pt2.Transform(edgeTransf);
}
- float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
+ float aCoord1[3] = {(float)pt1.X(), (float)pt1.Y(), (float)pt1.Z()};
vtkIdType anIds[2];
anIds[0] = thePts->InsertNextPoint(aCoord1);
- float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
+ float aCoord2[3] = {(float)pt2.X(), (float)pt2.Y(), (float)pt2.Z()};
anIds[1] = thePts->InsertNextPoint(aCoord2);
thePolyData->InsertNextCell(VTK_LINE,2,anIds);
pt2.Transform(edgeTransf);
}
- float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
+ float aCoord1[3] = {(float)pt1.X(), (float)pt1.Y(), (float)pt1.Z()};
vtkIdType anIds[2];
anIds[0] = thePts->InsertNextPoint(aCoord1);
- float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
+ float aCoord2[3] = {(float)pt2.X(), (float)pt2.Y(), (float)pt2.Z()};
anIds[1] = thePts->InsertNextPoint(aCoord2);
thePolyData->InsertNextCell(VTK_LINE,2,anIds);
// Add points and segments, composing the arrow
Standard_Real cosinus, sinus, Tg = tan(anAngle);
- float coord[3] = {xo, yo, zo};
+ float coord[3] = {(float)xo, (float)yo, (float)zo};
vtkIdType ptLoc = thePts->InsertNextPoint(coord);
vtkIdType ptFirst = 0;