## @defgroup l1_creating Creating meshes
## @{
## @defgroup l2_impexp Importing and exporting meshes
+## @{
+## @details
+## These are methods of class \ref smeshBuilder.smeshBuilder "smeshBuilder"
+## @}
## @defgroup l2_construct Constructing meshes
## @defgroup l2_algorithms Defining Algorithms
## @{
## @defgroup l3_hypos_additi Additional Hypotheses
## @}
-## @defgroup l2_submeshes Constructing submeshes
-## @defgroup l2_compounds Building Compounds
+## @defgroup l2_submeshes Constructing sub-meshes
## @defgroup l2_editing Editing Meshes
## @}
## @defgroup l1_grouping Grouping elements
## @{
## @defgroup l2_grps_create Creating groups
-## @defgroup l2_grps_edit Editing groups
## @defgroup l2_grps_operon Using operations on groups
## @defgroup l2_grps_delete Deleting Groups
## @defgroup l2_modif_edit Modifying nodes and elements
## @defgroup l2_modif_renumber Renumbering nodes and elements
## @defgroup l2_modif_trsf Transforming meshes (Translation, Rotation, Symmetry, Sewing, Merging)
-## @defgroup l2_modif_movenode Moving nodes
-## @defgroup l2_modif_throughp Mesh through point
## @defgroup l2_modif_unitetri Uniting triangles
## @defgroup l2_modif_cutquadr Cutting elements
## @defgroup l2_modif_changori Changing orientation of elements
## @defgroup l2_modif_smooth Smoothing
## @defgroup l2_modif_extrurev Extrusion and Revolution
-## @defgroup l2_modif_patterns Pattern mapping
## @defgroup l2_modif_tofromqu Convert to/from Quadratic Mesh
+## @defgroup l2_modif_duplicat Duplication of nodes and elements (to emulate cracks)
## @}
## @defgroup l1_measurements Measurements
import SALOMEDS
import os
+## Private class used to workaround a problem that sometimes isinstance(m, Mesh) returns False
+#
class MeshMeta(type):
def __instancecheck__(cls, inst):
"""Implement isinstance(inst, cls)."""
## @addtogroup l1_auxiliary
## @{
-## Converts an angle from degrees to radians
+## Convert an angle from degrees to radians
def DegreesToRadians(AngleInDegrees):
from math import pi
return AngleInDegrees * pi / 180.0
Result.append( hasVariables )
return Result
-# Parse parameters converting variables to radians
+## Parse parameters while converting variables to radians
def ParseAngles(*args):
return ParseParameters( *( args + (DegreesToRadians, )))
-# Substitute PointStruct.__init__() to create SMESH.PointStruct using notebook variables.
-# Parameters are stored in PointStruct.parameters attribute
+## Substitute PointStruct.__init__() to create SMESH.PointStruct using notebook variables.
+# Parameters are stored in PointStruct.parameters attribute
def __initPointStruct(point,*args):
point.x, point.y, point.z, point.parameters,hasVars = ParseParameters(*args)
pass
SMESH.PointStruct.__init__ = __initPointStruct
-# Substitute AxisStruct.__init__() to create SMESH.AxisStruct using notebook variables.
-# Parameters are stored in AxisStruct.parameters attribute
+## Substitute AxisStruct.__init__() to create SMESH.AxisStruct using notebook variables.
+# Parameters are stored in AxisStruct.parameters attribute
def __initAxisStruct(ax,*args):
if len( args ) != 6:
raise RuntimeError,\
SMESH.AxisStruct.__init__ = __initAxisStruct
smeshPrecisionConfusion = 1.e-07
+## Compare real values using smeshPrecisionConfusion as tolerance
def IsEqual(val1, val2, tol=smeshPrecisionConfusion):
if abs(val1 - val2) < tol:
return True
NO_NAME = "NoName"
-## Gets object name
+## Return object name
def GetName(obj):
if obj:
# object not null
pass
raise RuntimeError, "Null or invalid object"
-## Prints error message if a hypothesis was not assigned.
+## Print error message if a hypothesis was not assigned.
def TreatHypoStatus(status, hypName, geomName, isAlgo, mesh):
if isAlgo:
hypType = "algorithm"
mesh.geompyD.init_geom( mesh.smeshpyD.GetCurrentStudy())
## get a name
if not name and geom.GetShapeType() != geomBuilder.GEOM.COMPOUND:
- # for all groups SubShapeName() returns "Compound_-1"
+ # for all groups SubShapeName() return "Compound_-1"
name = mesh.geompyD.SubShapeName(geom, mesh.geom)
if not name:
name = "%s_%s"%(geom.GetShapeType(), id(geom)%10000)
## Dump component to the Python script
# This method overrides IDL function to allow default values for the parameters.
+ # @ingroup l1_auxiliary
def DumpPython(self, theStudy, theIsPublished=True, theIsMultiFile=True):
return SMESH._objref_SMESH_Gen.DumpPython(self, theStudy, theIsPublished, theIsMultiFile)
## Set mode of DumpPython(), \a historical or \a snapshot.
- # In the \a historical mode, the Python Dump script includes all commands
- # performed by SMESH engine. In the \a snapshot mode, commands
- # relating to objects removed from the Study are excluded from the script
- # as well as commands not influencing the current state of meshes
+ # In the \a historical mode, the Python Dump script includes all commands
+ # performed by SMESH engine. In the \a snapshot mode, commands
+ # relating to objects removed from the Study are excluded from the script
+ # as well as commands not influencing the current state of meshes
+ # @ingroup l1_auxiliary
def SetDumpPythonHistorical(self, isHistorical):
if isHistorical: val = "true"
else: val = "false"
SMESH._objref_SMESH_Gen.SetOption(self, "historical_python_dump", val)
- ## Sets the current study and Geometry component
+ ## Set the current study and Geometry component
# @ingroup l1_auxiliary
def init_smesh(self,theStudy,geompyD = None):
#print "init_smesh"
global notebook
notebook.myStudy = theStudy
- ## Creates a mesh. This can be either an empty mesh, possibly having an underlying geometry,
+ ## Create a mesh. This can be either an empty mesh, possibly having an underlying geometry,
# or a mesh wrapping a CORBA mesh given as a parameter.
# @param obj either (1) a CORBA mesh (SMESH._objref_SMESH_Mesh) got e.g. by calling
# salome.myStudy.FindObjectID("0:1:2:3").GetObject() or
obj,name = name,obj
return Mesh(self,self.geompyD,obj,name)
- ## Returns a long value from enumeration
- # @ingroup l1_controls
+ ## Return a long value from enumeration
+ # @ingroup l1_auxiliary
def EnumToLong(self,theItem):
return theItem._v
- ## Returns a string representation of the color.
+ ## Return a string representation of the color.
# To be used with filters.
# @param c color value (SALOMEDS.Color)
- # @ingroup l1_controls
+ # @ingroup l1_auxiliary
def ColorToString(self,c):
val = ""
if isinstance(c, SALOMEDS.Color):
raise ValueError, "Color value should be of string or SALOMEDS.Color type"
return val
- ## Gets PointStruct from vertex
+ ## Get PointStruct from vertex
# @param theVertex a GEOM object(vertex)
# @return SMESH.PointStruct
# @ingroup l1_auxiliary
[x, y, z] = self.geompyD.PointCoordinates(theVertex)
return PointStruct(x,y,z)
- ## Gets DirStruct from vector
+ ## Get DirStruct from vector
# @param theVector a GEOM object(vector)
# @return SMESH.DirStruct
# @ingroup l1_auxiliary
dirst = DirStruct(pnt)
return dirst
- ## Makes DirStruct from a triplet
+ ## Make DirStruct from a triplet
# @param x,y,z vector components
# @return SMESH.DirStruct
# @ingroup l1_auxiliary
# From SMESH_Gen interface:
# ------------------------
- ## Sets the given name to the object
+ ## Set the given name to the object
# @param obj the object to rename
# @param name a new object name
# @ingroup l1_auxiliary
ior = salome.orb.object_to_string(obj)
SMESH._objref_SMESH_Gen.SetName(self, ior, name)
- ## Sets the current mode
+ ## Set the current mode
# @ingroup l1_auxiliary
def SetEmbeddedMode( self,theMode ):
SMESH._objref_SMESH_Gen.SetEmbeddedMode(self,theMode)
- ## Gets the current mode
+ ## Get the current mode
# @ingroup l1_auxiliary
def IsEmbeddedMode(self):
return SMESH._objref_SMESH_Gen.IsEmbeddedMode(self)
- ## Sets the current study. Calling SetCurrentStudy( None ) allows to
+ ## Set the current study. Calling SetCurrentStudy( None ) allows to
# switch OFF automatic pubilishing in the Study of mesh objects.
# @ingroup l1_auxiliary
def SetCurrentStudy( self, theStudy, geompyD = None ):
pass
pass
- ## Gets the current study
+ ## Get the current study
# @ingroup l1_auxiliary
def GetCurrentStudy(self):
return SMESH._objref_SMESH_Gen.GetCurrentStudy(self)
- ## Creates a Mesh object importing data from the given UNV file
+ ## Create a Mesh object importing data from the given UNV file
# @return an instance of Mesh class
# @ingroup l2_impexp
def CreateMeshesFromUNV( self,theFileName ):
aMesh = Mesh(self, self.geompyD, aSmeshMesh)
return aMesh
- ## Creates a Mesh object(s) importing data from the given MED file
+ ## Create a Mesh object(s) importing data from the given MED file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromMED( self,theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object(s) importing data from the given SAUV file
+ ## Create a Mesh object(s) importing data from the given SAUV file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromSAUV( self,theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object importing data from the given STL file
+ ## Create a Mesh object importing data from the given STL file
# @return an instance of Mesh class
# @ingroup l2_impexp
def CreateMeshesFromSTL( self, theFileName ):
aMesh = Mesh(self, self.geompyD, aSmeshMesh)
return aMesh
- ## Creates Mesh objects importing data from the given CGNS file
+ ## Create Mesh objects importing data from the given CGNS file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromCGNS( self, theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object importing data from the given GMF file.
+ ## Create a Mesh object importing data from the given GMF file.
# GMF files must have .mesh extension for the ASCII format and .meshb for
# the binary format.
# @return [ an instance of Mesh class, SMESH.ComputeError ]
# @param allGroups forces creation of groups corresponding to every input mesh
# @param name name of a new mesh
# @return an instance of Mesh class
- # @ingroup l2_compounds
+ # @ingroup l1_creating
def Concatenate( self, meshes, uniteIdenticalGroups,
mergeNodesAndElements = False, mergeTolerance = 1e-5, allGroups = False,
name = ""):
# @param toCopyGroups to create in the new mesh groups the copied elements belongs to
# @param toKeepIDs to preserve order of the copied elements or not
# @return an instance of Mesh class
+ # @ingroup l1_creating
def CopyMesh( self, meshPart, meshName, toCopyGroups=False, toKeepIDs=False):
if (isinstance( meshPart, Mesh )):
meshPart = meshPart.GetMesh()
mesh = SMESH._objref_SMESH_Gen.CopyMesh( self,meshPart,meshName,toCopyGroups,toKeepIDs )
return Mesh(self, self.geompyD, mesh)
- ## From SMESH_Gen interface
+ ## Return IDs of sub-shapes
# @return the list of integer values
# @ingroup l1_auxiliary
def GetSubShapesId( self, theMainObject, theListOfSubObjects ):
return SMESH._objref_SMESH_Gen.GetSubShapesId(self,theMainObject, theListOfSubObjects)
- ## From SMESH_Gen interface. Creates a pattern
+ ## Create a pattern mapper.
# @return an instance of SMESH_Pattern
#
# <a href="../tui_modifying_meshes_page.html#tui_pattern_mapping">Example of Patterns usage</a>
- # @ingroup l2_modif_patterns
+ # @ingroup l1_modifying
def GetPattern(self):
return SMESH._objref_SMESH_Gen.GetPattern(self)
- ## Sets number of segments per diagonal of boundary box of geometry by which
- # default segment length of appropriate 1D hypotheses is defined.
- # Default value is 10
+ ## Set number of segments per diagonal of boundary box of geometry, by which
+ # default segment length of appropriate 1D hypotheses is defined in GUI.
+ # Default value is 10.
# @ingroup l1_auxiliary
def SetBoundaryBoxSegmentation(self, nbSegments):
SMESH._objref_SMESH_Gen.SetBoundaryBoxSegmentation(self,nbSegments)
# Filtering. Auxiliary functions:
# ------------------------------
- ## Creates an empty criterion
+ ## Create an empty criterion
# @return SMESH.Filter.Criterion
# @ingroup l1_controls
def GetEmptyCriterion(self):
return Filter.Criterion(Type, Compare, Threshold, ThresholdStr, ThresholdID,
UnaryOp, BinaryOp, Tolerance, TypeOfElement, Precision)
- ## Creates a criterion by the given parameters
+ ## Create a criterion by the given parameters
# \n Criterion structures allow to define complex filters by combining them with logical operations (AND / OR) (see example below)
# @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
return aCriterion
- ## Creates a filter with the given parameters
+ ## Create a filter with the given parameters
# @param elementType the type of elements (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
# Type SMESH.FunctorType._items in the Python Console to see all values.
aFilterMgr.UnRegister()
return aFilter
- ## Creates a filter from criteria
+ ## Create a filter from criteria
# @param criteria a list of criteria
# @param binOp binary operator used when binary operator of criteria is undefined
# @return SMESH_Filter
aFilterMgr.UnRegister()
return aFilter
- ## Creates a numerical functor by its type
+ ## Create a numerical functor by its type
# @param theCriterion functor type - an item of SMESH.FunctorType enumeration.
# Type SMESH.FunctorType._items in the Python Console to see all items.
# Note that not all items correspond to numerical functors.
aFilterMgr.UnRegister()
return functor
- ## Creates hypothesis
+ ## Create hypothesis
# @param theHType mesh hypothesis type (string)
# @param theLibName mesh plug-in library name
# @return created hypothesis instance
return hyp
- ## Gets the mesh statistic
+ ## Get the mesh statistic
# @return dictionary "element type" - "count of elements"
# @ingroup l1_meshinfo
def GetMeshInfo(self, obj):
# It has a set of methods to build a mesh on the given geometry, including the definition of sub-meshes.
# It also has methods to define groups of mesh elements, to modify a mesh (by addition of
# new nodes and elements and by changing the existing entities), to get information
-# about a mesh and to export a mesh into different formats.
+# about a mesh and to export a mesh in different formats.
class Mesh:
__metaclass__ = MeshMeta
## Constructor
#
- # Creates a mesh on the shape \a obj (or an empty mesh if \a obj is equal to 0) and
+ # Create a mesh on the shape \a obj (or an empty mesh if \a obj is equal to 0) and
# sets the GUI name of this mesh to \a name.
# @param smeshpyD an instance of smeshBuilder class
# @param geompyD an instance of geomBuilder class
pass
pass
- ## Initializes the Mesh object from an instance of SMESH_Mesh interface
+ ## Initialize the Mesh object from an instance of SMESH_Mesh interface
# @param theMesh a SMESH_Mesh object
# @ingroup l2_construct
def SetMesh(self, theMesh):
self.geom = self.mesh.GetShapeToMesh()
pass
- ## Returns the mesh, that is an instance of SMESH_Mesh interface
+ ## Return the mesh, that is an instance of SMESH_Mesh interface
# @return a SMESH_Mesh object
# @ingroup l2_construct
def GetMesh(self):
return self.mesh
- ## Gets the name of the mesh
+ ## Get the name of the mesh
# @return the name of the mesh as a string
# @ingroup l2_construct
def GetName(self):
name = GetName(self.GetMesh())
return name
- ## Sets a name to the mesh
+ ## Set a name to the mesh
# @param name a new name of the mesh
# @ingroup l2_construct
def SetName(self, name):
self.smeshpyD.SetName(self.GetMesh(), name)
- ## Gets the subMesh object associated to a \a theSubObject geometrical object.
- # The subMesh object gives access to the IDs of nodes and elements.
+ ## Get a sub-mesh object associated to a \a geom geometrical object.
# @param geom a geometrical object (shape)
- # @param name a name for the submesh
- # @return an object of type SMESH_SubMesh, representing a part of mesh, which lies on the given shape
+ # @param name a name for the sub-mesh in the Object Browser
+ # @return an object of type SMESH.SMESH_subMesh, representing a part of mesh,
+ # which lies on the given shape
+ #
+ # The sub-mesh object gives access to the IDs of nodes and elements.
+ # The sub-mesh object has the following methods:
+ # - SMESH.SMESH_subMesh.GetNumberOfElements()
+ # - SMESH.SMESH_subMesh.GetNumberOfNodes( all )
+ # - SMESH.SMESH_subMesh.GetElementsId()
+ # - SMESH.SMESH_subMesh.GetElementsByType( ElementType )
+ # - SMESH.SMESH_subMesh.GetNodesId()
+ # - SMESH.SMESH_subMesh.GetSubShape()
+ # - SMESH.SMESH_subMesh.GetFather()
+ # - SMESH.SMESH_subMesh.GetId()
+ # @note A sub-mesh is implicitly created when a sub-shape is specified at
+ # creating an algorithm, for example: <code>algo1D = mesh.Segment(geom=Edge_1) </code>
+ # creates a sub-mesh on @c Edge_1 and assign Wire Discretization algorithm to it.
+ # The created sub-mesh can be retrieved from the algorithm:
+ # <code>submesh = algo1D.GetSubMesh()</code>
# @ingroup l2_submeshes
def GetSubMesh(self, geom, name):
AssureGeomPublished( self, geom, name )
submesh = self.mesh.GetSubMesh( geom, name )
return submesh
- ## Returns the shape associated to the mesh
+ ## Return the shape associated to the mesh
# @return a GEOM_Object
# @ingroup l2_construct
def GetShape(self):
return self.geom
- ## Associates the given shape to the mesh (entails the recreation of the mesh)
+ ## Associate the given shape to the mesh (entails the recreation of the mesh)
# @param geom the shape to be meshed (GEOM_Object)
# @ingroup l2_construct
def SetShape(self, geom):
self.mesh = self.smeshpyD.CreateMesh(geom)
- ## Loads mesh from the study after opening the study
+ ## Load mesh from the study after opening the study
def Load(self):
self.mesh.Load()
- ## Returns true if the hypotheses are defined well
+ ## Return true if the hypotheses are defined well
# @param theSubObject a sub-shape of a mesh shape
# @return True or False
# @ingroup l2_construct
def IsReadyToCompute(self, theSubObject):
return self.smeshpyD.IsReadyToCompute(self.mesh, theSubObject)
- ## Returns errors of hypotheses definition.
+ ## Return errors of hypotheses definition.
# The list of errors is empty if everything is OK.
# @param theSubObject a sub-shape of a mesh shape
# @return a list of errors
def GetAlgoState(self, theSubObject):
return self.smeshpyD.GetAlgoState(self.mesh, theSubObject)
- ## Returns a geometrical object on which the given element was built.
+ ## Return a geometrical object on which the given element was built.
# The returned geometrical object, if not nil, is either found in the
# study or published by this method with the given name
# @param theElementID the id of the mesh element
# @param theGeomName the user-defined name of the geometrical object
# @return GEOM::GEOM_Object instance
- # @ingroup l2_construct
+ # @ingroup l1_meshinfo
def GetGeometryByMeshElement(self, theElementID, theGeomName):
return self.smeshpyD.GetGeometryByMeshElement( self.mesh, theElementID, theGeomName )
- ## Returns the mesh dimension depending on the dimension of the underlying shape
+ ## Return the mesh dimension depending on the dimension of the underlying shape
# or, if the mesh is not based on any shape, basing on deimension of elements
# @return mesh dimension as an integer value [0,3]
- # @ingroup l1_auxiliary
+ # @ingroup l1_meshinfo
def MeshDimension(self):
if self.mesh.HasShapeToMesh():
shells = self.geompyD.SubShapeAllIDs( self.geom, self.geompyD.ShapeType["SOLID"] )
if self.NbEdges() > 0: return 1
return 0
- ## Evaluates size of prospective mesh on a shape
+ ## Evaluate size of prospective mesh on a shape
# @return a list where i-th element is a number of elements of i-th SMESH.EntityType
# To know predicted number of e.g. edges, inquire it this way
# Evaluate()[ EnumToLong( Entity_Edge )]
+ # @ingroup l2_construct
def Evaluate(self, geom=0):
if geom == 0 or not isinstance(geom, geomBuilder.GEOM._objref_GEOM_Object):
if self.geom == 0:
return self.smeshpyD.Evaluate(self.mesh, geom)
- ## Computes the mesh and returns the status of the computation
+ ## Compute the mesh and return the status of the computation
# @param geom geomtrical shape on which mesh data should be computed
# @param discardModifs if True and the mesh has been edited since
# a last total re-compute and that may prevent successful partial re-compute,
return ok
## Return a list of error messages (SMESH.ComputeError) of the last Compute()
+ # @ingroup l2_construct
def GetComputeErrors(self, shape=0 ):
if shape == 0:
shape = self.mesh.GetShapeToMesh()
# - FACE #3 (not published sub-shape)
# - sub-shape #3 (invalid sub-shape ID)
# - #3 (error in this function)
+ # @ingroup l1_auxiliary
def GetSubShapeName(self, subShapeID ):
if not self.mesh.HasShapeToMesh():
return ""
# error of an algorithm
# @param publish if @c True, the returned groups will be published in the study
# @return a list of GEOM groups each named after a failed algorithm
+ # @ingroup l2_construct
def GetFailedShapes(self, publish=False):
algo2shapes = {}
def SetMeshOrder(self, submeshes):
return self.mesh.SetMeshOrder(submeshes)
- ## Removes all nodes and elements
+ ## Remove all nodes and elements generated on geometry. Imported elements remain.
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @ingroup l2_construct
def Clear(self, refresh=False):
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), False, True )
if refresh: salome.sg.updateObjBrowser(True)
- ## Removes all nodes and elements of indicated shape
+ ## Remove all nodes and elements of indicated shape
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @param geomId the ID of a sub-shape to remove elements on
- # @ingroup l2_construct
+ # @ingroup l2_submeshes
def ClearSubMesh(self, geomId, refresh=False):
self.mesh.ClearSubMesh(geomId)
if salome.sg.hasDesktop():
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), False, True )
if refresh: salome.sg.updateObjBrowser(True)
- ## Computes a tetrahedral mesh using AutomaticLength + MEFISTO + Tetrahedron
+ ## Compute a tetrahedral mesh using AutomaticLength + MEFISTO + Tetrahedron
# @param fineness [0.0,1.0] defines mesh fineness
# @return True or False
# @ingroup l3_algos_basic
pass
return self.Compute()
- ## Computes an hexahedral mesh using AutomaticLength + Quadrangle + Hexahedron
+ ## Compute an hexahedral mesh using AutomaticLength + Quadrangle + Hexahedron
# @param fineness [0.0, 1.0] defines mesh fineness
# @return True or False
# @ingroup l3_algos_basic
pass
return self.Compute()
- ## Assigns a hypothesis
+ ## Assign a hypothesis
# @param hyp a hypothesis to assign
# @param geom a subhape of mesh geometry
# @return SMESH.Hypothesis_Status
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def AddHypothesis(self, hyp, geom=0):
if isinstance( hyp, geomBuilder.GEOM._objref_GEOM_Object ):
hyp, geom = geom, hyp
# @param hyp a hypothesis to check
# @param geom a subhape of mesh geometry
# @return True of False
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def IsUsedHypothesis(self, hyp, geom):
if not hyp: # or not geom
return False
return True
return False
- ## Unassigns a hypothesis
+ ## Unassign a hypothesis
# @param hyp a hypothesis to unassign
# @param geom a sub-shape of mesh geometry
# @return SMESH.Hypothesis_Status
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def RemoveHypothesis(self, hyp, geom=0):
if not hyp:
return None
print "WARNING: RemoveHypothesis() failed as '%s' is not assigned to '%s' shape" % ( hypName, geoName )
return None
- ## Gets the list of hypotheses added on a geometry
+ ## Get the list of hypotheses added on a geometry
# @param geom a sub-shape of mesh geometry
# @return the sequence of SMESH_Hypothesis
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def GetHypothesisList(self, geom):
return self.mesh.GetHypothesisList( geom )
- ## Removes all global hypotheses
- # @ingroup l2_hypotheses
+ ## Remove all global hypotheses
+ # @ingroup l2_editing
def RemoveGlobalHypotheses(self):
current_hyps = self.mesh.GetHypothesisList( self.geom )
for hyp in current_hyps:
pass
pass
- ## Exports the mesh in a file in MED format and chooses the \a version of MED format
+ ## Export the mesh in a file in MED format and chooses the \a version of MED format
## allowing to overwrite the file if it exists or add the exported data to its contents
# @param f is the file name
# @param auto_groups boolean parameter for creating/not creating
else:
self.mesh.ExportToMEDX(f, auto_groups, version, overwrite, autoDimension)
- ## Exports the mesh in a file in SAUV format
+ ## Export the mesh in a file in SAUV format
# @param f is the file name
# @param auto_groups boolean parameter for creating/not creating
# the groups Group_On_All_Nodes, Group_On_All_Faces, ... ;
def ExportSAUV(self, f, auto_groups=0):
self.mesh.ExportSAUV(f, auto_groups)
- ## Exports the mesh in a file in DAT format
+ ## Export the mesh in a file in DAT format
# @param f the file name
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
# @ingroup l2_impexp
else:
self.mesh.ExportDAT(f)
- ## Exports the mesh in a file in UNV format
+ ## Export the mesh in a file in UNV format
# @param f the file name
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
# @ingroup l2_impexp
else:
self.mesh.ExportSTL(f, ascii)
- ## Exports the mesh in a file in CGNS format
+ ## Export the mesh in a file in CGNS format
# @param f is the file name
# @param overwrite boolean parameter for overwriting/not overwriting the file
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
meshPart = self.mesh
self.mesh.ExportCGNS(meshPart, f, overwrite)
- ## Exports the mesh in a file in GMF format.
+ ## Export the mesh in a file in GMF format.
# GMF files must have .mesh extension for the ASCII format and .meshb for
# the bynary format. Other extensions are not allowed.
# @param f is the file name
self.mesh.ExportGMF(meshPart, f, True)
## Deprecated, used only for compatibility! Please, use ExportToMEDX() method instead.
- # Exports the mesh in a file in MED format and chooses the \a version of MED format
+ # Export the mesh in a file in MED format and chooses the \a version of MED format
## allowing to overwrite the file if it exists or add the exported data to its contents
# @param f the file name
# @param version values are SMESH.MED_V2_1, SMESH.MED_V2_2
# Operations with groups:
# ----------------------
- ## Creates an empty mesh group
+ ## Create an empty mesh group
# @param elementType the type of elements in the group; either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param name the name of the mesh group
def CreateEmptyGroup(self, elementType, name):
return self.mesh.CreateGroup(elementType, name)
- ## Creates a mesh group based on the geometric object \a grp
+ ## Create a mesh group based on the geometric object \a grp
# and gives a \a name, \n if this parameter is not defined
# the name is the same as the geometric group name \n
# Note: Works like GroupOnGeom().
def Group(self, grp, name=""):
return self.GroupOnGeom(grp, name)
- ## Creates a mesh group based on the geometrical object \a grp
+ ## Create a mesh group based on the geometrical object \a grp
# and gives a \a name, \n if this parameter is not defined
# the name is the same as the geometrical group name
# @param grp a geometrical group, a vertex, an edge, a face or a solid
"_groupTypeFromShape(): invalid geometry '%s'" % GetName(shape)
return typ
- ## Creates a mesh group with given \a name based on the \a filter which
+ ## Create a mesh group with given \a name based on the \a filter which
## is a special type of group dynamically updating it's contents during
## mesh modification
# @param typ the type of elements in the group; either of
def GroupOnFilter(self, typ, name, filter):
return self.mesh.CreateGroupFromFilter(typ, name, filter)
- ## Creates a mesh group by the given ids of elements
+ ## Create a mesh group by the given ids of elements
# @param groupName the name of the mesh group
# @param elementType the type of elements in the group; either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
group.Add(elemIDs)
return group
- ## Creates a mesh group by the given conditions
+ ## Create a mesh group by the given conditions
# @param groupName the name of the mesh group
# @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
group = self.MakeGroupByCriterion(groupName, aCriterion)
return group
- ## Creates a mesh group by the given criterion
+ ## Create a mesh group by the given criterion
# @param groupName the name of the mesh group
# @param Criterion the instance of Criterion class
# @return SMESH_GroupOnFilter
def MakeGroupByCriterion(self, groupName, Criterion):
return self.MakeGroupByCriteria( groupName, [Criterion] )
- ## Creates a mesh group by the given criteria (list of criteria)
+ ## Create a mesh group by the given criteria (list of criteria)
# @param groupName the name of the mesh group
# @param theCriteria the list of criteria
# @param binOp binary operator used when binary operator of criteria is undefined
group = self.MakeGroupByFilter(groupName, aFilter)
return group
- ## Creates a mesh group by the given filter
+ ## Create a mesh group by the given filter
# @param groupName the name of the mesh group
# @param theFilter the instance of Filter class
# @return SMESH_GroupOnFilter
group = self.GroupOnFilter( theFilter.GetElementType(), groupName, theFilter )
return group
- ## Removes a group
+ ## Remove a group
# @ingroup l2_grps_delete
def RemoveGroup(self, group):
self.mesh.RemoveGroup(group)
- ## Removes a group with its contents
+ ## Remove a group with its contents
# @ingroup l2_grps_delete
def RemoveGroupWithContents(self, group):
self.mesh.RemoveGroupWithContents(group)
- ## Gets the list of groups existing in the mesh in the order
+ ## Get the list of groups existing in the mesh in the order
# of creation (starting from the oldest one)
# @param elemType type of elements the groups contain; either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
pass
return typedGroups
- ## Gets the number of groups existing in the mesh
+ ## Get the number of groups existing in the mesh
# @return the quantity of groups as an integer value
# @ingroup l2_grps_create
def NbGroups(self):
return self.mesh.NbGroups()
- ## Gets the list of names of groups existing in the mesh
+ ## Get the list of names of groups existing in the mesh
# @return list of strings
# @ingroup l2_grps_create
def GetGroupNames(self):
names.append(group.GetName())
return names
- ## Finds groups by name and type
+ ## Find groups by name and type
# @param name name of the group of interest
# @param elemType type of elements the groups contain; either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
groups.append( group )
return groups
- ## Produces a union of two groups.
+ ## Produce a union of two groups.
# A new group is created. All mesh elements that are
# present in the initial groups are added to the new one
# @return an instance of SMESH_Group
def UnionGroups(self, group1, group2, name):
return self.mesh.UnionGroups(group1, group2, name)
- ## Produces a union list of groups.
+ ## Produce a union list of groups.
# New group is created. All mesh elements that are present in
# initial groups are added to the new one
# @return an instance of SMESH_Group
def UnionListOfGroups(self, groups, name):
return self.mesh.UnionListOfGroups(groups, name)
- ## Prodices an intersection of two groups.
+ ## Prodice an intersection of two groups.
# A new group is created. All mesh elements that are common
# for the two initial groups are added to the new one.
# @return an instance of SMESH_Group
def IntersectGroups(self, group1, group2, name):
return self.mesh.IntersectGroups(group1, group2, name)
- ## Produces an intersection of groups.
+ ## Produce an intersection of groups.
# New group is created. All mesh elements that are present in all
# initial groups simultaneously are added to the new one
# @return an instance of SMESH_Group
def IntersectListOfGroups(self, groups, name):
return self.mesh.IntersectListOfGroups(groups, name)
- ## Produces a cut of two groups.
+ ## Produce a cut of two groups.
# A new group is created. All mesh elements that are present in
# the main group but are not present in the tool group are added to the new one
# @return an instance of SMESH_Group
def CutGroups(self, main_group, tool_group, name):
return self.mesh.CutGroups(main_group, tool_group, name)
- ## Produces a cut of groups.
+ ## Produce a cut of groups.
# A new group is created. All mesh elements that are present in main groups
# but do not present in tool groups are added to the new one
# @return an instance of SMESH_Group
## Convert group on geom into standalone group
- # @ingroup l2_grps_edit
+ # @ingroup l2_grps_operon
def ConvertToStandalone(self, group):
return self.mesh.ConvertToStandalone(group)
# Get some info about mesh:
# ------------------------
- ## Returns the log of nodes and elements added or removed
+ ## Return the log of nodes and elements added or removed
# since the previous clear of the log.
# @param clearAfterGet log is emptied after Get (safe if concurrents access)
# @return list of log_block structures:
def GetLog(self, clearAfterGet):
return self.mesh.GetLog(clearAfterGet)
- ## Clears the log of nodes and elements added or removed since the previous
+ ## Clear the log of nodes and elements added or removed since the previous
# clear. Must be used immediately after GetLog if clearAfterGet is false.
# @ingroup l1_auxiliary
def ClearLog(self):
self.mesh.ClearLog()
- ## Toggles auto color mode on the object.
+ ## Toggle auto color mode on the object.
# @param theAutoColor the flag which toggles auto color mode.
- # @ingroup l1_auxiliary
+ #
+ # If switched on, a default color of a new group in Create Group dialog is chosen randomly.
+ # @ingroup l1_grouping
def SetAutoColor(self, theAutoColor):
self.mesh.SetAutoColor(theAutoColor)
- ## Gets flag of object auto color mode.
+ ## Get flag of object auto color mode.
# @return True or False
- # @ingroup l1_auxiliary
+ # @ingroup l1_grouping
def GetAutoColor(self):
return self.mesh.GetAutoColor()
- ## Gets the internal ID
+ ## Get the internal ID
# @return integer value, which is the internal Id of the mesh
# @ingroup l1_auxiliary
def GetId(self):
def GetStudyId(self):
return self.mesh.GetStudyId()
- ## Checks the group names for duplications.
+ ## Check the group names for duplications.
# Consider the maximum group name length stored in MED file.
# @return True or False
- # @ingroup l1_auxiliary
+ # @ingroup l1_grouping
def HasDuplicatedGroupNamesMED(self):
return self.mesh.HasDuplicatedGroupNamesMED()
- ## Obtains the mesh editor tool
+ ## Obtain the mesh editor tool
# @return an instance of SMESH_MeshEditor
# @ingroup l1_modifying
def GetMeshEditor(self):
# Get informations about mesh contents:
# ------------------------------------
- ## Gets the mesh stattistic
+ ## Get the mesh stattistic
# @return dictionary type element - count of elements
# @ingroup l1_meshinfo
def GetMeshInfo(self, obj = None):
if not obj: obj = self.mesh
return self.smeshpyD.GetMeshInfo(obj)
- ## Returns the number of nodes in the mesh
+ ## Return the number of nodes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbNodes(self):
return self.mesh.NbNodes()
- ## Returns the number of elements in the mesh
+ ## Return the number of elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbElements(self):
return self.mesh.NbElements()
- ## Returns the number of 0d elements in the mesh
+ ## Return the number of 0d elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def Nb0DElements(self):
return self.mesh.Nb0DElements()
- ## Returns the number of ball discrete elements in the mesh
+ ## Return the number of ball discrete elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBalls(self):
return self.mesh.NbBalls()
- ## Returns the number of edges in the mesh
+ ## Return the number of edges in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbEdges(self):
return self.mesh.NbEdges()
- ## Returns the number of edges with the given order in the mesh
+ ## Return the number of edges with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbEdgesOfOrder(self, elementOrder):
return self.mesh.NbEdgesOfOrder(elementOrder)
- ## Returns the number of faces in the mesh
+ ## Return the number of faces in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbFaces(self):
return self.mesh.NbFaces()
- ## Returns the number of faces with the given order in the mesh
+ ## Return the number of faces with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbFacesOfOrder(self, elementOrder):
return self.mesh.NbFacesOfOrder(elementOrder)
- ## Returns the number of triangles in the mesh
+ ## Return the number of triangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTriangles(self):
return self.mesh.NbTriangles()
- ## Returns the number of triangles with the given order in the mesh
+ ## Return the number of triangles with the given order in the mesh
# @param elementOrder is the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbTrianglesOfOrder(self, elementOrder):
return self.mesh.NbTrianglesOfOrder(elementOrder)
- ## Returns the number of biquadratic triangles in the mesh
+ ## Return the number of biquadratic triangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBiQuadTriangles(self):
return self.mesh.NbBiQuadTriangles()
- ## Returns the number of quadrangles in the mesh
+ ## Return the number of quadrangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbQuadrangles(self):
return self.mesh.NbQuadrangles()
- ## Returns the number of quadrangles with the given order in the mesh
+ ## Return the number of quadrangles with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbQuadranglesOfOrder(self, elementOrder):
return self.mesh.NbQuadranglesOfOrder(elementOrder)
- ## Returns the number of biquadratic quadrangles in the mesh
+ ## Return the number of biquadratic quadrangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBiQuadQuadrangles(self):
return self.mesh.NbBiQuadQuadrangles()
- ## Returns the number of polygons of given order in the mesh
+ ## Return the number of polygons of given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPolygons(self, elementOrder = SMESH.ORDER_ANY):
return self.mesh.NbPolygonsOfOrder(elementOrder)
- ## Returns the number of volumes in the mesh
+ ## Return the number of volumes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbVolumes(self):
return self.mesh.NbVolumes()
- ## Returns the number of volumes with the given order in the mesh
+ ## Return the number of volumes with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbVolumesOfOrder(self, elementOrder):
return self.mesh.NbVolumesOfOrder(elementOrder)
- ## Returns the number of tetrahedrons in the mesh
+ ## Return the number of tetrahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTetras(self):
return self.mesh.NbTetras()
- ## Returns the number of tetrahedrons with the given order in the mesh
+ ## Return the number of tetrahedrons with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbTetrasOfOrder(self, elementOrder):
return self.mesh.NbTetrasOfOrder(elementOrder)
- ## Returns the number of hexahedrons in the mesh
+ ## Return the number of hexahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbHexas(self):
return self.mesh.NbHexas()
- ## Returns the number of hexahedrons with the given order in the mesh
+ ## Return the number of hexahedrons with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbHexasOfOrder(self, elementOrder):
return self.mesh.NbHexasOfOrder(elementOrder)
- ## Returns the number of triquadratic hexahedrons in the mesh
+ ## Return the number of triquadratic hexahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTriQuadraticHexas(self):
return self.mesh.NbTriQuadraticHexas()
- ## Returns the number of pyramids in the mesh
+ ## Return the number of pyramids in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPyramids(self):
return self.mesh.NbPyramids()
- ## Returns the number of pyramids with the given order in the mesh
+ ## Return the number of pyramids with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPyramidsOfOrder(self, elementOrder):
return self.mesh.NbPyramidsOfOrder(elementOrder)
- ## Returns the number of prisms in the mesh
+ ## Return the number of prisms in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPrisms(self):
return self.mesh.NbPrisms()
- ## Returns the number of prisms with the given order in the mesh
+ ## Return the number of prisms with the given order in the mesh
# @param elementOrder the order of elements:
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
def NbPrismsOfOrder(self, elementOrder):
return self.mesh.NbPrismsOfOrder(elementOrder)
- ## Returns the number of hexagonal prisms in the mesh
+ ## Return the number of hexagonal prisms in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbHexagonalPrisms(self):
return self.mesh.NbHexagonalPrisms()
- ## Returns the number of polyhedrons in the mesh
+ ## Return the number of polyhedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPolyhedrons(self):
return self.mesh.NbPolyhedrons()
- ## Returns the number of submeshes in the mesh
+ ## Return the number of submeshes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbSubMesh(self):
return self.mesh.NbSubMesh()
- ## Returns the list of mesh elements IDs
+ ## Return the list of mesh elements IDs
# @return the list of integer values
# @ingroup l1_meshinfo
def GetElementsId(self):
return self.mesh.GetElementsId()
- ## Returns the list of IDs of mesh elements with the given type
+ ## Return the list of IDs of mesh elements with the given type
# @param elementType the required type of elements, either of
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
# @return list of integer values
def GetElementsByType(self, elementType):
return self.mesh.GetElementsByType(elementType)
- ## Returns the list of mesh nodes IDs
+ ## Return the list of mesh nodes IDs
# @return the list of integer values
# @ingroup l1_meshinfo
def GetNodesId(self):
# Get the information about mesh elements:
# ------------------------------------
- ## Returns the type of mesh element
+ ## Return the type of mesh element
# @return the value from SMESH::ElementType enumeration
# Type SMESH.ElementType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementType(self, id, iselem=True):
return self.mesh.GetElementType(id, iselem)
- ## Returns the geometric type of mesh element
+ ## Return the geometric type of mesh element
# @return the value from SMESH::EntityType enumeration
# Type SMESH.EntityType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementGeomType(self, id):
return self.mesh.GetElementGeomType(id)
- ## Returns the shape type of mesh element
+ ## Return the shape type of mesh element
# @return the value from SMESH::GeometryType enumeration.
# Type SMESH.GeometryType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementShape(self, id):
return self.mesh.GetElementShape(id)
- ## Returns the list of submesh elements IDs
+ ## Return the list of submesh elements IDs
# @param Shape a geom object(sub-shape)
# Shape must be the sub-shape of a ShapeToMesh()
# @return the list of integer values
ShapeID = Shape
return self.mesh.GetSubMeshElementsId(ShapeID)
- ## Returns the list of submesh nodes IDs
+ ## Return the list of submesh nodes IDs
# @param Shape a geom object(sub-shape)
# Shape must be the sub-shape of a ShapeToMesh()
# @param all If true, gives all nodes of submesh elements, otherwise gives only submesh nodes
ShapeID = Shape
return self.mesh.GetSubMeshNodesId(ShapeID, all)
- ## Returns type of elements on given shape
+ ## Return type of elements on given shape
# @param Shape a geom object(sub-shape)
# Shape must be a sub-shape of a ShapeToMesh()
# @return element type
ShapeID = Shape
return self.mesh.GetSubMeshElementType(ShapeID)
- ## Gets the mesh description
+ ## Get the mesh description
# @return string value
# @ingroup l1_meshinfo
def Dump(self):
# Get the information about nodes and elements of a mesh by its IDs:
# -----------------------------------------------------------
- ## Gets XYZ coordinates of a node
- # \n If there is no nodes for the given ID - returns an empty list
+ ## Get XYZ coordinates of a node
+ # \n If there is no nodes for the given ID - return an empty list
# @return a list of double precision values
# @ingroup l1_meshinfo
def GetNodeXYZ(self, id):
return self.mesh.GetNodeXYZ(id)
- ## Returns list of IDs of inverse elements for the given node
- # \n If there is no node for the given ID - returns an empty list
+ ## Return list of IDs of inverse elements for the given node
+ # \n If there is no node for the given ID - return an empty list
# @return a list of integer values
# @ingroup l1_meshinfo
def GetNodeInverseElements(self, id):
return self.mesh.GetNodeInverseElements(id)
- ## @brief Returns the position of a node on the shape
+ ## Return the position of a node on the shape
# @return SMESH::NodePosition
# @ingroup l1_meshinfo
def GetNodePosition(self,NodeID):
return self.mesh.GetNodePosition(NodeID)
- ## @brief Returns the position of an element on the shape
+ ## Return the position of an element on the shape
# @return SMESH::ElementPosition
# @ingroup l1_meshinfo
def GetElementPosition(self,ElemID):
return self.mesh.GetElementPosition(ElemID)
- ## Returns the ID of the shape, on which the given node was generated.
+ ## Return the ID of the shape, on which the given node was generated.
# @return an integer value > 0 or -1 if there is no node for the given
# ID or the node is not assigned to any geometry
# @ingroup l1_meshinfo
def GetShapeID(self, id):
return self.mesh.GetShapeID(id)
- ## Returns the ID of the shape, on which the given element was generated.
+ ## Return the ID of the shape, on which the given element was generated.
# @return an integer value > 0 or -1 if there is no element for the given
# ID or the element is not assigned to any geometry
# @ingroup l1_meshinfo
def GetShapeIDForElem(self,id):
return self.mesh.GetShapeIDForElem(id)
- ## Returns the number of nodes of the given element
+ ## Return the number of nodes of the given element
# @return an integer value > 0 or -1 if there is no element for the given ID
# @ingroup l1_meshinfo
def GetElemNbNodes(self, id):
return self.mesh.GetElemNbNodes(id)
- ## Returns the node ID the given (zero based) index for the given element
- # \n If there is no element for the given ID - returns -1
- # \n If there is no node for the given index - returns -2
+ ## Return the node ID the given (zero based) index for the given element
+ # \n If there is no element for the given ID - return -1
+ # \n If there is no node for the given index - return -2
# @return an integer value
# @ingroup l1_meshinfo
def GetElemNode(self, id, index):
return self.mesh.GetElemNode(id, index)
- ## Returns the IDs of nodes of the given element
+ ## Return the IDs of nodes of the given element
# @return a list of integer values
# @ingroup l1_meshinfo
def GetElemNodes(self, id):
return self.mesh.GetElemNodes(id)
- ## Returns true if the given node is the medium node in the given quadratic element
+ ## Return true if the given node is the medium node in the given quadratic element
# @ingroup l1_meshinfo
def IsMediumNode(self, elementID, nodeID):
return self.mesh.IsMediumNode(elementID, nodeID)
- ## Returns true if the given node is the medium node in one of quadratic elements
+ ## Return true if the given node is the medium node in one of quadratic elements
# @param nodeID ID of the node
# @param elementType the type of elements to check a state of the node, either of
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
def IsMediumNodeOfAnyElem(self, nodeID, elementType = SMESH.ALL ):
return self.mesh.IsMediumNodeOfAnyElem(nodeID, elementType)
- ## Returns the number of edges for the given element
+ ## Return the number of edges for the given element
# @ingroup l1_meshinfo
def ElemNbEdges(self, id):
return self.mesh.ElemNbEdges(id)
- ## Returns the number of faces for the given element
+ ## Return the number of faces for the given element
# @ingroup l1_meshinfo
def ElemNbFaces(self, id):
return self.mesh.ElemNbFaces(id)
- ## Returns nodes of given face (counted from zero) for given volumic element.
+ ## Return nodes of given face (counted from zero) for given volumic element.
# @ingroup l1_meshinfo
def GetElemFaceNodes(self,elemId, faceIndex):
return self.mesh.GetElemFaceNodes(elemId, faceIndex)
- ## Returns three components of normal of given mesh face
+ ## Return three components of normal of given mesh face
# (or an empty array in KO case)
# @ingroup l1_meshinfo
def GetFaceNormal(self, faceId, normalized=False):
return self.mesh.GetFaceNormal(faceId,normalized)
- ## Returns an element based on all given nodes.
+ ## Return an element based on all given nodes.
# @ingroup l1_meshinfo
def FindElementByNodes(self,nodes):
return self.mesh.FindElementByNodes(nodes)
- ## Returns true if the given element is a polygon
+ ## Return true if the given element is a polygon
# @ingroup l1_meshinfo
def IsPoly(self, id):
return self.mesh.IsPoly(id)
- ## Returns true if the given element is quadratic
+ ## Return true if the given element is quadratic
# @ingroup l1_meshinfo
def IsQuadratic(self, id):
return self.mesh.IsQuadratic(id)
- ## Returns diameter of a ball discrete element or zero in case of an invalid \a id
+ ## Return diameter of a ball discrete element or zero in case of an invalid \a id
# @ingroup l1_meshinfo
def GetBallDiameter(self, id):
return self.mesh.GetBallDiameter(id)
- ## Returns XYZ coordinates of the barycenter of the given element
- # \n If there is no element for the given ID - returns an empty list
+ ## Return XYZ coordinates of the barycenter of the given element
+ # \n If there is no element for the given ID - return an empty list
# @return a list of three double values
# @ingroup l1_meshinfo
def BaryCenter(self, id):
return self.mesh.BaryCenter(id)
- ## Passes mesh elements through the given filter and return IDs of fitting elements
+ ## Pass mesh elements through the given filter and return IDs of fitting elements
# @param theFilter SMESH_Filter
# @return a list of ids
# @ingroup l1_controls
theFilter.SetMesh( self.mesh )
return theFilter.GetIDs()
- ## Verifies whether a 2D mesh element has free edges (edges connected to one face only)\n
- # Returns a list of special structures (borders).
+ # Get mesh measurements information:
+ # ------------------------------------
+
+ ## Verify whether a 2D mesh element has free edges (edges connected to one face only)\n
+ # Return a list of special structures (borders).
# @return a list of SMESH.FreeEdges.Border structure: edge id and ids of two its nodes.
- # @ingroup l1_controls
+ # @ingroup l1_measurements
def GetFreeBorders(self):
aFilterMgr = self.smeshpyD.CreateFilterManager()
aPredicate = aFilterMgr.CreateFreeEdges()
aFilterMgr.UnRegister()
return aBorders
-
- # Get mesh measurements information:
- # ------------------------------------
-
## Get minimum distance between two nodes, elements or distance to the origin
# @param id1 first node/element id
# @param id2 second node/element id (if 0, distance from @a id1 to the origin is computed)
# @param isElem2 @c True if @a id2 is element id, @c False if it is node id
# @return minimum distance value
# @sa GetMinDistance()
+ # @ingroup l1_measurements
def MinDistance(self, id1, id2=0, isElem1=False, isElem2=False):
aMeasure = self.GetMinDistance(id1, id2, isElem1, isElem2)
return aMeasure.value
# @param isElem2 @c True if @a id2 is element id, @c False if it is node id
# @return Measure structure
# @sa MinDistance()
+ # @ingroup l1_measurements
def GetMinDistance(self, id1, id2=0, isElem1=False, isElem2=False):
if isElem1:
id1 = self.editor.MakeIDSource([id1], SMESH.FACE)
# @c False specifies that @a objects are nodes
# @return tuple of six values (minX, minY, minZ, maxX, maxY, maxZ)
# @sa GetBoundingBox()
+ # @ingroup l1_measurements
def BoundingBox(self, objects=None, isElem=False):
result = self.GetBoundingBox(objects, isElem)
if result is None:
# @c False specifies that @a objects are nodes
# @return Measure structure
# @sa BoundingBox()
+ # @ingroup l1_measurements
def GetBoundingBox(self, IDs=None, isElem=False):
if IDs is None:
IDs = [self.mesh]
# Mesh edition (SMESH_MeshEditor functionality):
# ---------------------------------------------
- ## Removes the elements from the mesh by ids
+ ## Remove the elements from the mesh by ids
# @param IDsOfElements is a list of ids of elements to remove
# @return True or False
# @ingroup l2_modif_del
def RemoveElements(self, IDsOfElements):
return self.editor.RemoveElements(IDsOfElements)
- ## Removes nodes from mesh by ids
+ ## Remove nodes from mesh by ids
# @param IDsOfNodes is a list of ids of nodes to remove
# @return True or False
# @ingroup l2_modif_del
def RemoveNodes(self, IDsOfNodes):
return self.editor.RemoveNodes(IDsOfNodes)
- ## Removes all orphan (free) nodes from mesh
+ ## Remove all orphan (free) nodes from mesh
# @return number of the removed nodes
# @ingroup l2_modif_del
def RemoveOrphanNodes(self):
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.AddNode( x, y, z)
- ## Creates a 0D element on a node with given number.
+ ## Create a 0D element on a node with given number.
# @param IDOfNode the ID of node for creation of the element.
# @param DuplicateElements to add one more 0D element to a node or not
# @return the Id of the new 0D element
unRegister.set( theObject )
return self.editor.Create0DElementsOnAllNodes( theObject, theGroupName, DuplicateElements )
- ## Creates a ball element on a node with given ID.
+ ## Create a ball element on a node with given ID.
# @param IDOfNode the ID of node for creation of the element.
# @param diameter the bal diameter.
# @return the Id of the new ball element
def AddBall(self, IDOfNode, diameter):
return self.editor.AddBall( IDOfNode, diameter )
- ## Creates a linear or quadratic edge (this is determined
+ ## Create a linear or quadratic edge (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddEdge(self, IDsOfNodes):
return self.editor.AddEdge(IDsOfNodes)
- ## Creates a linear or quadratic face (this is determined
+ ## Create a linear or quadratic face (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddFace(self, IDsOfNodes):
return self.editor.AddFace(IDsOfNodes)
- ## Adds a polygonal face to the mesh by the list of node IDs
+ ## Add a polygonal face to the mesh by the list of node IDs
# @param IdsOfNodes the list of node IDs for creation of the element.
# @return the Id of the new face
# @ingroup l2_modif_add
def AddPolygonalFace(self, IdsOfNodes):
return self.editor.AddPolygonalFace(IdsOfNodes)
- ## Adds a quadratic polygonal face to the mesh by the list of node IDs
+ ## Add a quadratic polygonal face to the mesh by the list of node IDs
# @param IdsOfNodes the list of node IDs for creation of the element;
# corner nodes follow first.
# @return the Id of the new face
def AddQuadPolygonalFace(self, IdsOfNodes):
return self.editor.AddQuadPolygonalFace(IdsOfNodes)
- ## Creates both simple and quadratic volume (this is determined
+ ## Create both simple and quadratic volume (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddVolume(self, IDsOfNodes):
return self.editor.AddVolume(IDsOfNodes)
- ## Creates a volume of many faces, giving nodes for each face.
+ ## Create a volume of many faces, giving nodes for each face.
# @param IdsOfNodes the list of node IDs for volume creation face by face.
# @param Quantities the list of integer values, Quantities[i]
# gives the quantity of nodes in face number i.
def AddPolyhedralVolume (self, IdsOfNodes, Quantities):
return self.editor.AddPolyhedralVolume(IdsOfNodes, Quantities)
- ## Creates a volume of many faces, giving the IDs of the existing faces.
+ ## Create a volume of many faces, giving the IDs of the existing faces.
# @param IdsOfFaces the list of face IDs for volume creation.
#
# Note: The created volume will refer only to the nodes
return True
- ## Moves the node with the given id
+ ## Move the node with the given id
# @param NodeID the id of the node
# @param x a new X coordinate
# @param y a new Y coordinate
# @param z a new Z coordinate
# @return True if succeed else False
- # @ingroup l2_modif_movenode
+ # @ingroup l2_modif_edit
def MoveNode(self, NodeID, x, y, z):
x,y,z,Parameters,hasVars = ParseParameters(x,y,z)
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.MoveNode(NodeID, x, y, z)
- ## Finds the node closest to a point and moves it to a point location
+ ## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @param NodeID if specified (>0), the node with this ID is moved,
# otherwise, the node closest to point (@a x,@a y,@a z) is moved
# @return the ID of a node
- # @ingroup l2_modif_throughp
+ # @ingroup l2_modif_edit
def MoveClosestNodeToPoint(self, x, y, z, NodeID):
x,y,z,Parameters,hasVars = ParseParameters(x,y,z)
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.MoveClosestNodeToPoint(x, y, z, NodeID)
- ## Finds the node closest to a point
+ ## Find the node closest to a point
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @return the ID of a node
- # @ingroup l2_modif_throughp
+ # @ingroup l1_meshinfo
def FindNodeClosestTo(self, x, y, z):
#preview = self.mesh.GetMeshEditPreviewer()
#return preview.MoveClosestNodeToPoint(x, y, z, -1)
return self.editor.FindNodeClosestTo(x, y, z)
- ## Finds the elements where a point lays IN or ON
+ ## Find the elements where a point lays IN or ON
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# means elements of any type excluding nodes, discrete and 0D elements.
# @param meshPart a part of mesh (group, sub-mesh) to search within
# @return list of IDs of found elements
- # @ingroup l2_modif_throughp
+ # @ingroup l1_meshinfo
def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL, meshPart=None):
if meshPart:
return self.editor.FindAmongElementsByPoint( meshPart, x, y, z, elementType );
## Return point state in a closed 2D mesh in terms of TopAbs_State enumeration:
# 0-IN, 1-OUT, 2-ON, 3-UNKNOWN
# UNKNOWN state means that either mesh is wrong or the analysis fails.
+ # @ingroup l1_meshinfo
def GetPointState(self, x, y, z):
return self.editor.GetPointState(x, y, z)
- ## Finds the node closest to a point and moves it to a point location
+ ## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @return the ID of a moved node
- # @ingroup l2_modif_throughp
+ # @ingroup l2_modif_edit
def MeshToPassThroughAPoint(self, x, y, z):
return self.editor.MoveClosestNodeToPoint(x, y, z, -1)
- ## Replaces two neighbour triangles sharing Node1-Node2 link
+ ## Replace two neighbour triangles sharing Node1-Node2 link
# with the triangles built on the same 4 nodes but having other common link.
# @param NodeID1 the ID of the first node
# @param NodeID2 the ID of the second node
def InverseDiag(self, NodeID1, NodeID2):
return self.editor.InverseDiag(NodeID1, NodeID2)
- ## Replaces two neighbour triangles sharing Node1-Node2 link
+ ## Replace two neighbour triangles sharing Node1-Node2 link
# with a quadrangle built on the same 4 nodes.
# @param NodeID1 the ID of the first node
# @param NodeID2 the ID of the second node
def DeleteDiag(self, NodeID1, NodeID2):
return self.editor.DeleteDiag(NodeID1, NodeID2)
- ## Reorients elements by ids
+ ## Reorient elements by ids
# @param IDsOfElements if undefined reorients all mesh elements
# @return True if succeed else False
# @ingroup l2_modif_changori
IDsOfElements = self.GetElementsId()
return self.editor.Reorient(IDsOfElements)
- ## Reorients all elements of the object
+ ## Reorient all elements of the object
# @param theObject mesh, submesh or group
# @return True if succeed else False
# @ingroup l2_modif_changori
unRegister.set( the3DObject )
return self.editor.Reorient2DBy3D( the2DObject, the3DObject, theOutsideNormal )
- ## Fuses the neighbouring triangles into quadrangles.
+ ## Fuse the neighbouring triangles into quadrangles.
# @param IDsOfElements The triangles to be fused.
# @param theCriterion a numerical functor, in terms of enum SMESH.FunctorType, used to
# applied to possible quadrangles to choose a neighbour to fuse with.
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuad(IDsOfElements, Functor, MaxAngle)
- ## Fuses the neighbouring triangles of the object into quadrangles
+ ## Fuse the neighbouring triangles of the object into quadrangles
# @param theObject is mesh, submesh or group
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType,
# applied to possible quadrangles to choose a neighbour to fuse with.
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuadObject(theObject, Functor, MaxAngle)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param IDsOfElements the faces to be splitted.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting. If @a theCriterion is None, which is a default
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.QuadToTri(IDsOfElements, Functor)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param theObject the object from which the list of elements is taken,
# this is mesh, submesh or group
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.QuadToTriObject(theObject, Functor)
- ## Splits each of given quadrangles into 4 triangles. A node is added at the center of
+ ## Split each of given quadrangles into 4 triangles. A node is added at the center of
# a quadrangle.
# @param theElements the faces to be splitted. This can be either mesh, sub-mesh,
# group or a list of face IDs. By default all quadrangles are split
unRegister.set( theElements )
return self.editor.QuadTo4Tri( theElements )
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param IDsOfElements the faces to be splitted
# @param Diag13 is used to choose a diagonal for splitting.
# @return TRUE in case of success, FALSE otherwise.
IDsOfElements = self.GetElementsId()
return self.editor.SplitQuad(IDsOfElements, Diag13)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param theObject the object from which the list of elements is taken,
# this is mesh, submesh or group
# @param Diag13 is used to choose a diagonal for splitting.
theObject = theObject.GetMesh()
return self.editor.SplitQuadObject(theObject, Diag13)
- ## Finds a better splitting of the given quadrangle.
+ ## Find a better splitting of the given quadrangle.
# @param IDOfQuad the ID of the quadrangle to be splitted.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting.
def BestSplit (self, IDOfQuad, theCriterion):
return self.editor.BestSplit(IDOfQuad, self.smeshpyD.GetFunctor(theCriterion))
- ## Splits volumic elements into tetrahedrons
+ ## Split volumic elements into tetrahedrons
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
# @param method flags passing splitting method:
# smesh.Hex_5Tet, smesh.Hex_6Tet, smesh.Hex_24Tet.
elems = [elems]
self.editor.SplitBiQuadraticIntoLinear( elems )
- ## Splits hexahedra into prisms
+ ## Split hexahedra into prisms
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
# @param startHexPoint a point used to find a hexahedron for which @a facetNormal
# gives a normal vector defining facets to split into triangles.
self.editor.SplitHexahedraIntoPrisms(elems, startHexPoint, facetNormal, method, allDomains)
- ## Splits quadrangle faces near triangular facets of volumes
+ ## Split quadrangle faces near triangular facets of volumes
#
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitQuadsNearTriangularFacets(self):
faces_array = self.GetElementsByType(SMESH.FACE)
for face_id in faces_array:
# key-point will be mapped into <VAR>theNode001</VAR>-th node of each volume.
# The (0,0,0) key-point of the used pattern corresponds to a non-split corner.
# @return TRUE in case of success, FALSE otherwise.
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitHexaToTetras (self, theObject, theNode000, theNode001):
# Pattern: 5.---------.6
# /|#* /|
# will be mapped into the <VAR>theNode001</VAR>-th node of each volume.
# Edge (0,0,0)-(0,0,1) of used pattern connects two not split corners.
# @return TRUE in case of success, FALSE otherwise.
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitHexaToPrisms (self, theObject, theNode000, theNode001):
# Pattern: 5.---------.6
# /|# /|
isDone = pattern.MakeMesh(self.mesh, False, False)
if not isDone: print 'Pattern.MakeMesh :', pattern.GetErrorCode()
- # Splits quafrangle faces near triangular facets of volumes
+ # Split quafrangle faces near triangular facets of volumes
self.SplitQuadsNearTriangularFacets()
return isDone
- ## Smoothes elements
+ ## Smooth elements
# @param IDsOfElements the list if ids of elements to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.Smooth(IDsOfElements, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Smoothes elements which belong to the given object
+ ## Smooth elements which belong to the given object
# @param theObject the object to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Parametrically smoothes the given elements
+ ## Parametrically smooth the given elements
# @param IDsOfElements the list if ids of elements to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothParametric(IDsOfElements, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Parametrically smoothes the elements which belong to the given object
+ ## Parametrically smooth the elements which belong to the given object
# @param theObject the object to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothParametricObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Converts the mesh to quadratic or bi-quadratic, deletes old elements, replacing
+ ## Convert the mesh to quadratic or bi-quadratic, deletes old elements, replacing
# them with quadratic with the same id.
# @param theForce3d new node creation method:
# 0 - the medium node lies at the geometrical entity from which the mesh element is built
print error.comment
return error
- ## Converts the mesh from quadratic to ordinary,
+ ## Convert the mesh from quadratic to ordinary,
# deletes old quadratic elements, \n replacing
# them with ordinary mesh elements with the same id.
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
else:
return self.editor.ConvertFromQuadratic()
- ## Creates 2D mesh as skin on boundary faces of a 3D mesh
+ ## Create 2D mesh as skin on boundary faces of a 3D mesh
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_add
def Make2DMeshFrom3D(self):
return self.editor.Make2DMeshFrom3D()
- ## Creates missing boundary elements
+ ## Create missing boundary elements
# @param elements - elements whose boundary is to be checked:
# mesh, group, sub-mesh or list of elements
# if elements is mesh, it must be the mesh whose MakeBoundaryMesh() is called
# @param dimension - defines type of boundary elements to create, either of
# { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
- # SMESH.BND_1DFROM3D creates mesh edges on all borders of free facets of 3D cells
+ # SMESH.BND_1DFROM3D create mesh edges on all borders of free facets of 3D cells
# @param groupName - a name of group to store created boundary elements in,
# "" means not to create the group
# @param meshName - a name of new mesh to store created boundary elements in,
# @param toCopyExistingBondary - if true, not only new but also pre-existing
# boundary elements will be copied into the new mesh
# @return tuple (mesh, group) where boundary elements were added to
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_add
def MakeBoundaryMesh(self, elements, dimension=SMESH.BND_2DFROM3D, groupName="", meshName="",
toCopyElements=False, toCopyExistingBondary=False):
unRegister = genObjUnRegister()
return mesh, group
##
- # @brief Creates missing boundary elements around either the whole mesh or
+ # @brief Create missing boundary elements around either the whole mesh or
# groups of elements
# @param dimension - defines type of boundary elements to create, either of
# { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
# mesh - the mesh where elements were added to
# group - the group of boundary elements or None
#
+ # @ingroup l2_modif_add
def MakeBoundaryElements(self, dimension=SMESH.BND_2DFROM3D, groupName="", meshName="",
toCopyAll=False, groups=[]):
nb, mesh, group = self.editor.MakeBoundaryElements(dimension,groupName,meshName,
arg = [arg]
return arg
- ## Generates new elements by rotation of the given elements and nodes around the axis
+ ## Generate new elements by rotation of the given elements and nodes around the axis
# @param nodes - nodes to revolve: a list including ids, groups, sub-meshes or a mesh
# @param edges - edges to revolve: a list including ids, groups, sub-meshes or a mesh
# @param faces - faces to revolve: a list including ids, groups, sub-meshes or a mesh
Axis, AngleInRadians,
NbOfSteps, Tolerance, MakeGroups)
- ## Generates new elements by rotation of the elements around the axis
+ ## Generate new elements by rotation of the elements around the axis
# @param IDsOfElements the list of ids of elements to sweep
# @param Axis the axis of rotation, AxisStruct or line(geom object)
# @param AngleInRadians the angle of Rotation (in radians) or a name of variable which defines angle in degrees
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle)
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle )
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
AngleInRadians, NbOfSteps, Tolerance,
MakeGroups, TotalAngle)
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
return self.RotationSweepObjects([],[],theObject, Axis, AngleInRadians,
NbOfSteps, Tolerance, MakeGroups, TotalAngle)
- ## Generates new elements by extrusion of the given elements and nodes
+ ## Generate new elements by extrusion of the given elements and nodes
# @param nodes nodes to extrude: a list including ids, groups, sub-meshes or a mesh
# @param edges edges to extrude: a list including ids, groups, sub-meshes or a mesh
# @param faces faces to extrude: a list including ids, groups, sub-meshes or a mesh
MakeGroups)
- ## Generates new elements by extrusion of the elements with given ids
+ ## Generate new elements by extrusion of the elements with given ids
# @param IDsOfElements the list of ids of elements or nodes for extrusion
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
else : e,f, = IDsOfElements,IDsOfElements
return self.ExtrusionSweepObjects(n,e,f, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion along the normal to a discretized surface or wire
+ ## Generate new elements by extrusion along the normal to a discretized surface or wire
# @param Elements elements to extrude - a list including ids, groups, sub-meshes or a mesh.
# Only faces can be extruded so far. A sub-mesh should be a sub-mesh on geom faces.
# @param StepSize length of one extrusion step (the total extrusion
return self.editor.ExtrusionByNormal(Elements, StepSize, NbOfSteps,
ByAverageNormal, UseInputElemsOnly, MakeGroups, Dim)
- ## Generates new elements by extrusion of the elements or nodes which belong to the object
+ ## Generate new elements by extrusion of the elements or nodes which belong to the object
# @param theObject the object whose elements or nodes should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
else : e,f, = theObject,theObject
return self.ExtrusionSweepObjects(n,e,f, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of edges which belong to the object
+ ## Generate new elements by extrusion of edges which belong to the object
# @param theObject object whose 1D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
def ExtrusionSweepObject1D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
return self.ExtrusionSweepObjects([],theObject,[], StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of faces which belong to the object
+ ## Generate new elements by extrusion of faces which belong to the object
# @param theObject object whose 2D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
def ExtrusionSweepObject2D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
return self.ExtrusionSweepObjects([],[],theObject, StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of the elements with given ids
+ ## Generate new elements by extrusion of the elements with given ids
# @param IDsOfElements is ids of elements
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
return self.editor.AdvancedExtrusion(IDsOfElements, StepVector, NbOfSteps,
ExtrFlags, SewTolerance, MakeGroups)
- ## Generates new elements by extrusion of the given elements and nodes along the path.
+ ## Generate new elements by extrusion of the given elements and nodes along the path.
# The path of extrusion must be a meshed edge.
# @param Nodes nodes to extrude: a list including ids, groups, sub-meshes or a mesh
# @param Edges edges to extrude: a list including ids, groups, sub-meshes or a mesh
HasAngles, Angles, LinearVariation,
HasRefPoint, RefPoint, MakeGroups)
- ## Generates new elements by extrusion of the given elements
+ ## Generate new elements by extrusion of the given elements
# The path of extrusion must be a meshed edge.
# @param Base mesh or group, or sub-mesh, or list of ids of elements for extrusion
# @param Path - 1D mesh or 1D sub-mesh, along which proceeds the extrusion
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of the given elements
+ ## Generate new elements by extrusion of the given elements
# The path of extrusion must be a meshed edge.
# @param IDsOfElements ids of elements
# @param PathMesh mesh containing a 1D sub-mesh on the edge, along which proceeds the extrusion
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of the elements which belong to the object
+ ## Generate new elements by extrusion of the elements which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose elements should be processed.
# It can be a mesh, a sub-mesh or a group.
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of mesh segments which belong to the object
+ ## Generate new elements by extrusion of mesh segments which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose 1D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
if MakeGroups: return gr,er
return er
- ## Generates new elements by extrusion of faces which belong to the object
+ ## Generate new elements by extrusion of faces which belong to the object
# The path of extrusion must be a meshed edge.
# @param theObject the object whose 2D elements should be processed.
# It can be a mesh, a sub-mesh or a group.
if MakeGroups: return gr,er
return er
- ## Creates a symmetrical copy of mesh elements
+ ## Create a symmetrical copy of mesh elements
# @param IDsOfElements list of elements ids
# @param Mirror is AxisStruct or geom object(point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
self.editor.Mirror(IDsOfElements, Mirror, theMirrorType, Copy)
return []
- ## Creates a new mesh by a symmetrical copy of mesh elements
+ ## Create a new mesh by a symmetrical copy of mesh elements
# @param IDsOfElements the list of elements ids
# @param Mirror is AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
MakeGroups, NewMeshName)
return Mesh(self.smeshpyD,self.geompyD,mesh)
- ## Creates a symmetrical copy of the object
+ ## Create a symmetrical copy of the object
# @param theObject mesh, submesh or group
# @param Mirror AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
self.editor.MirrorObject(theObject, Mirror, theMirrorType, Copy)
return []
- ## Creates a new mesh by a symmetrical copy of the object
+ ## Create a new mesh by a symmetrical copy of the object
# @param theObject mesh, submesh or group
# @param Mirror AxisStruct or geom object (point, line, plane)
# @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
MakeGroups, NewMeshName)
return Mesh( self.smeshpyD,self.geompyD,mesh )
- ## Translates the elements
+ ## Translate the elements
# @param IDsOfElements list of elements ids
# @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param Copy allows copying the translated elements
self.editor.Translate(IDsOfElements, Vector, Copy)
return []
- ## Creates a new mesh of translated elements
+ ## Create a new mesh of translated elements
# @param IDsOfElements list of elements ids
# @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
mesh = self.editor.TranslateMakeMesh(IDsOfElements, Vector, MakeGroups, NewMeshName)
return Mesh ( self.smeshpyD, self.geompyD, mesh )
- ## Translates the object
+ ## Translate the object
# @param theObject the object to translate (mesh, submesh, or group)
# @param Vector direction of translation (DirStruct or geom vector or 3 vector components)
# @param Copy allows copying the translated elements
self.editor.TranslateObject(theObject, Vector, Copy)
return []
- ## Creates a new mesh from the translated object
+ ## Create a new mesh from the translated object
# @param theObject the object to translate (mesh, submesh, or group)
# @param Vector the direction of translation (DirStruct or geom vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
- ## Scales the object
+ ## Scale the object
# @param theObject - the object to translate (mesh, submesh, or group)
# @param thePoint - base point for scale (SMESH.PointStruct or list of 3 coordinates)
# @param theScaleFact - list of 1-3 scale factors for axises
self.editor.Scale(theObject, thePoint, theScaleFact, Copy)
return []
- ## Creates a new mesh from the translated object
+ ## Create a new mesh from the translated object
# @param theObject - the object to translate (mesh, submesh, or group)
# @param thePoint - base point for scale (SMESH.PointStruct or list of 3 coordinates)
# @param theScaleFact - list of 1-3 scale factors for axises
- ## Rotates the elements
+ ## Rotate the elements
# @param IDsOfElements list of elements ids
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.editor.Rotate(IDsOfElements, Axis, AngleInRadians, Copy)
return []
- ## Creates a new mesh of rotated elements
+ ## Create a new mesh of rotated elements
# @param IDsOfElements list of element ids
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
MakeGroups, NewMeshName)
return Mesh( self.smeshpyD, self.geompyD, mesh )
- ## Rotates the object
+ ## Rotate the object
# @param theObject the object to rotate( mesh, submesh, or group)
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.editor.RotateObject(theObject, Axis, AngleInRadians, Copy)
return []
- ## Creates a new mesh from the rotated object
+ ## Create a new mesh from the rotated object
# @param theObject the object to rotate (mesh, submesh, or group)
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.mesh.SetParameters(Parameters)
return Mesh( self.smeshpyD, self.geompyD, mesh )
- ## Finds groups of adjacent nodes within Tolerance.
+ ## Find groups of adjacent nodes within Tolerance.
# @param Tolerance the value of tolerance
# @param SeparateCornerAndMediumNodes if @c True, in quadratic mesh puts
# corner and medium nodes in separate groups thus preventing
def FindCoincidentNodes (self, Tolerance, SeparateCornerAndMediumNodes=False):
return self.editor.FindCoincidentNodes( Tolerance, SeparateCornerAndMediumNodes )
- ## Finds groups of ajacent nodes within Tolerance.
+ ## Find groups of ajacent nodes within Tolerance.
# @param Tolerance the value of tolerance
# @param SubMeshOrGroup SubMesh, Group or Filter
# @param exceptNodes list of either SubMeshes, Groups or node IDs to exclude from search
return self.editor.FindCoincidentNodesOnPartBut(SubMeshOrGroup, Tolerance,
exceptNodes, SeparateCornerAndMediumNodes)
- ## Merges nodes
+ ## Merge nodes
# @param GroupsOfNodes a list of groups of nodes IDs for merging
# (e.g. [[1,12,13],[25,4]], then nodes 12, 13 and 4 will be removed and replaced
# by nodes 1 and 25 correspondingly in all elements and groups
# NodesToKeep are converted to SMESH_IDSource in meshEditor.MergeNodes()
self.editor.MergeNodes(GroupsOfNodes,NodesToKeep)
- ## Finds the elements built on the same nodes.
+ ## Find the elements built on the same nodes.
# @param MeshOrSubMeshOrGroup Mesh or SubMesh, or Group of elements for searching
# @return the list of groups of equal elements IDs (e.g. [[1,12,13],[4,25]])
# @ingroup l2_modif_trsf
MeshOrSubMeshOrGroup = MeshOrSubMeshOrGroup.GetMesh()
return self.editor.FindEqualElements( MeshOrSubMeshOrGroup )
- ## Merges elements in each given group.
+ ## Merge elements in each given group.
# @param GroupsOfElementsID a list of groups of elements IDs for merging
# (e.g. [[1,12,13],[25,4]], then elements 12, 13 and 4 will be removed and
# replaced by elements 1 and 25 in all groups)
def MergeElements(self, GroupsOfElementsID):
self.editor.MergeElements(GroupsOfElementsID)
- ## Leaves one element and removes all other elements built on the same nodes.
+ ## Leave one element and remove all other elements built on the same nodes.
# @ingroup l2_modif_trsf
def MergeEqualElements(self):
self.editor.MergeEqualElements()
- ## Returns groups of FreeBorder's coincident within the given tolerance.
+ ## Return groups of FreeBorder's coincident within the given tolerance.
# @param tolerance the tolerance. If the tolerance <= 0.0 then one tenth of an average
# size of elements adjacent to free borders being compared is used.
# @return SMESH.CoincidentFreeBorders structure
return self.editor.SewCoincidentFreeBorders( freeBorders, createPolygons, createPolyhedra )
- ## Sews free borders
+ ## Sew free borders
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewFreeBorders (self, FirstNodeID1, SecondNodeID1, LastNodeID1,
FirstNodeID2, SecondNodeID2, LastNodeID2,
CreatePolygons, CreatePolyedrs)
- ## Sews conform free borders
+ ## Sew conform free borders
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewConformFreeBorders (self, FirstNodeID1, SecondNodeID1, LastNodeID1,
return self.editor.SewConformFreeBorders(FirstNodeID1, SecondNodeID1, LastNodeID1,
FirstNodeID2, SecondNodeID2)
- ## Sews border to side
+ ## Sew border to side
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewBorderToSide (self, FirstNodeIDOnFreeBorder, SecondNodeIDOnFreeBorder, LastNodeIDOnFreeBorder,
return self.editor.SewBorderToSide(FirstNodeIDOnFreeBorder, SecondNodeIDOnFreeBorder, LastNodeIDOnFreeBorder,
FirstNodeIDOnSide, LastNodeIDOnSide, CreatePolygons, CreatePolyedrs)
- ## Sews two sides of a mesh. The nodes belonging to Side1 are
+ ## Sew two sides of a mesh. The nodes belonging to Side1 are
# merged with the nodes of elements of Side2.
# The number of elements in theSide1 and in theSide2 must be
# equal and they should have similar nodal connectivity.
NodeID1OfSide1ToMerge, NodeID1OfSide2ToMerge,
NodeID2OfSide1ToMerge, NodeID2OfSide2ToMerge)
- ## Sets new nodes for the given element.
+ ## Set new nodes for the given element.
# @param ide the element id
# @param newIDs nodes ids
- # @return If the number of nodes does not correspond to the type of element - returns false
+ # @return If the number of nodes does not correspond to the type of element - return false
# @ingroup l2_modif_edit
def ChangeElemNodes(self, ide, newIDs):
return self.editor.ChangeElemNodes(ide, newIDs)
## If during the last operation of MeshEditor some nodes were
- # created, this method returns the list of their IDs, \n
- # if new nodes were not created - returns empty list
+ # created, this method return the list of their IDs, \n
+ # if new nodes were not created - return empty list
# @return the list of integer values (can be empty)
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_add
def GetLastCreatedNodes(self):
return self.editor.GetLastCreatedNodes()
## If during the last operation of MeshEditor some elements were
- # created this method returns the list of their IDs, \n
- # if new elements were not created - returns empty list
+ # created this method return the list of their IDs, \n
+ # if new elements were not created - return empty list
# @return the list of integer values (can be empty)
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_add
def GetLastCreatedElems(self):
return self.editor.GetLastCreatedElems()
- ## Clears sequences of nodes and elements created by mesh edition oparations
- # @ingroup l1_auxiliary
+ ## Forget what nodes and elements were created by the last mesh edition operation
+ # @ingroup l2_modif_add
def ClearLastCreated(self):
self.editor.ClearLastCreated()
- ## Creates duplicates of given elements, i.e. creates new elements based on the
+ ## Create duplicates of given elements, i.e. create new elements based on the
# same nodes as the given ones.
# @param theElements - container of elements to duplicate. It can be a Mesh,
# sub-mesh, group, filter or a list of element IDs. If \a theElements is
# If \a theGroupName is empty, new elements are not added
# in any group.
# @return a group where the new elements are added. None if theGroupName == "".
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleElements(self, theElements, theGroupName=""):
unRegister = genObjUnRegister()
if isinstance( theElements, Mesh ):
unRegister.set( theElements )
return self.editor.DoubleElements(theElements, theGroupName)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theNodes identifiers of nodes to be doubled
# @param theModifiedElems identifiers of elements to be updated by the new (doubled)
# nodes. If list of element identifiers is empty then nodes are doubled but
# they not assigned to elements
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodes(self, theNodes, theModifiedElems):
return self.editor.DoubleNodes(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodeId identifiers of node to be doubled
# @param theModifiedElems identifiers of elements to be updated
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNode(self, theNodeId, theModifiedElems):
return self.editor.DoubleNode(theNodeId, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes group of nodes to be doubled
# @param theModifiedElems group of elements to be updated.
# @param theMakeGroup forces the generation of a group containing new nodes.
# @return TRUE or a created group if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeGroup(self, theNodes, theModifiedElems, theMakeGroup=False):
if theMakeGroup:
return self.editor.DoubleNodeGroupNew(theNodes, theModifiedElems)
return self.editor.DoubleNodeGroup(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes list of groups of nodes to be doubled
# @param theModifiedElems list of groups of elements to be updated.
# @param theMakeGroup forces the generation of a group containing new nodes.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeGroups(self, theNodes, theModifiedElems, theMakeGroup=False):
if theMakeGroup:
return self.editor.DoubleNodeGroupsNew(theNodes, theModifiedElems)
return self.editor.DoubleNodeGroups(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The nodes for duplication could be found from these elements
# @param theNodesNot - list of nodes to NOT replicate
# @param theAffectedElems - the list of elements (cells and edges) to which the
# replicated nodes should be associated to.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElem(self, theElems, theNodesNot, theAffectedElems):
return self.editor.DoubleNodeElem(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The nodes for duplication could be found from these elements
# @param theNodesNot - list of nodes to NOT replicate
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemInRegion(theElems, theNodesNot, theShape)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - group of of elements (edges or faces) to be replicated
# @param theNodesNot - group of nodes not to replicated
# @param theMakeNodeGroup forces the generation of a group containing new nodes.
# @return TRUE or created groups (one or two) if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroup(self, theElems, theNodesNot, theAffectedElems,
theMakeGroup=False, theMakeNodeGroup=False):
if theMakeGroup or theMakeNodeGroup:
return twoGroups[ int(theMakeNodeGroup) ]
return self.editor.DoubleNodeElemGroup(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - group of of elements (edges or faces) to be replicated
# @param theNodesNot - group of nodes not to replicated
# @param theShape - shape to detect affected elements (element which geometric center
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroupInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemGroupInRegion(theElems, theNodesNot, theShape)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - list of groups of elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# @param theMakeNodeGroup forces the generation of a group containing new nodes.
# @return TRUE or created groups (one or two) if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroups(self, theElems, theNodesNot, theAffectedElems,
theMakeGroup=False, theMakeNodeGroup=False):
if theMakeGroup or theMakeNodeGroup:
return twoGroups[ int(theMakeNodeGroup) ]
return self.editor.DoubleNodeElemGroups(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - list of groups of elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroupsInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemGroupsInRegion(theElems, theNodesNot, theShape)
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return groups of affected elements
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def AffectedElemGroupsInRegion(self, theElems, theNodesNot, theShape):
return self.editor.AffectedElemGroupsInRegion(theElems, theNodesNot, theShape)
## Double nodes on shared faces between groups of volumes and create flat elements on demand.
- # The list of groups must describe a partition of the mesh volumes.
- # The nodes of the internal faces at the boundaries of the groups are doubled.
- # In option, the internal faces are replaced by flat elements.
- # Triangles are transformed in prisms, and quadrangles in hexahedrons.
- # @param theDomains - list of groups of volumes
- # @param createJointElems - if TRUE, create the elements
- # @param onAllBoundaries - if TRUE, the nodes and elements are also created on
- # the boundary between \a theDomains and the rest mesh
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # The list of groups must describe a partition of the mesh volumes.
+ # The nodes of the internal faces at the boundaries of the groups are doubled.
+ # In option, the internal faces are replaced by flat elements.
+ # Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ # @param theDomains - list of groups of volumes
+ # @param createJointElems - if TRUE, create the elements
+ # @param onAllBoundaries - if TRUE, the nodes and elements are also created on
+ # the boundary between \a theDomains and the rest mesh
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_duplicat
def DoubleNodesOnGroupBoundaries(self, theDomains, createJointElems, onAllBoundaries=False ):
return self.editor.DoubleNodesOnGroupBoundaries( theDomains, createJointElems, onAllBoundaries )
## Double nodes on some external faces and create flat elements.
- # Flat elements are mainly used by some types of mechanic calculations.
- #
- # Each group of the list must be constituted of faces.
- # Triangles are transformed in prisms, and quadrangles in hexahedrons.
- # @param theGroupsOfFaces - list of groups of faces
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # Flat elements are mainly used by some types of mechanic calculations.
+ #
+ # Each group of the list must be constituted of faces.
+ # Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ # @param theGroupsOfFaces - list of groups of faces
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_duplicat
def CreateFlatElementsOnFacesGroups(self, theGroupsOfFaces ):
return self.editor.CreateFlatElementsOnFacesGroups( theGroupsOfFaces )
self.functors[ funcType._v ] = fn
return fn
- ## Returns value of a functor for a given element
+ ## Return value of a functor for a given element
# @param funcType an item of SMESH.FunctorType enum
# Type "SMESH.FunctorType._items" in the Python Console to see all items.
# @param elemId element or node ID
# @param isElem @a elemId is ID of element or node
# @return the functor value or zero in case of invalid arguments
+ # @ingroup l1_measurements
def FunctorValue(self, funcType, elemId, isElem=True):
fn = self._getFunctor( funcType )
if fn.GetElementType() == self.GetElementType(elemId, isElem):
pass # end of Mesh class
-## Class used to compensate change of CORBA API of SMESH_Mesh for backward compatibility
+## Private class used to compensate change of CORBA API of SMESH_Mesh for backward compatibility
# with old dump scripts which call SMESH_Mesh directly and not via smeshBuilder.Mesh
#
class meshProxy(SMESH._objref_SMESH_Mesh):
omniORB.registerObjref(SMESH._objref_SMESH_Mesh._NP_RepositoryId, meshProxy)
-## Class wrapping SMESH_SubMesh in order to add Compute()
+## Private class wrapping SMESH.SMESH_SubMesh in order to add Compute()
#
class submeshProxy(SMESH._objref_SMESH_subMesh):
def __init__(self):
new = self.__class__()
return new
- ## Computes the sub-mesh and returns the status of the computation
+ ## Compute the sub-mesh and return the status of the computation
# @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @return True or False
- # @ingroup l2_construct
+ #
+ # This is a method of SMESH.SMESH_submesh that can be obtained via Mesh.GetSubMesh() or
+ # @ref smesh_algorithm.Mesh_Algorithm.GetSubMesh() "Mesh_Algorithm.GetSubMesh()".
+ # @ingroup l2_submeshes
def Compute(self,refresh=False):
if not self.mesh:
self.mesh = Mesh( smeshBuilder(), None, self.GetMesh())
omniORB.registerObjref(SMESH._objref_SMESH_subMesh._NP_RepositoryId, submeshProxy)
-## Class used to compensate change of CORBA API of SMESH_MeshEditor for backward compatibility
-# with old dump scripts which call SMESH_MeshEditor directly and not via smeshBuilder.Mesh
+## Private class used to compensate change of CORBA API of SMESH_MeshEditor for backward
+# compatibility with old dump scripts which call SMESH_MeshEditor directly and not via
+# smeshBuilder.Mesh
#
class meshEditor(SMESH._objref_SMESH_MeshEditor):
def __init__(self):
pass
omniORB.registerObjref(SMESH._objref_SMESH_MeshEditor._NP_RepositoryId, meshEditor)
-## Helper class for wrapping of SMESH.SMESH_Pattern CORBA class
+## Private class wrapping SMESH.SMESH_Pattern CORBA class in order to treat Notebook
+# variables in some methods
#
class Pattern(SMESH._objref_SMESH_Pattern):
self.defaultAlgoType = ""
self.algoTypeToClass = {}
- # Stores a python class of algorithm
+ # Store a python class of algorithm
def add(self, algoClass):
if type( algoClass ).__name__ == 'classobj' and \
hasattr( algoClass, "algoType"):
self.defaultAlgoType = algoClass.algoType
#print "Add",algoClass.algoType, "dflt",self.defaultAlgoType
- # creates a copy of self and assign mesh to the copy
+ # Create a copy of self and assign mesh to the copy
def copy(self, mesh):
other = algoCreator()
other.defaultAlgoType = self.defaultAlgoType
other.mesh = mesh
return other
- # creates an instance of algorithm
+ # Create an instance of algorithm
def __call__(self,algo="",geom=0,*args):
algoType = self.defaultAlgoType
for arg in args + (algo,geom):
return result
pass
-## A helper class that call UnRegister() of SALOME.GenericObj'es stored in it
+## A helper class that calls UnRegister() of SALOME.GenericObj'es stored in it
#
class genObjUnRegister: