}
myMesh = mesh;
myMeshPartIOR = meshPartIOR;
- if ( SMESH_subMesh* myMainSubMesh = mesh->GetSubMeshContaining(1) ) {
- const TDependsOnMap & subMeshes = myMainSubMesh->DependsOn();
- TDependsOnMap::const_iterator sm;
- for (sm = subMeshes.begin(); sm != subMeshes.end(); sm++)
- sm->second->SetEventListener( this, 0, sm->second );
+ SMESH_subMesh* sm = mesh->GetSubMesh( mesh->GetShapeToMesh() );
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator( /*includeSelf=*/true );
+ while ( smIt->more() )
+ {
+ sm = smIt->next();
+ sm->SetEventListener( this, 0, sm );
}
}
}
//!< delete self from all submeshes
void Unset(SMESH_Mesh* mesh)
{
- if ( SMESH_subMesh* myMainSubMesh = mesh->GetSubMeshContaining(1) ) {
- const TDependsOnMap & subMeshes = myMainSubMesh->DependsOn();
- TDependsOnMap::const_iterator sm;
- for (sm = subMeshes.begin(); sm != subMeshes.end(); sm++)
- sm->second->DeleteEventListener( this );
+ if ( SMESH_subMesh* sm = mesh->GetSubMeshContaining(1) ) {
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator( /*includeSelf=*/true );
+ while ( smIt->more() )
+ smIt->next()->DeleteEventListener( this );
}
myMesh = 0;
}
if ( !myIsPreviewMode ) {
// Update Python script
TPythonDump() << "isDone = " << this << ".TriToQuad( "
- << IDsOfElements << ", " << aNumericalFunctor << ", " << TVar( MaxAngle ) << " )";
+ << IDsOfElements << ", " << aNumericalFunctor << ", " << TVar( MaxAngle ) << " )";
}
bool stat = getEditor().TriToQuad( *workElements, aCrit, MaxAngle );
// Update Python script
aTPythonDump << "isDone = " << this << ".TriToQuadObject("
- << theObject << ", " << aNumericalFunctor << ", " << TVar( MaxAngle ) << " )";
+ << theObject << ", " << aNumericalFunctor << ", " << TVar( MaxAngle ) << " )";
}
return isDone;