<li>\ref max_element_area_anchor "Max Element Area"</li>
<li>\ref length_from_edges_anchor "Length from Edges"</li>
<li>\ref hypo_quad_params_anchor "Quadrangle parameters"</li>
-<li>\ref quadrangle_preference_anchor "Quadrangle Preference"</li>
-<li>\ref triangle_preference_anchor "Triangle Preference"</li>
</ul>
<br>
<b>See Also</b> a sample TUI Script of a
\ref tui_quadrangle_parameters "Quadrangle Parameters" hypothesis.
-\anchor quadrangle_preference_anchor
-<h2>Quadrangle Preference</h2>
-
-This algorithm can be used together with Quadrangle (Mapping) and Netgen 2D
-algorithms.
-
-It allows Netgen 2D to build quadrangular meshes at any conditions.
-
-It allows Quadrangle (Mapping) to build quadrangular meshes even if the number
-of nodes at the opposite edges of a meshed face is not equal,
-otherwise this mesh will contain some triangular elements.
-<br>
-This hypothesis has one restriction on its work: the total quantity of
-segments on all four sides of the face must be even (divisible by 2).
-
-
-<br>
-\anchor triangle_preference_anchor
-<h2>Triangle Preference</h2>
-
-This algorithm can be used only together with Quadrangle (Mapping)
-algorithm. It allows to build triangular mesh faces in the refinement
-area if the number of nodes at the opposite edges of a meshed face is not equal,
-otherwise refinement area will contain some quadrangular elements.
<br>
*/
<li>Propagation of 1D Hypothesis on opposite edges</li>
<li>Non conform mesh allowed</li>
<li>Quadratic mesh</li>
+<li>Quadrangle preference</li>
+<li>Triangle preference</li>
</ul>
The choice of a hypothesis depends on:
\image html image146.png
From this submenu select the type of element which you would like to add to your mesh.
-\note All dialogs intended for adding nodes or elements to mesh (except dialog for adding
-0D elements) provide a possibility to add these nodes/elements to the specified group
-(or to create the group if it doesn't exist). <b>Add to group</b> box allows to choose
-an existing group for created node or element or to specify a name for new group.
+
+\note All dialogs for adding nodes or elements to the mesh (except for
+the dialog for 0D elements) provide a possibility to add them to the specified group
+or to create it anew using <b>Add to group</b> box, which allows to choose
+an existing group for the created node or element or to give name to a new group.
</ol>
<b>See Also</b> sample TUI Scripts of
\page adding_quadratic_elements_page Adding Quadratic Elements
-\n MESH modules allows you to work with <b>Quadratic Elements</b>.
+\n MESH module allows you to work with <b>Quadratic Elements</b>.
Quadratic Edge is not a straight but a broken line and can be defined
by three points: first, middle and last. All more complex \b Quadratic
\image html image152.png
-\note All dialogs intended for adding quadratic elements to mesh provide a possibility
-to add these elements to the specified group (or to create the group if it doesn't exist).
-<b>Add to group</b> box allows to choose an existing group for created element or
-to specify a name for new group.
+\note All dialogs adding quadratic elements to mesh provide a possibility
+to add them to the specified group or to create it anew using <b>Add
+to group</b> box, which allows to choose an existing group for the created element or
+to give name to a new group.
To create any <b>Quadratic Element</b> specify the nodes which will form your
triangle by selecting them in the 3D viewer with pressed Shift
propagation are defined on an edge of a quadrangular face, the
opposite edge will have the same hypothesis, unless another hypothesis
has been locally defined on the opposite edge.
-
+
<br><b>See Also</b> a sample TUI Script of a
-\ref tui_propagation "Propagation hypothesis" operation.
+\ref tui_propagation "Propagation hypothesis" operation
+
+<h2>Quadrangle Preference</h2>
+
+This additional hypothesis can be used together with Quadrangle (Mapping) and Netgen 2D
+algorithms.
+
+It allows Netgen 2D to build quadrangular meshes at any conditions.
+
+It allows Quadrangle (Mapping) to build quadrangular meshes even if the number
+of nodes at the opposite edges of a meshed face is not equal,
+otherwise this mesh will contain some triangular elements.
+<br>
+This hypothesis has one restriction on its work: the total quantity of
+segments on all four sides of the face must be even (divisible by 2).
+
+<h2>Triangle Preference</h2>
+
+This additional hypothesis can be used only together with Quadrangle (Mapping)
+algorithm. It allows to build triangular mesh faces in the refinement
+area if the number of nodes at the opposite edges of a meshed face is not equal,
+otherwise refinement area will contain some quadrangular elements.
+
-*/
\ No newline at end of file
+*/
</li>
-</ol>
\anchor mesh_order_anchor
-It is allowed to change submesh priority in mesh computation when
-there are concurrent submeshes present. I.e. user can change priority of
-applying algorithms on shared subshapes of Mesh shape.
+
+<li>
+If the mesh contains concurrent submeshes, it is possible to change
+the priority of their computation, i.e. to change the priority of
+applying algorithms to the shared subshapes of the Mesh shape.</li>
+
<em>To change submesh priority:</em>
-<ol>
-<li>From the Mesh menu choose the "Change submesh priority" on
-selected Mesh item, or invoke from popup menu. The opened dialogue box
-shows a list of submeshes in the order of their priority. Algorithm and its
-hypotheses of a submesh being upper in the list are applied before those of
-a submesh lower in the list.
-There is an example of submesh order modifications of Mesh created on a Box
+<li>Choose "Change submesh priority" from the Mesh menu or a popup menu. The opened dialogue
+shows a list of submeshes in the order of their priority.
+
+There is an example of submesh order modifications of the Mesh created on a Box
shape. The main Mesh object:
<ul>
<li><i>3D</i> <b>Tetrahedron (Netgen)</b> with Hypothesis<b>Max Element Volume</b></li>
(Number of Segments = 8)</li>
</ul>
-And the last third submesh object <b>Submesh_3</b> created on <b>Face_3</b>
+And the last submesh object <b>Submesh_3</b> created on <b>Face_3</b>
is:
<ul>
<li><i>2D</i> Netgen 1D-2D with Hypothesis <b>Netgen Simple parameters</b>
(Number of Segments = 12)</li>
</ul>
-The submeshes can become concurrent if their algorithms leads to mesh shared subshape
-with different algorithms (or different algorithms parameters, i.e. hypothesises).
-In fact, we have three submeshes with concurrent algorithms, because
-they have different hypothesises assigned to them.
+The submeshes become concurrent if they share subshapes that can be meshed
+with different algorithms (or different hypothesises).
+In the example, we have three submeshes with concurrent algorithms,
+because they have different hypotheses.
-The first mesh computation made with:
+The first mesh computation is made with:
\image html mesh_order_123.png
<center><em>"Mesh order SubMesh_1, SubMesh_2, SubMesh_3"</em></center>
\image html mesh_order_123_res.png
<center><em>"Result mesh with order SubMesh_1, SubMesh_2, SubMesh_3 "</em></center>
-The next mesh computation with:
+The next mesh computation is made with:
\image html mesh_order_213.png
<center><em>"Mesh order SubMesh_2, SubMesh_1, SubMesh_3"</em></center>
\image html mesh_order_213_res.png
<center><em>"Result mesh with order SubMesh_2, SubMesh_1, SubMesh_3 "</em></center>
-And the last mesh computation with:
+And the last mesh computation is made with:
\image html mesh_order_321.png
<center><em>"Mesh order SubMesh_3, SubMesh_2, SubMesh_1"</em></center>
\image html mesh_order_321_res.png
<center><em>"Result mesh with order SubMesh_3, SubMesh_2, SubMesh_1 "</em></center>
-As we can see each mesh computation has different number of result
-elements and different mesh discretisation on shared edges (edges
+As we can see, each mesh computation has a different number of result
+elements and a different mesh discretisation on the shared edges (the edges
that are shared between <b>Face_1</b>, <b>Face_2</b> and <b>Face_3</b>)
-Additionally, submesh priority (order of algorithms to be applied) can
-be modified not only in separate dialog box, but in <b>Preview</b>
-also. This helps to preview different mesh results, modifying submesh
-order.
+Additionally, submesh priority (the order of applied algorithms) can
+be modified not only in a separate dialog box, but also in the
+<b>Preview</b>. This helps to preview different mesh results,
+modifying the order of submeshes.
\image html mesh_order_preview.png
<center><em>"Preview with submesh priority list box"</em></center>
-If there are no concurrent submeshes under Mesh object, then user will see the
-following information dialog box
+If there are no concurrent submeshes under the Mesh object, the user will see the
+following information.
\image html mesh_order_no_concurrent.png
<center><em>"No concurrent submeshes detected"</em></center>
-and no mesh order list box will appear in Preview dialog box.
</ol>
<ul>
<li>the coordinates of the point;</li>
<li>the type of elements to be found; it is also possible to find elements
-of all types related to the reference point. To be exact, type "All"
-means to find elements of any type except nodes and 0D elements.</li>
+of all types related to the reference point. Choose type "All" to find
+elements of any type except for nodes and 0D elements.</li>
</ul>
</li>
allowing to highlight important elements:
<li>\subpage modifying_meshes_page "modifying meshes" with a vast
array of dedicated operations.</li>
-<li>\subpage using_notebook_mesh_page.</li>
+<li>easily setting parameters via the variables predefined in
+\subpage using_notebook_mesh_page "Salome notebook".</li>
</ul>
Almost all mesh module functionalities are accessible via
\image html mergeelems_ico.png "Merge elements button"
<ol>
-<li>From the \b Modification choose \b Transformation and from its
-sub-menu select the <b>Merge elements</b> item. The following dialog box
+<li>Choose in the main menu \b Modification -> \b Transformation -> <b>Merge elements</b> item. The following dialog box
shall appear:</li>
\image html mergeelems_auto.png
<br>
<ul>
<li>\b Name is the name of the mesh whose elements will be merged.</li>
-<li>\b Automatic Mode or \b Manual Mode is to switch the dialog
-controls type.
+<li>\b Automatic or \b Manual Mode allows choosing how the elements
+are processed.
</ul>
<li><b>Automatic mode:</b>
<ul>
-<li>In \b Automatic Mode the elements that were created on the same nodes will be merged.</li>
+<li>In the \b Automatic Mode the elements created on the same nodes will be merged.</li>
</ul>
</li>
-<li>If the \b Manual Mode is selected there are additional controls to
-manage the elements to be merged in more detail:
+<li>If the \b Manual Mode is selected, additional controls are
+available:
\image html mergeelems.png
<br>
<ul>
<li>\b Detect button generates the list of coincident elements for the given \b Tolerance.</li>
-<li><b>Coincident elements</b> is a list of groupes of elements for
+<li><b>Coincident elements</b> is a list of groups of elements for
merging. All elements of each group will form one after the operation.
<ul>
<li>\b Remove button deletes the selected group from the list.</li>
<br>
<ul>
<li>\b Name is the name of the mesh whose nodes will be merged.</li>
-<li>\b Automatic Mode or \b Manual Mode is to switch the dialog
-controls type.
+<li>\b Automatic or \b Manual Mode allows choosing how the nodes are
+processed.
<li>\b Tolerance is a maximum distance between nodes sufficient for
-merging, that is able in both dialog modes.</li>
+merging.</li>
</ul>
<li><b>Automatic mode:</b>
<br>
<ul>
-<li>In \b Automatic Mode to merge the Nodes, just input the tolerance
-value and confirm by \b Apply button.</li>
+<li>In the \b Automatic Mode all Nodes within the indicated tolerance
+will be merged.</li>
</ul>
</li><br>
-<li>If the \b Manual Mode is selected there are additional controls to
-manage the nodes to be merged in more detail:
+<li>If the \b Manual Mode is selected, additional controls are available:
<ul>
<li>\b Detect button generates the list of coincident nodes for the given
\b Tolerance.</li>
-<li><b>Coincident nodes</b> is a list of groupes of nodes for
+<li><b>Coincident nodes</b> is a list of groups of nodes for
merging. All nodes of each group will form one after the
operation.
<ul>
- Standard point markers
The Mesh module provides a set of predefined point marker shapes
-which can be used to display points in 3D viewer.
+which can be used to display points in the 3D viewer.
Each standard point marker has two attributes: type (defines shape
form) and scale factor (defines shape size).
It is also possible to load a point marker shape from an external file.
This file should provide a description of the point texture as a set
-of lines; each line is represented as sequence of "0" and "1" symbols,
+of lines; each line is represented as a sequence of "0" and "1" symbols,
where "1" symbol means an opaque pixel and "0" symbol means a
-transparent pixel. The width of the texture correspond to the length
+transparent pixel. The width of the texture corresponds to the length
of the longest line in the file, expanded to the nearest byte-aligned
value. The height of the texture is equal to the number of non-empty
lines in the file. Note that missing symbols are replaced by "0".
<b>Example of using:</b>
-1. Create quandrangle mesh 3x3 on simple planar face (200x200)
+1. Create quandrangle mesh 3x3 on a simple planar face (200x200)
\image html scaleinit01.png
-and union 3 face (along axis Z) to group "gr_faces"
+and union 3 faces (along axis Z) to group "gr_faces"
\image html scaleinit02.png
-2. Perform scale operation for whole mesh with creation of new mesh:
+2. Perform scale operation for the whole mesh and create a new mesh:
\image html scale03.png
-3. Perform scale operation for whole mesh with copy of elements:
+3. Perform scale operation for the whole mesh and copy elements:
\image html scale04.png
-4. Perform scale operation for group of faces with copy of elements:
+4. Perform scale operation for a group of faces and copy elements:
\image html scale06.png
-5. Perform scale operation for two edges with moving of elements:
+5. Perform scale operation for two edges and move elements:
\image html scale07.png
-6. Perform scale operation for one face with moving of elements:
+6. Perform scale operation for one face and move elements:
\image html scale09.png
<li>The main list contains the list of volumes. You can click on
a volume in the 3D viewer and it will be highlighted (lock Shift
keyboard button to select several volumes). Click \b Add button and
-the ID of this volume will be added to the list. To remove a
+the ID of this volume will be added to the list. To remove the
selected element or elements from the list click \b Remove button. <b>Sort
list</b> button allows to sort the list of IDs. \b Filter button allows to
apply a definite filter to the selection of volumes.
<li><b>Into 5 tetrahedra</b> and <b>Into 6 tetrahedra</b> allows to
specify the number of tetrahedra a hexahedron will be split into. If the specified method does
not allow to get a conform mesh, a generic solution is applied: an additional node
-is created at gravity center of a hexahedron, serving an apex of tetrahedra, all quadrangle sides of the hexahedron are split into two triangles each serving a base of a new tetrahedron.</li>
+is created at the gravity center of a hexahedron, serving an apex of tetrahedra, all quadrangle sides of the hexahedron are split into two triangles each serving a base of a new tetrahedron.</li>
</ul>
</li>
-<li><b>Select from</b> set of fields allows to choose a submesh or an
+<li><b>Select from</b> a set of fields allows to choose a submesh or an
existing group whose elements will be automatically added to the
list.</li>
</ul>
# In this case it uses "Default Nb of Segments" preferences parameter to discretize edges
mesh.Compute()
-# The Radial Quadrange uses global or local 1d hypotheses if no its own hypotheses assigned.
+# The Radial Quadrange uses global or local 1d hypotheses if it does
+# not have its own hypotheses.
# Define global hypotheses to discretize radial edges and a local one for circular edge
global_Nb_Segments = mesh.Segment().NumberOfSegments(5)
local_Nb_Segments = mesh.Segment(circle).NumberOfSegments(10)
Quadrangle_2D = Mesh1.Quadrangle()
isDone = Mesh1.Compute()
-#Perform scale opration for whole mesh with creation of new mesh
+#Perform scale opration for the whole mesh and creation of a new mesh
newMesh = Mesh1.ScaleMakeMesh(Mesh1,SMESH.PointStruct(100,100,200),[0.5,0.3,0.7],True,"ScaledMesh")
-#Perform scale operation for whole mesh with copy of elements
+#Perform scale operation for the whole mesh and copy elements
Mesh1.Scale(Mesh1,SMESH.PointStruct(200,100,100),[0.5,0.5,0.5],True,True)
-#Perform scale opration for two edges with moving of elements
+#Perform scale opration for two edges and move elements
Mesh1.Scale([1,2],SMESH.PointStruct(-100,100,100),[0.8,1.0,0.7],False)
-#Perform scale opration for one face with moving of elements
+#Perform scale opration for one face and move elements
Mesh1.Scale([21],SMESH.PointStruct(0,200,200),[0.7,0.7,0.7],False)
\endcode
<li><b>2D Quadratic</b> - allows to select between the representation
of quadratic edges as broken <b>lines</b> or as <b>arcs</b></li>
<li><b>Orientation of faces</b> - shows vectors of orientation of
-faces of the selected mesh. Vector is shown for each 2D mesh element
-and for each free face of 3D mesh element. Vector direction is calculated by
-the first three nodes of face as a cross product of vectors n1-n2 and n1-n3.</li>
+faces of the selected mesh. The orientation vector is shown for each 2D mesh element
+and for each free face of a 3D mesh element. the vector direction is calculated by
+the first three nodes of the face produced by vectors n1-n2 and n1-n3.</li>
<li>\subpage colors_size_page "Colors / Size" - allows to select color and size of
meshes.</li>
<li>\subpage transparency_page "Transparency" - allows to change the