Handle(Geom_Plane) aGPlane = Handle(Geom_Plane)::DownCast(aGS);
gp_Pln aPln = aGPlane->Pln();
aResult = aPln.Position();
+ // In case of reverse orinetation of the face invert the plane normal
+ // (the face's normal does not mathc the plane's normal in this case)
+ if(theShape.Orientation() == TopAbs_REVERSED)
+ {
+ gp_Dir Vx = aResult.XDirection();
+ gp_Dir N = aResult.Direction().Mirrored(Vx);
+ gp_Pnt P = aResult.Location();
+ aResult = gp_Ax3(P, N, Vx);
+ }
}
}