#include <Standard_NullObject.hxx>
+// Below macro specifies how the closed point set is processed (issue 0022885).
+// See below for more information.
+// Currently solution 4 is chosen!
+#define BSPLINE_PROCESS_CLOSED_PNTSET 4
+
+namespace
+{
+ /*!
+ \brief Generate list of points from the list of (x,y,z) coordinates
+ \param coords list of values specifying (x y z) coordinates of points
+ \return list of points
+ \internal
+ */
+ Handle(TColgp_HArray1OfPnt) pointsFromCoords(Handle(TColStd_HArray1OfReal) coords)
+ {
+ Standard_Integer length = coords->Length() / 3;
+
+ Handle(TColgp_HArray1OfPnt) points = new TColgp_HArray1OfPnt(1, length);
+
+ for (int i = 0; i < length; i ++) {
+ Standard_Real x = coords->Value( i*3+1 );
+ Standard_Real y = coords->Value( i*3+2 );
+ Standard_Real z = coords->Value( i*3+3 );
+ points->SetValue(i+1, gp_Pnt(x, y, z));
+ }
+
+ return points;
+ }
+
+ /*!
+ \brief Generate list of points from the sequence of input objects
+ \param coords list of objects as it is stored within the CAF tree
+ \return list of points
+ \internal
+ */
+ Handle(TColgp_HArray1OfPnt) pointsFromObjs(Handle(TColStd_HSequenceOfTransient) objects)
+ {
+ Standard_Integer length = objects->Length();
+
+ Handle(TColgp_HArray1OfPnt) points = new TColgp_HArray1OfPnt(1, length);
+
+ for (int i = 1; i <= length; i ++) {
+ TopoDS_Shape shape = Handle(GEOM_Function)::DownCast(objects->Value(i))->GetValue();
+ if (shape.ShapeType() != TopAbs_VERTEX)
+ // error: only vertices are allowed in the input
+ Standard_ConstructionError::Raise("Input should contain only vertices");
+ points->SetValue(i, BRep_Tool::Pnt(TopoDS::Vertex(shape)));
+ }
+
+ return points;
+ }
+}
+
//=======================================================================
//function : GetID
//purpose :
bool useCoords = aCI.GetConstructorType() == COORD_CONSTRUCTOR;
- Handle(TColStd_HArray1OfReal) aCoordsArray; // parametric case
- Handle(TColStd_HSequenceOfTransient) aPoints; // points case
-
- int aLen = 0;
- if (useCoords) {
- aCoordsArray = aCI.GetCoordinates();
- aLen = aCoordsArray->Length() / 3;
- }
- else {
- aPoints = aCI.GetPoints();
- aLen = aPoints->Length();
- }
-
- if (aLen < 2) return 0;
-
- TColgp_Array1OfPnt points (1, (useCoords ? aLen : 1));
- if (useCoords) {
- int anArrayLength = aCoordsArray->Length();
- for (int i = 0, j = 1; i <= (anArrayLength-3); i += 3) {
- gp_Pnt aPnt = gp_Pnt(aCoordsArray->Value(i+1), aCoordsArray->Value(i+2), aCoordsArray->Value(i+3));
- points.SetValue(j, aPnt);
- j++;
- }
- }
-
- int aRealLen = aLen;
-
- if (aType == SPLINE_BEZIER && aCI.GetIsClosed()) {
- TopoDS_Vertex aV1;
- if (useCoords) {
- aV1 = BRepBuilderAPI_MakeVertex(points.Value(1));
- }
- else {
- Handle(GEOM_Function) aFPoint = Handle(GEOM_Function)::DownCast(aPoints->Value(1));
- TopoDS_Shape aFirstPnt = aFPoint->GetValue();
- aV1 = TopoDS::Vertex(aFirstPnt);
- }
-
- TopoDS_Vertex aV2;
- if (useCoords) {
- aV2 = BRepBuilderAPI_MakeVertex(points.Value(aLen));
- }
- else {
- Handle(GEOM_Function) aLPoint = Handle(GEOM_Function)::DownCast(aPoints->Value(aLen));
- TopoDS_Shape aLastPnt = aLPoint->GetValue();
- aV2 = TopoDS::Vertex(aLastPnt);
- }
-
- if (!aV1.IsNull() && !aV2.IsNull() && !aV1.IsSame(aV2)) {
- aRealLen++;
- }
- }
-
- int ind;
- Standard_Boolean isSeveral = Standard_False;
- gp_Pnt aPrevP;
-
- TColgp_Array1OfPnt CurvePoints (1, aRealLen);
- for (ind = 1; ind <= aLen; ind++) {
- gp_Pnt aP;
- if (useCoords) {
- aP = points.Value(ind);
- if (!isSeveral && ind > 1) {
- if (aP.Distance(aPrevP) > Precision::Confusion()) {
- isSeveral = Standard_True;
+ // collect points from input parameters: objects or coordinates
+ Handle(TColgp_HArray1OfPnt) points = useCoords ? pointsFromCoords(aCI.GetCoordinates()) : pointsFromObjs(aCI.GetPoints());
+ int length = points->Length();
+
+ if (length < 2) return 0; // error: not enough points in the input list
+
+ // reorder points if required (bspline only)
+ if ((aType == SPLINE_INTERPOLATION || aType == SPLINE_INTERPOL_TANGENTS) && aCI.GetDoReordering()) {
+ for (int i = 1; i < length - 1; i++) {
+ gp_Pnt pi = points->Value(i);
+ int nearest = 0;
+ double minDist = RealLast();
+ for (int j = i+1; j <= length; j++) {
+ double dist = pi.SquareDistance(points->Value(j));
+ if (dist < minDist && (minDist - dist) > Precision::Confusion()) {
+ nearest = j;
+ minDist = dist;
}
}
- CurvePoints.SetValue(ind, aP);
- aPrevP = aP;
- }
- else {
- Handle(GEOM_Function) aRefPoint = Handle(GEOM_Function)::DownCast(aPoints->Value(ind));
- TopoDS_Shape aShapePnt = aRefPoint->GetValue();
- if (aShapePnt.ShapeType() == TopAbs_VERTEX) {
- aP = BRep_Tool::Pnt(TopoDS::Vertex(aShapePnt));
- if (!isSeveral && ind > 1) {
- if (aP.Distance(aPrevP) > Precision::Confusion()) {
- isSeveral = Standard_True;
- }
- }
- CurvePoints.SetValue(ind, aP);
- aPrevP = aP;
+ if (nearest > 0 && nearest != i + 1) {
+ // Keep given order of points to use it in case of equidistant candidates
+ // .-<---<-.
+ // / \
+ // o o o c o->o->o->o->n o o
+ // | | |
+ // i i+1 nearest
+ gp_Pnt p = points->Value(nearest);
+ for (int j = nearest; j > i+1; j--)
+ points->SetValue(j, points->Value(j-1));
+ points->SetValue(i+1, p);
}
}
- }
+ } // end of reordering
+
+ bool closed = points->Value(1).Distance(points->Value(length)) <= gp::Resolution();
if (aType == SPLINE_BEZIER) {
- if (!isSeveral) {
- Standard_ConstructionError::Raise("Points for Bezier Curve are too close");
+ // for Bezier curve we should append first point to the list if:
+ // a) "closed" flag is set, and
+ // b) first and last vertices are not too close
+ bool addFirst = aCI.GetIsClosed() && !closed;
+
+ // re-fill points and check that there's enough points to create a curve
+ bool isValid = false;
+ TColgp_Array1OfPnt curvePoints(1, length + (addFirst ? 1 : 0));
+ gp_Pnt pp;
+ for (int i = 1; i <= length; i++) {
+ gp_Pnt p = points->Value(i);
+ if (!isValid && i > 1 && p.Distance(pp) > Precision::Confusion())
+ isValid = true;
+ curvePoints.SetValue(i, p);
+ pp = p;
}
- if (aRealLen > aLen) { // set last point equal to first for the closed curve
- CurvePoints.SetValue(aRealLen, CurvePoints.Value(1));
- }
- Handle(Geom_BezierCurve) GBC = new Geom_BezierCurve (CurvePoints);
+
+ if (!isValid)
+ // error: not enough points to create curve
+ Standard_ConstructionError::Raise("Points for Bezier Curve are too close");
+
+ // set last point equal to first for the closed Bezier curve
+ if (addFirst) curvePoints.SetValue(length+1, curvePoints.Value(1));
+
+ // create Bezier curve
+ Handle(Geom_BezierCurve) GBC = new Geom_BezierCurve(curvePoints);
aShape = BRepBuilderAPI_MakeEdge(GBC).Edge();
}
else {
- //GeomAPI_PointsToBSpline GBC (CurvePoints);
- //aShape = BRepBuilderAPI_MakeEdge(GBC).Edge();
-
- if (aCI.GetDoReordering()) {
- for (int curInd = 1; curInd < aLen - 1; curInd++) {
- gp_Pnt curPnt = CurvePoints.Value(curInd);
- int nearInd = 0;
- double nearDist = RealLast();
- for (ind = curInd + 1; ind <= aLen; ind++) {
- double dist = curPnt.SquareDistance(CurvePoints.Value(ind));
- if (dist < nearDist && (nearDist - dist) > Precision::Confusion()) {
- nearInd = ind;
- nearDist = dist;
- }
- }
- if (nearInd > 0 && nearInd != curInd + 1) {
- // Keep given order of points to use it in case of equidistant candidates
- // .-<---<-.
- // / \
- // o o o c o->o->o->o->n o o
- // | | |
- // curInd curInd+1 nearInd
- gp_Pnt nearPnt = CurvePoints.Value(nearInd);
- for (ind = nearInd; ind > curInd + 1; ind--) {
- CurvePoints.SetValue(ind, CurvePoints.Value(ind - 1));
- }
- CurvePoints.SetValue(curInd + 1, nearPnt);
- }
- }
+ // Below described processing of closed points set case
+ // is not done for constrained bsplined
+ bool typeok = aType == SPLINE_INTERPOLATION;
+#if BSPLINE_PROCESS_CLOSED_PNTSET == 1
+ // Last point is removed from the list if:
+ // a) first and last vertices are equal;
+ // b) "closed" flag is not taken into account.
+ // If first and last points are equal, we force "closed" flag to be set to true.
+ // For the case when first and last vertices are equal, this approach causes
+ // result different that would be if last point had NOT be removed and "closed" flag is false.
+ bool isClosed = typeok && (aCI.GetIsClosed() || closed);
+ bool removeLast = typeok && closed;
+ bool addFirst = false;
+#elif BSPLINE_PROCESS_CLOSED_PNTSET == 2
+ // Last point is removed from the list if:
+ // a) first and last vertices are equal;
+ // b) "closed" flag is set to true.
+ // Flag "closed" is taken "as is".
+ // For the case when first and last vertices are equal, this approach causes
+ // different results with "closed" flag set to true and false.
+ bool isClosed = typeok && aCI.GetIsClosed();
+ bool removeLast = typeok && aCI.GetIsClosed() && closed;
+ bool addFirst = false;
+#elif BSPLINE_PROCESS_CLOSED_PNTSET == 3
+ // Points are passed "as is" to the creator.
+ // If first and last points are equal, we force "closed" flag to be set to false.
+ // For the case when first and last vertices are equal, this approach gives
+ // the same results with "closed" flag set to true and false.
+ bool isClosed = typeok && aCI.GetIsClosed() && !closed;
+ bool removeLast = false;
+ bool addFirst = false;
+#elif BSPLINE_PROCESS_CLOSED_PNTSET == 4
+ // First point is added to the list if:
+ // a) first and last vertices are not equal;
+ // b) "closed" flag is set to true.
+ // In this case "closed" flag is forcidly set to false - bspline creator is
+ // capable to create closed edge in this case.
+ // This approach gives the same results with "closed" flag set to true not
+ // depending on if set of points is closed or no.
+ // Also, it gives equal reqults in both case if set of points is closed or not
+ // and "closed" flag is set to true, in contrast to solution 3 above.
+ bool isClosed = false;
+ bool removeLast = false;
+ bool addFirst = typeok && aCI.GetIsClosed() && !closed;
+#else
+ // Points are passed "as is" to the creator.
+ // This causes an error when first point is equal to last one and
+ // "closed" flag is set to true; see bug 0022885.
+ bool isClosed = typeok && aCI.GetIsClosed();
+ bool removeLast = false;
+ bool addFirst = false;
+#endif
+
+ // remove last point or append first one if the conditions are observed (see above)
+ if (removeLast || addFirst) {
+ int extra = removeLast ? -1 : (addFirst ? 1 : 0 );
+ int nb = removeLast ? length-1 : length;
+ Handle(TColgp_HArray1OfPnt) curvePoints = new TColgp_HArray1OfPnt (1, length+extra);
+ for (int i = 1; i <= nb; i++)
+ curvePoints->SetValue(i, points->Value(i));
+ if (addFirst) curvePoints->SetValue(length+1, points->Value(1));
+ points = curvePoints;
}
- Handle(TColgp_HArray1OfPnt) aHCurvePoints = new TColgp_HArray1OfPnt (1, aLen);
- for (ind = 1; ind <= aLen; ind++) {
- aHCurvePoints->SetValue(ind, CurvePoints.Value(ind));
- }
-
- bool isClosed = Standard_False;
- if (aType == SPLINE_INTERPOLATION)
- isClosed = aCI.GetIsClosed();
-
- GeomAPI_Interpolate GBC (aHCurvePoints, isClosed, gp::Resolution());
+ // initial set-up of curve creator
+ GeomAPI_Interpolate GBC(points, isClosed, gp::Resolution());
+ // add tangent vectors constraints
if (aType == SPLINE_INTERPOL_TANGENTS) {
- Handle(GEOM_Function) aVec1Ref = aCI.GetFirstVector();
- Handle(GEOM_Function) aVec2Ref = aCI.GetLastVector();
+ Handle(GEOM_Function) aVec1Ref = aCI.GetFirstVector();
+ Handle(GEOM_Function) aVec2Ref = aCI.GetLastVector();
if (aVec1Ref.IsNull() || aVec2Ref.IsNull())
+ // error: bad vector parameter is specified
Standard_NullObject::Raise("Null object is given for a vector");
- TopoDS_Shape aVec1Sh = aVec1Ref->GetValue();
- TopoDS_Shape aVec2Sh = aVec2Ref->GetValue();
-
// take orientation of edge into account to avoid regressions, as it was implemented so
- gp_Vec aV1 = GEOMUtils::GetVector(aVec1Sh, Standard_True);
- gp_Vec aV2 = GEOMUtils::GetVector(aVec2Sh, Standard_True);
+ gp_Vec aV1 = GEOMUtils::GetVector(aVec1Ref->GetValue(), Standard_True);
+ gp_Vec aV2 = GEOMUtils::GetVector(aVec2Ref->GetValue(), Standard_True);
+ // push constraint vectors to the curve creator
GBC.Load(aV1, aV2, /*Scale*/Standard_True);
}
+ // create bspline curve
GBC.Perform();
if (GBC.IsDone())
aShape = BRepBuilderAPI_MakeEdge(GBC.Curve()).Edge();
- else
- return 0;
}
}
else {
}
- if (aShape.IsNull()) return 0;
+ if (aShape.IsNull()) return 0; // error: bad result
aFunction->SetValue(aShape);