 8:GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7]); break;
+ case 4 :elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3]); break;
+ case 5 :elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4]); break;
+ case 6 :elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5]); break;
+ case 8 :elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7]); break;
+ case 10:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],
+ n[6],n[7],n[8],n[9]);
+ break;
+ case 13:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],
+ n[7],n[8],n[9],n[10],n[11],n[12]);
+ break;
+ case 15:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7],n[8],
+ n[9],n[10],n[11],n[12],n[13],n[14]);
+ break;
+ case 20:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7],
+ n[8],n[9],n[10],n[11],n[12],n[13],n[14],
+ n[15],n[16],n[17],n[18],n[19]);
+ break;
}
// Update Python script
TPythonDump() << "isDone = " << this << ".AddVolume( " << IDsOfNodes << " )";
TPythonDump() << "print 'AddVolume: ', isDone";
#endif
- return true;
+ return elem;
};
//=============================================================================
CORBA::Boolean AddNode(CORBA::Double x, CORBA::Double y, CORBA::Double z);
CORBA::Boolean AddEdge(const SMESH::long_array & IDsOfNodes);
CORBA::Boolean AddFace(const SMESH::long_array & IDsOfNodes);
+ CORBA::Boolean AddPolygonalFace(const SMESH::long_array & IDsOfNodes);
CORBA::Boolean AddVolume(const SMESH::long_array & IDsOfNodes);
CORBA::Boolean AddPolyhedralVolume(const SMESH::long_array & IDsOfNodes,
hyp.SetFineness( fineness )
return hyp
+ def QuadraticMesh(self):
+ """
+ Define "QuadraticMesh" hypothesis, forcing construction of quadratic edges.
+ If the 2D mesher sees that all boundary edges are quadratic ones,
+ it generates quadratic faces, else it generates linear faces using
+ medium nodes as if they were vertex ones.
+ The 3D mesher generates quadratic volumes only if all boundary faces
+ are quadratic ones, else it fails.
+ """
+ hyp = self.Hypothesis("QuadraticMesh")
+ return hyp
+
# Public class: Mesh_Segment_Python
# ---------------------------------
StdMeshers_Hexa_3D.hxx \
StdMeshers_AutomaticLength.hxx \
StdMeshers_Distribution.hxx \
- StdMeshers_QuadranglePreference.hxx
+ StdMeshers_QuadranglePreference.hxx \
+ StdMeshers_Helper.hxx \
+ StdMeshers_QuadraticMesh.hxx
EXPORT_PYSCRIPTS =
StdMeshers_Hexa_3D.cxx \
StdMeshers_AutomaticLength.cxx \
StdMeshers_Distribution.cxx \
- StdMeshers_QuadranglePreference.cxx
+ StdMeshers_QuadranglePreference.cxx \
+ StdMeshers_Helper.cxx \
+ StdMeshers_QuadraticMesh.cxx
LIB_SERVER_IDL =
#include <TopTools_ListOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
+#include <TColStd_MapOfInteger.hxx>
#include <BRep_Tool.hxx>
#include <Geom_Surface.hxx>
//=============================================================================
StdMeshers_Hexa_3D::StdMeshers_Hexa_3D(int hypId, int studyId,
- SMESH_Gen * gen):SMESH_3D_Algo(hypId, studyId, gen)
+ SMESH_Gen * gen):SMESH_3D_Algo(hypId, studyId, gen)
{
- MESSAGE("StdMeshers_Hexa_3D::StdMeshers_Hexa_3D");
- _name = "Hexa_3D";
-// _shapeType = TopAbs_SOLID;
- _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
-// MESSAGE("_shapeType octal " << oct << _shapeType);
- for (int i = 0; i < 6; i++)
- _quads[i] = 0;
+ MESSAGE("StdMeshers_Hexa_3D::StdMeshers_Hexa_3D");
+ _name = "Hexa_3D";
+ _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
+ for (int i = 0; i < 6; i++)
+ _quads[i] = 0;
+ myTool = 0;
}
//=============================================================================
StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D()
{
- MESSAGE("StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D");
- for (int i = 0; i < 6; i++)
- StdMeshers_Quadrangle_2D::QuadDelete(_quads[i]);
+ MESSAGE("StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D");
+ ClearAndReturn(true);
}
+//================================================================================
+/*!
+ * \brief Clear fields and return the argument
+ * \param res - the value to return
+ * \retval bool - the argument value
+ */
+//================================================================================
+
+bool StdMeshers_Hexa_3D::ClearAndReturn(const bool res)
+{
+ for (int i = 0; i < 6; i++)
+ StdMeshers_Quadrangle_2D::QuadDelete(_quads[i]);
+ if ( myTool )
+ delete myTool;
+ myTool = 0;
+ return res;
+}
+
+
//=============================================================================
/*!
*
return true;
}
+
//=============================================================================
/*!
* Hexahedron mesh on hexaedron like form
const TopoDS_Shape & aShape)throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
- MESSAGE("StdMeshers_Hexa_3D::Compute");
- //bool isOk = false;
- SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
- //SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
- //const SMESHDS_SubMesh *& subMeshDS = theSubMesh->GetSubMeshDS();
-
- // 0. - shape and face mesh verification
- // 0.1 - shape must be a solid (or a shell) with 6 faces
- //MESSAGE("---");
-
- vector < SMESH_subMesh * >meshFaces;
- for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next())
- {
- SMESH_subMesh *aSubMesh = aMesh.GetSubMeshContaining(exp.Current());
- ASSERT(aSubMesh);
- meshFaces.push_back(aSubMesh);
- }
- if (meshFaces.size() != 6)
- {
- SCRUTE(meshFaces.size());
-// ASSERT(0);
- return false;
- }
-
- // 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges)
- //MESSAGE("---");
-
- for (int i = 0; i < 6; i++)
- {
- TopoDS_Shape aFace = meshFaces[i]->GetSubShape();
- SMESH_Algo *algo = _gen->GetAlgo(aMesh, aFace);
- string algoName = algo->GetName();
- bool isAllQuad = false;
- if (algoName == "Quadrangle_2D") {
- SMESHDS_SubMesh * sm = meshDS->MeshElements( aFace );
- if ( sm ) {
- isAllQuad = true;
- SMDS_ElemIteratorPtr eIt = sm->GetElements();
- while ( isAllQuad && eIt->more() )
- isAllQuad = ( eIt->next()->NbNodes() == 4 );
- }
- }
- if ( ! isAllQuad ) {
- //modified by NIZNHY-PKV Wed Nov 17 15:31:37 2004 f
- bool bIsOk;
- //
- bIsOk=ComputePentahedralMesh(aMesh, aShape);
- if (bIsOk) {
- return true;
- }
- //modified by NIZNHY-PKV Wed Nov 17 15:31:42 2004 t
- SCRUTE(algoName);
- // ASSERT(0);
- return false;
- }
- StdMeshers_Quadrangle_2D *quadAlgo =
- dynamic_cast < StdMeshers_Quadrangle_2D * >(algo);
- ASSERT(quadAlgo);
- try
- {
- _quads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aFace);
- // *** to delete after usage
- }
- catch(SALOME_Exception & S_ex)
- {
- // *** delete _quads
- // *** throw exception
- // ASSERT(0);
- return false;
- }
-
- // 0.2.1 - number of points on the opposite edges must be the same
- if (_quads[i]->nbPts[0] != _quads[i]->nbPts[2] ||
- _quads[i]->nbPts[1] != _quads[i]->nbPts[3])
- {
- MESSAGE("different number of points on the opposite edges of face " << i);
- // ASSERT(0);
- return false;
- }
- }
-
- // 1. - identify faces and vertices of the "cube"
- // 1.1 - ancestor maps vertex->edges in the cube
- //MESSAGE("---");
-
- TopTools_IndexedDataMapOfShapeListOfShape MS;
- TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
-
- // 1.2 - first face is choosen as face Y=0 of the unit cube
- //MESSAGE("---");
-
- const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape();
- const TopoDS_Face & F = TopoDS::Face(aFace);
-
- // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
- //MESSAGE("---");
-
- int i = 0;
- TopoDS_Edge E = _quads[0]->edge[i]; //edge will be Y=0,Z=0 on unit cube
- double f, l;
- Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
- TopoDS_Vertex VFirst, VLast;
- TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
- bool isForward =
- (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
-
- if (isForward)
- {
- _cube.V000 = VFirst; // will be (0,0,0) on the unit cube
- _cube.V100 = VLast; // will be (1,0,0) on the unit cube
- }
- else
- {
- _cube.V000 = VLast;
- _cube.V100 = VFirst;
- }
-
- i = 1;
- E = _quads[0]->edge[i];
- C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
- TopExp::Vertices(E, VFirst, VLast);
- isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
- if (isForward)
- _cube.V101 = VLast; // will be (1,0,1) on the unit cube
- else
- _cube.V101 = VFirst;
-
- i = 2;
- E = _quads[0]->edge[i];
- C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
- TopExp::Vertices(E, VFirst, VLast);
- isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
- if (isForward)
- _cube.V001 = VLast; // will be (0,0,1) on the unit cube
- else
- _cube.V001 = VFirst;
+ MESSAGE("StdMeshers_Hexa_3D::Compute");
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+
+ // 0. - shape and face mesh verification
+ // 0.1 - shape must be a solid (or a shell) with 6 faces
+ //MESSAGE("---");
+
+ vector < SMESH_subMesh * >meshFaces;
+ for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next()) {
+ SMESH_subMesh *aSubMesh = aMesh.GetSubMeshContaining(exp.Current());
+ ASSERT(aSubMesh);
+ meshFaces.push_back(aSubMesh);
+ }
+ if (meshFaces.size() != 6) {
+ SCRUTE(meshFaces.size());
+ return false;
+ }
- // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0)
- // - find edge X=1, Z=0 (ancestor of V100 not in face Y=0)
- // - find edge X=1, Z=1 (ancestor of V101 not in face Y=0)
- // - find edge X=0, Z=1 (ancestor of V001 not in face Y=0)
- //MESSAGE("---");
+ // 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges)
+ //MESSAGE("---");
+
+ myTool = new StdMeshers_Helper(aMesh);
+ _quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
+
+ for (int i = 0; i < 6; i++) {
+ TopoDS_Shape aFace = meshFaces[i]->GetSubShape();
+ SMESH_Algo *algo = _gen->GetAlgo(aMesh, aFace);
+ string algoName = algo->GetName();
+ bool isAllQuad = false;
+ if (algoName == "Quadrangle_2D") {
+ SMESHDS_SubMesh * sm = meshDS->MeshElements( aFace );
+ if ( sm ) {
+ isAllQuad = true;
+ SMDS_ElemIteratorPtr eIt = sm->GetElements();
+ while ( isAllQuad && eIt->more() ) {
+ const SMDS_MeshElement* elem = eIt->next();
+ isAllQuad = ( elem->NbNodes()==4 ||(_quadraticMesh && elem->NbNodes()==8) );
+ }
+ }
+ }
+ if ( ! isAllQuad ) {
+ //modified by NIZNHY-PKV Wed Nov 17 15:31:37 2004 f
+ bool bIsOk = ComputePentahedralMesh(aMesh, aShape);
+ return ClearAndReturn( bIsOk );
+ }
+ StdMeshers_Quadrangle_2D *quadAlgo =
+ dynamic_cast < StdMeshers_Quadrangle_2D * >(algo);
+ ASSERT(quadAlgo);
+ try {
+ _quads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aFace, _quadraticMesh);
+ }
+ catch(SALOME_Exception & S_ex) {
+ return ClearAndReturn( false );
+ }
- TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V000, MS);
- ASSERT(!E_0Y0.IsNull());
+ // 0.2.1 - number of points on the opposite edges must be the same
+ if (_quads[i]->nbPts[0] != _quads[i]->nbPts[2] ||
+ _quads[i]->nbPts[1] != _quads[i]->nbPts[3]) {
+ MESSAGE("different number of points on the opposite edges of face " << i);
+ // ASSERT(0);
+ return ClearAndReturn( false );
+ }
+ }
- TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V100, MS);
- ASSERT(!E_1Y0.IsNull());
+ // 1. - identify faces and vertices of the "cube"
+ // 1.1 - ancestor maps vertex->edges in the cube
+ //MESSAGE("---");
- TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V101, MS);
- ASSERT(!E_1Y1.IsNull());
+ TopTools_IndexedDataMapOfShapeListOfShape MS;
+ TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS);
- TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V001, MS);
- ASSERT(!E_0Y1.IsNull());
+ // 1.2 - first face is choosen as face Y=0 of the unit cube
+ //MESSAGE("---");
- // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011
- //MESSAGE("---");
+ const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape();
+ const TopoDS_Face & F = TopoDS::Face(aFace);
- TopExp::Vertices(E_0Y0, VFirst, VLast);
- if (VFirst.IsSame(_cube.V000))
- _cube.V010 = VLast;
- else
- _cube.V010 = VFirst;
+ // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001
+ //MESSAGE("---");
- TopExp::Vertices(E_1Y0, VFirst, VLast);
- if (VFirst.IsSame(_cube.V100))
- _cube.V110 = VLast;
- else
- _cube.V110 = VFirst;
+ int i = 0;
+ TopoDS_Edge E = _quads[0]->edge[i]; //edge will be Y=0,Z=0 on unit cube
+ double f, l;
+ Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+ TopoDS_Vertex VFirst, VLast;
+ TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
+ bool isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
- TopExp::Vertices(E_1Y1, VFirst, VLast);
- if (VFirst.IsSame(_cube.V101))
- _cube.V111 = VLast;
- else
- _cube.V111 = VFirst;
+ if (isForward) {
+ _cube.V000 = VFirst; // will be (0,0,0) on the unit cube
+ _cube.V100 = VLast; // will be (1,0,0) on the unit cube
+ }
+ else {
+ _cube.V000 = VLast;
+ _cube.V100 = VFirst;
+ }
- TopExp::Vertices(E_0Y1, VFirst, VLast);
- if (VFirst.IsSame(_cube.V001))
- _cube.V011 = VLast;
- else
- _cube.V011 = VFirst;
-
- // 1.6 - find remaining faces given 4 vertices
- //MESSAGE("---");
-
- _indY0 = 0;
- _cube.quad_Y0 = _quads[_indY0];
-
- _indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V010, _cube.V011, _cube.V110, _cube.V111);
- _cube.quad_Y1 = _quads[_indY1];
-
- _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V000, _cube.V010, _cube.V100, _cube.V110);
- _cube.quad_Z0 = _quads[_indZ0];
-
- _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V001, _cube.V011, _cube.V101, _cube.V111);
- _cube.quad_Z1 = _quads[_indZ1];
-
- _indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V000, _cube.V001, _cube.V010, _cube.V011);
- _cube.quad_X0 = _quads[_indX0];
-
- _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
- _cube.V100, _cube.V101, _cube.V110, _cube.V111);
- _cube.quad_X1 = _quads[_indX1];
-
- //MESSAGE("---");
-
- // 1.7 - get convertion coefs from face 2D normalized to 3D normalized
-
- Conv2DStruct cx0; // for face X=0
- Conv2DStruct cx1; // for face X=1
- Conv2DStruct cy0;
- Conv2DStruct cy1;
- Conv2DStruct cz0;
- Conv2DStruct cz1;
-
- GetConv2DCoefs(*_cube.quad_X0, meshFaces[_indX0]->GetSubShape(),
- _cube.V000, _cube.V010, _cube.V011, _cube.V001, cx0);
- GetConv2DCoefs(*_cube.quad_X1, meshFaces[_indX1]->GetSubShape(),
- _cube.V100, _cube.V110, _cube.V111, _cube.V101, cx1);
- GetConv2DCoefs(*_cube.quad_Y0, meshFaces[_indY0]->GetSubShape(),
- _cube.V000, _cube.V100, _cube.V101, _cube.V001, cy0);
- GetConv2DCoefs(*_cube.quad_Y1, meshFaces[_indY1]->GetSubShape(),
- _cube.V010, _cube.V110, _cube.V111, _cube.V011, cy1);
- GetConv2DCoefs(*_cube.quad_Z0, meshFaces[_indZ0]->GetSubShape(),
- _cube.V000, _cube.V100, _cube.V110, _cube.V010, cz0);
- GetConv2DCoefs(*_cube.quad_Z1, meshFaces[_indZ1]->GetSubShape(),
- _cube.V001, _cube.V101, _cube.V111, _cube.V011, cz1);
-
- // 1.8 - create a 3D structure for normalized values
-
- //MESSAGE("---");
- int nbx = _cube.quad_Z0->nbPts[0];
- if (cz0.a1 == 0.) nbx = _cube.quad_Z0->nbPts[1];
+ i = 1;
+ E = _quads[0]->edge[i];
+ C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+ TopExp::Vertices(E, VFirst, VLast);
+ isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
+ if (isForward)
+ _cube.V101 = VLast; // will be (1,0,1) on the unit cube
+ else
+ _cube.V101 = VFirst;
+
+ i = 2;
+ E = _quads[0]->edge[i];
+ C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+ TopExp::Vertices(E, VFirst, VLast);
+ isForward = (((l - f) * (_quads[0]->last[i] - _quads[0]->first[i])) > 0);
+ if (isForward)
+ _cube.V001 = VLast; // will be (0,0,1) on the unit cube
+ else
+ _cube.V001 = VFirst;
+
+ // 1.4 - find edge X=0, Z=0 (ancestor of V000 not in face Y=0)
+ // - find edge X=1, Z=0 (ancestor of V100 not in face Y=0)
+ // - find edge X=1, Z=1 (ancestor of V101 not in face Y=0)
+ // - find edge X=0, Z=1 (ancestor of V001 not in face Y=0)
+ //MESSAGE("---");
+
+ TopoDS_Edge E_0Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V000, MS);
+ ASSERT(!E_0Y0.IsNull());
+
+ TopoDS_Edge E_1Y0 = EdgeNotInFace(aMesh, aShape, F, _cube.V100, MS);
+ ASSERT(!E_1Y0.IsNull());
+
+ TopoDS_Edge E_1Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V101, MS);
+ ASSERT(!E_1Y1.IsNull());
+
+ TopoDS_Edge E_0Y1 = EdgeNotInFace(aMesh, aShape, F, _cube.V001, MS);
+ ASSERT(!E_0Y1.IsNull());
+
+ // 1.5 - identify the 4 vertices in face Y=1: V010, V110, V111, V011
+ //MESSAGE("---");
+
+ TopExp::Vertices(E_0Y0, VFirst, VLast);
+ if (VFirst.IsSame(_cube.V000))
+ _cube.V010 = VLast;
+ else
+ _cube.V010 = VFirst;
+
+ TopExp::Vertices(E_1Y0, VFirst, VLast);
+ if (VFirst.IsSame(_cube.V100))
+ _cube.V110 = VLast;
+ else
+ _cube.V110 = VFirst;
+
+ TopExp::Vertices(E_1Y1, VFirst, VLast);
+ if (VFirst.IsSame(_cube.V101))
+ _cube.V111 = VLast;
+ else
+ _cube.V111 = VFirst;
+
+ TopExp::Vertices(E_0Y1, VFirst, VLast);
+ if (VFirst.IsSame(_cube.V001))
+ _cube.V011 = VLast;
+ else
+ _cube.V011 = VFirst;
+
+ // 1.6 - find remaining faces given 4 vertices
+ //MESSAGE("---");
+
+ _indY0 = 0;
+ _cube.quad_Y0 = _quads[_indY0];
+
+ _indY1 = GetFaceIndex(aMesh, aShape, meshFaces,
+ _cube.V010, _cube.V011, _cube.V110, _cube.V111);
+ _cube.quad_Y1 = _quads[_indY1];
+
+ _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces,
+ _cube.V000, _cube.V010, _cube.V100, _cube.V110);
+ _cube.quad_Z0 = _quads[_indZ0];
+
+ _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces,
+ _cube.V001, _cube.V011, _cube.V101, _cube.V111);
+ _cube.quad_Z1 = _quads[_indZ1];
+
+ _indX0 = GetFaceIndex(aMesh, aShape, meshFaces,
+ _cube.V000, _cube.V001, _cube.V010, _cube.V011);
+ _cube.quad_X0 = _quads[_indX0];
+
+ _indX1 = GetFaceIndex(aMesh, aShape, meshFaces,
+ _cube.V100, _cube.V101, _cube.V110, _cube.V111);
+ _cube.quad_X1 = _quads[_indX1];
+
+ //MESSAGE("---");
+
+ // 1.7 - get convertion coefs from face 2D normalized to 3D normalized
+
+ Conv2DStruct cx0; // for face X=0
+ Conv2DStruct cx1; // for face X=1
+ Conv2DStruct cy0;
+ Conv2DStruct cy1;
+ Conv2DStruct cz0;
+ Conv2DStruct cz1;
+
+ GetConv2DCoefs(*_cube.quad_X0, meshFaces[_indX0]->GetSubShape(),
+ _cube.V000, _cube.V010, _cube.V011, _cube.V001, cx0);
+ GetConv2DCoefs(*_cube.quad_X1, meshFaces[_indX1]->GetSubShape(),
+ _cube.V100, _cube.V110, _cube.V111, _cube.V101, cx1);
+ GetConv2DCoefs(*_cube.quad_Y0, meshFaces[_indY0]->GetSubShape(),
+ _cube.V000, _cube.V100, _cube.V101, _cube.V001, cy0);
+ GetConv2DCoefs(*_cube.quad_Y1, meshFaces[_indY1]->GetSubShape(),
+ _cube.V010, _cube.V110, _cube.V111, _cube.V011, cy1);
+ GetConv2DCoefs(*_cube.quad_Z0, meshFaces[_indZ0]->GetSubShape(),
+ _cube.V000, _cube.V100, _cube.V110, _cube.V010, cz0);
+ GetConv2DCoefs(*_cube.quad_Z1, meshFaces[_indZ1]->GetSubShape(),
+ _cube.V001, _cube.V101, _cube.V111, _cube.V011, cz1);
+
+ // 1.8 - create a 3D structure for normalized values
+
+ //MESSAGE("---");
+ int nbx = _cube.quad_Z0->nbPts[0];
+ if (cz0.a1 == 0.) nbx = _cube.quad_Z0->nbPts[1];
- int nby = _cube.quad_X0->nbPts[0];
- if (cx0.a1 == 0.) nby = _cube.quad_X0->nbPts[1];
+ int nby = _cube.quad_X0->nbPts[0];
+ if (cx0.a1 == 0.) nby = _cube.quad_X0->nbPts[1];
- int nbz = _cube.quad_Y0->nbPts[0];
- if (cy0.a1 != 0.) nbz = _cube.quad_Y0->nbPts[1];
+ int nbz = _cube.quad_Y0->nbPts[0];
+ if (cy0.a1 != 0.) nbz = _cube.quad_Y0->nbPts[1];
- int i1, j1, nbxyz = nbx * nby * nbz;
- Point3DStruct *np = new Point3DStruct[nbxyz];
+ int i1, j1, nbxyz = nbx * nby * nbz;
+ Point3DStruct *np = new Point3DStruct[nbxyz];
- // 1.9 - store node indexes of faces
+ // 1.9 - store node indexes of faces
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
-
- faceQuadStruct *quad = _cube.quad_X0;
- int i = 0; // j = x/face , k = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
+ faceQuadStruct *quad = _cube.quad_X0;
+ int i = 0; // j = x/face , k = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
-
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic; // j = x/face
- int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc; // k = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(myTool->IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX1]->GetSubShape());
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic; // j = x/face
+ int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc; // k = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX1]->GetSubShape());
- faceQuadStruct *quad = _cube.quad_X1;
- int i = nbx - 1; // j = x/face , k = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = _cube.quad_X1;
+ int i = nbx - 1; // j = x/face , k = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic; // j = x/face
- int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc; // k = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(myTool->IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY0]->GetSubShape());
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic; // j = x/face
+ int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc; // k = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY0]->GetSubShape());
- faceQuadStruct *quad = _cube.quad_Y0;
- int j = 0; // i = x/face , k = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = _cube.quad_Y0;
+ int j = 0; // i = x/face , k = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic; // i = x/face
- int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc; // k = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(myTool->IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY1]->GetSubShape());
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic; // i = x/face
+ int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc; // k = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY1]->GetSubShape());
- faceQuadStruct *quad = _cube.quad_Y1;
- int j = nby - 1; // i = x/face , k = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = _cube.quad_Y1;
+ int j = nby - 1; // i = x/face , k = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic; // i = x/face
- int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc; // k = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(myTool->IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape());
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic; // i = x/face
+ int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc; // k = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape());
- faceQuadStruct *quad = _cube.quad_Z0;
- int k = 0; // i = x/face , j = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ faceQuadStruct *quad = _cube.quad_Z0;
+ int k = 0; // i = x/face , j = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic; // i = x/face
- int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc; // j = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
-
- {
- const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
-
- SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(myTool->IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- faceQuadStruct *quad = _cube.quad_Z1;
- int k = nbz - 1; // i = x/face , j = y/face
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic; // i = x/face
+ int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc; // j = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- while(itf->more())
- {
- const SMDS_MeshNode * node = itf->next();
- findIJ( node, quad, i1, j1 );
- int ij1 = j1 * nbdown + i1;
- quad->uv_grid[ij1].node = node;
- }
+ {
+ const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
+
+ SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+
+ faceQuadStruct *quad = _cube.quad_Z1;
+ int k = nbz - 1; // i = x/face , j = y/face
+ int nbdown = quad->nbPts[0];
+ int nbright = quad->nbPts[1];
+
+ while(itf->more()) {
+ const SMDS_MeshNode * node = itf->next();
+ if(myTool->IsMedium(node))
+ continue;
+ findIJ( node, quad, i1, j1 );
+ int ij1 = j1 * nbdown + i1;
+ quad->uv_grid[ij1].node = node;
+ }
- for (int i1 = 0; i1 < nbdown; i1++)
- for (int j1 = 0; j1 < nbright; j1++)
- {
- int ij1 = j1 * nbdown + i1;
- int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic; // i = x/face
- int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc; // j = y/face
- int ijk = k * nbx * nby + j * nbx + i;
- //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
- np[ijk].node = quad->uv_grid[ij1].node;
- //SCRUTE(np[ijk].nodeId);
- }
- }
+ for (int i1 = 0; i1 < nbdown; i1++)
+ for (int j1 = 0; j1 < nbright; j1++) {
+ int ij1 = j1 * nbdown + i1;
+ int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic; // i = x/face
+ int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc; // j = y/face
+ int ijk = k * nbx * nby + j * nbx + i;
+ //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
+ np[ijk].node = quad->uv_grid[ij1].node;
+ //SCRUTE(np[ijk].nodeId);
+ }
+ }
- // 2.0 - for each node of the cube:
- // - get the 8 points 3D = 8 vertices of the cube
- // - get the 12 points 3D on the 12 edges of the cube
- // - get the 6 points 3D on the 6 faces with their ID
- // - compute the point 3D
- // - store the point 3D in SMESHDS, store its ID in 3D structure
-
- int shapeID = meshDS->ShapeToIndex( aShape );
-
- Pt3 p000, p001, p010, p011, p100, p101, p110, p111;
- Pt3 px00, px01, px10, px11;
- Pt3 p0y0, p0y1, p1y0, p1y1;
- Pt3 p00z, p01z, p10z, p11z;
- Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz;
-
- GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p001, 0, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(p010, 0, nby - 1, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p011, 0, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(p100, nbx - 1, 0, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p101, nbx - 1, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(p110, nbx - 1, nby - 1, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p111, nbx - 1, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
-
- for (int i = 1; i < nbx - 1; i++)
- {
- for (int j = 1; j < nby - 1; j++)
- {
- for (int k = 1; k < nbz - 1; k++)
- {
- // *** seulement maillage regulier
- // 12 points on edges
- GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(px01, i, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(px10, i, nby - 1, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(px11, i, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
-
- GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p0y1, 0, j, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(p1y0, nbx - 1, j, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(p1y1, nbx - 1, j, nbz - 1, nbx, nby, nbz, np, meshDS);
-
- GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p01z, 0, nby - 1, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p10z, nbx - 1, 0, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p11z, nbx - 1, nby - 1, k, nbx, nby, nbz, np, meshDS);
-
- // 12 points on faces
- GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS);
- GetPoint(pxy1, i, j, nbz - 1, nbx, nby, nbz, np, meshDS);
- GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS);
- GetPoint(px1z, i, nby - 1, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS);
- GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS);
-
- int ijk = k * nbx * nby + j * nbx + i;
- double x = double (i) / double (nbx - 1); // *** seulement
- double y = double (j) / double (nby - 1); // *** maillage
- double z = double (k) / double (nbz - 1); // *** regulier
-
- Pt3 X;
- for (int i = 0; i < 3; i++)
- {
- X[i] =
- (1 - x) * p0yz[i] + x * p1yz[i]
- + (1 - y) * px0z[i] + y * px1z[i]
- + (1 - z) * pxy0[i] + z * pxy1[i]
- - (1 - x) * ((1 - y) * p00z[i] + y * p01z[i])
- - x * ((1 - y) * p10z[i] + y * p11z[i])
- - (1 - y) * ((1 - z) * px00[i] + z * px01[i])
- - y * ((1 - z) * px10[i] + z * px11[i])
- - (1 - z) * ((1 - x) * p0y0[i] + x * p1y0[i])
- - z * ((1 - x) * p0y1[i] + x * p1y1[i])
- + (1 - x) * ((1 - y) * ((1 - z) * p000[i] + z * p001[i])
- + y * ((1 - z) * p010[i] + z * p011[i]))
- + x * ((1 - y) * ((1 - z) * p100[i] + z * p101[i])
- + y * ((1 - z) * p110[i] + z * p111[i]));
- }
-
- SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]);
- np[ijk].node = node;
- meshDS->SetNodeInVolume(node, shapeID);
- }
- }
- }
+ // 2.0 - for each node of the cube:
+ // - get the 8 points 3D = 8 vertices of the cube
+ // - get the 12 points 3D on the 12 edges of the cube
+ // - get the 6 points 3D on the 6 faces with their ID
+ // - compute the point 3D
+ // - store the point 3D in SMESHDS, store its ID in 3D structure
+
+ int shapeID = meshDS->ShapeToIndex( aShape );
+
+ Pt3 p000, p001, p010, p011, p100, p101, p110, p111;
+ Pt3 px00, px01, px10, px11;
+ Pt3 p0y0, p0y1, p1y0, p1y1;
+ Pt3 p00z, p01z, p10z, p11z;
+ Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz;
+
+ GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p001, 0, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p010, 0, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p011, 0, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p100, nbx - 1, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p101, nbx - 1, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p110, nbx - 1, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p111, nbx - 1, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ for (int i = 1; i < nbx - 1; i++) {
+ for (int j = 1; j < nby - 1; j++) {
+ for (int k = 1; k < nbz - 1; k++) {
+ // *** seulement maillage regulier
+ // 12 points on edges
+ GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(px01, i, 0, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(px10, i, nby - 1, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(px11, i, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p0y1, 0, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1y0, nbx - 1, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1y1, nbx - 1, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+
+ GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p01z, 0, nby - 1, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p10z, nbx - 1, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p11z, nbx - 1, nby - 1, k, nbx, nby, nbz, np, meshDS);
+
+ // 12 points on faces
+ GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS);
+ GetPoint(pxy1, i, j, nbz - 1, nbx, nby, nbz, np, meshDS);
+ GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(px1z, i, nby - 1, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS);
+ GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS);
+
+ int ijk = k * nbx * nby + j * nbx + i;
+ double x = double (i) / double (nbx - 1); // *** seulement
+ double y = double (j) / double (nby - 1); // *** maillage
+ double z = double (k) / double (nbz - 1); // *** regulier
+
+ Pt3 X;
+ for (int i = 0; i < 3; i++) {
+ X[i] = (1 - x) * p0yz[i] + x * p1yz[i]
+ + (1 - y) * px0z[i] + y * px1z[i]
+ + (1 - z) * pxy0[i] + z * pxy1[i]
+ - (1 - x) * ((1 - y) * p00z[i] + y * p01z[i])
+ - x * ((1 - y) * p10z[i] + y * p11z[i])
+ - (1 - y) * ((1 - z) * px00[i] + z * px01[i])
+ - y * ((1 - z) * px10[i] + z * px11[i])
+ - (1 - z) * ((1 - x) * p0y0[i] + x * p1y0[i])
+ - z * ((1 - x) * p0y1[i] + x * p1y1[i])
+ + (1 - x) * ((1 - y) * ((1 - z) * p000[i] + z * p001[i])
+ + y * ((1 - z) * p010[i] + z * p011[i]))
+ + x * ((1 - y) * ((1 - z) * p100[i] + z * p101[i])
+ + y * ((1 - z) * p110[i] + z * p111[i]));
+ }
+
+ SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]);
+ np[ijk].node = node;
+ meshDS->SetNodeInVolume(node, shapeID);
+ }
+ }
+ }
// find orientation of furute volumes according to MED convention
vector< bool > forward( nbx * nby );
SMDS_VolumeTool vTool;
- for (int i = 0; i < nbx - 1; i++)
- for (int j = 0; j < nby - 1; j++)
- {
+ for (int i = 0; i < nbx - 1; i++) {
+ for (int j = 0; j < nby - 1; j++) {
int n1 = j * nbx + i;
int n2 = j * nbx + i + 1;
int n3 = (j + 1) * nbx + i + 1;
vTool.Set( &tmpVol );
forward[ n1 ] = vTool.IsForward();
}
+ }
- //2.1 - for each node of the cube (less 3 *1 Faces):
- // - store hexahedron in SMESHDS
- MESSAGE("Storing hexahedron into the DS");
- for (int i = 0; i < nbx - 1; i++)
- for (int j = 0; j < nby - 1; j++)
- {
- bool isForw = forward.at( j * nbx + i );
- for (int k = 0; k < nbz - 1; k++)
- {
- int n1 = k * nbx * nby + j * nbx + i;
- int n2 = k * nbx * nby + j * nbx + i + 1;
- int n3 = k * nbx * nby + (j + 1) * nbx + i + 1;
- int n4 = k * nbx * nby + (j + 1) * nbx + i;
- int n5 = (k + 1) * nbx * nby + j * nbx + i;
- int n6 = (k + 1) * nbx * nby + j * nbx + i + 1;
- int n7 = (k + 1) * nbx * nby + (j + 1) * nbx + i + 1;
- int n8 = (k + 1) * nbx * nby + (j + 1) * nbx + i;
-
- SMDS_MeshVolume * elt;
- if ( isForw )
- elt = meshDS->AddVolume(np[n1].node,
- np[n2].node,
- np[n3].node,
- np[n4].node,
- np[n5].node,
- np[n6].node,
- np[n7].node,
- np[n8].node);
- else
- elt = meshDS->AddVolume(np[n1].node,
- np[n4].node,
- np[n3].node,
- np[n2].node,
- np[n5].node,
- np[n8].node,
- np[n7].node,
- np[n6].node);
-
- meshDS->SetMeshElementOnShape(elt, shapeID);
- }
- }
+ //2.1 - for each node of the cube (less 3 *1 Faces):
+ // - store hexahedron in SMESHDS
+ MESSAGE("Storing hexahedron into the DS");
+ for (int i = 0; i < nbx - 1; i++) {
+ for (int j = 0; j < nby - 1; j++) {
+ bool isForw = forward.at( j * nbx + i );
+ for (int k = 0; k < nbz - 1; k++) {
+ int n1 = k * nbx * nby + j * nbx + i;
+ int n2 = k * nbx * nby + j * nbx + i + 1;
+ int n3 = k * nbx * nby + (j + 1) * nbx + i + 1;
+ int n4 = k * nbx * nby + (j + 1) * nbx + i;
+ int n5 = (k + 1) * nbx * nby + j * nbx + i;
+ int n6 = (k + 1) * nbx * nby + j * nbx + i + 1;
+ int n7 = (k + 1) * nbx * nby + (j + 1) * nbx + i + 1;
+ int n8 = (k + 1) * nbx * nby + (j + 1) * nbx + i;
+
+ SMDS_MeshVolume * elt;
+ if ( isForw ) {
+ //elt = meshDS->AddVolume(np[n1].node, np[n2].node,
+ // np[n3].node, np[n4].node,
+ // np[n5].node, np[n6].node,
+ // np[n7].node, np[n8].node);
+ elt = myTool->AddVolume(np[n1].node, np[n2].node,
+ np[n3].node, np[n4].node,
+ np[n5].node, np[n6].node,
+ np[n7].node, np[n8].node);
+ }
+ else {
+ //elt = meshDS->AddVolume(np[n1].node, np[n4].node,
+ // np[n3].node, np[n2].node,
+ // np[n5].node, np[n8].node,
+ // np[n7].node, np[n6].node);
+ elt = myTool->AddVolume(np[n1].node, np[n4].node,
+ np[n3].node, np[n2].node,
+ np[n5].node, np[n8].node,
+ np[n7].node, np[n6].node);
+ }
+
+ meshDS->SetMeshElementOnShape(elt, shapeID);
+ }
+ }
+ }
if ( np ) delete [] np;
- //MESSAGE("End of StdMeshers_Hexa_3D::Compute()");
- return true;
+ //MESSAGE("End of StdMeshers_Hexa_3D::Compute()");
+ return ClearAndReturn( true );
}
//=============================================================================
return bOK;
}
+
#include "StdMeshers_Quadrangle_2D.hxx"
#include "Utils_SALOME_Exception.hxx"
+#include "StdMeshers_Helper.hxx"
+
typedef struct point3Dstruct
{
const SMDS_MeshNode * node;
Point3DStruct *np,
const SMESHDS_Mesh* meshDS);
+ bool ClearAndReturn(const bool res);
+
CubeStruct _cube;
FaceQuadStruct* _quads[6];
int _indX0;
int _indY1;
int _indZ0;
int _indZ1;
+
+ bool myCreateQuadratic;
+ StdMeshers_Helper* myTool; // toll for working with quadratic elements
};
#endif
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
-#include <string>
-//#include <algorithm>
-
//=============================================================================
/*!
*
//=============================================================================
StdMeshers_MEFISTO_2D::StdMeshers_MEFISTO_2D(int hypId, int studyId,
- SMESH_Gen * gen):SMESH_2D_Algo(hypId, studyId, gen)
+ SMESH_Gen * gen):SMESH_2D_Algo(hypId, studyId, gen)
{
- MESSAGE("StdMeshers_MEFISTO_2D::StdMeshers_MEFISTO_2D");
- _name = "MEFISTO_2D";
-// _shapeType = TopAbs_FACE;
- _shapeType = (1 << TopAbs_FACE);
- _compatibleHypothesis.push_back("MaxElementArea");
- _compatibleHypothesis.push_back("LengthFromEdges");
-
- _edgeLength = 0;
- _maxElementArea = 0;
- _hypMaxElementArea = NULL;
- _hypLengthFromEdges = NULL;
+ MESSAGE("StdMeshers_MEFISTO_2D::StdMeshers_MEFISTO_2D");
+ _name = "MEFISTO_2D";
+ _shapeType = (1 << TopAbs_FACE);
+ _compatibleHypothesis.push_back("MaxElementArea");
+ _compatibleHypothesis.push_back("LengthFromEdges");
+
+ _edgeLength = 0;
+ _maxElementArea = 0;
+ _hypMaxElementArea = NULL;
+ _hypLengthFromEdges = NULL;
+ myTool = 0;
}
//=============================================================================
StdMeshers_MEFISTO_2D::~StdMeshers_MEFISTO_2D()
{
- MESSAGE("StdMeshers_MEFISTO_2D::~StdMeshers_MEFISTO_2D");
+ MESSAGE("StdMeshers_MEFISTO_2D::~StdMeshers_MEFISTO_2D");
}
//=============================================================================
bool StdMeshers_MEFISTO_2D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
{
- MESSAGE("StdMeshers_MEFISTO_2D::Compute");
+ MESSAGE("StdMeshers_MEFISTO_2D::Compute");
- if (_hypLengthFromEdges)
- _edgeLength = ComputeEdgeElementLength(aMesh, aShape);
+ if (_hypLengthFromEdges)
+ _edgeLength = ComputeEdgeElementLength(aMesh, aShape);
+
+ bool isOk = false;
+ //const SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ //SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
- bool isOk = false;
- //const SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
- //SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
-
- const TopoDS_Face & FF = TopoDS::Face(aShape);
- bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
- TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
-
- Z nblf; //nombre de lignes fermees (enveloppe en tete)
- Z *nudslf = NULL; //numero du dernier sommet de chaque ligne fermee
- R2 *uvslf = NULL;
- Z nbpti = 0; //nombre points internes futurs sommets de la triangulation
- R2 *uvpti = NULL;
-
- Z nbst;
- R2 *uvst = NULL;
- Z nbt;
- Z *nust = NULL;
- Z ierr = 0;
-
- Z nutysu = 1; // 1: il existe un fonction areteideale_()
- // Z nutysu=0; // 0: on utilise aretmx
- R aretmx = _edgeLength; // longueur max aretes future triangulation
-
- nblf = NumberOfWires(F);
-
- nudslf = new Z[1 + nblf];
- nudslf[0] = 0;
- int iw = 1;
- int nbpnt = 0;
-
- myOuterWire = BRepTools::OuterWire(F);
- nbpnt += NumberOfPoints(aMesh, myOuterWire);
- if ( nbpnt < 3 ) // ex: a circle with 2 segments
- return false;
- nudslf[iw++] = nbpnt;
-
- for (TopExp_Explorer exp(F, TopAbs_WIRE); exp.More(); exp.Next())
- {
- const TopoDS_Wire & W = TopoDS::Wire(exp.Current());
- if (!myOuterWire.IsSame(W))
- {
- nbpnt += NumberOfPoints(aMesh, W);
- nudslf[iw++] = nbpnt;
- }
- }
+ const TopoDS_Face & FF = TopoDS::Face(aShape);
+ bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
+ TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
+
+ Z nblf; //nombre de lignes fermees (enveloppe en tete)
+ Z *nudslf = NULL; //numero du dernier sommet de chaque ligne fermee
+ R2 *uvslf = NULL;
+ Z nbpti = 0; //nombre points internes futurs sommets de la triangulation
+ R2 *uvpti = NULL;
+
+ Z nbst;
+ R2 *uvst = NULL;
+ Z nbt;
+ Z *nust = NULL;
+ Z ierr = 0;
+
+ Z nutysu = 1; // 1: il existe un fonction areteideale_()
+ // Z nutysu=0; // 0: on utilise aretmx
+ R aretmx = _edgeLength; // longueur max aretes future triangulation
+
+ nblf = NumberOfWires(F);
+
+ nudslf = new Z[1 + nblf];
+ nudslf[0] = 0;
+ int iw = 1;
+ int nbpnt = 0;
+
+ myTool = new StdMeshers_Helper(aMesh);
+ _quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
+
+ myOuterWire = BRepTools::OuterWire(F);
+ nbpnt += NumberOfPoints(aMesh, myOuterWire);
+ if ( nbpnt < 3 ) { // ex: a circle with 2 segments
+ delete myTool; myTool = 0;
+ return false;
+ }
+ nudslf[iw++] = nbpnt;
- // avoid passing same uv points for a vertex common to 2 wires
- TopTools_IndexedDataMapOfShapeListOfShape VWMap;
- if ( iw - 1 > 1 ) // nbofWires > 1
- TopExp::MapShapesAndAncestors( F , TopAbs_VERTEX, TopAbs_WIRE, VWMap );
+ for (TopExp_Explorer exp(F, TopAbs_WIRE); exp.More(); exp.Next()) {
+ const TopoDS_Wire & W = TopoDS::Wire(exp.Current());
+ if (!myOuterWire.IsSame(W)) {
+ nbpnt += NumberOfPoints(aMesh, W);
+ nudslf[iw++] = nbpnt;
+ }
+ }
- uvslf = new R2[nudslf[nblf]];
- int m = 0;
+ // avoid passing same uv points for a vertex common to 2 wires
+ TopTools_IndexedDataMapOfShapeListOfShape VWMap;
+ if ( iw - 1 > 1 ) // nbofWires > 1
+ TopExp::MapShapesAndAncestors( F , TopAbs_VERTEX, TopAbs_WIRE, VWMap );
- double scalex, scaley;
- ComputeScaleOnFace(aMesh, F, scalex, scaley);
+ uvslf = new R2[nudslf[nblf]];
+ int m = 0;
- map<int, const SMDS_MeshNode*> mefistoToDS; // correspondence mefisto index--> points IDNodes
- if ( !LoadPoints(aMesh, F, myOuterWire, uvslf, m,
- mefistoToDS, scalex, scaley, VWMap))
- return false;
+ double scalex, scaley;
+ ComputeScaleOnFace(aMesh, F, scalex, scaley);
- for (TopExp_Explorer exp(F, TopAbs_WIRE); exp.More(); exp.Next())
- {
- const TopoDS_Wire & W = TopoDS::Wire(exp.Current());
- if (!myOuterWire.IsSame(W))
- {
- if (! LoadPoints(aMesh, F, W, uvslf, m,
- mefistoToDS, scalex, scaley, VWMap ))
- return false;
- }
- }
+ map<int, const SMDS_MeshNode*> mefistoToDS; // correspondence mefisto index--> points IDNodes
+ if ( !LoadPoints(aMesh, F, myOuterWire, uvslf, m,
+ mefistoToDS, scalex, scaley, VWMap) ) {
+ delete myTool; myTool = 0;
+ return false;
+ }
- uvst = NULL;
- nust = NULL;
- aptrte(nutysu, aretmx,
- nblf, nudslf, uvslf, nbpti, uvpti, nbst, uvst, nbt, nust, ierr);
-
- if (ierr == 0)
- {
- MESSAGE("... End Triangulation Generated Triangle Number " << nbt);
- MESSAGE(" Node Number " << nbst);
- StoreResult(aMesh, nbst, uvst, nbt, nust, F,
- faceIsForward, mefistoToDS, scalex, scaley);
- isOk = true;
- }
- else
- {
- MESSAGE("Error in Triangulation");
- isOk = false;
- }
- if (nudslf != NULL)
- delete[]nudslf;
- if (uvslf != NULL)
- delete[]uvslf;
- if (uvst != NULL)
- delete[]uvst;
- if (nust != NULL)
- delete[]nust;
- return isOk;
+ for (TopExp_Explorer exp(F, TopAbs_WIRE); exp.More(); exp.Next())
+ {
+ const TopoDS_Wire & W = TopoDS::Wire(exp.Current());
+ if (!myOuterWire.IsSame(W))
+ {
+ if (! LoadPoints(aMesh, F, W, uvslf, m,
+ mefistoToDS, scalex, scaley, VWMap )) {
+ delete myTool; myTool = 0;
+ return false;
+ }
+ }
+ }
+
+ uvst = NULL;
+ nust = NULL;
+ aptrte(nutysu, aretmx,
+ nblf, nudslf, uvslf, nbpti, uvpti, nbst, uvst, nbt, nust, ierr);
+
+ if (ierr == 0)
+ {
+ MESSAGE("... End Triangulation Generated Triangle Number " << nbt);
+ MESSAGE(" Node Number " << nbst);
+ StoreResult(aMesh, nbst, uvst, nbt, nust, F,
+ faceIsForward, mefistoToDS, scalex, scaley);
+ isOk = true;
+ }
+ else
+ {
+ MESSAGE("Error in Triangulation");
+ isOk = false;
+ }
+ if (nudslf != NULL)
+ delete[]nudslf;
+ if (uvslf != NULL)
+ delete[]uvslf;
+ if (uvst != NULL)
+ delete[]uvst;
+ if (nust != NULL)
+ delete[]nust;
+ delete myTool; myTool = 0;
+
+ return isOk;
}
//=======================================================================
const TopoDS_Wire& theOW,
const TopoDS_Face& theF,
const TopTools_IndexedDataMapOfShapeListOfShape & theVWMap,
- SMESH_Mesh & theMesh)
+ SMESH_Mesh & theMesh,
+ bool CreateQuadratic)
{
if( theW.IsSame( theOW ) ||
!theVWMap.Contains( theV )) return false;
umin = l;
umax = f;
}
- else
- {
+ else {
while ( nIt->more() ) {
const SMDS_MeshNode* node = nIt->next();
+ // check if node is medium
+ if ( CreateQuadratic && StdMeshers_Helper::IsMedium( node, SMDSAbs_Edge ))
+ continue;
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
double u = epos->GetUParameter();
while ( nodeIt->more() )
{
node = nodeIt->next();
+ if ( _quadraticMesh && StdMeshers_Helper::IsMedium( node, SMDSAbs_Edge ))
+ continue;
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
- params[ epos->GetUParameter() ] = node;
+ double param = epos->GetUParameter();
+ if ( !isForward ) param = -param;
+ params.insert( make_pair( param, node ));
}
int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if ( nbPoints != params.size())
// vertex node
gp_Pnt2d p = C2d->Value( uFirst ).XY().Multiplied( scale );
- if ( fixCommonVertexUV( p, V, W, myOuterWire, F, VWMap, aMesh ))
+ if ( fixCommonVertexUV( p, V, W, myOuterWire, F, VWMap, aMesh, _quadraticMesh ))
myNodesOnCommonV.push_back( idFirst );
mOnVertex.push_back( m );
uvslf[m].x = p.X();
// internal nodes
map<double, const SMDS_MeshNode*>::iterator u_n = params.begin();
- map<double, const SMDS_MeshNode*>::reverse_iterator u_n_rev = params.rbegin();
- for ( int i = 0; i < nbPoints; ++i )
+ for ( int i = 0; u_n != params.end(); ++u_n, ++i )
{
- if ( isForward ) {
- u = u_n->first;
- node = u_n->second;
- ++u_n;
- } else {
- u = u_n_rev->first;
- node = u_n_rev->second;
- ++u_n_rev;
- }
+ u = isForward ? u_n->first : - u_n->first;
gp_Pnt2d p = C2d->Value( u ).XY().Multiplied( scale );
uvslf[m].x = p.X();
uvslf[m].y = p.Y();
- mefistoToDS[m + 1] = node;
+ mefistoToDS[m + 1] = u_n->second;
//MESSAGE(" "<<m<<" "<<mefistoToDS[m+1]);
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[m].x <<" "<<uvslf[m].y);
m++;
}
m = 0;
- //int mt = 0;
- //SCRUTE(faceIsForward);
- for (n = 1; n <= nbt; n++)
- {
- int inode1 = nust[m++];
- int inode2 = nust[m++];
- int inode3 = nust[m++];
+ // triangle points must be in trigonometric order if face is Forward
+ // else they must be put clockwise
- const SMDS_MeshNode *n1, *n2, *n3;
- n1 = mefistoToDS[inode1];
- n2 = mefistoToDS[inode2];
- n3 = mefistoToDS[inode3];
- //MESSAGE("-- "<<inode1<<" "<<inode2<<" "<<inode3);
+ bool triangleIsWellOriented = faceIsForward;
- // triangle points must be in trigonometric order if face is Forward
- // else they must be put clockwise
-
- bool triangleIsWellOriented = faceIsForward;
+ for (n = 1; n <= nbt; n++)
+ {
+ const SMDS_MeshNode * n1 = mefistoToDS[ nust[m++] ];
+ const SMDS_MeshNode * n2 = mefistoToDS[ nust[m++] ];
+ const SMDS_MeshNode * n3 = mefistoToDS[ nust[m++] ];
SMDS_MeshElement * elt;
if (triangleIsWellOriented)
- elt = meshDS->AddFace(n1, n2, n3);
+ //elt = meshDS->AddFace(n1, n2, n3);
+ elt = myTool->AddFace(n1, n2, n3);
else
- elt = meshDS->AddFace(n1, n3, n2);
+ //elt = meshDS->AddFace(n1, n3, n2);
+ elt = myTool->AddFace(n1, n3, n2);
meshDS->SetMeshElementOnShape(elt, faceID);
m++;
}
- // remove bad elements build on vertices shared by wires
+ // remove bad elements built on vertices shared by wires
list<const SMDS_MeshNode*>::iterator itN = myNodesOnCommonV.begin();
for ( ; itN != myNodesOnCommonV.end(); itN++ )
//MESSAGE("StdMeshers_MEFISTO_2D::ComputeEdgeElementLength");
// **** a mettre dans SMESH_2D_Algo ?
- const TopoDS_Face & FF = TopoDS::Face(aShape);
+ //const TopoDS_Face & FF = TopoDS::Face(aShape);
//bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
- TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
+ //TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
double meanElementLength = 100;
double wireLength = 0;
int wireElementsNumber = 0;
- for (TopExp_Explorer exp(F, TopAbs_WIRE); exp.More(); exp.Next())
- {
- const TopoDS_Wire & W = TopoDS::Wire(exp.Current());
- for (TopExp_Explorer expe(W, TopAbs_EDGE); expe.More(); expe.Next())
+ for (TopExp_Explorer expe(aShape, TopAbs_EDGE); expe.More(); expe.Next())
{
const TopoDS_Edge & E = TopoDS::Edge(expe.Current());
int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
wireLength += length;
wireElementsNumber += nb;
}
- }
if (wireElementsNumber)
meanElementLength = wireLength / wireElementsNumber;
//SCRUTE(meanElementLength);
#include "SMESH_2D_Algo.hxx"
#include <TopoDS_Wire.hxx>
+#include "StdMeshers_Helper.hxx"
+
class SMDS_MeshNode;
class TopTools_IndexedDataMapOfShapeListOfShape;
class TopoDS_Face;
TopoDS_Wire myOuterWire;
std::list<const SMDS_MeshNode*> myNodesOnCommonV;
+
+ StdMeshers_Helper* myTool; // toll for working with quadratic elements
};
#endif
#include <TopoDS_Shell.hxx>
#include <TopoDS_Vertex.hxx>
#include <gp_Pnt.hxx>
+#include <BRepTools.hxx>
+#include <BRepTools_WireExplorer.hxx>
+#include <TopTools_MapOfShape.hxx>
#include <stdio.h>
#include <algorithm>
myTol3D=0.1;
myWallNodesMaps.resize( SMESH_Block::NbFaces() );
myShapeXYZ.resize( SMESH_Block::NbSubShapes() );
+ myTool = 0;
}
+
+//=======================================================================
+//function : ~StdMeshers_Penta_3D
+//purpose :
+//=======================================================================
+
+StdMeshers_Penta_3D::~StdMeshers_Penta_3D()
+{
+ if ( myTool )
+ delete myTool;
+}
+
//=======================================================================
//function : Compute
//purpose :
if (myErrorStatus){
return bOK;
}
+
+ myTool = new StdMeshers_Helper(aMesh);
+ myCreateQuadratic = myTool->IsQuadraticSubMesh(aShape);
+
//
MakeBlock();
- if (myErrorStatus){
+ if (myErrorStatus){
+ delete myTool; myTool = 0;
+ return bOK;
+ }
+ //
+ ClearMeshOnFxy1();
+ if (myErrorStatus) {
+ delete myTool; myTool = 0;
return bOK;
}
//
MakeNodes();
if (myErrorStatus){
+ delete myTool; myTool = 0;
return bOK;
}
//
MakeConnectingMap();
//
- ClearMeshOnFxy1();
- if (myErrorStatus) {
- return bOK;
- }
- //
MakeMeshOnFxy1();
if (myErrorStatus) {
+ delete myTool; myTool = 0;
return bOK;
}
//
MakeVolumeMesh();
//
+ delete myTool; myTool = 0;
return !bOK;
}
+
//=======================================================================
//function : MakeNodes
//purpose :
// 1.1 Horizontal size
myJSize=0;
for (i=0; i<aNbSIDs; ++i) {
- const TopoDS_Shape& aS=myBlock.Shape(aSIDs[i]);
+ const TopoDS_Shape& aS = myBlock.Shape(aSIDs[i]);
SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aS);
ASSERT(aSubMesh);
- SMESHDS_SubMesh *aSM=aSubMesh->GetSubMeshDS();
- iNbN=aSM->NbNodes();
- myJSize+=iNbN;
+ SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
+ if(!myCreateQuadratic) {
+ iNbN = aSM->NbNodes();
+ }
+ else {
+ iNbN = 0;
+ SMDS_NodeIteratorPtr itn = aSM->GetNodes();
+ while(itn->more()) {
+ const SMDS_MeshNode* aNode = itn->next();
+ if(myTool->IsMedium(aNode))
+ continue;
+ iNbN++;
+ }
+ }
+ myJSize += iNbN;
}
//printf("*** Horizontal: number of nodes summary=%d\n", myJSize);
//
const TopoDS_Shape& aS=myBlock.Shape(SMESH_Block::ID_E00z);
SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aS);
ASSERT(aSubMesh);
- SMESHDS_SubMesh *aSM=aSubMesh->GetSubMeshDS();
- iNbN=aSM->NbNodes();
- myISize+=iNbN;
+ SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
+ if(!myCreateQuadratic) {
+ iNbN = aSM->NbNodes();
+ }
+ else {
+ iNbN = 0;
+ SMDS_NodeIteratorPtr itn = aSM->GetNodes();
+ while(itn->more()) {
+ const SMDS_MeshNode* aNode = itn->next();
+ if(myTool->IsMedium(aNode))
+ continue;
+ iNbN++;
+ }
+ }
+ myISize += iNbN;
}
//printf("*** Vertical: number of nodes on edges and vertices=%d\n", myISize);
//
// vertices
for (k=0; k<aNbSIDs; ++k) {
aSID=aSIDs[k];
- const TopoDS_Shape& aS=myBlock.Shape(aSID);
- SMDS_NodeIteratorPtr ite =pMesh->GetSubMeshContaining(aS)->GetSubMeshDS()->GetNodes();
+ const TopoDS_Shape& aS = myBlock.Shape(aSID);
+ SMDS_NodeIteratorPtr ite = pMesh->GetSubMeshContaining(aS)->GetSubMeshDS()->GetNodes();
while(ite->more()) {
const SMDS_MeshNode* aNode = ite->next();
+ if(myTool->IsMedium(aNode))
+ continue;
aNodeID=aNode->GetID();
//
aTNode.SetNode(aNode);
aTNode.SetShapeSupportID(aSID);
aTNode.SetBaseNodeID(aNodeID);
//
- if ( SMESH_Block::IsEdgeID (aSID))
- {
+ if ( SMESH_Block::IsEdgeID (aSID)) {
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(aNode->GetPosition().get());
myBlock.ComputeParameters( epos->GetUParameter(), aS, aCoords );
aP3D.SetCoord(aX, aY, aZ);
myBlock.ComputeParameters(aP3D, aS, aCoords);
}
- iErr=myBlock.ErrorStatus();
+ iErr = myBlock.ErrorStatus();
if (iErr) {
MESSAGE("StdMeshers_Penta_3D::MakeNodes()," <<
"SMESHBlock: ComputeParameters operation failed");
// 3.3 set XYZ of vertices, and initialize of the rest
SMESHDS_Mesh* aMesh = GetMesh()->GetMeshDS();
- for ( int id = SMESH_Block::ID_V000; id < SMESH_Block::ID_Shell; ++id )
- {
+ for ( int id = SMESH_Block::ID_V000; id < SMESH_Block::ID_Shell; ++id ) {
if ( SMESH_Block::IsVertexID( id )) {
TopoDS_Shape V = myBlock.Shape( id );
SMESHDS_SubMesh* sm = aMesh->MeshElements( V );
SMESH_Block::TShapeID aSSID, aBNSSID;
StdMeshers_TNode aTN;
//
- for (j=0; j<myJSize; ++j)
- {
+
+ // create top face and find UV for it's corners
+ const TopoDS_Face& TopFace = TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy1));
+ SMESHDS_Mesh* meshDS = pMesh->GetMeshDS();
+ int topfaceID = meshDS->ShapeToIndex(TopFace);
+ const TopoDS_Vertex& v001 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V001));
+ SMDS_NodeIteratorPtr itn = pMesh->GetSubMeshContaining(v001)->GetSubMeshDS()->GetNodes();
+ const SMDS_MeshNode* N = itn->next();
+ gp_XY UV001 = myTool->GetNodeUV(TopFace,N);
+ const TopoDS_Vertex& v101 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V101));
+ itn = pMesh->GetSubMeshContaining(v101)->GetSubMeshDS()->GetNodes();
+ N = itn->next();
+ gp_XY UV101 = myTool->GetNodeUV(TopFace,N);
+ const TopoDS_Vertex& v011 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V011));
+ itn = pMesh->GetSubMeshContaining(v011)->GetSubMeshDS()->GetNodes();
+ N = itn->next();
+ gp_XY UV011 = myTool->GetNodeUV(TopFace,N);
+ const TopoDS_Vertex& v111 = TopoDS::Vertex(myBlock.Shape(SMESH_Block::ID_V111));
+ itn = pMesh->GetSubMeshContaining(v111)->GetSubMeshDS()->GetNodes();
+ N = itn->next();
+ gp_XY UV111 = myTool->GetNodeUV(TopFace,N);
+
+ for (j=0; j<myJSize; ++j) {
// base node info
- const StdMeshers_TNode& aBN=myTNodes[j];
- aBNSSID=(SMESH_Block::TShapeID)aBN.ShapeSupportID();
- iBNID=aBN.BaseNodeID();
- const gp_XYZ& aBNXYZ=aBN.NormCoord();
+ const StdMeshers_TNode& aBN = myTNodes[j];
+ aBNSSID = (SMESH_Block::TShapeID)aBN.ShapeSupportID();
+ iBNID = aBN.BaseNodeID();
+ const gp_XYZ& aBNXYZ = aBN.NormCoord();
bool createNode = ( aBNSSID == SMESH_Block::ID_Fxy0 );
//
// set XYZ on horizontal edges and get node columns of faces:
// 2 columns for each face, between which a base node is located
vector<const SMDS_MeshNode*>* nColumns[8];
double ratio[4]; // base node position between columns [0.-1.]
- if ( createNode )
- for ( k = 0; k < 4; ++k )
+ if ( createNode ) {
+ for ( k = 0; k < 4; ++k ) {
ratio[ k ] = SetHorizEdgeXYZ (aBNXYZ, wallFaceID[ k ],
nColumns[k*2], nColumns[k*2+1]);
+ }
+ }
//
// XYZ on the bottom and top faces
const SMDS_MeshNode* n = aBN.Node();
myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( 0., 0., 0. );
//
// first create or find a top node, then the rest ones in a column
- for (i=myISize-1; i>0; --i)
- {
+ for (i=myISize-1; i>0; --i) {
+ bIsUpperLayer = (i==(myISize-1));
+ gp_XY UV_Ex01, UV_Ex11, UV_E0y1, UV_E1y1;
if ( createNode ) {
// set XYZ on vertical edges and faces
for ( k = 0; k < 4; ++k ) {
myShapeXYZ[ verticEdgeID[ k ] ].SetCoord( n->X(), n->Y(), n->Z() );
//
n = (*nColumns[k*2]) [ i ];
+ gp_XY tmp1;
+ if( i==myISize-1 ) {
+ tmp1 = myTool->GetNodeUV(TopFace,n);
+ tmp1 = ( 1. - ratio[ k ]) * tmp1;
+ }
gp_XYZ xyz( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] = ( 1. - ratio[ k ]) * xyz;
n = (*nColumns[k*2+1]) [ i ];
xyz.SetCoord( n->X(), n->Y(), n->Z() );
myShapeXYZ[ wallFaceID[ k ]] += ratio[ k ] * xyz;
+ if( i==myISize-1 ) {
+ gp_XY tmp2 = myTool->GetNodeUV(TopFace,n);
+ tmp1 += ratio[ k ] * tmp2;
+ if( k==0 )
+ UV_Ex01 = tmp1;
+ else if( k==1 )
+ UV_Ex11 = tmp1;
+ else if( k==2 )
+ UV_E0y1 = tmp1;
+ else
+ UV_E1y1 = tmp1;
+ }
}
}
// fill current node info
aCoords.SetCoord(aX, aY, aZ);
//
// suporting shape ID
- bIsUpperLayer=(i==(myISize-1));
ShapeSupportID(bIsUpperLayer, aBNSSID, aSSID);
if (myErrorStatus) {
MESSAGE("StdMeshers_Penta_3D::MakeNodes() ");
if ( bIsUpperLayer ) {
const SMDS_MeshNode* n = aTN.Node();
myShapeXYZ[ SMESH_Block::ID_Fxy1 ].SetCoord( n->X(), n->Y(), n->Z() );
+ // set node on top face:
+ // find UV parameter for this node
+ // UV_Ex11
+ // UV011+-----+----------+UV111
+ // | |
+ // | |
+ // UV_E0y1+ +node +UV_E1y1
+ // | |
+ // | |
+ // | |
+ // UV001+-----+----------+UV101
+ // UV_Ex01
+ gp_Pnt2d aP;
+ double u = aCoords.X(), v = aCoords.Y();
+ double u1 = ( 1. - u ), v1 = ( 1. - v );
+ aP.ChangeCoord() = UV_Ex01 * v1;
+ aP.ChangeCoord() += UV_Ex11 * v;
+ aP.ChangeCoord() += UV_E0y1 * u1;
+ aP.ChangeCoord() += UV_E1y1 * u;
+ aP.ChangeCoord() -= UV001 * u1 * v1;
+ aP.ChangeCoord() -= UV101 * u * v1;
+ aP.ChangeCoord() -= UV011 * u1 * v;
+ aP.ChangeCoord() -= UV111 * u * v;
+ meshDS->SetNodeOnFace((SMDS_MeshNode*)n, topfaceID, aP.X(), aP.Y());
}
}
if (myErrorStatus) {
*/
//DEB t
}
+
+
//=======================================================================
//function : FindNodeOnShape
//purpose :
//=======================================================================
+
void StdMeshers_Penta_3D::FindNodeOnShape(const TopoDS_Shape& aS,
const gp_XYZ& aParams,
const int z,
double aX, aY, aZ, aD, aTol2, minD;
gp_Pnt aP1, aP2;
//
- SMESH_Mesh* pMesh=GetMesh();
- aTol2=myTol3D*myTol3D;
+ SMESH_Mesh* pMesh = GetMesh();
+ aTol2 = myTol3D*myTol3D;
minD = 1.e100;
- SMDS_MeshNode* pNode=NULL;
+ SMDS_MeshNode* pNode = NULL;
//
if ( aS.ShapeType() == TopAbs_FACE ||
- aS.ShapeType() == TopAbs_EDGE )
- {
+ aS.ShapeType() == TopAbs_EDGE ) {
// find a face ID to which aTN belongs to
int faceID;
if ( aS.ShapeType() == TopAbs_FACE )
}
ASSERT( SMESH_Block::IsFaceID( faceID ));
int fIndex = SMESH_Block::ShapeIndex( faceID );
- StdMeshers_IJNodeMap & ijNodes= myWallNodesMaps[ fIndex ];
+ StdMeshers_IJNodeMap & ijNodes = myWallNodesMaps[ fIndex ];
// look for a base node in ijNodes
const SMDS_MeshNode* baseNode = pMesh->GetMeshDS()->FindNode( aTN.BaseNodeID() );
StdMeshers_IJNodeMap::const_iterator par_nVec = ijNodes.begin();
for ( ; par_nVec != ijNodes.end(); par_nVec++ )
if ( par_nVec->second[ 0 ] == baseNode ) {
- pNode=(SMDS_MeshNode*)par_nVec->second.at( z );
+ pNode = (SMDS_MeshNode*)par_nVec->second.at( z );
aTN.SetNode(pNode);
return;
}
pMesh->GetSubMeshContaining(aS)->GetSubMeshDS()->GetNodes();
while(ite->more()) {
const SMDS_MeshNode* aNode = ite->next();
+ if(myTool->IsMedium(aNode))
+ continue;
aX=aNode->X();
aY=aNode->Y();
aZ=aNode->Z();
//myErrorStatus=11; // can not find the node;
}
+
//=======================================================================
//function : SetHorizEdgeXYZ
//purpose :
return r;
}
+
//=======================================================================
//function : MakeVolumeMesh
//purpose :
//
int i, j, ij, ik, i1, i2, aSSID;
//
- SMESH_Mesh* pMesh =GetMesh();
- SMESHDS_Mesh* meshDS=pMesh->GetMeshDS();
+ SMESH_Mesh* pMesh = GetMesh();
+ SMESHDS_Mesh* meshDS = pMesh->GetMeshDS();
//
int shapeID = meshDS->ShapeToIndex( myShape );
//
// 1. Set Node In Volume
- ik=myISize-1;
+ ik = myISize-1;
for (i=1; i<ik; ++i){
for (j=0; j<myJSize; ++j){
ij=i*myJSize+j;
- const StdMeshers_TNode& aTN=myTNodes[ij];
+ const StdMeshers_TNode& aTN = myTNodes[ij];
aSSID=aTN.ShapeSupportID();
if (aSSID==SMESH_Block::ID_NONE) {
- SMDS_MeshNode* aNode=(SMDS_MeshNode*)aTN.Node();
+ SMDS_MeshNode* aNode = (SMDS_MeshNode*)aTN.Node();
meshDS->SetNodeInVolume(aNode, shapeID);
}
}
const TopoDS_Face& aFxy0=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy0));
SMESH_subMesh *aSubMesh0 = pMesh->GetSubMeshContaining(aFxy0);
- SMESHDS_SubMesh *aSM0=aSubMesh0->GetSubMeshDS();
+ SMESHDS_SubMesh *aSM0 = aSubMesh0->GetSubMeshDS();
//
- itf=aSM0->GetElements();
+ itf = aSM0->GetElements();
while(itf->more()) {
- const SMDS_MeshElement* pE0=itf->next();
+ const SMDS_MeshElement* pE0 = itf->next();
//
int nbFaceNodes = pE0->NbNodes();
+ if(myCreateQuadratic)
+ nbFaceNodes = nbFaceNodes/2;
if ( aN.size() < nbFaceNodes * 2 )
aN.resize( nbFaceNodes * 2 );
//
k=0;
aItNodes=pE0->nodesIterator();
while (aItNodes->more()) {
- const SMDS_MeshElement* pNode=aItNodes->next();
- aID0=pNode->GetID();
- aJ[k]=GetIndexOnLayer(aID0);
+ //const SMDS_MeshElement* pNode = aItNodes->next();
+ const SMDS_MeshNode* pNode =
+ static_cast<const SMDS_MeshNode*> (aItNodes->next());
+ if(myTool->IsMedium(pNode))
+ continue;
+ aID0 = pNode->GetID();
+ aJ[k] = GetIndexOnLayer(aID0);
if (myErrorStatus) {
MESSAGE("StdMeshers_Penta_3D::MakeVolumeMesh");
return;
}
//
bool forward = true;
- for (i=0; i<ik; ++i){
+ for (i=0; i<ik; ++i) {
i1=i;
i2=i+1;
for(j=0; j<nbFaceNodes; ++j) {
- ij=i1*myJSize+aJ[j];
- const StdMeshers_TNode& aTN1=myTNodes[ij];
- const SMDS_MeshNode* aN1=aTN1.Node();
+ ij = i1*myJSize+aJ[j];
+ const StdMeshers_TNode& aTN1 = myTNodes[ij];
+ const SMDS_MeshNode* aN1 = aTN1.Node();
aN[j]=aN1;
//
ij=i2*myJSize+aJ[j];
- const StdMeshers_TNode& aTN2=myTNodes[ij];
- const SMDS_MeshNode* aN2=aTN2.Node();
- aN[j+nbFaceNodes]=aN2;
+ const StdMeshers_TNode& aTN2 = myTNodes[ij];
+ const SMDS_MeshNode* aN2 = aTN2.Node();
+ aN[j+nbFaceNodes] = aN2;
}
// check if volume orientation will be ok
if ( i == 0 ) {
SMDS_MeshVolume* aV = 0;
switch ( nbFaceNodes ) {
case 3:
- if ( forward )
- aV = meshDS->AddVolume(aN[0], aN[1], aN[2],
- aN[3], aN[4], aN[5]);
- else
- aV = meshDS->AddVolume(aN[0], aN[2], aN[1],
- aN[3], aN[5], aN[4]);
+ if ( forward ) {
+ //aV = meshDS->AddVolume(aN[0], aN[1], aN[2],
+ // aN[3], aN[4], aN[5]);
+ aV = myTool->AddVolume(aN[0], aN[1], aN[2], aN[3], aN[4], aN[5]);
+ }
+ else {
+ //aV = meshDS->AddVolume(aN[0], aN[2], aN[1],
+ // aN[3], aN[5], aN[4]);
+ aV = myTool->AddVolume(aN[0], aN[2], aN[1], aN[3], aN[5], aN[4]);
+ }
break;
case 4:
- if ( forward )
- aV = meshDS->AddVolume(aN[0], aN[1], aN[2], aN[3],
+ if ( forward ) {
+ //aV = meshDS->AddVolume(aN[0], aN[1], aN[2], aN[3],
+ // aN[4], aN[5], aN[6], aN[7]);
+ aV = myTool->AddVolume(aN[0], aN[1], aN[2], aN[3],
aN[4], aN[5], aN[6], aN[7]);
- else
- aV = meshDS->AddVolume(aN[0], aN[3], aN[2], aN[1],
+ }
+ else {
+ //aV = meshDS->AddVolume(aN[0], aN[3], aN[2], aN[1],
+ // aN[4], aN[7], aN[6], aN[5]);
+ aV = myTool->AddVolume(aN[0], aN[3], aN[2], aN[1],
aN[4], aN[7], aN[6], aN[5]);
+ }
break;
default:
continue;
const TopoDS_Face& aFxy1=
TopoDS::Face(myBlock.Shape(SMESH_Block::ID_Fxy1));
//
- SMESH_Mesh* pMesh=GetMesh();
+ SMESH_Mesh* pMesh = GetMesh();
SMESHDS_Mesh * meshDS = pMesh->GetMeshDS();
//
SMESH_subMesh *aSubMesh0 = pMesh->GetSubMeshContaining(aFxy0);
- SMESHDS_SubMesh *aSM0=aSubMesh0->GetSubMeshDS();
+ SMESHDS_SubMesh *aSM0 = aSubMesh0->GetSubMeshDS();
//
// set nodes on aFxy1
- aLevel=myISize-1;
- itn=aSM0->GetNodes();
- aNbNodes=aSM0->NbNodes();
+ aLevel = myISize-1;
+ itn = aSM0->GetNodes();
+ aNbNodes = aSM0->NbNodes();
//printf("** aNbNodes=%d\n", aNbNodes);
- while(itn->more()) {
- const SMDS_MeshNode* aN0=itn->next();
- aID0=aN0->GetID();
- aJ=GetIndexOnLayer(aID0);
- if (myErrorStatus) {
- MESSAGE("StdMeshers_Penta_3D::MakeMeshOnFxy1() ");
- return;
- }
- //
- ij=aLevel*myJSize+aJ;
- const StdMeshers_TNode& aTN1=myTNodes[ij];
- SMDS_MeshNode* aN1=(SMDS_MeshNode*)aTN1.Node();
- //
- meshDS->SetNodeOnFace(aN1, aFxy1);
- }
+
//
// set elements on aFxy1
vector<const SMDS_MeshNode*> aNodes1;
//
- itf=aSM0->GetElements();
+ itf = aSM0->GetElements();
while(itf->more()) {
- const SMDS_MeshElement * pE0=itf->next();
- aElementType=pE0->GetType();
+ const SMDS_MeshElement* pE0 = itf->next();
+ aElementType = pE0->GetType();
if (!aElementType==SMDSAbs_Face) {
continue;
}
- aNbNodes=pE0->NbNodes();
+ aNbNodes = pE0->NbNodes();
+ if(myCreateQuadratic)
+ aNbNodes = aNbNodes/2;
// if (aNbNodes!=3) {
// continue;
// }
if ( aNodes1.size() < aNbNodes )
aNodes1.resize( aNbNodes );
//
- k=aNbNodes-1; // reverse a face
- aItNodes=pE0->nodesIterator();
+ k = aNbNodes-1; // reverse a face
+ aItNodes = pE0->nodesIterator();
while (aItNodes->more()) {
- const SMDS_MeshElement* pNode=aItNodes->next();
- aID0=pNode->GetID();
- aJ=GetIndexOnLayer(aID0);
+ //const SMDS_MeshElement* pNode = aItNodes->next();
+ const SMDS_MeshNode* pNode =
+ static_cast<const SMDS_MeshNode*> (aItNodes->next());
+ if(myTool->IsMedium(pNode))
+ continue;
+ aID0 = pNode->GetID();
+ aJ = GetIndexOnLayer(aID0);
if (myErrorStatus) {
MESSAGE("StdMeshers_Penta_3D::MakeMeshOnFxy1() ");
return;
}
//
- ij=aLevel*myJSize+aJ;
- const StdMeshers_TNode& aTN1=myTNodes[ij];
- const SMDS_MeshNode* aN1=aTN1.Node();
- aNodes1[k]=aN1;
+ ij = aLevel*myJSize + aJ;
+ const StdMeshers_TNode& aTN1 = myTNodes[ij];
+ const SMDS_MeshNode* aN1 = aTN1.Node();
+ aNodes1[k] = aN1;
--k;
}
SMDS_MeshFace * face = 0;
switch ( aNbNodes ) {
case 3:
- face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
+ //face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
+ face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2]);
break;
case 4:
- face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
+ //face = meshDS->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
+ face = myTool->AddFace(aNodes1[0], aNodes1[1], aNodes1[2], aNodes1[3]);
break;
default:
continue;
meshDS->SetMeshElementOnShape(face, aFxy1);
}
}
+
//=======================================================================
//function : ClearMeshOnFxy1
//purpose :
j=(*aMapIt).second;
return j;
}
+
//=======================================================================
//function : MakeConnectingMap
//purpose :
myConnectingMap[aBNID]=j;
}
}
+
//=======================================================================
//function : CreateNode
//purpose :
// // point inside solid
// myBlock.Point(aParams, aP);
// }
- if (bIsUpperLayer)
- {
+ if (bIsUpperLayer) {
double u = aParams.X(), v = aParams.Y();
double u1 = ( 1. - u ), v1 = ( 1. - v );
aP.ChangeCoord() = myShapeXYZ[ SMESH_Block::ID_Ex01 ] * v1;
aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V011 ] * u1 * v;
aP.ChangeCoord() -= myShapeXYZ[ SMESH_Block::ID_V111 ] * u * v;
}
- else
- {
+ else {
SMESH_Block::ShellPoint( aParams, myShapeXYZ, aP.ChangeCoord() );
}
//
//
aX=aP.X(); aY=aP.Y(); aZ=aP.Z();
//
- SMESH_Mesh* pMesh=GetMesh();
- SMESHDS_Mesh* pMeshDS=pMesh->GetMeshDS();
+ SMESH_Mesh* pMesh = GetMesh();
+ SMESHDS_Mesh* pMeshDS = pMesh->GetMeshDS();
//
pNode = pMeshDS->AddNode(aX, aY, aZ);
+
aTN.SetNode(pNode);
}
+
//=======================================================================
//function : ShapeSupportID
//purpose :
SMDSAbs_ElementType aElementType;
SMESH_Mesh* pMesh=GetMesh();
//
- iCnt=0;
- iNbF=aM.Extent();
+ iCnt = 0;
+ iNbF = aM.Extent();
for (i=1; i<=iNbF; ++i) {
- const TopoDS_Shape& aF=aM(i);
+ const TopoDS_Shape& aF = aM(i);
SMESH_subMesh *aSubMesh = pMesh->GetSubMeshContaining(aF);
ASSERT(aSubMesh);
- SMESHDS_SubMesh *aSM=aSubMesh->GetSubMeshDS();
- SMDS_ElemIteratorPtr itf=aSM->GetElements();
+ SMESHDS_SubMesh *aSM = aSubMesh->GetSubMeshDS();
+ SMDS_ElemIteratorPtr itf = aSM->GetElements();
while(itf->more()) {
- const SMDS_MeshElement * pElement=itf->next();
- aElementType=pElement->GetType();
+ const SMDS_MeshElement * pElement = itf->next();
+ aElementType = pElement->GetType();
if (aElementType==SMDSAbs_Face) {
- iNbNodes=pElement->NbNodes();
- if (iNbNodes==3) {
- aFTr=aF;
+ iNbNodes = pElement->NbNodes();
+ if ( iNbNodes==3 || (myCreateQuadratic && iNbNodes==6) ) {
+ aFTr = aF;
++iCnt;
if (iCnt>1) {
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
TopExp::MapShapesAndAncestors(myShape, TopAbs_VERTEX, TopAbs_EDGE, aMVES);
//
// 1.1 Base vertex V000
- iNbE=aME.Extent();
+ iNbE = aME.Extent();
if (iNbE!=4){
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus=7; // too few edges are in base face aFTr
// 2. Load Block
const TopoDS_Shell& aShell=TopoDS::Shell(aME(1));
myBlock.Load(aShell, aV000, aV001);
- iErr=myBlock.ErrorStatus();
+ iErr = myBlock.ErrorStatus();
if (iErr) {
MESSAGE("StdMeshers_Penta_3D::MakeBlock() ");
myErrorStatus=100; // SMESHBlock: Load operation failed
bool rev1, CumOri = false;
TopExp_Explorer exp( theFace, TopAbs_EDGE );
int nbEdges = 0;
- for ( ; exp.More(); exp.Next() )
- {
- if ( ++nbEdges > 4 )
+ for ( ; exp.More(); exp.Next() ) {
+ if ( ++nbEdges > 4 ) {
return false; // more than 4 edges in theFace
+ }
TopoDS_Edge e = TopoDS::Edge( exp.Current() );
if ( theBaseEdge.IsSame( e ))
continue;
else
e2 = e;
}
- if ( nbEdges < 4 )
- return false; // lass than 4 edges in theFace
+ if ( nbEdges < 4 ) {
+ return false; // less than 4 edges in theFace
+ }
// submeshes corresponding to shapes
SMESHDS_SubMesh* smFace = theMesh->MeshElements( theFace );
return false;
}
if ( sm1->NbNodes() * smb->NbNodes() != smFace->NbNodes() ) {
- MESSAGE( "Wrong nb face nodes: " <<
- sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
- return false;
+ // check quadratic case
+ if ( myCreateQuadratic ) {
+ int n1 = sm1->NbNodes()/2;
+ int n2 = smb->NbNodes()/2;
+ int n3 = sm1->NbNodes() - n1;
+ int n4 = smb->NbNodes() - n2;
+ int nf = sm1->NbNodes()*smb->NbNodes() - n3*n4;
+ if( nf != smFace->NbNodes() ) {
+ MESSAGE( "Wrong nb face nodes: " <<
+ sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
+ return false;
+ }
+ }
+ else {
+ MESSAGE( "Wrong nb face nodes: " <<
+ sm1->NbNodes()<<" "<<smb->NbNodes()<<" "<<smFace->NbNodes());
+ return false;
+ }
}
// IJ size
int vsize = sm1->NbNodes() + 2;
int hsize = smb->NbNodes() + 2;
+ if(myCreateQuadratic) {
+ vsize = vsize - sm1->NbNodes()/2 -1;
+ hsize = hsize - smb->NbNodes()/2 -1;
+ }
// load nodes from theBaseEdge
double range = l - f;
SMDS_NodeIteratorPtr nIt = smb->GetNodes();
const SMDS_MeshNode* node;
- while ( nIt->more() )
- {
+ while ( nIt->more() ) {
node = nIt->next();
+ if(myTool->IsMedium(node))
+ continue;
const SMDS_EdgePosition* pos =
dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
- if ( !pos ) return false;
+ if ( !pos ) {
+ return false;
+ }
double u = ( pos->GetUParameter() - f ) / range;
vector<const SMDS_MeshNode*> & nVec = theIJNodes[ u ];
nVec.resize( vsize, nullNode );
map< double, const SMDS_MeshNode*> sortedNodes; // sort by param on edge
nIt = sm1->GetNodes();
- while ( nIt->more() )
- {
+ while ( nIt->more() ) {
node = nIt->next();
+ if(myTool->IsMedium(node))
+ continue;
const SMDS_EdgePosition* pos =
dynamic_cast<const SMDS_EdgePosition*>( node->GetPosition().get() );
- if ( !pos ) return false;
+ if ( !pos ) {
+ return false;
+ }
sortedNodes.insert( make_pair( pos->GetUParameter(), node ));
}
loadedNodes.insert( nVecf[ vsize - 1 ] = smVft->GetNodes()->next() );
map< double, const SMDS_MeshNode*>::iterator u_n = sortedNodes.begin();
int row = rev1 ? vsize - 1 : 0;
- for ( ; u_n != sortedNodes.end(); u_n++ )
- {
+ for ( ; u_n != sortedNodes.end(); u_n++ ) {
if ( rev1 ) row--;
else row++;
loadedNodes.insert( nVecf[ row ] = u_n->second );
StdMeshers_IJNodeMap::iterator par_nVec_2 = par_nVec_1;
// loop on columns
int col = 0;
- for ( par_nVec_2++; par_nVec_2 != theIJNodes.end(); par_nVec_1++, par_nVec_2++ )
- {
+ for ( par_nVec_2++; par_nVec_2 != theIJNodes.end(); par_nVec_1++, par_nVec_2++ ) {
col++;
row = 0;
const SMDS_MeshNode* n1 = par_nVec_1->second[ row ];
do {
// look for a face by 2 nodes
face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
- if ( face )
- {
+ if ( face ) {
int nbFaceNodes = face->NbNodes();
- if ( nbFaceNodes > 4 ) {
+ if ( (!myCreateQuadratic && nbFaceNodes>4) ||
+ (myCreateQuadratic && nbFaceNodes>8) ) {
MESSAGE(" Too many nodes in a face: " << nbFaceNodes );
return false;
}
eIt = face->nodesIterator() ;
while ( !found && eIt->more() ) {
node = static_cast<const SMDS_MeshNode*>( eIt->next() );
+ if(myTool->IsMedium(node))
+ continue;
found = loadedNodes.insert( node ).second;
if ( !found && node != n1 && node != n2 )
n3 = node;
par_nVec_2->second[ row ] = node;
foundFaces.insert( face );
n2 = node;
- if ( nbFaceNodes == 4 )
+ if ( nbFaceNodes==4 || (myCreateQuadratic && nbFaceNodes==8) ) {
n1 = par_nVec_1->second[ row ];
+ }
}
- else if (nbFaceNodes == 3 &&
- n3 == par_nVec_1->second[ row ] )
+ else if ( (nbFaceNodes==3 || (myCreateQuadratic && nbFaceNodes==6) ) &&
+ n3 == par_nVec_1->second[ row ] ) {
n1 = n3;
+ }
else {
MESSAGE( "Not quad mesh, column "<< col );
return false;
}
}
- } while ( face && n1 && n2 );
+ }
+ while ( face && n1 && n2 );
if ( row < vsize - 1 ) {
MESSAGE( "Too few nodes in column "<< col <<": "<< row+1);
{
return myErrorStatus;
}
+
//=======================================================================
//function : Load
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::Load(const TopoDS_Shell& theShell)
{
-
TopoDS_Vertex aV000, aV001;
//
Load(theShell, aV000, aV001);
}
+
//=======================================================================
//function : Load
//purpose :
bool bOk;
//
myShapeIDMap.Clear();
- bOk=myTBlock.LoadBlockShapes(myShell, theV000, theV001, myShapeIDMap);
+ bOk = myTBlock.LoadBlockShapes(myShell, theV000, theV001, myShapeIDMap);
if (!bOk) {
myErrorStatus=2;
return;
}
}
+
//=======================================================================
//function : ComputeParameters
//purpose :
{
ComputeParameters(thePnt, myShell, theXYZ);
}
+
//=======================================================================
//function : ComputeParameters
//purpose :
//=======================================================================
void StdMeshers_SMESHBlock::ComputeParameters(const gp_Pnt& thePnt,
const TopoDS_Shape& theShape,
- gp_XYZ& theXYZ)
+ gp_XYZ& theXYZ)
{
myErrorStatus=0;
//
int aID;
bool bOk;
//
- aID=ShapeID(theShape);
+ aID = ShapeID(theShape);
if (myErrorStatus) {
return;
}
- bOk=myTBlock.ComputeParameters(thePnt, theXYZ, aID);
+ bOk = myTBlock.ComputeParameters(thePnt, theXYZ, aID);
if (!bOk) {
myErrorStatus=4; // problems with computation Parameters
return;
int aID;
bool bOk=false;
//
- aID=ShapeID(theShape);
+ aID = ShapeID(theShape);
if (myErrorStatus) {
return;
}
if ( SMESH_Block::IsEdgeID( aID ))
- bOk=myTBlock.EdgeParameters( aID, theU, theXYZ );
+ bOk = myTBlock.EdgeParameters( aID, theU, theXYZ );
if (!bOk) {
myErrorStatus=4; // problems with computation Parameters
return;
//
Point(theParams, aS, aP3D);
}
+
//=======================================================================
//function : Point
//purpose :
const TopoDS_Shape& theShape,
gp_Pnt& aP3D)
{
- myErrorStatus=0;
+ myErrorStatus = 0;
//
int aID;
- bool bOk=false;
+ bool bOk = false;
gp_XYZ aXYZ(99.,99.,99.);
aP3D.SetXYZ(aXYZ);
//
if (theShape.IsNull()) {
- bOk=myTBlock.ShellPoint(theParams, aXYZ);
+ bOk = myTBlock.ShellPoint(theParams, aXYZ);
}
//
else {
}
//
if (SMESH_Block::IsVertexID(aID)) {
- bOk=myTBlock.VertexPoint(aID, aXYZ);
+ bOk = myTBlock.VertexPoint(aID, aXYZ);
}
else if (SMESH_Block::IsEdgeID(aID)) {
- bOk=myTBlock.EdgePoint(aID, theParams, aXYZ);
+ bOk = myTBlock.EdgePoint(aID, theParams, aXYZ);
}
//
else if (SMESH_Block::IsFaceID(aID)) {
- bOk=myTBlock.FacePoint(aID, theParams, aXYZ);
+ bOk = myTBlock.FacePoint(aID, theParams, aXYZ);
}
}
if (!bOk) {
}
aP3D.SetXYZ(aXYZ);
}
+
//=======================================================================
//function : ShapeID
//purpose :
myErrorStatus=2; // unknown shape;
return aID;
}
+
//=======================================================================
//function : Shape
//purpose :
const TopoDS_Shape& aS=myShapeIDMap.FindKey(theID);
return aS;
}
+
+
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Shell.hxx>
#include <TopTools_IndexedMapOfOrientedShape.hxx>
+#include <TColStd_MapOfInteger.hxx>
#include "SMESH_Block.hxx"
+#include "StdMeshers_Helper.hxx"
+
typedef std::map< double, std::vector<const SMDS_MeshNode*> > StdMeshers_IJNodeMap;
class StdMeshers_SMESHBlock {
public: // methods
StdMeshers_Penta_3D();
- //~StdMeshers_Penta_3D();
+ ~StdMeshers_Penta_3D();
bool Compute(SMESH_Mesh& , const TopoDS_Shape& );
return myTol3D;
}
- static bool LoadIJNodes(StdMeshers_IJNodeMap & theIJNodes,
- const TopoDS_Face& theFace,
- const TopoDS_Edge& theBaseEdge,
- SMESHDS_Mesh* theMesh);
+ bool LoadIJNodes(StdMeshers_IJNodeMap & theIJNodes,
+ const TopoDS_Face& theFace,
+ const TopoDS_Edge& theBaseEdge,
+ SMESHDS_Mesh* theMesh);
// Load nodes bound to theFace into column (vectors) and rows
// of theIJNodes.
// The value of theIJNodes map is a vector of ordered nodes so
//
vector<StdMeshers_IJNodeMap> myWallNodesMaps; // nodes on a face
vector<gp_XYZ> myShapeXYZ; // point on each sub-shape
+
+ bool myCreateQuadratic;
+ StdMeshers_Helper* myTool; // toll for working with quadratic elements
};
#endif
: SMESH_Hypothesis(hypId, studyId, gen)
{
_name = GetName();
- _param_algo_dim = -2;
+ _param_algo_dim = -1; // 1D auxiliary
}
//=============================================================================
#include <Geom2d_Curve.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <GCPnts_UniformAbscissa.hxx>
+#include <TopExp.hxx>
#include <Precision.hxx>
#include <gp_Pnt2d.hxx>
_name = "Quadrangle_2D";
_shapeType = (1 << TopAbs_FACE);
_compatibleHypothesis.push_back("QuadranglePreference");
+ myTool = 0;
}
//=============================================================================
StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
{
MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
+ if ( myTool )
+ delete myTool;
}
//=============================================================================
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
aMesh.GetSubMesh(aShape);
+ if ( !myTool )
+ myTool = new StdMeshers_Helper(aMesh);
+ _quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
+
//FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
FaceQuadStruct* quad = CheckNbEdges(aMesh, aShape);
- if (!quad)
+ if (!quad) {
+ delete myTool; myTool = 0;
return false;
+ }
if(myQuadranglePreference) {
int n1 = quad->nbPts[0];
ntmp = ntmp*2;
if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) {
// special path for using only quandrangle faces
- return ComputeQuadPref(aMesh, aShape, quad);
+ bool ok = ComputeQuadPref(aMesh, aShape, quad);
+ delete myTool; myTool = 0;
+ return ok;
}
}
// set normalized grid on unit square in parametric domain
SetNormalizedGrid(aMesh, aShape, quad);
- if (!quad)
+ if (!quad) {
+ delete myTool; myTool = 0;
return false;
+ }
// --- compute 3D values on points, store points & quadrangles
quad->uv_grid[ij].node = node;
}
}
-
+
// mesh faces
// [2]
// 0 > > > > > > > > nbhoriz
// i
// [0]
-
+
i = 0;
int ilow = 0;
int iup = nbhoriz - 1;
if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
-
+
int jlow = 0;
int jup = nbvertic - 1;
if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
-
+
// regular quadrangles
for (i = ilow; i < iup; i++) {
for (j = jlow; j < jup; j++) {
b = quad->uv_grid[j * nbhoriz + i + 1].node;
c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
- SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
+ //SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
-
+
UVPtStruct *uv_e0 = quad->uv_edges[0];
UVPtStruct *uv_e1 = quad->uv_edges[1];
UVPtStruct *uv_e2 = quad->uv_edges[2];
double eps = Precision::Confusion();
// Boundary quadrangles
-
+
if (quad->isEdgeOut[0]) {
// Down edge is out
//
// . . . . . . . . . __ down edge nodes
//
// >->->->->->->->->->->->-> -- direction of processing
-
+
int g = 0; // number of last processed node in the regular grid
-
+
// number of last node of the down edge to be processed
int stop = nbdown - 1;
// if right edge is out, we will stop at a node, previous to the last one
if (quad->isEdgeOut[1]) stop--;
-
+
// for each node of the down edge find nearest node
// in the first row of the regular grid and link them
for (i = 0; i < stop; i++) {
a = uv_e0[i].node;
b = uv_e0[i + 1].node;
gp_Pnt pb (b->X(), b->Y(), b->Z());
-
+
// find node c in the regular grid, which will be linked with node b
int near = g;
if (i == stop - 1) {
// right bound reached, link with the rightmost node
near = iup;
c = quad->uv_grid[nbhoriz + iup].node;
- } else {
+ }
+ else {
// find in the grid node c, nearest to the b
double mind = RealLast();
for (int k = g; k <= iup; k++) {
-
+
const SMDS_MeshNode *nk;
if (k < ilow) // this can be, if left edge is out
nk = uv_e3[1].node; // get node from the left edge
}
if (near == g) { // make triangle
- SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
- } else { // make quadrangle
+ }
+ else { // make quadrangle
if (near - 1 < ilow)
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + near - 1].node;
- SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
// if node d is not at position g - make additional triangles
d = uv_e3[1].node;
else
d = quad->uv_grid[nbhoriz + k - 1].node;
- SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
}
if (near == g) { // make triangle
- SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
- } else { // make quadrangle
+ }
+ else { // make quadrangle
if (near + 1 > iup)
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
- SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
if (near + 1 < g) { // if d not is at g - make additional triangles
d = uv_e1[nbright - 2].node;
else
d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
- SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
}
if (near == g) { // make triangle
- SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
- } else { // make quadrangle
+ }
+ else { // make quadrangle
if (near - 1 < jlow)
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*near - 2].node;
- SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
if (near - 1 > g) { // if d not is at g - make additional triangles
d = uv_e0[nbdown - 2].node;
else
d = quad->uv_grid[nbhoriz*k - 2].node;
- SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
}
if (near == g) { // make triangle
- SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c);
meshDS->SetMeshElementOnShape(face, geomFaceID);
- } else { // make quadrangle
+ }
+ else { // make quadrangle
if (near + 1 > jup)
d = uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
- SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
if (near + 1 < g) { // if d not is at g - make additional triangles
d = uv_e2[1].node;
else
d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
- SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, c, d);
meshDS->SetMeshElementOnShape(face, geomFaceID);
}
}
}
QuadDelete(quad);
+ delete myTool; myTool = 0;
+
bool isOk = true;
return isOk;
}
int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbEdges < 4) {
quad->edge[nbEdges] = E;
- quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
+ if(!_quadraticMesh) {
+ quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
+ }
+ else {
+ int tmp = nb/2;
+ quad->nbPts[nbEdges] = tmp + 2; // internal not medium points + 2 extrema
+ }
}
nbEdges++;
}
return quad;
}
-
//=============================================================================
/*!
- *
+ * CheckAnd2Dcompute
*/
//=============================================================================
FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
- (SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) throw(SALOME_Exception)
+ (SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape,
+ const bool CreateQuadratic) throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
+ _quadraticMesh = CreateQuadratic;
+
FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
if(!quad) return 0;
for(j=1; j<nl; j++) {
if(WisF) {
SMDS_MeshFace* F =
- meshDS->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
+ myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
- meshDS->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
+ myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
NodesL.Value(i+1,j+1), NodesL.Value(i+1,j));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
for(j=1; j<nr; j++) {
if(WisF) {
SMDS_MeshFace* F =
- meshDS->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
+ myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
- meshDS->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
+ myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
NodesR.Value(i+1,j+1), NodesR.Value(i+1,j));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
for(j=1; j<nbv; j++) {
if(WisF) {
SMDS_MeshFace* F =
- meshDS->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
+ myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
else {
SMDS_MeshFace* F =
- meshDS->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
+ myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
meshDS->SetMeshElementOnShape(F, geomFaceID);
}
map<double, const SMDS_MeshNode *> params;
SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
+ int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- while(ite->more()) {
- const SMDS_MeshNode* node = ite->next();
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
- double param = epos->GetUParameter();
- params[param] = node;
+ if(!_quadraticMesh) {
+ while(ite->more()) {
+ const SMDS_MeshNode* node = ite->next();
+ const SMDS_EdgePosition* epos =
+ static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
+ double param = epos->GetUParameter();
+ params[param] = node;
+ }
+ }
+ else {
+ vector<const SMDS_MeshNode*> nodes(nbPoints+2);
+ nodes[0] = idFirst;
+ nodes[nbPoints+1] = idLast;
+ nbPoints = nbPoints/2;
+ int nn = 1;
+ while(ite->more()) {
+ const SMDS_MeshNode* node = ite->next();
+ nodes[nn++] = node;
+ // check if node is medium
+ bool IsMedium = false;
+ SMDS_ElemIteratorPtr itn = node->GetInverseElementIterator();
+ while (itn->more()) {
+ const SMDS_MeshElement* elem = itn->next();
+ if ( elem->GetType() != SMDSAbs_Edge )
+ continue;
+ if(elem->IsMediumNode(node)) {
+ IsMedium = true;
+ break;
+ }
+ }
+ if(IsMedium)
+ continue;
+ const SMDS_EdgePosition* epos =
+ static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
+ double param = epos->GetUParameter();
+ params[param] = node;
+ }
}
- int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbPoints != params.size()) {
MESSAGE( "BAD NODE ON EDGE POSITIONS" );
return 0;
// --- edge internal IDNodes (relies on good order storage, not checked)
+// if(_quadraticMesh) {
+ // fill myNLinkNodeMap
+// SMDS_ElemIteratorPtr iter = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetElements();
+// while(iter->more()) {
+// const SMDS_MeshElement* elem = iter->next();
+// SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+// const SMDS_MeshNode* n1 = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+// const SMDS_MeshNode* n2 = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+// const SMDS_MeshNode* n3 = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+// NLink link(( n1 < n2 ? n1 : n2 ), ( n1 < n2 ? n2 : n1 ));
+// myNLinkNodeMap.insert(NLinkNodeMap::value_type(link,n3));
+// myNLinkNodeMap[link] = n3;
+// }
+// }
+
map<double, const SMDS_MeshNode *> params;
SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
+ int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- while(ite->more())
- {
- const SMDS_MeshNode* node = ite->next();
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
- double param = epos->GetUParameter();
- params[param] = node;
+ if(!_quadraticMesh) {
+ while(ite->more()) {
+ const SMDS_MeshNode* node = ite->next();
+ const SMDS_EdgePosition* epos =
+ static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
+ double param = epos->GetUParameter();
+ params[param] = node;
+ }
+ }
+ else {
+ nbPoints = nbPoints/2;
+ while(ite->more()) {
+ const SMDS_MeshNode* node = ite->next();
+ // check if node is medium
+ bool IsMedium = false;
+ SMDS_ElemIteratorPtr itn = node->GetInverseElementIterator();
+ while (itn->more()) {
+ const SMDS_MeshElement* elem = itn->next();
+ if ( elem->GetType() != SMDSAbs_Edge )
+ continue;
+ if(elem->IsMediumNode(node)) {
+ IsMedium = true;
+ break;
+ }
+ }
+ if(IsMedium)
+ continue;
+ const SMDS_EdgePosition* epos =
+ static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
+ double param = epos->GetUParameter();
+ params[param] = node;
+ }
}
- int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- if (nbPoints != params.size())
- {
+ if (nbPoints != params.size()) {
MESSAGE( "BAD NODE ON EDGE POSITIONS" );
return 0;
}
#include "SMESH_Mesh.hxx"
#include "Utils_SALOME_Exception.hxx"
-class SMDS_MeshNode;
+#include "gp_XY.hxx"
+
+#include "StdMeshers_Helper.hxx"
+
+//class SMDS_MeshNode;
typedef struct uvPtStruct
{
throw (SALOME_Exception);
FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape)
+ const TopoDS_Shape& aShape,
+ const bool CreateQuadratic)
throw (SALOME_Exception);
static void QuadDelete(FaceQuadStruct* quad);
+ /**
+ * Returns NLinkNodeMap from myTool
+ */
+ const NLinkNodeMap& GetNLinkNodeMap() { return myTool->GetNLinkNodeMap(); }
+
ostream & SaveTo(ostream & save);
istream & LoadFrom(istream & load);
friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
// construction of quadrangles if the number of nodes on opposite edges
// is not the same in the case where the global number of nodes on edges is even
bool myQuadranglePreference;
+
+ StdMeshers_Helper* myTool; // toll for working with quadratic elements
};
#endif
{
return hyp.LoadFrom( load );
}
+//================================================================================
+/*!
+ * \brief Initialize my parameter values by the mesh built on the geometry
+ * \retval bool - false as this hypothesis does not have parameters values
+ */
+//================================================================================
+
+bool StdMeshers_QuadraticMesh::SetParametersByMesh(const SMESH_Mesh*, const TopoDS_Shape&)
+{
+ return false;
+}
virtual std::istream & LoadFrom(std::istream & load);
friend std::ostream & operator <<(std::ostream & save, StdMeshers_QuadraticMesh & hyp);
friend std::istream & operator >>(std::istream & load, StdMeshers_QuadraticMesh & hyp);
+
+ /*!
+ * \brief Initialize my parameter values by the mesh built on the geometry
+ * \param theMesh - the built mesh
+ * \param theShape - the geometry of interest
+ * \retval bool - true if parameter values have been successfully defined
+ *
+ * Just return false as this hypothesis does not have parameters values
+ */
+ virtual bool SetParametersByMesh(const SMESH_Mesh* theMesh, const TopoDS_Shape& theShape);
+
};
#endif
#include "StdMeshers_Distribution.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
+#include "SMESH_HypoFilter.hxx"
+#include "SMESH_subMesh.hxx"
#include "StdMeshers_LocalLength.hxx"
#include "StdMeshers_NumberOfSegments.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_EdgePosition.hxx"
-#include "SMESH_subMesh.hxx"
#include "Utils_SALOME_Exception.hxx"
#include "utilities.h"
_compatibleHypothesis.push_back("Deflection1D");
_compatibleHypothesis.push_back("Arithmetic1D");
_compatibleHypothesis.push_back("AutomaticLength");
+
+ _compatibleHypothesis.push_back("QuadraticMesh"); // auxiliary !!!
}
//=============================================================================
//=============================================================================
bool StdMeshers_Regular_1D::CheckHypothesis
- (SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
+ (SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus)
{
_hypType = NONE;
+ _quadraticMesh = false;
+
+ const bool ignoreAuxiliaryHyps = false;
+ const list <const SMESHDS_Hypothesis * > & hyps =
+ GetUsedHypothesis(aMesh, aShape, ignoreAuxiliaryHyps);
+
+ // find non-auxiliary hypothesis
+ const SMESHDS_Hypothesis *theHyp = 0;
+ list <const SMESHDS_Hypothesis * >::const_iterator h = hyps.begin();
+ for ( ; h != hyps.end(); ++h ) {
+ if ( static_cast<const SMESH_Hypothesis*>(*h)->IsAuxiliary() ) {
+ if ( strcmp( "QuadraticMesh", (*h)->GetName() ) == 0 )
+ _quadraticMesh = true;
+ }
+ else {
+ if ( !theHyp )
+ theHyp = *h; // use only the first non-auxiliary hypothesis
+ }
+ }
- const list <const SMESHDS_Hypothesis * >&hyps = GetUsedHypothesis(aMesh, aShape);
- if (hyps.size() == 0)
+ if ( !theHyp )
{
aStatus = SMESH_Hypothesis::HYP_MISSING;
return false; // can't work without a hypothesis
}
- // use only the first hypothesis
- const SMESHDS_Hypothesis *theHyp = hyps.front();
-
string hypName = theHyp->GetName();
if (hypName == "LocalLength")
ASSERT(!VLast.IsNull());
lid=aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
- if (!lid->more())
- {
+ if (!lid->more()) {
MESSAGE (" NO NODE BUILT ON VERTEX ");
return false;
}
const SMDS_MeshNode * idLast = lid->next();
- if (!Curve.IsNull())
- {
+ if (!Curve.IsNull()) {
list< double > params;
bool reversed = false;
if ( !_mainEdge.IsNull() )
// only internal nodes receive an edge position with param on curve
const SMDS_MeshNode * idPrev = idFirst;
+ double parPrev = f;
+ double parLast = l;
+// if(reversed) {
+// parPrev = l;
+// parLast = f;
+// }
- for (list<double>::iterator itU = params.begin(); itU != params.end(); itU++)
- {
+ for (list<double>::iterator itU = params.begin(); itU != params.end(); itU++) {
double param = *itU;
gp_Pnt P = Curve->Value(param);
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnEdge(node, shapeID, param);
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
- meshDS->SetMeshElementOnShape(edge, shapeID);
+ if(_quadraticMesh) {
+ // create medium node
+ double prm = ( parPrev + param )/2;
+ gp_Pnt PM = Curve->Value(prm);
+ SMDS_MeshNode * NM = meshDS->AddNode(PM.X(), PM.Y(), PM.Z());
+ meshDS->SetNodeOnEdge(NM, shapeID, prm);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node, NM);
+ meshDS->SetMeshElementOnShape(edge, shapeID);
+ }
+ else {
+ SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
+ meshDS->SetMeshElementOnShape(edge, shapeID);
+ }
+
idPrev = node;
+ parPrev = param;
+ }
+ if(_quadraticMesh) {
+ double prm = ( parPrev + parLast )/2;
+ gp_Pnt PM = Curve->Value(prm);
+ SMDS_MeshNode * NM = meshDS->AddNode(PM.X(), PM.Y(), PM.Z());
+ meshDS->SetNodeOnEdge(NM, shapeID, prm);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast, NM);
+ meshDS->SetMeshElementOnShape(edge, shapeID);
+ }
+ else {
+ SMDS_MeshEdge* edge = meshDS->AddEdge(idPrev, idLast);
+ meshDS->SetMeshElementOnShape(edge, shapeID);
}
- SMDS_MeshEdge* edge = meshDS->AddEdge(idPrev, idLast);
- meshDS->SetMeshElementOnShape(edge, shapeID);
}
- else
- {
+ else {
// Edge is a degenerated Edge : We put n = 5 points on the edge.
- int NbPoints = 5;
+ const int NbPoints = 5;
BRep_Tool::Range(E, f, l);
double du = (l - f) / (NbPoints - 1);
//MESSAGE("************* Degenerated edge! *****************");
gp_Pnt P = BRep_Tool::Pnt(V1);
const SMDS_MeshNode * idPrev = idFirst;
- for (int i = 2; i < NbPoints; i++)
- {
+ for (int i = 2; i < NbPoints; i++) {
double param = f + (i - 1) * du;
SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ if(_quadraticMesh) {
+ // create medium node
+ double prm = param - du/2.;
+ gp_Pnt PM = Curve->Value(prm);
+ SMDS_MeshNode * NM = meshDS->AddNode(PM.X(), PM.Y(), PM.Z());
+ meshDS->SetNodeOnEdge(NM, shapeID, prm);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node, NM);
+ meshDS->SetMeshElementOnShape(edge, shapeID);
+ }
+ else {
+ SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
+ meshDS->SetMeshElementOnShape(edge, shapeID);
+ }
meshDS->SetNodeOnEdge(node, shapeID, param);
-
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, node);
- meshDS->SetMeshElementOnShape(edge, shapeID);
idPrev = node;
}
- SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast);
- meshDS->SetMeshElementOnShape(edge, shapeID);
+ if(_quadraticMesh) {
+ // create medium node
+ double prm = l - du/2.;
+ gp_Pnt PM = Curve->Value(prm);
+ SMDS_MeshNode * NM = meshDS->AddNode(PM.X(), PM.Y(), PM.Z());
+ meshDS->SetNodeOnEdge(NM, shapeID, prm);
+ SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast, NM);
+ meshDS->SetMeshElementOnShape(edge, shapeID);
+ }
+ else {
+ SMDS_MeshEdge * edge = meshDS->AddEdge(idPrev, idLast);
+ meshDS->SetMeshElementOnShape(edge, shapeID);
+ }
}
return true;
}
*/
//=============================================================================
-const list <const SMESHDS_Hypothesis *> & StdMeshers_Regular_1D::GetUsedHypothesis(
- SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
+const list <const SMESHDS_Hypothesis *> &
+StdMeshers_Regular_1D::GetUsedHypothesis(SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape,
+ const bool ignoreAuxiliary)
{
_usedHypList.clear();
- _usedHypList = GetAppliedHypothesis(aMesh, aShape); // copy
- int nbHyp = _usedHypList.size();
_mainEdge.Nullify();
+
+ SMESH_HypoFilter auxiliaryFilter, compatibleFilter;
+ auxiliaryFilter.Init( SMESH_HypoFilter::IsAuxiliary() );
+ const bool ignoreAux = true;
+ InitCompatibleHypoFilter( compatibleFilter, ignoreAux );
+
+ // get non-auxiliary assigned to aShape
+ int nbHyp = aMesh.GetHypotheses( aShape, compatibleFilter, _usedHypList, false );
+
if (nbHyp == 0)
{
// Check, if propagated from some other edge
if (aShape.ShapeType() == TopAbs_EDGE &&
aMesh.IsPropagatedHypothesis(aShape, _mainEdge))
{
- // Propagation of 1D hypothesis from <aMainEdge> on this edge
- //_usedHypList = GetAppliedHypothesis(aMesh, _mainEdge); // copy
- // use a general method in order not to nullify _mainEdge
- _usedHypList = SMESH_Algo::GetUsedHypothesis(aMesh, _mainEdge); // copy
- nbHyp = _usedHypList.size();
+ // Propagation of 1D hypothesis from <aMainEdge> on this edge;
+ // get non-auxiliary assigned to _mainEdge
+ nbHyp = aMesh.GetHypotheses( _mainEdge, compatibleFilter, _usedHypList, false );
}
}
- if (nbHyp == 0)
+
+ if (nbHyp == 0) // nothing propagated nor assigned to aShape
{
- TopTools_ListIteratorOfListOfShape ancIt( aMesh.GetAncestors( aShape ));
- for (; ancIt.More(); ancIt.Next())
- {
- const TopoDS_Shape& ancestor = ancIt.Value();
- _usedHypList = GetAppliedHypothesis(aMesh, ancestor); // copy
- nbHyp = _usedHypList.size();
- if (nbHyp == 1)
- break;
- }
+ SMESH_Algo::GetUsedHypothesis( aMesh, aShape, ignoreAuxiliary );
+ nbHyp = _usedHypList.size();
}
- if (nbHyp > 1)
- _usedHypList.clear(); //only one compatible hypothesis allowed
+ else
+ {
+ // get auxiliary hyps from aShape
+ aMesh.GetHypotheses( aShape, auxiliaryFilter, _usedHypList, true );
+ }
+ if ( nbHyp > 1 && ignoreAuxiliary )
+ _usedHypList.clear(); //only one compatible non-auxiliary hypothesis allowed
+
return _usedHypList;
}
const TopoDS_Shape& aShape);
virtual const std::list <const SMESHDS_Hypothesis *> &
- GetUsedHypothesis(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape);
+ GetUsedHypothesis(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, const bool=true);
ostream & SaveTo(ostream & save);
istream & LoadFrom(istream & load);
msgid "ICON_SMESH_TREE_HYPO_MaxElementArea"
msgstr "mesh_tree_hypo_area.png"
-#mesh_tree_hypo_area
+#mesh_tree_hypo_quadranglepreference
msgid "ICON_SMESH_TREE_HYPO_QuadranglePreference"
msgstr "mesh_tree_algo_quad.png"
+#mesh_tree_hypo_quadraticmesh
+msgid "ICON_SMESH_TREE_HYPO_QuadraticMesh"
+msgstr "mesh_tree_hypo_length.png"
+
#mesh_tree_hypo_length
msgid "ICON_SMESH_TREE_HYPO_LocalLength"
msgstr "mesh_tree_hypo_length.png"
StdMeshers_MEFISTO_2D_i.hxx \
StdMeshers_Hexa_3D_i.hxx \
StdMeshers_AutomaticLength_i.hxx \
- StdMeshers_QuadranglePreference_i.hxx
+ StdMeshers_QuadranglePreference_i.hxx \
+ StdMeshers_QuadraticMesh_i.hxx
# Libraries targets
StdMeshers_MEFISTO_2D_i.cxx \
StdMeshers_Hexa_3D_i.cxx \
StdMeshers_AutomaticLength_i.cxx \
- StdMeshers_QuadranglePreference_i.cxx
+ StdMeshers_QuadranglePreference_i.cxx \
+ StdMeshers_QuadraticMesh_i.cxx
LIB_SERVER_IDL = SMESH_BasicHypothesis.idl
#include "StdMeshers_Propagation_i.hxx"
#include "StdMeshers_LengthFromEdges_i.hxx"
#include "StdMeshers_QuadranglePreference_i.hxx"
+#include "StdMeshers_QuadraticMesh_i.hxx"
#include "StdMeshers_MaxElementArea_i.hxx"
#include "StdMeshers_MaxElementVolume_i.hxx"
#include "StdMeshers_NotConformAllowed_i.hxx"
aCreator = new HypothesisCreator_i<StdMeshers_AutomaticLength_i>;
else if (strcmp(aHypName, "QuadranglePreference") == 0)
aCreator = new HypothesisCreator_i<StdMeshers_QuadranglePreference_i>;
+ else if (strcmp(aHypName, "QuadraticMesh") == 0)
+ aCreator = new HypothesisCreator_i<StdMeshers_QuadraticMesh_i>;
// Algorithms
else if (strcmp(aHypName, "Regular_1D") == 0)