// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESH_Octree : global Octree implementation
+// SMESH SMESH_Octree : Octree implementation
// File : SMESH_Octree.cxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurélien Motteux(OCC)
*/
//===========================================================================
-SMESH_Octree::SMESH_Octree (SMESH_Octree::Limit* limit):
- myChildren(NULL),
- myFather(NULL),
- myIsLeaf( false ),
- myLimit( limit ),
- myLevel(0),
- myBox(NULL)
+SMESH_Octree::SMESH_Octree (SMESH_TreeLimit* limit): TBaseTree( limit )
{
}
-//================================================================================
-/*!
- * \brief Compute the Octree
- */
-//================================================================================
-
-void SMESH_Octree::compute()
-{
- if ( myLevel==0 )
- {
- myBox = buildRootBox();
- if ( myLimit->myMinBoxSize > 0. && maxSize() <= myLimit->myMinBoxSize )
- myIsLeaf = true;
- else
- buildChildren();
- }
-}
-
-//======================================
-/*!
- * \brief SMESH_Octree Destructor
- */
-//======================================
-
-SMESH_Octree::~SMESH_Octree ()
-{
- if(myChildren != NULL)
- {
- if(!isLeaf())
- {
- for(int i = 0; i<8; i++)
- delete myChildren[i];
- delete[] myChildren;
- myChildren = 0;
- }
- }
- if ( myBox )
- delete myBox;
- myBox = 0;
- if ( level() == 0 )
- delete myLimit;
- myLimit = 0;
-}
-
//=================================================================
/*!
- * \brief Build the 8 children boxes and call buildChildrenData()
+ * \brief Allocate a bndbox according to childIndex. childIndex is zero based
*/
//=================================================================
-void SMESH_Octree::buildChildren()
+Bnd_B3d* SMESH_Octree::newChildBox(int childIndex) const
{
- if ( isLeaf() ) return;
-
- myChildren = new SMESH_Octree*[8];
-
- gp_XYZ min = myBox->CornerMin();
- gp_XYZ max = myBox->CornerMax();
+ gp_XYZ min = getBox()->CornerMin();
+ gp_XYZ max = getBox()->CornerMax();
gp_XYZ HSize = (max - min)/2.;
- gp_XYZ mid = min + HSize;
gp_XYZ childHsize = HSize/2.;
- // get the whole model size
- double rootSize = 0;
- {
- SMESH_Octree* root = this;
- while ( root->myLevel > 0 )
- root = root->myFather;
- rootSize = root->maxSize();
- }
- Standard_Real XminChild, YminChild, ZminChild;
- gp_XYZ minChild;
- for (int i = 0; i < 8; i++)
- {
- // We build the eight boxes, we need 2 points to do that:
- // Min and Mid
- // In binary, we can write i from 0 to 7
- // For instance :
- // 5 is 101, it corresponds here in coordinates to ZYX
- // If coordinate is 0 in Y-> box from Ymin to Ymid
- // If coordinate is 1 in Y-> box from Ymid to Ymax
- // Same scheme for X and Z
- // I need the minChild to build the Bnd_B3d box.
+ gp_XYZ minChild( min.X() + childIndex%2 * HSize.X(),
+ min.Y() + (childIndex%4)/2 * HSize.Y(),
+ min.Z() + ( childIndex>=4 ) * HSize.Z());
- XminChild = (i%2==0)?min.X():mid.X();
- YminChild = ((i%4)/2==0)?min.Y():mid.Y();
- ZminChild = (i<4)?min.Z():mid.Z();
- minChild.SetCoord(XminChild, YminChild, ZminChild);
-
- // The child is of the same type than its father (For instance, a SMESH_OctreeNode)
- // We allocate the memory we need for the child
- myChildren[i] = allocateOctreeChild();
- // and we assign to him its box.
- myChildren[i]->myFather = this;
- myChildren[i]->myLimit = myLimit;
- myChildren[i]->myLevel = myLevel + 1;
- myChildren[i]->myBox = new Bnd_B3d(minChild+childHsize,childHsize);
- myChildren[i]->myBox->Enlarge( rootSize * 1e-10 );
- if ( myLimit->myMinBoxSize > 0. && myChildren[i]->maxSize() <= myLimit->myMinBoxSize )
- myChildren[i]->myIsLeaf = true;
- }
-
- // After building the 8 boxes, we put the data into the children.
- buildChildrenData();
-
- //After we pass to the next level of the Octree
- for (int i = 0; i<8; i++)
- myChildren[i]->buildChildren();
-}
-
-//================================================================================
-/*!
- * \brief Tell if Octree is a leaf or not
- * An inheriting class can influence it via myIsLeaf protected field
- */
-//================================================================================
-
-bool SMESH_Octree::isLeaf() const
-{
- return myIsLeaf || ((myLimit->myMaxLevel > 0) ? (level() >= myLimit->myMaxLevel) : false );
+ return new Bnd_B3d(minChild+childHsize,childHsize);
}
//===========================================================================
double SMESH_Octree::maxSize() const
{
- if ( myBox && !myBox->IsVoid() )
+ if ( getBox() && !getBox()->IsVoid() )
{
- gp_XYZ min = myBox->CornerMin();
- gp_XYZ max = myBox->CornerMax();
+ gp_XYZ min = getBox()->CornerMin();
+ gp_XYZ max = getBox()->CornerMax();
gp_XYZ Size = (max - min);
double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
return (returnVal>Size.Z())?returnVal:Size.Z();
}
return 0.;
}
-
-//================================================================================
-/*!
- * \brief Return height of the tree, full or from this level to topest leaf
- */
-//================================================================================
-
-int SMESH_Octree::getHeight(const bool full) const
-{
- if ( full && myFather )
- return myFather->getHeight( true );
-
- if ( isLeaf() )
- return 1;
-
- int heigth = 0;
- for (int i = 0; i<8; i++)
- {
- int h = myChildren[i]->getHeight( false );
- if ( h > heigth )
- heigth = h;
- }
- return heigth + 1;
-}
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESH_Octree : global Octree implementation
+// SMESH SMESH_Octree : Octree implementation
// File : SMESH_Octree.hxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurélien Motteux (OCC)
#define _SMESH_OCTREE_HXX_
#include "SMESH_Utils.hxx"
+#include "SMESH_Tree.hxx"
#include <Bnd_B3d.hxx>
-class SMESHUtils_EXPORT SMESH_Octree {
-
+//================================================================================
+/*!
+ * \brief 3D tree of anything.
+ * Methods to implement in a descendant are:
+ * - Bnd_B3d* buildRootBox(); // box of the whole tree
+ * - descendant* newChild() const; // a new child instance
+ * - void buildChildrenData(); // Fill in data of the children
+ */
+class SMESHUtils_EXPORT SMESH_Octree : public SMESH_Tree< Bnd_B3d, 8 >
+{
public:
-
- // Data limiting the tree height
- struct Limit {
- // MaxLevel of the Octree
- int myMaxLevel;
- // Minimal size of the Box
- double myMinBoxSize;
-
- // Default:
- // maxLevel-> 8^8 = 16777216 terminal trees
- // minSize -> box size not checked
- Limit(int maxLevel=8, double minSize=0.):myMaxLevel(maxLevel),myMinBoxSize(minSize) {}
- virtual ~Limit() {} // it can be inherited
- };
+ typedef SMESH_Tree< Bnd_B3d, 8> TBaseTree;
// Constructor. limit must be provided at tree root construction.
// limit will be deleted by SMESH_Octree
- SMESH_Octree (Limit* limit=0);
-
- // Destructor
- virtual ~SMESH_Octree ();
-
- // Compute the Octree. Must be called by constructor of inheriting class
- void compute();
-
- // Tell if Octree is a leaf or not.
- // An inheriting class can influence it via myIsLeaf protected field
- bool isLeaf() const;
-
- // Return its level
- int level() const { return myLevel; }
-
- // Get box to the 3d Bounding Box of the Octree
- const Bnd_B3d& getBox() const { return *myBox; }
+ SMESH_Octree (SMESH_TreeLimit* limit=0);
// Compute the bigger dimension of my box
double maxSize() const;
// Return index of a child the given point is in
inline int getChildIndex(double x, double y, double z, const gp_XYZ& boxMiddle)const;
- // Return height of the tree, full or from this level to topest leaf
- int getHeight(const bool full=true) const;
+ protected:
-protected:
- // Return box of the whole tree
- virtual Bnd_B3d* buildRootBox() = 0;
-
- // Constructor for children
- virtual SMESH_Octree* allocateOctreeChild() const = 0;
-
- // Build the data in the 8 children
- virtual void buildChildrenData() = 0;
-
- // members
-
- // Array of 8 Octree children
- SMESH_Octree** myChildren;
-
- // Point the father, set to NULL for the level 0
- SMESH_Octree* myFather;
-
- // Tell us if the Octree is a leaf or not
- bool myIsLeaf;
-
- // Tree limit
- const Limit* myLimit;
-
-private:
- // Build the 8 children boxes recursively
- void buildChildren();
-
- // Level of the Octree
- int myLevel;
-
- Bnd_B3d* myBox;
+ // Allocate a bndbox according to childIndex. childIndex is zero based
+ virtual Bnd_B3d* newChildBox(int childIndex) const;
};
//================================================================================
/*!
* \brief Return index of a child the given point is in
*/
-//================================================================================
-
inline int SMESH_Octree::getChildIndex(double x, double y, double z, const gp_XYZ& mid) const
{
return (x > mid.X()) + ( y > mid.Y())*2 + (z > mid.Z())*4;
//
// SMESH SMESH_OctreeNode : Octree with Nodes set
-// inherites global class SMESH_Octree
+// inherites class SMESH_Octree
// File : SMESH_OctreeNode.cxx
// Created : Tue Jan 16 16:00:00 2007
// Author : Nicolas Geimer & Aurelien Motteux (OCC)
* \param minBoxSize - Minimal size of the Octree Box
*/
//================================================================
+
SMESH_OctreeNode::SMESH_OctreeNode (const TIDSortedNodeSet & theNodes, const int maxLevel,
const int maxNbNodes , const double minBoxSize )
- :SMESH_Octree( new SMESH_Octree::Limit( maxLevel,minBoxSize)),
- myMaxNbNodes(maxNbNodes),
- myNodes(theNodes)
+ :SMESH_Octree( new Limit( maxLevel,minBoxSize,maxNbNodes)),
+ myNodes(theNodes)
{
compute();
}
*/
//================================================================================
-SMESH_OctreeNode::SMESH_OctreeNode (int maxNbNodes):
- SMESH_Octree(), myMaxNbNodes(maxNbNodes)
+SMESH_OctreeNode::SMESH_OctreeNode ():SMESH_Octree()
+{
+}
+
+//================================================================================
+/*!
+ * \brief Return max number of nodes in a tree leaf
+ */
+//================================================================================
+
+int SMESH_OctreeNode::getMaxNbNodes() const
{
+ return ((Limit*)myLimit)->myMaxNbNodes;
}
//==================================================================================
*/
//==================================================================================
-SMESH_Octree* SMESH_OctreeNode::allocateOctreeChild() const
+SMESH_Octree* SMESH_OctreeNode::newChild() const
{
- return new SMESH_OctreeNode(myMaxNbNodes);
+ return new SMESH_OctreeNode();
}
//======================================
gp_XYZ p1( n1->X(), n1->Y(), n1->Z() );
box->Add(p1);
}
- if ( myNodes.size() <= myMaxNbNodes )
+ if ( myNodes.size() <= getMaxNbNodes() )
myIsLeaf = true;
return box;
const bool SMESH_OctreeNode::isInside (const gp_XYZ& p, const double precision)
{
if (precision <= 0.)
- return !(getBox().IsOut(p));
- Bnd_B3d BoxWithPrecision = getBox();
+ return !(getBox()->IsOut(p));
+ Bnd_B3d BoxWithPrecision = *getBox();
BoxWithPrecision.Enlarge(precision);
return ! BoxWithPrecision.IsOut(p);
}
//================================================
void SMESH_OctreeNode::buildChildrenData()
{
- gp_XYZ min = getBox().CornerMin();
- gp_XYZ max = getBox().CornerMax();
+ gp_XYZ min = getBox()->CornerMin();
+ gp_XYZ max = getBox()->CornerMax();
gp_XYZ mid = (min + max)/2.;
TIDSortedNodeSet::iterator it = myNodes.begin();
for (int i = 0; i < 8; i++)
{
SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
- if ( myChild->myNodes.size() <= myMaxNbNodes )
+ if ( myChild->myNodes.size() <= getMaxNbNodes() )
myChild->myIsLeaf = true;
}
}
if (!isLeaf())
{
// first check a child containing node
- gp_XYZ mid = (getBox().CornerMin() + getBox().CornerMax()) / 2.;
+ gp_XYZ mid = (getBox()->CornerMin() + getBox()->CornerMax()) / 2.;
int nodeChild = getChildIndex( node.X(), node.Y(), node.Z(), mid );
if ( ((SMESH_OctreeNode*) myChildren[nodeChild])->NodesAround(node, dist2Nodes, precision))
return true;
}
else if ( myChildren )
{
- gp_XYZ mid = (getBox().CornerMin() + getBox().CornerMax()) / 2.;
+ gp_XYZ mid = (getBox()->CornerMin() + getBox()->CornerMax()) / 2.;
int nodeChild = getChildIndex( node->X(), node->Y(), node->Z(), mid );
int pointChild = getChildIndex( toPnt.X(), toPnt.Y(), toPnt.Z(), mid );
if ( nodeChild != pointChild )
SMESH_OctreeNodeIteratorPtr SMESH_OctreeNode::GetChildrenIterator()
{
return SMESH_OctreeNodeIteratorPtr
- ( new SMDS_SetIterator< SMESH_OctreeNode*, SMESH_Octree** >
+ ( new SMDS_SetIterator< SMESH_OctreeNode*, TBaseTree** >
( myChildren, (( isLeaf() || !myChildren ) ? myChildren : &myChildren[ 8 ] )));
}
protected:
- SMESH_OctreeNode (int maxNbNodes );
+ struct Limit : public SMESH_TreeLimit
+ {
+ int myMaxNbNodes;
+ Limit(int maxLevel, double minSize, int maxNbNodes)
+ :SMESH_TreeLimit(maxLevel, minSize), myMaxNbNodes(maxNbNodes) {}
+ };
+
+ int getMaxNbNodes() const;
+
+ SMESH_OctreeNode();
// Compute the bounding box of the whole set of nodes myNodes
virtual Bnd_B3d* buildRootBox();
virtual void buildChildrenData();
// Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
- virtual SMESH_Octree* allocateOctreeChild() const;
+ virtual SMESH_Octree* newChild() const;
// Return in result a list of nodes closed to Node and remove it from SetOfNodes
void FindCoincidentNodes( const SMDS_MeshNode * Node,
std::list<const SMDS_MeshNode*>* Result,
const double precision);
- // The max number of nodes a leaf box can contain
- int myMaxNbNodes;
-
// The set of nodes inside the box of the Octree (Empty if Octree is not a leaf)
TIDSortedNodeSet myNodes;