// std-like iterator used to get coordinates of nodes of mesh element
typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
+//================================================================================
+/*!
+ * \brief Return ID of pyramid base face, for debug
+ */
+//================================================================================
+
+int getFaceID(const SMDS_MeshElement* pyram)
+{
+ if ( pyram )
+ if ( const SMDS_MeshElement* f = SMDS_Mesh::FindFace( pyram->GetNode(0),
+ pyram->GetNode(1),
+ pyram->GetNode(2),
+ pyram->GetNode(3)))
+ return f->GetID();
+ return -1;
+}
+
namespace
{
//================================================================================
const SMDS_MeshElement* PrmJ,
set<const SMDS_MeshNode*> & nodesToMove)
{
- // cout << endl << "Merge " << PrmI->GetID() << " " << PrmJ->GetID() << " "
- // << PrmI->GetNode(4)->GetID() << " " << PrmJ->GetNode(4)->GetID() << endl;
const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
//int nbJ = Nrem->NbInverseElements( SMDSAbs_Volume );
SMESH_TNodeXYZ Pj( Nrem );
nodesToMove.insert( CommonNode );
nodesToMove.erase ( Nrem );
+ //cout << "MergePiramids F" << getFaceID( PrmI ) << " - F" << getFaceID( PrmJ ) << endl;
+
typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TStdElemIterator;
TStdElemIterator itEnd;
return;
}
+//================================================================================
+/*!
+ * \brief Decrease height of a given or adjacent pyramids if height difference
+ * is too large
+ * \param [in] pyram - a pyramid to treat
+ * \param [inout] h2 - pyramid's square height
+ * \return bool - true if the height changes
+ */
+//================================================================================
+
+bool StdMeshers_QuadToTriaAdaptor::DecreaseHeightDifference( const SMDS_MeshElement* thePyram,
+ const double theH2 )
+{
+ const double allowedFactor2 = 2. * 2.;
+
+ bool modif = false;
+ myNodes[0] = thePyram->GetNode( 3 );
+ for ( int i = 0; i < 4; ++i )
+ {
+ myNodes[1] = thePyram->GetNode( i );
+ SMDS_Mesh::GetElementsByNodes( myNodes, myAdjPyrams, SMDSAbs_Volume );
+ myNodes[0] = myNodes[1];
+
+ for ( const SMDS_MeshElement* pyramAdj : myAdjPyrams )
+ {
+ if ( pyramAdj == thePyram )
+ continue;
+ if ( !myPyramHeight2.IsBound( pyramAdj ))
+ continue;
+ double h2Adj = Abs( myPyramHeight2( pyramAdj ));
+ double h2 = Abs( theH2 );
+ if ( h2Adj > h2 )
+ {
+ if ( h2 * allowedFactor2 < h2Adj )
+ {
+ // bind negative value to allow finding pyramids whose height must change
+ myPyramHeight2.Bind( pyramAdj, - h2 * allowedFactor2 );
+ modif = true;
+ }
+ }
+ else
+ {
+ if ( h2Adj * allowedFactor2 < h2 )
+ {
+ // bind negative value to allow finding pyramids whose height must change
+ myPyramHeight2.Bind( thePyram, - h2Adj * allowedFactor2 );
+ modif = true;
+ }
+ }
+ }
+ }
+ return modif;
+}
+
+
//================================================================================
/*!
* \brief Constructor
//=======================================================================
static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
- const gp_Pnt& PC, const gp_Vec& V)
+ const gp_Pnt& PC, const gp_Vec& V,
+ double & shift)
{
gp_Pnt Pbest = PC;
+ shift = 0;
const double a2 = P1.SquareDistance(P2);
const double b2 = P1.SquareDistance(PC);
const double c2 = P2.SquareDistance(PC);
const double Vsize = V.Magnitude();
if ( fabs( Vsize ) > std::numeric_limits<double>::min() )
{
- const double shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
+ shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
Pbest.ChangeCoord() += shift * V.XYZ() / Vsize;
}
}
//=======================================================================
//function : HasIntersection
-//purpose : Auxilare for CheckIntersection()
+//purpose : Auxiliary for CheckIntersection()
//=======================================================================
static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
case QUAD:
{
if(!isRev) VNorm.Reverse();
- double xc = 0., yc = 0., zc = 0.;
+ //double xc = 0., yc = 0., zc = 0.;
+ double h, hMin = Precision::Infinite();
+ gp_Pnt PCbest = PC;
int i = 1;
for(; i<=4; i++) {
gp_Pnt Pbest;
if(!isRev)
- Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed());
+ Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed(), h);
else
- Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
- xc += Pbest.X();
- yc += Pbest.Y();
- zc += Pbest.Z();
+ Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h);
+ if ( 0 < h && h < hMin )
+ {
+ PCbest = Pbest;
+ hMin = h;
+ }
}
- gp_Pnt PCbest(xc/4., yc/4., zc/4.);
+ //gp_Pnt PCbest(xc/4., yc/4., zc/4.);
// check PCbest
double height = PCbest.Distance(PC);
else
aPyram = helper->AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
myPyramids.push_back(aPyram);
+ //cout << "F" << face->GetID() << " - V" << aPyram->GetID() << endl;
+
+ myPyramHeight2.Bind( aPyram, PCbest.SquareDistance( PC ));
// add triangles to result map
helper->SetElementsOnShape( false );
// Find pyramid peak
- gp_XYZ PCbest(0., 0., 0.); // pyramid peak
+ gp_XYZ PCbest = PC.XYZ();//(0., 0., 0.); // pyramid peak
+ double h, hMin = Precision::Infinite();
int i = 1;
for ( ; i <= 4; i++ ) {
- gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
- PCbest += Pbest.XYZ();
+ gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h);
+ if ( 0 < h && h < hMin )
+ {
+ PCbest = Pbest.XYZ();
+ h = hMin;
+ }
+ //PCbest += Pbest.XYZ();
}
- PCbest /= 4;
+ //PCbest /= 4;
double height = PC.Distance(PCbest); // pyramid height to precise
if ( height < 1.e-6 ) {
aPyram = helper.AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode );
myPyramids.push_back(aPyram);
+ //myPyramHeight2.Bind( aPyram, Papex.SquareDistance( PC ));
+
// add triangles to result map
helper.SetElementsOnShape( false );
for ( i = 0; i < 4; i++) {
// check adjacent pyramids
- for ( i = 0; i < myPyramids.size(); ++i )
+ // for ( i = 0; i < myPyramids.size(); ++i )
+ // {
+ // const SMDS_MeshElement* PrmI = myPyramids[i];
+ // MergeAdjacent( PrmI, nodesToMove );
+ // }
+
+ // Fix adjacent pyramids whose heights differ too much
+
+ myNodes.resize(2);
+ bool modifHeight = true;
+ typedef NCollection_DataMap< const SMDS_MeshElement*, double >::Iterator TPyramToH2Iter;
+ while ( modifHeight )
{
- const SMDS_MeshElement* PrmI = myPyramids[i];
- MergeAdjacent( PrmI, nodesToMove );
+ modifHeight = false;
+ for ( TPyramToH2Iter pyramToH2( myPyramHeight2 ); pyramToH2.More(); pyramToH2.Next() )
+ modifHeight |= DecreaseHeightDifference( pyramToH2.Key(), pyramToH2.Value() );
+ }
+ for ( TPyramToH2Iter pyramToH2( myPyramHeight2 ); pyramToH2.More(); pyramToH2.Next() )
+ {
+ if ( pyramToH2.Value() > 0 )
+ continue; // not changed
+ const double h = Sqrt( - pyramToH2.Value() );
+ const SMDS_MeshElement* pyram = pyramToH2.Key();
+ SMESH_NodeXYZ Papex = pyram->GetNode( PYRAM_APEX );
+ gp_XYZ PC( 0,0,0 );
+ for ( int i = 0; i < 4; ++i )
+ PC += SMESH_NodeXYZ( pyram->GetNode( i ));
+ PC /= 4;
+ gp_Vec V( PC, Papex );
+ gp_Pnt newApex = gp_Pnt( PC ).Translated( h * V.Normalized() );
+ meshDS->MoveNode( Papex.Node(), newApex.X(), newApex.Y(), newApex.Z() );
}
// iterate on all new pyramids
gp_Vec Vtmp( PsI[k], PsI[ PYRAM_APEX ]);
gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01; // base node moved a bit to apex
hasInt =
- ( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[PYRAM_APEX]) ||
- HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[PYRAM_APEX]) ||
- HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[PYRAM_APEX]) ||
- HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[PYRAM_APEX]) );
+ ( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[PYRAM_APEX]) ||
+ HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[PYRAM_APEX]) ||
+ HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[PYRAM_APEX]) ||
+ HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[PYRAM_APEX]) );
}
for ( k = 0; k < 4 && !hasInt; k++ )
{
if ( nbc == 4 )
continue; // pyrams have a common base face
- if ( nbc > 0 )
+ if ( nbc > 1 )
{
// Merge the two pyramids and others already merged with them
MergePiramids( PrmI, PrmJ, nodesToMove );
aNode2->setXYZ( PCj.X()+VN2.X(), PCj.Y()+VN2.Y(), PCj.Z()+VN2.Z() );
nodesToMove.insert( aNode1 );
nodesToMove.insert( aNode2 );
+ //cout << "Limit H F" << getFaceID( PrmI ) << " - F" << getFaceID( PrmJ ) << endl;
}
// fix intersections that can appear after apex movement
- MergeAdjacent( PrmI, nodesToMove );
- MergeAdjacent( PrmJ, nodesToMove );
+ //MergeAdjacent( PrmI, nodesToMove );
+ //MergeAdjacent( PrmJ, nodesToMove );
apexI = PrmI->GetNode( PYRAM_APEX ); // apexI can be removed by merge
} // loop on all pyramids
+ //smIdType nbNodes = aMesh.NbNodes();
+ for ( i = 0; i < myPyramids.size(); ++i )
+ {
+ const SMDS_MeshElement* PrmI = myPyramids[i];
+ MergeAdjacent( PrmI, nodesToMove );
+ }
+
if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
{
set<const SMDS_MeshNode*>::iterator n = nodesToMove.begin();