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Use TIDSortedNodeSet instead of set< const SMDS_MeshNode*> when looking for coinciden...
authoreap <eap@opencascade.com>
Wed, 15 Sep 2010 11:52:34 +0000 (11:52 +0000)
committereap <eap@opencascade.com>
Wed, 15 Sep 2010 11:52:34 +0000 (11:52 +0000)
src/SMESH_I/SMESH_Gen_i.cxx

index bb650f05f7ee4c58c9bd2f1608ca6c9a81a38425..96d566b5b494a0e0be9b85bdff7e7f4d4ca5dc3b 100644 (file)
@@ -2157,7 +2157,7 @@ SMESH_Gen_i::ConcatenateCommon(const SMESH::mesh_array& theMeshesArray,
 
       if (theMergeNodesAndElements) {
         // merge nodes
-        set<const SMDS_MeshNode*> aMeshNodes; // no input nodes
+        TIDSortedNodeSet aMeshNodes; // no input nodes
         SMESH_MeshEditor::TListOfListOfNodes aGroupsOfNodes;
         aNewEditor.FindCoincidentNodes( aMeshNodes, theMergeTolerance, aGroupsOfNodes );
         aNewEditor.MergeNodes( aGroupsOfNodes );